Just as side note., Lumen is a fantastic healer and if you don't have any other healer with elemental recovery build him asap. I even took him to a spin in IS2 and he manage to keep my entire team alive by himself with S1 in that poisoned stage.
Lumen is the best natural 6* healer in my opinion. Although I would likely still use Ptilopsis for faster SP or Warfarin for her buff. Lumen’s Skill 3 is just too good.
@@Zack_Zander Agree. In terms of healing output he is the boss. Mine is only E250 and after S3 infinite activation in most maps he's healing 814 with ASPD boost. It's ridiculous.
@@STREEEEEET I personally S3M3 Lumen more for the healing increases and more charges to keep his Skill up, although I tend to usually deactivate and reactivate it if the charges are running low and I know I have time for it to recharge. (I’ve run into a situation where Lumen uses his last charge but still needs more while losing his extra healing/ASPD, and ended up causing a leak) If there isn't any enemy that inflicts abnormalities, then he just has an infinite skill. (Still, I believe any Stage that inflicts “Cold” would be his disadvantage, due to how often that effect comes up before Freeze and that Lumen’s Skill 3 triggers on Cold)
@@Zack_Zander Absolutely. Mine is already s3m3 tho i really enjoyed his first skill utility and animation, i wonder if the AOE can heal Ling Dragons, that would justify using him over Perfume for instance.
When Blacknight is your all purpose op in this event :'v - Sleep on Nethersea Dodger, on corrupted tiles (1 time is enough for the blue ones) - Perma Stall ReefBreaker (+1 block) - Perma Stall Brandguider on corrupted tiles (Sleep when summon is down, 2 times is enough for the summon to get back up)
really satisfying clear, I also used 4*s including Click Jaye and Chestnut but I haven't seen the Beanstalk crab trick in any other videos! I would've never thought of it even though I've been using W's s2 bombs with 1 block to slow down the enemy waves in SN-9 lol im really no brain doc representation
This +1 block added to EVERUTHING is evolutionary. Wouldn't have thought a dead crab, skadi's seaborne, AND a mine could block enemies lmao. Must be those "stopped by a 1 inch threshold" type of NPCs.
The +1 block count can and will push whatever Roomba hits. So, you might push it outside of the bouncing square. =/ So like, you know the second stage boss and kukki used Roomba to bounced and hit it twice? Well, I've tried with many times with the +1 block count and there are many times where Roomba just pushed the boss outside of the tile it was on, effectively stopping any future Roomba bounces. Otherwise, great guide again.
That's what surprised me in the video. Got the same problem with the "+1 Block" making the "Bouncing Roomba" move enemies away while redoing my Auto-Deploys on SN-8 and 9. It seems that module combo allows the Roomba to "splitbox" like an Operator can, but here the boss and later the enemy on top were not affected. I wonder why.
I remember doing it with +1 block and still doable with the boss, not ridiculously hard like the last phase mob that can stack their attacks like crazy, its impossible to kill them with roomba while +1block module is active.
Wow never know that Utage and Jaye is that strong. I new to the 4 stars because since i got Bagpipe and Mastery my Myrtle, i always using 5 and 6 Stars
Im honestly surprised that Beanstalk does get used by more people. Her ability to soak up damage while giving you DP is quite good. I've used her crabs to eat the damage from many bosses and enemy nukes.
Thanks to this guide I was able to complete the stage since I have no Chalter, Ling or whatever. Only it's a pity that the auto deploy doesn't work well and no matter how much I try to adjuste it, at one time or another it always get the timing of deployment wrong making everything fail. I guess I will farm only manganese in this event
If you don't have Chestnut but DO have Honeyberry, I suggest bringing along Myrrh! just deploy her to do emergency healing and send her away when her clutching is done
At first, this one went pretty well, but then I didn't pay attention to the boss phase 3 and my E2 Click just melted it 😅 Edit: almost to boss phase 4, and of course my Click managed to defeat the Regressed Reefbreaker in the same tile as the other remnants. Probably gonna need to timing her damage Edit (2): So phase 4 boss, I followed your every step yet my Dur-Nar still died before I want to deploy Beanstalk. Is it because I use Honeyberry or something? Their trust is pretty much >100 Another edit (3): Damn! My E0 lvl 1 Windflit I put in squad for trust managed to block the boss after my Dur-Nar and Matterhorn died, he also gives my Click more atk boost to kill the boss faster. Bruh my heart is racing
I WAS SO SURE YOU WERE GOING TO USE PODENCO FOR THE SILENCE
10 месяцев назад
I think they patched this, the DP is doubled for me and the boss slips past Dur-nar even after E2. I E2'd my Jaye with MAX potential along with Beanstalk, but I'm not out-DPSing the boss's health. If you block him too long, he apparently just ignores your defender and slips past them. So stall strat doesn't seem to work.
I tried all guides but i just cant get the timing right or the boss ends up doubble buffed and somehow walks right past my operators. The timing breaks because i dont have all low rarity units used and waiting for that little extra DP for higher rarity ones breaks the timing for a lot of stuff like redeploys, roombas, skills and boss spawn. Any advice to avoid that.
if you are really sure your problem is just dp bcs u use high rarity units, then try using double flag-bearer vanguard (myrtle/elysium/saileach) and place them somewhere safety for the entire run to keep your dp high, i think dp wouldn't be any problem, no?
@@NOOB-ps8km of you have her, bring bagpipe to accelerate the dp gain. She's also a monster at dps and can be used as emergency boss dps/stall or early game stall.
Im honestly surprised that Beanstalk does get used by more people. Her ability to soak up damage while giving you DP is quite good. I've used her crabs to eat the damage from many bosses and enemy nukes.
finally a non easy guide
I've been waiting so long for one 🤣
The technician summon having 1 block while it's down is hilarious. I never realised that when I was using Blacknight in this stage :O
It's because he's using the little handy attachment that increases everything by 1 block
the even funnier thing is the skalter seaborn can also use the +block and it cant be killed as far as im aware so it can block an enemy for 25 seconds
Stainless is even funnier, with s1 his devices last forever, are invulnerable, and he can deploy 2 so he can block 2 enemies forever
9:13 That enemy is litterally me when I saw Mephisto in the anime
Just as side note., Lumen is a fantastic healer and if you don't have any other healer with elemental recovery build him asap. I even took him to a spin in IS2 and he manage to keep my entire team alive by himself with S1 in that poisoned stage.
Lumen singlehandedly make this event 3 time easier then it should be
Lumen is the best natural 6* healer in my opinion. Although I would likely still use Ptilopsis for faster SP or Warfarin for her buff. Lumen’s Skill 3 is just too good.
@@Zack_Zander Agree. In terms of healing output he is the boss. Mine is only E250 and after S3 infinite activation in most maps he's healing 814 with ASPD boost. It's ridiculous.
@@STREEEEEET
I personally S3M3 Lumen more for the healing increases and more charges to keep his Skill up, although I tend to usually deactivate and reactivate it if the charges are running low and I know I have time for it to recharge.
(I’ve run into a situation where Lumen uses his last charge but still needs more while losing his extra healing/ASPD, and ended up causing a leak)
If there isn't any enemy that inflicts abnormalities, then he just has an infinite skill.
(Still, I believe any Stage that inflicts “Cold” would be his disadvantage, due to how often that effect comes up before Freeze and that Lumen’s Skill 3 triggers on Cold)
@@Zack_Zander Absolutely. Mine is already s3m3 tho i really enjoyed his first skill utility and animation, i wonder if the AOE can heal Ling Dragons, that would justify using him over Perfume for instance.
Okay ngl, using the tactician summon's upgraded block and I-frames to perma-stall the Reefbreaker was genuinely impressive.
Fantastic clear, Kukki!
When Blacknight is your all purpose op in this event :'v
- Sleep on Nethersea Dodger, on corrupted tiles (1 time is enough for the blue ones)
- Perma Stall ReefBreaker (+1 block)
- Perma Stall Brandguider on corrupted tiles (Sleep when summon is down, 2 times is enough for the summon to get back up)
really satisfying clear, I also used 4*s including Click Jaye and Chestnut but I haven't seen the Beanstalk crab trick in any other videos! I would've never thought of it even though I've been using W's s2 bombs with 1 block to slow down the enemy waves in SN-9 lol im really no brain doc representation
I've seen that before Kukki.
This +1 block added to EVERUTHING is evolutionary. Wouldn't have thought a dead crab, skadi's seaborne, AND a mine could block enemies lmao. Must be those "stopped by a 1 inch threshold" type of NPCs.
The +1 block count can and will push whatever Roomba hits. So, you might push it outside of the bouncing square. =/
So like, you know the second stage boss and kukki used Roomba to bounced and hit it twice? Well, I've tried with many times with the +1 block count and there are many times where Roomba just pushed the boss outside of the tile it was on, effectively stopping any future Roomba bounces.
Otherwise, great guide again.
That's what surprised me in the video. Got the same problem with the "+1 Block" making the "Bouncing Roomba" move enemies away while redoing my Auto-Deploys on SN-8 and 9. It seems that module combo allows the Roomba to "splitbox" like an Operator can, but here the boss and later the enemy on top were not affected. I wonder why.
I remember doing it with +1 block and still doable with the boss, not ridiculously hard like the last phase mob that can stack their attacks like crazy, its impossible to kill them with roomba while +1block module is active.
And yes, its kinda better to not use +1 block for stable auto deploy.
Wow never know that Utage and Jaye is that strong. I new to the 4 stars because since i got Bagpipe and Mastery my Myrtle, i always using 5 and 6 Stars
truly awesome guide, Jaye is a hidden secret 6 star tho
As well as the roomba
I now realise why I have been losing this stage on the rerun, I dont have the modules for the vacuum cleaner yet... Thank you for the guide kukki!
i thank you for your suffering in making this guide
Thanks for the video!
Silence drone got a block with the handy thing, you can stall shortly some weak ennemy with it :p
damn,this is cool!
Hope you can rest well
You legend, thank you! Now I can get a stable auto deploy without needing to rely on true damage!
Im honestly surprised that Beanstalk does get used by more people. Her ability to soak up damage while giving you DP is quite good. I've used her crabs to eat the damage from many bosses and enemy nukes.
When that +1 block created your best clutch play in your arknights achievements
Thanks to this guide I was able to complete the stage since I have no Chalter, Ling or whatever. Only it's a pity that the auto deploy doesn't work well and no matter how much I try to adjuste it, at one time or another it always get the timing of deployment wrong making everything fail. I guess I will farm only manganese in this event
An astute viewer can notice the similarities between this clear and Sayuna's 5 4 stars clear.
Excellent job nonetheless.
*insert why always chen alter comment here*
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Sorry i just chuckled when i see Kukki uploaded this e1 4* only guide
Nice one kukki.
Wow, that's quite impressive!
If you don't have Chestnut but DO have Honeyberry, I suggest bringing along Myrrh! just deploy her to do emergency healing and send her away when her clutching is done
oh yeah, its big brain time
Amazing Kukki
thank you so much kukkikaze but I STILL NEED LEVELS
At first, this one went pretty well, but then I didn't pay attention to the boss phase 3 and my E2 Click just melted it 😅
Edit: almost to boss phase 4, and of course my Click managed to defeat the Regressed Reefbreaker in the same tile as the other remnants. Probably gonna need to timing her damage
Edit (2): So phase 4 boss, I followed your every step yet my Dur-Nar still died before I want to deploy Beanstalk. Is it because I use Honeyberry or something? Their trust is pretty much >100
Another edit (3): Damn! My E0 lvl 1 Windflit I put in squad for trust managed to block the boss after my Dur-Nar and Matterhorn died, he also gives my Click more atk boost to kill the boss faster. Bruh my heart is racing
I WAS SO SURE YOU WERE GOING TO USE PODENCO FOR THE SILENCE
I think they patched this, the DP is doubled for me and the boss slips past Dur-nar even after E2. I E2'd my Jaye with MAX potential along with Beanstalk, but I'm not out-DPSing the boss's health. If you block him too long, he apparently just ignores your defender and slips past them. So stall strat doesn't seem to work.
Bruh you make it so easy
no one sees the hours that I spend behind making a guide like this :(
@@kukkikaze except for twitch chat OFC
Gigachad
How can one man be this big brain
It took me 40 tries and 1 leak but it worked!
Dr.silvergun would approve
I had a huge huge break and I'm missing Click here, I'm guessing just slapping Ejya on there doesn't work because of the stun right?
Unless you're using Eyja S3, that will probably be fine
@@kukkikaze took me way too long but this helped me to get a stable auto clear with an additional Lappy for the dodge guys. Thanks a lot.
I tried all guides but i just cant get the timing right or the boss ends up doubble buffed and somehow walks right past my operators.
The timing breaks because i dont have all low rarity units used and waiting for that little extra DP for higher rarity ones breaks the timing for a lot of stuff like redeploys, roombas, skills and boss spawn.
Any advice to avoid that.
if you are really sure your problem is just dp bcs u use high rarity units,
then try using double flag-bearer vanguard (myrtle/elysium/saileach) and place them somewhere safety for the entire run to keep your dp high, i think dp wouldn't be any problem, no?
@@skr4307 i actually did not think of that. Thanks
@@NOOB-ps8km of you have her, bring bagpipe to accelerate the dp gain. She's also a monster at dps and can be used as emergency boss dps/stall or early game stall.
i cant even beat this stage with 6 star
Damn, a very low end strat :v
Im honestly surprised that Beanstalk does get used by more people. Her ability to soak up damage while giving you DP is quite good. I've used her crabs to eat the damage from many bosses and enemy nukes.