So 5 years after uploading this thing I get a copyright strike for the music in the first 30 seconds, blocking the video in most countries. So unfortunately I had to replace the beginning song with a stock one in the RUclips editor. The RUclips editor is really shitty and I could barely cut it smoothly, so sorry about the new rough intro. But at least the video should be available again!
Origins did one thing right: stealth. After game boxes that promised stealth mechanics, enemies that could follow your stealth, and other outright lies, in Origins turning off your flashlight and moving slowly meant you could actually creep passed enemies rather than fight them.
I remember collecting televisions for melee weapons and, with a conga line of monsters following me as I jogged down the street, all I could do was laugh hysterically as I envisioned a man jogging with pants laden with TVs as meandered, unconcerned, with unsightly horrors tagging along. Like, "Hey, man, stop running, Days of Our Lives is on, we gotta see if Stephano is alive again."
I agree with all of your points, but I want to point something out about your comment on the sexy nurses having no point in the game because the game has nothing to do with women.
I personally loved this game and found it relentless with the huge maps. It gave me a feeling of constant DREAD, to touch those mirrors and have to master the same place over again, but for me that drew me in.
my DUDE, Team Silent did not "leave konami" they go pushed away or fired in a more blunt way. They had been the misfits of Konami and the higher ups did not know what to do with them so they told them to just make a game and they made Silent Hill 1. There must have been some sort of animosity after so many years. Today most of the devs that made amazing games at Konami left and hate Konami (Kojima and his crew)
So 5 years after uploading this thing I get a copyright strike for the music in the first 30 seconds, blocking the video in most countries. So unfortunately I had to replace the beginning song with a stock one in the RUclips editor. The RUclips editor is really shitty and I could barely cut it smoothly, so sorry about the new rough intro. But at least the video should be available again!
This channel is criminally underrated.
A random masked dude hands you a game in the middle of the night? That's creepypasta material right there.
Use fist against monsters? Kratos would be proud
A man who travels alone most of the year from one part of the country to the other doesn't have repressed sexual feelings. Sure.
The main character is such a chad he murders monsters with his hands
For me Silent Hill Origins was a scary game, i don't even know why. Maybe becuase of good monster design.
Origins did one thing right: stealth. After game boxes that promised stealth mechanics, enemies that could follow your stealth, and other outright lies, in Origins turning off your flashlight and moving slowly meant you could actually creep passed enemies rather than fight them.
oh man.. am i the only person on this planet who love all the sh games? all of them have some cool things
I have always loved playing Origins but it definitely falls short compared to Team Silent's work.
Silent Hill Protagonists when they come to Silent Hill:
"Spiders! Punch'em! Snakes! You want some too?" -AVGN
I remember collecting televisions for melee weapons and, with a conga line of monsters following me as I jogged down the street, all I could do was laugh hysterically as I envisioned a man jogging with pants laden with TVs as meandered, unconcerned, with unsightly horrors tagging along. Like, "Hey, man, stop running, Days of Our Lives is on, we gotta see if Stephano is alive again."
The problem with Origins is that it's trying to be both 1 and 2 at the same time.
Travis doesn't need your wimpy weapons, he kills demons with his bare hands as a side job on a daily basis.
I agree with all of your points, but I want to point something out about your comment on the sexy nurses having no point in the game because the game has nothing to do with women.
"Hey Travis, you can use a whole bunch of shit to defend yourself"
The weapon breaking down thing is actually kind of fun in my playthrough back then, because i beat the devil-lookin dude with a fucking tv
I personally loved this game and found it relentless with the huge maps. It gave me a feeling of constant DREAD, to touch those mirrors and have to master the same place over again, but for me that drew me in.
my DUDE, Team Silent did not "leave konami" they go pushed away or fired in a more blunt way. They had been the misfits of Konami and the higher ups did not know what to do with them so they told them to just make a game and they made Silent Hill 1. There must have been some sort of animosity after so many years. Today most of the devs that made amazing games at Konami left and hate Konami (Kojima and his crew)