I'd assume so as well, but don't expect to get more than 1-2 secrets off. Yogg and load and secret hunter both suffer from running out of cards too quickly. So, the huntress won't help that. Yeah, you can wait two turns and then try and combo out, but that's also kinda bad tempo until then.
Yeah, I have played a lot of secret hunter, and the big problem with the deck is running out of cards, which cloaked huntress does absolutely nothing to help that.
Nathan Ritscherle i feel like hunter could use a better draw card than the starving buzzard and lock & load, which isn't technically a draw spell. but that might make them hard to beat
I see Deadly Fork as a pretty good card and agree with you Kibler. The weapon it gives you is pretty much a Hero Power + Deadly Poison in your hand that you can play whenever.
one of the advantages of cat trick is that along with freezing and bear it is very hard for a opponent to read. Likely to cause sub par trades in fear of freezing
Cloaked Huntress should be especially useful in Wild, where you can afford to run more secrets in your Hunter deck because Mad Scientist is still available.
+Someone Random (m3hgu5t4) oh, so now on turn 8 you won't take any damage from fools bane, because you're either already dead, or stabilized enough that you win
So, the issue with violet illusionist is it's stats. For that effect on the control side of things, I don't want my 3 drop to have 3 health. Because it is a 4/3 it intends to be aggressive and that is exactly what I do not want. This card can be traded into by say their flame imp or their totem golem or their whatever, at the current meta the goal is to be able to kill something with 3 health like trogg or feral spirit or whatever, the above average minions have more than 4 health and this card doesn't work because it has 3 (as an answer to aggro).
Maelstrom Portal doesn't cause overload though, so if you're planning your next turn and you only have lightning storm to clear a bunch of small minions, you're also crippling your next play instead of getting out ahead of your opponent.
Think Deadly Fork will enable Blade Flurry? You can get a 3 attack weapon on board a lot more consistently now even if you don't draw a crapton of cards. 1-sided hellfire is pretty decent still...
The witch doctor should have been a 3-5 to put it into line with violet teacher. A basic totem is only marginally better than a 1-1 and a random one certainly isn´t
Yep, in one Video he used a Reno Jackson without triggering it's Battlecry, he thought it would work because he couldn't see that it didn't have the yellow edges because of his colorblindness :/
Err just because there are many types of colorblindness, can't he just change the color of the Reno light? (You can change anything in Hearthstone as long as it doesn't give you any advantage over your opponent)
joel jackson I meant he can put them. Just like you can change the words of the quotes. Of course I have no clue of how to do that, but it's a thing you can do.
Right now Rogue has three weapons, not counting the hero power. Perdition's Blade, Assassin's Blade and Poison Blade. It's weird that a 3/2 Fork might be the thing that makes weapon rogue a thing again.
Because flare wasn't good against secret paladin. I reached legend using a hybrid hunter list during a heavily secret paladin infested meta. The early game was very important against secret paladin, and the main challenge was to maintain board control during the turns leading up to the challenger. The challenger was mostly overwhelming when they already had a board and a decent life total. If you had board control and had already done some damage to the paladin the challenger was often just too little, too late and you could safely ignore it go face and force the opponent to deal with your board. When they don't have the challenger, playing flare looses too much tempo. When they do have it you either ignore it, spend your mana further pressuring the paladin or just loose because the paladin was able to maintain board control. Flare really wasn't all that useful. Having more early minions or burn far outweighed the benefit of being able to remove the secrets. Hunter's Mark Leper Gnome x 2 Webspinner Explosive Trap x 2 Freezing Trap Haunted Creeper x 2 Knife Juggler x 2 Mad Scientist x 2 Quick Shot x 2 Animal Companion x 2 Eaglehorn Bow x 2 Ironbeak Owl Kill Command x 2 Unleash the Hounds x 2 Houndmaster Piloted Shredder x 2 Loatheb Savannah Highmane x 2 This was my list, i had around 65% win rate against paladins. The list is obviously outdated as it is from december 2015.
+Ashley Trammell Flare really wasn't that big of a help against Secret Pally. Sometimes you don't draw it, sometimes you draw it and they don't play a massive Challenger, sometimes you Flare the christmas tree away and they still beat your face in with a 6/6 and a bunch of small crap. Plus Flare is absolutely terrible against any non-secret class and mediocre to bad against Mage and Hunter anyway.
+Ashley Trammell Flare really wasn't that big of a help against Secret Pally. Sometimes you don't draw it, sometimes you draw it and they don't play a massive Challenger, sometimes you Flare the christmas tree away and they still beat your face in with a 6/6 and a bunch of small crap. Plus Flare is absolutely terrible against any non-secret class and mediocre to bad against Mage and Hunter anyway.
10 of the damage for menagerie warden is not stealthed, you cannot target stealthed minions. You need to attack with the tiger before you can use menagerie warden
0:55 You mentioned all of those heal effects but you didnt mention the one vanilla heal that does see play, or did rather, Flash Heal. Obviously no play ATM Due to Priest being dumpster tier but it is a vanilla heal thats good enough, partially because of its raw mana efficiency and partially because of how valuable heals are in priest (with Auchenai, Northshire and others) 9:43 Wow, your opinion on 1 drops, Arcane Explosion and Maelstrom portal is vastly different from other players I've heard talk about them. I thought 1 drops were some of the best minions in terms of mana to stat ratio (1/3 minions and 2/1 minions as well as sticky 1/1's like argent squire and possesed vilager, and also shit like Flame Imp where the battlecry is irrelevant. Also from what i understand Arcane Explosion wasn't far off constructed viable, and when you take those two factors into account maelstrom portal looks pretty good.
+Crazed Carnage Vanilla are textless cards, like Yeti. Since he is talking about healing cards with aditional effects (healbot: 3/3 mech+ 8 heal), flash heal can be considered a vanilla heal since it just heals. Basic+Classic set is prob. what you are refering to, since a lot of the cards are vanilla.
Maelstrom portal is the shaman portal, what does that have to do with Flash Heal? And also Maelstrom portal is just not that good, it's arcane explosion which is basically bad, with a random one drop (also pretty bad), very few one drops get any value other than dealing like 1-2 damage. Your opponent will mostly just ping or it will accidentally die to AOE like say a Ravaging Ghoul.
I know Discover cards have a class multiplier, but do "Summon Random" cards have a class multiplier as well? If so, the Portal cards would be exponentially better. Shaman portal into Tunnel Trogg sounds devastating.
When he showed silvermoon portal, my first thought was "wow, another 4 drop that I'll never play because there are way too many already." But then I started thinking about this. I've actually tried several times to put together a reno paladin deck, and the biggest issue is that there are so many cards outside of those that cost four many that you want two of. Also, when you start drawing a truesilver in half as many games as you typically do, removal becomes difficult. The deck that I ended up having the most success with was one that used a ton of healing. Holy Light, Cult Apothecary, Guardian of Kings, Truesilver, Forbidden Healing and Reno. You can very frequently survive well over 60 damage if you draw into it. That ends up being the issue--because you only have one of everything, you just don't get the healing cards enough. If you can really create an attrition scenario, then you're fine, but turns 8-15ish are where you win/lose. Assuming you survive the early game. So it's just not great.
Moonglade portal is a bit op compared to the other portals. Every otherportal you are paing more mana for the added effect, like, pay 5 mana for a 4 mana minion and 4 armor, so you are paying 1 mana for 4 armor, or pay 7 mana for 5 damage and a 5 mana minion, so you are paying 2 mana for 5 damage. Moonglade Portal pays 6 mana for a 6 drop and 6 health, which means you get to hel 6 for 0 mana. That's pretty bonkers :v okay, you get a random 6 drop, but 6 dropsare usually pretty good. You can get a sylvanas, a Carine, an emperor, even a Boulderfist Ogre. I'm not complaining tho, I love playing druid :v
TTThis particular glitch still aid myself in ordеr to geeeet moreeеe Starcoins аnd Stardollars, exаminе it heere! twitter.com/c8fe1d15a968ffc3b/status/754573659260329984 Hearthstone OOne Night in Karazhan Card Review Part 4
Iron Forge Portal seems weak to me. Bash gives you 3 armor and 3 damage for 3 mana in comparison while Ironforge Portal is only 1 more armor and a body which can range from 2/3 to 4/5 for 5 mana. One more mana seems good for a 4drop but really if you don't get the effect from battlecry minions you are getting a 3 or 2 drop worths of stats for your price and a small bit of armor. This may still seem like a good deal - 2drop and 4 armor for 5 mana meaning your 4 armors cost only 3 mana but in this aggro meta I think that's too much tempo sacrificed for too little effect on the board. I think I'll keep Bash in my Control Warrior deck - deals better with the early aggression, has an immediate effect on the board and can be utilized against control matchups too combined with a weapon attack to clear bigger threats. Fool's Bane on the other hand seems cool. Combined with the Violet Illusionist it can mean a board clear on turn 8 against aggro.
One thing I dislike about hearthstone is when they want an archetype to be viable they introduce some broken shit such as mysterious challenger and menagerie warden
I humbly disagree with your assessment of the Shaman cards; They all three go into the same type of deck. One of the best finishers for Shaman is Bloodlust, but it requires bodies on the board. The Bear Hands require you to have Spell Power, which pushes you toward a spell based list; fewer bodies being played. Both the Portal and the Witchdoctor allow you to continually cast spells while still setting up the bodies for a game winning Bloodlust. Now, you could argue that Violet Teacher is better than Witchdoktor for that sort of deck, but WD turns on the Bear Hands, provides taunt, and can heal every minion you control just for casting spells.
It's not what he meant, he said that those new card won't fit into already-existing type of decks. For example, a face shaman won't put the spirit claw or the wicked witchdoctor in his deck
What the hell is going on with the disparity between Moonglade Portal and Ironforge Portal? Restore health and gain armor are worth about the same (being able to heal a minion vs working on full health/armor synergy), so why does the Ironforge Portal have an inflated cost compared to the effect?
So... apparently I was wrong and the ability to heal minions isn't useful or relevant. The priest hero power really should be changed so that people don't accidentally target something other than themselves.
skevoid Just how often are you actually going to heal a minion for the full six health on turn six? Armor is much more flexible, it's always handy. Healing is better for board control, but healing for the full 6 is usually only going to be relevant on your hero on turn 6.
I've never liked priest so I don't care that they're getting screwed over again... but having said that, purify should not be implemented. That thing is quite possibly the worst card ever.
I'm actually surprised you regard the Rogue Fork so positively, I think it's a garbage card in light of the Blade Flurry nerf. Even if you equip and Deadly Poison it on turn 4 that just gives most decks two more free turns to hit your face and then if you clear them turn 5 with Flurry you have no consistent way to recover your health. And if you use it to trade with minions you still have the problem where your own threats pale next to some other class's and it's harder for them to retake control of the board; Hunter can more easily afford using their weapon when they know they have Highmane, that spider wolf, or Call of the Wild in hand, Rogue minions are not nearly as impactful.
OK, am I just not seeing something or is Nightbane Templar actually garbage? To me it reads "3 mana 2/3 if you're holding a dragon be slightly less bad than Razorfen Hunter". Every card review I've heard says stuff similar to what Kibler says here, but all of that stuff is also true about Razorfen Hunter, and that's not exactly a good card. The extra 1/1 just doesn't seem like it'd have that much of an effect.
It's basically like if muster for battle had a 2/3 instead of light's justice. If they have an answer it's no big loss to you, but if they don't they'll be forced to two-for one the card or spend multiple turns whacking your guys down. That extra body is a big deal.
But Razorfen Hunter use to be play. So you have a better version for paladin which have many ways to buff them. And now we have Zoobot and that Menagerie thing to help. Maybe not a great card but I don't think it's garbage. And Nightbane's design looks cool :D
Razorfen Hunter doesn't see any play, true. But it's not that far off actually. Its not as good as other playable cards, but an extra 1/1 would definitely make it played frequently.
LOE is pretty good, both in terms of card rewards and the encounters in the wings, I don't regret getting LOE at all but you should probably wait for the release of Karazhan to see what each wing brings...
+Hugo Sousa you can already see when each card is released on hearthstone gamepedia page, a lot of good cards are released in the first couple of weeks
MrMaster7112765 I've checked it and I don't see Purify anywhere in the rewards list, which means it will be a class challenge reward, which means the deck we'll get to use is a silence priest deck that works well specifically against one of the bosses... *sigh #JustBlizzardThings
Isn't it typical that hunter doesn't get one of the portal cards that every other class has. Its just rude an unfair. Hunter didn't get a forbidden spell in the last expansion and now they are just leaving hunter out again. Its like they want no one to play those decks.
Rogue especially. I mean priest got forbidden shaping. One of the most if not the most powerful forbidden spell. Blizzard is making the stupidly powerful decks more powerful. I mean does mage really need any help in what it does. Yeah give a bigger buff the to mage class even though it is the most powerful class and then refuse to put effort into hunter and rogue
Have you seen the class cards Hunter's getting? Tempo hunter is already really strong and it's gonna get even stronger. Blizz is definitely not pushing people away from that class. Quite the opposite actually.
Swashburglar is really nice pirate card which I know I will be using in my pirate decks, I mean look at the value. Burgle costs 3 mana and swashburglar's battlecry does half of that which means the battlecry is roughly 1.5 mana value. Then you give that a wisp body on top of that which is like a 0.5 mana body. And then you also have the pirate tag which makes it even better. Outside of pirate decks I'm pretty sure you can run this in all but heavy spell decks.
0:11 Moonglade Portal
2:19 Menagerie Warden
4:36 Fool's Bane
6:10 Ironforge Portal
8:02 Wicked Witchdoctor
9:18 Maelstrom Portal
10:19 Spirit Claws
11:28 Silvermoon Portal
13:24 Nightbane Templar
15:20 Cloaked Huntress
17:19 Cat Trick
19:11 Deadly Fork
21:10 Swashburglar
23:11 Medivh's Valet
part 4 and 5 at the same time! *grabing some popcorn*
I'm willing to bet cloaked huntress will be in yogg and load
most likely
I'd assume so as well, but don't expect to get more than 1-2 secrets off. Yogg and load and secret hunter both suffer from running out of cards too quickly. So, the huntress won't help that. Yeah, you can wait two turns and then try and combo out, but that's also kinda bad tempo until then.
Yeah, I have played a lot of secret hunter, and the big problem with the deck is running out of cards, which cloaked huntress does absolutely nothing to help that.
Nathan Ritscherle i feel like hunter could use a better draw card than the starving buzzard and lock & load, which isn't technically a draw spell. but that might make them hard to beat
Just trade 1 for 1 in terms of cards with your opponents and get ahead with a big lock and load turn.
I see Deadly Fork as a pretty good card and agree with you Kibler. The weapon it gives you is pretty much a Hero Power + Deadly Poison in your hand that you can play whenever.
One problem with Silvermoon Portal, is the random chance of spawning a Doomsayer...
one of the advantages of cat trick is that along with freezing and bear it is very hard for a opponent to read. Likely to cause sub par trades in fear of freezing
Wicked Witchdoctor + a few spells into Dranei Totemcarver could be pretty sick.
or you could just play a 4 mana 7/7 that works too
Violet Illusionist + Fool's Bane
This expansion looks really, really fun.
Blizzard *really* wanted Beast Druid to be a thing. Well, I think they got it.
Cloaked Huntress should be especially useful in Wild, where you can afford to run more secrets in your Hunter deck because Mad Scientist is still available.
We need lower-cost cards that can combat against zoo. Fool's Bane would be cool and all but by Turn 5, I'm at 6HP.
violet illusionist
+Someone Random (m3hgu5t4) oh, so now on turn 8 you won't take any damage from fools bane, because you're either already dead, or stabilized enough that you win
So, the issue with violet illusionist is it's stats. For that effect on the control side of things, I don't want my 3 drop to have 3 health. Because it is a 4/3 it intends to be aggressive and that is exactly what I do not want. This card can be traded into by say their flame imp or their totem golem or their whatever, at the current meta the goal is to be able to kill something with 3 health like trogg or feral spirit or whatever, the above average minions have more than 4 health and this card doesn't work because it has 3 (as an answer to aggro).
You forgot to mention how Cat Trick triggers after a board wipe, so if your opponent wipes the board, you immediately get a 4/2 panther with stealth
Maelstrom Portal doesn't cause overload though, so if you're planning your next turn and you only have lightning storm to clear a bunch of small minions, you're also crippling your next play instead of getting out ahead of your opponent.
Why does Kibler look down when he reads the cards? They are clearly floating in the air off to his right.
That minion that makes your hero immune with fools bane will be OP
So wise words by Kibler himself
I have the feeling that ,while most of the Karazhan cards are not really good now, they will become a lot more relevant post rotation.
we got cat tricked by blizzard when they revealed purify.
Think Deadly Fork will enable Blade Flurry? You can get a 3 attack weapon on board a lot more consistently now even if you don't draw a crapton of cards. 1-sided hellfire is pretty decent still...
Warrior gets better and better. Warrior is never gonna be non-competitive.
The witch doctor should have been a 3-5 to put it into line with violet teacher. A basic totem is only marginally better than a 1-1 and a random one certainly isn´t
If you pause at 15:36 you get to see Kibler's O-Face.
I'm so excited for cat trick.
anyone else hear a mysterious voice mumbling around 19:38?
wait kibler is colorblind? 0.0
Yep, in one Video he used a Reno Jackson without triggering it's Battlecry, he thought it would work because he couldn't see that it didn't have the yellow edges because of his colorblindness :/
Err just because there are many types of colorblindness, can't he just change the color of the Reno light? (You can change anything in Hearthstone as long as it doesn't give you any advantage over your opponent)
pretty sure HS has no Colourblind options
joel jackson
I meant he can put them. Just like you can change the words of the quotes. Of course I have no clue of how to do that, but it's a thing you can do.
Yes
14:23 I thought that guttural hiss came from behind me and jumped off my chair
13:20 when you pull a millhouse :D
or a doomsayer :(
moonglade portal + summoning stone. wow :D
moonlight portal and summoning portal combo 😆😆😆😆
Moonglade portal is insane.
im also colorblind and i also thought menagerie warden was a hunter card
Worst Shaman Combo 2016: Justicar + hero power (spell damage) + Spirit Claws.
I actually thought about that same combo. I doubt it's worth it but it's cool :D
I already use the Justicar with shaman. I like choosing the right totem at the right moment ^^
What if you pair Fool's Bane with Violet Illusionist? or have Violet Illusionist for a free war axe attack to give an execute target?
Right now Rogue has three weapons, not counting the hero power. Perdition's Blade, Assassin's Blade and Poison Blade. It's weird that a 3/2 Fork might be the thing that makes weapon rogue a thing again.
Weapon rogue died with the blade flurry nerf.
Or Bladeflurry carried weapon rogue.
Personnally, I'm gonna try to use Bladeflurry with this fork. Like putting a "Flamestrike" in my deck.
I'm just curious why do you not mention the synergy with the Deadly Fork's deathrattle and the potential with gang up for the class card reduction
Hey Kibler, dont forget that Nefarian steals opponent's spells as well. ik i forget about him
He mentioned rogue specifically, which is why I reckon he omitted Nefarian.
ZJP probably.
Secret Paladin, Secret Hunter...
Inb4 Secret Mage and we're fucked.
just play hunter + flare. dont understand why people didnt when secret paladin was everywhere
Because flare wasn't good against secret paladin.
I reached legend using a hybrid hunter list during a heavily secret paladin infested meta.
The early game was very important against secret paladin, and the main challenge was to maintain board control during the turns leading up to the challenger. The challenger was mostly overwhelming when they already had a board and a decent life total. If you had board control and had already done some damage to the paladin the challenger was often just too little, too late and you could safely ignore it go face and force the opponent to deal with your board.
When they don't have the challenger, playing flare looses too much tempo. When they do have it you either ignore it, spend your mana further pressuring the paladin or just loose because the paladin was able to maintain board control.
Flare really wasn't all that useful. Having more early minions or burn far outweighed the benefit of being able to remove the secrets.
Hunter's Mark
Leper Gnome x 2
Webspinner
Explosive Trap x 2
Freezing Trap
Haunted Creeper x 2
Knife Juggler x 2
Mad Scientist x 2
Quick Shot x 2
Animal Companion x 2
Eaglehorn Bow x 2
Ironbeak Owl
Kill Command x 2
Unleash the Hounds x 2
Houndmaster
Piloted Shredder x 2
Loatheb
Savannah Highmane x 2
This was my list, i had around 65% win rate against paladins. The list is obviously outdated as it is from december 2015.
+Ashley Trammell Flare really wasn't that big of a help against Secret Pally. Sometimes you don't draw it, sometimes you draw it and they don't play a massive Challenger, sometimes you Flare the christmas tree away and they still beat your face in with a 6/6 and a bunch of small crap. Plus Flare is absolutely terrible against any non-secret class and mediocre to bad against Mage and Hunter anyway.
+Ashley Trammell Flare really wasn't that big of a help against Secret Pally. Sometimes you don't draw it, sometimes you draw it and they don't play a massive Challenger, sometimes you Flare the christmas tree away and they still beat your face in with a 6/6 and a bunch of small crap. Plus Flare is absolutely terrible against any non-secret class and mediocre to bad against Mage and Hunter anyway.
because by then, secret paladin would be so high up on tempo, that the secrets didnt matter anyway.
10 of the damage for menagerie warden is not stealthed, you cannot target stealthed minions. You need to attack with the tiger before you can use menagerie warden
You can target friendly stealth minions. For instance you can mark of (insert old God name here) your stealth stranglethorn.
0:55 You mentioned all of those heal effects but you didnt mention the one vanilla heal that does see play, or did rather, Flash Heal. Obviously no play ATM Due to Priest being dumpster tier but it is a vanilla heal thats good enough, partially because of its raw mana efficiency and partially because of how valuable heals are in priest (with Auchenai, Northshire and others)
9:43 Wow, your opinion on 1 drops, Arcane Explosion and Maelstrom portal is vastly different from other players I've heard talk about them. I thought 1 drops were some of the best minions in terms of mana to stat ratio (1/3 minions and 2/1 minions as well as sticky 1/1's like argent squire and possesed vilager, and also shit like Flame Imp where the battlecry is irrelevant. Also from what i understand Arcane Explosion wasn't far off constructed viable, and when you take those two factors into account maelstrom portal looks pretty good.
flash heal isnt vanilla it came out in tgt
+Crazed Carnage Vanilla are textless cards, like Yeti. Since he is talking about healing cards with aditional effects (healbot: 3/3 mech+ 8 heal), flash heal can be considered a vanilla heal since it just heals.
Basic+Classic set is prob. what you are refering to, since a lot of the cards are vanilla.
By vanilla heal he means all the card does is heal, no additional effects, not that its from Classic set.
i agree, i think maelstorm portal will definitely see play
Maelstrom portal is the shaman portal, what does that have to do with Flash Heal? And also Maelstrom portal is just not that good, it's arcane explosion which is basically bad, with a random one drop (also pretty bad), very few one drops get any value other than dealing like 1-2 damage. Your opponent will mostly just ping or it will accidentally die to AOE like say a Ravaging Ghoul.
I know Discover cards have a class multiplier, but do "Summon Random" cards have a class multiplier as well? If so, the Portal cards would be exponentially better. Shaman portal into Tunnel Trogg sounds devastating.
no, "summon random" effects are usually without restrictions on class etc.
Seeing how there are a bunch of great 4 drops for Paly, do you think reno could find its way into paladin.
When he showed silvermoon portal, my first thought was "wow, another 4 drop that I'll never play because there are way too many already." But then I started thinking about this. I've actually tried several times to put together a reno paladin deck, and the biggest issue is that there are so many cards outside of those that cost four many that you want two of. Also, when you start drawing a truesilver in half as many games as you typically do, removal becomes difficult. The deck that I ended up having the most success with was one that used a ton of healing. Holy Light, Cult Apothecary, Guardian of Kings, Truesilver, Forbidden Healing and Reno. You can very frequently survive well over 60 damage if you draw into it. That ends up being the issue--because you only have one of everything, you just don't get the healing cards enough. If you can really create an attrition scenario, then you're fine, but turns 8-15ish are where you win/lose. Assuming you survive the early game. So it's just not great.
Moonglade Portal is the best Priest card in this expansion.
Moonglade portal is a bit op compared to the other portals. Every otherportal you are paing more mana for the added effect, like, pay 5 mana for a 4 mana minion and 4 armor, so you are paying 1 mana for 4 armor, or pay 7 mana for 5 damage and a 5 mana minion, so you are paying 2 mana for 5 damage. Moonglade Portal pays 6 mana for a 6 drop and 6 health, which means you get to hel 6 for 0 mana. That's pretty bonkers :v okay, you get a random 6 drop, but 6 dropsare usually pretty good. You can get a sylvanas, a Carine, an emperor, even a Boulderfist Ogre. I'm not complaining tho, I love playing druid :v
But healing is usually not that good.
TTThis particular glitch still aid myself in ordеr to geeeet moreeеe Starcoins аnd Stardollars, exаminе it heere! twitter.com/c8fe1d15a968ffc3b/status/754573659260329984 Hearthstone OOne Night in Karazhan Card Review Part 4
deadly fork in raptor rogue
Do you think that Violet Illusionist with Fool's Bane will be viable?
Iron Forge Portal seems weak to me. Bash gives you 3 armor and 3 damage for 3 mana in comparison while Ironforge Portal is only 1 more armor and a body which can range from 2/3 to 4/5 for 5 mana. One more mana seems good for a 4drop but really if you don't get the effect from battlecry minions you are getting a 3 or 2 drop worths of stats for your price and a small bit of armor.
This may still seem like a good deal - 2drop and 4 armor for 5 mana meaning your 4 armors cost only 3 mana but in this aggro meta I think that's too much tempo sacrificed for too little effect on the board.
I think I'll keep Bash in my Control Warrior deck - deals better with the early aggression, has an immediate effect on the board and can be utilized against control matchups too combined with a weapon attack to clear bigger threats.
Fool's Bane on the other hand seems cool. Combined with the Violet Illusionist it can mean a board clear on turn 8 against aggro.
I wonder how many times the word "tempo" has been said in this video.
Brian 'Don't Call Me Brian Kibler' Kibler doesn't do Shaman I guess.
One thing I dislike about hearthstone is when they want an archetype to be viable they introduce some broken shit such as mysterious challenger and menagerie warden
Moonglade Portal + Djinni of Zephyrs?
scared about the new beast druid O.o
I humbly disagree with your assessment of the Shaman cards; They all three go into the same type of deck.
One of the best finishers for Shaman is Bloodlust, but it requires bodies on the board. The Bear Hands require you to have Spell Power, which pushes you toward a spell based list; fewer bodies being played. Both the Portal and the Witchdoctor allow you to continually cast spells while still setting up the bodies for a game winning Bloodlust.
Now, you could argue that Violet Teacher is better than Witchdoktor for that sort of deck, but WD turns on the Bear Hands, provides taunt, and can heal every minion you control just for casting spells.
It's not what he meant, he said that those new card won't fit into already-existing type of decks.
For example, a face shaman won't put the spirit claw or the wicked witchdoctor in his deck
shoulda made night bane Templar a 2 mana priest card
I can't believe you didn't once say Babbling Brook instead of Babbling Book. Good editing?
and freeze mage just got better cards. GREAT !
What the hell is going on with the disparity between Moonglade Portal and Ironforge Portal? Restore health and gain armor are worth about the same (being able to heal a minion vs working on full health/armor synergy), so why does the Ironforge Portal have an inflated cost compared to the effect?
Armor is much better than health. A lot more interactions, plus you can use it with full health.
pretty sure it's because the armor can put you over 30 while health might be useless if your at full
So... apparently I was wrong and the ability to heal minions isn't useful or relevant. The priest hero power really should be changed so that people don't accidentally target something other than themselves.
skevoid Just how often are you actually going to heal a minion for the full six health on turn six? Armor is much more flexible, it's always handy. Healing is better for board control, but healing for the full 6 is usually only going to be relevant on your hero on turn 6.
Violet Illusionist + Fool's Bane?
I've never liked priest so I don't care that they're getting screwed over again... but having said that, purify should not be implemented. That thing is quite possibly the worst card ever.
I'm actually surprised you regard the Rogue Fork so positively, I think it's a garbage card in light of the Blade Flurry nerf. Even if you equip and Deadly Poison it on turn 4 that just gives most decks two more free turns to hit your face and then if you clear them turn 5 with Flurry you have no consistent way to recover your health. And if you use it to trade with minions you still have the problem where your own threats pale next to some other class's and it's harder for them to retake control of the board; Hunter can more easily afford using their weapon when they know they have Highmane, that spider wolf, or Call of the Wild in hand, Rogue minions are not nearly as impactful.
OK, am I just not seeing something or is Nightbane Templar actually garbage? To me it reads "3 mana 2/3 if you're holding a dragon be slightly less bad than Razorfen Hunter". Every card review I've heard says stuff similar to what Kibler says here, but all of that stuff is also true about Razorfen Hunter, and that's not exactly a good card. The extra 1/1 just doesn't seem like it'd have that much of an effect.
Imagine if spider tank were a 4/5. Or if river croc were a 3/4. 1/1 is a big deal.
+HammerspaceCreature zombie chow.
It's basically like if muster for battle had a 2/3 instead of light's justice. If they have an answer it's no big loss to you, but if they don't they'll be forced to two-for one the card or spend multiple turns whacking your guys down. That extra body is a big deal.
But Razorfen Hunter use to be play.
So you have a better version for paladin which have many ways to buff them. And now we have Zoobot and that Menagerie thing to help.
Maybe not a great card but I don't think it's garbage. And Nightbane's design looks cool :D
Razorfen Hunter doesn't see any play, true. But it's not that far off actually. Its not as good as other playable cards, but an extra 1/1 would definitely make it played frequently.
is worth spending 2100 gold on this expansion or should i aquire the last 2 wing of Loe and the first of this?
well, at least wait to see how good is the first wing of karhazan
LOE is pretty good, both in terms of card rewards and the encounters in the wings, I don't regret getting LOE at all but you should probably wait for the release of Karazhan to see what each wing brings...
+Hugo Sousa you can already see when each card is released on hearthstone gamepedia page, a lot of good cards are released in the first couple of weeks
MrMaster7112765 I've checked it and I don't see Purify anywhere in the rewards list, which means it will be a class challenge reward, which means the deck we'll get to use is a silence priest deck that works well specifically against one of the bosses... *sigh #JustBlizzardThings
+Hugo Sousa somehow i dont think even blizzard will be able to make that fun, but we'll see
Wait are you legit colorblind or having red/green related issues?
yogg shaman inc
TIL Kibler is colorblind
Am I the only one missing warlock cards?
great, mages get another OP card, rogues get more OP cards, priests get the worst card in the game...
I love hearthstone!
they really have to stop making strong pally 4 drops...
i love yout kibler
Isn't it typical that hunter doesn't get one of the portal cards that every other class has. Its just rude an unfair. Hunter didn't get a forbidden spell in the last expansion and now they are just leaving hunter out again. Its like they want no one to play those decks.
Same with Priest and rogue
Rogue especially. I mean priest got forbidden shaping. One of the most if not the most powerful forbidden spell. Blizzard is making the stupidly powerful decks more powerful. I mean does mage really need any help in what it does. Yeah give a bigger buff the to mage class even though it is the most powerful class and then refuse to put effort into hunter and rogue
Have you seen the class cards Hunter's getting? Tempo hunter is already really strong and it's gonna get even stronger. Blizz is definitely not pushing people away from that class. Quite the opposite actually.
+nando Pluister priest got forbidden shaping though
Hunter lives matter
Purify
Kappa
Copy-cat Rogue :3
I feel like rogue is being rejected in this adv
Priest is even worse off haha
Rogue is already top tier in arena, and it didn't get "bad" cards. It actually got good stuff compared to some other classes.
rejected is better than being kicked and spat on while you're down like priest
Swashburglar is really nice pirate card which I know I will be using in my pirate decks, I mean look at the value. Burgle costs 3 mana and swashburglar's battlecry does half of that which means the battlecry is roughly 1.5 mana value. Then you give that a wisp body on top of that which is like a 0.5 mana body. And then you also have the pirate tag which makes it even better. Outside of pirate decks I'm pretty sure you can run this in all but heavy spell decks.
I like how this has half the views that the one with purify on the thumbnail. nice clickbait Kibler
also, deadly fork essentially gives you hero power + deadly poison. pretty good, will be good in arena i think as well
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first :3 now
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