NVIDIA Omniverse Physics Extension - Rigging a Desk Lamp Part 4: Articulations and Drives
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- Опубликовано: 14 авг 2022
- This four-part tutorial will teach you tips and tricks on using Omniverse Physics. This series takes you through rigging and simulation of a simple desk lamp from preparing your source art for simulation, then setting up basics physics and colliders and finally setting up the joints.
In part 4, we'll go over how to add articulation and drives. We cover how to set up articulations that require us to break loops by excluding joints from each section. We then cover how to adjust setting like timesteps to dial in the solution and add some damping to joints and drives to help reach the desired simulation effect.
USD assets used in this tutorial are available here:
Starting asset: nvda.ws/3KpEIHN
Rigged end result: nvda.ws/3Reu1dr
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#simulation Развлечения
Super informative, thx! :)
At first, thank You very much for this materials. Now I can move my simulation of exploding plane from Blender to Omniverse :) Riging setup again will takes me hours (is the way to easy convert xforms from fbx to joints? Oomni is new for me, ok) but IMHO omniverse is gamechanger at all.
Can you rig Humans with this too?