As a kid I just thought killing the villagers before they turned to the undead was the best strategy as to beat Mal'ganis. I didn't take it as a morale choice.... opps.
Just want to say how much I appreciate your voice. Very plainspoken and calm--so hard to find videos about video games in which the narrator isn't basically screaming into the microphone nowadays.
I noticed something just today. In ROC Night elf campaign chapter 6, when Illidan destroys the skull of gul dan and goes into metamorphosis form, he jumps to level 10 but still had that red cross icon. If you click on it you will see that Illidan has archmages ultimate spell Mass teleport
On "The Fall of Silvermoon", I knew about being able to possess the workers to build elven structures but I didn't know about the fact that you could get unlimited human heroes. One additional thing I did find is that the special elven buildings can be built on literally anything as long as the workers can reach. As a result, you can build elven guard towers on the roads inside Silvermoon, on the sides of cliffs, and on top of other towers/buildings . I used it to just build a small wall outside of the city and outside the granite golems that made the rest of the level a joke.
hey you missed another piece of unused dialogue in the Culling mission from Mal'Ganis saying "Obviously... you are not as strong as the Dark Lord believed. Now, feel the wrath of the Scourge, as you drown under the flood of the living dead!"
@@hunlepto2239 really I didn't know that cause I've never lost that mission before plus on the wowpedia page it says that this dialogue was unused so maybe it was wrong.
14:05 In WoW, we learn that Druids can turn into Owlbears/Wildkin. So all those Owlbears running around in this level are actually druids who won't change out of their forms.
Yeah Shandris in the first night elf level really is the weirdest thing, especially because once the cinematic is over, she's just a regular Archer like any other who can die with no consequences (despite later appearances)! I can't imagine that it would have been so hard to use her ranger model and then have her say to Tyrande at the end, "OK, I have to head over to level two and change into my teal cape. My friend Expendable Archer #1 here will keep you company in my stead." Maybe the transformation was an accident that was meant to look more like this scenario? As you suggest regarding the final undead level, they were probably working on time constraints that forced some unfortunate elements to stay in.
Cherodar that wasn't actually Shandris...after the cinematic,it is said the Shandris rushed back to her Shadowleaves village to assault the orcs but was attacked by the undead as seen in the chapter 2
I believe Shandris was presented as a normal archer to avoid too much confusion to the player. After all that's the first NE scenario and starting with a new race, new hero, new storyline and a new special unit neither hero or normal would be too odd I think. The same way the human captain was presented only in scenario 3...
@@zydler1189 I suppose that makes sense... kind of... but somehow I feel like the player would have been OK! I definitely believe though that you might be right that that entered into Blizzard's thinking anyway though.
I actually found out that on the level if you posses a human worker you can build your own human base and have unlimited heroes (until food runs out) and I may or may not have abused this...*clip of 15 mountain kings attacking the main base
GREAT JOB once again! Defence of Strahnbard: 2 critters in the left of the map where you need a "trick" to kill them although they give nothing Black RnR & Spirits of Ashenvale: you can kill the gold mine and laboratory as well! The Culling: Mal'ganis has siege type of attack and his altar is unaccessible area & you can control Jaina! Frostmoune: there is a shade! Twilight of the Gods: can you check if Burning Legion heroes has items? Thanks and keep going!
you can control her like 1 or 2 seconds. Wait for full video to end and then when jaina is leaving with uther and the mission start you can see her icon at the top left side of the screen. If you are fast enought you can summon an elemental !
Not sure if its a considerable secret, but on the 2nd last Night Elf Mission (w/ Illidan), if you kill Tichondrius before consuming the skull of Gul'dan (whosyourdaddy hehehe), some weird shit happens. Tichondrious dies, and you cant kill hi even after you get the skull, turning the quest impossible. And Illidan randomly gets teleported into some random area in the map as Tichondrius says some iines that I forgot lol.
Tichondrius is supposed to teleport Illidan away from him if you hadn't used skull of Guldan yet, to prevent hin from dying early. "I have no time for distractions. Begone, little elf!"
The shandris model thing, I can see the reaosn why and that is perspective. the Tyrande model and archer model have roughly the same size if you take the cat out of the equation, and since the camera is far from them, it kind of makes sense to see them both at smaller size. I believe they were trying to portray some form of consistent perspective to make it look more natural in the cinematic because having shandris be twice the size of tyrande would make it much more awkward during that camera pan. Pause it and try to imagine it.
13:43 Actually, during Mists of Pandaria it was revealed the Pandaren and the Night Elves were close allies, and they discouraged their over-usage of magic, but the elves ignored their friends' advice and caused the sundering which fucked up the whole world. Malfurion is probably referring to this.
Something you missed - there are several fully functional Tharifas units in the "Last Guardian" interlude map. But they aren't actually visible, from what I remember...
These days I was playing the WC3 demo again (because nostalgia!) and I noticed some thing in the dungeon mission that may be worth mentioning - there are some hidden items behind rocks, mostly minor stuff, but there is also a hidden (and very useful) Shaman that can cast Bloodlust. Several monsters have unique names in the dungeon - there's a Black Widow spider, a Gold Miser gnoll, a Tome Wraith ghost, and... a "Ghost Spirit" ghost :D I should be grateful it wasn't one of Diablo II's "Ghostly Ghost" champion monsters, they are immune to physical attacks and very hard to kill.
In the human campaign, mission 8, you can destroy some trees nearby the goblin outpost to kill a NPC which drops sobi mask, super useful, especially on the hard difficulty!
Owlbears/Wildkin/Moonkin were created by Elune according to a quest in Vanilla. So them working with the Watchers makes some sense, as well with the Keepers of the Grove.
I wrote it to comment bellow undead campaign, in the first campaign u van find a invurable child behind trees next to lumber mill which works like other citizen
Well that's funny. Those cut elements like city folk pleading for mercy and Arthas's romance with Jaina we're actually retconned back into the story with the Culling of Stratholme dungeon in WoW and the "Arthas Rise of the Lichking" book.
Thank you for the Easter Eggs project! It is absolutely brilliant! I hope that one day your Warcraft 3 related content will beeeeeeeeeeeeeeee contiiiiinuuueeed :)
I was so happy when I thought I found something that you didn't, turns out you are already aware haha Kudos for making these videos man, they're great fun to watch
Hi Abelhwak! I love Warcraft 3 and even to this day I still play it. I don't know if you will notice my comment but you missed some things in the campaign. For instance, in the Lord of Outland, there are two items in the Editor named: Ghostly Shadowkey and Bloody Shadowkey which suggests that Magtheridon's lieutenants will drop the items when killed. In the Tomb of Sargeras, if you use the cheat which instantly kills enemy unit, you can blink right next to Illidan and kill him. It's a bit funny because once the cinematic begins, Illidan is inexistent. I also forgot what exact level but somewhere in the undead campaign in the Reign of Chaos, when Arthas attacks the high elves, there's a spider in the map. The spider doesn't drop anything but I think it's placed for easter eggs finders. There are some things or easter eggs that I forgot, but I'll comment them too as soon as I find them again. Hope you'll see my comment and will make a part 2 of the addendum because I kind of miss watching your videos about Warcraft 3. Good day to you Abelhawk!
I know I’m way too late for this, and not sure if it’s been mentioned before, but I think there’s one you missed in RoC. On NE 7, the circle of power in your base near the gate is destructible, but it has 150k HP. Similar to the Goblin Laboratory you mentioned in HU 8. It’s small, but each one counts :) Love your work btw!
13:45 actually, from what I was able to gather, the Pandaren and Night Elves did have some trade going on, but because of the whole demon summoning business, the Pandaren were very displeased with them.
Fun Fact: There are two lines hidden in the final mission of Orc campaign (the one with unsued Miljanza thing). These will occur if you kill Grom instead of using Soul Gem (he'll revived instantly) and repeat until Grom has been captured by Soul Gem: Grom: You have to do better than that, little brother! Thrall: Spirits help me! We'll have to go back and try to capture Hellscream again!
You can actually prevent those vilagers from turning into zombies. After destroying the house, use polymorph on them. After they turn back to human, they will have no urge to turn into undead. It's a tedious task to attempt to rescue all the villagers, but a skillful enough player could do it. Arthas was pretty much hasty on this one.
3:07 - The Orb of Fire thing is not entirely false, actually. In the original version 1.00 of Reign of Chaos, the Orb of Fire gave a greater bonus damage, and had a much stronger splash. This bonus was reduced in later versions/patches. I can't remember if it was +12, but it may have been.
I was able to kill Mal'Ganis in the last human mission. I basically put an army of towers around him after destroying his base and kept killing him until he died permanently. It took like 50+ deaths for him to stay dead, and the floor was flooded with Ankhs. It might be that the game wasn't able to find a room to spawn more Ankhs, so it couldn't give him another Ankh, or somehow the stock was limited. Either way, he revives after you get Frostmourne so you're able to complete the mission.
About those unused lines (with Jaina's death, villager's screams about angry paladin and etc.): I found it interesting to see if they exist in Reforged Warcraft III's files... you know what? they exist. More of them - since for different languages everything were revoiced, those unused lines were revoiced too... does that mean that Blizzard tried to add them back, or just didn't notice them and sent unused lines to all localisators?
I'm pretty sure Blizzard just said "Here, copy everything in these files." That's why there are reworked models for unused units like Tharifas, and even a new model for Fel Orc Burrows, which wasn't even a new model, just the name of a new unit that could support Fel Orc Peons rather than normal peons. Super sloppy, if you think about it. Almost no thought went into the assignment, and they could've probably saved some money by actually looking at the files before sending them out.
In the march of the scourge after you destroy the caravan at some point 3 ogres will emerge from the bottom left corner and when killed one of them will drop a periapt of vitality(increses HP by 150). I dont know if this happanes when you destroy the caravan or there is a specific time these ogres are sopposed to come and it accidentaly happaned to me that they came when i destroyed the caravan.Anyway its a well hidden ester egg none the less. Sorry if somone found this and wrote a comment about it already.
there's an easter egg for the frozen throne expansion on the level when the lich king cries toi arthas after the cut scene somehow the frozen throne and lich king is in the stage like in a freaken corner of the map and I was like WHOA
I think the use of Furion's "our sins have returned to haunt us" line references the Pandaren originally being advertised as a new race in Warcraft III as a joke, before being "cut".
when the blood elf campaign the secret level,there are magic vaults in the side of the map,one in left top corner and,right bottom corner,the items is nice to have
Hello, just a side-note on the sins of the night elves. The well of eternity exploded, very close to pandaren lands. The bear people know these things. @abelhawk
I can't be sure, but I'm guessing you could originally control him on a few of the Undead levels-perhaps on Digging Up the Dead. There are quite a few models that have full sound sets but are never seen in the campaigns, such as Uther, Sylvanas (pre-banshee), and even the slave master from the first level of the Scourge of Lordaeron.
I really enjoyed your videos, it has bring me so many nostalgia, thank you for creating this and sharing. Much Love! P.S. This is therapy for me, bringing back good childhood memories
I still found a secret you overlooked on the first undead mission. If you destroy the barracks in the lower left side of the map you can reach 3 horses. One of them has a ring of protection +2 Edit: Last undead mission in RoC: Just as there was a sheep loyal to Tichondrius on the second mission, there is a dog loyal to the Kirin Tor in the upper right side next to a tower. Also you didn't mention the gnoll camp in the lower right corner Edit 2: RoC Orc Campaign mission 1, after killing the first 3 murlocs, head right and down, there is another path with crates and 2 bronze drake whelps. One of the crates in there contains a ring of protection +1 Later on you'll find 1 grunt and 2 headhunters and Thrall will ask if they were part of Hellscream's group. How? Since the trolls joined Thrall after he hit that strange island with the murlocs and the sea witch (reminder, hellscream wasn't there), anyway, as soon as you see them, head towards the coast, there's a small clearing with a crate that yields a Lion's Ring (+1 agility) Head down the path from the fountain of health and you should see another coast. Move towards the left and you'll find some razorfen and a tent. The tent yields a wand of lightning shield. Coming back to the coast, make a beeline towards the upper right. A murloc encampment with a manual of health awaits. You might have to look hard but mission 2 of the orc campaign has items that grant +1 to intellect and to strength :P I didn't keep track of where I found them but still, don't rush the mission, the caravan follows Thrall like a puppy. Edit 3: RoC Orc Campaign Mission 3, we're not gonna talk about the 2 creature camps (Owlbear camp next to the dark green base that drops claws of attack +9 and the oh so obvious centaur base that lies between white and blue which also provides an alternative route into blue's base as well as a mana potion and a tome of intellect)? Cause when you first made a video about the orc campaign secrets you said the only thing you could find was a potion in a crate. Edit 4: last orc mission in the RoC. In the upper middle portion of the map, on the road between the 2 chaos orc encampments there is a slightly hidden area marked by remains (dead bodies/skeletons) on the ground. That area is a storm wyrm's nest. Killing it nets you a medallion of courage (strength and intellect +4). Lower right corner of the screen you'll find some harpies. One of their buildings drops a scroll of mana. Night elf mission 2 in ROC, upper left corner has claws of attack +3 and slippers of agility +3 In the lower left corner where you find a human next to some tents, if you destroy the tent on the right, another human will spawn. After killing him, Tyrande says "Foul humans! You cannot evade the goddess' wrath!" When you reach the area with shades and doom guards, there are some humans running off and fighting one. If you kill that doom guard, it drops a tome of strength. Night elf mission 3, there's a small camp of murlocs between the unaccesible undead base and the orc base. Destroying the murloc hut nets you some boots of speed. Don't like em? Sell em at the nearby goblin merchant. The 4th Night Elf Mission has you cleanse a forest as an optional quest. Is it worth it? Sure, but much much later. Why you ask? Well the forest keeps respawning its undead units every few minutes when you walk through it. onsidering this mission's gold mines are low on resources, you can kill the undead creeps in the forest for gold until you're set to go. 5th night elf mission. If you attack the furbolgs that asked you for help, they all turn hostile. One single basic attack does that. Final edit on RoC maybe? Night elf mission 6: lower left corner there's some spider eggs, one of which has a manual of health. Since you mentioned the boots of elvenkind on the other side of the map I figured the manual I found is fair game ^_^ also, there's a satyr camp next to the skull of guldan and demonic portal. killing the satyrs nets you a medallion of courage.
5:23 I think they should've kept it, and I'm glad they're considering bringing it back in reforged. Like YES, I want this. Give me the full experience. This is supposed to be the Fall of Arthas right? Well let's see it! In the reforged demo, you do hear the citizens say these lines. "The kings men are attacking! RUN!" I hope they add more voice lines with even better acting. I want to hear people begging for their lives. Make me HURT, make me FEEL what I'm doing. I want that experience. It'll make the game stronger overall if they go hardcore on themes like this instead of half-doing it.
7:38 That "cave" was accessible through the base. You just needed to go towards the blue player after killing that base, and if u took the long route, you could just go in there no problem. It wasnt accessible thru a cave tho. You just went in there with an open entrance and exit on the top right and bottom right corners of that area. There were a big lvl9 golem and other mud golems. This was in RoC and without TFT, so in TFT they might have changed the map. IDK.
daughters of the moon have a secret character somewhere around the place when we get the car weapon (forgot name) or you can just use cheats to know where it is
Interestingly enough, when I played the campaign again after some time, for some reason, in the czech version, Tyrande calls Shandris as if she was a male
Actually you missed one easter egg or bug in the Undead Campaign in the Siege of Dalaran ; If you look at the blue army's archmage, you can see they are not the same sometimes (they have different levels)
Make as many Archmages as you can, then teach them all water elemental, DESTROY THE ELVES!!! xD I loved doing that. I also kept trying to take over all my future enemies with banshees, whenever I was playing undead, which lead to some mistakes playing on normal maps against AI or other people.
Well this is new. I knew there were removed files that made it sound like Jaina was captured and had to be rescued, but I had no idea about her staying dead and it seems becoming the leader of the Forsaken later. Where did you find out about that? And what made you think they were more romantically involved?
In Defend of Strandbard easter egg with crates behind the house in the corner of the base actualy are pretty similar to old Russian tale of Kashey the Immortal. His immortality was insured by his soul was transported into a needle. Needle was hidden inside an egg. Egg was inside a duck. Duck inside a hare. Hare inside a chest (box). Chest chained to the giant tree amongst dosens of similar chests. And tree hidden somwhere in dark woods. Now here we hawe an item inside a ship, whixh inside a crates, that behind a house which hides among simillar undestructible houses.
Yeah you missed a lot of easter eggs again. You should look throughout object editor and trigger editor more closely, you'll find some stuff that never made it into the game. In human campaign you missed town hall call militia tutorial dialogue.
I looked super close in every single map's object, sound, and trigger editor (it took forever), and I noticed a few things like that, but the movie would be long and boring if I focused on every little thing that really doesn't make a big difference. I decided to take a primary approach on big, curious, or intriguing changes, not just things like "Originally there was a tip that explained how Spell Steal worked, but it was eventually replaced with a more general one about Spellbreakers." Maybe I should have made just a comprehensive list of every single secret (mundane or not) on my blog, but oh well.
I think maybe they had shandris not look like her sylvanas model was to reinforce the idea in the player that you're going to be using archer units and not shandris this whole time. This was the first game and the first time you use the nightelves presumably so.. It's understandable though they use Naisha in the second game cuz' it's a bit harder and Naisha gives a nice wall for the nightelves in the beginning.
Great video! It's worth noting that the comments of the unit who engages the BIGGEST PANDA EVER isn't actually referring to the panda itself. Malfurion's comment about "their sins come to haunt them again" can be triggered by clicking him multiple times, and the comments by the other units as well. D'OH!
Yeah, none of the dialogs were created specifically for that encounter. But I thought it was interesting they chose that specific "click too many times" sound file for it.
As a kid I just thought killing the villagers before they turned to the undead was the best strategy as to beat Mal'ganis. I didn't take it as a morale choice.... opps.
Children wisdom... i guess
Well, kids tend to have simple thinking... whereas adults overcomplicate things too much.
Man I had nightmare after killing Mal'ganis I remember how I screamed AAAAH ARTHAS
I was 7 or 6 years old and parents deleted this game later lol
@@t.va.6611 yes, you slaughter the children and gain their wisdom. :)
@@ingobernable8765 lol 😂 bro what
Just want to say how much I appreciate your voice. Very plainspoken and calm--so hard to find videos about video games in which the narrator isn't basically screaming into the microphone nowadays.
Undead campaign, mission 4 (key of three moons): the bridge Sylvanas destroyed is repairable by acolytes. I think it was worth to pay attention on )
That should make that irritating mission more easier...
Wow! Never knew that, gotta try next time
wait.. what? really?
Wow but how ?
Acolyte = engineer?
In the second human campaign, the orb is +12 but if you install frozen throne, it will become +5
Indeed - in version 1.00, which was the version ofthe game I played for quite some time.
It also loses it's ability to let you hit air units, and doesn't turn your attacks magical like in TFT.
It was +12 in the demo version too, I remember how disappointed I was when I bought the full version and found out that it's only +5 now.
@@asterixobelix20 +12 attack would have been too much imo
I noticed something just today. In ROC Night elf campaign chapter 6, when Illidan destroys the skull of gul dan and goes into metamorphosis form, he jumps to level 10 but still had that red cross icon. If you click on it you will see that Illidan has archmages ultimate spell Mass teleport
I noticed that too
Although I couldn't use it for some reason
On "The Fall of Silvermoon", I knew about being able to possess the workers to build elven structures but I didn't know about the fact that you could get unlimited human heroes. One additional thing I did find is that the special elven buildings can be built on literally anything as long as the workers can reach. As a result, you can build elven guard towers on the roads inside Silvermoon, on the sides of cliffs, and on top of other towers/buildings . I used it to just build a small wall outside of the city and outside the granite golems that made the rest of the level a joke.
Yeah they forgot to add collusion restrictions to the elven builders because fhey thought we could never get them anyway
hey you missed another piece of unused dialogue in the Culling mission from Mal'Ganis saying "Obviously... you are not as strong as the Dark Lord believed. Now, feel the wrath of the Scourge, as you drown under the flood of the living dead!"
I think this one is not missing. I remember this dialogue if you fail that mission. Maybe they removed it.
@@user-ok9xd9ms9n They didn't remove it, it's still in the game and obviously not an easter egg as OC think.
@@hunlepto2239 really I didn't know that cause I've never lost that mission before plus on the wowpedia page it says that this dialogue was unused so maybe it was wrong.
as someone watching this series in 2019, thank YOU for making these videos so entertaining. :)
14:05
In WoW, we learn that Druids can turn into Owlbears/Wildkin. So all those Owlbears running around in this level are actually druids who won't change out of their forms.
YOU WERE NOT PREPARED to make this series at the time
Yeah Shandris in the first night elf level really is the weirdest thing, especially because once the cinematic is over, she's just a regular Archer like any other who can die with no consequences (despite later appearances)! I can't imagine that it would have been so hard to use her ranger model and then have her say to Tyrande at the end, "OK, I have to head over to level two and change into my teal cape. My friend Expendable Archer #1 here will keep you company in my stead." Maybe the transformation was an accident that was meant to look more like this scenario? As you suggest regarding the final undead level, they were probably working on time constraints that forced some unfortunate elements to stay in.
Cherodar that wasn't actually Shandris...after the cinematic,it is said the Shandris rushed back to her Shadowleaves village to assault the orcs but was attacked by the undead as seen in the chapter 2
I believe Shandris was presented as a normal archer to avoid too much confusion to the player. After all that's the first NE scenario and starting with a new race, new hero, new storyline and a new special unit neither hero or normal would be too odd I think. The same way the human captain was presented only in scenario 3...
@@zydler1189 I suppose that makes sense... kind of... but somehow I feel like the player would have been OK! I definitely believe though that you might be right that that entered into Blizzard's thinking anyway though.
I actually found out that on the level if you posses a human worker you can build your own human base and have unlimited heroes (until food runs out) and I may or may not have abused this...*clip of 15 mountain kings attacking the main base
GREAT JOB once again!
Defence of Strahnbard: 2 critters in the left of the map where you need a "trick" to kill them although they give nothing
Black RnR & Spirits of Ashenvale: you can kill the gold mine and laboratory as well!
The Culling: Mal'ganis has siege type of attack and his altar is unaccessible area & you can control Jaina!
Frostmoune: there is a shade!
Twilight of the Gods: can you check if Burning Legion heroes has items?
Thanks and keep going!
How can you control Jaina in The Culling?
you can control her like 1 or 2 seconds. Wait for full video to end and then when jaina is leaving with uther and the mission start you can see her icon at the top left side of the screen. If you are fast enought you can summon an elemental !
@Frostmoune?
@@Stelios94Sam Aww, I was hoping to be able to control Jaina for the entire mission...
Not sure if its a considerable secret, but on the 2nd last Night Elf Mission (w/ Illidan), if you kill Tichondrius before consuming the skull of Gul'dan (whosyourdaddy hehehe), some weird shit happens. Tichondrious dies, and you cant kill hi even after you get the skull, turning the quest impossible. And Illidan randomly gets teleported into some random area in the map as Tichondrius says some iines that I forgot lol.
I've done that and it just goes straight to the ending cutscene. Maybe you've played an older version of the game?
+Véleno Seems legit. I sorta played an older version really. I still find this "secret" strange. The triggers high af.
Tichondrius is supposed to teleport Illidan away from him if you hadn't used skull of Guldan yet, to prevent hin from dying early. "I have no time for distractions. Begone, little elf!"
If you use god mod and attack the Goblin Laboratory,you will need 5 or 6 attack with Arthas to Destroy
metal reference: by demons be driven is the title of a pantera´s song
The shandris model thing, I can see the reaosn why and that is
perspective.
the Tyrande model and archer model have roughly the same size if you take the cat out of the equation, and since the camera is far from them, it kind of makes sense to see them both at smaller size. I believe they were trying to portray some form of consistent perspective to make it look more natural in the cinematic because having shandris be twice the size of tyrande would make it much more awkward during that camera pan. Pause it and try to imagine it.
9:20
How did you not notice this? I always made it a priority to try and save all the babby tauren.
“How is babby made?”
@@seansolidworks4736 "Cow mom meets bull dad, does stuff. And babby."
13:43 Actually, during Mists of Pandaria it was revealed the Pandaren and the Night Elves were close allies, and they discouraged their over-usage of magic, but the elves ignored their friends' advice and caused the sundering which fucked up the whole world.
Malfurion is probably referring to this.
"During mists of pandaria"
Yeah...
I think that line about "sins" just refers to all the immature easter egg jokes they've told thus far with pandarens.
Also in Chasing visions there is a bandit and a brigand named Scurvy pirates and can only be reavealed with thrall's far seeing
Something you missed - there are several fully functional Tharifas units in the "Last Guardian" interlude map.
But they aren't actually visible, from what I remember...
Interesting....maybe tharafas was a controllable unit and it appeared in later levels too
Illidan as Satyr? How lovely. I wanna see that.
yeah would make more sense with them hating on illidan lol
On the cry of the warsong you can attack grom and he will go full ballistic on you, he basically cheats his production and deathballs your town
In Undead02 there is an unused unit variable named 'Jimmy'. I guess it is about Jimmy T. Raynor?
These days I was playing the WC3 demo again (because nostalgia!) and I noticed some thing in the dungeon mission that may be worth mentioning - there are some hidden items behind rocks, mostly minor stuff, but there is also a hidden (and very useful) Shaman that can cast Bloodlust. Several monsters have unique names in the dungeon - there's a Black Widow spider, a Gold Miser gnoll, a Tome Wraith ghost, and... a "Ghost Spirit" ghost :D
I should be grateful it wasn't one of Diablo II's "Ghostly Ghost" champion monsters, they are immune to physical attacks and very hard to kill.
Thanks for making these. After so many years I cant believe i missed a handful of regular ones and some major well hidden ones!
In the human campaign, mission 8, you can destroy some trees nearby the goblin outpost to kill a NPC which drops sobi mask, super useful, especially on the hard difficulty!
Owlbears/Wildkin/Moonkin were created by Elune according to a quest in Vanilla. So them working with the Watchers makes some sense, as well with the Keepers of the Grove.
I wrote it to comment bellow undead campaign, in the first campaign u van find a invurable child behind trees next to lumber mill which works like other citizen
Well that's funny. Those cut elements like city folk pleading for mercy and Arthas's romance with Jaina we're actually retconned back into the story with the Culling of Stratholme dungeon in WoW and the "Arthas Rise of the Lichking" book.
I wouldn't call that "retconning"... the stories just go into more detail than Warcraft 3 did. It's still part of the story canon either way.
Thank you for the Easter Eggs project! It is absolutely brilliant! I hope that one day your Warcraft 3 related content will beeeeeeeeeeeeeeee contiiiiinuuueeed :)
I know WC3 intended to have flying heroes, before they got sober!
Maybe Jaina meant to be riding a hypsography?(3:33)
I was so happy when I thought I found something that you didn't, turns out you are already aware haha
Kudos for making these videos man, they're great fun to watch
Hi Abelhwak! I love Warcraft 3 and even to this day I still play it. I don't know if you will notice my comment but you missed some things in the campaign. For instance, in the Lord of Outland, there are two items in the Editor named: Ghostly Shadowkey and Bloody Shadowkey which suggests that Magtheridon's lieutenants will drop the items when killed. In the Tomb of Sargeras, if you use the cheat which instantly kills enemy unit, you can blink right next to Illidan and kill him. It's a bit funny because once the cinematic begins, Illidan is inexistent. I also forgot what exact level but somewhere in the undead campaign in the Reign of Chaos, when Arthas attacks the high elves, there's a spider in the map. The spider doesn't drop anything but I think it's placed for easter eggs finders. There are some things or easter eggs that I forgot, but I'll comment them too as soon as I find them again. Hope you'll see my comment and will make a part 2 of the addendum because I kind of miss watching your videos about Warcraft 3. Good day to you Abelhawk!
I know I’m way too late for this, and not sure if it’s been mentioned before, but I think there’s one you missed in RoC.
On NE 7, the circle of power in your base near the gate is destructible, but it has 150k HP. Similar to the Goblin Laboratory you mentioned in HU 8.
It’s small, but each one counts :)
Love your work btw!
good job, this series made me sub. was sad to think there'd be only 1 more video so im glad to see it being continued :D
I remember playing the grom tree cutting mission and after clicking him enough he would say "I can see clearly know the rain is gone."
That Is checked on a older video
if you destroy the trees behind the sheep it will start to walk to tycondrious
16:20 Holy shit I always wondered why the manual used "Archimonde's Ascent" and the game used "Twilight of the Gods"
13:45 actually, from what I was able to gather, the Pandaren and Night Elves did have some trade going on, but because of the whole demon summoning business, the Pandaren were very displeased with them.
Fun Fact: There are two lines hidden in the final mission of Orc campaign (the one with unsued Miljanza thing). These will occur if you kill Grom instead of using Soul Gem (he'll revived instantly) and repeat until Grom has been captured by Soul Gem:
Grom: You have to do better than that, little brother!
Thrall: Spirits help me! We'll have to go back and try to capture Hellscream again!
You can actually prevent those vilagers from turning into zombies. After destroying the house, use polymorph on them. After they turn back to human, they will have no urge to turn into undead.
It's a tedious task to attempt to rescue all the villagers, but a skillful enough player could do it. Arthas was pretty much hasty on this one.
That's hilarious!
10:22 this name reminds me of "Where Eagles Dare" by Iron Maiden. Maybe just a coincidence
I'll bet you anything it's not. They came up with titles in very similar ways throughout. Good catch!
It's a classic war film about WW2
I tried out the hero army approach to destroying Slivermoon, and it's really fun, if expensive:D.
3:07 - The Orb of Fire thing is not entirely false, actually. In the original version 1.00 of Reign of Chaos, the Orb of Fire gave a greater bonus damage, and had a much stronger splash. This bonus was reduced in later versions/patches.
I can't remember if it was +12, but it may have been.
Place from chapter 2 of prologue is Southshore, according to map and WoW Chronicle
On eternity's end, there's a hydralisk hidden beyond the woods.
Going to be interesting seeing if all the easter eggs survive into the remake for 2019.
Or if they add more.
More video content perhaps~?
Really fun watching this as I played wc3 so much back in the day
I cannot wait for your Reforged EE videos!
15:27 even if is not spectacular in Reforged, as it used to be, the sound can be still heard. XD
I was able to kill Mal'Ganis in the last human mission. I basically put an army of towers around him after destroying his base and kept killing him until he died permanently. It took like 50+ deaths for him to stay dead, and the floor was flooded with Ankhs. It might be that the game wasn't able to find a room to spawn more Ankhs, so it couldn't give him another Ankh, or somehow the stock was limited. Either way, he revives after you get Frostmourne so you're able to complete the mission.
I'm glad that I'm not the only one who thinks that pandarens should've remained Easter Egg in the Warcraft universe
About those unused lines (with Jaina's death, villager's screams about angry paladin and etc.): I found it interesting to see if they exist in Reforged Warcraft III's files... you know what? they exist. More of them - since for different languages everything were revoiced, those unused lines were revoiced too... does that mean that Blizzard tried to add them back, or just didn't notice them and sent unused lines to all localisators?
I'm pretty sure Blizzard just said "Here, copy everything in these files." That's why there are reworked models for unused units like Tharifas, and even a new model for Fel Orc Burrows, which wasn't even a new model, just the name of a new unit that could support Fel Orc Peons rather than normal peons. Super sloppy, if you think about it. Almost no thought went into the assignment, and they could've probably saved some money by actually looking at the files before sending them out.
In the march of the scourge after you destroy the caravan at some point 3 ogres will emerge from the bottom left corner and when killed one of them will drop a periapt of vitality(increses HP by 150). I dont know if this happanes when you destroy the caravan or there is a specific time these ogres are sopposed to come and it accidentaly happaned to me that they came when i destroyed the caravan.Anyway its a well hidden ester egg none the less. Sorry if somone found this and wrote a comment about it already.
Hell yeah you should be sorry for the sing.... is that a peon in the end?
Nope, you just redeemed yourself
Thanks, dude. You're awesome! )
there's an easter egg for the frozen throne expansion on the level when the lich king cries toi arthas after the cut scene somehow the frozen throne and lich king is in the stage like in a freaken corner of the map and I was like WHOA
I think the use of Furion's "our sins have returned to haunt us" line references the Pandaren originally being advertised as a new race in Warcraft III as a joke, before being "cut".
Ha ha ha ha! So true! The sin was that the pandaren were created at all!
in the dalaran misión the ligth that protects the city can hurt your units even with the whosyourdaddy hack,interesting
That's because the damage isn't dealt by a unit; the aura is made with triggers.
That's were I got my rage problem as a kid, frustated me so much.
I think that's because the damage isn't player owned but somewhat "fixed HP removal" or some sort, like Armlet of Mordiggan from DotA
2:30 SHIIIIT I remember being a little kid seeing the dialogue differences. Freaked me out
when the blood elf campaign the secret level,there are magic vaults in the side of the map,one in left top corner and,right bottom corner,the items is nice to have
7:47 @Abelhawk, that Elf Is supposed to be Dar'Khan Drathir, betrayer of Quel'Thalas
Hello, just a side-note on the sins of the night elves. The well of eternity exploded, very close to pandaren lands. The bear people know these things. @abelhawk
Hey, did you ever find out why Tichondrius has his own unique sound file set?
I can't be sure, but I'm guessing you could originally control him on a few of the Undead levels-perhaps on Digging Up the Dead. There are quite a few models that have full sound sets but are never seen in the campaigns, such as Uther, Sylvanas (pre-banshee), and even the slave master from the first level of the Scourge of Lordaeron.
Ohh ok. Thanks!
Orc prologue, there is a mysterious item in the very right corner of the map on a unreachable mountain
I really enjoyed your videos, it has bring me so many nostalgia, thank you for creating this and sharing. Much Love!
P.S. This is therapy for me, bringing back good childhood memories
In March of the Scourge, if you go all the way down to the right bottom of the map, there are some villagers there who will turn into footmen.
so hyped when u do all easter egg series for wc3 reforged^^
Does shandris exists in reforged wc3? And how to get her model for custom map?
I still found a secret you overlooked on the first undead mission. If you destroy the barracks in the lower left side of the map you can reach 3 horses. One of them has a ring of protection +2
Edit: Last undead mission in RoC: Just as there was a sheep loyal to Tichondrius on the second mission, there is a dog loyal to the Kirin Tor in the upper right side next to a tower. Also you didn't mention the gnoll camp in the lower right corner
Edit 2: RoC Orc Campaign mission 1, after killing the first 3 murlocs, head right and down, there is another path with crates and 2 bronze drake whelps. One of the crates in there contains a ring of protection +1
Later on you'll find 1 grunt and 2 headhunters and Thrall will ask if they were part of Hellscream's group. How? Since the trolls joined Thrall after he hit that strange island with the murlocs and the sea witch (reminder, hellscream wasn't there), anyway, as soon as you see them, head towards the coast, there's a small clearing with a crate that yields a Lion's Ring (+1 agility)
Head down the path from the fountain of health and you should see another coast. Move towards the left and you'll find some razorfen and a tent. The tent yields a wand of lightning shield. Coming back to the coast, make a beeline towards the upper right. A murloc encampment with a manual of health awaits.
You might have to look hard but mission 2 of the orc campaign has items that grant +1 to intellect and to strength :P I didn't keep track of where I found them but still, don't rush the mission, the caravan follows Thrall like a puppy.
Edit 3: RoC Orc Campaign Mission 3, we're not gonna talk about the 2 creature camps (Owlbear camp next to the dark green base that drops claws of attack +9 and the oh so obvious centaur base that lies between white and blue which also provides an alternative route into blue's base as well as a mana potion and a tome of intellect)? Cause when you first made a video about the orc campaign secrets you said the only thing you could find was a potion in a crate.
Edit 4: last orc mission in the RoC. In the upper middle portion of the map, on the road between the 2 chaos orc encampments there is a slightly hidden area marked by remains (dead bodies/skeletons) on the ground. That area is a storm wyrm's nest. Killing it nets you a medallion of courage (strength and intellect +4).
Lower right corner of the screen you'll find some harpies. One of their buildings drops a scroll of mana.
Night elf mission 2 in ROC, upper left corner has claws of attack +3 and slippers of agility +3
In the lower left corner where you find a human next to some tents, if you destroy the tent on the right, another human will spawn. After killing him, Tyrande says "Foul humans! You cannot evade the goddess' wrath!"
When you reach the area with shades and doom guards, there are some humans running off and fighting one. If you kill that doom guard, it drops a tome of strength.
Night elf mission 3, there's a small camp of murlocs between the unaccesible undead base and the orc base. Destroying the murloc hut nets you some boots of speed. Don't like em? Sell em at the nearby goblin merchant.
The 4th Night Elf Mission has you cleanse a forest as an optional quest. Is it worth it? Sure, but much much later. Why you ask? Well the forest keeps respawning its undead units every few minutes when you walk through it. onsidering this mission's gold mines are low on resources, you can kill the undead creeps in the forest for gold until you're set to go.
5th night elf mission. If you attack the furbolgs that asked you for help, they all turn hostile. One single basic attack does that.
Final edit on RoC maybe?
Night elf mission 6: lower left corner there's some spider eggs, one of which has a manual of health. Since you mentioned the boots of elvenkind on the other side of the map I figured the manual I found is fair game ^_^ also, there's a satyr camp next to the skull of guldan and demonic portal. killing the satyrs nets you a medallion of courage.
5:23 I think they should've kept it, and I'm glad they're considering bringing it back in reforged. Like YES, I want this. Give me the full experience. This is supposed to be the Fall of Arthas right? Well let's see it!
In the reforged demo, you do hear the citizens say these lines. "The kings men are attacking! RUN!"
I hope they add more voice lines with even better acting. I want to hear people begging for their lives. Make me HURT, make me FEEL what I'm doing. I want that experience. It'll make the game stronger overall if they go hardcore on themes like this instead of half-doing it.
1000% agreed.
Maybe the Shandris change was because they wanted her to have her hood down when talking with Tyrande in that specific scene?
7:38 That "cave" was accessible through the base. You just needed to go towards the blue player after killing that base, and if u took the long route, you could just go in there no problem. It wasnt accessible thru a cave tho. You just went in there with an open entrance and exit on the top right and bottom right corners of that area. There were a big lvl9 golem and other mud golems. This was in RoC and without TFT, so in TFT they might have changed the map. IDK.
Huh. On the current map file, there isn't so much as a region there-no trace of any actual use beyond terrain.
daughters of the moon have a secret character somewhere around the place when we get the car weapon (forgot name) or you can just use cheats to know where it is
Are you talking about the hydralisk? I covered that in the night elf video.
yes
your deadpan interesting comedy approach reminds me a little of casually explained
Seriously, if i had those voices of screaming terrified towns people, I probably wouldn't have finished the mission.
About the pandaren "...and dooms the future of Warcraft to silliness". So so true, it hurts! So much it destroys the entire game.
in "where wyverns dare" the orc scout from the beginning remains with the same name!
Thanks! I completely missed that.
There are more? AWESOME!
8:57 isn't this the same dialogue Kratos said while destroying a town in God of War 1?
Did you ever answer your own question?
@@seansolidworks4736 Well, thanks to remind me I made this question so long ago, lol. And it seems like its a close relative, but not the same.
Interestingly enough, when I played the campaign again after some time, for some reason, in the czech version, Tyrande calls Shandris as if she was a male
Actually you missed one easter egg or bug in the Undead Campaign in the Siege of Dalaran ; If you look at the blue army's archmage, you can see they are not the same sometimes (they have different levels)
What do you mean? Like on different difficulty levels? Or it's random every time?
pry not an easter egg. Level pry varies with difficulty and units that Blue has killed that game.
Yassss. Thanks for doing this again!
Actually in "cry of the warsong" if you kill units or destroy buildings of the warsong clan they would turn on you :)
Did you know that if you kill Tichondrius without skull of Gul'Dan(and with cheats, yeah) mission will never be completed?
Great video's, enjoying the heck out of them.
Oh by the way, "By demons be driven" is a reference to Pantera's song of the same name.
Make as many Archmages as you can, then teach them all water elemental, DESTROY THE ELVES!!! xD
I loved doing that. I also kept trying to take over all my future enemies with banshees, whenever I was playing undead, which lead to some mistakes playing on normal maps against AI or other people.
Well this is new. I knew there were removed files that made it sound like Jaina was captured and had to be rescued, but I had no idea about her staying dead and it seems becoming the leader of the Forsaken later. Where did you find out about that? And what made you think they were more romantically involved?
It's canon that they were romantically involved, you can read that in the Warcraft lore. It's just not explicitly stated in the game.
they removed the trees that needed to be cut down for the merloc easter egg in reforged
Awesome series man, enjoyed it.
In Defend of Strandbard easter egg with crates behind the house in the corner of the base actualy are pretty similar to old Russian tale of Kashey the Immortal. His immortality was insured by his soul was transported into a needle. Needle was hidden inside an egg. Egg was inside a duck. Duck inside a hare. Hare inside a chest (box). Chest chained to the giant tree amongst dosens of similar chests. And tree hidden somwhere in dark woods. Now here we hawe an item inside a ship, whixh inside a crates, that behind a house which hides among simillar undestructible houses.
Yeah you missed a lot of easter eggs again. You should look throughout object editor and trigger editor more closely, you'll find some stuff that never made it into the game. In human campaign you missed town hall call militia tutorial dialogue.
I looked super close in every single map's object, sound, and trigger editor (it took forever), and I noticed a few things like that, but the movie would be long and boring if I focused on every little thing that really doesn't make a big difference. I decided to take a primary approach on big, curious, or intriguing changes, not just things like "Originally there was a tip that explained how Spell Steal worked, but it was eventually replaced with a more general one about Spellbreakers."
Maybe I should have made just a comprehensive list of every single secret (mundane or not) on my blog, but oh well.
He may mean hidden resources in WE.
Are you even trying?
I think maybe they had shandris not look like her sylvanas model was to reinforce the idea in the player that you're going to be using archer units and not shandris this whole time. This was the first game and the first time you use the nightelves presumably so.. It's understandable though they use Naisha in the second game cuz' it's a bit harder and Naisha gives a nice wall for the nightelves in the beginning.
Great video! It's worth noting that the comments of the unit who engages the BIGGEST PANDA EVER isn't actually referring to the panda itself. Malfurion's comment about "their sins come to haunt them again" can be triggered by clicking him multiple times, and the comments by the other units as well. D'OH!
Yeah, none of the dialogs were created specifically for that encounter. But I thought it was interesting they chose that specific "click too many times" sound file for it.
"dooms the future of Warcraft to silliness" don't tell this dude about the dogs that turn into cats
You talking about worgen druids? I mean, if so, there are also cows that turn into bears and cats. Not that weird.
now i want to see what happens when you destroy the goblin lab :/
Cactus Yt use whosyourdaddy cheat to kill it instantly
8:18 holy sheet build human hero to destroy human
Undead 1st mission
If you destroy the barracks one of the horses drops a ring of protection +2