I always wanted this to be a thing honestly. We already had Diablo as a Duels hero, so why not more crossover cards? I can picture Tracer as something like a 2 mana 2/3 with Charge and "Inspire: Return this to your hand. It costs (0)", for that concept of a squishy hero that can easily deal a lot of damage by going back to where it was before
For reaper I would suggest having it trigger an additional time for each undead killed. So you can play the gnome crops or anything else that summons multiple smaller undead for a large clear. As right now the way the card text is worded it would only trigger one more time if you killed 4 undead
@@FlareIsGonehis point is to make it more like threads than defile, as if you want it to trigger more than two times you would need to kill some good statted minions on your own board unless you’re against another dk. Defile is only used when your opponents board is huge, not when your board is.
I think a really cool one for sombra could be, “RUSH, whenever this attacks a minion, silence it. BATTLECRY: gain stealth at the end of this turn.” With the same stats and cost you had
Super cool designs and the heroes fit the classes very well! I know it's your first Titan minion but the design in Symmetra seemed a little lacking imo. It effect doesn't synergize with the abilities very well. Typically every titan ability interacts with their effect in some way. Additionally with one of their abilities being that much stronger than the others its most likely getting picked every time and then it dies, which isn't the most interesting gameplay wise. But yeah I don't play overwatch so I couldn't have done it better haha. Great video! Reaper was definitely my favourite and Genji scares me to my core, absolutely busted in standard. Also Moira is kind of laughable next to radiant elemental, but a fun idea.
Love crossover content so much and i love these designs. I feel like if Venture was a card, theyd Excavate for you multiple times given theyre armed with a drill
i really like how you utilize a lot of different keywords with these cards. we definitely need to see colossal come back again because that paladin card rules
I think for symettra the turrets should deal 2 randomly like the DH colossal. And maybe teleport either gives the minions you summon rush or gives a small mana discount. And Sombra is very in theme as being a big pain.
I want there to be like a reason to kill off the turrets, since something you can do is launch the turrets from far away to deal some chip to opponents and thats a lot cooler than just xd turret corner
I really like the idea of a titanic sized Symmetra, but here's some changes I'd make. Make her passive summon turrets whenever she uses an ability instead. Absolutely 0 shot a turret survives until the start of your next turn, especially with the kinda conflicting design of wanting to attack another minion with them since they have rush but also wanting to not attack with them to try and make them survive until next turn. Would probably be best to just have her summon two of them every time, but if you want to tie in her effect of ramping damage from OW you could have her summon 1 then 2 then 3 as you use the abilities. This would also tie in to mage's current titan. But I think it's probably better to just summon 2 each time since titans usually don't live more than one turn and I don't want to just copy the design of the existing titan. The turrets should probably be at least 2/1s to have any impact on turn 6, especially when tied to a 6 mana 3/6. Could probably be something like 3/1s or more if we wanted to push the power level a bit. They also slow in OW so they would slow anyone they attack as well. A slowed character would have all their voicelines slowed down by 50%, this stacks. Have the teleporter be a minion she summons. Make it do something like summoning a minion at the end of turn or adding a minion to your hand at end of turn. Maybe make it reduce the cost as well to really make sure we keep the spirit of mage casino bullshit alive. Like a unstable portal on a body. Make the teleporter have 0 attack and like 2-4 health. Have the shield be a shield generator minion. Either giving you armour at end of turn or just being a taunt minion. For the third ability she launches a custom OW match and you play a 1v1, both as Symmetra.
Mecánicamente, Reinhardt y Brigitte son maravillosos. Captan demasiado bien el rol en Overwatch de cada uno y la transfiere de manera sublime a Hearthstone. Excelente idea
I think a good edit for the winston primal form is that his stat line more health based like a 4/10 or a 5/8 since he doesnt really do much damage in his ult unless you can set up a really good juggle
Personally when I'm thinking about Overwatch in Hearthstone I think about the heroes being dual-class cards. *Junkrat being a Hunter/Warrior card that relates to traps(hunter secrets) and bombs. *Reinhardt as a Paladin/Warrior big divine shield minion. *Moira having a Priest/Warlock thing going with holy/shadow spells. *Widowmaker with a Hunter/Rogue card involving poison so that it's more instakill like a sniper.
Sombra is a great card! for any class except rogue, the fact they can keep bouncing it and it silences minions in hand, would make miserable matchups. That being said, all the cards are amazing with both flavor and how it would feel to play. Keep up the amazing work!
@@FlareIsGone Wouldn't it only trigger once since the silver hand recruits aren't undead? You could hero power, play mining casualties and then reaper but that seems a bit too expensive
@@FlareIsGoneyou would need to her power, play mining casualties then play reaper to get its effect to trigger two additional times. As recruits are not undead And most likely the enemy won’t be playing undead so that would be two cards + a hero power total mana cost would be 8 for triple whirlwind with life steal. Sorry but no way that would be playable. Interesting idea but way to weak
Reaper could very well just have the defile retrigger. There's no reason to make it a strictly worse card. Nobody would be willing to pay 4 mana on a worse defile just because it has lifesteal; it's also a legendary card, so give it a two blood rune requirement and you have an amazing tool for a deck that needs it. Winston, on the other hand, is so good that it could make Predatory Instincts and N'zoth playable For "A Widow's Kiss", maybe you could make the damage work like Forbidden Flame (spend all your remaining mana and then add the base damage on top), that way it would be much easier for the warlock to upgrade it consistently without being entirely useless if drawn in the late game. I wouldn't mind losing the face targeting for a very good removal. About Torbjorn, would the damage increase be part of the battlecry? If so, it's a really interesting concept as long as there are other cards that summon turrets.
@@FlareIsGone Arcanist only saw play in Standard, and it never saw play in Warlock. I think that's the more important thing. Blood DK is the healing and control DK, so I really see no problem in having a 4 mana defile that heals in that deck. Again, a rune requirement would allow for the removal of the undead restriction.
I wonder if Reaper would be too much with Murmy. It’s a little bit memey but 5 mana to deal 3 to board and pretty much always heal to full plus you get a 4/4 lifesteal body isn’t really anything to scoff at.
For Symmetra i think drone is too weak. I think her drone can totally be 2/2 or even 3/3. Between rush trade and extra summon happening at the start of your turn, youll never see more than intial 2 copies of drones and summoning only 2 1/2 is absolutely laughably bad for 6 mana titan ability. Also for teleporter since one of its use is fast reinforcement, I think you can make it summon a minion (may need "that cost 5 or more" text) from a deck so it fits idea of teleporter bringing quick reinforcement and possibly double deep into mech synergy since you would also get armor from symmetra herself if you pull out a mech.
Widow maker be cooking, use as infinite clear card and then can use to blast face like a second wincon late game, but 2 mana too cheap maybe 3 or maybe the spell cost 2
Love concept, my 2 cents Reaper life buff to 4 Genjji cool Winston OP. Primal nerf to 8 mana lower dmg/armour to 4 Ashe is too slow and a bit too all over the place. Bob is tank/range dmg. I'd rework to death rattle on Ashe and make Bob an 8/8 taunt, eot deal 2 dmg to all enemies. Summers titan cool, but sentry coppy mechanic seems strange. Maybe something like sentry targets minion freezing it while sentry is alive and deals 2 dmg a turn. Rein op 😂 cool. Mechanics. Nerf rein to 7/7 and briggite to 3/4 Moira near, but weak af. Buff to 2 less and 5 hp Ramattra very cool! Widowmaker neat, bring back zoo 😍buff to 3hp Torb way too weak and takes your own board space. I'd rework to spawn just 1 decent stated turret and gain spell in hand that buffs the turret for 1 turn Love this video!
@@FlareIsGone now that you point that out i get it but i still think it's odd, maybe increasing the mana to like 6 and getting rid of the retriction would help, after all it's a legendary, you only have one unlike spammy arcanist
Bro cooked with these. Honestly really great design overall, balance isn't great but that's not what's important here. I'm not sure I like Moira, thematically I like the swapping between Holy and Shadow but she would either need to be cheaper or have some other effect than making cost one less. Love everything else though 100%
audio medic! :D
Reinhardt and brig is such a good idea definitely my favorite
I wish I had this creativity
I always wanted this to be a thing honestly. We already had Diablo as a Duels hero, so why not more crossover cards?
I can picture Tracer as something like a 2 mana 2/3 with Charge and "Inspire: Return this to your hand. It costs (0)", for that concept of a squishy hero that can easily deal a lot of damage by going back to where it was before
Your tracer is very reminiscent to Rythmdancer Risa, from the Festival of Legends miniset
Would be cool for OW, Diablo and StarCraft to have an expansion
Raza priest is so happy...
For reaper I would suggest having it trigger an additional time for each undead killed. So you can play the gnome crops or anything else that summons multiple smaller undead for a large clear.
As right now the way the card text is worded it would only trigger one more time if you killed 4 undead
yes that is how defile works
@@FlareIsGone yes. I’m aware of that. But I just suggested a slight buff as the card is way to weak
@@FlareIsGonehis point is to make it more like threads than defile, as if you want it to trigger more than two times you would need to kill some good statted minions on your own board unless you’re against another dk. Defile is only used when your opponents board is huge, not when your board is.
I think a really cool one for sombra could be, “RUSH, whenever this attacks a minion, silence it. BATTLECRY: gain stealth at the end of this turn.” With the same stats and cost you had
i played a randomly generated audio medic in arena once and did a double take when i heard the voiceline. Never knew they had lucio as a card
Super cool designs and the heroes fit the classes very well! I know it's your first Titan minion but the design in Symmetra seemed a little lacking imo. It effect doesn't synergize with the abilities very well. Typically every titan ability interacts with their effect in some way. Additionally with one of their abilities being that much stronger than the others its most likely getting picked every time and then it dies, which isn't the most interesting gameplay wise. But yeah I don't play overwatch so I couldn't have done it better haha. Great video! Reaper was definitely my favourite and Genji scares me to my core, absolutely busted in standard. Also Moira is kind of laughable next to radiant elemental, but a fun idea.
Oh yeah it's worse than radiant but that card should have been like 4 mana 3 years ago or had not less than 1 tag
Love crossover content so much and i love these designs. I feel like if Venture was a card, theyd Excavate for you multiple times given theyre armed with a drill
Really creative representations
And surprisingly balanced as well
I like it
i saw you mention on twitter about a year of crossover sets for hs and i cant agree more id love to see some diablo cards (never played diablo lmao)
i really like how you utilize a lot of different keywords with these cards. we definitely need to see colossal come back again because that paladin card rules
Your Reinhardt card game me an idea for a minion that has "At the end of your turn gain divine shield. At the start of your turn lose divine shield"
This is the direction hearthstone needs to go for power creep. Exploring new design space in current mechanics.
I think for symettra the turrets should deal 2 randomly like the DH colossal. And maybe teleport either gives the minions you summon rush or gives a small mana discount. And Sombra is very in theme as being a big pain.
I want there to be like a reason to kill off the turrets, since something you can do is launch the turrets from far away to deal some chip to opponents and thats a lot cooler than just xd turret corner
Widowmaker design and balance is my favourite
Really cool designs all around ngl
Good job!
I really like the idea of a titanic sized Symmetra, but here's some changes I'd make.
Make her passive summon turrets whenever she uses an ability instead. Absolutely 0 shot a turret survives until the start of your next turn, especially with the kinda conflicting design of wanting to attack another minion with them since they have rush but also wanting to not attack with them to try and make them survive until next turn. Would probably be best to just have her summon two of them every time, but if you want to tie in her effect of ramping damage from OW you could have her summon 1 then 2 then 3 as you use the abilities. This would also tie in to mage's current titan. But I think it's probably better to just summon 2 each time since titans usually don't live more than one turn and I don't want to just copy the design of the existing titan.
The turrets should probably be at least 2/1s to have any impact on turn 6, especially when tied to a 6 mana 3/6. Could probably be something like 3/1s or more if we wanted to push the power level a bit. They also slow in OW so they would slow anyone they attack as well. A slowed character would have all their voicelines slowed down by 50%, this stacks.
Have the teleporter be a minion she summons. Make it do something like summoning a minion at the end of turn or adding a minion to your hand at end of turn. Maybe make it reduce the cost as well to really make sure we keep the spirit of mage casino bullshit alive. Like a unstable portal on a body. Make the teleporter have 0 attack and like 2-4 health.
Have the shield be a shield generator minion. Either giving you armour at end of turn or just being a taunt minion.
For the third ability she launches a custom OW match and you play a 1v1, both as Symmetra.
Mecánicamente, Reinhardt y Brigitte son maravillosos. Captan demasiado bien el rol en Overwatch de cada uno y la transfiere de manera sublime a Hearthstone. Excelente idea
As someone who plays on an esports team for both games, I’ve always wanted an Overwatch collab in hearthstone
I think a good edit for the winston primal form is that his stat line more health based like a 4/10 or a 5/8 since he doesnt really do much damage in his ult unless you can set up a really good juggle
Personally when I'm thinking about Overwatch in Hearthstone I think about the heroes being dual-class cards.
*Junkrat being a Hunter/Warrior card that relates to traps(hunter secrets) and bombs.
*Reinhardt as a Paladin/Warrior big divine shield minion.
*Moira having a Priest/Warlock thing going with holy/shadow spells.
*Widowmaker with a Hunter/Rogue card involving poison so that it's more instakill like a sniper.
Oh yeah you could do a million different things I just think duel class is harder to do and out of the scope of a proof of concept
Love the widowmaker design. Great video!
Sombra is a great card! for any class except rogue, the fact they can keep bouncing it and it silences minions in hand, would make miserable matchups.
That being said, all the cards are amazing with both flavor and how it would feel to play. Keep up the amazing work!
I like the reaper design but I just think having the condition be basically killing your own minions off to get any value is not good enough
idk I think spammy arcanist with lifesteal and harder condition is probably fine especially when mining casualties is effectively 2 triggers
@@FlareIsGone Wouldn't it only trigger once since the silver hand recruits aren't undead? You could hero power, play mining casualties and then reaper but that seems a bit too expensive
@@monstermasterv2 you just trade off the recruit on your turn so it works like defile
@@FlareIsGoneyou would need to her power, play mining casualties then play reaper to get its effect to trigger two additional times. As recruits are not undead
And most likely the enemy won’t be playing undead so that would be two cards + a hero power total mana cost would be 8 for triple whirlwind with life steal. Sorry but no way that would be playable. Interesting idea but way to weak
That's assuming they survive, but I could see it
Honestly all these are pretty well designed and balanced
Reaper could very well just have the defile retrigger. There's no reason to make it a strictly worse card. Nobody would be willing to pay 4 mana on a worse defile just because it has lifesteal; it's also a legendary card, so give it a two blood rune requirement and you have an amazing tool for a deck that needs it.
Winston, on the other hand, is so good that it could make Predatory Instincts and N'zoth playable
For "A Widow's Kiss", maybe you could make the damage work like Forbidden Flame (spend all your remaining mana and then add the base damage on top), that way it would be much easier for the warlock to upgrade it consistently without being entirely useless if drawn in the late game. I wouldn't mind losing the face targeting for a very good removal.
About Torbjorn, would the damage increase be part of the battlecry? If so, it's a really interesting concept as long as there are other cards that summon turrets.
Defile doesn't have life steal, and no those two cars would not be playable because of Winston in the slightest
Like I think you're undervaluing the fact that it would be spammy arcanist for less mana and lifesteal. Spammy arcanist saw play
@@FlareIsGone Arcanist only saw play in Standard, and it never saw play in Warlock. I think that's the more important thing. Blood DK is the healing and control DK, so I really see no problem in having a 4 mana defile that heals in that deck. Again, a rune requirement would allow for the removal of the undead restriction.
Arcanist was played in druid for a while in wild and I absolutely despise runes
The spirit of Fullas Games lives through thee
Dude fullas was so sick with his beyond legendaries
u cooked so fucking hard on this. my personal fav gotta be moira, the combo deck would go crazy
I think Torb should be "Summon a Turret, repeat for each enemy minion." That way you can tempo him out.
Yeah that works too 🙄
the paladin one was sick
Solid designs. I misread the title as "Making Overwatch as Hero Cards" and was a little disappointed.
flare for the love god get a new Mic
It’s rly not that bad 😮
I wonder if Reaper would be too much with Murmy. It’s a little bit memey but 5 mana to deal 3 to board and pretty much always heal to full plus you get a 4/4 lifesteal body isn’t really anything to scoff at.
The point of symmetra's tp was to let your team get to the fight faster, why not reduce the cost of minions in your hand by (1)?
because I hate mana cheat in mage and want that dumb class to have tempo
@@FlareIsGone fair enough
i fucking love your channel
you should do more game crossovers
3:48 you missspelled Wife Leaver
Idk what that guy does tbh but heal in druid is a meme that hasn't had support in half a decade so I didn't bother trying to make it is
For Symmetra i think drone is too weak. I think her drone can totally be 2/2 or even 3/3. Between rush trade and extra summon happening at the start of your turn, youll never see more than intial 2 copies of drones and summoning only 2 1/2 is absolutely laughably bad for 6 mana titan ability.
Also for teleporter since one of its use is fast reinforcement, I think you can make it summon a minion (may need "that cost 5 or more" text) from a deck so it fits idea of teleporter bringing quick reinforcement and possibly double deep into mech synergy since you would also get armor from symmetra herself if you pull out a mech.
I think you should have one neutral card as well but overall good video
Isn't ganji weapon just blades of azanoth
Blades is a 3/3 and doesn't give a 5/3 body or immune while attacking
@@FlareIsGone oh i forgot
Should have made a Neutral Tracer.
Tracer 3 mana 1/3 charge dormant on your opponents turn when summoned reset her stats
wow characters as hearthstone cards when?
Good vid 👍
Widow maker be cooking, use as infinite clear card and then can use to blast face like a second wincon late game, but 2 mana too cheap maybe 3 or maybe the spell cost 2
You're like never getting that card above 5 or 6 damage
Might just be me, but does Zenyatta not fit Shaman as well?
What about him is shaman
@@FlareIsGone Monk vibes, like in tune with the balance of things. Hahaha maybe not a great idea
Am I missing something or does radiant elemental outclass Moira in almost every situation
yeah but radiant elemental should be shot behind the barn thats not really my fault that it hasn't
@@FlareIsGone yeah, that's fair
Love concept, my 2 cents
Reaper life buff to 4
Genjji cool
Winston OP. Primal nerf to 8 mana lower dmg/armour to 4
Ashe is too slow and a bit too all over the place. Bob is tank/range dmg. I'd rework to death rattle on Ashe and make Bob an 8/8 taunt, eot deal 2 dmg to all enemies.
Summers titan cool, but sentry coppy mechanic seems strange. Maybe something like sentry targets minion freezing it while sentry is alive and deals 2 dmg a turn.
Rein op 😂 cool. Mechanics. Nerf rein to 7/7 and briggite to 3/4
Moira near, but weak af. Buff to 2 less and 5 hp
Ramattra very cool!
Widowmaker neat, bring back zoo 😍buff to 3hp
Torb way too weak and takes your own board space. I'd rework to spawn just 1 decent stated turret and gain spell in hand that buffs the turret for 1 turn
Love this video!
Today is not april fools
That's what they want you to think
Honestly i don't see why reaper's effect has to kill undead. It would be great without that stipulation
Because -1 mana lifesteal spammy arcanist would probably be the best card ever printed I'm not sure why people aren't understanding this
@@FlareIsGone now that you point that out i get it but i still think it's odd, maybe increasing the mana to like 6 and getting rid of the retriction would help, after all it's a legendary, you only have one unlike spammy arcanist
Great job managing to make the sombra card equally as annoying as she is in the actual game
All other cards ramattra is just kind of bad? Maybe winston could be okay but ever other card i would just rather do something else cool ideas though
I mean, it's astalor on steroids I'm not gonna lie
W vid
I feel like reaper should be a blood rune card
I hate runes and their cringe stupid bad ruin the class terrible design
Who's Ramattra
Fake new character that I played like 3 times before realizing the game still sucks
these are either way too strong or way too underpowered lol
you'd think after the 4th time I mentioned it was a proof of concept not for the balance you'd figure that out
0/10 didn’t use torbjorn’s summer games skin
Mb mb
winston is too strong btw
Some of these overwatch characters will be more of a dual class rather than just one class. Like Winston could be a Hunter and a Druid Card
Oh yeah you can definitely have dual class for probably half of them but It's more just proof of concept
I always viewed Winston as more of a warrior/shaman dual class. Warrior rage as per his ultimate with Shaman lightning per his weapon.
Bro cooked with these. Honestly really great design overall, balance isn't great but that's not what's important here. I'm not sure I like Moira, thematically I like the swapping between Holy and Shadow but she would either need to be cheaper or have some other effect than making cost one less. Love everything else though 100%