Making INSANE Enemies For Our Roblox FPS Game
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- Опубликовано: 17 окт 2024
- Welcome to the second devlog where we're going to be adding NEW enemies to our physics fps game in Roblox, NEW weapons and also show you some behind-the-scenes of the game. I hope you enjoy the video!
To clarify, this game is inspired by Landfall's unreleased game Robots Forever 2.
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Also for anyone wondering, this game is inspired by Landfall's unreleased game Robots Forever 2.
Enjoy the video!
Are you still working on the train game?
The walker's walk isn't lumbering enough, try replicating the way an Elephant walks, you'll understand what I mean. Your big robot walks like it's very lightweight, when it should appear heavy.
I have to say this but this it's almost same automatons of AT-AT to Helldivers 2
🎉🎉🎉❤❤❤
Can we give suggestions on the enemies or the guns?
sweet liberty…. The automatons…
don’t worry Helldiver. Democracy shall perish them all
CYBERSTAN
CANT KEEP HER DOWN
Jesus Christ… I was going to say that Cadet…
HELLDIVERS NEVER DIE
@@Im.A.Simple.AnimatorLEGION GO, UNTO DAWN
yes, make the car an enemy in the game, and make it extremely rare, like extremely rare, and if you kill it you get an achievement
make the cars wander around and if you get close they will sprint onto you and self destruct
@@ARobloxDevhad the same idea
make it hold an explosive
I dunno if it should be super rare but I’d like it as a kamikaze enemy
And a gun for fun
7:08 welcome back factory strider from the game Helldivers II
this reminds me to that base attack game in roblox in wich you defend a city against those kind of robots
it gives me atm6 vibes
@@Toxic4abel exactly. what i was thinking.
@@dellconagher12 do you mean aliens
this is literally bar for bar the factory strider, and the little robots are from "robots forever 2" which is a game inside the free to play game called "landfall archives"
For the giant instead instead of the laser, make it have a lockon sniper that has a laser when you're being aimed at, and you have to find cover to avoid it
Or a laser aimed minigun!
ideas:
1. Make a robot that has like a humanoid shape and walks like a human but u can shoot off the limbs optional: make it so it can grab the player and hold that person while the player is taking damage for 5 seconds then gets released.
2. Make a gun that shoots compressed air which flings an enemy and has a chance of breaking the hitpoints.
3. Make like powerUps such as a witches brew which when consumed make u heal 20 hp and makes u faster for 20 seconds.
4. Make it so that there is a chance a golden enemy spawns and when killed will drop loot.
5. Maybe make a flamethrower that makes enemys burn and it will break hitpoints at random when its burning and maybe also makes the enemy try to find water after 3 seconds of burning.
note: btw this game looks awesome i cant wait for it to be released :D.
Earthmover
Your ideas are interesting. But the robot that is searching water put out the fire it's strange
@@xgamerx7849ultrakill
add sliding or wall jumping so you can jump off the enemys (or onto them) or add a melee weapon
karlson
Nice
Cough cough.. combat initiation
Combat.
Intijatios.
@@Ponterzacough cough…. ultrakill
Imagine how cool a giant battleship with tons of cannons would be as a boss in this game, having to target the small fast firing turrets while dodging the giant naval cannons firing at you would be awesome
earthmover 2.0
@@ultimazilla9 nah, protomover
Soooo... Landship from iron order 1919? (atleast that what im thinking of with that desc.)
we need a hl2 strider type enemy
@@handlenottakenFREEMAN RUN!
you are making my dream game before me
Same
generation zero
Horizon Zero Dawn?
helldivers 2
@@Goofy4841 "goofy4841"
That big robot your friend made is literally a automaton from helldivers 2
me when factory strider:
earthmover be like:
The rifle in the beginning is also the Deepcore GK2 from Deep Rock Galactic.
roblox karlson sounds gas.
Oh, you don’t know hat karlson is?
Insert silence here since Dani hasnt uploaded in two years.
@Birgerjdiskki assasinated by steam
@@NayakaAlfathan-cn2xoor twitch….
this guy is dani’s secret predecessor
Hey, I just got here and I don't really know your future plans or what's in store for the game, but I think it would really improve the feel of the game if you increased the players speed a lot more.
Right now, it looks kind of really sluggish, and bringing a bit more speed into the game would make it way more fun and probably feel overall better imo
I love everything physics based in videogames. I’ll be tuning in for sure this looks really fun
Man i just have a soft spot for physics based games and i clicked this as soon as i saw it, awesome work!
like a babys forehead?
this is really awesome!! i like how you made it so that the harder the weakpoints are to hit the more rewarding the damage will be dealt to the robot! you should definitely base more robots off of that concept!
potoe??!!???!!1??'1111?????
I love your music
wsg potoe
give me icarus underscore or give me death!!!
@@zareefreza2646 death
7:28 this reminds me of dvn platform
I have a few ideas:
1. A reticle (commonly called a crosshair) I think a triangle with the bottom side removed and the tip being where you shoot would work best, but to show recoil/bloom you might want to use a square tilted 45 degrees
2. add a little orange bright mark where bullets hit so you can easily see and get used to the shotgun spread and actually see where you hit.
3. I think a grenade would be awesome, those small robots seem to be pests so if you have a way to deal with a lot of them you can add more and cause more chaos, adding more material shortages and fun/tense moments
4. A gui ti see your weapons and if they have limited ammo then that too, you might also want to add a stunning melee for stronger enemies so you can get them off your back
5. A melee, I think some kind of stun baton could work best for robot-type enemies but you might be able to switch it out with a grappling hook to latch on and get on top of the bigger robots, maybe a fun way to take them out if you have some sort of sticky bomb and put it on the robot
6. A sprint, an easier way to distance yourself from the robots so you don’t get overrun
7. Possible abilities, adding more guns is already a great step to get more customization and replay-ability for more diverse games but adding some kind of abilities/tech would make it just a little more different which can go a long way, I’m talking maybe exploding rc cars or a particle shield or maybe some kind of trap, this could also just be replaced with a tactical so you could put the grenade in there too
I haven’t seen all the dev logs so you might’ve added some of these but I might also add to this list. I hope you read!
This feels like that one landfall game that never got released, but still very cool man!
This is exactly it
it is, this is just another unoriginal roblox game
Make a car-like enemy that swerves a lot and is difficult to shoot with rifle but forces you to use shotgun
this reminds me of that once robot game from landfall archive
Can't wait for this game to come out!
same
imagine being able to select between robotic upgrades
- robotic legs
gives you a bigger dash and faster run speed (40%)
lets you jump higher
pressing dash while jumping lets you do a ground smash
good for ground runners
- robotic wings
lets you fly into the air and glide until you hit the ground
you can throw knifes using your wings (wing feathers are knife like)
good for people who like the skies, good momentum if used right
- robotic eyes
let you see enemies behind walls and lets you dodge 2 attacks (dodges refresh every 20 seconds)
gives a cool red tint to your vision, good for snipers
- robotic arms
faster reloading speed and weapon switch speed
triple tapping W lets you run on all fours, while on all fours you cant attack or dash but you run 20% faster
pressing e lets you switch from claws to a gun that shoots lasers (long range but long reload)
good for offense mains
This is insane! I cant help but feel like the big enemy (the one that shits out tiny enemies lol) needs a better sense of weight, like atat walkers from star wars when they step.
4:55 yes
7:11 NO NO NONONONO NOT THE FACTORY STRIDER
4:50 you could make it like a bomb cart
I think the cart should be a bomb where if it gets too close it blows up, and you can use the shot gun to get it away, i can't wait till this game is released
Great idea
Oh it’s not released yet .. we’ll I can’t wait for it to be released
@@rafalj5707 me too
Make agility stuff and can buy other stuff for things called Survivor Coins and can be earned by killing enemies and make attachments for each gun.
I'm from the future. This man will soon become Dani and will disappear forever.
Well, I hope your prediction is wrong.
Hey uhh this is just an Idea/Suggestion but can you add a shop where you can buy stuff like for example Medkits, New weapons, and possibly ammo as well too? But this is just an Idea/Suggestion for your game so I don’t expect you to do this since it might be hard to code and do as well too tbh:/
Ngl a giant robot war train would be super cool, but it’s not my game to make lol
You should make a flying dropship enemy that can drop the spoders or behemoths near the player, but they can be destroyed before they drop the enemies by shooting their weak spots
Idk if it would work, but, since it looks like you use parts for the enemies, would be cool if you implemented the mechanic that some games have to make damaged effects using unions and negative parts(like, if you shot a small/weak enemy on its head the sniper, it would carve a hole through the head)
Idk if you got what I was trying to say
When u use union operations on parts, all the attachments that they contain will break
@@airtiq7166 damnit
I'll try to implement this and see what comes out of it.
@@Roox4Official btw if you ar from slovenia you ar 2 countrys avay from S++++a
I'm so exited to see more devlogs in this series
The game looks Amazing🔥
You should add a small spider that jumps on your face and sticks on you and stabs your face while on you
You should add a gigantic boss based on mechagozilla, you know, and that his second form has the backpack armed like the Garuda, and that when defeated it falls apart in many parts
I think you should make the giant robot fall slower as quite personally right now it makes it look light.
Could we get even bigger enemies? Shadow of Colossus style.
I have 3 weapon ideas for you! :)
Weapon Idea 1:
The Magnum. (Revolver)
Damage: Very High
Firing Speed: Slow-Medium
Can hit weak-points: Yes
Aiming: No
Hitscan or Projectile?: Hitscan
Bullet: Normal
Weapon Idea 2:
MGL. (Grenade Launcher)
Damage: Low-Medium
Firing Speed: Medium
Can hit weak-points?: Yes
Aiming: No
Hitscan or Projectile?: Projectile
Bullet: Explosive (can affect multiple enemies)
Weapon Idea 3:
SubMG.
Damage: Very Low
Firing Speed: Fastest
Can hit weak points?: Yes
Aiming: No
Hitscan or Projectile?: Hitscan
Bullet: Normal
What is the name ı need to play it plsss
not out yet, this is a devlog
4:51 yes. It would be really cool :)
0:09 Looks like one of the robots from the landfall archives
it literally is its the same game but stolen on roblox
That's what I thought lol
Naw @@arelfox they gonna Finnish what landfall started
The spider also looks like the one from "clone drone in the danger zone"
do you add suggested stuff too? 🤔
Add dinosaurs to the game, and when you hit their weak point they explode into several pieces, or better yet, explode in the bones of the animal, if you do it here I leave you some that could be:
-Trex
-saurophaganax
-spinosaurus
-triceratops
-Paraseudolophus
-suchomimus
-giganotosaurus
-Carchadorontosaurus
-carnotaurus
-utharaptor
-austraraptor
Good idea
They could also be robo dinosaurs
You can add tank enemy, Its be a Fun🔥🔥
Ive been watching these devlogs and they are so underrated I cant wait for the game release it looks so fun!
Make it so the ar and the shotgun's iron sights are usable like the sniper scope
ı have some ideas to add to that 3rd enemy
idea 1: laser will cant attack player if player is soo close and far away (laser will dont be able to attack when player is close cuz titans body will close the way to player so laser will cant see player and stop attacking)
idea 2: its a pretty basic idea stomp titan will stomp every 10 second laser cant see plaayer cuz of titansbody and make a way to stop player to abuse that
idea 3: when player is too far away instead of making lazerso op like going 10million km to reach player if there is no wall making 2 miniguns to the left and right and making them shoot very fast but not to accurate will make that titn very dun to fight with (miniguns will cant turn to back and they will can be able to explode by hitting them + they will regenarate after 1 minute if they explode+ miniguns will only be able to turn 45 degrees to the player +they cant turn to the side of titan)
idea 4: when titan gets cut from half titan start to will crawl and try to go to player when titan gets into that situation that laser will be less accurate and miniguns will shoot randomly if player dont attacs back to the titan titan will explode and make a big range attack
You might want to use a simple image for the sniper optic and another for the reticle if you add sway, and just hide the actual sniper rifle. Magnified optics aren't tubes, looking through them is like having a screen at the back and a camera on the front.
Idea: at a cyber dual revolver when reloading you spin both guns rapidly the firerate isn’t that much but the damage is decent
Hey roox, I got an idea, when the titan enemy is destroyed, make the turret stop working and a large enemy spawn out of his head, maximum per one Titan enemy is one large enemy. And my idea is that enemy from the Titan enemy is called Captain enemy, it has 1 double laser turret, and legs to stomp on the player with, the head and legs are the weak spot.
Also , another thing is that when the legs get destroyed, it uses a jetpack to fly, when that jetpack gets destroyed, it stays in place, not able to walk around, only turn.
And add a weapon that is a rocket launcher, which is slow attack speed, but good damage, like enough to one shot the jetpack and the jetpack has enough health to tank 15 shots from the rifle. Not any higher hits the jetpack can tank.
can you make the “titan” sized one have armor to protect the weakness spots that will turn off when you hit a button with a gun or make the armor break when shot
My idea: what if you kill like 10 robots then you get abilitys when you have 10 kills then you get a juggernaout ability where you have a minigun
whats the game name when it’s finished?
WAR WITHOUT REASON 🗣🗣🔥🔥🔥
kinda looks like the factory strider from helldivers 2
5:42 you can really tell by the tone of his voice how happy he is
the small robot beta thing with the wheels should be a secret enemy that is op and unkillable would make a funny joke
Idea for enemy:what about a flying enemy? Enemy will be drone with gun but it have one feature that if you damage him very well he will start burn and crashing,when falling to the ground it will explode and damage you(sorry for bad English)
it should fall towards the player and then explode
@@bruh-it1oryep
suggestions:
make a leash that pulls small enemies to you and brings you to big enemies
make a melee that can break weak points
make the player's movement faster or add a sliding mechanic since this type of game is usually fast-paced and imo it would feel better
add parrying which can deflect ranged attacks except for the laser
thats all folks
What if when the titan’s center weakpoint is destroyed, it becomes two independent robots that can act on their own?
Make the steering in a circle thingy some kind of suicide drone. I think that could be cool to take out a big group of enemies by hitting the explosive part :) so far the game is shaping up really nicely. Keep up the awesome work 👍
the helldivers/star wars walker looks so good man i love it
add a reload system to the guns and add more weapons and make flying enemys
cool game, I think you should spice up the big enemy a bit. Maybe make it climbable so that the player can deactivate the door that spawns the small enemy and also the core of the robot that keeps it moving. keep up the good work. 👍
This is genuinely so cool but heres a thing: get somebody to do game design for you, the concept is sure cool but if its unbalanced it'll be a waste
Yo try to add drones smaller and bigger
1)smaller one has turret
2)bigger has turret with bombs
You should add a enemy that can climb walls and jump at you
I should add a mode where you can be the enemy because sometimes fps games get to boring
I absolutely adore the auto walking animations.
Also recommendations for models, I’d recommend to use unions more often, I use those mainly for my models speech as cars, and monsters.
When is the game coming out
This looks great, keep it up!
The IK system.. the viewmodel aim parts... you're a CFrame genius, please do tutorials on how you did those more advanced features!!!
I think the little example you made for the springs (the plain box with green wheels) should be the tutorial guide or a viable ally that you can use against the robots
we love that moment when factory strider
this game kinda reminds me of "Deep Rock Galactic" but more of a futuristic approach to it.
Never seen anything like this on roblox so deffo keep working on it!
also some things i think would work on this game.
- Faster movement style:
with that many projectiles coming from various enemies and also having to aim for weak points, i think this game would benefit alot from a very fast paced combat style kinda like "Ultrakill"
-procedural generation/randomly generated levels:
As i said previously this game kinda reminds me of "Deep Rock Galactic", and in that game the gameplay bases it self on 4 dwarfs that work for a very big company, their objective is to go to various planets and explore the caves Whitin those planets. and also mine and bring back resources for the company.
The thing is that every cave is randomly generated, it has a start and an end, but the resources inside the cave and the overall structure is random with every run.
Now with all of that i think it would be cool for this game to use sort of a procedural generation system like that.
That's all the ideas i have, i hope you continue this amazing project!!
Reminds me of unreleased game made by the people who made tabs. It was released in a free bundle with a few other abandoned prototypes, the enemies are suspiciously familiar to them.
7:44 it be cool if you could throw a bomb into the storage to stop enemy’s from spawning, so you would have to drop everything to run under it and risk dying. Would loved to see how you take this idea
you are so talented! ill play ur game 24/7 cuz it feels so fun when watching. good luck for the game
Great progress man cant wait to see the final product!
7:03 the gaint robot thing looks like an AT-AT from Star Wars the empire strikes back
"You just want to see spidertron 6000." [Or 5000, idk]
"Yes!"
Can you make a tutorial on how to make the procedural animation more realistic [physics based]. I've been trying to find how to do a physics based procedural animation model on roblox for months. It'd be HELLA appreciated by me.
What's the game called
3:15 It'd actually be really cool if you took advantage of that and made an enemy that tries to damage you and then jumps away a set distance to prevent getting hit.
4:55 it should be an enemy that circles around the player fast. it will occasionaly shoot projectiles that the player would have to shoot at (or parry) to have the projectiles swap directions and hit the enemy kind of like a ghast from minecraft
I suggest the big gun in the very big gun gets a varient that has a canon instead of laser that does big dmg but shoots slowly in a way like a mortar or artillery with high range. Would actually walk away from you sonce from close up they can’t fire. Would spawn a bit faster but also be weaker and easier to destroy.
I feel you should make the game a 1-4 player round survival like in cod zombies, but in between each round, you can access a shop where you can upgrade weapons or call in vehicles to use against the robots, but that's just what I think
Sweet! Here's suggestion:
an a flying drones that fly around like a annoying flies.
Armored vehicles
Like robots APC, tank and other stuff
Brutality: you can rip off the enemy limbs making them bleed with oil
And even rip off their cannons to use as your own weapon
@Roox4Official This game seems really familiar, did you perhaps take inspiration from the robot game in landfall archives?
make the big guy more beafy he so squishy rn i feel like his the hidous mass from ultrakill make him this role where his big prioty to kill and the middle weakness is the way to kill him and destrying the legs to weaken him and his good anoying you hes best at when its chaos in the battlefield
(sorry for pour english)
edit:btw check out ultrakill to get inspiration its a very good gamr and its enemies its chef kiss
edit2:you can enter where he spanws dudes
I think the car would be fun as a rare mob that doesn't attack and just tries to get away from you, but when you kill it maybe it drops a lot of resources? Also I think it might be cool to add a destructible part underneath the big walker that breaks hatch to prevent more enemies from spawning. So it's risky to do because of the stomp but it makes the payoff of making it less hectic to fight.
Something that would be Cool (if it's Not already planned) is upgrades between waves, but no just for the player, iit could apply to weapons too, changing it's stats and apearence, ex: transform the sniper into a railgun, turn the shotgun into a quad shotgun, the laser rifle into a laser smg and so on..
You should make an enemy like if you have ever played lethal company. If you know the thumper, it can be like that where it charges at you and then it can’t really turn so you can avoid it really fast and then you can add a melee weapon, which is how you would kill it you would hit it while it’s charging at you and that would cause it to like Boost you, and if you’re in like a later wave, you could fly up into the air and be able to get like achievements or something and it would give you like a way to get away from giant crowd, or you can also kill other enemies with it
This seems cool but PLEASE ADD CONSOLE SUPPORT
add mechanics like parrying and blocking? Like blocking can damage your gun and possibly a huge worm like enemy that goes underground to move but arises from the ground to attack and causes a shockwave when getting out of the floor and possibly has a turret?
Edit: possibly melee weapons too idk
Idea: For the big spider make it so that the gun on the bottom shoots out tiny drones that will fly out and then dash at you, dying on collision. They shouldn't be homing but just a lock on to position at the time and fly at in in a linear pattern. (Substitute) Make the drones be able to get shot out of the air but have them swerve around so they're harder to hit.
Can’t wait for this game to come out looks awesome ngl
I think a great enemy design would be a small little robot that lunges at you and procceds to self destruct at you like the "ticks" from Generation Zero