Explaining MTG Jargon, Terms, and Common Phrases

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  • Опубликовано: 18 ноя 2024

Комментарии • 667

  • @calemr
    @calemr 2 года назад +681

    "Bolt the bird."
    "What?"
    "I cast Shock on your Noble Hierarch."

    • @Xylarxcode
      @Xylarxcode 2 года назад +94

      Oh, that's a good one. Always bolt the bird. No exceptions!

    • @Mogget01
      @Mogget01 2 года назад

      I bolt myself to fetch an untapped steam vents, tap it to shock you, then shock myself to ping you with gut shot.

    • @xekon14
      @xekon14 2 года назад +51

      "What the fuck are you talking about Jesse?"

    • @Rob_Pap
      @Rob_Pap Год назад +11

      Push the Elve

    • @samueljames8654
      @samueljames8654 Год назад +19

      Always bolt the bird even if bolt is gutshot and the bird is noble hierach

  • @randommaster06
    @randommaster06 2 года назад +444

    The color blue being abbreviated with "U" is something that trips newer players up.

    • @rhythmandblues_alibi
      @rhythmandblues_alibi 2 года назад +32

      This has always annoyed me. It would make so much more sense if black was shortened to K.

    • @randommaster06
      @randommaster06 2 года назад +7

      @@rhythmandblues_alibi Do you want the whole explanation?

    • @rhythmandblues_alibi
      @rhythmandblues_alibi 2 года назад +1

      @@randommaster06 sure!

    • @randommaster06
      @randommaster06 2 года назад +84

      @@rhythmandblues_alibi You have to be in a tech mindset to understand.
      Every card type/color uses the first letter in it's name, but blue and black are (were) the only two (commonly used) things that shared a starting letter. The second letter is "L," but that was being used for lands. The third letters are "a" and "u," so WoyC decided to change blue since it came second alphabetically.
      Not the most exciting story, but it's one of those "three right turns to make a left" kind of solution.

    • @bradsimpson8724
      @bradsimpson8724 Год назад +40

      @@rhythmandblues_alibi WUBRG is way easier to pronounce than WBKRG.

  • @astramancer
    @astramancer 2 года назад +141

    "math is for blockers" to indicate that you're pretty sure you'll win by attacking with everything but you don't want to figure it out yourself.
    "Looting" to indicate draw a card, discard a card. And it's best friend "card selection" which is kind of like card advantage but you don't actually get more cards (scry, surveil, looting, etc)

    • @Grieves0001
      @Grieves0001 2 года назад +15

      and "Looting's" dyslexic friend "Rummaging" discard a card, draw a card

  • @fernandobanda5734
    @fernandobanda5734 2 года назад +253

    More slang off the top of my head:
    -Wheel: An effect that makes all players discard their hand and draw some number of cards, named after Wheel of Fortune.
    -Pump: An effect that raises a creature's stats until end of turn.
    -Combat trick: An instant that alters how combat was going to happen, like by saving a creature. Mostly relevant in Limited.
    -Fix/Colorfix: A card that helps you get to more colors of mana easily, but not more (so not ramp).
    -Manabase: The lands and mana-producing cards in your deck with which you plan to develop your game. Mainly used when discussing consistency and probability.
    -Dual: A land that taps for two different colors of mana, with whatever restriction or cost necessary to do so.
    -2 for 1: A card advantage exchange where someone ends up +1 card ahead. Often because 1 card was used to remove 2 but also used in other cases.
    -Hatebear: A small creature with an effect that restricts your opponent. Started out as bears (2/2s for 2) but I've seen it used with other stats as well.
    -Toolbox: A ministrategy where you play a bunch of one-ofs and a card that can tutor any of them, so that you adapt to what you need.
    -Trade: To block a creature with another creature such that both are destroyed in combat.
    -Red zone: Combat, often in regards to attacking specifically.
    -Instant speed: An action you can do anytime you have priority, just like how you play instants.
    -Sorcery speed: An action you can do during your main phase when the stack is empty, just like how you play sorceries.
    -Scoop: To concede, surrender
    -Fizzle: A spell or ability fizzles when it can't resolve properly because its target was removed or changed in some way.
    -Gray Ogre: A 2/2 for 3
    -Hill Giant: A 3/3 for 4. Neither are as popular a term as "Bear"
    -Manadork: A creature that taps for mana, usually a 1-drop.

    • @draketheduelist
      @draketheduelist 2 года назад +8

      Mana Dork will often get shortened to just "Dork".

    • @Ultra_DuDu
      @Ultra_DuDu 2 года назад +8

      Mill?

    • @chancylvania
      @chancylvania 2 года назад +1

      Just don’t say “fizzle” to distant coder or he’ll smack you down

    • @toa12th4
      @toa12th4 2 года назад +3

      A piker is a 2/1 for 2 mana
      So, a 2/1 for 1 mana is called a 1 mana piker, even though it probably would've made more sense to call it a lion considering savannah lions

    • @zidaryn
      @zidaryn 2 года назад +2

      @@Ultra_DuDu Mill: Putting cards from the deck into the graveyard.
      Examples: An artifact may have the effect "tap, target player puts the top two cards of their library into the graveyard". You could tap the artifact and say to your opponent "Mill 2."
      Also, you can lose the game if you attempt to draw, but there are no cards in your deck. This is called "Milling out" or being "milled out." Decks that try to get their opponents to lose with this strategy are called "Mill Decks."

  • @SlipthePsych
    @SlipthePsych 2 года назад +69

    Coming from Legends of Runeterra, its pretty cool to see the origins of terms we use. We say things like "tutor" and "ramp" and I never knew where those words came from

    • @renderscott
      @renderscott Год назад

      Thats cool

    • @egalomon
      @egalomon Год назад +3

      There's a lot of jargon in all kinds of TCGs that come from MTG by courtesy of MTG being the oldest one. I wanna say Hearthstone coined a few terms as well since it was the first really big digital TCG that went mainstream but I'm not 100% sure about which terms might've come from there

  • @chrayez
    @chrayez 2 года назад +136

    One minor but confusing distinction is the difference between mono-red Burn decks and “Red Deck Wins” (RDW). They’re both mono-red aggro decks, but RDW is more creature-based, and Burn is more based on damaging non-creature spells.
    (Which also reminds me, something that confuses a lot of new players is that every card that isn’t a land is a “Spell,” even artifacts & creatures.)

    • @calemr
      @calemr 2 года назад +12

      In story terms: You are casting a summoning spell to get the monster to the battlefield.
      The earliest cards even called them Summons.

    • @drakarrx
      @drakarrx 2 года назад

      In my day we called it Sligh 👨🏼‍🦳

    • @komradekontroll
      @komradekontroll 2 года назад +2

      There's a lot of archetypes he left out because it would double the length of the video lol.

  • @zennistrad
    @zennistrad 2 года назад +251

    One thing that I think is really interesting is that I've actually heard a few terms that originated in Magic make their way over to Yu-Gi-Oh. One example of this is "mill," which originated as a shorthand reference to the card Millstone and its then-unique decking out mechanic. It became such an ubiquitous shorthand for "put the top cards of your deck into your graveyard" that not only did it make its way to Yu-Gi-Oh slang, it eventually ended up becoming an official Magic keyword.

    • @wingshad0w00982
      @wingshad0w00982 2 года назад +26

      I know fizzle has gone from magic to yugioh, and broadly means the same thing (effect doesn’t resolve as it lacks a legal target), there’s others I’m sure

    • @dagonhydra
      @dagonhydra 2 года назад +39

      It’s still funny to me how much and how long WotC fought it, too. “We want to come up with a better name!” -> “Yeah, okay the name is too good and everyone refers to it as that” 😂

    • @abbygaleforcewind
      @abbygaleforcewind 2 года назад +8

      Hearthstone has mill too, for the same reason.
      Also hearthstone has miracle rogue decks, which come from a deck originally based on a minion, questing adventurer, that got bigger every time you cast a spell. The deck would try to cast as many spells as possible cheaply to make him big . The name was borrowed from magic which had a similar strategy deck utilizing Quirion Dryad, which was called Miracle-Gro deck because it was quickly growing a creature like you would a plant as it's main focus

    • @alexbrangan2885
      @alexbrangan2885 2 года назад +15

      Magic design has always been great at that. If there's a way to save text box space with player-developed shorthand, they'll take it. It's wild looking at old cards and seeing clunky phrases like "remove from the game" or "is put into a graveyard from the battlefield" as opposed to the simpler "exile" or "dies."

    • @RedOphiuchus
      @RedOphiuchus 2 года назад +2

      @@dagonhydra I'm particular to fizzle personally because the Dragon Quest spell Fizzle causes a debuff that prevents affected characters from casting spells so I always think of that.

  • @EmperorPylades
    @EmperorPylades 2 года назад +56

    Big ones that should probably be noted
    "Mana Dork" A creature that can (and usually only is) tapped for mana
    "Bolt the Bird" A piece of advice that has turned into a play sequence, using a burn spell or removal to kill a 1 drop dork like Birds of Paradise
    "Fizzle" When an effect fails, usually because it's target has become invalid
    "Fail to Find" this one is...special. its a very creative use of rules about searching your library that has made some memorable moments.
    "Fetchland, Shockland" two special land card cycles that define entire formats
    "Cycle" A series of related cards printed across the colours
    "Cracking" Sacrificing a non creature permanent for it's effect, usually used with Fetchlands

  • @WhitenedInk
    @WhitenedInk 2 года назад +428

    Seeing the character growth in real time as he learns to pronounce more and more of the color combinations

    • @Metal_Maoist
      @Metal_Maoist 2 года назад +77

      Izzet ain't quite right yet but you'll get there king

    • @AsterDXZ
      @AsterDXZ 2 года назад +17

      One day he will learn to use Google

    • @mightyfp
      @mightyfp 2 года назад +13

      It's procs engagement that much is sure.

    • @kylerdecoopman1106
      @kylerdecoopman1106 2 года назад +11

      I can't fault the man as a long time player, especially when I can't pronounce half the Yu-Gi-Oh cards still 😂

    • @Tera_GX
      @Tera_GX 2 года назад +33

      He's gonna learn how people say "diabolic" after this one

  • @MihaelGeng
    @MihaelGeng 2 года назад +265

    "Blink effects" can also be called "flicker effects", named after the card Flicker, which came 7 years earlier than Momentary Blink, so technically the name "flicker" has a longer history. Besides it still hasn't been obsolete today.

    • @fwg1994
      @fwg1994 2 года назад +29

      I've also seen some people try to differentiate blink and flicker by using one to refer to exile and return at end of turn, versus exile and return immediately. I can't remember which is supposed to refer to which though, and they get used so interchangeably that I think people dropped that entirely.

    • @MihaelGeng
      @MihaelGeng 2 года назад +10

      @@fwg1994 Yeah that's one of the several ways to differentiate these two. But they used to, and could still mean the same. R&D officially calls these two effects "fast flicker" and "slow flicker". (Which btw shows "blink" isn't an official term.) For blink, the corresponding terms are "short blink" and "long blink", according to MTG Wiki.

    • @lysander3262
      @lysander3262 2 года назад

      IMO as someone with a Yorion Commander deck, Blink and Flicker should be synonymous, and Slow [Blink or Flicker] used for Next End Step return. If Momentary Blink was Slow, one might be able to justify differentiating the terms, but with the only Blink card having the same effect as Ghostly/Flicker there's no clean distinction.
      Then, of course, there's Eldrazi Displacer which brings them back *tapped*, but I also don't think inventing a new term for that is worthwhile 🌝

    • @TwilightWolfi
      @TwilightWolfi 2 года назад +2

      I've actually heard it more referred to as flicker than as blink - Brago, King Eternal is definitely a Flicker commander instead of a Blink commander.

    • @DarkDevero
      @DarkDevero 2 года назад +2

      I've used both interchangeably

  • @Folfire
    @Folfire 2 года назад +86

    I hope one day the Duel Logs embrace insanity and starts making videos like "Top10 differences between MtG and YGO mechanics" lile the stack work or banish/exile zone, or how in MtG a 0/0 card can't stay on the field unlike YGO. Would also be fun to point some of these differences in videos like these, so also other games players can be introduced to foreign mechanics. But I will acknowledge that would be a ton of work.

    • @Folfire
      @Folfire 2 года назад +12

      OKAY! Nevermind! The comparison about Control decks was just what I was writing about! SWEEEET!

    • @rescuerex7031
      @rescuerex7031 2 года назад +1

      @@Folfire I mean the Discussion about the Control Deck was wrong, Floodgate Decks aren't Control Decks they're Stun Deck, just Control Decks are good at playing Floodgates, so Control Cores are used for Stun Decks

    • @DubbedAnimeAndLife
      @DubbedAnimeAndLife 2 года назад +3

      I’m not a YuGiOh player, just Magic, but I would be interested in a video like that.

    • @robertomacetti7069
      @robertomacetti7069 2 года назад +1

      funnily enough, missing the timing is one of the few common grounds

  • @DamonXWind
    @DamonXWind 2 года назад +16

    In both of my most recent tournaments, I had an opponent refer to activating an ability that creates a creature token as "making an idiot"

  • @DragoSmash
    @DragoSmash 2 года назад +15

    Mana Dork - creatures that tap for mana
    Mana Rock - artifacts that tap for mana
    Sac - sacrifice
    Sac outlet - a card that allows you to sacrifice cards
    Combat trick - cards, usually instants, that modify stats or give abilities that interact with combat
    Milling - putting the top card from your deck into your graveyard, comes from Millstone and is now an official keyword

  • @HakureiIllusion
    @HakureiIllusion 2 года назад +15

    Also worth mentioning, if I'm not mistaken, the turn "swinging" with a creature to describe attacking with it comes from MTG as well despite seeing use in many card games. Both stemming from the idea of using your creature as a weapon (like how you'd swing a weapon at someone) and how the motion of tapping your creature while you attack with it actually "swings" one end of the card outward.

  • @Z3r0Z4r4g0z4
    @Z3r0Z4r4g0z4 2 года назад +5

    This is a great video even for people who play MTG. Knowing the origin of names, how the stack works, and these concepts are something that every player needs to know.

  • @draketheduelist
    @draketheduelist 2 года назад +24

    Mill was actually recently canonized as a term for sending the top card(s) of your deck to the Graveyard, based on Millstone.
    Another analogous term for tutor is "fetch", particularly for lands, wherein the most famous are the "fetchlands". (I've also heard "slow fetch" to refer to stuff like Evolving Wilds that bring in lands only to immediately tap them.)
    Lands have all sorts of nicknames, usually named for the condition (if any) for which they come into play untapped. Aside from the aforementioned fetchlands, shocklands are dual lands (any land that can tap for one of two colors) that can come in untapped by taking 2 damage, painlands let you tap for one of their two colors by taking 1 damage each time (or a colorless for free), and scrylands (a.k.a. Temples) always come in tapped and let you Scry 1 when played, among many others. In general, lands that always come in tapped get referred to as "taplands", a supertype under which there are many subtypes.
    "Cycles" are any group of cards (usually one of each color / combination) that follow a common pattern, often some kind of common trigger. A recent Dominaria United cycle were the creatures that, when on the board, turn certain colors of mana on spells you cast into Phyrexian mana (which itself means mana you can pay by tapping 1 color _or_ by paying 2 life instead).
    Another synonym for splashing is to call a deck by its major color(s) and to give it an adjective indicative of its splashed color (i.e. bright, dim, wet, warm...). For example, Jund with a splashed amount of Red might be called "warm Golgari" or something of that nature.
    A pretty recent one I occasionally hear is that, if you cast a Creature with an Adventure using its Adventure half (exiling the creature to cast its Instant / Sorcery half and allowing you to cast it as a creature later), you might hear "[creature] is going on a trip". If you cast the creature immediately afterwards, you might call it a "short trip".
    It'd be kinda' funny if people started calling "venture into a dungeon" effects "crawling" (named for "dungeon crawling", a term common to Dungeons and Dragons, as well as numerous video games that function similarly), but the effect is too new for it to be named just yet.

    • @canrex7540
      @canrex7540 Год назад

      I appreciate the terms and descriptions!

  • @anthonycannet1305
    @anthonycannet1305 2 года назад +16

    There are official names for the four color decks which were announced in 2016 when the commander preconstructed decks for that year were each of the 4 color combinations, although most people don’t remember them.
    Non-white is “Chaos”, Non-blue is “Aggression”, Non-black is “Altruism”, Non-red is “Growth”, and Non-green is “Artifice”. Prior to those commander decks, the closest thing to a 4 color legendary card that many people allowed as a commander were the cycle of Nephilim cards from the Ravnica set. The “Chaos” nephilim is Glint-Eye Nephilim so people would refer to the combo as “Glint”, Aggression has Dune-Brood Nephilim so “Dune”, Altruism has Ink-Treader Nephilim so “Ink”, Growth has Witch-Maw Nephilim so “Witch”, and Artifice has Yore-Tiller Nephilim so “Yore”

    • @charginggemo8340
      @charginggemo8340 Год назад

      I was gonna mention the 4 color combo names... then I checked the length of the video and realized someone already would. Thanks Anthony

    • @_Mythic777_
      @_Mythic777_ Год назад

      @@charginggemo8340 agreed

    • @KeepKushy
      @KeepKushy Год назад

      I remember back in the early 2000s like 02 or something after the champions of kamigawa set there theme was 5 color decks called sunburst decks and they stomped ppl into the dirt lol

    • @_Mythic777_
      @_Mythic777_ Год назад

      @@KeepKushy I bet haha. Usually WUBRG decks are pretty broken since they have the strengths of all 5 colors. The one downside is they also inherit all weaknesses, too.

    • @josephranaghan8986
      @josephranaghan8986 6 месяцев назад

      ​@@KeepKushySunburst originated in Fifth Dawn, which was the last set of the Mirrodin block, with Kamigawa following immediately thereafter.

  • @OlympusPublicAffairs
    @OlympusPublicAffairs 2 года назад +5

    I've played Magic for a long time, so these terms are pretty ingrained in my head, but seeing them all laid out and explained is still pretty crazy. I could see why new players would seem overwhelmed.

  • @Bongus_Bubogus
    @Bongus_Bubogus 2 года назад +5

    Looting (“draw a card, then discard a card” effects) and rummaging (“discard a card, then draw a card” effects) are a pretty good jargon inclusion missed here.

  • @fwg1994
    @fwg1994 2 года назад +16

    Most decks that get called control in magic are actually a subset of control decks called reactive control decks. Another name for prison decks is proactive control decks. It's not super common terminology among the community, but fundamentally, both are trying to control the game, but classic control is trying to react with answers to opponent's threats as or after they come down, whereas prison decks are placing answers down proactively to prevent the opponent from enacting their gameplan.
    Also, a pretty important shorthand for MtG is the color coding. All five colors together are referred to as WUBRG (woo-berg), for White, blUe, Black, Red, Green. Since black and blue both start with B, blue was changed to U. This makes it real easy to denote mana costs, such as 2uu for a spell that costs 2 generic and 2 blue mana. It also gets used to denote colors for decks, particularly for Temur and Sultai decks, which are RUG and BUG respectively. A further convention some have adopted is using lower case for splash colors. So for the Jeskai Black example mentioned, that'd be WURb.

    • @kevinwestermann1001
      @kevinwestermann1001 Год назад

      I'd put prison decks as a term for lock (offensive prison) and pillowfort (defensive prison). And thus a hybrid of combo and control.

  • @greenbronze6318
    @greenbronze6318 2 года назад +11

    There is a funny name that consist 2 of the terms hate and bear into hatebears which are 2/2s that run a form of hate against certainty stradegy, sometimes I’ve seen people use this term to basically reference a stradegy that runs a lot of hate or a creature with a hate effect.

  • @SymphonicPotato
    @SymphonicPotato 2 года назад +73

    MTG shorthand lead to one of the greatest sentences I've ever said in an official event. "Heath, Fetch, Savannah, Plow your mom?" Legacy Maverick players anyone?

    • @TomyLopex
      @TomyLopex 2 года назад +37

      Windswept Heath, fetch for Savannah, and play Swords to Plowshares targeting your opponent's Mother of Runes.

    • @fernandobanda5734
      @fernandobanda5734 2 года назад +1

      To be fair, none of those are slang except for "fetch". They're just the names of the cards being played / targeted.

    • @calemr
      @calemr 2 года назад +13

      @@fernandobanda5734 Mother of Runes becomes Mom, and the rest is still shortening cards that are so ubiquitous you don't even need to fully say the name for long time players to recognise them.

    • @fernandobanda5734
      @fernandobanda5734 2 года назад +3

      @@calemr "Mother of Runes" > "Mom" is as transparent as "Windswept Heath" > "Heath". It's a clear abbreviation. It's nothing like "Mill 1 to bolt your face".

    • @xWhackoJacko
      @xWhackoJacko Год назад

      i love that i knew exactly what you did by reading what sounds like 6 random words tossed together.

  • @viniciusgrossmann8796
    @viniciusgrossmann8796 2 года назад +8

    The term Draw-go actually comes from the first control deck (called "Draw-Go") to participate/win in a tournament. It got the name because literally he would only untap draw and pass turn, leaving mana open to counter and instant spells that drew cards.

  • @TriforceChad
    @TriforceChad 2 года назад +4

    My favorite term named after a card that wasn't listed here is "wheel", where players discard their whole hand for a brand new one. Named after wheel of fortune, tons of cards that do this still have wheel in the name in reference

  • @nicolaistuhlmuller8718
    @nicolaistuhlmuller8718 Год назад +1

    Tbf in the earlier days of Yugioh, control decks referred to the same thing they do in magic: winning through favorable trades and card advantage. It was even the reason Don Zaloog was the most dominating monster in the game for a time period, as using a board wipe followed by a direct attack from Don Zaloog could mean a massive difference in card advantage.
    Thousand-Eyes Restrict was essentially the king of early control decks, eating up a monster, often then destroying another monster in battle and ultimately eating a removal spell, trading 3-1.
    It was also the reason the gadgets were so strong initially that they ended up semi limited: they were weak, but since they added another one to your hand you could essentially spam the removal spells you drew naturally while always keeping a gadget on the field so you'd eventually win through sheer card advantage too.
    Nowadays regular decks have adopted a "card advantage matters" mindset too, while control decks became more prison like.

  • @MomirViggwilv
    @MomirViggwilv 2 года назад +7

    6:06 Slight adendum to the term Stompy. Stompy decks are aggro decks that relly on very well costed and efficient creatures, acting almost as a missing link between aggro and midrange.
    There's a deck in Pauper called Mono Black Stompy that uses cards like Carniphage and Sangrophage, a 1 mana 2/2 and a 2 mana 3/3 respectively which both deal damage to you every turn, to win the game quickly. Because of the raw stats of the creatures being used, the deck is called Stompy.

  • @frigginresulrum
    @frigginresulrum 2 года назад +12

    Got into a nerd fight once with somebody who insisted that the guild names exclusively refer to decks built using ONLY cards from that guild and that everyone who generalizes them (so, everyone else) are wrong.

    • @OneFoxTwoFox
      @OneFoxTwoFox 2 года назад

      I had someone point out I was playing a golgari deck once to which I replied, "Weird cause they are Witherbloom cards." Yes I call it a Witherbloom deck.

  • @MatthewBAKershaw
    @MatthewBAKershaw 2 года назад +12

    I'm a fan of the term "Flunge", meaning to attack with every creature you have without doing the combat math first. Basically a reckless alpha strike.
    Because math is for blockers ;P

  • @mikenahmias7102
    @mikenahmias7102 2 года назад +3

    Another term that comes to mind is "mana dork" referring mostly to green creatures that produce mana, like Llanowar Elves and Birds of Paradise, which leads to another phrase called "bolt the bird", from the early days of Lightning Bolting a Birds to slow an opponent's ramping.

  • @vDeadbolt
    @vDeadbolt 2 года назад +26

    I like the Yu-Gi-Oh analogy. The reason why MTG "control" isn't as prevalent in Yu-Gi-Oh is because every deck has to run negates and removal in order for their decks to succeed. Especially how archtypes in both TCGs are vastly different. Herald of Perfection is essentially a control deck in Magic terms. In magic, Aggro decks can succeed with a few removal spells, but in some matchups it's pretty much sided out for better options.

    • @Minastir1
      @Minastir1 2 года назад +2

      Yeah, drytron is pretty close to a mtg blue white control.

    • @DKMonsieur
      @DKMonsieur 2 года назад +3

      I would call Eldlich a fairly traditional control deck, especially if played without floodgates. It aims to use the graveyard effects of your traps to gain card advantage and answer your opponent's threats one for one with either Golden Boi's hand effect or the removal effects of Conq/Huaquero, finally killing your opponent when they are out of resources to stop you.
      That said, it's difficult to have a GOOD traditional control deck in YGO because of the fast pace of the format.

    • @draketheduelist
      @draketheduelist 2 года назад +2

      Wasn't Goat Format largely dominated by what Magic would call control? It was basically dominated by card advantage, the occasional but ubiquitous response traps, and big removal spells to tip the scale, which is largely how most control decks play in MTG (and actually what got me into MTG).

    • @magicalgirlanime
      @magicalgirlanime 2 года назад +2

      Yugioh is just completely insane to me as a MTG player. A friend tried to get me into it, she played a creature called Red Eyes Dark Dragoon and it just automatically countered everything I ever tried to do from when it hit the field until it beat me down. But a card that just lets you draw two is banned. And apparently that card I hated is crap.

    • @thoticcusprime9309
      @thoticcusprime9309 2 года назад

      All my decks are control in Yu gi oh,and I call it the same in MTG, "prison" cards are still control cards

  • @thomasburns3345
    @thomasburns3345 6 месяцев назад

    After enjoying many of your WoW videos over the years, when coming back to Magic after a decade I can’t tell you how much I appreciate that you also have MtG content as well. Cheers!

  • @dagonhydra
    @dagonhydra 2 года назад +1

    Another excellent video to refer people to! I would love more of these, maybe organized into a “Explaining Magic for Newbies” queue. I’d imagine that’s already the plan, so basically I just want to encourage that plan! 😄
    I’d suggest maybe going over good entry points to paper Magic, like Jumpstart, and a list of online resources, though I know Prof just did that video.
    I really enjoy watching these, please keep it up!

  • @Finngon
    @Finngon 2 года назад +2

    Couple others I can think of:
    Drake: 2/2 creature with flying for 3. not as popular as bear but I've heard it being used a lot more. Named after Wind Drake IIRC.
    Bomb: A card that can win games alone in limited.
    Rummage: An effect that makes you discard card(s) to draw equal amount of cards. Comes from Rummaging Goblin.
    Loot: An effect that makes you draw card(s), then discard equal amount of cards. Comes from Merfolk Looter.
    Firebreathing: An activated ability that gives you +1/+0 until end of turn. Named after the aura Firebreathing, but first was introduced by Shivan Dragon.
    Going off: Related to combo decks when your deck is doing their combo.
    Goldfishing: Testing your deck by playing your deck without an opponent.
    Hard cast: Paying the mana cost of a spell instead of its alternative cost, likewith Force of Will.
    Rainbow: A deck which players all the colors. Might also be called WUBRG decks.
    Impulse Draw: A card effect that exiles the top card(s) of your library and you being able to play them that turn. Possibly named after Act on Impulse.
    Lethal: A chance to deal enough damage to bring opponent's life to 0. for instance: "Swinging for lethal" meaning that you attack with enough creatures to win the game.
    Mana sink: Cards with activated abilities that do not tap, meaning you can use it repeatedly.
    Nonbo: An interaction between two or more cards that is a negative/disadvantageous to you.
    Pump spell: A spell that increases power/toughness until end of turn. Like Giant Growth
    Voltron: A deck archetype where your goal is to boost a single creature with auras/equipments/pump spells to win through. Named after the anime Voltron.

    • @aarlavaan
      @aarlavaan 2 года назад

      Voltron, also called bogles, after slippery Bogle, not to be confused with Tron or Urza-tron which are based around the Urza lands which produce large amounts of mana quickly.

    • @williamdrum9899
      @williamdrum9899 Год назад

      Mana filter: An effect that lets you change the color of your mana, but doesn't let you gain more than you could already make. Examples include Prophetic Prism and Skyshroud Elf
      Fog: Prevents all (usually combat) damage this turn. Named after Fog.
      Stifle: Countering an ability rather than a spell. Named after Stifle.

  • @scoobyq8941
    @scoobyq8941 Год назад +1

    A friend and me realised a term a couple other groups of mtg players were saying (we are germans): „Ich komme für X Schaden vorbei“. Wich means translated: „I am coming over for X amount of damage“
    Phrase is used if somebody attacks.

  • @InfinityRift7
    @InfinityRift7 Год назад +2

    For four-color combinations, another nominal notation is to use the names of the Nephilim, which are all four-colored creatures. Some sites/resources like EDHrec use this notation. The names for the combinations are listed below:
    WBRG: Dune-Brood
    WURG: Ink-Treader
    WUBG: Witch-Maw
    WUBR: Yore-Tiller
    UBRG: Glint-Eye
    Terms for 5-color decks include “rainbow” and “5 color”, which is often shorthanded into “5C”. Similarly, four color decks can be shorthanded and written as “4C”, although that wouldn’t specify which 4 colors are being used.

  • @derekfnord
    @derekfnord 2 года назад +1

    Thanks for this! I started playing MTG back in early 1994, but drifted out of it around 1998 or so. I'm just getting back into Magic now, after almost 25 years away, and this video was super-helpful! I knew a lot of these terms already, and others I had picked up by context, but this definitely still filled in some blanks. 👍🏻🙂

    • @OneFoxTwoFox
      @OneFoxTwoFox 2 года назад +1

      Same here. I have been out since 96 and it was like meeting an old friend. Things have changed but it's nice to play again. Good luck and have fun.

    • @derekfnord
      @derekfnord 2 года назад

      @@OneFoxTwoFox You too!

  • @ethanbrunott7223
    @ethanbrunott7223 Год назад

    I followed you years ago for you yugioh content even though I haven’t played since 2004, magic I’ve played steadily since 2014 and love that you’re mtg channel is growing. You make very simple and easy to understand videos and I find them quite enjoyable for both yugioh and mtg as well.

  • @zachknudsen8642
    @zachknudsen8642 Год назад +3

    One of my favorite terms is fizzle. When a spell cannot resolve, it fizzles instead. Like if you play Titanic Growth on a creature but I Murder it, the Titanic Growth now has an invalid target and just fizzles.

  • @Tryptic214
    @Tryptic214 2 года назад +3

    "Goodstuff" is another term for a midrange deck where the cards it uses have little synergy but are all so individually powerful that it works out. It tends to have a high percentage of rares and mythics. "Everybody just plays mono-black goodstuff in Standard these days."

  • @YourAverageAmerican175
    @YourAverageAmerican175 Год назад

    I just started playing magic like 2 days ago via MTG Arena. I'm a Yugioh player and really like your duel logs channel. I just discovered this channel and thank you for making these videos. They are really helpful.

  • @Dhips.
    @Dhips. 2 года назад +2

    I call board wipes "nukes" sometimes also. You also have things like; pump, wheel, gas, mana dork, storm and solitaire and group hug.

  • @KineticHornet
    @KineticHornet Год назад +1

    Back when I was playing in high school, we called effects that would deal one damage directly “Timming” because Prodigal Sorcerer reminded people of Tim the Enchanter

  • @TobiasBroad
    @TobiasBroad 2 года назад

    I’ve seen a bunch of your videos but I think this one is a little confused in places, but that is going to happen when talking about slang and jargon.
    Thanks for making this video as jargon is one of the lesser discussed topics and I’ve always thought it raises the barrier of entry for new players.

  • @RamatiKat
    @RamatiKat 2 года назад +1

    On the topic of colour combos, WUBRG is used for all 5 colours which is named after the acronym for each colour.

  • @cyren8388
    @cyren8388 2 года назад +115

    Funny enough, Stax doesn't actually come from smokestacks, even though it's the most common interpretation. It comes from the originator being called "the 4000 dollar solution", or $T4KS, hence the name Stax

    • @jaydub5515
      @jaydub5515 2 года назад +10

      Woah... Deep cut. Awesome

    • @Zkeleton969
      @Zkeleton969 2 года назад +5

      I thought it was from the stacks of defensive enchantments and protection cards you needed to eat through to get to the player

    • @Fopenplop
      @Fopenplop 2 года назад +15

      I've heard this before but it sounds really improbable. For one thing, it would be written T$4KS or T4K$S depending on preference. for another, words that derive from an acronym typically don't shift in spelling quickly, especially within an argot that's written more often than spoken. Honestly it sounds like one of those false etymologies like how fuck supposedly originally stood for "fornication under consent of the king." I think it's just a piece of trivia that's been passed around until it became true, but I can't find any reference to anyone calling it that without calling it stax too (or in reference to a deck that doesn't have smokestack).

    • @jacksons9546
      @jacksons9546 2 года назад +2

      I thought stax meant spell tax

    • @viniciusgrossmann8796
      @viniciusgrossmann8796 2 года назад +1

      @@jacksons9546 tax is a subtype of stax that came later (increasing prices on casting other cards, like Thalia)

  • @caesarsushi3238
    @caesarsushi3238 2 года назад +1

    A couple of terms i thought you missed:
    Bomb: a high impact card that immediatly swings the game
    Mono(color) decks: decks playing only a single color
    Hatebear: Wizards has a tradition of printing 2 mana creatures that hate on specific mechanics
    Tax effects: cards that have a continous cost for your opponent, if prison decks prevent you from playing those decks just make it harder to play
    Mana rocks: cards that generate mana
    (french)vanilla: creatures without effect (but with keywords)
    toolbox: a deck playing cards that are good in specific situations and a way to tutor them from deck (Birthing pod/collected company/etc)
    There are hundreds of terms you can include but you got most of the commonly used ones, although if you mentioned bears you might aswell give all the named statlines since they are quite fun to know

  • @xaviermejia94
    @xaviermejia94 2 года назад +40

    I would like to suggest a video where you explain to new people why we call ""Bob"", ""Steve"" or ""Gary "" certain cards
    Even "" Tim "" could be included

    • @calemr
      @calemr 2 года назад +1

      Speaking of names: Jimmy, Timmy, and Spike.

    • @GMontag
      @GMontag 2 года назад +3

      @@calemr It's not Jimmy, it's Johnny. Also, there's the other two, Vorthos and Melvin.

    • @chancylvania
      @chancylvania 2 года назад

      I don’t know what any of you are talking about 🫠

    • @romajimamulo
      @romajimamulo 2 года назад +1

      @@chancylvania they're names of hypothetical players that like the game for different reasons, coming from blog posts by Wizards of the coast

    • @chancylvania
      @chancylvania 2 года назад

      @@romajimamulo oh

  • @GelidGanef
    @GelidGanef 2 года назад +2

    I've been playing over a decade. I know all these terms. But when you started explaining which cards all the names came from 🤯 I learned a few new things. Who knew that lords aren't just the iconic leaders of their tribe, all lords are lords because they're kinda like that one Atlantis lord guy? Not I.

    • @NoActuallyGo-KCUF-Yourself
      @NoActuallyGo-KCUF-Yourself Год назад +1

      It's fun to show newer players these roots. I remember someone asked me why it was called "ramping," so I showed my Rampant Growth spell, and he thought it was so cool.

  • @Tera_GX
    @Tera_GX 2 года назад

    I learned more in this video than I have from any of your other videos, so useful for me!
    In our circle, I naturally shorthanded "Tap and freeze" for "...it doesn't untap during its controllers next untap step", due to primarily being Blue and usually with ice themes. I only recently learned the community at large says "freeze" for the same too. Though WotC recently settled on "Stun Counter" instead of Freeze Counter, I'm guessing so that it doesn't have to be so attached to Blue. Oh, and maybe you can add pronouncing "WotC"?

  • @noelkreher1955
    @noelkreher1955 2 года назад

    Man, I know you from your Yu-Gi-Oh! Videos. I knew I remembered your voice!
    Keep up the awesome work! I've been into MTG for a while, but haven't had the pleasure to play yet, so your videos are perfect for a beginner like me!

  • @AwesomeRaptor21
    @AwesomeRaptor21 2 года назад +1

    Mill (the process of putting a card from the top of a players library directly into their graveyard) may be a common keyword now, but it used to be always referred to with the long definition in the rules and only the players shortened it to mill, referencing Millstone which was the first major card with that effect.

  • @Xanthopathy
    @Xanthopathy 2 года назад

    It's cool learning the origins of terms I have known for a long time from watching/playing hearthstone

  • @chod431
    @chod431 Месяц назад

    Thank you for this video. I’m just getting back into Magic since getting out in the early 00’s. Many of these terms didn’t exist back then.

  • @Phazonfarmer
    @Phazonfarmer 2 года назад

    That "Holding Priority" bit is actually relevant to a card that got released in last year's Kaldheim set: Tibalt's Trickery. It was an Instant with a cost of 1R, and it had the effect where it counters a spell, that spell's controller mills 1, 2, or 3 cards (determined randomly), and then they exile cards off the top of their library until they hit a nonland card, which they can then cast without paying its mana cost, then return the exiled cards to the bottom of their library in a random order.
    What people would do with this is on their own second turn, they would cost a 0-cost spell (such as Tormod's Crypt, or an X-cost spell with no mana put into it), then use Tibalt's Trickery to counter it, and then the rest of their deck would be either boss monsters (such as the Eldrazi Titans, the Phyrexian Praetors, Griselbrand, etc.), or other spells that could, themselves, cheat out those boss monsters in other ways.
    This effect ended up being so good, that Tibalt's Trickery ended up getting Banned shortly after the set's release.

  • @sn0t532
    @sn0t532 2 года назад +4

    The way he said "diabolic" edict

  • @jimkazalpert8493
    @jimkazalpert8493 2 года назад

    I was just looking for explanations of holding priority the day before, thanks for clarifying it. All the implied shortcuts make things complicated.

  • @Mando0Melkor
    @Mando0Melkor 2 года назад

    This is great knowledge for newer player, great job!

  • @anthonycannet1305
    @anthonycannet1305 2 года назад +1

    Personally my group has a few extra words along the lines of Blink. Blink means to exile and return immediately as part of the same effect, Flicker is to exile something and return it at the end step (named after Flickerwisp), and Banish is to exile something until the card with that effect leaves play (named after Banishing Light).

  • @codystark7004
    @codystark7004 Год назад +1

    Manadork - a creature that taps for mana
    "Scoop" - to concede
    Pump - to give a creature +X/+X until end of turn
    Firebreathing - creatures with the ability to pay one to get +1/+0 for a turn

  • @wandererfromblindeternitie9748
    @wandererfromblindeternitie9748 7 месяцев назад +1

    "Alpha Strike" is attacking with all creatures, from fame MechaWarrior, firing all guns is an Alpha Strike.
    "Mill" from Millstone.
    "Bounce" from Waterfront Bouncer.

  • @konstantinosdedes327
    @konstantinosdedes327 2 года назад +1

    Virtual card advantage: a type of card advantage agro decks usually achieve after beating an opponent who has cards in his hand left unplayed all game long, like they never drew them at all.

  • @jordanpruett2177
    @jordanpruett2177 2 года назад

    For the next type of video like this make sure to explain cracking. It just means to sac something to it's own effect for value. It comes from the egg cycle which you could sac to filter mana and draw a card

  • @sashavandenberg5003
    @sashavandenberg5003 Год назад +1

    "Rock" meaning artifacts that tap for mana
    "Voltron" decks being decks that focus on buffing 1 or 2 creatures through enchantments, equipment, or a combination of both
    "Tribal" being decks built around a specific creature type
    "Group hug" when you have effects that on the surface benefit everyone
    "Tax" being effects that make your opponent have to spend more mana to do things

  • @Dragoodranite
    @Dragoodranite 2 года назад +5

    i've always named the 4-color decks based on the Nephilim from Guildpact:
    🔵⚫🔴🟢 is Glint from Glint-Eye Nephilim
    ⚪⚫🔴🟢 is Dune from Dune-Brood Nephilim
    ⚪🔵🔴🟢 is Ink from Ink-Treader Nephilim
    ⚪⚫🔵🟢 is Witch from Witch-Maw Nephilim
    ⚪⚫🔵🔴 is Yore from Yor-Tiller Nephilim

    • @sovietspacelion
      @sovietspacelion 2 года назад +1

      I think it's funny when blue is splashed into a three-color deck and it's called "wet," like Wet Jund.

    • @Dragoodranite
      @Dragoodranite 2 года назад

      I've never heard that but that sounds hilarious

    • @leudyrodriguez2488
      @leudyrodriguez2488 2 года назад +2

      I like calling them “Nono color” decks As an inverted reference to “mono color” decks. What you call “glint” I call “Nono white” because it has no white

    • @Dragoodranite
      @Dragoodranite 2 года назад

      That's a cool idea!

    • @calemr
      @calemr 2 года назад +1

      Nephilim are such disappointing cards, Lore wise.
      So Immensely powerful in the story, absolutely Devastating monsters, so powerful they twist mortal minds into submission Purely through their raw power...
      And the cards are all terrible, low statted monsters, NOT worth running 4 colours for.

  • @HakureiIllusion
    @HakureiIllusion 2 года назад +4

    Couple of quick things to add on...
    When you mentioned priority, there was one mistake. The turn player does receive priority as the "default" when most things happen (stack empties, new step/phase starts, etc.) but when a player with priority activates an ability or casts a spell, THAT player retains priority until they decide to pass it, it doesn't go right back to the turn player after. The graphic was correct but your script contradicted it a little, or left out that part.
    And in regards to the four-color combinations, this is less a correction and more just an interesting tidbit: you're certainly not incorrect that no names for them have "stuck", but there is a pretty accurate moniker for each of them that comes from the 4-color Commander decks a few years back. Like how you mentioned that it's easiest to identify a 4-color deck by the color it lacks rather than the color it is, Wizards actually caught onto that too, and managed to actually form a coherent pattern for 4-color interactions around that time. Each one is defined not by some mish-mash of the four colors it is, but by the antithesis of whatever color it's missing. To go in order:
    White is the color of order, stability, and fairness, so the blue-black-red-green color combination is "Chaos".
    Blue is the color of intelligence, patience, and 'mind over matter', so the white-black-red-green combination is "Aggression" (of the implicitly physical variety).
    Black is the color of manipulation, selfishness, and exploitation, so the white-blue-red-green combination is "Altruism".
    Green (we'll skip red for now because that's the most interesting one for me) is the color of nature and life, so the white-blue-black-red combination is "Artifice".
    Now the cool one, Red is defined by passion, force, and haste, to destructive (and self-destructive) extents. Anything with a physical form, it can kill; it has spells to destroy artifacts and lands, and can burn creatures, Planeswalkers, and even players to death with enough force behind the spells. And in the same vein, its strengths are highly self-destructive as well. Flashy red cards are often defined by powerful effects that are usually VERY temporary, or hurt the user as well. Red can do amazing things, but both it and everything around it are going to be worse for wear when it's done. So naturally, the white-blue-black-green combination is "Growth".

    • @ajbXYZcool
      @ajbXYZcool 2 года назад

      What I got from what he was saying is that standard play doesn't include the players explicitly passing priority because that would be too repetitive, so they just have the term "holding" to inform the other person that they'd actually like to continue using their priority thank you very much.

  • @sagacious03
    @sagacious03 2 года назад

    Neat analysis video! Thanks for uploading!

  • @zidaryn
    @zidaryn 2 года назад +1

    Been playing on and off for a while and I've picked up some of these terms, but it's nice to find out where they came from. The one that was neat for was Lord. I play an Elf deck with a bunch of elf "lords."

  • @yummines
    @yummines 2 года назад +1

    I would say one I haven't seen mentioned in the comments is o-ring, which is shorthand for Oblivion Ring. The effect is to exile a permanent as long as said card is on the field, and due to how it is worded it can allow some shenanigans. Its effect shows up a pretty good amount, though it's primarily a W effect.

    • @fernandobanda5734
      @fernandobanda5734 2 года назад

      I've heard some people refer to it as Banishing Light to emphasize the new template that Oblivion Ring doesn't have.

  • @bathsaltcircus9630
    @bathsaltcircus9630 2 года назад

    This... was invaluable thank you so much!

  • @fierce1340
    @fierce1340 Год назад

    Looting and Rummaging!
    and my personal favorite you forgot "oh thats *insert namesake of card effect* on a stick" for when a unique ability that was on a spell/artifact/enchantment is now printed on a creature. e.i. Mondrak, Glory Dominus is Anointed Procession on a stick.

  • @RakeRock1994
    @RakeRock1994 2 года назад

    Very nice vid, i like people going educational for newer players to feel integrated better, well done
    Also i know it’s not a contest or anything but i knew them all

  • @Hoththefinalbattle
    @Hoththefinalbattle Год назад +1

    Sol Ring and other similar artifacts that give you mana are called 'mana rocks'

  • @zvonk2480
    @zvonk2480 2 года назад +1

    Tucking means to put something on the bottom of the library (used to be very common in EDH). Mana Rocks are usually artifacts that tap for mana. The different types of lands all have special names (eg shocklands, fetchlands, painlands, duelands). Your definition of Midrange is different from when I played. Midrange usually referred to playing creatures slightly larger then aggro to create virtual card advantage. Playing all of the best cards used to be called goodstuff. Fog is used for every fog effect. Tron refers to playing the Urza's lands. Top Deck refers to playing the card you just drew.

    • @mikastrae
      @mikastrae 2 года назад

      tucking is just a slang term that just feels natural to say, tbh

    • @williamdrum9899
      @williamdrum9899 Год назад

      It used to be common in EDH because for a while if a spell put your commander into your library you couldn't put it back into the command zone. This caused a lot of problems because often players would use a different color sleeve for the commander

  • @isbilen1000
    @isbilen1000 Год назад

    Rhystic Studies, in his video on the Tarmogoyf (which you actually showed in this vid) mentioned the "MtG rite of passage" that is "facing the resolve order" or something akin to that. "Tarmogoyf is a 2/3, bolt the Goyf, bolt deals 3 damage, Goyf is now a 3/4"
    For those who are wondering, Tarmogoyf is a ×/×+1 that gets +1/+1 per different card type in the graveyard. Creature, Sorcery, Artifact, etc. Since the Tarmogoyf was 2/3, and there were (theoretically) no instant spell cards in the graveyard, as soon as the Bolt resolves and enters the graveyard, Tarmogoyf becomes 3/4 at the same time it takes 3 damage.
    As for the 4-colour decks, weren't the Nephilim 4 colours? They just never really took off when they were released, and was just super clunky to play, at least from what I remember.

  • @MomirViggwilv
    @MomirViggwilv 2 года назад +1

    The funny thing is that, before Khans of Tarkir came out, players had all sorts of really weird names for the color wedges. I remember that for the logest card, Abzan decks were called 'Junk' decks.

    • @Barraind.Faylestar
      @Barraind.Faylestar 2 года назад +1

      Junk has a specific origin!
      It was an archetype started in the Urza standard and extended era that was the jund of that time.
      It played efficient evasive creatures, removal, and early disruption. The lists were like: River boa, duress, wild mongrel, abayance.
      Compared to trix, oath, high tide, jar, tinker? It was a pile of junk.

  • @kittymarco321
    @kittymarco321 2 года назад +1

    On the topic of multicolored cards/decks, WUBRG (pronounced as woo-berg) is representative of running all five colors, since that's what the shorthand of each of the five colors is in order (White, blUe, Black, Red, Green)

  • @The1AndOnlyGoldenboy
    @The1AndOnlyGoldenboy 2 года назад

    Hey, my suggestion became a video! Neat. Make it a series, since there are a ton of terms that weren't mentioned.

  • @SGMayuriKurotsuchi
    @SGMayuriKurotsuchi Год назад

    In regards to the 4-color combinations, I've heard some people referring to them by names related to the original cycle of 4-color Nephilim cards that came out in the set Guildpact.
    RBGW is called 'Dune' after Dune-Brood Nephilim
    UBRG is called 'Glint' after Glint-Eye Nephilim
    RGWU is called 'Ink' after Ink-Treader Nephilim
    GWUB is called 'Witch' after Witch-Maw Nephilim
    WURB is called 'Yore' after Yore-Tiller Nephilim
    And 5-color decks are typically referred to as 'Rainbow decks' because they include all 5 mana colors.

  • @GreatgoatonFire
    @GreatgoatonFire 2 года назад

    Good and informative video. Will keep it handy if I ever introduce someone to MTG.

  • @ademirmochi5423
    @ademirmochi5423 2 года назад +3

    here in brazil, I don't know if it is the same in every region or other portuguese speaking countries, since is more of a slang word, but we usually say "zica" or "zicado" instead of mana screwed. In english "zica" and "zicado" would be "jinx" and "jinxed"

    • @Seergun
      @Seergun 2 года назад +1

      In America, people might describe getting mana screwed as getting jinxed, but generally jinxed wouldn't be that specific. Drawing all lands for several turns, have several games in a row where something similarly annoying happens, going 2nd for a whole tournament, could all lead to someone saying they get jinxed.

    • @ademirmochi5423
      @ademirmochi5423 2 года назад

      ​@@Seergun I know what you mean, usually here, we have "zicado/zica" (jinxed/jinx) for mana screwed, but when we draw too many lands we say "floodou" or "floodei" which doesn't really mean anything because its not an actual world, but a adaptation of the english verb "to flood" with -ei and -ou that is an indicative of past tense in portuguese, so we kinda of mashed them together, and now it's a slang.

  • @tubz
    @tubz Год назад

    Love to see a video of all the cards that have their own names. Like Steve for Sakura tribe elder

  • @samueljames8654
    @samueljames8654 2 года назад +1

    Theres also a silver bullet which is a one off card you run for a specific interaction with the intention of tutoring it

    • @fernandobanda5734
      @fernandobanda5734 Год назад

      I don't think the tutoring part is necessary. You can just run silver bullets and draw them normally.

  • @josecod77
    @josecod77 2 года назад +3

    Superfriends For Decks that have lots of planeswalkers! (Usually 5 color decks)

  • @tiwsterbuster
    @tiwsterbuster 2 года назад +4

    One term I frequently hear while playing magic is people going 'I'll sac and crack my fetchland' to indicate sacrificing 1 life and cracking windswept heath to fetch a land. Which also leads to the next term I was missing which is 'colourfixing' to fix getting colourscrewed. Apart from that, I think most terms have been named, nice video!

    • @davestier6247
      @davestier6247 2 года назад

      Crack a fetch, pay the 2. That's the best first turn land thing you can do. Meaning you cracked your fetch and then went and grabbed your shock land and paid the 2 life. What's 3 life between friends, right? ( answer: nothing in commander )

    • @TobiasBroad
      @TobiasBroad 2 года назад

      You don’t sac 1 life, you pay 1 life and sac the fetchland.

  • @atlys258
    @atlys258 Год назад

    It's honestly kinda wild when it's all laid out that for as much slang and shorthand was gone over in this video, there's still like a bajillion more terms and phrases left.
    I'm almost not even joking when I say that an entire channel could easily be dedicated to it 😂

  • @ilostthecat6973
    @ilostthecat6973 2 года назад

    Fetches or fetch lands are a group of lands that let you sacrifice the land in order to search your library for a land that shares a land type with a land type mentioned on the card (mountain, forest, plains, etc.). Some people will refer to the sacrificing of the fetch land as “cracking a fetch land”. These lands are generally considered the best lands ever printed so if you play formats where they are legal, it’s good to know what the term refers to.

  • @Xylarxcode
    @Xylarxcode 2 года назад +4

    I don't know if it's a widely accepted term, but when my friends or me play a 5 color deck, we call it a rainbow deck. I've heard other people call it that too. At the very least, I've never had anyone ask me what I mean when I'm talking about rainbow decks. It's pretty selfexplanatory, but how many people actually use it, I have no idea.

    • @pumkinswift8263
      @pumkinswift8263 2 года назад

      This is one of the sevearl names for 5 color decks. Rainbow, 5c, Omni, they all work, but there isn't a consensus on any of them

    • @The-Nomad1
      @The-Nomad1 2 года назад +1

      wubrg or 5c is probably the most common but yeah, rainbow definitely works

    • @BouncingZeus
      @BouncingZeus 2 года назад

      I think rainbow is the name I've always heard and used plus with the Norse set their is rainbow Bridge that I've seen a lot in commander and brawl on arena.

  • @glennrugar554
    @glennrugar554 2 года назад

    Yes you finally acknowledged mono green stompy! I knew this day would come. Green stompy shall rise!

  • @xana3961
    @xana3961 2 года назад

    To note, all 5 colors together in one deck (which usually is only in commander) are typically referred to a WUBRG decks. Pronounced Wu-Burg. Since thats the abbreviation that every color gets by the player base. W = white, U = Blue, B = Black, R = Red, and G = Green. Typically, color pips in casting costs and ability costs are put in the patter of White, then Blue, then Black, then Red, and then Green with generic mana symbols going before the colored ones. U is used for Blue because Black and Blue share the first two letters, so we used the third letter of blue.
    5 color decks are typically not used in other formats simply because its optimal to play decks focused on 2 or 3 colors rather than having cards with all 5 somewhere, so cards with all five colors in their casting cost are normally cheated in through some method.

  • @eterya2044
    @eterya2044 2 года назад +3

    The one name I heard for four-colour combinations was naming them after the Nephilim, ancient Ravnican gods from the Guildpact set, and the only four-colour cards for a long time (until Commander 2016 ten years later):
    Dune (no Blue)
    Glint (no White)
    Ink (no Black)
    Witch (no Red)
    Yore (no Green)
    But as he said, exactly four colours aren't that common, and the Nephilim weren't really all that good nor popular, so I guess it just doesn't come up very often.

    • @kittymarco321
      @kittymarco321 2 года назад

      The Commander product you mentioned also gave them new names, which still didn't catch on. Artifice (no green), Chaos (no white), Aggression (no blue), Altruism (no black), and Growth (no red). I like these ones a lot more from a flavor perspective, but you're right that they almost never pop up

    • @LadyTsunade777
      @LadyTsunade777 2 года назад +1

      The actual original names for the 4-color combinations were Dega (WBR), Ceta (URG), Necra (BGW), Raka (RWU), Ana (GUB), after the wedge-matters cards (and especially the Volvers) from the Apocalypse set.
      The nephilim names did catch on a bit as alternate names for 4-color though.

  • @ReederMG
    @ReederMG 2 года назад +1

    When you mentioned Wrath of God, I was expecting you to mention Armageddon to refer to destroying all lands

  • @Momo_pstat4
    @Momo_pstat4 2 года назад +1

    Voltron decks are a type of agro deck that wants to use lots of equipments or auras to beat over their opponent with a large and indestructible creature. Very popular deck type, and has created a different named deck called hammer time. Hammer time is a voltron like deck popular in modern revolving around equipping the card colossus hammer and killing an opponent in one or two hits

    • @Momo_pstat4
      @Momo_pstat4 2 года назад +1

      Voltron is not specifically agro, but many decks play agro as the goal is to swing and kill before an opponent can gain the resources to eliminate the threat

    • @fernandobanda5734
      @fernandobanda5734 2 года назад

      I would say those are more akin to combo decks, but it depends on what other cards they play and how much they want to go into those Auras/Equipment.

  • @seelentau
    @seelentau 2 года назад

    I havent played Magic during Ravnica, so when I came back for MtGA, I instantly knew that I'd never ever remember all those color combination names xD

  • @fideljr1763
    @fideljr1763 2 года назад +1

    Is cool to know the origins of all these terms, for the longest time I wondered what does kiiling your creatures have to do with aristocracy?

  • @waffle658
    @waffle658 2 года назад

    The name for the 4-color mana combinations are based off of the nephlims, eg ink is r g w b
    Attacking is sometimes called swinging.
    having no mana sources left is called being tapped out

  • @robertomacetti7069
    @robertomacetti7069 2 года назад +1

    remember, always bolt the bird
    which doesn't actually mean to bolt it, but getting rid of it in whatever way instead
    and bird (bird of paradise) is basically the short version of mana dork
    with mana dork being any creature that tap for mana

  • @Jude3333
    @Jude3333 Год назад

    11:00 - Fun fact, smokestacks was not the origin of the deck name stax! It actually came from a very old deck called “the four thousand dollar solution”, shortened to “$t4ks”.

  • @Minastir1
    @Minastir1 2 года назад

    There are a couple of more effects that have names from older cards. "Falter" effect is a card that prevents your opponent's creatures from blocking this turn. "pacifism" effect is an aura that prevents a creature from attacking or blocking. "counterspell" is a generic name for all spells that counter other spells, "force spike" is a counterspell that can be prevented by paying 1 mana.

  • @niallashton1068
    @niallashton1068 2 года назад

    I would love a video explaining the different keywords, what they do and where they would/ wouldnt be useful. I always get mixed up on keywords like delve, dredge, unearth, disturb, crew etc. I dont use often and have to keep reading what they do

  • @NoActuallyGo-KCUF-Yourself
    @NoActuallyGo-KCUF-Yourself Год назад +1

    I don't remember if this was mentioned, but "hand attack" refers to forcing opponent to discard. "Wishboard," cards in sideboard intended to be accessed with "wish" spells, like the adventure half of Fae of Wishes, Granted. "Making dudes and turning 'em sideways," a deck with only creatures in it that attacks each turn.