News in Data Pack Version 64 and Resource Pack Version 49 (25w04a)

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  • Опубликовано: 26 янв 2025
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Комментарии • 82

  • @BlueMountain1992
    @BlueMountain1992 18 часов назад +116

    Combat being made data driven is a genius decision!

    • @zndrmn
      @zndrmn 10 часов назад +4

      @@BlueMountain1992 Surely this mean that Combat Snapshots could make a comeback as a new game drop right? (I really hope they revisit the combat snapshot ideas)

    • @Nanda_Khant
      @Nanda_Khant 8 часов назад

      So does that mean we can have more combat features on those servers on the latest version?

    • @Kaal_do_Olaak
      @Kaal_do_Olaak 7 часов назад

      ​@@zndrmnEven if they don't show up as a drop any time soon, I really want them to be in the Experiments tab, I like the changes it did but I don't want to be limited to 1.16.2 to use them

    • @zndrmn
      @zndrmn 7 часов назад

      @@Kaal_do_Olaak Yeah it would be nice if they did do that. I really like the ideas they had for the snapshots, hopefully it hasn’t been completely forgotten. (Also sillyness detected)

  • @conure512
    @conure512 18 часов назад +117

    Ever since data-driven wolves were added, I've been eagerly awaiting the day when other mobs with variants would receive the same treatment. CATS AND FROGS YAYYYY (hopefully parrots are next??)
    Also, it'd be really cool if the variants' spawn conditions were decided by regular Predicates rather than the hardcoded structure/biome/moon-phase system. A time_check predicate can determine the moon phase (with the right choice of periodicity), and location predicates can test for structures and biomes. And that way we could make them dependent on other things as well, like weather, or coordinate position in the world.

    • @Netsuki
      @Netsuki 17 часов назад +13

      We should get every mob that way. So it's easy to create variants of the mob if player wishes to. Imagine making villagers have different skin colors chosen randomly. Cows being black, brown or white, with spots or without it etc. Foxes having silver, black, white and other variants, mimicing different variations and species of a foxes. Same way that you have african wild dog skin for a wolf (which isn't closely related to a wolf btw). Every mob for the purpose of customizability, should have that option. If player wants to add new variants, they could.

    • @un_pogaz
      @un_pogaz 15 часов назад +9

      Agree, we just have to be a little patient. Like many mechanics, Mojang first implements strictly what they need to make it work, then adds more diverse and powerful features for the community.

    • @Netsuki
      @Netsuki 12 часов назад +1

      @ Probably yes. Unlike many Mojang haters, I actually believe that they will add these for other mobs. Technical side of Minecraft skyrocketted recently.

    • @BrackenStrike
      @BrackenStrike 6 часов назад +2

      Heck yeah parrots! Honestly would be a great move by Mojang to bring attention to the many different vulnerable species.

    • @imkPC
      @imkPC 3 часа назад

      We Must Get parrots

  • @CookieMage27
    @CookieMage27 17 часов назад +46

    The shear scale of these technical changes and additions are just unbelievable, people are getting upset about the tiny things added in these new game drops but most players don’t understand how incredible they are because they don’t utilize any of it

  • @404maxnotfound
    @404maxnotfound 16 часов назад +34

    Wild how mojang just casually adds a ton of once optifine or CIT and EMT only features and barely anyone in the minecraft community talks about it. Like soon enough the only thing that would be modded in resource packs would be the shaders and connective textures for blocks. Which means a lot more resource packs can be made without having to worry about if it's compatible with 50 other mods.

    • @Jermstain
      @Jermstain 14 часов назад +5

      im so excited. most people have moved on from optifine and mcpatcher to sodium and the supporting mods. the one thing that sucks the most about moving to new updates is waiting on those supporting mods that try to support those legacy mcpatcher and optifine formats. CIT resewn has been one ive been waiting on for a good while now, and it seems he will never touch the project again now. polytone has been the best attempt at merging custom formats for mobs, blocks and items textures and models into one mod has been polytone, but now it, and more, will be supported in vanilla. so exciting!

    • @MrBrineplays_
      @MrBrineplays_ 12 часов назад +3

      Most players aren't technical players sadly. Only a few knows these additions. It makes mojang look like it's doing nothing when in fact mojang is revamping minecraft's code

  • @cs127
    @cs127 17 часов назад +47

    2:35
    died 2015
    born 2025
    welcome back 1.8 sword blocking

    • @Unk00s
      @Unk00s 15 часов назад +3

      sword blocking late into party XD

  • @adon155
    @adon155 17 часов назад +19

    i pray all these item component changes are working towards adding custom items with datapacks

    • @redvortex_p
      @redvortex_p 6 часов назад

      what's the point? you basically *can* make custom items now, it just won't have some custom ID

  • @MuzikBike
    @MuzikBike 17 часов назад +14

    Very happy to see more mobs with variants becoming data-driven. I can only hope this comes to axolotls, llamas, parrots, rabbits, foxes, and all the rest of them at some point...

  • @Kirill17
    @Kirill17 17 часов назад +18

    The blocks attack is pretty cool. But the recent unfix bug removed a needed feature for 1.8 recreations. It'd be nice for a can stop sprint component to be added to fix this.

  • @NeunEinser
    @NeunEinser 17 часов назад +10

    0:25 Wow, I thought the lizards were ruling the world, but it's in fact Lime with his disciples!

  • @un_pogaz
    @un_pogaz 16 часов назад +8

    It's always a great pleasure to see hard-coded features migrated to a data-driven format, great work Mojang, thanks. However, with the increasing number of data driven mob variant, I think they would be much more handy to move them all inside a subfolder "entity_variant", a bit like the worldgen.

    • @Satwr
      @Satwr 14 часов назад

      there are aware of that! sadly i forgot what they said about why they havent done it yet (Minecraft Commands Discord)

  • @un_pogaz
    @un_pogaz 15 часов назад +17

    9:49 Damn, what is this ressource pack? It's _exactly_ this kind of painting variant I search.

    • @EpicGamerX125
      @EpicGamerX125 12 часов назад +13

      I made the pack for personal use some time ago with CIT and adapted it to a vanilla pack to test in snapshots and let slicedlime use it for the showcase. So far I haven't had any thoughts on releasing it, but I may release it in some shape or form sometime in the future if I feel like it.

    • @RoarkCats
      @RoarkCats 10 часов назад

      @@EpicGamerX125 would be very cool!

    • @beefox__
      @beefox__ 8 часов назад

      @@EpicGamerX125 yeah i'd love to pair it with a data pack that makes paintings collectable rather then craftable!!

    • @un_pogaz
      @un_pogaz 3 часа назад

      @@EpicGamerX125 It will be very appreciated, inded.
      There is many pack CIT painting variants, but your textures are exatly the good mix of vanilla that none of them have.

  • @EpicGamerX125
    @EpicGamerX125 18 часов назад +6

    Had a lot of fun with doing blocks_attacks for this :)

  • @Kabukkafa
    @Kabukkafa 17 часов назад +9

    We do trust you, that is of course a desert.

  • @Illuminati_HD
    @Illuminati_HD 18 часов назад +37

    Its great to see so many under the hood changes, hopefully we can see some performance optimizations soon so we dont have to rely on mods for playable framerates

    • @dylanupton
      @dylanupton 17 часов назад +10

      @@Illuminati_HD I’ve actually found game performance has improved a lot since 1.19 or so. I went back to check recently and I’m getting close to double the frame rate in 1.21.4 vs 1.17.1

    • @Illuminati_HD
      @Illuminati_HD 15 часов назад +5

      @@dylanupton After i read that i had to test it! Everything below is with 32 Render-distance looking down from height 350 on 4k in the same world. and holy shit your right.
      18fps lows and 32fps highs on 1.17.1
      46fps lows and 70fps highs on 1.19.4
      85fps lows and 107fps highs on 1.21.4
      but there is still WAYS to go:
      150fps lows and 151 highs on 1.21.4 with fabric optimations

  • @helper0066
    @helper0066 12 часов назад +1

    These changes are all very good and are welcome. Though, I wish there was a way to replace default data-driven values of items (i.e sword blocking is present in all swords by default) without needing to do command manipulation via inventory or slot checks.

  • @AAdielP
    @AAdielP 17 часов назад +8

    1:58 this is a desert.

    • @KevinKolpack
      @KevinKolpack 16 часов назад +1

      2:02 trust me bro

    • @AAdielP
      @AAdielP 15 часов назад +1

      @@KevinKolpack yeah ik
      he put that twice

  • @Kirill17
    @Kirill17 17 часов назад +5

    It'd be nice to get a third person hands locking for shields blocking from before directional blocking and a hit delay penalty to weapon for the delay added in 1.8-1.21

  • @jpting_
    @jpting_ 17 часов назад +3

    Something that would be really really cool to have, would be a *blocking texture* and *blocked texture* essentially model data that's given to an item when actively blocking with it, and model data for when it blocks an attack.
    You'd be able to make some sick custom shields!

  • @NeunEinser
    @NeunEinser 17 часов назад +4

    5:18 Wow, impressive typing speed!

  • @baseduck
    @baseduck 16 часов назад +1

    sword blocking, my beloved. it's super cool how much of the game is becoming data-driven, it's really great!

  • @patcho9697
    @patcho9697 18 часов назад +4

    yay frog variants ! 🐸

  • @fullchomp
    @fullchomp 18 часов назад +4

    something i dont understand for the item models changing on enchantments for example: does that mean mojang will put unique textures for different enchantments later as part of the game, or are they just giving US the tools and telling us to do it ourselves??

    • @bl4ckscor3
      @bl4ckscor3 17 часов назад +10

      They're providing the tools for creators to use them. Whether Mojang will use them themselves is unknown.

    • @adon155
      @adon155 17 часов назад +5

      They are giving us the tools, slicedlime just used that as an example. This can be used for any component and I’m guessing theres some places where this is used in game too, just not for enchants

  • @rokasb9441
    @rokasb9441 16 часов назад +2

    9:13 that location looks eerely simmilar to the background of flaming skull painting

  • @Run2Seeun
    @Run2Seeun 15 часов назад +3

    2:02 trust me bro

  • @ThijquintNL
    @ThijquintNL 12 часов назад +1

    Frog_variant and cat_variant should be in a new folder together i feel, to make room for future folders taking up space

  • @oddishsmile7368
    @oddishsmile7368 2 часа назад

    I love things being made more tag based and less redundant. This is great.

  • @korayuyanik2763
    @korayuyanik2763 6 часов назад

    2:36 BRO OLD-SCHOOL SWORD BLOCKING IS NOW HERE, YES, LET'S GOO! =D

  • @Evgenveg_life
    @Evgenveg_life 17 часов назад +2

    All Cats Are Beautiful

  • @bedescarlet
    @bedescarlet 16 часов назад +3

    Yes.... soon EVERYTHING will be data-driven...

    • @duckified.
      @duckified. 6 часов назад

      and when everything is data driven... nothing will be.

  • @TheStegosaurus_
    @TheStegosaurus_ 17 часов назад +2

    1:30 Can we talk about him entering like 20 Numbers with decimals in 2 seconds??

  • @SethTooQuick
    @SethTooQuick 12 часов назад

    Have you guys thought of making the display block entities have changable UVs? There's a lot of people who use them to make vanilla models, so being able to make them look way better without resource packs would be pretty baller!

  • @pippinproductions
    @pippinproductions 17 часов назад +5

    your assistant epicgamerx125 has a very beautiful skin...

  • @MarioRivera-png
    @MarioRivera-png 9 часов назад

    We’re so close to having vanilla enchanted book resource packs

  • @andre_601
    @andre_601 14 часов назад +1

    0:54 LimePig directly going for the kill it seems. :O

    • @bl4ckscor3
      @bl4ckscor3 14 часов назад

      One step closer to lime world domination

  • @Blaineworld
    @Blaineworld 9 часов назад +1

    i think it would be nice if variants were all in a certain folder, similar to how tags are

  • @FreeFireFull
    @FreeFireFull 16 часов назад +3

    this is a desert
    trust me bro

  • @quintencabo
    @quintencabo 17 часов назад

    So cool, you can almost add custom entities using variants.

  • @ASKern_
    @ASKern_ 3 часа назад

    Now I can make 'Parry' with proper motion, without using eating animation change.
    At this point Minecraft is implementing 'modding' itself as a content in game.

  • @bl4ckscor3
    @bl4ckscor3 18 часов назад +6

    meow meow meow meow meow meow

  • @coolshockbt
    @coolshockbt 12 часов назад

    my old ass gonna be enjoying the new minecraft maps made out of these changes

  • @Paint_The_Future
    @Paint_The_Future 14 часов назад +1

    I'd rather banner patterns be done like how the recipe book is done, where the player doesn't have to carry around click clutter around to pick a specific banner pattern.

  • @marcostark8926
    @marcostark8926 18 часов назад

    Yes a New Update video 😊

  • @timroot4207
    @timroot4207 18 часов назад +1

    Thank you !!!

  • @bruhther6260
    @bruhther6260 17 часов назад +6

    I am still waiting for custom mob models support for Java

  • @TheRedBrain
    @TheRedBrain 15 часов назад

    Thank you!

  • @quintencabo
    @quintencabo 17 часов назад

    I can't wait to play some fancy rpg on a server using the new item component system.

  • @cameronfoster5838
    @cameronfoster5838 10 часов назад

    ❤❤❤

  • @RyanCR
    @RyanCR 18 часов назад +1

    incredible

  • @qexat
    @qexat 2 часа назад

    this is a desert

  • @RetroDestroyer
    @RetroDestroyer 3 часа назад +1

    Stack of datapack versions

  • @GameJam230
    @GameJam230 12 часов назад

    I really think they should just get rid of the different folders for every mob’s variant and instead just make a generic variants folder, then MAYBE having subfolders inside. There’s no reason to force separation of different entity variants if they can just implement it the same across all mobs.

  • @gaganoghd
    @gaganoghd 15 часов назад

    When playerdata?

  • @PenpenMC
    @PenpenMC 18 часов назад

    8² and 7²

  • @m.k.outlaw3198
    @m.k.outlaw3198 3 часа назад

    so we continue with the fast pase data and recource pack versions to annoy modd dev´s ? Do not missunderstand me, i love all the work you do to the code and you do listen while doing so. But it´s allmost like someone told you, make it so all these Java devs, providing the players with free stuff have a harder job doing so and are forced to use marketplace to get paid because freetime alone is not enough to keep up anymore. But other then this strange feeling about it, you still do a great job with the code !