Estlcam 8: Trochoidal milling (English)

Поделиться
HTML-код
  • Опубликовано: 4 ноя 2024

Комментарии • 11

  • @tehgesto
    @tehgesto 2 месяца назад

    I love this software, thank you!

  • @Alexandermichel1994
    @Alexandermichel1994 8 лет назад

    Great Video Christian! Keep up the good work on Estlecam :)

  • @iforce2d
    @iforce2d 7 лет назад +1

    Very well put together, thanks!

  • @austo2010
    @austo2010 8 лет назад

    How does step over behave in regards to this? is it calculated the same as if the tool was larger, or does it effect the toroidal stepover?

  • @ulrichkliegis4138
    @ulrichkliegis4138 8 лет назад

    Wouldn't it be possible to save some more time and reduce the vector count if one shortens the idling back path where the tool is not in active milling touch with the workpiece?
    Letting the tool travel the whole back path in a circle seems to create some unnecessary overhead.
    Or would the non-harmonic motion shake up the machine?

    • @ChristianKnuell
      @ChristianKnuell  8 лет назад

      I've tried this but as you've already guessed it just shakes the machine.
      It also causes acceleration spikes forcing the machine to slow down in advance to avoid losing steps. Especially when you want to be as fast as possible and get close to the machines limits you'll lose speed this way instead of gaining.

    • @ulrichkliegis4138
      @ulrichkliegis4138 8 лет назад

      Besides that, the circular pattern resembles a larger diameter tool and thus makes the calculation of the toolpath potentially simpler.

  • @ivanstroganov5458
    @ivanstroganov5458 8 лет назад +1

    great explanation

  • @AlexLipkovich
    @AlexLipkovich 7 лет назад

    Please make video of example how to use it at live

  • @ulrichkliegis4138
    @ulrichkliegis4138 8 лет назад +1

    Just happened to see this: (can't insert a link here, strange), so look for 'Adaptive Clearing at Pier 9' here on youtube. Same philosophy, next step.

  • @MichaelJeffers75
    @MichaelJeffers75 5 лет назад

    Sounds like a job for 32 bit MCUs.