Thanks for coming back you guys! In this ep we are looking at the workings of plazas etc. In the next Ep we will talk some more about how to decorate them. I wanted to split them out because this one is already quite long.. And yes, the audio is sorted too! :D
Hey @Nerdchacho! I have a question. I want to set the victorian brick flat roof as my plaza floor. But i can't move the roof into the ground. I only can move it in the 25cm grid. But then the floor is too high... What can I do now?
@@marcrdhd you come out of the building editor and select it as a building, then use the advance move tool to lower the whole building into the ground. In this ep I sorta do that before I start placing the grid, but you can do it the other way around if you prefer.. place your grid then move it down :)
@@Nerdchacho Hi Again! Thanks! I've tried that now, but I can also move up and down within certain distances outside of the building editor, i.e. if I move the entire building. I can't set any other "distances" in this mode either.
@@marcrdhd you'll just need to remove the floor from your other objects and this will create 2 buildings that you can control independently from each other..
This is like watching a Bob Ross video. It starts and you're like "I mean I guess he's doing some stuff but man that looks rough" and by the time it's done you've got a beautiful scene full of happy little trees and every individual step to get there looked so simple...
This is exactly the kind of content and tutorial I’ve been searching for! Although my coaster is on console, I can use these techniques (with a bit of experimentation) there and on zoo (pc)! Thank you so much! You have a new fan and subscriber! Woohoo!! 😂
One thing that I have used to fill in a flower bed as far as mulch if you don't have access to TMTK is use a piece of candy with what looks like coconut shavings on top and you can recolor the coconut. It looks like mulch and it is not on a grid so there's more flexibility there. Another option is the thatch roofing piece as it is sometimes smaller and works better. Just a small thing that I have picked up. Otherwise these videos are fantastic and I can't wait to see more!!!
I left Planet Coaster after almost 18months and have now returned determined to achieve something. Your videos are my 'goto' because you explain stuff that we can all understand.. Thanks will be looking at more of the videos and hopefully will start to gain some progress after the long break
my god. that flatten terrain option for slight incline path is so genius yet so simple. I've been doing it the mike sheets way of tracing the transport ride track with the terrain tool and it's so tedious and comes out a little lumpy at times. thank you so much.
It isn't perfect as a solution, the Mike Sheets way of doing it is WAY better for longer, drawn out inclines, but it is awesome for short hills. You can sort of do it in stages too, where you do a couple of sections like this, delete the paths, smooth the terrain and place the paths with flatten terrain off.. But all that is as much effort as the Mike Sheets version...
This is very useful information for geting more from this game. Some new tricks I hadn't thought of, thank you for sharing them. Love how you made that plaza so polished looking. Subscribed, and going to watch several more of your guides.
I had no idea barriers could prevent people from walking somewhere. It feels like the game just updated itself by me learning this, thanks for the great video
I am SO very happy I've found your channel! I'm following this series closely and can't wait to dig in to all of your others. I LIKED and SUBSCRIBED and will be watching your videos loyally! Thank you SO MUCH for taking the time to help all of the rest of us. :)
Great content. Ive never really got into the great tools and detailed work in making a park, mostly just placing some shops, info and building a half assed coaster then quit, but this is great and I have been experimenting with all the in depths tools that Planet Coaster actually provides. Great content as well, watching/listening while working!
Ahh, then you might find Tickets & Turnstiles interesting to help you with your park! Thanks so much for coming along, glad that it has been of help! :)
You're welcome! Most parks have a similar thing.. Disney being the most famous for it with the castle in the middle... Alton with the Towers etc. It is a way that parks can lay themselves out and not have guests get lost because ultimately all roads lead back to the same place eventually..
You just gave me hours upon hours of gameplay! Incredible tips and tricks. Thanks for your time putting this together! My parks can finally come together with realistic qualities :)
My head is swimming with ideas now. Thank you so much. It looked awesome even if done roughly for tutorials. Will definitely be checking out your other videos. Absolutely the most detailed and informative tutorial I've seen. Just wish the console had the mulch, that's the only downside is the difference between the two.
Coming back to this series while I plan out a Cedar Fair/Point themed park. I have learned a few things on the way too about filling those awkward path gaps if you don't want to add a planter or building: The 2m Firehouse roof tile from the Ghostbusters DLC pack make a really great overlay for the concrete/gravel path if you hue to about (887B6D). If you use it sparingly it can add a bit of texture.
I'm late to watching these, but really enjoying your tutorials. The developers should watch, so they can improve pathway and scenery placement in the eventual sequel games
what were you using to line your plaza? Every piece i use brings up the grid and i cant curve it like you did. Also amazing channel and great content..+1 sub
Ahh welcome aboard!!! In terms of lining, it was the windowsil piece from the ghostbusters pack.. but there are other things you can use like beams in the building set for example..
It is perfect I wish the so call tutorial video would as good as yours Thank you, I do have a question why does it need to overlay so much material doesn't that slow down the computer or is it that the game does not care how many layers you put over and over, also is it possible that the game only renders what is on the surface and not what under when you bring things down under ground?
That's a really good question actually! So, the game will index the positions of these items as well as draw the required surfaces incase you move them, but most graphics cards can now determine what is and isn't needed, so usually only draw the top layer - but when you get z-fighting this is when it is drawing more than 1 in the same space. I don't think it has too much of a hit on performance as most of the surfaces are pre-rendered anyway - the hit would probably me more RAM than GPU based... I think...
@@Nerdchacho for me personally it's perfect. Exactly for the reason that you go into detail. There are so many speed builds out there and while its pleasant to watch it's not very useful to get some tips&tricks out of it. Keep on doing your style✌
Hi. In terms of 'path covers', can you only use the item that you used in your video to do this? I've tried using the base game flat roof pieces that you mentioned, but it won't let me place them flush to the paths. I can only move them in increments that are either too high or low into the ground.
This one is pretty simple. You will need to place them either too high or low then exit the building.. then use the advance move to move that building down or up and that should make it flush..
@@Nerdchacho Thanks for the reply, but it's still not working for me. Just to clarify, I'm referring to the part at around 35:35 in your video. Is it only the Concrete Slab from the Thememaker's Toolkit that allows you to do this? I'm trying to use other flat roof pieces but it's not allowing me to move it up and down freely, only in increments. (Great video series, by the way!)
@@Nerdchacho It's ok, I've figured out why I couldn't do it - I had 'Global Vertical Snapping' switched on in the settings. This was limiting me to only move the pieces in 1-metre vertical heights. Switched off now and am able to do my plazas nice and flush to the other paths. Anyway, thank you for all of your tips; they're helping me loads!
@@derdugati7126 Well, the community thing works both ways.. Creators continue because of the community that follow them and vice versa. AND if you ever have any ideas for what your creators should do, we are open to hearing it :)
When you place a gridded item like the flat roof, wall, pillar etc, the grid will appear automatically. If it doesn't then your piece is not a grid item,
You mention making sure disabled guests can get up the hill... I'm wondering if the game has people with wheelchairs or strollers. Cause I was thinking the same thing when placing a monorail. 😂
Sadly no disabled guests.. or pushchairs in the game. It is, in hindsight a bit of an oversight by Frontier, but they did address it at the launch: essentially coding everything needed for disabled guests is too big of a task for this game for the playability it offers. Whether that is able-ist, though, is down to Twitter to decide. I'd love to see it in some sort of future game, whether Coaster 2 or a spiritual successor and so, for now, I try to include something in that space if only for a touch of realism, even if it isn't usable in game :)
I wish we had these grid placements tools on PS4. I have to place each thing individually. It takes so long. And then sometimes I accidently put it in the wrong place and have to close all the menus out just to back up and fix the mistake
@@Nerdchacho yeah bro. Especially the que path around the marry-go-round. I was trying to figure out a way to do that but mine wasn’t hugging the circle area around the ride. Your tutorial solved that problem for me.
I noticed when you drop the first flat roof tile to cover the paths the game doesn't qualify it as a building, only scenery... What setting allows that? Everytime I try to do this the game makes it a building and you cant multiselect more than one building.
Ooh.. I'd need to look back. I sometimes use a tmtk item that isn't on a grid.. which might be why. But i also use the flat roof tiles and that does create a building grid when you place it..
@@craigsherwood3251 when I have strong enough signal, I'll check.. i think though it was the vintage brick flat roof from the vintage pack. So the first time you place it you have no grid, but when you place the first one you are then forced to a grid..
Please help, i cannot put the concrete slab wich you use to build a plaza underneath a ride. The game does not allowed me to... great video. I Learn a lot of you. Hope you will help me.
You could use the square concrete columns that are in the fairytale theme.. which might be too thick, or.. use the kerbs in the barriers section coloured grey - but if you use them then they will axt as barriers too..
Absolutely, yes. If you untick "Square edges" on the path options, you can create plazas with curved edges. If you want to have curved borders, the next ep (Plaza Decoration) will walk you though it :)
I really like the fact that the voice is in the middle while using stereo, unlike previous episode. Last episode the voice was coming from left-behind. Real annoying. Thank you for fixing it.
@@Nerdchacho you sir are a gent . I'm hooked on this game now thanks to you . I watched all 19 how to videos in two days that's how hooked . Thanks for the reply
@@Nerdchacho I grew up on traveling funfairs and I have wanted a game like this forever . I have played this game for a while but never knew the extent in which you could build everything untill I came across one of your realistic park videos . Now it's all coming together nicely .
I'll assume you're on PC for this one because I don't know how it works on console... It is all linked to the park rating - the higher the rating the more guests you have. The rating is based on 3 factors: Guest happiness, park décor and ride prestige. You get awarded with points based on how much decoration your park has, how good your rides are and how happy your guests are. You can increase the ride score by having rollercoasters with a 1000+ prestige and flat rides of around 600 (you achieve this by changing the ride sequences in the options tabs). You get an increase in score with the scenery you add - the more you add the higher your score. And if you keep your guests happy (entertained, fed, watered, toilet needs) then you can get upto a 25% boost. :)
@@shawtytellmeifimwrong right not sure how to do it though i’ve added plenty of scenery ect and i’ve made the ride cycles good but still barely anyone in the park
Thanks for this. I love PC and have so many hours in it. I can honestly say the pathing tool is by far the worst feature of the game, and IMO really lets the game down, in what would else be a pretty perfect modern park builder.
Thanks for coming back you guys! In this ep we are looking at the workings of plazas etc. In the next Ep we will talk some more about how to decorate them. I wanted to split them out because this one is already quite long.. And yes, the audio is sorted too! :D
Hey @Nerdchacho! I have a question. I want to set the victorian brick flat roof as my plaza floor. But i can't move the roof into the ground. I only can move it in the 25cm grid. But then the floor is too high... What can I do now?
@@marcrdhd you come out of the building editor and select it as a building, then use the advance move tool to lower the whole building into the ground. In this ep I sorta do that before I start placing the grid, but you can do it the other way around if you prefer.. place your grid then move it down :)
@@Nerdchacho Hi Again! Thanks! I've tried that now, but I can also move up and down within certain distances outside of the building editor, i.e. if I move the entire building. I can't set any other "distances" in this mode either.
@@marcrdhd you'll just need to remove the floor from your other objects and this will create 2 buildings that you can control independently from each other..
@@Nerdchacho Yes, my building is only 1 roof plate. But i only can move it in this grid
This is like watching a Bob Ross video. It starts and you're like "I mean I guess he's doing some stuff but man that looks rough" and by the time it's done you've got a beautiful scene full of happy little trees and every individual step to get there looked so simple...
This made me watch the hole video I love dude lol
Jesus i just watched a 52 minute video about placing paths, and i loved it!
This is exactly the kind of content and tutorial I’ve been searching for! Although my coaster is on console, I can use these techniques (with a bit of experimentation) there and on zoo (pc)! Thank you so much! You have a new fan and subscriber! Woohoo!! 😂
One thing that I have used to fill in a flower bed as far as mulch if you don't have access to TMTK is use a piece of candy with what looks like coconut shavings on top and you can recolor the coconut. It looks like mulch and it is not on a grid so there's more flexibility there. Another option is the thatch roofing piece as it is sometimes smaller and works better. Just a small thing that I have picked up. Otherwise these videos are fantastic and I can't wait to see more!!!
I left Planet Coaster after almost 18months and have now returned determined to achieve something. Your videos are my 'goto' because you explain stuff that we can all understand.. Thanks will be looking at more of the videos and hopefully will start to gain some progress after the long break
I can't wait to get into Planet Coaster to try these tips and tricks.
Did you get it?
Did u get it?
HOLY COW!! this is sooo cool! I'm only 15 minutes in and am in awe of the possibilities with just these two tips! you're a legend sir!
my god. that flatten terrain option for slight incline path is so genius yet so simple. I've been doing it the mike sheets way of tracing the transport ride track with the terrain tool and it's so tedious and comes out a little lumpy at times. thank you so much.
It isn't perfect as a solution, the Mike Sheets way of doing it is WAY better for longer, drawn out inclines, but it is awesome for short hills. You can sort of do it in stages too, where you do a couple of sections like this, delete the paths, smooth the terrain and place the paths with flatten terrain off.. But all that is as much effort as the Mike Sheets version...
This is very useful information for geting more from this game. Some new tricks I hadn't thought of, thank you for sharing them. Love how you made that plaza so polished looking. Subscribed, and going to watch several more of your guides.
I had no idea barriers could prevent people from walking somewhere. It feels like the game just updated itself by me learning this, thanks for the great video
Haha, every day is a school day! You can use the natural rates to get rid of the flat ride pads too.. ;)
Very useful and well explained, can't wait to try these out!
Thank you for the in depth explanations and demonstrations. This is really going to help me out with some problems I've been having!
You're most welcome! I'm glad that it is helping! Let me know if you come across any other topics we haven't done yet :)
I am SO very happy I've found your channel! I'm following this series closely and can't wait to dig in to all of your others. I LIKED and SUBSCRIBED and will be watching your videos loyally!
Thank you SO MUCH for taking the time to help all of the rest of us. :)
Ahh, thanks so much for coming along!! You're most welcome here :)
You have taken the hell out of placing paths and made it so much better. Thank you! It has changed my parks so much!
Thank you so much for all of your videos. I'm learning this stuff just to bond with my daughter. Very much appreciated.
Great content. Ive never really got into the great tools and detailed work in making a park, mostly just placing some shops, info and building a half assed coaster then quit, but this is great and I have been experimenting with all the in depths tools that Planet Coaster actually provides. Great content as well, watching/listening while working!
Ahh, then you might find Tickets & Turnstiles interesting to help you with your park! Thanks so much for coming along, glad that it has been of help! :)
Really helpful, thanks. Had real trouble with plazas!
Thanks, I was bamboozled, and I couldn't find info on spoke and wheel, but this makes sense. I think six flags usually does this method.
You're welcome! Most parks have a similar thing.. Disney being the most famous for it with the castle in the middle... Alton with the Towers etc. It is a way that parks can lay themselves out and not have guests get lost because ultimately all roads lead back to the same place eventually..
these videos are soooo helpful! thank you so much for doing this!!
You just gave me hours upon hours of gameplay! Incredible tips and tricks. Thanks for your time putting this together! My parks can finally come together with realistic qualities :)
You're most welcome!! I hope they help you out too!!
This is easily what I struggle with the most! Thanks for the tutorial!
My head is swimming with ideas now. Thank you so much. It looked awesome even if done roughly for tutorials. Will definitely be checking out your other videos. Absolutely the most detailed and informative tutorial I've seen. Just wish the console had the mulch, that's the only downside is the difference between the two.
Coming back to this series while I plan out a Cedar Fair/Point themed park. I have learned a few things on the way too about filling those awkward path gaps if you don't want to add a planter or building: The 2m Firehouse roof tile from the Ghostbusters DLC pack make a really great overlay for the concrete/gravel path if you hue to about (887B6D). If you use it sparingly it can add a bit of texture.
« I’m not gonna make this look pretty »
WTF lol it’s better than any of my parks lol
What a fantastically informative video. Great job!
it’s perfect :) thanks for the help. I’m thinking of starting somewhat of a mini park and your videos have been inspiring me greatly keep it up.
Awesome!! I'm glad to have helped out somewhere! Keep us all posted with how it is going! :)
Just such good information making this game even more enjoyable thank you for your time and effort doing these videos
I'm late to watching these, but really enjoying your tutorials. The developers should watch, so they can improve pathway and scenery placement in the eventual sequel games
what were you using to line your plaza? Every piece i use brings up the grid and i cant curve it like you did. Also amazing channel and great content..+1 sub
Ahh welcome aboard!!! In terms of lining, it was the windowsil piece from the ghostbusters pack.. but there are other things you can use like beams in the building set for example..
@@Nerdchacho dude thank you so much!
This really help me to do more solid plan for my park
Thanks for all the tips Nerd! Been trying to elevate and move away from the "noob" level after 7 years 😂
Some of us are still trying.. :D
It is perfect I wish the so call tutorial video would as good as yours Thank you, I do have a question why does it need to overlay so much material doesn't that slow down the computer or is it that the game does not care how many layers you put over and over, also is it possible that the game only renders what is on the surface and not what under when you bring things down under ground?
That's a really good question actually! So, the game will index the positions of these items as well as draw the required surfaces incase you move them, but most graphics cards can now determine what is and isn't needed, so usually only draw the top layer - but when you get z-fighting this is when it is drawing more than 1 in the same space. I don't think it has too much of a hit on performance as most of the surfaces are pre-rendered anyway - the hit would probably me more RAM than GPU based... I think...
This is brilliant! Looking forward to the next episodes. So many good tips and tricks😊👍
It wasn't too long thought? It didn't feel like 50 mins when I was recording...
@@Nerdchacho for me personally it's perfect. Exactly for the reason that you go into detail. There are so many speed builds out there and while its pleasant to watch it's not very useful to get some tips&tricks out of it. Keep on doing your style✌
This is PERFECT! I cannot wait for a tutorial on terrain.
EP 17... Already published :)
Hi. In terms of 'path covers', can you only use the item that you used in your video to do this? I've tried using the base game flat roof pieces that you mentioned, but it won't let me place them flush to the paths. I can only move them in increments that are either too high or low into the ground.
This one is pretty simple. You will need to place them either too high or low then exit the building.. then use the advance move to move that building down or up and that should make it flush..
@@Nerdchacho Thanks for the reply, but it's still not working for me. Just to clarify, I'm referring to the part at around 35:35 in your video. Is it only the Concrete Slab from the Thememaker's Toolkit that allows you to do this? I'm trying to use other flat roof pieces but it's not allowing me to move it up and down freely, only in increments. (Great video series, by the way!)
@@Nerdchacho It's ok, I've figured out why I couldn't do it - I had 'Global Vertical Snapping' switched on in the settings. This was limiting me to only move the pieces in 1-metre vertical heights. Switched off now and am able to do my plazas nice and flush to the other paths. Anyway, thank you for all of your tips; they're helping me loads!
I'm finding that my flat rides are obstructing my path covers, any suggestions?
I am not able to place the flat roofs under the rides like you did. Any idea on how to fix this?
Absolutly, fantastic stuff! Thank you for sharing your thoughts, ideas, knowledge, tips and tricks! Much appreciated =)
You're most welcome! I'm glad that it can be a help to you :)
@@Nerdchacho A LOT! You never stop learning new things in this style of games =) And with this great community, it never gets boring.
@@derdugati7126 Well, the community thing works both ways.. Creators continue because of the community that follow them and vice versa. AND if you ever have any ideas for what your creators should do, we are open to hearing it :)
Great stuff as always, I love the in-depth instruction.
Glad to have been of help! Seems to be the right format to have taken, that's for sure :)
hei i have a problem with the flat roof placing under the rides? wont let me place it says its blocked
Before we had TMTK I used to use the coconut candy piece, coloured brown, as mulch!
Me too!!!! That's an awesome tip that I'd forgotten because the flower-beds were introduced.. :)
@@Nerdchacho yeah, they are very useful. I haven’t played in a year or so but I’ve been watching your videos to get me back into it.
Soooo good, thank you for doing these. More of the same "how I built Redgate Lake" please!
I'm struggling with the "buildings tips" lessons.. but I'm certainly trying :)
Just bought the game for xbox, your tips and tricks are awesome. Thx for the help 👍
Ahh, welcome to the planco family!! You're going to have the best time!
Great video, when I go to put roof pieces everywhere I can’t place them where rides are. It says obstructed.
O m g . . . I never knew any of this. This is so helpful! But these tricks do work on console, right?
Excellent video! Thanks for all the tips 😀
I could see the two meter path being useful for back stage areas, like leading up to service buildings
Yes! Absolutely.. although, if you're not making them functional then it would be way less work to use scenery pieces instead..
Thank you very much again! Everything you explain is very useful!
Glad that these have been helpful :)
Awesome video! But, I can't figure out for the life of me how you get that grid at 39:22? Am I missing something obvious? Thanks!
When you place a gridded item like the flat roof, wall, pillar etc, the grid will appear automatically. If it doesn't then your piece is not a grid item,
Damn that trick with the toilets to get te small steps is so handy ty so much for the great content and keep it up 👍
I don't use it nearly as much as I should! You can get some awesome things going with it!
awesome tips. Thanks for the video
This was fantastic. Thank you.
Please do building tips next or in the near future!
It won't be next as I'm recording 2 or 3 in advance (so they're already done), but I promise that building tips is coming.. :)
How do you get the path covers to go over your flat rides?? I keep getting it obstructed. Love the content.
You might need to head to the settings and tick all of the options that allow collision with scenery and rides..
There is a way to make paths more smooth at corners and that's placing a piece of path the deleting it and it make it smoother
Planco U curriculum will allow me to build an IRL theme park, right?
Well... technically, yes.. but I wouldn't try it because I'm not an engineer :D
Great tutorial tips everything top notch thanks :)
what is the zet key?
Cool video 👍
You mention making sure disabled guests can get up the hill... I'm wondering if the game has people with wheelchairs or strollers. Cause I was thinking the same thing when placing a monorail. 😂
Sadly no disabled guests.. or pushchairs in the game. It is, in hindsight a bit of an oversight by Frontier, but they did address it at the launch: essentially coding everything needed for disabled guests is too big of a task for this game for the playability it offers. Whether that is able-ist, though, is down to Twitter to decide. I'd love to see it in some sort of future game, whether Coaster 2 or a spiritual successor and so, for now, I try to include something in that space if only for a touch of realism, even if it isn't usable in game :)
I wish we had these grid placements tools on PS4. I have to place each thing individually. It takes so long. And then sometimes I accidently put it in the wrong place and have to close all the menus out just to back up and fix the mistake
I thought you did have them? That's one of the good things that was ported over?
So many amazing tips man. Thanks
You're welcome! Hope they've helped? :)
@@Nerdchacho yeah bro. Especially the que path around the marry-go-round. I was trying to figure out a way to do that but mine wasn’t hugging the circle area around the ride. Your tutorial solved that problem for me.
I noticed when you drop the first flat roof tile to cover the paths the game doesn't qualify it as a building, only scenery... What setting allows that? Everytime I try to do this the game makes it a building and you cant multiselect more than one building.
Ooh.. I'd need to look back. I sometimes use a tmtk item that isn't on a grid.. which might be why. But i also use the flat roof tiles and that does create a building grid when you place it..
@@Nerdchacho Gotcha, thanks I'd love to know. Brand new to the game...
@@craigsherwood3251 when I have strong enough signal, I'll check.. i think though it was the vintage brick flat roof from the vintage pack. So the first time you place it you have no grid, but when you place the first one you are then forced to a grid..
@@Nerdchacho Thanks for the info and no rush at all!
Very useful tutorial. Thank you
You're welcome!! Glad to have helped :)
Thanks for the help!
Please help, i cannot put the concrete slab wich you use to build a plaza underneath a ride. The game does not allowed me to... great video. I Learn a lot of you. Hope you will help me.
You'll need to disable collision in the main menu.. It is usually under the Game options menu :)
@@Nerdchacho thanks!!!!!
Is there another piece I can use for the curb if I don't have the Ghostbusters expansion pack?
You could use the square concrete columns that are in the fairytale theme.. which might be too thick, or.. use the kerbs in the barriers section coloured grey - but if you use them then they will axt as barriers too..
How were you able to place path covers under flat rides? the game isnt letting me do that
Have you enabled scenery, track and ride collisions in the main menu settings?
@@Nerdchacho was looking for this. Tq
@Nerdchaco would I be able to do curved edges?
Absolutely, yes. If you untick "Square edges" on the path options, you can create plazas with curved edges. If you want to have curved borders, the next ep (Plaza Decoration) will walk you though it :)
Just binging the whole series, while I wait to load all of Raygate Lake's TMTK lmao XD
hi nerdchacgo do you know where to get that mulch
Yeppers, you'll need to search the workshop for iDro.. it is im his collection... PC only...
Nice informative video thanks 👍
Thanks for this world changing tutorial!
Thanks for the great tutorial
cant group roofs together
how to get the toplary hedges?
In the nature tab :)
I didnt know how to fill in those empty unpathed grass areas so i just used the terain paint and painted them concrete.
Path covers, my friend.. it is all about the path covers! :D
Why cant I place these concrete slabs over a ride?
You probably have collisions turned on. You can turn them off in the game settings..
@@Nerdchacho ah you legend! thank you so much.
I cant make my track 66 degress
I really like the fact that the voice is in the middle while using stereo, unlike previous episode. Last episode the voice was coming from left-behind. Real annoying. Thank you for fixing it.
And that video was the one that popped off too... annoyingly.
@Nerdchacho because it also was a good video.
I can't place the roofs under my flat rides . Any ideas please anyone ?
Go into the settings and turn off scenery collision.. :)
@@Nerdchacho you sir are a gent . I'm hooked on this game now thanks to you . I watched all 19 how to videos in two days that's how hooked . Thanks for the reply
@@ajbeckett-longstaff9693 wow, that is so much dedication to the cause.. 🤣
@@Nerdchacho I grew up on traveling funfairs and I have wanted a game like this forever . I have played this game for a while but never knew the extent in which you could build everything untill I came across one of your realistic park videos . Now it's all coming together nicely .
how do you make your parks so busy? i have plenty of rides and barely anyone walking around. it’s so annoying
I'll assume you're on PC for this one because I don't know how it works on console... It is all linked to the park rating - the higher the rating the more guests you have. The rating is based on 3 factors: Guest happiness, park décor and ride prestige. You get awarded with points based on how much decoration your park has, how good your rides are and how happy your guests are. You can increase the ride score by having rollercoasters with a 1000+ prestige and flat rides of around 600 (you achieve this by changing the ride sequences in the options tabs). You get an increase in score with the scenery you add - the more you add the higher your score. And if you keep your guests happy (entertained, fed, watered, toilet needs) then you can get upto a 25% boost. :)
@@Nerdchacho i’m on console, do these still apply?
@@tobymoger816 Yes they still apply
@@shawtytellmeifimwrong right not sure how to do it though i’ve added plenty of scenery ect and i’ve made the ride cycles good but still barely anyone in the park
@@tobymoger816 I believe so, yes. You may just have different guest numbers because of the Oswold Counter :)
Thanks
Do you seriously have to single click everything like that? You can't drag a box and make it all fill in with plaza?
There are tricks you can do, yes, absolutely. I've only done it one by one here because it is a tutorial..
I've got one thing to say, plaza
Take a shot! :D
i use ps4 but this help thanks
Thanks for this. I love PC and have so many hours in it.
I can honestly say the pathing tool is by far the worst feature of the game, and IMO really lets the game down, in what would else be a pretty perfect modern park builder.
🥰🥰🥰
It looks realistic until guests arrive and feet disappear into the path covering.
Haha. The guests ruin it. But it is sometimes a trade off that is needed...
Who here in 2024
This is way too long…
Watch it as 2x speed, it is half the length then...