Introducing Marmoset Toolbag 5 | UDIMs, Bevel Shader, New Texturing Tools, Interactive Baking & more

Поделиться
HTML-код
  • Опубликовано: 25 ноя 2024

Комментарии •

  • @kerrybaldino8826
    @kerrybaldino8826 Месяц назад +19

    Pretty sweet! I am still using Toolbag 3 so definitely due for an upgrade.

    • @nareshkumar3526
      @nareshkumar3526 Месяц назад

      Toolbag 3 is still a king of real-time rendering.

  • @Ronyal
    @Ronyal Месяц назад +11

    Marmoset Toolbag 5 is amazing!

  • @franniebear2676
    @franniebear2676 Месяц назад

    Toolbag is excellent. You have your texturing, look dev, and rendering all in one place in real-time! It's going to save me a ton by not needing other product subscriptions.

  • @CyanHusky
    @CyanHusky Месяц назад +7

    This is it. This is the update. No other baking/texturing software exists to me anymore.

  • @jostar9854
    @jostar9854 Месяц назад +2

    These updates are incredible! ❤

  • @Apheleion
    @Apheleion Месяц назад +4

    Marmoset you peeps always impress, stay gold.

  • @RBFILMS
    @RBFILMS Месяц назад +18

    It's awesome to see an alternative to Substance, especially with how it's been slowing down and becoming less efficient over time. For anyone who's used both recently, how close are we to being able to drop Substance entirely? I'd definitely pick up a perpetual license for this if it can fully replace Substance.

    • @Darkho1y
      @Darkho1y Месяц назад +2

      You can also look into 3D Coat

    • @esparafucio
      @esparafucio Месяц назад +3

      I personally was just waiting for Anchor(Synch Points). Wasn't expecting the bevel shader but a very welcome addition. Honestly, between this release and options like InstaMat it's very clear how stagnant Substance has become.

    • @xM4NU97
      @xM4NU97 Месяц назад +1

      I stopped using Substance entirely since Marmoset 4, it's so much better. I don't see why it's still used by the majority of people, and why is still the industry standard

    • @Zeffyras
      @Zeffyras Месяц назад +1

      I was waiting for this update! Will be ditching SP completely!

    • @danq2656
      @danq2656 Месяц назад

      The reason I think about abandoning Sunstance is solely because of Adobe. A trash company that ruins everything it touches. Since Subtance was sold to them, innovation has slowed and improvements are barely rolling in. Creative Cloud is so fucking bad that I curse its existence every day.

  • @1mareck1
    @1mareck1 Месяц назад

    looks awesome, good job

  • @Malindu-dazz
    @Malindu-dazz Месяц назад +4

    Yeah We go UDIMs

  • @Beaut_Beau
    @Beaut_Beau Месяц назад +3

    Marmoset is looking very studly

  •  Месяц назад +1

    VFX for next would be amazing

  • @batuhantugrul1966
    @batuhantugrul1966 Месяц назад +2

    awesome!

  • @viktorvaughn6565
    @viktorvaughn6565 Месяц назад +2

    wow
    amazing

  • @spencerbigum1309
    @spencerbigum1309 Месяц назад +3

    Finally an alternative to substance painter?

  • @PandaJerk007
    @PandaJerk007 Месяц назад +3

    I'm curious about that Bevel Shader. Is that bevel something we could permanently apply into our textures? (replacing the need to model a highpoly in some cases)

    • @esparafucio
      @esparafucio Месяц назад +2

      In some cases you can skip the high poly modeling, yes. Copy your low poly, add the bevel shader to that copy to add edge highlights and bake them as a normal to your original low poly.

    • @danq2656
      @danq2656 Месяц назад

      Yes you can bake it to lowpoly, check their other video

  • @hnx9083
    @hnx9083 Месяц назад +1

    AO,BAKE, whether there is a function to ignore the back of the normal, when the fabric model is interpolated, to avoid black in the AO map.

    • @ahtiandr
      @ahtiandr Месяц назад +1

      There is already an option to to ignore back of the face if that's what you mean.

  • @renzo3dmax
    @renzo3dmax Месяц назад +1

    mi hurt IS boom boom YEAHHH!!!!!

  • @abiyyupanggalih854
    @abiyyupanggalih854 Месяц назад +3

    Wow❤

  • @MrGyrch
    @MrGyrch Месяц назад +1

    SUPER_WOW

  • @VRTL_WRLD
    @VRTL_WRLD Месяц назад +1

    💖💖💖💖

  • @prasoon2478
    @prasoon2478 Месяц назад +1

    bgm goes hard

  • @TheRedWaxPolice
    @TheRedWaxPolice Месяц назад +2

    👌

  • @therelaxingcgi
    @therelaxingcgi Месяц назад +1

    My renders looks awesome, no need for a nasa pc like unreal does to look good.

  • @flioink
    @flioink Месяц назад +8

    Looks good.
    What's with the weird mumble music?

    • @1mareck1
      @1mareck1 Месяц назад

      i actually watched the video three times just for the music :D

  • @mustafanuroncel
    @mustafanuroncel Месяц назад +3

    Save us from the Devil

  • @arcairtem
    @arcairtem Месяц назад +2

    Why would we need painting features when there's a better alternative? Honestly, as a character artist, I would be more interested in seeing more shader features.

    • @MarmosetCo
      @MarmosetCo  Месяц назад +1

      The Toolbag 5 release delivers several new material/shader features: UDIM & Multiple Texture Set support, Bevel Shader, Triplanar material projection, Layered Materials (w/ vertex color, height, and mask blending), and a new hair shader to go along with Groom support.
      We'd love for you to give the painting features a try too, and let us know if you have any additional feature requests!

  • @aledmb
    @aledmb Месяц назад +1

    This costs 100x more than substance painter. Is it really that better?

    • @MarmosetCo
      @MarmosetCo  Месяц назад +2

      Where did you get this pricing? 😅Toolbag is offered with both perpetual license and subscription license (monthly or yearly) options, so you have the licensing method that works best for you. You'll find Toolbag's license fees are noticeably lower than competing software packages.

  • @VoidWalker-p6q
    @VoidWalker-p6q Месяц назад +4

    No upgrade discount for owners of Toolbag v3👎

    • @erickcrm
      @erickcrm Месяц назад

      Se vira doidao

  • @khlk9485
    @khlk9485 Месяц назад +2

    should have put in better options to pay..400 bucks I can buy a new graphics card..if you put in an option like 3d coat you can rent and pay for the software and pay it off at your own pace.and buy that new graphics card because its costing you only 18 bucks a month.

    • @MarmosetCo
      @MarmosetCo  Месяц назад +1

      Appreciate the feedback. 🤝 No, we do not offer a "rent to own" structure, but Toolbag is offered with both perpetual and subscription license options. A monthly sub is a great low cost of entry option, and with no long-term commitment required on a monthly sub, you can enjoy the new features in Toolbag at your own pace!

  • @kurtXhecticXpl
    @kurtXhecticXpl Месяц назад +1

    But it's too expensive.

  • @seansvensson4400
    @seansvensson4400 Месяц назад

    No its subscription based, the standard of everything now days. Maybe I should do it 2, work as a tattooartist. Small tattoo? It will be 10 dollars a month for the rest of your life.

    • @getrekt8365
      @getrekt8365 Месяц назад +1

      I can still see a perpetual license on their website though...

    • @ThEOuTdOoRGuRu-JW
      @ThEOuTdOoRGuRu-JW Месяц назад

      its both now

    • @MarmosetCo
      @MarmosetCo  Месяц назад +1

      We've offered both perpetual license and subscription license options (monthly or yearly) since 2020, and continue to so so that each artist has an option of what works best for them. 👐

  • @simsimsim-n2t
    @simsimsim-n2t Месяц назад

    boooo