Fun fact: In the old gen versions of GTA 5, the top of the car used to also get damaged. This was removed in new gen so the first person camera doesn't clip with the crumbled car part.
@@donovanschoor1473 From a quick google search, there are a couple, not sure which is the best though as I don't mod my game. Search mods for vehicle damage.
Tho it wasnt mentioned i the video, GTA 4's car physics made it feel dangerous to drive fast regardless of how capable the car was. Hitting something at high speed always was a scary thing! I miss that
en GTAV si vas rapido en un auto de lujo con ventanal delantero grande, sales volando y mueres al instante o luego de reventarte conta cualquier cosa xd
Gta IV damages may look a bit overexagerated, but it also is in real life as well. As for GTA V, I wonder what are the materials used for such resistent alloy
I always loved destroying cars in GTA. For me, driving a car off a cliff and watching it crumple and deform was way more fun then a high speed police chase with many explosions.
I think in GTA 5, the developers decided to let you have more fun with your favorite car rather then you accidentally hit it somewhere and it deforms too much leaving you sad and mad at it and continuously visiting Los Santos Customs for keeping fixing your vehicle or getting it destroyed in just few hits. Always see both sides! It was unrealistic but it isn't too much bad if you see from aspect I mentioned above.
no they just downgraded things for laziness and casualization. GTA V downgrades many things. Also its held back by being a late 7th gen game ported to 8th gen with no real major upgrades.
@@DarkeningDemise You have no clue what you are talking about, they literally could have copied GTA IV's deformation to V if they so wanted, but they didn't, they purposefuly changed it, that takes more work than just reusing it y'know? Also the game is overall just 2x better, more content, better graphics, amazing story, way more stuff to do, way more fleshed out gameplay (not just drive here, shoot that, actually fun missions.) Way more variety in general, its just a better game, get over your fantasies of nostalgic lust.
Actually, cars nowadays are designed to deform more when an accident occurs. This is so that the driver will not have to absorb as much energy from the crash. Car manufacturers from GTA actually went backwards in the period of around five years, probably due to the recession. Or maybe Los Santos, California had different (and arguably worse) cars' body design tha Liberty City, New York. Correct me if I am wrong though.
@@sniperheroes3082 Very much correct (GTA Perspective that is), but yeah...cars are supposed to be designed to be soft or easily deformed so that the individual doesn't absorb the same energy as the crash, making a car hard makes it extremely dangerous (especially when the human brain is not supposed to experience a high speed kmh to 0 kmh in an instant, your brain will shake so fucking much that it might actually cause blunt force trauma by accident, and inside of it, which is worse) Also, we should also mention that with a harder car, if it does wrap you, you'll not be able to get out as easily in comparison to a car that is easily deformed AND removable, if ever like you said, an extremely sturdy car is legit considered impractical (depending on the situation, but if peeps were to be doing high-speed chases for example, yeah, a hard car is the worst case scenario). Other reasons why people have been designing cars to be easily deformed aside from to minimize the force absorption: 1. For them to easily remove other parts of the car (doors especially), I think it was somewhat proven back then that hard cars are more likely to jam (which would be unsafe for both driver and/or passenger). 2. Easily re-use / recycle the parts, I guess easy reusability is much better, though it's not always for the best... 3. Money (jk) 4. Reduce Weight Distribution to roads, pretty sure harder cars mean they're just heavier (or denser in this case), and roads do get affected by the masses of vehicles, this is especially visible when roads handle trucks, roads do get those weird level lower marks from time-to-time, and well, sometimes cracks or total wreck of roads happen due to EXTREME pressure contributed by gravity and the masses of the vehicles around it, I guess this is just a way to at least reduce that problem a bit). But then again, I'll repeat, your point is given, I just stated some of my observations as to why logically a softer car is ACTUALLY safer, that is unless if you get sandwiched, lol.
When submerged under water, vehicles in gta 5 do not actually die when the engine is submerged. It's actually the exhausts that acts as the kill switch. If a vehicle's, exhaust touches the water, it immediately dies. You can play with this by using trucks that have the exhausts on the top and you can actually drive it in water for pretty long
@@diarioninja Not really, because what I explained is not practical in real life since a vehicle will die immediately as the engine is submerged in water which is not how GTA 5 works. Of course, while GTA 5 does a lot of things better than GTA 4, the physics and many other features from GTA 4 are lacking in GTA 5
@@Shaaaaaahin Physical??? Who cares about that in a game??? LOL GTA 5 has a better story, gameplay, character development and construction than GTA 4, super mega well-designed missions and much more interesting than those in GTA 4, which are mostly just simple missions.
In GTA IV the car can actually break down and niko will try to turn the engine back on again while saying things like: "come on you piece of sh*t start!" or come on, come on!!"
Cars in GTA V typically blow up if you land upside down with 0 armor from a significant distance (like off the building, ramp - that’s not attempting a stunt, hills, etc.) If it’s turned at certain angles it will also blow up depending on how you land as well. Landing sideways is 50/50 depending if you were facing more upside down than right side up. Landing head on can oftentimes blow up instantaneously, rear side is tricky because it mostly depends on the angle in which you were facing. - from thousands of races, messing around in GTA Story mode and Online, and experimentation
couldn't a GTA 5 car explode on frontal impact with a wall if using booster pads and on a steep downhill ramp, basically depending on the speed the car reaches. and then with GTA 3, i believe that one, when you hit a wall, the hood of certain cars would get bent on impact.
*Roman:* Let's go see a show. *Niko:* Sorry cousin. I have no time for shows. *Roman:* Okay man, we should do something another time. At least the series of car explosions in Algonquin Bridge is a better show for Niko to watch.
Here's a correction enigma: In GTA5 only when the exhaust(s) gets submerged, the cars stop working, you can try it with trucks that have exhaust(s) at a pretty high level from the ground
That doesn't make sense, in real life a car's engine only gets flooded and stops working if the intake (usually in the front of the car is underwater and pulls water into the engine. The exaust gases simply push water away and make air bubbles
The thing I hated the most from four to five was melee combat. Four was much like RDR2, where you actually did a bit of boxing with people and the people who defeated would stagger off into the night after you knocked them out. Also, you could injure someone without killing them and an ambulance would come and cart them off. In GTA 5, if you punched a pedestrian with one punch, they'd just die and the EMTs would just make a report and drive away. THAT was my biggest disappointment.
Explosions in 4 also looked a lot better, in 5 it's just "some fire and POP", in 4 there is smoke, debris, sparks, it really looks like something blew apart and is smoldering.
The reason cars explode into flames from a fall in GTA5 is because the car hits the corners witch are classed as a weak spot (its stupid) so the only way to survive is by landing on your roof.
GTA4 and GTA5 had comparable car scratching effects. I just think the scratches look different because of the shape of the car and what was actually making contact with the wall. GTA4 didn't look outright better
Plus, they were probably pushing GTA V to the limits of the PS3 and Xbox 360, so that's why some things are downgrades in GTA V when compared to GTA IV. By that, I mean things like NPC AI, infamous Terminator LSPD cops, and how many less buildings that you can enter. You can actually improve car deformation by editing the handling file in GTA V, adjusting a multiplier near the end of each vehicle's definition to make it closer to GTA IV. I'm not sure why they made it so subtle in GTA V when the engine supports more realistic-looking car crashes.
The explosive ammo cheat in GTA IV really showcased the amount of body deformation that could be done to cars. One shot and they would look like they were hit by a meteor
3:50 I don't think we can count that as a comparation, since as long as the car exhaust stays out of the water, the car is most like to be fine, since you kept the exhaust out of the water in GTA 4 but not on GTA 5, the car was fine in GTA 4, but of course not in GTA 5
Yeah of course, in real life you really don't want water entering via the exhaust but in real life you don't want your engine to be underwater too, it will still break, in GTAV if you don't have the exhaust under water you're fine which is a nice detail but at the same time it creates well this "bug" with some cars where the exhaust is side mounted
in GTA IV, near Brucies garage, there is a burning thrash can, that, if pushed near cars, can ignite and explode them, causing a chain reaction without getting a wanted star! My fav thing to do in GTA IV :)
Agreed. I don't care how many little details are going to be in GTA6, if the physics and driving are backstep like V was, I won't be interested. Driving is like the whole point of of GTA. It's literally in the name!
Always loved the physics, weight, and damage in gta 4! 😁👍🏻it was all so much more fun and Satisfying! Also, niko reacts more realisticly by screaming and such! Great details! Love the cartoon squish noise! 6:29
the first example is pretty much solely dependant on where the train hit the car. in the gta 4 clip, you veered off to the side before impact, causing the impact to look vastly different than the gta 5 example, which was an actual head-on collision.
In GTA V, if you submerged the frunk of an electric vehicle in water, the car will still run fine as the batteries are in the back. Most of the time fully submerging an EV in water in GTA V will not stop the car from working just fine.
Hope GTA 6 improves car damage by allowing individual car parts to break after collision. For example, tires separated from car chassis, engine seperating from car chassis, cars splitting in half etc. I know thats too much but if they do include these I will appreciate it
Cars' bodies entirely get instantly charred the moment after the explosion in GTA 4, but cars' bodies in GTA 5 get charred gradually and some body parts still remain unburnt, as not being touched by fire. In this sense, the GTA 5 looks more realistic.
Definately no, just try to play burnout now and you will see that its not so good as you remember :) Especially the fact that deformation occur only on fatal crash
@@Professor_Genki7 in burnout cars have primitive predefined destruction model like in NFS and only in fatal crash cutscenes car will be smashed using physics. In GTA 4 cars dont have predefined destruction models at all. Its always generared by physics and you can do weird things with it. So generated destruction model in gta is much better than standard predefined model in burnout
It's because the car deformation in GTA 4 was extremely hardware intensive and they just couldn't fit it in on GTA 5 due to hardware limitations at the time. Remember that GTA 5 launched on Xbox 360 and PS3. The hardware of those consoles could not handle GTA 5 with this kind of deformation. I'm sure GTA 6 will be different, like I'm sure GTA 6 will have way better deformation than GTA 4. Surely the PS5 will have the resources to handle it + I'm sure R* has done a ton of market research and knows what the fans want most: better ragdoll physics, better driving physics, better car deformation and guns that don't look like toys/airsoft guns.
@erander8522 smoke was just part of it but it may be the most noticeable difference at a glance. The fire was overhauled too, plus a new shockwave ripple effect added to explosions. Also new muzzle flash effects from guns.
*The cars / vehicles should be dependent on the fuel level , and if the damage model 'd be on the IV's level of deformation + the mechanical damage inclusion , now that would be something I'm striving for*
Fuel would be hell, especially in missions where you have to do a lot of driving. "OH shit we gotta get to the other side of the map in a set time even though my gas is almost all gone? Guess I'll die!"
when it comes to games like GTA 4 vs new games I will always chose GTA 4 (besides rdr2 and some others) as it just had amazing physics and sometimes physics just beats graphics as games with good graphics means they spent to much time on graphics and not anything else.
creating chaos in any video game will always be one of the MOST SATISFYING things you can do in any video game..as long as your character doesn't die during an important quest/mission. 😬
They could've done better car damage for gta5, but Rockstar probably also had to take in the performance of xb360 and ps3 consoles, which were already pushed to the limits.
Fun Fact: your engine in GTA V will only ''drown'' if your exhaust is underwater it means that you can take a vehicle with high exhaust like the trucks and drive underwater as long as your exhaust is in the air
GTA 4 was always fun cause there was a risk with going fast because there was more traffic and if you crashed your car hard enough the car just wouldn’t drive anymore
Even though I think GTA V is the better game, GTA IV does car damage, the crashing effects, collision with NPCs, and shooting NPCs significantly better. I love V's explosions more tho 😂
Tbh the explosion in gta v looks less detailed and tiny and it feels weak, while gta 4 looks very powerful, thick smoke and flakes flying (they even have physics on them) and a bigger fire left burning
@@zenderwar yeah, I noticed. IV's explosions are bigger and a bit more detailed, but for me, V's just feels a lot more satisfying blowing things up, mainly cars!
Daymm ! 🖤 Enxgma is best ! ❤️ Tbh I've played gta iv more in ps3 so like both are good but gta iv more close to me than gta v but gta v has more things to do .. Gta iv lags in medium end pc too.. Ps3 is best for gta iv and all games ! I've played gta v rarely but it has to many things to do ! ❤️❤️❤️
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Yep
Here before the comment blows up
Bet
hi
But in gta v if most of it damaged car will stop working we can’t start it
Fun fact: In the old gen versions of GTA 5, the top of the car used to also get damaged. This was removed in new gen so the first person camera doesn't clip with the crumbled car part.
is there a mod to fix this?
@@donovanschoor1473 From a quick google search, there are a couple, not sure which is the best though as I don't mod my game. Search mods for vehicle damage.
facts
is there any video showcasing it?
Who drives in first-person? Not a single sane person does
Tho it wasnt mentioned i the video, GTA 4's car physics made it feel dangerous to drive fast regardless of how capable the car was. Hitting something at high speed always was a scary thing! I miss that
And it was a bit harder to drive because of the handling but you just has to go slow
@@sahalabdulgafoor4372 that's also what made chases with cops so nerve-wracking! "Do i go slow and preserve my car? Or do i just floor it?" XD
en GTAV si vas rapido en un auto de lujo con ventanal delantero grande, sales volando y mueres al instante o luego de reventarte conta cualquier cosa xd
@@avramnovorra when in doubt, go flat out
@@sahalabdulgafoor4372driving make harder and dangerous, that's why car driving in GTA 4 much fun
Gta IV damages may look a bit overexagerated, but it also is in real life as well. As for GTA V, I wonder what are the materials used for such resistent alloy
Maybe Vibranium😅
@@debayanbaidya547 from Wakanda
In real life, after a strong blow, the car turns into a pile of scrap metal
No alloy. Cars in GTA V are made of carbon fiber.
Every car in GTA V uses the same material as the Regera lol
I always loved destroying cars in GTA. For me, driving a car off a cliff and watching it crumple and deform was way more fun then a high speed police chase with many explosions.
👍
@leeleenatalweewee Not quite, GTA 4 police are little more advanced. LCPD behavior is more tame than LSPD and are more forgiving.
Then why don't you play BeamNgDrive instead
Same, its a fun feature to just punch and damage them since GTA 3.
Same, its a fun feature to just punch and damage them since GTA 3.
I think in GTA 5, the developers decided to let you have more fun with your favorite car rather then you accidentally hit it somewhere and it deforms too much leaving you sad and mad at it and continuously visiting Los Santos Customs for keeping fixing your vehicle or getting it destroyed in just few hits. Always see both sides! It was unrealistic but it isn't too much bad if you see from aspect I mentioned above.
Driving and the car physics are the opposite fun to me tbh
no they just downgraded things for laziness and casualization. GTA V downgrades many things. Also its held back by being a late 7th gen game ported to 8th gen with no real major upgrades.
yeah,I've always said this
GAMEPLAY OVER REALISM.
@@DarkeningDemise ..or,gameplay over realism.
@@DarkeningDemise You have no clue what you are talking about, they literally could have copied GTA IV's deformation to V if they so wanted, but they didn't, they purposefuly changed it, that takes more work than just reusing it y'know?
Also the game is overall just 2x better, more content, better graphics, amazing story, way more stuff to do, way more fleshed out gameplay (not just drive here, shoot that, actually fun missions.)
Way more variety in general, its just a better game, get over your fantasies of nostalgic lust.
It's very impressive how cars manufacturers in GTA improved so much in just 5 years
Actually, cars nowadays are designed to deform more when an accident occurs. This is so that the driver will not have to absorb as much energy from the crash.
Car manufacturers from GTA actually went backwards in the period of around five years, probably due to the recession. Or maybe Los Santos, California had different (and arguably worse) cars' body design tha Liberty City, New York.
Correct me if I am wrong though.
@@sniperheroes3082 Very much correct (GTA Perspective that is), but yeah...cars are supposed to be designed to be soft or easily deformed so that the individual doesn't absorb the same energy as the crash, making a car hard makes it extremely dangerous (especially when the human brain is not supposed to experience a high speed kmh to 0 kmh in an instant, your brain will shake so fucking much that it might actually cause blunt force trauma by accident, and inside of it, which is worse)
Also, we should also mention that with a harder car, if it does wrap you, you'll not be able to get out as easily in comparison to a car that is easily deformed AND removable, if ever like you said, an extremely sturdy car is legit considered impractical (depending on the situation, but if peeps were to be doing high-speed chases for example, yeah, a hard car is the worst case scenario).
Other reasons why people have been designing cars to be easily deformed aside from to minimize the force absorption:
1. For them to easily remove other parts of the car (doors especially), I think it was somewhat proven back then that hard cars are more likely to jam (which would be unsafe for both driver and/or passenger).
2. Easily re-use / recycle the parts, I guess easy reusability is much better, though it's not always for the best...
3. Money (jk)
4. Reduce Weight Distribution to roads, pretty sure harder cars mean they're just heavier (or denser in this case), and roads do get affected by the masses of vehicles, this is especially visible when roads handle trucks, roads do get those weird level lower marks from time-to-time, and well, sometimes cracks or total wreck of roads happen due to EXTREME pressure contributed by gravity and the masses of the vehicles around it, I guess this is just a way to at least reduce that problem a bit).
But then again, I'll repeat, your point is given, I just stated some of my observations as to why logically a softer car is ACTUALLY safer, that is unless if you get sandwiched, lol.
They are just copying cars from real life without the license. How is that improving
@@sniperheroes3082 was this the case in 2008 - 2013 ? Or recently
@@Theunfriendlyneighborhoodman Both, actually.
When submerged under water, vehicles in gta 5 do not actually die when the engine is submerged. It's actually the exhausts that acts as the kill switch. If a vehicle's, exhaust touches the water, it immediately dies. You can play with this by using trucks that have the exhausts on the top and you can actually drive it in water for pretty long
Лол гта5 не тянет или чё? Даже сан андреас не тянет?????
@@АртёмДюжакинWhat were you trying to say😭
GTA 5 is better than GTA 4. 👍
@@diarioninja Not really, because what I explained is not practical in real life since a vehicle will die immediately as the engine is submerged in water which is not how GTA 5 works. Of course, while GTA 5 does a lot of things better than GTA 4, the physics and many other features from GTA 4 are lacking in GTA 5
@@Shaaaaaahin Physical??? Who cares about that in a game??? LOL GTA 5 has a better story, gameplay, character development and construction than GTA 4, super mega well-designed missions and much more interesting than those in GTA 4, which are mostly just simple missions.
In GTA IV the car can actually break down and niko will try to turn the engine back on again while saying things like: "come on you piece of sh*t start!" or come on, come on!!"
Yeah it's exactly the same in GTA 5 my friend
yes
@@thec.e.oofbasedindustries8013 yes with trevor "aargh this piece o shit!'
@@thec.e.oofbasedindustries8013no need to be rude
I don't know why but niko screaming for his life and jumping out of the car before the train hits him is one of the reasons why I love gta 4
I think he screamed after he saw train coming at him which makes sense
I think he just added the sound in because that scream only happens when Niko is falling lol
It was edited lol
The amount of detail in GTA4 will always be cool
I am hoping gta 6 is as good as it and better, If it ever releases
@@sahalabdulgafoor4372 Just hope Rockstar doesn’t screw it up like the last game they made
@@D_LGND they never screwed up GTA 5..?
@@LisssardManN Last game they made was GTA The Definitive edition
@@sahalabdulgafoor4372surprise 😅
This is something I look forward in GTA VI, I hope that the deformations of the cars are similar or better than in GTA IV
It looks like it will be a mix of both judging from the leaks
GTA 5 is better than GTA 4. 👍
What would be better would be if they implemented the same soft-body physics that are used in Beam NG Drive.
Now THAT would be something!
@@diarioninja sure man, your opinion
Same
Gta 4's physics and Gta 5's map can make a master piece that only God can defeat
Cars in GTA V typically blow up if you land upside down with 0 armor from a significant distance (like off the building, ramp - that’s not attempting a stunt, hills, etc.)
If it’s turned at certain angles it will also blow up depending on how you land as well. Landing sideways is 50/50 depending if you were facing more upside down than right side up. Landing head on can oftentimes blow up instantaneously, rear side is tricky because it mostly depends on the angle in which you were facing.
- from thousands of races, messing around in GTA Story mode and Online, and experimentation
couldn't a GTA 5 car explode on frontal impact with a wall if using booster pads and on a steep downhill ramp, basically depending on the speed the car reaches.
and then with GTA 3, i believe that one, when you hit a wall, the hood of certain cars would get bent on impact.
Cars in GTA 5 doesn't blow up when they are upside down, you can turn the left stick to left or right and car will turn over
*Roman:* Let's go see a show.
*Niko:* Sorry cousin. I have no time for shows.
*Roman:* Okay man, we should do something another time.
At least the series of car explosions in Algonquin Bridge is a better show for Niko to watch.
8:37 Bruh Franklin hitting the car synced up so well with the background music
frfr on god no cap wit da slack brotha
4:25 Ah yes, the OG comparison
5:45 why an extra ticket for show? Its already going!
4:34 that minimalistic delayed camera makes the crash looking even better
GTA V: Oh, there's a scratch... maybe a little more than that
GTA IV: "Sir... where's the car?" Oh it's right there... well, what's left of it
Here's a correction enigma: In GTA5 only when the exhaust(s) gets submerged, the cars stop working, you can try it with trucks that have exhaust(s) at a pretty high level from the ground
That doesn't make sense, in real life a car's engine only gets flooded and stops working if the intake (usually in the front of the car is underwater and pulls water into the engine. The exaust gases simply push water away and make air bubbles
@@PigIlFigo32you dont know nothing about cars
@@elfoJohn69no that is correct
@@tammo02 just play snowrunner
@@elfoJohn69blud thinks snow runner is realistic
8:00 Loved that Evil Niko laugh.
Please learn to time stamp properly. It happened at 7:58
@@TheKickboxingCommunity no need to comment if it's missed by a couple seconds.
@@cr34tive People who didn’t watch the full video won’t know what you’re talking about
@@notTreydamanThank you for adding the proper one
@@cr34tive2 second enough to miss that scene
Every game physics is a gangster until gta 4 car physics arrives 😎😎
Beamng enters the chat
@@ASMRJAMESY beamng has the most realistic car physics ive ever seen
@@ASMRJAMESY there's also wreckfest actually pretty fun game
@@ASMRJAMESY*Kicks BeamNG*
Niko's screams will never get old! Also, 09:53 cool how peds react to the heavily damaged car.
The thing I hated the most from four to five was melee combat. Four was much like RDR2, where you actually did a bit of boxing with people and the people who defeated would stagger off into the night after you knocked them out. Also, you could injure someone without killing them and an ambulance would come and cart them off. In GTA 5, if you punched a pedestrian with one punch, they'd just die and the EMTs would just make a report and drive away. THAT was my biggest disappointment.
Yeah absolutely it was down right embarrassing and trash in GTA V
Rdr2 melee combat is much better than Gta 4
@5:50 Niko should’ve said ‘sorry cousin i am already seeing a show’
7:04 Directed by Michael Bay.
6:42 onward made me drop an instant like 😂
6:30
Explosions in 4 also looked a lot better, in 5 it's just "some fire and POP", in 4 there is smoke, debris, sparks, it really looks like something blew apart and is smoldering.
The reason cars explode into flames from a fall in GTA5 is because the car hits the corners witch are classed as a weak spot (its stupid) so the only way to survive is by landing on your roof.
GTA4 and GTA5 had comparable car scratching effects. I just think the scratches look different because of the shape of the car and what was actually making contact with the wall. GTA4 didn't look outright better
Rockstar focused more on GTA Online than GTA 5 when they made it, but I still like it
Not quite, they also had focus on their next projects.
Plus, they were probably pushing GTA V to the limits of the PS3 and Xbox 360, so that's why some things are downgrades in GTA V when compared to GTA IV.
By that, I mean things like NPC AI, infamous Terminator LSPD cops, and how many less buildings that you can enter. You can actually improve car deformation by editing the handling file in GTA V, adjusting a multiplier near the end of each vehicle's definition to make it closer to GTA IV. I'm not sure why they made it so subtle in GTA V when the engine supports more realistic-looking car crashes.
The explosive ammo cheat in GTA IV really showcased the amount of body deformation that could be done to cars. One shot and they would look like they were hit by a meteor
0:31 the level crossing gate closed after the locomotive passed LOL
Gta sa
3:50 I don't think we can count that as a comparation, since as long as the car exhaust stays out of the water, the car is most like to be fine, since you kept the exhaust out of the water in GTA 4 but not on GTA 5, the car was fine in GTA 4, but of course not in GTA 5
Yeah of course, in real life you really don't want water entering via the exhaust but in real life you don't want your engine to be underwater too, it will still break, in GTAV if you don't have the exhaust under water you're fine which is a nice detail but at the same time it creates well this "bug" with some cars where the exhaust is side mounted
1:05 bro got lucky 💀
Gta v is no near in realism compared to gta iv and i always loved to play gta iv❤
@Mr Bread Guy 🇮🇩 it kinda does
@Mr_Bread_Guy cry for it🐁
@Mr_Bread_Guy 🤓
Man is doing proper science experiments for our viewing pleasure. 😊
Love it 😊 😊
4:20 Its not about the engine, it's about the exhaust. When it is under water, the engine shuts down.
in GTA IV, near Brucies garage, there is a burning thrash can, that, if pushed near cars, can ignite and explode them, causing a chain reaction without getting a wanted star! My fav thing to do in GTA IV :)
Another great video. Also, the fact that vehicle deformation was so impressive in GTA 4 is but one of many reasons it's the best GTA.
Not sure why they devolved GTA 5. GTA 4 physics were amazing.
Agreed. I don't care how many little details are going to be in GTA6, if the physics and driving are backstep like V was, I won't be interested. Driving is like the whole point of of GTA. It's literally in the name!
: Car Damage in GTA IV
: Soft Like a Cake
: Car Damage in GTA V
: Hard Like a Rock
It's literally same, bro
3:02 hot wheels
😂
Always loved the physics, weight, and damage in gta 4! 😁👍🏻it was all so much more fun and Satisfying! Also, niko reacts more realisticly by screaming and such! Great details! Love the cartoon squish noise! 6:29
5:37 Glorious! 🤣🤣🤣😍
GTA 4 - car blowned momentally.
GTA 5 - rocket blown, after that car blown.
We need more mayhem compilation 😂😂
2:08 me when my alarm goes off
the first example is pretty much solely dependant on where the train hit the car. in the gta 4 clip, you veered off to the side before impact, causing the impact to look vastly different than the gta 5 example, which was an actual head-on collision.
5:39 Badass and hilarious as hell!
man every time I watch your videos with that little music in the background and comparisons with other games it's too perfect bro we're together
5:20 theres a perfect show right here
In GTA V, if you submerged the frunk of an electric vehicle in water, the car will still run fine as the batteries are in the back. Most of the time fully submerging an EV in water in GTA V will not stop the car from working just fine.
GTA SA : stories
GTA IV : physics
GTA V : graphics
Stories is a tie between SA and IV
@@JFVideos960 no way gta IV story is trash and not fun
@@Seifelma3rifa that’s not true. You’re just blinded by nostalgia
Gta 4 has better history
@@Seifelma3rifa gta 4 is the best
Hope GTA 6 improves car damage by allowing individual car parts to break after collision. For example, tires separated from car chassis, engine seperating from car chassis, cars splitting in half etc. I know thats too much but if they do include these I will appreciate it
GTA 5: American dream
GTA 4: Dark truth of America
Gta v damage is like a rock that being hit by hammer and only does few crack meanwhile gta iv is like a bread that got squished.
Damn correct
yes both are unrealistic
In real life car after crush would look a lot worse than in gta 4 lol
5:27 live long modding 😂😂😂
1:39 that's what I absolutely hate in GTA V...
It's happening ONLY if you land on the trunk or rear bumper
@@Teimo_Pielinen01 No it happens when you not land on wheels, and yet people still call this game "realistic" lol
Another Banger from ENXGMA 🔥💯🔥
Imagine what this guy will accomplish with gta 6😮
You are the only person I do like before I see the video😂❤❤❤
Continue ❤
Much appreciated! 🙏
7:42 Fun fact Papa Niko is in creative mode!
GTA IV Got Amazing Physics!
2:42
In this case, I think it was because of the car design (Banshee) and the wall.
Idea : i wanna see GTA III destroy Cyberpunk 2077
6:55 Love watching the NPC'S react to MAYHAM!
Hey man, always fun to look at your videos! Did you use a regular NPC's car in GTA 5 or a car with upgraded shielding?
gta4 still has the best physics until this day
@@ashey68 both of them are best
@@ashey68 Everyone prefers his favorite game, buddy, and for me, I prefer it from Grand 5
@@ashey68 ❤️
But the bumpers and side panels don't even come off like I GTA 5
Definitely no
Cars' bodies entirely get instantly charred the moment after the explosion in GTA 4, but cars' bodies in GTA 5 get charred gradually and some body parts still remain unburnt, as not being touched by fire.
In this sense, the GTA 5 looks more realistic.
That call from roman Always gets me 😂
9:15 hey there's no driver on that boat!
Draw distance problem
I love how characters screaming and yelling. 🔥❤
Gta IV Physics Is So Realistic 😬
@Royal Madman 🇮🇩 it is 😅
@Royal Madman 🇮🇩 umm can you speak English 🤣 that makes no sense at all
Fun fact, on the 360 and Ps3 version of GTAV, sometimes, if you drove really fast and crashed, one of your car's wheel could litterally come of.
Especially NPCs cars
No it did not
GTA IV's car deformation physics is identical to Burnout Paradise City's physics.
Definately no, just try to play burnout now and you will see that its not so good as you remember :) Especially the fact that deformation occur only on fatal crash
@@Artsem4ka exactly my point!
@@Artsem4katf? Burnout is way better in terms of destruction,stop meatriding rockstar
@@Professor_Genki7 in burnout cars have primitive predefined destruction model like in NFS and only in fatal crash cutscenes car will be smashed using physics.
In GTA 4 cars dont have predefined destruction models at all. Its always generared by physics and you can do weird things with it.
So generated destruction model in gta is much better than standard predefined model in burnout
Bro rockstar for some reason just thought it would be more realistic if there were more scratches on cars than actual damage after the impact in GTA V
It's because the car deformation in GTA 4 was extremely hardware intensive and they just couldn't fit it in on GTA 5 due to hardware limitations at the time. Remember that GTA 5 launched on Xbox 360 and PS3. The hardware of those consoles could not handle GTA 5 with this kind of deformation.
I'm sure GTA 6 will be different, like I'm sure GTA 6 will have way better deformation than GTA 4. Surely the PS5 will have the resources to handle it + I'm sure R* has done a ton of market research and knows what the fans want most: better ragdoll physics, better driving physics, better car deformation and guns that don't look like toys/airsoft guns.
In GTA 4, if you hit a car fast enough either your or the other car catches fire and in rare cases even explode.
At one time, GTA 4 was called the queen of physics
9:47 actually they've updated the fire and smoke effects in the PS5 version, looks better than this now.
Im late but i can SAY that they added Just alot of smoke
@erander8522 smoke was just part of it but it may be the most noticeable difference at a glance. The fire was overhauled too, plus a new shockwave ripple effect added to explosions. Also new muzzle flash effects from guns.
You gon be in Adsense heaven when GTA 6 finally drops 😂
Will it ever drop tho? 😂
*The cars / vehicles should be dependent on the fuel level , and if the damage model 'd be on the IV's level of deformation + the mechanical damage inclusion , now that would be something I'm striving for*
that'd be too annoying,there's a reason gameplay over realism is a thing
You want that? Use a mod.
Thats, honestly pretty annoying…
Fuel would be hell, especially in missions where you have to do a lot of driving.
"OH shit we gotta get to the other side of the map in a set time even though my gas is almost all gone? Guess I'll die!"
when it comes to games like GTA 4 vs new games I will always chose GTA 4 (besides rdr2 and some others) as it just had amazing physics and sometimes physics just beats graphics as games with good graphics means they spent to much time on graphics and not anything else.
The damage in GTA V is not even half as impressive as that of GTA IV
creating chaos in any video game will always be one of the MOST SATISFYING things you can do in any video game..as long as your character doesn't die during an important quest/mission. 😬
They could've done better car damage for gta5, but Rockstar probably also had to take in the performance of xb360 and ps3 consoles, which were already pushed to the limits.
Thats what i wish more people were aware of, like the engine did as much as it could to account for all the new stuff
No. They could improve them any time they wanted on better devices and they didnt
Roman: "Let's go see a show!"
Niko: "Sorry, cousin. I'm already watching one!"
Fun Fact: your engine in GTA V will only ''drown'' if your exhaust is underwater it means that you can take a vehicle with high exhaust like the trucks and drive underwater as long as your exhaust is in the air
GTA 4 was always fun cause there was a risk with going fast because there was more traffic and if you crashed your car hard enough the car just wouldn’t drive anymore
2:20 who noticed v8 on car
Even though I think GTA V is the better game, GTA IV does car damage, the crashing effects, collision with NPCs, and shooting NPCs significantly better. I love V's explosions more tho 😂
Tbh the explosion in gta v looks less detailed and tiny and it feels weak, while gta 4 looks very powerful, thick smoke and flakes flying (they even have physics on them) and a bigger fire left burning
@@zenderwar yeah, I noticed. IV's explosions are bigger and a bit more detailed, but for me, V's just feels a lot more satisfying blowing things up, mainly cars!
4:17 FALSE cars die when the exhaust is under water in GTA 5, you can drive under water as long as the exhaust doesn't go below the water line
when the air intake is under water is when they die
Yea that part mad ene mad
And we still we haven't got a remaster gta iv for ps4 or ps5 considering how much good the Game is
1:25 How did you not even die
GTA v director mode grimace answers questions
@@annoyingOrangelover62974 grimace shake pls
@@annoyingOrangelover62974 nah he use menyoo god mode you can see it in Ferthzer license plate
GTA 4 physics were ahead of their time!
I think gta 4 has better car damage physics, and also I hate the weird snowflake-looking kind of damage in gta 5 (I hope someone knows what I mean)
Another comparison LETS GOOO
0:41 The next gen mini cooper face leak1!1!1!1!!1!1
Daymm ! 🖤 Enxgma is best ! ❤️
Tbh I've played gta iv more in ps3 so like both are good but gta iv more close to me than gta v but gta v has more things to do .. Gta iv lags in medium end pc too.. Ps3 is best for gta iv and all games ! I've played gta v rarely but it has to many things to do ! ❤️❤️❤️