Mod looks really good and somehow hits me with a feeling of nostalgia, the terraria song helps in that, you made a perfect first impression. I already see how fun this mod really is
"and before his untimely demise, TextConjure would plant the seeds of a new brand of Minecraft mod review, one that was nostalgic, easy to understand, but full of depth and humour."
I'm surprised there isn't one for metal considering how wood is there. Have metal would pretty much finish the traditional order of elements for Ancient Chinese culture.
@@MegaMarto-MagicEvolved Oh, sweet!! I think it'd be something for utility. Like you could coat your body in iron to make yourself immune to potion effects and fire for some time.
0:25 BY GODS LIGHT I SMITE YOU!!!!!! Edit: watching the video all the way through, this mod is genuinely peak. The only thing I think could use some work is the visuals, in terms of both VFX for spells and the GUI. Otherwise, it is AMAZING.
Honeslty, i just wish the effects that caused damage to the environment were more organically shaped instead of taking just large squares of terrain and changing/destroying it, maybe something more round for things like how a big ball of wind would destroy a circular(as circular as minecraft can get) area
The spell effects look great, but it's quite rough around the edges, both in terms of UI and usability. A spell wheel would be a much better option than keybinds for each spell. Spell spamming being the only way of leveling up could also be improved upon, it's just weird from a game design perspective that the "correct" leveling mode is to stand there for some time to grind to max. It's also a bit weird that you need to click the spells to unlock them when they're gated behind levels either way. That said, the idea has a lot of potential.
great mod, but i think the main issues are visual effects and lack of other content. id like to see some mod-related structures and mobs, like in classic magic mods like electroblobs wizardry
A mod that has multiple different powers, ways to evolve those powers, other secret powers you can obtain through alternate means, and has some really good looking effects is a mod I’m definitely checking out happened with ANZHB’s Naruto Mod, happened a bit with the Tensura Reincarnated Mod, and is happening now with this mod. More cool mods please also just realized your the person that made the mod, fantastic job dude! Super excited to check it out
A couple of changes I'd suggest for the mod: 1) swap the cooldowns to a mana bar, you can tweak the speed at which the bar is refilled and the cost of each spell to match the previous cooldowns. this would force the players to be more mindful on how they use their spells. 2) each level increases the player's total mana pool, this gives more freedom to high level players while making it possible for them to keep leveling up "endlessly". 3) add non-combat based spells, as of now all the spells I've tested are mainly combat applicable and it would be great if there were other uses besides combat. 4) change the key binding system to something like: X to change spell, shift + X to go to the spell before, C to cast the spell. this would allow you to significantly reduce the number of key bindings (which especially when using other mods can be felt). I want to point out that I still LOVE this mod, you made a fantastic job
@@franconullo4228 Appreciate the feedback. In regards to your 3rd paragraph, can you give me some ideas for utility spells for the following elements: Fire, Ice, Water, Wind, Earth, Electricity, Wood, Poison, Blood, Light, Darkness, Mana
@@MegaMarto-MagicEvolved Fire -> Smelting ore/food, Frost -> Conjuring snow and ice (to stand on, collect, or traverse water), Water -> swiming and aquatic manuvrebility (i think you may already have done this, but you can always go further, like giving temporary water breathing, water crops, fishing, etc.), wind -> more manyvrebility (vertical and horizontal movement, maybe even gliding or hovering, temporary flight with gale maybe?), Earth -> Creating platform beneth you, maybe blitzing around on a slab or dirt or stone, ore sense, mining Electric -> is a bit tough, but maybe coversion at later levels? (villiger to witch, pig to zombie pig), otherwise, just more movement (maybe traveling through metal, rails, redstone, etc.) Wood -> is easy, food, plant growth, wood collecting, etc. poison -> alchemy and potion stuff for poison maybe, not a super utility element, but poison is just medice used incoretcly, and oppositely Blood -> healing, health drain (though maybe you already did this), just general body enchancement (speed, jump boost, mining speed, etc., but make it drain hunger or something) Light -> well, lighting up dark areas, torch replacement, maybe healing if you go the holy route?, maybe even short bursts of light speed movement at high enough levels Darkness -> shadow movement/storage, maybe even shadow minions, but that sounds very difficult to make Mana -> not entirely sure what manas theme is, but cooldown reduction, or mana constructs similar to earth, maybe even "mana tools" if you go that route with mana, but unsure what mana does (finally, sry for the long blob, i realise that some of these could be increadibly hard to implement in a good way, but hope at least just 1 inspired you)
@@MegaMarto-MagicEvolved I've got a list of possible spells/ passive abilities to add: for Fire I'd add a built in fire aspect and the ability to fuel a furnace without using fuel (something like pressing the key bind for fireball directly in front of the furnace should do it); for Electricity maybe something like "bio electricity sense", which basically gives the glowing effect on other entities (?); for Wood a basic "right click with empty hand to bonemeal" might be cool; for Water either something to create water sources at the expense of mana or every time you fall from a heigth that would damage you a water block appears right before you (so essentially an auto mlg); for Wind maybe pressing shift + space and keeping them pressed gives you levitation 1, to boost your mobility; for Earth you could make the player capable of mining earth-based blocks with their hands/buff their mining speed for those blocks and/or make them have a "built in fortune enchantment"; for Frost you could make the spells also freeze water (only the evolved version did it when I tested it) to have a built in frost walker and make the cold extinguish flames for Darkness maybe night vision + immunity to the darkness and blindness effect; for Light something that "cleanses" bad effects. I haven't managed to test Poison, Blood and Mana (btw a command to change one's element would be cool for testing unless I haven't found it) so I guess you either made them super rare or you're working on them. either way I have a couple of ideas, I simply don't know if they are redundant with the current version of the elements: for Poison I'm really struggling, its like everything I think of is just combat applicable so Imma skip it; for Mana you could make it capable of conjuring "mana items" i.e. items/ blocks that vanish over time, you could even make an inventory in which to buy them from. for Blood rather than using cooldowns or mana (if you go down that path), use the health of the player: each spell consumes some of the players health, each spell also has an built in life steal and as you level up as a player, you gain more health the higher level you are.
I love what I see. But if I could make a suggestion, I think that bubble prison looking spell would look better as a transparent blue cube that traps the target inside it. Also I feel like the visual effect of the barrier could word on to be easier on the eyes. But keep up the good work.
It reminds me a bit of Arcane Odyssey, which makes it even better, adding more elements, improving the UI, mana bar and more mana related things?? Simply wonderful, finally a mod of the current versions of mine that makes you want to play
the concept of this is incredible! i feel however the vfx for some spells like lighting and fire etc could be improved, and same with the impact, but this seems to be coming along very well!
Looks cool, but I kind wish the mod was more connected to the world itself. It would be more interesting if players had to perform something like a ritual to unlock/improve their elements. Menus just make the mod feel really detached from the world. Additionally, I’m hoping for some more utility present in the mod. Most of the skills I’m seeing in the showcase are combat-focused. Elements should offer some role in building, farming, mining, etc. This last point may be hard to balance as elements such as Wood, Stone, and Wind have much more theoretical utility than elements such as Frost and Electricity. Overall, a very cool mod with a ton of potential. I’ll be keeping an eye on this for now.
i think this mod could benefit from some more non-linear branching progression, e.g. combining elements with a spell tree or similar otherwise, really cool mod!
It would also be pretty neat for some other utilities, like if using earth, one could easily dig wide tunnels, either square or "round", or building structures with wood/earth/ice, i see that blocks do get placed, but maybe it could be a further advancement? Is this released yet? I know i said what i did, but even right now, it is actually super interesting and I'd "give it a shot"(I have already decided I love where this is/will be going, but hell, incredible work!)
recolored explosion particle as barrier is a cool idea, the mod has a lot of potential if executed right and by god you are going in right direction with this (also some ideas, you can ignore them if you dont like them ,also the functionality of this mod is god tier it lacks a bit of visuals (menu mostly) but i think it can/will be fixed in future ,and with this much functionality comes the problem of optimization. I heard that for minecraft it is easyer to work with particles that is already in the game ,i might be wrong (correct me if im wrong) but custom visuals are also cool. Also dont worry you doing a great job with this , this is the first "magic" mod that dont restrict you with "mana" problem (maybe for now idk) and does great job,also this is promising already at the state it is, kinda reminds me the old mods for 1.12 ,and i can see the potential for this is at the level or above of the old mods. As humble enjoyer of all magic mods i can say there is almost no mod that looks like this. But mods like this when they make you so powerful without other mods that need this kind of power to beat them in vanilla with just this mod it can get kinda empty so the suggestion from other comment (it needs mobs),and yes it needs improvement but its enough for now, and continue in the same direction, your doing greate. (also sorry for this much of text) already a fan of your work and a new sub.
I like the mod, but I think it would be much better if spells could be edited and customized (size, shape, quantity, etc.). Including a balance between damage and size or something like that...
That's a good mod. The addition of wood element is a W. And the mod seems to be straightforward, heavily emphasized on progression and combat and the players can immediately start using the mod. There should be metal element and the visual effects and UI are quite lacking. I think player animation would be cool too I'd love to see some to see mod-related bosses, mobs and structures.
Honeslty, i just wish the effects that caused damage to the environment were more organically shaped instead of taking just large squares of terrain and changing/destroying it, maybe something more round for things like how a big ball of wind would destroy a circular(as circular as minecraft can get) area, but the whole rest of this mod looks actually amazing
It's really cool with unique attack designs honestly. I would suggest something like a fusion or combined magic just to add even more content to the mod. Like steam, explosion, lava, and things like that.
Man this is the kind of magic mod ive been looking for, secret magics, ton of evolutions that becomes large scale destruction. The only thing that would be missing is some kind of time magic because i just love the feeling of slowing/stopping time in games (which would be an ultimate), and sadly there isnt many that uses it, despite its potential in diverse abilities such as regenerating to health you had 10 seconds in the past or teleporting back to where you were (in case you fall down a hole or in lava), seeing the future path of mobs, being immune to damage or countering damage by dodging an attack you “saw in the future” (like a skeleton arrow, same way endermans dodges), you can also add teleportation by skipping time, or accelerate time to get a speed boost.. anyway cant wait to see how this mod evolves
stoping time - part 3 going back in time if something bad to you happens - part 4 seeing future - part 5 acelerating time - part 6 hmm IS THAT JOJO REFERENCE???
this is a great mod, also can you make it so that there would be a unique weapon for each one of the elements? or a certain spell in the element that would buff the weapon in some way
I love this mod I just hate it’s a pain in the butt to actually level up (It takes an hour to get your second ability plus you can’t even use commands to level yourself up to test magical abilities)
@@MegaMarto-MagicEvolved oh sorry it’s that I didn’t see the mod page (I just saw from this video and instantly downloaded it also please try and add the commands in the description or somewhere in the videos you make as an introduction)
I think if you really polish this it could be a magic mod wothy of being up there with Ars Nouveau and other great magic mods but you need to improve some textures and maybe jaz up the interface a little. Still I will watch this with great interest.
Dev, i have suggestion PLEASE add for the Frost Magic vanilla effect of freezing Just i need it to kill Spore Parasites, they have fear of cold, but not the Slowness
This mod seems amazing but i completely disagree with how you handled lightning element, everybody knows lightning is always the pinnacle of raw power and speed but comes with unique consequences to using it, like it burns up alot of energy or maybe cell destruction, lightning should always feel impossible to beat at first until you realize its downsides.
Will there be a way to toggle/turn off the spells' block destruction? Like if I want to wipe out a swarm of mobs but without conjuring a manmade chunk error
Mod looks really good and somehow hits me with a feeling of nostalgia, the terraria song helps in that, you made a perfect first impression. I already see how fun this mod really is
It absolutely hit me the same way
This is the most 1.7.10 esque mod ive ever seen
Its amazing
@@digiaprotogencalledl4378 omg is that a Protogen icon I spot?!? (Unrelated I know but I had to point it out)
it looks like something fit for orespawn
0:25 BEHOLD, THE POWER OF AN ANGEL
its like jacobs ladder
@baileygobrr fr
May your Ls be many, and your bitches few
@baileygobrr it was an ultrakill reference
ENOUGH!
"and before his untimely demise, TextConjure would plant the seeds of a new brand of Minecraft mod review, one that was nostalgic, easy to understand, but full of depth and humour."
0:25 O' Light. O' all-purifying light. Erase his sin, guilt, and sorrow. And guide him
Jacob's Ladder
Sukuna be like:Here in Jacob Ladder civilization we don't jump for the beef.
Ryomen: nah, im going for the elevator
Well it will turn all people into blobs
BEHOLD THE POWER OF AN ANGEL
@@AnIdeamostIndegenous nah bro 💀
I'm surprised there isn't one for metal considering how wood is there. Have metal would pretty much finish the traditional order of elements for Ancient Chinese culture.
It will be added, don't worry
@@MegaMarto-MagicEvolved Oh, sweet!! I think it'd be something for utility. Like you could coat your body in iron to make yourself immune to potion effects and fire for some time.
@@TGWDTTreal maybe metal should be weak to fire, as fire is how metal is tamed
0:25 BY GODS LIGHT I SMITE YOU!!!!!!
Edit: watching the video all the way through, this mod is genuinely peak. The only thing I think could use some work is the visuals, in terms of both VFX for spells and the GUI. Otherwise, it is AMAZING.
tbh i like how visuals are pretty oldschoolish
Honeslty, i just wish the effects that caused damage to the environment were more organically shaped instead of taking just large squares of terrain and changing/destroying it, maybe something more round for things like how a big ball of wind would destroy a circular(as circular as minecraft can get) area
The spell effects look great, but it's quite rough around the edges, both in terms of UI and usability. A spell wheel would be a much better option than keybinds for each spell. Spell spamming being the only way of leveling up could also be improved upon, it's just weird from a game design perspective that the "correct" leveling mode is to stand there for some time to grind to max. It's also a bit weird that you need to click the spells to unlock them when they're gated behind levels either way.
That said, the idea has a lot of potential.
"Lighting, Ice, plant and THE UNMATCHED POWER OF THE SUN!"
That smite on the ravenger was PERSONAL.
i dont think ravenger is a word
@@Gaster60066 A ravenger is a mob in the game
@autolcrazy9058 it's ravager, not ravenger
great mod, but i think the main issues are visual effects and lack of other content. id like to see some mod-related structures and mobs, like in classic magic mods like electroblobs wizardry
I actually really love that there is no mana system and that it's cooldown based. Makes it much more fun, but still balanced IMO.
AGREED :D
A mod that has multiple different powers, ways to evolve those powers, other secret powers you can obtain through alternate means, and has some really good looking effects is a mod I’m definitely checking out
happened with ANZHB’s Naruto Mod, happened a bit with the Tensura Reincarnated Mod, and is happening now with this mod. More cool mods please
also just realized your the person that made the mod, fantastic job dude! Super excited to check it out
A couple of changes I'd suggest for the mod:
1) swap the cooldowns to a mana bar, you can tweak the speed at which the bar is refilled and the cost of each spell to match the previous cooldowns. this would force the players to be more mindful on how they use their spells.
2) each level increases the player's total mana pool, this gives more freedom to high level players while making it possible for them to keep leveling up "endlessly".
3) add non-combat based spells, as of now all the spells I've tested are mainly combat applicable and it would be great if there were other uses besides combat.
4) change the key binding system to something like: X to change spell, shift + X to go to the spell before, C to cast the spell. this would allow you to significantly reduce the number of key bindings (which especially when using other mods can be felt).
I want to point out that I still LOVE this mod, you made a fantastic job
@@franconullo4228 Appreciate the feedback.
In regards to your 3rd paragraph, can you give me some ideas for utility spells for the following elements: Fire, Ice, Water, Wind, Earth, Electricity, Wood, Poison, Blood, Light, Darkness, Mana
@@MegaMarto-MagicEvolved Please, add for the Frost magic Vanilla Cold Effect, not a slowness (If want, dont remove Slowness, but please add Cold)
@@MegaMarto-MagicEvolved
Fire -> Smelting ore/food,
Frost -> Conjuring snow and ice (to stand on, collect, or traverse water),
Water -> swiming and aquatic manuvrebility (i think you may already have done this, but you can always go
further, like giving temporary water breathing, water crops, fishing, etc.),
wind -> more manyvrebility (vertical and horizontal movement, maybe even gliding or hovering, temporary flight with gale maybe?),
Earth -> Creating platform beneth you, maybe blitzing around on a slab or dirt or stone, ore sense, mining
Electric -> is a bit tough, but maybe coversion at later levels? (villiger to witch, pig to zombie pig), otherwise, just more movement (maybe traveling through metal, rails, redstone, etc.)
Wood -> is easy, food, plant growth, wood collecting, etc.
poison -> alchemy and potion stuff for poison maybe, not a super utility element, but poison is just medice used incoretcly, and oppositely
Blood -> healing, health drain (though maybe you already did this), just general body enchancement (speed, jump boost, mining speed, etc., but make it drain hunger or something)
Light -> well, lighting up dark areas, torch replacement, maybe healing if you go the holy route?, maybe even short bursts of light speed movement at high enough levels
Darkness -> shadow movement/storage, maybe even shadow minions, but that sounds very difficult to make
Mana -> not entirely sure what manas theme is, but cooldown reduction, or mana constructs similar to earth, maybe even "mana tools" if you go that route with mana, but unsure what mana does
(finally, sry for the long blob, i realise that some of these could be increadibly hard to implement in a good way, but hope at least just 1 inspired you)
@@Dusty_Lime Thank you, those are great.
@@MegaMarto-MagicEvolved I've got a list of possible spells/ passive abilities to add:
for Fire I'd add a built in fire aspect and the ability to fuel a furnace without using fuel (something like pressing the key bind for fireball directly in front of the furnace should do it);
for Electricity maybe something like "bio electricity sense", which basically gives the glowing effect on other entities (?);
for Wood a basic "right click with empty hand to bonemeal" might be cool;
for Water either something to create water sources at the expense of mana or every time you fall from a heigth that would damage you a water block appears right before you (so essentially an auto mlg);
for Wind maybe pressing shift + space and keeping them pressed gives you levitation 1, to boost your mobility;
for Earth you could make the player capable of mining earth-based blocks with their hands/buff their mining speed for those blocks and/or make them have a "built in fortune enchantment";
for Frost you could make the spells also freeze water (only the evolved version did it when I tested it) to have a built in frost walker and make the cold extinguish flames
for Darkness maybe night vision + immunity to the darkness and blindness effect;
for Light something that "cleanses" bad effects.
I haven't managed to test Poison, Blood and Mana (btw a command to change one's element would be cool for testing unless I haven't found it) so I guess you either made them super rare or you're working on them. either way I have a couple of ideas, I simply don't know if they are redundant with the current version of the elements:
for Poison I'm really struggling, its like everything I think of is just combat applicable so Imma skip it;
for Mana you could make it capable of conjuring "mana items" i.e. items/ blocks that vanish over time, you could even make an inventory in which to buy them from.
for Blood rather than using cooldowns or mana (if you go down that path), use the health of the player: each spell consumes some of the players health, each spell also has an built in life steal and as you level up as a player, you gain more health the higher level you are.
I love what I see. But if I could make a suggestion, I think that bubble prison looking spell would look better as a transparent blue cube that traps the target inside it. Also I feel like the visual effect of the barrier could word on to be easier on the eyes.
But keep up the good work.
It reminds me a bit of Arcane Odyssey, which makes it even better, adding more elements, improving the UI, mana bar and more mana related things?? Simply wonderful, finally a mod of the current versions of mine that makes you want to play
didn't expect to see a arcane odyssey fan!
Praying to God that someone picks this up and makes an RPG modpack with a narrative akin to Arcane Adventures
Mod looks absolutely amazing! Looking forward to see what you will add next
the concept of this is incredible! i feel however the vfx for some spells like lighting and fire etc could be improved, and same with the impact, but this seems to be coming along very well!
This is one of the best magic mods I have seen recently and I do hope it becomes an extremely popular mod.
Honestly dude this is some absolutely wonderful content! Please keep it up and upgrade the mod as much as you can! I absolutely love it!
Looks cool, but I kind wish the mod was more connected to the world itself. It would be more interesting if players had to perform something like a ritual to unlock/improve their elements. Menus just make the mod feel really detached from the world. Additionally, I’m hoping for some more utility present in the mod. Most of the skills I’m seeing in the showcase are combat-focused. Elements should offer some role in building, farming, mining, etc. This last point may be hard to balance as elements such as Wood, Stone, and Wind have much more theoretical utility than elements such as Frost and Electricity.
Overall, a very cool mod with a ton of potential. I’ll be keeping an eye on this for now.
i think this mod could benefit from some more non-linear branching progression, e.g. combining elements with a spell tree or similar
otherwise, really cool mod!
In the future I want to add alternative evolution branches
Banger supreme of a mod and channel, thanks for the upload
This feels like fairy tail ngl. Even the water bubble looks like Juvia would make. 0:59
damn dude this mod has a ton of potential keep going it looks great so far
This is fantastic! Now we just need some evolved punching bags to let loose on!
It would also be pretty neat for some other utilities, like if using earth, one could easily dig wide tunnels, either square or "round", or building structures with wood/earth/ice, i see that blocks do get placed, but maybe it could be a further advancement? Is this released yet? I know i said what i did, but even right now, it is actually super interesting and I'd "give it a shot"(I have already decided I love where this is/will be going, but hell, incredible work!)
I honestly feel like the wood wall should have less in height and more in width
recolored explosion particle as barrier is a cool idea, the mod has a lot of potential if executed right and by god you are going in right direction with this (also some ideas, you can ignore them if you dont like them ,also the functionality of this mod is god tier it lacks a bit of visuals (menu mostly) but i think it can/will be fixed in future ,and with this much functionality comes the problem of optimization. I heard that for minecraft it is easyer to work with particles that is already in the game ,i might be wrong (correct me if im wrong) but custom visuals are also cool. Also dont worry you doing a great job with this , this is the first "magic" mod that dont restrict you with "mana" problem (maybe for now idk) and does great job,also this is promising already at the state it is, kinda reminds me the old mods for 1.12 ,and i can see the potential for this is at the level or above of the old mods. As humble enjoyer of all magic mods i can say there is almost no mod that looks like this. But mods like this when they make you so powerful without other mods that need this kind of power to beat them in vanilla with just this mod it can get kinda empty so the suggestion from other comment (it needs mobs),and yes it needs improvement but its enough for now, and continue in the same direction, your doing greate. (also sorry for this much of text) already a fan of your work and a new sub.
I like the mod, but I think it would be much better if spells could be edited and customized (size, shape, quantity, etc.). Including a balance between damage and size or something like that...
It has SO much potential!
+1 sub.
The GUI looks a bit rough, but this mod is AWESOME. Really nails that „demigod” feel.
Mod Link: www.curseforge.com/minecraft/mc-mods/magic-evolved
You should pin this
@nai_sun Unfortunately youtube doesn't let me
Try to put the link in the description
@@valentino2866 Won't let me do that either since the channel is too small
Have you verified the channel@@MegaMarto-MagicEvolved
This mod quality is not bad, But the idea and magic design is So GOATED
That's a good mod. The addition of wood element is a W. And the mod seems to be straightforward, heavily emphasized on progression and combat and the players can immediately start using the mod.
There should be metal element and the visual effects and UI are quite lacking. I think player animation would be cool too
I'd love to see some to see mod-related bosses, mobs and structures.
@@lemonbunzz565 Metal element, better vfx and UI is planned. Idk if I'll be adding structures and bosses, maybe in the future.
I don’t understand the VFX stuff. Looks perfect to me, it’s a little simple but I enjoy them a lot for the reason.
Good to see that the video is getting more popular.
Not alot of people noticed the Aizen fit.
0:30 SHIIIIIN KIKOHOOOOOOOOO
Absolutly amaizing mod, this looks just great
Honeslty, i just wish the effects that caused damage to the environment were more organically shaped instead of taking just large squares of terrain and changing/destroying it, maybe something more round for things like how a big ball of wind would destroy a circular(as circular as minecraft can get) area, but the whole rest of this mod looks actually amazing
8:45 hey Vsauce,Michael here.
now THIS is some peak. really excited to see where you hake this mod!
Peak mod. Reminds me of Arcane Odyssey`s(a roblox game)OG magic system in Minecraft
That's exactly what I was thinking, like the shockwaves and the effects look pretty much exactly like the original but in minecraft
No this reminds me A LOT of Elemental Battlegrounds
All of you are correct lol. My inspiration was roblox elemental games as a whole
It's really cool with unique attack designs honestly. I would suggest something like a fusion or combined magic just to add even more content to the mod. Like steam, explosion, lava, and things like that.
bro fr said
BLLLAAAAACK HOOOOLLLLE
at the end there
the sound of the wind, sounds like the tremor tremor fruit LOL
Aizen teaching us Kido for real 💯
Bro got inspiration from one youtuber that stopped posting like 2y ago and i love it keep doing it bro
these spells are what was used in 2B2T spawn site
0:25 we got blasphemous spells in Minecraft before gta 6
this is great i hope to see more in the future
pretty nice, but would be cool if increasing your magic level also increases the player health, damage etc.
I when have Wood Elements:"Im Hashirama Senju!" 🙏🌱🌳
I can see the enhanced version of the mana barrier being a hindrance since it prevents your line of sight for a few seconds
Your animations textures and models are dope as shit for real
Whoever decided Electricity being low power/damage has clearly never been struck by lightning.
I feel like for a while most of the mods were vanilla +, the world is healing
Eiyo... I feel this mod contains many Fairy Tail magic's reference, and it makes me want to try it right now 😊
Summons wood from the ground - two seconds later, IS THAT FUCKING THE FUCKING SMITE OF GOD
Man this is the kind of magic mod ive been looking for, secret magics, ton of evolutions that becomes large scale destruction. The only thing that would be missing is some kind of time magic because i just love the feeling of slowing/stopping time in games (which would be an ultimate), and sadly there isnt many that uses it, despite its potential in diverse abilities such as regenerating to health you had 10 seconds in the past or teleporting back to where you were (in case you fall down a hole or in lava), seeing the future path of mobs, being immune to damage or countering damage by dodging an attack you “saw in the future” (like a skeleton arrow, same way endermans dodges), you can also add teleportation by skipping time, or accelerate time to get a speed boost.. anyway cant wait to see how this mod evolves
Been thinking about where to fit stuff like time and spatial magic. Might have a separate category for them but we will see
stoping time - part 3
going back in time if something bad to you happens - part 4
seeing future - part 5
acelerating time - part 6
hmm IS THAT JOJO REFERENCE???
@zapamietany123-_- How many breads have you eaten in your life? :}
@@Tokirumi yes
Great Mod! Are you planning on further developement of this mod or its completed?
I will continue updating it but not regularly since I'm working on another project.
this is a great mod, also can you make it so that there would be a unique weapon for each one of the elements? or a certain spell in the element that would buff the weapon in some way
@@anthonyyyyyt6131 That's planned
Paired with modpacks like dawncraft, this would be great dlc content like addition
Remind of Arcane Odyssey a little... Hope can see something like Gold or Sand Element.
Please make it so that some of these explosion or beam magics get to make a lot of destruction in the terrain. But the mod is looking great so far ❤
Vai ser louco, usar com o terramity 😍
I love this mod I just hate it’s a pain in the butt to actually level up (It takes an hour to get your second ability plus you can’t even use commands to level yourself up to test magical abilities)
You actually can. The commands are listed at the bottom of the mod page but here
/setmagiclevel
@@MegaMarto-MagicEvolved oh sorry it’s that I didn’t see the mod page (I just saw from this video and instantly downloaded it also please try and add the commands in the description or somewhere in the videos you make as an introduction)
Terraria and minecraft music is always a good choice.
0:25 jacobs ladder in minecraft before GTA 6
Magnetism guy updates his mod once again
I think if you really polish this it could be a magic mod wothy of being up there with Ars Nouveau and other great magic mods but you need to improve some textures and maybe jaz up the interface a little. Still I will watch this with great interest.
Dev, i have suggestion
PLEASE add for the Frost Magic vanilla effect of freezing
Just i need it to kill Spore Parasites, they have fear of cold, but not the Slowness
Please add more elements or a different type of power
0:56 That wind blast looked like tenran from bleach
we need more peak mods like this
Looks so fun! Are you planning to make a server where players can battle each others endlessly using spells in this mod?
Would be cool if you added light and darkness and commination spells.
This looks amazing
this looks amazing,trying it rn
Please you have to make element combinations and iteractions,
Fire and water element combo is steam and so on!
Huge potential
My power fantasy of magic is now full true
id pay money to see this completed and for better models.
one question do you intend to create more secret magics or with other rarities like epic and legendery or gamemode?
@@Rui_Yokami Yeah, thats planned
cool, good luck
This somehow reminds me of the Black Clover mod
looks pretty cool, ill check it o0ut
ficou muito bom, mas dá pra ver que é algo inicial
shaders with this would be amazing
11:26 fearsome... black hole? has evolved
The sorcery is good in this mod, but when we will have blades?
Please make more elements and the secret elements to have a way to obtain them rather then rng
3:41 wind combined with mace would be op
0:01 *hmm*
Famous last word
The video format gives TextConjure vibes.
0:25 Jacob's ladder
is it possible to know what element is the light ray from? and are light and dark out yet?
elemental battegrounds in minecraft real
Did you know they are making a remake of that game called Elemental Warzone. Its very peak
@MegaMarto-MagicEvolved really?? never heard of it, i used to love elemental battlegrounds but it fell off due to how grindy and pay to win it was
It feels very 1.7.10 I kinda like it
This mod seems amazing but i completely disagree with how you handled lightning element, everybody knows lightning is always the pinnacle of raw power and speed but comes with unique consequences to using it, like it burns up alot of energy or maybe cell destruction, lightning should always feel impossible to beat at first until you realize its downsides.
Хорошый магический мод это не мро масштабность и спец эффекты, а про полезность и преминимость.
Elemental battlegrounds from roblox feels
Will there be a way to toggle/turn off the spells' block destruction? Like if I want to wipe out a swarm of mobs but without conjuring a manmade chunk error