Grubby these Direct Strike tierlist are overwhelming me. Can we get a tierlist of your Direct Strike tierlists, so that I can decide which video I can start with? :P
I think it's strange that they decided to make shaman and dryad tier 1 instead of witch doctor and druid of the talon, because then you'd have an entire support group with debuff abilities with less obvious best picks. And tier 2 is a mess in general. Groupings that would make more sense would be: [shaman, druid of the claw, priest, necromancer], [hippo, gargoyle, bat, flying machines], [dryad, raider, dragonhawk, statue], [spellbreaker, spirit walker, faerie dragon, shade], keep the siege group as it is and move kodo to tier 3 (in bat's slot) because in their current slot they are literally just a must-pick walking damage aura that's at least on par with the power of other tier 3 stuff.
Not a bad idea. It would however ensure that summon heroes are picked for tempo 99% of the time since there would be no counter unless 250g is spent for t2.
witch doctor in tier 1 would be an even worse pic than sorc. there would be no reason to ever pick it, and tier 1 is much more important to have options
Wouldn't tier 1 Talons be ridiculous tho? Faerie Fire is very strong after all, the only reason they might not be OP is because the frontline would fall quickly anyway.
@@ernestomarcos0103 Sure, faerie fire is pretty good, but so are sorc slow and banshee's curse if there's no dispel to remove them. Witch doctor probably would be the weakest because their utility would be mostly limited to stasis traps ensuring the next enemy wave won't cross the middle if you're already ahead, but maybe something could be done about their AI to make ward placement more proactive.
@@GrubbyTalksrifle projectiles do have a animation but it’s near instant (like .5 second travel time at max range) and it’s a buckshot cloud that travels. It was more apparent from dwarven sniper at max range upgrade in dota 1
my t1 ranged unit lineup is way different from grubs imo its fiend-hh-archer-rifle his arguement against fiend, that with web the enemy air is still attacking your knights, is double sided yes his wyrms are still attacking your knights, but your knights can now hit his wyrms fiends allow you to go heavy ground units without fear of being hard punished by air, and having to mass out a new unit just to counter it throw in 3-4 fiends, and your mass melee army can kill his ranged units just as easily
Its just like saying "healing wave on lv 1 shadow is better than wards!" yeah like in niche cases, but in most situations HH best, rifle, archer, fiend. fiends have the lowest dps of the t1 ranged, and if you spam fiends and only have like lets say bears and knights, if they have a decent frontline, lets just say MGs, while theyre webbed and the MGs are taunting your units, if they have like 3~4 wyrms, your frontline is gone especially if they leave gaps inbetween their ranged and melee so the wyrms fall there instead of infront of you. Oh and burrow as an ability sucks and webbed units dont move, so the MGs will inch closer while wryms are safer. Thats why nobody likes fiends, theyre expensive and they can work against you. IMO 1,2 fiends to web couple units or unless youre going basnhees to web and then possess a unit, fiends are a bad investment. and picking something in the hopes that you can get the other unit is just not it. archers require too much to be good, aka need to be t3 to get full value, while rifles require 1 less upgrade, kicks in at t2, and are cheaper than archers. Its like saying "i prefer huntress over grunts even though its more expensive, because against ghouls and footmen, i can easily push him. Melee units arnt there for damage honestly, theyre there for soaking damage imo. its not only about dps and the ability too. Also mass melee is easily counter able by handful of heroes because most of them tend to have heavy armor, and unless you got your own banshees + pray they dont have priest/walkers or MGs/engines for your front line, Melees get REKT by possession. if i see my send opponent going full melee and i see that they dont have MGs/tanks for their front line, i just spam banshees and it has never failed me. its about the unit comp, not "in this situation this is really really good, so im just gonna bank my opponent doesnt have a counter"
@@jasonyun1158 fiends having the lowest dps is simply not true (it has the highest if you dont consider berserk at least on latest melee patch), but it's true that the downside is low proj speed, high cost and high space consumption, the upside is they have like 1.5 times the hp of the archer(for 15 more gold). also there's a very very simple solution to your "problem" with web, just freaking MICRO it hahaha. it doesnt ever need to be active, doesnt ever need to be researched, and it's actually painful when grubby never uses fiends when his army's problem is lack of rdps in the early game, and there's literally no air
@@ThePeaOfSea Nope. spamming HH/rifles/archers over fiends and even if both parties have lust + other buffs, the dmg is going to be gapped by the others at a point. Youre just able to get more and have more in the space amount of gold/space in the BIG PICTURE not early mid game. And its even WORSE if you lose mid control. yeah you can micro it but generally if you are going to micro it, like i said, instead of spamming them, getting a 3~5 of them for webbing key targets like destros and faeries are good. BUT no, like i said, in the big picture, fiends dps is lowest of all t1 ranged units given the cost and other factors like range/attack speed/space/ and biggest of all gold. Like i said, my point is getting a couple to web key targets is good, mindlessly spamming fiends to "counter air" is not ever good. "just freaking micro it" doesnt justify their downsides, and it only applies to when you have giants. why do i need to micro a mediocre unit when i can just get tanks/talons/spamming more rifles/HH? would you honestly prefer to have 9 fiends or would you rather have 5 siege engines? and when i can be spending those attention and clicks on more key targets like heroes/banshees/statues/faerie dragons? Dont get me wrong, ive had clutch situations with bad draft and fiends solving those problems, but in GENERAL cases, youre better off getting other units over fiends, and the longer the game goes, the worse fiend becomes. The big idea of the game is to get the most cost efficient units as possible.
Ignoring space/projectile time issues that may happen, fiends actually have the highest dps/cost ratio of tier 1 ranged. Its higher than tier 3 archers too,only berserkers are higher than fiends.
Grubby started doing tier lists just in time to get good at them before starting to play Direct Strike, which happens to be the perfect game for a tier list. I see this as providence, the universe has put you on a path and you are walking it well
Great tier list! Glad you say every unit can be used, because sometimes those low tier units, while not all purpose, can function as great counters. Sorceress for example does great against Wyrms / Chims with polymorph, and if the Wyrms / Chims have buffs on them, the AI won't dispel the poly since it would be removing the positive buff!
10:00 rifleman shots are not instant. You can actually see the projectile travel, it's a little fog type of thing, very visible on higher brightness settings. In fact, the travel time itself is actually not that much faster than a headhunter spear.
To level up, what you have to realize is that different picks are stronger depending on what other picks you have. Dryads, for example, aren't great with huntresses, but they're great with grunts or footmen. Sorc is great if you got a summoner starter hero, or necromancer t2. Etc.
Balance is pretty good I think for a custom map, I do think Dragon Hawks, Batriders, Shade, Ballista and Wyvern are the weakest though and could use balance changes. I'd also like to see a better upgrade for Ghoul, maybe add a 50% spell damage resistance added to Frenzy.
Rifles are actually the best range piercing unit You pointed out correctly that they are the best t2 unit, and this is crucial. Generally you dont go t3 for a while unless you are getting something specific. And early mid control is uber important so rifles > hh big picture
It does feel kinda weird that you can have in the same draw Gargoyles or Hippos, Flying Machines, Dragonhawks and Batriders because they're all dedicated air-to-air but I guess they had to order them in some way. Edit: Eww 53:12 I didn't know Abom's insides had a beating, that makes them look like something very different which I'm not sure was intended. Edit 2: This was very informative and I think you for your thoroughness in explaining which unit brings, the only thing that might've been missing is more examples of when you'd pick the lower tiered options (like you might go Batriders instead of Destros because they're paired with Wyrms and Tauren and those fit your comp better; I guess those dynamic examples would've required to show an actual live draw).
I remember this game... where I had huntresses on t1. The opponent started massing rifles to deal with them. So I added a few raiders in front of the huntresses and suddenly I was destroying the opponent. He had under-invested in normal front line unts (think he had like 4 or 6 footmen). I didn't have breakers that game. But yeah... that's one of the very few good moments I've had with raiders. Usually they get melted really fast. EDIT: I actually had another game, where I decided to mass banshees (ONLY banshees + hero). It was actually working better than expected until enemy got wyrms. So I made a few raiders, and suddenly I could possess the wyrms as well :D
What's about the heroes different armour and attack classes? Does it change the purpose of some units? Can glaves be a hero killer if nothing else? Also, if Docs place spells behind the army why dont you send them first row? They would die but put down a nice ward or trap? Is this correct?
If you position the witch doctors/statues out about 1.5-2 grids from your front line it’ll place the healing ward right behind your front line and if you have the perfect timing the WD/statue will stay alive @Grubby
Necro is secretly a t3, not a t2 unit. They're much better if you wait until T3 and skelemages to mass them, especially if you rush T3. Going for them on T2 is a bit of a waste and just gives your enemies more time to prepare.
I think huntress should be higher on the tier list, they don't share armor type with Knight/Tauren/MG so you can have an double armor type Frontline and the enemy can't just build piercing damage to melt your frontline
Just thinking they dont use lumber or mercs it would be cool if every few miners you get a lumber or if you could trade gold for it and use that for mercs like troll priests or bandit spear throwers
I’ve heard that Mortar Teams were considered one of the stronger siege units in ladder because despite their lower attack damage, their attack speed gives them higher dps than demos. Is that true? And is this true in DS or was their dps nerfed to the point where they can’t do that anymore? Edit: Oh… 35 damage. Welp.
i think clutter and distraction is often more important than xp fed, so i usually keep at least a sixpack of ghouls to eat frost novas and stuff like that. And if their shamans want to unload all their mana in ls on my useless ghouls, please do.
Grubby? Is archer putting out less damage than beserkers in direct strike? Because in wc3 it does not. have they changed them that drastically. Because if you put a archer in wc3 next to a beserker, headhunter then archer will outdamage a headhunter over time because their attack speed is 1.5sec While a beserker is 2.31sec and around 1.73sec during the 12 seconds in beserk mode. Now if we have units like shamans who cast bloodlust the beserker does more damage. but without it the archer would win a damage fight once we start getting into 25-30sec because they will release more shots.
1:07:36 - What you're trying to say is that Wyverns are a Sudden Techswitch unit, where under the condition that there are no counters to them present, and suddenly selling most of your ground army to spend it on wyverns would win you a push - they make sense. Otherwise they're glaive throwe- sorry, game throwers.
2 Huntresses can actually beat 2 Grunts, if each Grunt happens to attack a different Huntress instead of both focusing the same one. It can be achieved with some clever positioning and with some luck, but it also depends on your opponent's positioning, so it's a rare event.
Grubby, have you thought of playing with viewers/do you do so? I don't watch the streams but do watch these videos. Also, have you ever thought on playing other custom games?
grubby consistantly underestimating the bear rush mass bear, go tier 3, bear on them bears are unironically the best frontline in the game, as theya re tier 3 statline for tier 2 price AND you then get roar and rejuv on top bears are outright the number 1 thing to look for when drafting, if you want to win, and your offered bears, you take the bears
2 Grunts can actually lose to 2 hunts, if each grunt attack different hunt and vice versa, also they have to be close so glaives can bounce, then huntress wins.
i would def but faery dragons higher than kodos, without upgrade it only adds 5% (i think thats less than a level of damage uprade, and these are cheaper at lvl1/2), and faery dragons just destroy all enemy castes with 2-4 faerys
You're def drafting wrong then. Kodo is 10% with a further 10% with the upgrade (tooltip is incorrect). Faerie dragon can be outmicro'd and is inconsistent at best because mana flare has a cooldown so a demon hunter using immo or black arrow or priests healing or whatever can soak up the flare right before a bigger spell like cripple is cast. At mid and high level kodo is an auto pick.
Ranking DS's units feel kinda weird for me tho. Imo, these units counter each other like rock scissors paper so you can't tell which is best and which isn't
The game does have a rock paper scissors system, but some units are clearly more universally useful, and better at countering things and not being countered by as many things, or at other things, like being able to integrate themselves into many armies. Since you are picking before you know what the opponent brings to the battlefield, it makes perfect sense to rate units by how well you can expect them to perform on average.
You can rank them similarly to how almost everything else is ranked in other games. There are many units that are just super garbage (like shade) that by itself isn't worth picking for
Honestly disagree on the dotc/spirit walker tier, simply b/c I value aoe dispel that highly, and spirit walkers have a bigger one than priests. IMO, necro is easily the worst one there, because it isn't really a big power spike like a druid of the claw or a couple of spirit walkers, and nor does it tank like a spellbreaker. Once a necro's out of mana, that's it. Furthermore, necro feeds enemy heroes experience. It just feels like the worst of the lot by far. Also, breakers are bugged in this game IMO. They never seem to actually burn enemy hero mana.
Necro is one of the most dangerous units in the game. T3 rush with necros is basically the only thing worth t3 rushing for and if you don't have a lot of aoe dispel (especially destroyers) a stack can end the game in
So let me get this straight blizzard saw this map years ago made Warcraft rumble it's a greedy flop nobody wants to play it and now we just have a real better Warcraft rumble that's not a greedy money grab
Not above 1400 mmr they aren't. Your opponent will likely have any sort of AOE from hero or lightning shield and get orb of darkness and your ghouls just suck.
Grubby these Direct Strike tierlist are overwhelming me.
Can we get a tierlist of your Direct Strike tierlists, so that I can decide which video I can start with? :P
Tried this out, went from 1W 0L to 1W 6L, thanks Grub
46:34 that bloodlust on shade is really important and valuable
this game is so simple but so profound at the same time, and hearing Grubby is like hearing a philospher
I think it's strange that they decided to make shaman and dryad tier 1 instead of witch doctor and druid of the talon, because then you'd have an entire support group with debuff abilities with less obvious best picks.
And tier 2 is a mess in general. Groupings that would make more sense would be: [shaman, druid of the claw, priest, necromancer], [hippo, gargoyle, bat, flying machines], [dryad, raider, dragonhawk, statue], [spellbreaker, spirit walker, faerie dragon, shade], keep the siege group as it is and move kodo to tier 3 (in bat's slot) because in their current slot they are literally just a must-pick walking damage aura that's at least on par with the power of other tier 3 stuff.
Not a bad idea. It would however ensure that summon heroes are picked for tempo 99% of the time since there would be no counter unless 250g is spent for t2.
witch doctor in tier 1 would be an even worse pic than sorc. there would be no reason to ever pick it, and tier 1 is much more important to have options
Wouldn't tier 1 Talons be ridiculous tho? Faerie Fire is very strong after all, the only reason they might not be OP is because the frontline would fall quickly anyway.
@@ernestomarcos0103 Sure, faerie fire is pretty good, but so are sorc slow and banshee's curse if there's no dispel to remove them.
Witch doctor probably would be the weakest because their utility would be mostly limited to stasis traps ensuring the next enemy wave won't cross the middle if you're already ahead, but maybe something could be done about their AI to make ward placement more proactive.
Rifle projectile is not instant like in normal melee, you can see the projectile quite clearly.
Oh that's why I saw the puff of smoke in Direct Strike, but not in melee
@@GrubbyTalksrifle projectiles do have a animation but it’s near instant (like .5 second travel time at max range) and it’s a buckshot cloud that travels. It was more apparent from dwarven sniper at max range upgrade in dota 1
I can't wait to hear/see the imminent modulations to these tierlists
I lost to a guy doing like 50 ghouls. I had no AoE so they just ripped through everything: Knights, Grunts, Hero, Rifles. nothing was left behind.
No air?
Thats why tier lists arent that helpful. Knowing what your opponent cant beat is way more helpful
Same
Ghoul spam literally overrun me every time. Only PotM with ult could do something. Even then I was annihilated
@@arkivian5464 I had a team mate who made ghouls and he lost every round.
Ive literally never had this happen to me. A demonhunter hardcounters mass ghoul
I dont even play the game but I am invested
my draft didn't have any buffs, but it had breakers that stole bloodlust and some other buffs. extremely valuable when you don't have buffs
my t1 ranged unit lineup is way different from grubs
imo its fiend-hh-archer-rifle
his arguement against fiend, that with web the enemy air is still attacking your knights, is double sided
yes his wyrms are still attacking your knights, but your knights can now hit his wyrms
fiends allow you to go heavy ground units without fear of being hard punished by air, and having to mass out a new unit just to counter it
throw in 3-4 fiends, and your mass melee army can kill his ranged units just as easily
In terms of drafting you can pretty much ignore the w row. Q and E units are way more important
Its just like saying "healing wave on lv 1 shadow is better than wards!" yeah like in niche cases, but in most situations HH best, rifle, archer, fiend. fiends have the lowest dps of the t1 ranged, and if you spam fiends and only have like lets say bears and knights, if they have a decent frontline, lets just say MGs, while theyre webbed and the MGs are taunting your units, if they have like 3~4 wyrms, your frontline is gone especially if they leave gaps inbetween their ranged and melee so the wyrms fall there instead of infront of you. Oh and burrow as an ability sucks and webbed units dont move, so the MGs will inch closer while wryms are safer. Thats why nobody likes fiends, theyre expensive and they can work against you. IMO 1,2 fiends to web couple units or unless youre going basnhees to web and then possess a unit, fiends are a bad investment. and picking something in the hopes that you can get the other unit is just not it. archers require too much to be good, aka need to be t3 to get full value, while rifles require 1 less upgrade, kicks in at t2, and are cheaper than archers. Its like saying "i prefer huntress over grunts even though its more expensive, because against ghouls and footmen, i can easily push him.
Melee units arnt there for damage honestly, theyre there for soaking damage imo. its not only about dps and the ability too. Also mass melee is easily counter able by handful of heroes because most of them tend to have heavy armor, and unless you got your own banshees + pray they dont have priest/walkers or MGs/engines for your front line, Melees get REKT by possession. if i see my send opponent going full melee and i see that they dont have MGs/tanks for their front line, i just spam banshees and it has never failed me. its about the unit comp, not "in this situation this is really really good, so im just gonna bank my opponent doesnt have a counter"
@@jasonyun1158 fiends having the lowest dps is simply not true (it has the highest if you dont consider berserk at least on latest melee patch), but it's true that the downside is low proj speed, high cost and high space consumption, the upside is they have like 1.5 times the hp of the archer(for 15 more gold). also there's a very very simple solution to your "problem" with web, just freaking MICRO it hahaha. it doesnt ever need to be active, doesnt ever need to be researched, and it's actually painful when grubby never uses fiends when his army's problem is lack of rdps in the early game, and there's literally no air
@@ThePeaOfSea
Nope. spamming HH/rifles/archers over fiends and even if both parties have lust + other buffs, the dmg is going to be gapped by the others at a point. Youre just able to get more and have more in the space amount of gold/space in the BIG PICTURE not early mid game. And its even WORSE if you lose mid control. yeah you can micro it but generally if you are going to micro it, like i said, instead of spamming them, getting a 3~5 of them for webbing key targets like destros and faeries are good. BUT no, like i said, in the big picture, fiends dps is lowest of all t1 ranged units given the cost and other factors like range/attack speed/space/ and biggest of all gold.
Like i said, my point is getting a couple to web key targets is good, mindlessly spamming fiends to "counter air" is not ever good. "just freaking micro it" doesnt justify their downsides, and it only applies to when you have giants. why do i need to micro a mediocre unit when i can just get tanks/talons/spamming more rifles/HH? would you honestly prefer to have 9 fiends or would you rather have 5 siege engines? and when i can be spending those attention and clicks on more key targets like heroes/banshees/statues/faerie dragons?
Dont get me wrong, ive had clutch situations with bad draft and fiends solving those problems, but in GENERAL cases, youre better off getting other units over fiends, and the longer the game goes, the worse fiend becomes. The big idea of the game is to get the most cost efficient units as possible.
Ignoring space/projectile time issues that may happen, fiends actually have the highest dps/cost ratio of tier 1 ranged. Its higher than tier 3 archers too,only berserkers are higher than fiends.
Grubby started doing tier lists just in time to get good at them before starting to play Direct Strike, which happens to be the perfect game for a tier list. I see this as providence, the universe has put you on a path and you are walking it well
DS Challenge: Pick the opposite of what you want to pick
With how new many players are, this would improve their drafts lol
Great tier list! Glad you say every unit can be used, because sometimes those low tier units, while not all purpose, can function as great counters. Sorceress for example does great against Wyrms / Chims with polymorph, and if the Wyrms / Chims have buffs on them, the AI won't dispel the poly since it would be removing the positive buff!
Rimworld soundtrack in the background, anyone?
Indeed!
I felt I was going crazy hearing the RW soundtrack in my head at first
10:00 rifleman shots are not instant. You can actually see the projectile travel, it's a little fog type of thing, very visible on higher brightness settings. In fact, the travel time itself is actually not that much faster than a headhunter spear.
To level up, what you have to realize is that different picks are stronger depending on what other picks you have. Dryads, for example, aren't great with huntresses, but they're great with grunts or footmen. Sorc is great if you got a summoner starter hero, or necromancer t2. Etc.
Balance is pretty good I think for a custom map, I do think Dragon Hawks, Batriders, Shade, Ballista and Wyvern are the weakest though and could use balance changes. I'd also like to see a better upgrade for Ghoul, maybe add a 50% spell damage resistance added to Frenzy.
Got a 5 hour drive ahead of me. This video came just in time. Thanks Grubby!
I think the first choice and second choice army are actually pretty equal. Would definitely come down to hero pick too
Rifles are actually the best range piercing unit
You pointed out correctly that they are the best t2 unit, and this is crucial. Generally you dont go t3 for a while unless you are getting something specific. And early mid control is uber important so rifles > hh big picture
It does feel kinda weird that you can have in the same draw Gargoyles or Hippos, Flying Machines, Dragonhawks and Batriders because they're all dedicated air-to-air but I guess they had to order them in some way.
Edit: Eww 53:12 I didn't know Abom's insides had a beating, that makes them look like something very different which I'm not sure was intended.
Edit 2: This was very informative and I think you for your thoroughness in explaining which unit brings, the only thing that might've been missing is more examples of when you'd pick the lower tiered options (like you might go Batriders instead of Destros because they're paired with Wyrms and Tauren and those fit your comp better; I guess those dynamic examples would've required to show an actual live draw).
I remember this game... where I had huntresses on t1. The opponent started massing rifles to deal with them. So I added a few raiders in front of the huntresses and suddenly I was destroying the opponent. He had under-invested in normal front line unts (think he had like 4 or 6 footmen). I didn't have breakers that game. But yeah... that's one of the very few good moments I've had with raiders. Usually they get melted really fast.
EDIT: I actually had another game, where I decided to mass banshees (ONLY banshees + hero). It was actually working better than expected until enemy got wyrms. So I made a few raiders, and suddenly I could possess the wyrms as well :D
Grubby tier list saturday, YES
What's about the heroes different armour and attack classes? Does it change the purpose of some units? Can glaves be a hero killer if nothing else?
Also, if Docs place spells behind the army why dont you send them first row? They would die but put down a nice ward or trap? Is this correct?
FINALLY!!!!! Grubby is the reason i play DS MIX/Draft for between 4-5 hours a day. im curious if i agree with the tier list
If you position the witch doctors/statues out about 1.5-2 grids from your front line it’ll place the healing ward right behind your front line and if you have the perfect timing the WD/statue will stay alive @Grubby
Necro is secretly a t3, not a t2 unit.
They're much better if you wait until T3 and skelemages to mass them, especially if you rush T3. Going for them on T2 is a bit of a waste and just gives your enemies more time to prepare.
I have always thought gargs were criminally underrated at low mmr
I think huntress should be higher on the tier list, they don't share armor type with Knight/Tauren/MG so you can have an double armor type Frontline and the enemy can't just build piercing damage to melt your frontline
but isnt piercing also good against them?
This holds true for heavy/fortified/medium, not hunts. Hunts can never be even offtanks
tierlist of every possible draft combination next please
I think huntress can win 2v2 vs grunts if you split them? Not sure if that's always the case though!
Just thinking they dont use lumber or mercs it would be cool if every few miners you get a lumber or if you could trade gold for it and use that for mercs like troll priests or bandit spear throwers
I’ve heard that Mortar Teams were considered one of the stronger siege units in ladder because despite their lower attack damage, their attack speed gives them higher dps than demos. Is that true?
And is this true in DS or was their dps nerfed to the point where they can’t do that anymore?
Edit: Oh… 35 damage. Welp.
i think clutter and distraction is often more important than xp fed, so i usually keep at least a sixpack of ghouls to eat frost novas and stuff like that. And if their shamans want to unload all their mana in ls on my useless ghouls, please do.
The video the world has been waiting for
Grubby?
Is archer putting out less damage than beserkers in direct strike? Because in wc3 it does not. have they changed them that drastically.
Because if you put a archer in wc3 next to a beserker, headhunter then archer will outdamage a headhunter over time because their attack speed is 1.5sec While a beserker is 2.31sec and around 1.73sec during the 12 seconds in beserk mode.
Now if we have units like shamans who cast bloodlust the beserker does more damage. but without it the archer would win a damage fight once we start getting into 25-30sec because they will release more shots.
1:07:36 - What you're trying to say is that Wyverns are a Sudden Techswitch unit, where under the condition that there are no counters to them present, and suddenly selling most of your ground army to spend it on wyverns would win you a push - they make sense. Otherwise they're glaive throwe- sorry, game throwers.
2 Huntresses can actually beat 2 Grunts, if each Grunt happens to attack a different Huntress instead of both focusing the same one. It can be achieved with some clever positioning and with some luck, but it also depends on your opponent's positioning, so it's a rare event.
Would they not attack different grunts?
@@serioussilliness2064 yes, and they win.
If wyrm is webbed can it still attack air while webbed ?
49:07 red typing "I bought wyrms as cannon fodder for gargs" would be hilarious in all chat, but not so much in Allies chat
Babe wake up grubby is talking
i misremembered the chart and drafted hyppo walker raider because i thought walker was #1 for some reason..
Grubby, have you thought of playing with viewers/do you do so? I don't watch the streams but do watch these videos. Also, have you ever thought on playing other custom games?
Also, started playing Direct Strike because of you. Cool custom game!
Hello Gruby!!
Thanks for your World!!
How can I do to play this game??
Unholy Aura regen from the DK or the item keeps your units form dying from insta Frenzy :P
I almost never pick statue unless the other option is terrible, I just can't be assed to micromanage it 😆
grubby consistantly underestimating the bear rush
mass bear, go tier 3, bear on them
bears are unironically the best frontline in the game, as theya re tier 3 statline for tier 2 price AND you then get roar and rejuv on top
bears are outright the number 1 thing to look for when drafting, if you want to win, and your offered bears, you take the bears
No
Bears are great off tanks, and can be a good tech swing, but they aren't super reliable
@@zachariastsampasidis8880 they are incredibly reliable idk why you'd think otherwise
@@gregsmw no, they need to take too much damage to go bear form
@zachariastsampasidis8880 they go besr form immediately
2 Grunts can actually lose to 2 hunts, if each grunt attack different hunt and vice versa, also they have to be close so glaives can bounce, then huntress wins.
spirit link with doomhorn is funny though
i would def but faery dragons higher than kodos, without upgrade it only adds 5% (i think thats less than a level of damage uprade, and these are cheaper at lvl1/2), and faery dragons just destroy all enemy castes with 2-4 faerys
You're def drafting wrong then. Kodo is 10% with a further 10% with the upgrade (tooltip is incorrect). Faerie dragon can be outmicro'd and is inconsistent at best because mana flare has a cooldown so a demon hunter using immo or black arrow or priests healing or whatever can soak up the flare right before a bigger spell like cripple is cast.
At mid and high level kodo is an auto pick.
PotM should get summon hawk instead of silence. Y/N?
I hope the direct strike developers listen to this and maybe change a few units 🙂
I want a tier list of best hours of the day to play Warcraft.
I wonder if Direct Strike will have balance changes for the not so rated high units
While grubby is really good at wc3, he is still learning direct strike. They arent going to balance around new players tier list
Direct Strike does get balance changes, but I don't think they're gonna be based on Grubby's tier list alone.
Rimworld Music. When Gruppy Rimworld Gameplay?
i have 100% winrate with fiends and 200 games played ^^
cuz I picked him 3x in total
Ranking DS's units feel kinda weird for me tho. Imo, these units counter each other like rock scissors paper so you can't tell which is best and which isn't
The game does have a rock paper scissors system, but some units are clearly more universally useful, and better at countering things and not being countered by as many things, or at other things, like being able to integrate themselves into many armies. Since you are picking before you know what the opponent brings to the battlefield, it makes perfect sense to rate units by how well you can expect them to perform on average.
You can rank them similarly to how almost everything else is ranked in other games. There are many units that are just super garbage (like shade) that by itself isn't worth picking for
Audio much lower in this video, I'm like turning up to max
I wanna play this, but paying 30€ its hella expensive :D
Honestly disagree on the dotc/spirit walker tier, simply b/c I value aoe dispel that highly, and spirit walkers have a bigger one than priests. IMO, necro is easily the worst one there, because it isn't really a big power spike like a druid of the claw or a couple of spirit walkers, and nor does it tank like a spellbreaker. Once a necro's out of mana, that's it. Furthermore, necro feeds enemy heroes experience. It just feels like the worst of the lot by far.
Also, breakers are bugged in this game IMO. They never seem to actually burn enemy hero mana.
Necro is one of the most dangerous units in the game. T3 rush with necros is basically the only thing worth t3 rushing for and if you don't have a lot of aoe dispel (especially destroyers) a stack can end the game in
Less direct strike, more hero spotlight pls :D
Berserkers go OwO
Ik draft altijd ghouls met necro mannetjes
Waifu Tier list
Respec for tauren 😊
53:00
So let me get this straight blizzard saw this map years ago made Warcraft rumble it's a greedy flop nobody wants to play it and now we just have a real better Warcraft rumble that's not a greedy money grab
Dislike for Direct Strike xd
- Adûnâi
3:02 :-)
3:08, holy shit
6:33
Worst tier list I have EVER seen. Ghouls under Huntress? What? Ghouls is the best T1 unit
Undead is least favorite to play, tho he called them a strong race. On top of being a factor favoring ghouls, it says something about Meat Wagon.
Not above 1400 mmr they aren't. Your opponent will likely have any sort of AOE from hero or lightning shield and get orb of darkness and your ghouls just suck.
first to say first!