While I get why some people dislike the dubstep in the chaos Island remix, they're not realizing that they're combining aspects of the chaos Island theme with aspects of the songs from cyberspace. I think combining those aspects is something really clever and I think should be appreciated more
Honestly I never thought of it representing Cyberspace, I just thought of it taking cues from Forces & Frontiers' **style** of music. Really good point
I already liked that remix, seeing it alongside that cool gameplay montage made me appreciate it even more, Shadow Generations looks like it's going to be a fun time, can't wait to play
@@DolphynsDeck Hey, just wanted to let you know. I liked the video, and good editing. Where would you recommend l get Sonic Frontiers, my PC, or my Switch
@@PixleDust_1 trust me get it on PC switch is the worst version of them all and on PC you can add mods like the island rush and shadow mod in this video
its a good track, i just dont think people really vibed with it as a "Shadow" style track. Then again, I didn't really expect him to get a Frontiers level either of all things.
It's definitely more of a Sonic Forces era song than a Shadow song, good point. This is only Act 1, they could possibly make some more fitting ones. The piano is pretty versatile imo
@@DolphynsDeck honestly just kind of sad that I don’t think the base game is going to be getting any updates Generations never made sense to me as a remastered so soon as side stories that do completely different things have been done before in different games and I think frontiers having a shadow side story would’ve been way more amazing
Point of the video: Showing that the new remix works well when there's gameplay being involved with it Also in the video: Decides to show off some sick speed running skills.
It feels like we haven't received that much gameplay, all things considered Ik there's demos for Radical Highway and Kingdom Valley but those are all 3D open platforming which is diff
Ost in this game is deeply integrated into gameplay. Camera angles, character movements, actions work in synch with sounds. It's crazy. I don't mind occasional dubstep if not each track in a game is like that. Still not a big fun of it haha. Those movesetts stole my heart. 2:06, 2:383:30 Why is there so many unique contextual tricks? It's inasne how much love was put into this game.
I like the remix, I dont know what fans are whining about. I feel it captures a mix of both Frontier's open zone and cyberspace well. i thought i was biased because i hadnt played fromtiers so i went and bought and beat frontiers's dlc , and I'm almost done with the main game and i still really like the remix, i feel it works well with shadow. If you go all the way back to SA2, you'll know shadow's theme and sound design were always leaning into EDM and stuff so PERSONALLY, (let no one attack MY OWN options) i think it works great and sega don't have to change a thing. Fans can stay mad
I wish there was more of it tbh.. like a remix of the levels that includes different platforming segments they couldn't originally include or maybe a randomized mode that uses sections from the different islands
I already listen to this remix on it's own, it's really good. I've noticed it's been talked bad about, but i haven't looked into that very much. Don't understand why a bunch of people hate it.
Hey Dolphyn, would it be possible to upload the rail jump animation at 2:36? Tons of people including myself have been searching for it for a while now but haven't had any luck. Its ok if you cant/ don't want to
Afaik the creator doesn't want that version shared around. There's not much I can do about that, it's just what I have setup on this character. I always encourage others to ask them about it because it's not really my call
If you want to add spindash particles, copy over the spinboost cemts and recolour them with effect colour tool then copy over spineffdb and it should work. Also you can edit the colour values in cyloop colours for characters and get orange cyloop. I did this as soon as chaos island was announced but I remember the pain of trying to figure out which file was making it not work, and if I remember right it only needs spineffdb
Only thing I feel is that the amount of edm in the beginning should be either toned down or atleast have the volume reduced. Gives me a bit of a headache after a couple of times.
I feel like another thing people aren’t realizing is this is Act ONE of Chaos Island, implying there’s more than one act. (Otherwise, why even call it “Act 1” instead of just “Chaos Island”?) Another another thing people aren’t realizing is this is the TRAILER VERSION of the song. For all we know, it could be wildly different for the end result.
Don't people know what a buildup even is? The second half is better on purpose. Because the buildup of the first half pumps it up, the music is edging you before you get there
I swear every time i see you play this game I discover some new optimization on the movement and flow of it, you bring out the best in this game and it's always insane. Intentionally getting hit by the spike balls so you can dodge into a dash ring is insane. You're taking this slapdash gameplay engine and doing crazy things with it Also, about what you said about them reusing Frontiers' movement, I also don't really have too much of a problem with it, but if there's something I hope to God they fix, it's the air control. It's hard for me to describe my issue with it, but ever since Lost World, Sonic in midair has felt unreliable and clunky. Whenever you jump, the speed you had on the ground gets transferred into your air speed. That would be all well and good, except if you happen to be moving slowly, Sonic will move slowly in the air. The issue with this is that he can't seem to gain any speed in the air. Whatever he jumped with is what he has to deal with, and ever since Lost World it's made precision platforming needlessly difficult and clunky. You can see them trying to fix this up by making the air boost essential for platforming, but it still feels like a bandaid fix for what are still very clunky physics that don't feel great. I feel like this comes from the fact that Lost World is a very binary Sonic game. You're either holding the "fast" button or you aren't, and that's found its way into the latest Sonic games, and quite frankly I don't know that I care for it. If they're going to keep this gameplay engine, then at the very least I hope they find a way to make speed feel less binary, and to in turn fix up air control significantly. I feel like a good way to fix that would be to bring back the air dash from Adventure, but I don't know what they could do beyond that.
i've never gotten this excited for a sonic game before! the way they promoted frontiers pre-release was pretty underwhelming, and no shit, i FORGOT the game when it released, it took me a month to realize that the new sonic game had released. this is a big glow-up for promotional material, and they are certainly convincing me to buy the game on the first week! hope god blesses me with enough money to buy it by then lol
0:04 Ew! Garage take lol I’m all seriousness, I don’t feel like that kinda of music can sound good even when playing in gaming. Feels a bit distracting to me.
I have a tutorial on this - ruclips.net/user/shortsxdHx-hJRedg?si=cjFMmElVLQGZuxC_ If you want to mix and match animations you just copy specific animation name files
The dubstep sounds still should be removed. The rest of the song’s instruments have enough good EDM aspects that it still gets the high energy vibe across. We don’t need the wub wubs.
@@BlueTakBlurYeah, Same. Remember What SF Said In His Shadow Sountrack Video, "There Styles Of Music". There's Gonna Be Some Banger And Some Hell Trash
Dawg I’m sorry the first half of this song still sounds like a mess, it’s become way more bearable now that I’ve heard it more and the second half of the song is actually really nice but I refuse to believe that anyone can sit through the first half of this song seriously and not have it stick out like a sore thumb
Well believe it cause me as well as majority of people can sit through it perfectly fine. The first half sounds nothing like a mess, it has always been more than bearable and it's a very cool intro to an really good remix.
@@debisi5067 "Idk if Sega is that talented" lmao they are a big company with actual professional musicians. The mock up while good was made by one random small RUclipsr. Don't even try to compare them, they are far more talented. The mock up is nowhere near as good as the official tracks, Sunset Heights will be the same way.
Yeah, idk if I was able to say it in the video but people reported that Shadow Gens felt better than Cyberspace (and by extension probably the 2D physics as a whole)
Don't know why everyone hates chaos island because this jazz has me bobbing meanwhile the fan remixes has me stiff because the one I heard today was all over the place and still had the nerve to say better addition.
Hopefully the 2D physics in Shadow Gens aren’t terrible like Frontiers, the fact they haven’t fully shown a single 2D level has me worried but I’m holding out hope considering everything else looks Good.
Yeah like what if it's as slow and clunky as in Frontiers? I know the community collectively hates 2D sections in 3D games at this point (and I think the team are well aware of that and have been making sure we experience mostly fully 3D stages) but it is an aspect of the game we are going to deal with and we'd just like the know if it feels good to play. I'm gonna purchase a firearm if the act 2s are all 2D levels with Frontiers-level physics and controls
We've seen gameplay of all three officially revealed stages and at least in Kingdom Valley it looks pretty solid. In Space Colony we only see him flying forward with the Wings and in Chaos Island we only see him in Doom Morph. Plus we see a bit of sidescrolling Doom Surf action in the Overlord boss fight. I think they just understand sidescrolling isn't as exciting as marketting material, since they haven't been HIDING it so much as just not putting it front and centre.
@@cassandramaccarthy3337 We’ve only seen extremely short snippets of 2D gameplay that really don’t give a good idea as to what it’s like, that’s why I want to see a full 2D Level. The 2D Doom Morph section in the Boss Fight isn’t a good indicator either considering it completely changes the moveset/movement and all we saw him do is move left and right.
There are no 2D levels idk what you're on about. There's 2D sections in the Act 2 levels but they're still in 3D. SGF Bullet Station showed tons of 3D and that was Act 2 and recently a new screenshot of a Kingdom Valley level came out which was also in 3D and nowhere to be found in Act 1.
While I get why some people dislike the dubstep in the chaos Island remix, they're not realizing that they're combining aspects of the chaos Island theme with aspects of the songs from cyberspace. I think combining those aspects is something really clever and I think should be appreciated more
Honestly I never thought of it representing Cyberspace, I just thought of it taking cues from Forces & Frontiers' **style** of music. Really good point
@@DolphynsDeck oh hey, heh. Keep up the good work on your vids man, your content is really fun to watch!
@@clkwrkmusicofficial8295 that don't mean it's good
The more I listen to it, the more I groove to it, honestly.
@@EternityVoid_agreed
I already liked that remix, seeing it alongside that cool gameplay montage made me appreciate it even more, Shadow Generations looks like it's going to be a fun time, can't wait to play
Easily my most anticipated Sonic game since Mania
@@DolphynsDeckAgreed. I like this song a lot. It’s my 2nd fav remix so far and I am super excited for this game. Most excited for a Sonic game ever.
@@_SSCJa lot of people seem to hate it I was like, “people hate this masterpiece??”
There’s also the fact that these are all ACT 1 tracks, meaning there’s secondary versions of all of them we won’t hear until the game releases
I know act 2 (and possibly 3) is gonna be absolutely magnificent
I would like to apologize to the first minute of Chaos Island ACT 1 EBM Remix
LOL 🤝
@@DolphynsDeck Hey, just wanted to let you know. I liked the video, and good editing. Where would you recommend l get Sonic Frontiers, my PC, or my Switch
@@PixleDust_1 trust me get it on PC switch is the worst version of them all and on PC you can add mods like the island rush and shadow mod in this video
Your platforming is so satisfying to watch
Thnx! I try to be as stylish as possible for the best footage :3
its a good track, i just dont think people really vibed with it as a "Shadow" style track. Then again, I didn't really expect him to get a Frontiers level either of all things.
It's definitely more of a Sonic Forces era song than a Shadow song, good point. This is only Act 1, they could possibly make some more fitting ones. The piano is pretty versatile imo
@@DolphynsDeck honestly just kind of sad that I don’t think the base game is going to be getting any updates
Generations never made sense to me as a remastered so soon as side stories that do completely different things have been done before in different games and I think frontiers having a shadow side story would’ve been way more amazing
I think it fits perfectly. Shadow is either metal or EDM. Almost all his songs in Adventure 2 are EDM.
The chaos island track has grown on me during the past week ngl
I think the wub wubs are pretty out of place in some areas but sound good in others
@@DolphynsDeck for me it’s just the second dubstep part that I dislike, everything else is cool
Point of the video: Showing that the new remix works well when there's gameplay being involved with it
Also in the video: Decides to show off some sick speed running skills.
Flexxing in disguise?!?! 🥸 😳
I kind of like the song in a way where they are kind of telling you “YOU NEED TO GO THAT FUCKING VOLCANO IS GONNA BLOW”
I really hope someone ports the Chaos Island stage to Sonic Frontiers that'd be so cool
i bet someone will do, as well as porting the islands into shadow x generations to see the diference in controls and what not
I do hope Frontiers 2 goes into Shadow being in Chaos Island that could be some dope lore
This gameplay is too good man I can't.
Thanks! My movement is best in Frontiers between all the games
I feel like people really forget how beautiful and free movement is in Sonic Frontiers man 😭. Gameplay montages like this really makes It noticeable.
There's plenty of combat montages out there but I've always had a soft spot for movement montages
nah
yo bro keep up the good work and originality it seems like you never run out of ideas lmao
Dude The Remix is Awesome ❤
I love it actually. The first part is such a banger
ignore the awesome ost, what a sick gameplay 😍
Hehe thank you so much! I love going all out for my montages.
I’ve adapted to the Act 1 soundtrack
somehow its fitting for more intense level design
That's what it's intended for so it makes sense
How the hell is this man just flawlessly going through all these like it’s nothing?
Weeks worth of time spent playing most likely.
@@Vengefultildeath Yeah, probably
470 hours of playtime does that!
Man I gotta be real I hope shadow gens includes platforming like this in it.
It feels like we haven't received that much gameplay, all things considered
Ik there's demos for Radical Highway and Kingdom Valley but those are all 3D open platforming which is diff
@@DolphynsDeckWdym we've gotten tons of gameplay already. I don't even want them to show more to leave stuff as surprises.
I can watch your Shadow Frontiers gameplay until the game comes out to help hold me over 😭
Glad to be of service lmao
Only one month to go..
It's crazy that it works so well in gameplay.
W for me and for Sega
Ost in this game is deeply integrated into gameplay. Camera angles, character movements, actions work in synch with sounds. It's crazy.
I don't mind occasional dubstep if not each track in a game is like that. Still not a big fun of it haha.
Those movesetts stole my heart.
2:06, 2:38 3:30
Why is there so many unique contextual tricks? It's inasne how much love was put into this game.
I do have my gripes with the first half of the song but when paired with fast paced gameplay, I actually don’t find it that bad.
I like the remix, I dont know what fans are whining about. I feel it captures a mix of both Frontier's open zone and cyberspace well. i thought i was biased because i hadnt played fromtiers so i went and bought and beat frontiers's dlc , and I'm almost done with the main game and i still really like the remix, i feel it works well with shadow. If you go all the way back to SA2, you'll know shadow's theme and sound design were always leaning into EDM and stuff so PERSONALLY, (let no one attack MY OWN options) i think it works great and sega don't have to change a thing. Fans can stay mad
BRO ISLAND RUSH IS GOOD ASF BRO I GOT SUPRISED
I wish there was more of it tbh.. like a remix of the levels that includes different platforming segments they couldn't originally include or maybe a randomized mode that uses sections from the different islands
@@DolphynsDeck ares island is perfect for it
At first I kinda thought this was new footage of Sonic X Shadow Generations
Glad the description was there lol
This remix is so good
Shadow generations looks so good people can only complain about a single music track
Ngl this remix has actually grown a lot on me, I dont hate nearly as much anymore
Character development 🤝
I already listen to this remix on it's own, it's really good.
I've noticed it's been talked bad about, but i haven't looked into that very much. Don't understand why a bunch of people hate it.
I've said this before but I feel like people insert the need to criticize Sonic because it's Sonic
Hey Dolphyn, would it be possible to upload the rail jump animation at 2:36? Tons of people including myself have been searching for it for a while now but haven't had any luck. Its ok if you cant/ don't want to
Afaik the creator doesn't want that version shared around. There's not much I can do about that, it's just what I have setup on this character. I always encourage others to ask them about it because it's not really my call
@@DolphynsDeck Alright thanks very much
sonic fans when the music isnt heavy metal or rock
The first half is genuinely ass and I like EDM
Sonic fans when they hear the most dog shit music ever and think it’s good
Im joking lol
more like sonic fans whenever anything at all.
sonic fans when anything exists ever
@@Terminal_ApotosNo it isn't lmao, far from it. It's genuinely awesome and majority agrees, seems you don't have a proper taste in good EDM.
If you want to add spindash particles, copy over the spinboost cemts and recolour them with effect colour tool then copy over spineffdb and it should work. Also you can edit the colour values in cyloop colours for characters and get orange cyloop.
I did this as soon as chaos island was announced but I remember the pain of trying to figure out which file was making it not work, and if I remember right it only needs spineffdb
Unfortunately my sonic.pac for Shadow doesn't extract anymore so I can't access the cemts
@@DolphynsDeck huh that’s wierd
Only thing I feel is that the amount of edm in the beginning should be either toned down or atleast have the volume reduced. Gives me a bit of a headache after a couple of times.
Agreed honestly, it never sounded too good. I was always waiting for it to sound right and it never did
Perfect McDonald's meal content, pure bliss
LMAO, ty
I will not be bored while feasting! Bring out the Court Jester!
Okay it’s growing on me ngl
WE'VE DONE OUR JOB BOYS 🗣️
SEGA was cooking good stuff this year.
............ i see the vision....
I feel like another thing people aren’t realizing is this is Act ONE of Chaos Island, implying there’s more than one act. (Otherwise, why even call it “Act 1” instead of just “Chaos Island”?)
Another another thing people aren’t realizing is this is the TRAILER VERSION of the song. For all we know, it could be wildly different for the end result.
I'd love for each Act to have a completely different approach to the song or genre, similar to Superstars.
Don't people know what a buildup even is? The second half is better on purpose. Because the buildup of the first half pumps it up, the music is edging you before you get there
where is the random purple goo that came from nowhere
Goo machine broke today I'm sorry...
Yo I didn't know the game leaked early (joke)
1:19 shadow gets the most devious backshot in history
Also on a different note, yeah the music is a lot better once put in a gaming context
I swear every time i see you play this game I discover some new optimization on the movement and flow of it, you bring out the best in this game and it's always insane.
Intentionally getting hit by the spike balls so you can dodge into a dash ring is insane. You're taking this slapdash gameplay engine and doing crazy things with it
Also, about what you said about them reusing Frontiers' movement, I also don't really have too much of a problem with it, but if there's something I hope to God they fix, it's the air control. It's hard for me to describe my issue with it, but ever since Lost World, Sonic in midair has felt unreliable and clunky. Whenever you jump, the speed you had on the ground gets transferred into your air speed. That would be all well and good, except if you happen to be moving slowly, Sonic will move slowly in the air. The issue with this is that he can't seem to gain any speed in the air. Whatever he jumped with is what he has to deal with, and ever since Lost World it's made precision platforming needlessly difficult and clunky. You can see them trying to fix this up by making the air boost essential for platforming, but it still feels like a bandaid fix for what are still very clunky physics that don't feel great. I feel like this comes from the fact that Lost World is a very binary Sonic game. You're either holding the "fast" button or you aren't, and that's found its way into the latest Sonic games, and quite frankly I don't know that I care for it. If they're going to keep this gameplay engine, then at the very least I hope they find a way to make speed feel less binary, and to in turn fix up air control significantly. I feel like a good way to fix that would be to bring back the air dash from Adventure, but I don't know what they could do beyond that.
How many tries did it take you to get a run this flawless 😂
20-30 minutes or so
@@DolphynsDeck well you've got more dedication than me
Should’ve made it a breakcore remix instead of dubstep 😔
I jest but that’d be a cool remix imo
Breakcore in an official Sonic game sounds game-changing omg
That would be awesome
i've never gotten this excited for a sonic game before! the way they promoted frontiers pre-release was pretty underwhelming, and no shit, i FORGOT the game when it released, it took me a month to realize that the new sonic game had released. this is a big glow-up for promotional material, and they are certainly convincing me to buy the game on the first week! hope god blesses me with enough money to buy it by then lol
People keep saying that "this isn’t Sonic music".
And they’re correct. It isn’t Sonic.
It’s Shadow.
0:04 Ew! Garage take lol I’m all seriousness, I don’t feel like that kinda of music can sound good even when playing in gaming. Feels a bit distracting to me.
How did you get the separate animations in the game? I would love to play the game with these and shadow 😭
I have a tutorial on this - ruclips.net/user/shortsxdHx-hJRedg?si=cjFMmElVLQGZuxC_
If you want to mix and match animations you just copy specific animation name files
Reference
But shadow wasn't in sonic frontier.
What's island rush? I've never seen it ingame
It's a mod in the description
hey do you have the old files for the sonic frontiers reanimated mod, all i want is the old rail jump animation ill cash app 10 bucks if i gotta🙏🏽
The creator doesn't want the old ones shared but you could go ask them for it
@@DolphynsDeck firstly i appreciate the reply, and he said he didn’t have them so only ppl who downloaded it have it
You know what, I'll reach out and see if it's okay to put it up for download. Preferably on their own account or something
@@DolphynsDeck thanks man, it was actually ur video that got me back into frontiers in the first place lol, keep up the good work
It's ok to reuse assets but if you reuse the same assets again and again people will started getting fed up with it
The dubstep sounds still should be removed. The rest of the song’s instruments have enough good EDM aspects that it still gets the high energy vibe across. We don’t need the wub wubs.
nah, keep it
i want yall to be madder
I like the wub wub personally
malding lol
@@BlueTakBlurYeah, Same. Remember What SF Said In His Shadow Sountrack Video, "There Styles Of Music". There's Gonna Be Some Banger And Some Hell Trash
@@prplbowtie im not yall. im one singular person. im not Gotenks! lol
And I Made A Different Loop For That Music
Dawg I’m sorry the first half of this song still sounds like a mess, it’s become way more bearable now that I’ve heard it more and the second half of the song is actually really nice but I refuse to believe that anyone can sit through the first half of this song seriously and not have it stick out like a sore thumb
Well believe it cause me as well as majority of people can sit through it perfectly fine. The first half sounds nothing like a mess, it has always been more than bearable and it's a very cool intro to an really good remix.
I like the Gduba mock up more.
It's nowhere near as good, it's a cool little fan mock up but the official one as expected knocks it out of the park
@@chrange9714nah, you should’ve heard the Sunset Heights mock up. That one actually SLAPS
@@debisi5067 I did and it is good, I'm not talking about that track but I'm sure like this one the official one will be way better.
@@chrange9714idk if Sega is that talented to top that mock up. The mock up might as well BE THE OFFICIAL REMIX WHAT THE-
@@debisi5067 "Idk if Sega is that talented" lmao they are a big company with actual professional musicians. The mock up while good was made by one random small RUclipsr. Don't even try to compare them, they are far more talented. The mock up is nowhere near as good as the official tracks, Sunset Heights will be the same way.
I think the remix would be good without the screeches
Honestly it isn't that bad even without gameplay (except for that dubstep part)
I think the Frontiers physics are stiffer than the Shadow Generations physics.
Yeah, idk if I was able to say it in the video but people reported that Shadow Gens felt better than Cyberspace (and by extension probably the 2D physics as a whole)
from what I'd seen it doesn't have it's mario 64isms anymore where sonic has to manually turn around before you can go in another direction.
Don't know why everyone hates chaos island because this jazz has me bobbing meanwhile the fan remixes has me stiff because the one I heard today was all over the place and still had the nerve to say better addition.
Hopefully the 2D physics in Shadow Gens aren’t terrible like Frontiers, the fact they haven’t fully shown a single 2D level has me worried but I’m holding out hope considering everything else looks Good.
Yeah like what if it's as slow and clunky as in Frontiers? I know the community collectively hates 2D sections in 3D games at this point (and I think the team are well aware of that and have been making sure we experience mostly fully 3D stages) but it is an aspect of the game we are going to deal with and we'd just like the know if it feels good to play. I'm gonna purchase a firearm if the act 2s are all 2D levels with Frontiers-level physics and controls
We've seen gameplay of all three officially revealed stages and at least in Kingdom Valley it looks pretty solid. In Space Colony we only see him flying forward with the Wings and in Chaos Island we only see him in Doom Morph. Plus we see a bit of sidescrolling Doom Surf action in the Overlord boss fight. I think they just understand sidescrolling isn't as exciting as marketting material, since they haven't been HIDING it so much as just not putting it front and centre.
@@cassandramaccarthy3337 We’ve only seen extremely short snippets of 2D gameplay that really don’t give a good idea as to what it’s like, that’s why I want to see a full 2D Level. The 2D Doom Morph section in the Boss Fight isn’t a good indicator either considering it completely changes the moveset/movement and all we saw him do is move left and right.
There are no 2D levels idk what you're on about. There's 2D sections in the Act 2 levels but they're still in 3D. SGF Bullet Station showed tons of 3D and that was Act 2 and recently a new screenshot of a Kingdom Valley level came out which was also in 3D and nowhere to be found in Act 1.
@@7evanYou have issues
I like EDM. The dubstep at the begining just kinda sucks.
I'm not even big on dubstep in general so I get the criticism. The wub wubs feel misplaced
It really doesn't tho lol
agreed. i like the genre but this track just isn't it.
@@Sydney_Angelyt The track very much is it
@@chrange9714 you are free to have your own opinions
the cut at 2:58...
We've all been there...
I had no time to just sit there and wait for the lasers man 😩
i downloaded all of this thank you @dolphyn's deck
Chaaat, if you look at the "remix" as its own thing
I swear to y'all its pretty good. As a remix its okay at best🙏