[Tutorial] Soft Weave

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  • Опубликовано: 19 ноя 2024

Комментарии • 55

  • @Godkiller08
    @Godkiller08 Год назад +30

    A lot of Houdini tutorials focus on technic but they lack a beautiful result. Your tutorials have both, and this what make them so great! Thanks man

  • @mannym2122
    @mannym2122 2 месяца назад

    Thank you! This was an epic tutorial. Clear, concise and beautiful outcome. More of this!!

  • @tondann
    @tondann Год назад +1

    Such a chill and calm tutorial. Never did weaving before in Houdini and this was a nice introduction! Thank you so much

  • @dandon1968
    @dandon1968 Год назад

    you really helped me with RS Hair Tesselation part. thank you, thank you, thank you! i just can't thank you enough!

  • @colcat1
    @colcat1 Год назад

    New subscriber here, your content is just what we need in the community! 🔥

  • @henrythejeditube
    @henrythejeditube Год назад +1

    Thank you so much Mr Alexander, very well presented and the final render looks stunning

  • @travislrogers
    @travislrogers Год назад

    Amazing tutorial and so well presented. Thank you for the knowledge!

  • @michaelattia1381
    @michaelattia1381 Год назад

    From beginning to the end Amazing tutorial!

  • @massimobaita7178
    @massimobaita7178 6 месяцев назад

    Great, Alexander! Thank You very much!

  • @yoolkimpapa
    @yoolkimpapa 11 месяцев назад

    it is such an amazing tut Alex!!

  • @newyorktoki
    @newyorktoki 10 месяцев назад

    Wow. please do more tutorials like this!

  • @sukhoai-qp9hz
    @sukhoai-qp9hz 6 месяцев назад

    thanks this is such an amazing video

  • @babaomingmingru3163
    @babaomingmingru3163 11 месяцев назад

    i love you this tutorial

  • @BOND_BOND_007
    @BOND_BOND_007 Год назад

    an awesome tutorial thank you

  • @OnkAnCa64
    @OnkAnCa64 Год назад

    Thanks, very instructive

  • @igobyzak
    @igobyzak Год назад

    Very nice! Thanks for this!

  • @PawelGrzelak
    @PawelGrzelak Год назад

    Good tut, thanks

  • @1234gin4321
    @1234gin4321 10 месяцев назад

    I tried adding "@Time*0.2" into the distance threshold on the attribute transfer as you demonstrated at 17:14 but I seem to get a syntax error every time. I can't seem to figure out why. I am using Houdini Apprentice 20.

    • @SmartAim33
      @SmartAim33  10 месяцев назад +1

      have you tried deleting the node and recreating it from scratch?

    • @1234gin4321
      @1234gin4321 10 месяцев назад +1

      @@SmartAim33 I have tried that and it seemed to have fixed the problem. Thanks! 👍

  • @FreakTeno
    @FreakTeno Год назад

    Great tutorial thank you so much Alexander! love how chill you are, makes houdini less intimidating,
    one question regarding learning vex do you think its better to learn it while learning other things in houdini? or go for it asap? thanks alot

    • @SmartAim33
      @SmartAim33  Год назад +2

      Thank you!
      I think there is no answer to which way is the best way to learn Houdini. And I am not very good at vex but neither I am interested in it, so if you having fun with vex - be my guest. But to suffer through it for some obscure goal... I don't know, you can always use vops ;)

  • @rd-cv4vm
    @rd-cv4vm 11 месяцев назад

    thanks, how do you get the shading of the curves in the viewport?
    It shows properly in lops context, i cant find the fix for obj context viewer

    • @SmartAim33
      @SmartAim33  11 месяцев назад

      5:25

    • @rd-cv4vm
      @rd-cv4vm 11 месяцев назад

      @@SmartAim33 thank you🙏

  • @HoudiniEnjoyer
    @HoudiniEnjoyer 8 месяцев назад

    huge tutorial!!

  • @zakirali8721
    @zakirali8721 11 месяцев назад

    amazing😍

  • @G1NJO
    @G1NJO Год назад

    nice!!... but i cant export the animation as alembic.... it doesnt have the animation after exporting... even if i import the .abc back to houdini

    • @SmartAim33
      @SmartAim33  Год назад

      Try using rop alembic output in the sop context. Usually works fine for me.

  • @isaacmari4780
    @isaacmari4780 Год назад

    Wow!!!! Thanks good video

  • @sezginmotion
    @sezginmotion 10 месяцев назад

    I select all the references at 13 58 and set the radius to 0, but it doesn't work, no matter what I do, even if I change them to 0 one by one, the ones on the right side become 0. This time, the animation below doesn't work. I'm stuck I don't know what to do.

    • @SmartAim33
      @SmartAim33  10 месяцев назад +1

      Probably mistake on my part. You should ctrl+shift+left click on the parameter you want to unbind from the reference, so you could be able to change it. Or just straight up don't use reference copy, just copy and paste stuff.

    • @sezginmotion
      @sezginmotion 10 месяцев назад

      @@SmartAim33 Yes, the color on the unit we replaced remained black. You canceled it in the reference, but I could not understand what you did with it.
      So I copied and pasted it manually. Thank you for the shortcut. Good work, we expect more tutorials.

  • @LgFh370
    @LgFh370 Год назад

    Hi Alex, do you provide the .hip file?
    I'm a little confused at the "sweep_big" step (around 19:00 min) and would like to take a look to find out what's wrong in my scene.
    My problem :
    After modifying the value of the last "sweep" and modifying the "blender" AttWrangle.
    The “lines” explode and go everywhere.
    During the animation, if I view the color of the 'attribute transfer' and move the 'Blend width' parameter. All values ​​between red and green (orange and yellow) are broken.
    PS: I deactivated all the "sweeps" except the first 3 "zero, big and final" and it works. but when I activate the other sweep nodes, the problem returns.
    The problem appeared when I connected the last “Final” to input 3 and the last “Big” to 2.
    Any idea what it could be?

    • @SmartAim33
      @SmartAim33  Год назад +1

      Check the number of points on each of the final sweeps that goes into the blender. Probably there's a different number of points there. Hence the explosion

    • @LgFh370
      @LgFh370 Год назад +1

      ​@@SmartAim33 It was the case. i didn't expect that. Problem solved !!
      Thank you !!

  • @daremekiddy
    @daremekiddy Месяц назад

    I would gladly sub to your Patreon if you ever create one. Learning a lot from your videos.

  • @xauthority
    @xauthority 4 месяца назад

    my one frame render is extremely slow

  • @krproductions6299
    @krproductions6299 8 месяцев назад

    When rendering the animation IT gets stuck Executing Vex
    How do I Fix this?

    • @SmartAim33
      @SmartAim33  8 месяцев назад

      try to reduce the amount of geometry in the scene. For example - render just one strand, if the rendering is successful - increase the number a bit. Try again.

  • @kadgar3368
    @kadgar3368 Год назад

    Круто)

  • @蒙贵子
    @蒙贵子 Год назад

    COOL!!!

  • @babaomingmingru3163
    @babaomingmingru3163 11 месяцев назад +1

    hi i didn't get result like 15:17 how to

    • @2una509
      @2una509 11 месяцев назад

      same

    • @liamconway9953
      @liamconway9953 6 месяцев назад

      Same problem happened to me. SOLVED it. Check your first sweep on the right-hand side, "sweep_final". Somehow when I put the "Radius" in the referenced sweep nodes to 0, I accidentally also set the radius to 0 in the "sweep_final". Put that value back to its original 0.005, and it should all update and look just like Alexander's. :)

    • @mr_wingly
      @mr_wingly 6 месяцев назад

      For those who have this problem, the new “referenced” sweeps that you created from the original still has the channels “linked” with the original radius. So you have to go into each new sweep on the left side and right click on radius to delete channel and set it to 0.

  • @BOND_BOND_007
    @BOND_BOND_007 Год назад

    when I add the 3rd sweep set and edit the attribute wrangle to I get this error message in I'm stuck here for a while now I dont know what to do
    float rblend = chramp('Blend' , @blend);
    v@P = lerp(@P, v@opinput1_P, fit(rblend, 0,0.5,0.1));
    v@P = lerp(@P, v@opinput2_P, fit(rblend, 0.5,1,0,1));
    Error
    Invalid source /obj/weaving_soft_setup/attribwrangle3/attribvop1
    Error: Ambiguous call to function lerp(). Candidates are: vector lerp(vector; vector; float), vector lerp(vector; vector; vector) (3,7:10)
    No matching function for float fit(float; int; float; float). Candidates are: float fit(float; float; float; float; float), vector4 fit(vector4; vector4; vector4; vector4; vector4), vector2 fit(vector2; vector2; vector2; vector2; vector2), vector fit(vector; vector; vector; vector; vector) (3,30:32).
    Warning
    Ambiguous call to function lerp(). Candidates are: vector lerp(vector; vector; float), vector lerp(vector; vector; vector) (3,7:10)
    Warning
    No matching function for float fit(float; int; float; float). Candidates are: float fit(float; float; float; float; float), vector4 fit(vector4; vector4; vector4; vector4; vector4), vector2 fit(vector2; vector2; vector2; vector2; vector2), vector fit(vector; vector; vector; vector; vector) (3,30:32)

    • @cdeftones
      @cdeftones Год назад +1

      I think you have a dot instead of a comma in the first fit function. "fit(rblend, 0,0.5,0.1)"

    • @SmartAim33
      @SmartAim33  Год назад +2

      like the @cdeftones said. The first lerp is missing a comma.

    • @BOND_BOND_007
      @BOND_BOND_007 Год назад +1

      @@cdeftones thank you

    • @BOND_BOND_007
      @BOND_BOND_007 Год назад

      @@SmartAim33 thank you

  • @DarkW1zard
    @DarkW1zard 8 месяцев назад

    Долго рендерилось видео? :)

    • @SmartAim33
      @SmartAim33  8 месяцев назад

      За ночь посчиталось

  • @SidharthGanguly
    @SidharthGanguly Год назад

    omg