I saw your repli comment on this video, that you will make a tutorial for system particles to Z. how? now it's been 2 months.. and also my suggestion, make an interesting video tumbnail so that many watch on this amazing channel...
First of all, I would like to thank you very much for your sincere interest in my content and your recommendations. I would like to clarify as follows. I have started making other shapes by simulating water. You can see it in "H to K shapes of Water simulation with Blender.(Shape H): Quick Liquid_1; Splash" ruclips.net/video/o2CJLyzeeSc/видео.htmlsi=wFPkRt4fipglgATp . You might be thinking that this isn't the use of a particle system, and let me clarify that. Initially, I intended to use Particle System to simulate water such as fountains, waterfalls, rain, etc., but I thought that water simulation with the Quick Fluid command, that cannot be skipped either. And I think it should fall into the same category. I will alternate between making different shapes of water using Particle System and Quick Fluid. I hope you will continue to support me. Thank you very much for your feedback.
Easy but beautiful. good work!
Thank you, I appreciate it.
❤nice
Thanks 😊
🎉cool 🎉
Thanks 😊
I saw your repli comment on this video, that you will make a tutorial for system particles to Z. how? now it's been 2 months.. and also my suggestion, make an interesting video tumbnail so that many watch on this amazing channel...
First of all, I would like to thank you very much for your sincere interest in my content and your recommendations. I would like to clarify as follows. I have started making other shapes by simulating water. You can see it in "H to K shapes of Water simulation with Blender.(Shape H): Quick Liquid_1; Splash" ruclips.net/video/o2CJLyzeeSc/видео.htmlsi=wFPkRt4fipglgATp . You might be thinking that this isn't the use of a particle system, and let me clarify that. Initially, I intended to use Particle System to simulate water such as fountains, waterfalls, rain, etc., but I thought that water simulation with the Quick Fluid command, that cannot be skipped either. And I think it should fall into the same category. I will alternate between making different shapes of water using Particle System and Quick Fluid. I hope you will continue to support me. Thank you very much for your feedback.
ดีครับ อันนี้ได้เห็นด้วยว่าการแต่งแสงที่เวิลด์มีผลยังไงกับวัตถุ👌
ขอบคุณครับ
Why? the last..🧐
Last for fireworks series, but I plan for particle system settings vids to “z”. Thank you for watching. Hopefully you enjoyed this.