Hope you enjoy this list of unique and amazing mods for Timberborn. IF you dont know how to install mods check this video ruclips.net/video/PhUlTgqPHBU/видео.html
The "Simple Floodgate Triggers" mod allows for all kinds of trigger conditions, i.e, contamination levels, current cycle type, etc. and you can set the open/close heights with this mod. used in conjunction with stream gauges you can control the open/close conditions plus required heights of your floodgates. ... btw, I'm not so sure about automatic dynamite detonation 😬 sounds like an "incident" in the making! lol
11:20 If we are measuring the power in "beaver power", then I'd expect that the one-beaver power wheel of the Folktails creates 1bp of power (and the big one of the iron teeth creates 4 bp when fully staffed). I don't think we want that (unless we scale all the power-using buildings too). There is an argument that "hp" actually stands for "hamster power", and that seems to be roughly in the right order of magnitude. (I first heard this suggested in the videos of Katherine of Sky several years ago.)
Great suggestions, I will likely download most of these for my next settlement. I have two more that I love, and are extremely useful: Ladders and Pantry.
Hope you enjoy this list of unique and amazing mods for Timberborn. IF you dont know how to install mods check this video ruclips.net/video/PhUlTgqPHBU/видео.html
The "Simple Floodgate Triggers" mod allows for all kinds of trigger conditions, i.e, contamination levels, current cycle type, etc. and you can set the open/close heights with this mod. used in conjunction with stream gauges you can control the open/close conditions plus required heights of your floodgates. ... btw, I'm not so sure about automatic dynamite detonation 😬 sounds like an "incident" in the making! lol
11:20 If we are measuring the power in "beaver power", then I'd expect that the one-beaver power wheel of the Folktails creates 1bp of power (and the big one of the iron teeth creates 4 bp when fully staffed). I don't think we want that (unless we scale all the power-using buildings too). There is an argument that "hp" actually stands for "hamster power", and that seems to be roughly in the right order of magnitude. (I first heard this suggested in the videos of Katherine of Sky several years ago.)
Those QoL mods could definitely be added to the game. Especially the pipette tool, that's just so convenient.
Absolutly agree with you
Does the mod also copy over storage settings for warehouses, piles and barrels? and supply, acquire, etc?
Great suggestions, I will likely download most of these for my next settlement.
I have two more that I love, and are extremely useful: Ladders and Pantry.
I like the idea of fertilizer, but I feel like the recipe in the mod is too much to make it worth it.
Agree with you but it does cover a pretty large area. It might be worth it mid-late game
timestamps??
no timestamps for you :P
@@itszeeeti no like for your video then