Let me make it more simple for you (assuming the price of Zbrush is not a factor in choosing one over the other) : Zbrush can handle millions of polygons with ease (although Blender has made some noticeable advancements in this regards there is still not competition in this field) but has 2 major drawbacks : the interface is shit (unless you heavily customize it to your own liking) and it can't handle ngons (whenever it sees an ngons it will either try to triangulate it or the ngon will simply be a hole in the mesh). Sculpting wise the feeling of the brushes is almost the same with (arguably) Zbrush having an advantage here (it all comes to personal tastes, I personally like Zbrush a bit more here but Blender is quite nice also). If you want to 3D model you can do it also in Zbrush (ZModeler is really nice to use) but you have to be mindful of the ngons. Rigging, rendering etc. no point here discussing since ZBrush hasn't got these capabilities while Blender has them. So if you want to sculpt cartoony or stylized character you can do it in both , if you want to sculpt highly detailed realistic characters you can almost do it also in Blender but you have to be more careful and try to workaround Blender's weakness in this field.
To continue on your point; assuming money isn't a worry, you can create your character in ZBrush and rig it in Reallusion's Character Creator with auto-rig.
yea its hella confusing, nothing seems to make sense coming from blender or maya, but it will click after a week or two and it will be even more intuitive than blender when you figure it out. I almost gave up learning it back in the day.
In many ways, zbrush's is quite simple, it is just that it is not intuitive, which implies the feeling of it being foreign rather than familiar. That said, unless you need to use zbrush, I highly recommend just sticking with the alternatives. There are two reason's for this. The first is that switching between the way zbrush thinks (+muscle memory) and all the other software packages which tend to have more industry standard navigation + approaches can wear you down after awhile. Its better to keep, at least in my opinion, your workflow as consistent with shared muscle memory as possible. The second reason is due to Maxon. Pixologic selling out to Maxon and their decision to copy Adobe is not something that should be rewarded. Better to help the competition, be it 3D Coat or Blender, heck even Nomad sculpt can be seen as an option depending on what kind of assets you are making.
Its worth the effort. 20x more polygons with no performance issues, more robust tools. You can do it. I tried to learn zbrush 3 times , each time finding excuses why I shouldn't learn it but eventually 4-th time it all comes naturally and it all clicked. I just wish i didnt give up the 3 first tries...so much wasted time
I am using blender for almost 2 years now for product renders and animations, wanted to learn character sculpting and someone senior from me advised me to learn it in zbrush, but i am having a hard time getting used to the shit interface of zbrush, what should i do at this point?, should i start learning it in blender as i have also heard it a lot that blender has improved its sculpting tools, please give me an advice
@@gurekamsingh4306 suck it up and get used to it. It's really that simple. Not to mention you can customize the UI exactly how you want it. There are a lot of things that we perceive as difficult in life and when persevered with pay off well. You might be surprised how quickly you adapt too.
Nothing can beat Zbrushs gizmo. Plus its more snappy. But i love workflow on Blender where you can start everything from low poly modelling. I’m going back to zbrush and maya for career purposes. Maybe Blender for hobby or side jobs😢
I love how by just pressing alt in zbrush move/rotate/scale mode, we can move gizmo everywhere, reset its orientation, adjust its rotation orientation. Sure it is not 100% precise but it is quick.
Pablo Dobarro made sculpting better in Blender, but it's still no match to the likes of ZBrush, 3D Coat, and even Mudbox, but the price is hard to beat!
For learning purpose you have two options: Zbrush Core Mini (free, with some feature limits) or Zbrush Pirate (free, no limits). Once you become good and able to use it for works, then pay the monthly fee for the commercial license and do again or import your project in the licensed version.
Let me make it more simple for you (assuming the price of Zbrush is not a factor in choosing one over the other) : Zbrush can handle millions of polygons with ease (although Blender has made some noticeable advancements in this regards there is still not competition in this field) but has 2 major drawbacks : the interface is shit (unless you heavily customize it to your own liking) and it can't handle ngons (whenever it sees an ngons it will either try to triangulate it or the ngon will simply be a hole in the mesh). Sculpting wise the feeling of the brushes is almost the same with (arguably) Zbrush having an advantage here (it all comes to personal tastes, I personally like Zbrush a bit more here but Blender is quite nice also). If you want to 3D model you can do it also in Zbrush (ZModeler is really nice to use) but you have to be mindful of the ngons. Rigging, rendering etc. no point here discussing since ZBrush hasn't got these capabilities while Blender has them. So if you want to sculpt cartoony or stylized character you can do it in both , if you want to sculpt highly detailed realistic characters you can almost do it also in Blender but you have to be more careful and try to workaround Blender's weakness in this field.
To continue on your point; assuming money isn't a worry, you can create your character in ZBrush and rig it in Reallusion's Character Creator with auto-rig.
zbrush learning curve is hitting me hard after being so used to blender for 3 years. pray for me 😭
yea its hella confusing, nothing seems to make sense coming from blender or maya, but it will click after a week or two and it will be even more intuitive than blender when you figure it out. I almost gave up learning it back in the day.
In many ways, zbrush's is quite simple, it is just that it is not intuitive, which implies the feeling of it being foreign rather than familiar.
That said, unless you need to use zbrush, I highly recommend just sticking with the alternatives. There are two reason's for this. The first is that switching between the way zbrush thinks (+muscle memory) and all the other software packages which tend to have more industry standard navigation + approaches can wear you down after awhile. Its better to keep, at least in my opinion, your workflow as consistent with shared muscle memory as possible.
The second reason is due to Maxon. Pixologic selling out to Maxon and their decision to copy Adobe is not something that should be rewarded. Better to help the competition, be it 3D Coat or Blender, heck even Nomad sculpt can be seen as an option depending on what kind of assets you are making.
Its worth the effort. 20x more polygons with no performance issues, more robust tools. You can do it.
I tried to learn zbrush 3 times , each time finding excuses why I shouldn't learn it but eventually 4-th time it all comes naturally and it all clicked. I just wish i didnt give up the 3 first tries...so much wasted time
Look at Royal Skies course playlist free to move from blender to zbrush
Blender 4.3 (As of today) has a great update for sculpting.
I am using blender for almost 2 years now for product renders and animations, wanted to learn character sculpting and someone senior from me advised me to learn it in zbrush, but i am having a hard time getting used to the shit interface of zbrush, what should i do at this point?, should i start learning it in blender as i have also heard it a lot that blender has improved its sculpting tools, please give me an advice
@@gurekamsingh4306 suck it up and get used to it. It's really that simple. Not to mention you can customize the UI exactly how you want it. There are a lot of things that we perceive as difficult in life and when persevered with pay off well. You might be surprised how quickly you adapt too.
Zbrush is the best for sculpting then you can render it in Blender
Nothing can beat Zbrushs gizmo. Plus its more snappy. But i love workflow on Blender where you can start everything from low poly modelling. I’m going back to zbrush and maya for career purposes. Maybe Blender for hobby or side jobs😢
I love how by just pressing alt in zbrush move/rotate/scale mode, we can move gizmo everywhere, reset its orientation, adjust its rotation orientation. Sure it is not 100% precise but it is quick.
Pablo Dobarro made sculpting better in Blender, but it's still no match to the likes of ZBrush, 3D Coat, and even Mudbox, but the price is hard to beat!
Sorry, there is no comparison. Blender is fine for simple sculpts, that’s it. Zbrush is 100x blender sculpting.
2:45 can you tell me where can i find 45day trial? From my research now its just 15days with maxon's all softs.
For learning purpose you have two options: Zbrush Core Mini (free, with some feature limits) or Zbrush Pirate (free, no limits). Once you become good and able to use it for works, then pay the monthly fee for the commercial license and do again or import your project in the licensed version.
How do you make a 3D model for an original animated character with real cloth, fur, skin abd hair?
zbrush is beast no match
3dCoat
Simply put power vs flexibility
why sound very low?
I think I would be fair. Will make the sound volume better in upcoming videos
I didn't have any problems hearing you.
zbrush for fuck sake
From cost alone, zbrush is way too expensive