Fabric Properties in Marvelous Designer

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  • Опубликовано: 29 авг 2024

Комментарии • 32

  • @gabocavallaro
    @gabocavallaro 2 года назад +10

    This is so valuable!! I look for something like this for so long, (even the official tuts from Marvelous dont talk about this so clearly) thank you very very much! Great contribution

    • @3dmegaverseJohn
      @3dmegaverseJohn  2 года назад +2

      Glad it was helpful!

    • @michaelllrobson
      @michaelllrobson Год назад +1

      same, I was trying to find something like this and not even in marvelous designer website I couldnt

  • @s_harris
    @s_harris 9 месяцев назад

    I appreciate the time taken to break this section of cloth sim down. I learn't a lot. More please😊

  • @Ricardo-de9ju
    @Ricardo-de9ju 2 года назад +2

    Absolutely clarifying information. Good tone of voice, no dragging. Thank you very much.

  • @chookaiminbryan7315
    @chookaiminbryan7315 Год назад +2

    I will say you have saved me alot ! Thank you so much for being so knowledgable with good explainations such as the topology and friction energy etc!

  • @SomniusCRO
    @SomniusCRO Год назад +2

    This is exactly what I was looking for. Couldn't get realistic results for a thick raincoat until I went through your explanation and could finally adjust the settings the right way. Thanks a lot, keep it up!

  • @user-py1tb4wc7r
    @user-py1tb4wc7r Год назад +1

    Hi this is one of the best tutorial for Marvellous designer!!

  • @michaelllrobson
    @michaelllrobson Год назад +1

    amazing video, I was trying to find something like this for a long time, great job, very well explained

  • @nevarran
    @nevarran 8 месяцев назад

    Great explanation of the properties. Thanks.

  • @sawtom
    @sawtom Год назад

    This was the first time I understood it. Maybe you can share this table with the description. Very helpful as a reminder.

  • @motionbug4970
    @motionbug4970 Год назад +1

    Very useful information...

  • @yigitozsan838
    @yigitozsan838 3 месяца назад

    Thanks a lot! Very clear and very useful!

  • @saleh_afkhami
    @saleh_afkhami 29 дней назад

    Bro, I watched the whole video to find how I can create a fabric like the VIDEO COVER. it was kind of stylized and very nice , you explained nothing about it. but still a very good explanation about properties. thanks anyway.

  • @jb1er.
    @jb1er. Год назад +1

    thanks for doing this, it helps a lot

  • @AngelikaEh
    @AngelikaEh Год назад +1

    Thank you so much for this!!

  • @mervesa17
    @mervesa17 6 месяцев назад

    Wow It's been a very helpful video, thank you. I've subscribed to your channel.🙌

  • @bboybestiaTT
    @bboybestiaTT 10 месяцев назад

    thanks for the video🙏!! very informative and helpful!

  • @ninakochan7
    @ninakochan7 Год назад

    This was so helpful ❤ I was tired of the dresses I put on my characters sagging all the time, when I changed it to denim, the dress became very stiff. Now I have to look for a material that is something in-between 😅 But the behavior of the material was something I had no idea about. This is a game changer for me. Would you happen to know how to tighten a section of a dress, example, like the wasit? Can parts of the outfit be resized? 😅 Sorry I'm a total noob when it comes to Marvolus Designer 😔 Thanks again! ❤

  • @TheZahnputz
    @TheZahnputz Год назад +1

    Thanks mate!

  • @edw0413
    @edw0413 10 месяцев назад

    Yes very useful, thank you

  • @muglermugler5590
    @muglermugler5590 2 года назад +1

    Vey helpful! Thank you!

  • @MBGCORE
    @MBGCORE Год назад

    That was clearly helpful, thanks a lot ! I wanted to ask you something not related, when I use the weft or warp shrinkage to enlarge a pant ( for exemple ) it works but the tissue looks very weird, ugly and not realistic, even if i increase particles distance, it feel like the garment is corrupted by that step, how can we use this option and keep a quality look/simulation ? thank you very much.

    • @3dmegaverseJohn
      @3dmegaverseJohn  Год назад +1

      Hi MGB Core. Thanks for the question. The Warp and Weft options scale your garment without changing the geometry, so it effectively changes the particle distance to keep the geometry the same. Increasing your warp and weft scale, increases the particle distance, even though the MD particle distance setting on your garment will stay the same. I would suggest that if you change your warp and weft values, then you decrease your Particle Distance accordingly, something along the lines of reducing the particle distance by 10% if you increase your warp/weft by 10%. Though you might have to experiment with that. However if your garment mesh is to be used externally, especially if you are creating morphs for it I would set a lower PD to start with, so that when you increase the Warp/Weft the quality is still good. I hope that makes sense.

    • @MBGCORE
      @MBGCORE Год назад

      ​@@3dmegaverseJohn Thanks for your reply ! sure it make sense, but that strange because I already tried to make PD adjustements when changing shrinkage, the garment will still look like puffy/gondolas, anyway I appreciate your point of view and I will keep trying.

  • @user-ms8em7nr7o
    @user-ms8em7nr7o Год назад

    How can I add a cube in marvelous designer?

  • @Ricardo-de9ju
    @Ricardo-de9ju 4 месяца назад

    If you have a parameter named bending with a scale of 100%, what would you expect if you set it to 100%? That your fabric will have more bendiness. No, stupid developers made it inverted to fuck your life.