The devil’s bargain is an incredible mechanic as long as you stick to the golden rule of RPGs: complications should make interesting things happen, not stop things from happening. If the guards simply didn’t believe him and got suspicious that would be way less fun.
Yeah I find that these "flexible" systems often really very heavily on the GM's skill and narrative ability, which is why in every single case I've tried something other than D&D the game ends up devolving into a fiesta over time because nobody can keep this up consistently. There's nothing stopping you from doing this in D&D, but the base game mechanics leave you a more substantial basis to fall back on if you're not able to consistently come up with plot devices like this one
A good GM with imaginative players should never have trouble coming up with plot hooks for a session. Usually it's just using the backstories of players or paying attention to dumb stuff they did. No, what's hard is keeping the players on one thread. It can be like herding cats. You spend ages concocting this interesting plot hook for them, but instead they get distracted by your gnome shopkeeper because you made the mistake of giving him a funny voice. Now they want to spend all their time harassing him >:(
@Captanblue This is why I like making events pass in real time. In all the campaigns I've been in and run I've always loved there being consequences for ignoring the hard to deal with or darker parts of a story.
@@MrThewooter Yes, this is the way. You wanna keep picking at my Gnome? Fine, my rival gang of adventurers are busy raiding that castle YOU were supposed to be handling and now you get to hear people singing about them at the next bar you go to.
This is actually how Devil's Bargains are designed; they add an additional consequence regardless of the outcome of the roll, they don't change the outcome. In other words, if you succeed you still succeed, but you take the consequence discussed in the Devil's Bargain (and it really can be a discussion; it's not always the GM coming up with the Bargains, players can too, or the group as a whole can brainstorm one). If you roll a success with a complication, you succeed but take a complication from the roll _and_ the complication from the Devil's Bargain. If you fail the roll, you don't achieve your goal, but the complication from the Devil's Bargain still occurs. I think more often than not my players end up taking Devil's Bargains not because of the extra dice, but because they find the consequence to be really interesting (even though they're usually negative). I suppose in a way, that comes back to the 'drive your characters like a stolen car' mentality that's become a bit of a motto in the Blades community. Having your character succeed isn't really your primary objective; creating an interesting story is.
I would love more Blades in the Dark videos like this! I’ve been meaning to play a Blades campaign but I feel a bit overwhelmed by the rules. This was a great explanation!
I was the one that mentioned Dungeon Crawl Classics in the twitch stream chat and asked about what blades in the dark is. It's cool to see the video after watching you animate it!
I played my first Blades session last week and it is REALLY fun. This was an excellent breakdown of the core conflict resolution mechanic. I find this system 100x more compelling than "roll Diplomacy vs DC 18 to lockpick the NPC's brain into doing what you want."
I think a video on call of cthulhu combat would be really fun! All the options you get (fight back, Dodge, maneuvers, etc) would be really cool to see animated.
The dice mechanic reminds me a little of Monsterhearts 2. You roll 2d6 plus or minus your relevant stat (HOT, COLD, VOLATILE, DARK) for any roll a player would make (seduction, manipulation, standing your ground, shutting someone down, running, fighting, and occult stuff) on 6 or lower it’sa total failure (but you can carry a +1 on the next roll you make and mark a dot of “experience”) on a 7-9 it’s a “success at a cost” good and bad happen. The player decides the TYPE of cost (could be unintentional damage, something revealing about your spooky nature, you find worse trouble, give someone a string on you, etc.) and on a 10 or higher you succeed.
Playing a blades in the dark with some friends I met in Korea. We are having an absolute blast with it and the amount of trouble we get into is hilarious.
Blades is a game everyone should try at least a few sessions of. The way it encourages you to think will serve you so well for making good stories in any system.
Sounds similar to Dungeon World, a system my group has been experimenting with. Unlike DnD, there's no hard line between combat and non-combat and no initiative order. Instead, everyone decides to take an action and rolls two d6's to determine the result. 10+ is a straight success, 7-9 is a success with complication, 6 and under is a failure. All turns resolve at the same time, then the GM decides what happens next. For instance, if you use your action to attack an enemy, a 10 wounds them and leaves them flat-footed; a 7 wounds them but gives them the opportunity to strike back; a 6 is a miss, leaving you open to counterattack. I personally think the combat system is underdeveloped compared to DnD, but it does help balance action economy to make fights against one big boss more satisfying than the standard DnD pile-on, and it's a good system for a more roleplaying-heavy game.
Damn, would really love to see you do an animation for FIST. I know that the rolls in that game are not as intuitive or unique, playing more like a PbtA system but I just really like the game's atmosphere and its easily expandable traits, roles and systems.
Trying to get back into a bit of worldbuilding for a Forged in the Dark game, so I appreciate the refresher on the core mechanic. I think it's a fun system, but coming up with complications gets a bit tricky at times. Hopefully, when I get a group of players, they'll be happy to volunteer ideas of their own.
This is what I really like about PbtA and other narrative focused systems - it empowers the players. DCs for skill checks in D&D always felt a bit arbitrary to me. There are guidelines for improvised DCs, sure, but narratively, what's the difference between a DC 14 and a DC 15? So I like the ability to give the players a strong sense of the risk before they take it.
This is a really handy video as this is the most difficult concept of Blades. I do feel it is both the strength and weakness of the system. With RPG vets, its wonderful as it allows for pickup games and very little DM prep work. Buuuuuuutttttt... I think D&d vets often forget that improv is not a universal skill and placing the narrative burden of "figure out what skill you want to use and imagine how it works" on a complete novice sometimes really grinds to the game to a halt.
Blades in the Dark seems like so much fun. I want to play so badly. Also I basically just incorporate devil's bargains into everything now. It's addictive as a DM to go, "Well, I can give you a better chance to succeed but I get to fuck with you in an unspecified way."
The art was super cool this episode! The rain effect only being visible in light was really clever and did an awesome job of setting the scene at night! It's amazing that you still improve your craft zee
I just imagine the backlash of the bargain wouldbe that he doesn't remember much of the bender and had a little too wild of a night that will rear its head 9 months later.
I've played a Blades in the Dark campaign before and I can vouch for it, the system is really cool! The biggest criticism I'd have is that the rules are kinda soft locked to the setting - you could conceivably use them outside of it but it would probably be a lot of work and require some creative homebrewing. That said, I personally think the setting is really cool (it's a "nautical-punk" kinda thing, kinda similar to the Dishonored universe except replacing whale stuff with GHOSTS! =D), so it's not a huge downside, but it does mean that the campaigns you can run with the system are fairly limited compared to other systems. Like, a standard swords & sorcery campaign similar to what DnD or Pathfinder offers, for instance, would not fit with the Blades in the Dark rules at all.
I love how these alternate systems focus more on improv and storytelling than D&D. For a regular D&D campaign, you have to have important characters fleshed out, and lots of backups to throw in if your PCs decide to do something weird. For this, storylines just tend to fall into place. Its alot easier to get a cohesive and rich story without planning that many elements ahead.
You're right in your assessment, but I do not understand the use of "alternate"? Is baseball an alternative to football? Is rock an alternative to pop? Systems are systems, there's no "main" and "alternates".
Honestly, this sounds fantastic for text-based online RPG play. Being able to just lay out the positives, negatives, and threat and then lay it on the players (rolls AND choices) sounds like a way to keep things neat and organized without getting deep into sub-systems and things like positions and mechanics. For a game without minis, just writers, this sounds like a godsend.
wow, that's a really cool idea honestly. I personally have never done any text-based online rpg's but now that you suggested using this system for that purpose, I'm very excited to think this through and maybe gather some people to try it
I'm in love with the Stress system - having a way to push yourself, for a resource cost to add a die for 2 stress, or aid an ally for 1 stress is great, and the role playing consequence of exceeding your stress and taking a trauma is GOLD.
I don't see how it's necessarily any smoother than any other type of "I'm trying on do a thing" roll in an RPG. You can set a DC and apply advantage/disadvantage/bonuses/penalties to a 5e Persuasion check just as easily as happened in this video. I do like the having a mixed success being integral to the system, though the same thing can be accomplished elsewhere easily too.
THANK YOU for highlighting Blades. It's my favorite system and hella underrated, or more accurately, underexposed. Super easy to learn, and incredibly flexible.
@@pleep1887 yes. every character has a gun on their sheet iirc. they are mostly singleshot slow reloading ones tho. But you can choose to bring more to get around this, choose a special ability from the hunter sheet, modify your weapon artificer style or tinker up an entirely new weapon as a long term project (if you can spare enough of your precious downtime).
Dude! We just played our first actual session last night of this! Really loved how intuitive the dice system feels once you get into it. Love your animation man!
Wow thought after the last Blades in the Dark vid you wouldn't do another but glad I'm wrong. Blades in the Dark is such a neat and simple TTRPG that I'm honestly enjoying really much, hope we get more stuff on this👍.
Thanks for giving a clear and concise explanation of the game's centre mechanic; even after running a bunch of games, I was still struggling with this. It also took me a while to realize that the outcome of a single scene or score (mission) wasn't where the meat of the game lies. It is fairly easy for the PCs to overcome most obstacles; however, the lasting effects of stress, wounds and heat are where the PCs feel the pain.
@@OhNoTheFace Because Attrition Games are so rare and niche in both video and table top that the basic idea of "You don't top off after every chunk of things" starts to feel more like a Twist than a Design Decision.
@@OhNoTheFace I've been mucking about with mashing Blades in to Darkest Dungeon 😄 The artwork in DD is such a great match for the grubby, down-at-heel side of Blades. 👍
this was such an interesting way to demonstrate this specific mechanic for a system I don't know much about. definitely some interesting roleplay mechanics. also a great roleplay encounter, as it makes a couple NPC cops that is friendly to one of the players, something that may be extremely useful later on.
Blades in the Dark! I have been wanting to show this to some of my friends!!! Thanks for the video, I think it will help them get excited about it while teaching them exciting parts of the game! I would love to see more videos about blades (make a long road-esque story arc???) in the future :) you're great
Considering recent events in the TTRPG world, seeing this channel branch out to other systems is a great way to keep it relevant, and introduce fresh content to people who otherwise wouldn't find out about these systems! More please!
I really like this system, id love to see you branch out and talk about other systsems more often! Makes me excited to explore rpgs even when i bounced off dnd
Never played blades in the dark but that seems interesting and I’ve been trying to expand game systems I’m familiar with ever since the ogl threat. Also, do you make the music for the video or find it somewhere? That song that was playing during the scenario had a cool vibe.
That choice of music is excellent, it REALLY sounds perfect for a tense situation like that. Does that track have a name? Can I find it on youtube somewhere?
This definitely wants me to check it out. Been hesitant to try a new system with everyone having to learn new mechanics but this seems pretty simple. Really curious Zee if you have every tried Vampire the Masquerade?
hey zee! i've been working on a scifi rpg for the last 2 years and recently revamped it and fleshed out it's mechanics, i am moving to play testing pretty soon. i was wondering if there would be a way to message you and send you the file for it and see if you are interested in trying it out!
Sounds like this player was able to take this situation and turn it in a really good direction: He's now on friendly terms with two members of the law, he has an alibi, and his compatriots were able to do their thing without getting caught.
Looking forward to hearing more about the system and the adventures you've had using it. Keep up the good work and may the dice roll ever in your favor.
I’ve only ever heard BITD described as a game to try when you want to do heist story and DnD mechanics aren’t cutting it. Those descriptions never sparked my interest enough to get me to pull the trigger. This video described a game that is to Elmore Leonard, Quentin Tarantino, and Guy Richie as DnD is to Tolkien, Vance, & Moorcock, and Call of Cthulhu is to Lovecraft. I’m in.
*sees Zee posting about a different TTRPG other than D&D* :D I hope he gets to talk about the hot new RPG called Blade Fish! (Also shadowrun, but I'm holding out a lot of hope for that.)
The devil’s bargain is an incredible mechanic as long as you stick to the golden rule of RPGs: complications should make interesting things happen, not stop things from happening. If the guards simply didn’t believe him and got suspicious that would be way less fun.
Yeah I find that these "flexible" systems often really very heavily on the GM's skill and narrative ability, which is why in every single case I've tried something other than D&D the game ends up devolving into a fiesta over time because nobody can keep this up consistently.
There's nothing stopping you from doing this in D&D, but the base game mechanics leave you a more substantial basis to fall back on if you're not able to consistently come up with plot devices like this one
A good GM with imaginative players should never have trouble coming up with plot hooks for a session. Usually it's just using the backstories of players or paying attention to dumb stuff they did.
No, what's hard is keeping the players on one thread. It can be like herding cats. You spend ages concocting this interesting plot hook for them, but instead they get distracted by your gnome shopkeeper because you made the mistake of giving him a funny voice. Now they want to spend all their time harassing him >:(
@Captanblue This is why I like making events pass in real time. In all the campaigns I've been in and run I've always loved there being consequences for ignoring the hard to deal with or darker parts of a story.
@@MrThewooter Yes, this is the way. You wanna keep picking at my Gnome? Fine, my rival gang of adventurers are busy raiding that castle YOU were supposed to be handling and now you get to hear people singing about them at the next bar you go to.
This is actually how Devil's Bargains are designed; they add an additional consequence regardless of the outcome of the roll, they don't change the outcome. In other words, if you succeed you still succeed, but you take the consequence discussed in the Devil's Bargain (and it really can be a discussion; it's not always the GM coming up with the Bargains, players can too, or the group as a whole can brainstorm one). If you roll a success with a complication, you succeed but take a complication from the roll _and_ the complication from the Devil's Bargain. If you fail the roll, you don't achieve your goal, but the complication from the Devil's Bargain still occurs.
I think more often than not my players end up taking Devil's Bargains not because of the extra dice, but because they find the consequence to be really interesting (even though they're usually negative). I suppose in a way, that comes back to the 'drive your characters like a stolen car' mentality that's become a bit of a motto in the Blades community. Having your character succeed isn't really your primary objective; creating an interesting story is.
The reveal of the characters through a passing light and slowmo was masterful. The novelty and creativity of it to me gave me chills.
Agreed and the bonus detail is that the rain is only visible in the lanterns lights.
I would love more Blades in the Dark videos like this! I’ve been meaning to play a Blades campaign but I feel a bit overwhelmed by the rules. This was a great explanation!
The most concise explanation of the Blades rolls I've seen. Thank you!
This is helpful since I've been getting into slugblaster which uses blades in the dark
This was absolutely not clicking for me as I read Scum and Villainy and this made it make so much more sense from the GM perspective, thanks!
That sounds wonderfully intuitive and rewarding.
The face on that guy saying "the dog shit is ready" is just *chef's kiss*
ive been watching steeple chase and this is a very nice vod!
thank you for your service!
This is awesome! Lots of love for blades in the dark!
I was the one that mentioned Dungeon Crawl Classics in the twitch stream chat and asked about what blades in the dark is. It's cool to see the video after watching you animate it!
You should absolutely do more of these for other systems if you can justify it. This was brilliant
Such a cool effect with the lantern illumination at the start. cheers mate, and many wishes to get the success you deserve
I played my first Blades session last week and it is REALLY fun. This was an excellent breakdown of the core conflict resolution mechanic. I find this system 100x more compelling than "roll Diplomacy vs DC 18 to lockpick the NPC's brain into doing what you want."
I think a video on call of cthulhu combat would be really fun! All the options you get (fight back, Dodge, maneuvers, etc) would be really cool to see animated.
The dice mechanic reminds me a little of Monsterhearts 2. You roll 2d6 plus or minus your relevant stat (HOT, COLD, VOLATILE, DARK) for any roll a player would make (seduction, manipulation, standing your ground, shutting someone down, running, fighting, and occult stuff) on 6 or lower it’sa total failure (but you can carry a +1 on the next roll you make and mark a dot of “experience”) on a 7-9 it’s a “success at a cost” good and bad happen. The player decides the TYPE of cost (could be unintentional damage, something revealing about your spooky nature, you find worse trouble, give someone a string on you, etc.) and on a 10 or higher you succeed.
I enjoy the way you tell a story
I love how you put this video together, and you explained the mechanics really well. I would be open to trying this game now.
Much better video on blades compared to your last one.
This rolling system reminds me of Ster's Myriad. Cool system.
I'm literally about to run a game based on this system! What a lovely coincidence.
Please make a video like this of the Forbidden Lands system, I would love it.🙇
Playing a blades in the dark with some friends I met in Korea. We are having an absolute blast with it and the amount of trouble we get into is hilarious.
Blades is amazing and I love seeing it get some of your awesome animation.
BitD is absolutely my favorite non-DnD gaming system. Great to see it getting love on this channel.
thanks for the Blades in the Dark content. I love this game and look for new stuff about it!
First time hearing of Blades in the Dark (at least I think so 🤔). I'll have to look more into this, the dice system sounded pretty neat.
This feels like a system where punching someone in the face could be handled similarly to giving them a hug.
Blades is a game everyone should try at least a few sessions of. The way it encourages you to think will serve you so well for making good stories in any system.
Sounds similar to Dungeon World, a system my group has been experimenting with. Unlike DnD, there's no hard line between combat and non-combat and no initiative order. Instead, everyone decides to take an action and rolls two d6's to determine the result. 10+ is a straight success, 7-9 is a success with complication, 6 and under is a failure. All turns resolve at the same time, then the GM decides what happens next.
For instance, if you use your action to attack an enemy, a 10 wounds them and leaves them flat-footed; a 7 wounds them but gives them the opportunity to strike back; a 6 is a miss, leaving you open to counterattack.
I personally think the combat system is underdeveloped compared to DnD, but it does help balance action economy to make fights against one big boss more satisfying than the standard DnD pile-on, and it's a good system for a more roleplaying-heavy game.
Oh, I REALLY like the sound of that.
Sounds like a cool system
Really neat!
That looks interesting. Damn it! I'm on a BUDGET Mr. Bradshew!
Damn, would really love to see you do an animation for FIST. I know that the rolls in that game are not as intuitive or unique, playing more like a PbtA system but I just really like the game's atmosphere and its easily expandable traits, roles and systems.
Blades in the Dark from Zee?! Hell yeah!
This video looked great on my Ultrawide monitor!!
I'd love to implement a similar system for dnd 5e for social encounters, would make things so much easier
Yeah if someone has already brewed up something to fit into the 'social' pillar of DnD that would be pretty great
Why not just... Play Blades?
@@wydx120 cuz i am dming ad&d 2ed, and this would be a best fit for my social encounters
Or just, I dunno, play other games with mechanics you like already built into the system?
Well y'see, there's what I would play, and then there's what my group would play.
Cool, a non-DnD video! I hope there'll be more of them!
Seems like a lot of fun
Interesting that I was just binging your videos and then you post a new video to watch lol
As someone who's never looked into this, it sounds like Blades in the Dark can easily be played competitively, so long as everyone agrees to it.
god your art and animations has gotted so good
One of your best videos
God I need to get into other ttrpgs. These seem fun as hell
Splitting the party for double shenanigans
YAY BLADES CONTENT!
Sounds kinda rad.
Trying to get back into a bit of worldbuilding for a Forged in the Dark game, so I appreciate the refresher on the core mechanic. I think it's a fun system, but coming up with complications gets a bit tricky at times. Hopefully, when I get a group of players, they'll be happy to volunteer ideas of their own.
This is what I really like about PbtA and other narrative focused systems - it empowers the players. DCs for skill checks in D&D always felt a bit arbitrary to me. There are guidelines for improvised DCs, sure, but narratively, what's the difference between a DC 14 and a DC 15? So I like the ability to give the players a strong sense of the risk before they take it.
This sounds a lot like a risk assessment matrix
This is a really handy video as this is the most difficult concept of Blades. I do feel it is both the strength and weakness of the system. With RPG vets, its wonderful as it allows for pickup games and very little DM prep work. Buuuuuuutttttt... I think D&d vets often forget that improv is not a universal skill and placing the narrative burden of "figure out what skill you want to use and imagine how it works" on a complete novice sometimes really grinds to the game to a halt.
Blades in the Dark seems like so much fun. I want to play so badly.
Also I basically just incorporate devil's bargains into everything now. It's addictive as a DM to go, "Well, I can give you a better chance to succeed but I get to fuck with you in an unspecified way."
I snapped.
I now own a copy of Blades in the Dark
lmao, someone should send this to the McElroys.
That guy wit the bag in the end. Why did it need to be ready?! How do you prep what's in that bag?!!
The art was super cool this episode! The rain effect only being visible in light was really clever and did an awesome job of setting the scene at night! It's amazing that you still improve your craft zee
I just imagine the backlash of the bargain wouldbe that he doesn't remember much of the bender and had a little too wild of a night that will rear its head 9 months later.
I've played a Blades in the Dark campaign before and I can vouch for it, the system is really cool!
The biggest criticism I'd have is that the rules are kinda soft locked to the setting - you could conceivably use them outside of it but it would probably be a lot of work and require some creative homebrewing.
That said, I personally think the setting is really cool (it's a "nautical-punk" kinda thing, kinda similar to the Dishonored universe except replacing whale stuff with GHOSTS! =D), so it's not a huge downside, but it does mean that the campaigns you can run with the system are fairly limited compared to other systems. Like, a standard swords & sorcery campaign similar to what DnD or Pathfinder offers, for instance, would not fit with the Blades in the Dark rules at all.
I think the next system you should check out is Heart:the city beneath
hell yeah. BotD is hype and this video was real tasty
Nice
So you can either add stress or devil's bargain, but can you do both for 2 dice or is it just pick one and that's it?
Mole is with a new gang now. Also moved on from dirt to dog sh*t pretty much the same thing I guess.
I KNEW I couldn't be the only one to think he looks like Mole from Atlantis: The Lost Empire!
He finally moved beyond DnD
There's ~ 0% chance I'll be playing BitD anytime soon, but I've just missed your videos so much! 🥹🥹
That lantern light animation blew me away. Such good framing
Yeah this is a very high quality tutorial, really went above and beyond/gen
Buck had the reverse NPC kidnapping where instead of a party adopting an npc the npc adopt a player
I love how these alternate systems focus more on improv and storytelling than D&D. For a regular D&D campaign, you have to have important characters fleshed out, and lots of backups to throw in if your PCs decide to do something weird. For this, storylines just tend to fall into place. Its alot easier to get a cohesive and rich story without planning that many elements ahead.
You're right in your assessment, but I do not understand the use of "alternate"? Is baseball an alternative to football? Is rock an alternative to pop?
Systems are systems, there's no "main" and "alternates".
@@Dudae_ Main: D&D
Alternate: anything else not from Lizards of the Coast
The Adventure Zone newest Season Steeplechase is based on this game mode and it is amazing!
Same! One of my favorite games is Monster of The Week
Yeah dnd is so heavily built for straight combat it always annoys me how many people hate it
Honestly, this sounds fantastic for text-based online RPG play. Being able to just lay out the positives, negatives, and threat and then lay it on the players (rolls AND choices) sounds like a way to keep things neat and organized without getting deep into sub-systems and things like positions and mechanics. For a game without minis, just writers, this sounds like a godsend.
wow, that's a really cool idea honestly. I personally have never done any text-based online rpg's but now that you suggested using this system for that purpose, I'm very excited to think this through and maybe gather some people to try it
yeah there's a good potential to be suuuuper light on the rules if you need it to be
It also works quite well in text-driven videogames. Citizen Sleeper (a Disco Elysium-like RPG) uses a variation of this system.
@@bonzwah1 my friend has run a play by post game with Forged in the Dark games for years. Go for it champ.
Position & effect are my favorite things from Blades. It made adjudicating actions so smooth.
"Flashbacks" are another cool idea in Blades; really getting the game off to a quick start, and fill in the details later. 👍
I'm in love with the Stress system - having a way to push yourself, for a resource cost to add a die for 2 stress, or aid an ally for 1 stress is great, and the role playing consequence of exceeding your stress and taking a trauma is GOLD.
@@nathankirk1545 Bibliophile Stressed PC, "I'm just going to the bookstore to do a little retail therapy."
Narrator, "Three Days Later..."
I don't see how it's necessarily any smoother than any other type of "I'm trying on do a thing" roll in an RPG. You can set a DC and apply advantage/disadvantage/bonuses/penalties to a 5e Persuasion check just as easily as happened in this video.
I do like the having a mixed success being integral to the system, though the same thing can be accomplished elsewhere easily too.
Blades has some of the most elegant game design out there
Branching into non-D&D content? Heck yes! More of this please! :D
THANK YOU for highlighting Blades. It's my favorite system and hella underrated, or more accurately, underexposed. Super easy to learn, and incredibly flexible.
it is not a system it is pbta
Can you shoot people?
@@johnxina1681 forged in the dark isn't a pbta, ryan's right that blades has its own system
@@pleep1887 yes. every character has a gun on their sheet iirc. they are mostly singleshot slow reloading ones tho.
But you can choose to bring more to get around this, choose a special ability from the hunter sheet, modify your weapon artificer style or tinker up an entirely new weapon as a long term project (if you can spare enough of your precious downtime).
@@johnxina1681 it's not pbta..it's another system
Dude! We just played our first actual session last night of this! Really loved how intuitive the dice system feels once you get into it. Love your animation man!
Fuckin rad! Give us a highlight!
Wow thought after the last Blades in the Dark vid you wouldn't do another but glad I'm wrong. Blades in the Dark is such a neat and simple TTRPG that I'm honestly enjoying really much, hope we get more stuff on this👍.
Where was his other one?
This is such a solid video too. Shows off the cool mechanics framed in a fun story
If it's not to complicated could you do these mini reviews of a variety of different systems. I love your input and animation style!
Him doing a 3 hour long on m&m character building
The crew being revealed in slow motion by the light flipping was such a cool idea...
Thanks for giving a clear and concise explanation of the game's centre mechanic; even after running a bunch of games, I was still struggling with this. It also took me a while to realize that the outcome of a single scene or score (mission) wasn't where the meat of the game lies. It is fairly easy for the PCs to overcome most obstacles; however, the lasting effects of stress, wounds and heat are where the PCs feel the pain.
Heh why does that seem so Darkest Dungeon to me :D
@@OhNoTheFace Because Attrition Games are so rare and niche in both video and table top that the basic idea of "You don't top off after every chunk of things" starts to feel more like a Twist than a Design Decision.
@@OhNoTheFace I've been mucking about with mashing Blades in to Darkest Dungeon 😄 The artwork in DD is such a great match for the grubby, down-at-heel side of Blades. 👍
@@euansmith3699 I was honestly surprised Darkest Dungeon *wasn't* listed as one of the inspirations for Blades in the rulebook's introduction.
@@Dafuqinator7 blades happened before darkest
Zee, your character design is ON POINT. You have grown so much as an artist.
this was such an interesting way to demonstrate this specific mechanic for a system I don't know much about. definitely some interesting roleplay mechanics. also a great roleplay encounter, as it makes a couple NPC cops that is friendly to one of the players, something that may be extremely useful later on.
That's actually pretty cool how he stayed calm and just led the cops away!
god, that first scene where he lowers his lamp with a disgruntled look while the light reveals the party is SO well done
Wow, that’s an interesting system. Wish I had friends.
Blades in the Dark! I have been wanting to show this to some of my friends!!! Thanks for the video, I think it will help them get excited about it while teaching them exciting parts of the game! I would love to see more videos about blades (make a long road-esque story arc???) in the future :) you're great
Oh my god, you finally did some other systems, than DnD! Haven't played this one, but it looks like some great narrative system.
Considering recent events in the TTRPG world, seeing this channel branch out to other systems is a great way to keep it relevant, and introduce fresh content to people who otherwise wouldn't find out about these systems! More please!
I really like this system, id love to see you branch out and talk about other systsems more often! Makes me excited to explore rpgs even when i bounced off dnd
Never played blades in the dark but that seems interesting and I’ve been trying to expand game systems I’m familiar with ever since the ogl threat.
Also, do you make the music for the video or find it somewhere? That song that was playing during the scenario had a cool vibe.
Man you portray blades in the dark so well! This is super helpful! Please feel free to do more like this!
That choice of music is excellent, it REALLY sounds perfect for a tense situation like that.
Does that track have a name? Can I find it on youtube somewhere?
This definitely wants me to check it out. Been hesitant to try a new system with everyone having to learn new mechanics but this seems pretty simple. Really curious Zee if you have every tried Vampire the Masquerade?
hey zee! i've been working on a scifi rpg for the last 2 years and recently revamped it and fleshed out it's mechanics, i am moving to play testing pretty soon. i was wondering if there would be a way to message you and send you the file for it and see if you are interested in trying it out!
Sounds like this player was able to take this situation and turn it in a really good direction: He's now on friendly terms with two members of the law, he has an alibi, and his compatriots were able to do their thing without getting caught.
Love your videos! I wish you’d tell us more of your D&D stories!
Looking forward to hearing more about the system and the adventures you've had using it. Keep up the good work and may the dice roll ever in your favor.
I’ve only ever heard BITD described as a game to try when you want to do heist story and DnD mechanics aren’t cutting it. Those descriptions never sparked my interest enough to get me to pull the trigger. This video described a game that is to Elmore Leonard, Quentin Tarantino, and Guy Richie as DnD is to Tolkien, Vance, & Moorcock, and Call of Cthulhu is to Lovecraft. I’m in.
If someone knows, who produced the music in this video??
Your introduction of this interesting system of rolls is what pushed me over the edge to buy the game. This is gonna be great.
What's the music playing in the background for this video?
Glad I'm not the only person with this question!
I don't know why by I found Blades in the Dark impenetrable. Until this video. Thank you for justifying my purchase like two years later.
*sees Zee posting about a different TTRPG other than D&D*
:D I hope he gets to talk about the hot new RPG called Blade Fish! (Also shadowrun, but I'm holding out a lot of hope for that.)