The Rogue: Classes In 5e Dungeons & Dragons Part 3 - Web DM
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- Опубликовано: 7 сен 2024
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New to 5th Edition D&D? Check out this playlist - • Web DM
Intro To 5th Edition - • 5th Edition Dungeons &...
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Inside Editions - • Inside Editions - Web DM
Getting Started in 5th Edition - • Getting Started In 5th...
Character Creation Part One - • Character Creation Par...
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Campaigning “On Rails” - • Is Your D&D Campaign "...
Treasure - • Treasure: How Much Is ...
Player Styles - • Different Player Style...
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Kobolds, Goblins & Bullywugs - • Zombies in 5e Dungeons...
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Hosted by Jonathan Pruitt & Jim Davis
-Produced, Directed & Edited by Travis Boles
Shot by Corey Gray & Travis Boles
Music by
Jason Shaw - audionautix.com
John Branch -branchoutguita...
Web DM Theme by
Kyle Newmaster - kylenewmaster.com
Motion Graphics & Logo Design by
Ryan Wieber - ryan-w.com
Background Art by Kate Aseltine
Instagram - @katesmashuniverse
**********************************************************************
Don't forget to subscribe, comment & share. New episodes every Wednesday.
Facebook - / 739056616211277
Twitter - / webdmshow
New to 5th Edition D&D? Check out this playlist - • Web DM
Intro To 5th Edition - • 5th Edition Dungeons &...
Backgrounds, Feats & Spellcasters - • Backgrounds, Feats & S...
Inside Editions - • Inside Editions - Web DM
Getting Started in 5th Edition - • Getting Started In 5th...
Character Creation Part One - • Character Creation Par...
Character Creation Part Two - • Character Creation Par...
Campaigning “On Rails” - • Is Your D&D Campaign "...
Treasure - • Treasure: How Much Is ...
Player Styles - • Different Player Style...
Killing Characters - • Killing Characters Res...
Barbarians & Bards - • Barbarians & Bards - W...
Druids,Fighters, Monks, Rangers & Rogues - • Druids, Fighters, Monk...
Sorcerers, Warlocks, Clerics, Paladins & Wizards - • Sorcerers, Warlocks, C...
Beholders - • Beholders - A Classic ...
Kobolds, Goblins & Bullywugs - • Zombies in 5e Dungeons...
Red Dragons - • Red Dragons in Dungeon...
Mind Flayers - • Mind Flayers in Dungeo...
New DM Tips - Resources, Backgrounds & Pacing - • New DM Tips - Resource...
Modules Vs Homebrew Campaigns - • Modules Vs. Homebrew C...
House Rules & Metagaming - • House Rules & Metagami...
Hosted by
Jonathan Pruitt
Jim Davis
Produced, Directed & Edited by
Travis Boles
Shot by
Corey Gray
Travis Boles
Music by
Jason Shaw - audionautix.com
John Branch -
branchoutguita...
branchoutguita...
Web DM Theme by
Kyle Newmaster - kylenewmaster.com
Motion Graphics & Logo Design by
Ryan Wieber - ryan-w.com
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Please re do all class videos with the xanathar's expansion. I wanna know about your view on rouge inquisitor
I love the ten-foot pole statement. I'm a firefighter and that's the same thing we do when we go into a room or onto a roof and a building that's on fire so we don't go through any holes
Living the game! You should inscribe some runes on the pole at work just to mess with people.
Just realized, if you have a lair of an exadventurer, having a 10ft pole trap because they expect someone to try to find traps with it. You press the plate and it triggers the trap 10 ft back.
Rogues are great. Always play them.
One time, my DM has us fight an adult black dragon. Entire party was low health, I was at 3 health. My turn. I rolled to use my magic dagger (basically a long sword with its damage, bought it from a very stupid merchant). Rolled a 20, then rolled max damage. Everyone looked at me.
Dm then said that, with my limp and bloody body, I rushed the beast and jumped onto its head. As it writhed, I held on before jamming my dagger through its eye and into its brain. As it fell, I took enough damage to fall unconscious.
I was a thief, not an assassin. A level 5 thief. In my group, I am now the dragonslayer.
Lol, Skyrim finishing move cinematic? :D
Rogues are fucking busted, always play them
ok, these are the possibilities:
1) The Dragon was not an Adult Black Dragon
2) He was seriously injured
3) The DM made a lot of mistakes using the Dragon
4) The DM lied because he didn't want to TPK
5) You are lying... There is no way you killed an Adult Black Dragon, UNLESS, the rest of the party was lvl10+ except you for some reason and they did the most of the dmg and you finished it... 2d10 + dex mod when Adult black dragons have 200 HP... I love rogues but what you are saying here is ridiculous
You assume that the dragon was max health.
@@X-R-T-C of course he was already damaged lmao, also the DM might've edited the statblock
Stealth at our table is run as a contest of Stealth vs Perception. Highest wins. The Rogue needs plausible means of Stealth. They don't just vanish. Lightfoot Halflings and Wood Elves have racial abilities that offer unique circumstances, but otherwise there hs to be some contributing factor. We also do moving with Stealth as 1/2 movement.
All that established, I LOOOVE Rogues. I have sadly yet to play one because there's always been a new player at our table that wants to try one, and I'd rather not step on the toes of a new player. I'm a huge fan of the Arcane Trickster, and I've ALWAYS recommended that Find Familiar trick, Jim. It's almost a rule. Note the strength score of any flying familiars you have if you're a Gnome or Halfling. It might be a cheap way to get to higher book shelves or reach that measuring cup ;)
I'm looking forward to playing a Goblin Arcane Trickster next campaign. Add spells to an array of clay jars he'll fill with all manner of things, like flour (not just for invisibility - it's also a dust explosive), broken glass (great for knowing when someone's approaching around a corner - it crunches under foot), cat urine (great for watch dogs), and the like. There's a reason my DM will not allow me around Green Slime. He knows I'll collect it and jar it for a missile weapon. Don't forget common things like soot for darkening shiny weapons or armor, string for any number of tripwires and traps, and using crawling insects like ants to find cracks in walls. Pouring water over floors is also good to find trap doors.
If you happen to kill any larger mushrooms like shriekers, carve off chunks and plant them where you want guards for cheap. Fungi easily reproduce. Take advantage.
Yes, I'm one of those Rogue bastards.
And Pruit...my DM will forever curse you. I'm, fittingly, STEALING your "knick that ring" trick. Perfect. Appreciative applause on that one.
Don't thank me, thank Jim. He did it to me.
You did it TO ME, JIM....And that's a fact.
My rogue had +10 in stealth, druidfriend cast pass without trace and I gained another +10, then I rolled a crit on stealth. WHO THE HELL ARE GONNA SPOT A 40 STEALTH!?
"I go stealth!"
-Roll your die.
*40*
-You vanish out of the game continuity.
Just wait till you hit +6 proficiency. +27 stealth with Pass Without Trace. Even on a 1 you're still hard to see.
Yeah, it's pretty easy to get Stealth scores up to the point where there's no way a standard monster could beat your score with Perception. I see it more as a failing of the monster design than anything else.
Level 20
Ioun stone of master, 7 to profienciency,expertise, manual of quickness, boon of undetectably, pass without trace
Reliable talent at least a 10 even on stealth negates natual 1, that's a plus +40 to stealth
reminds me of when a Barbarian did 54 damage
This and Critical Role are what I wait for every week.
same
I have a D&D game for every work shift of the week, Wednesday: Critical Role, Monday: Dice Camera Action, Saturday: High Rollers, if I ever finish the game before close or need something to listen to on the bus before and after school, it's web DM on repeat.
+Sean H All of those plus Thrilling Intent on Tuesdays for me.
Maybe check out Matt Colville's channel as well if you like those two.
And High Rollers
USE A BOX TO SNEAK
!
the honking attacker - That tactic only really works if you remember the basics of CQC
About stealth and speeds, I use it like this:
In travel, you can go in about 300 feet /min, in normal pace.
If a turn is about 6 sec, and you can move at 30 feet in normal pace, it all makes sense.
So, at slow pace you ll'have to move in about 2/3 of your speed, so a character with speed 30, will have to move 20 feet to go in stealth mode.
I love all the inside-stories and laughing between you guys. And you are always so interesting!! Thank you for all the videos. I try to comment to show you support!
Thanks for your viewership and your comments. I'm glad you appreciate us so much. It really means alot.
I think what I like about you guys is how relaxed and ad-hoc you are, it's just a couple of guys talking about DnD stuff. It doesn't seem forced or contrived.
A thief with a utility belt. But a few pouches are bags of holding. Not as good as normal... But they can fit a 10 ft pole in there. That sounds pretty interesting for higher level play
Thank you guys for your commitment and hard work to getting people into 5e and educated about it. You guys would be a blast to play with.
Thank you! It's a tad surreal to be honest. We're just glad you all think so much of us and recognize the time we commit to the show, and in turn commit your time because that's the truest commodity we all share.
Can we just have a series where you talk about your DnD sessions?
Sounds funny
We could maybe work that into the rotation.
I usually have at least one rogue in the parties I DM, and I always give them oppertunity to use stealth.
Funny enough, in one instance, my player rolled for stealth in a blank corridor and I told him that a he heard a guard approaching from the corner up front. Now, he could run forward and try take the guard by surprise when he turned corner, or backpedal to the corner he came from. Nope, he just stood there saying "Don't worry, I rolled a 21 on my stealth."
Naturally, the guard turns the corner and sees the player, surprised but alarmed.
I say "The guard looks alarmed and heads--"
Player: "But I was in stealth, I rolled a 21, he shouldn't see me."
"You're in a blank corridor, there's nowhere you can hide."
How would you guys handle such an encounter, do you require your players to actually hide if they can't turn invisible?
Benjamin Bjärnhag I would have handled it the exact same way. I have no idea where some players get the idea that stealth = invisibility. If you have nowhere to hide then you could roll 45, doesn't matter.
Right on the Hide listing in the PHB: "You can’t hide from a creature that can see you." 5e definitely leaves more up to the DM in terms of what constitutes "hideable terrain", but if you're just standing in the middle of a hallway, you don't get to hide per the RAW.
I mean, if they're just freakin standing there, they'll get caught. That's common sense. But in the off chance that they're a small race/character, they could crouch and move around to get behind the NPCs to avoid being caught
if you warned him that was gonna happen then its his fault
If I were the rouge I'd wait around the corner, low to the ground and try to slip past the guard. Any one who thinks they could stand a hallway and still be hidden because they rolled high, even when you gave them choices, is an idiot.
Hey guys, i recently listened to a podcast with Jeremy Crawford where he revealed that the vague rules for stealth were in fact intentional. He said that they had a really intriquite and full set of rules for stealth, but they have found that it doesn't work with 5e. He said that their main design philosophy for 5e was to make play as simple and understandable as possible and they have found out that full rules for stealth just bogged down play without bringing anything for play. So they decided to instead of making a lot of rules, leave stealth rules for the dm, to make play more situational and personal.
My daily dose of Web DM. I am complete!
You may experience some slight dizziness and/or euphoria.
Rogue's are my favorite melee class. I chose Assassin every time and make sure to always one shot at least two people per session. The second I get past level 5 I mean. Assassin Rogues are the best.
I'm a little upset about the lack of Swashbuckler mention. The swashbuckler makes a fantastic "face" for a group, while depending on knowledge of Attacks of Opportunity, and ultimately getting sneak attack when essentially in a duel.
I agree on all points. It was critical failure on our part. We're working to set aright that which has been wronged.
Jamie Yong I think this was filmed before that Unearthed Arcana came out. If not then I agree, upset
I was playing an Arcane Trickster as well. We are running the "Prince of Apocalypse" module, and I am playing an Air Genasi/Arcane Trickster/Sailor. The Air Genasi's ability to hold its breath almost indefinitely, and the levitate ability at character creation, is pretty good. Also Hold Person makes Sneak Attack really powerful, the Paralyzed status gives Advantage and instant Critical hits with melee weapons, doubling all that Sneak Dice and Weapon dice. The higher levels with Invisibility gives the Enemy Disadvantage on Saving throws, so being Invisible then, casting a spell like Hold Person makes it a powerful combo.
Also Mage Hand Legerdemain is a great way to open doors in dungeons. Even if I fail to find the trap on the door, I can often be 30 feet away from that swinging ax trap. Yeah, I'm paranoid.
Sounds a lot like Xilo, Jim's drow arcane trickster.
I think there's one more thing you could've mentioned about the rogue. With the exception of Arcane Trickster, resource management is almost nonexistent. If a rogue has health, they're good to go, with their full strength.
Just imagine a changeling assassin you could be one of the faceless men from Game of Thrones.
C Johnston A man agrees.
My favorite rogue in 5e is Barbarian 1/Rogue X dip, so at level 1 it gets the Barbarian's busted Unarmored Defense. Most interesting tank class in the game, especially once it hits Rogue 3 to begin Swashbuckler or Arcane Trickster.
Man, views are up. I knew you guys would make it.
Things are looking up indeed. Thanks for sticking around with us.
You guys are silly. I love it.
I agree. We are quite silly, really.
on second thought let's not go there, 'tis a silly place
Marcus Dagenais
Yeah, we play it up for the Cam a lot.
Around the 20-minute mark you talk about armor wearers wanting to move at full speed because Disadvantage doesn't stack and say, "Of course they'd want to do it fast..."
My take on this that notion is this... if you've ever tried to open a creaky door slowly, you know it's a bad idea... you open the creaky door fast because it actually makes less noise (even though it still makes noise) than if you open it slowly.
Enjoying the shows, thank you guys.
So the Swashbuckler was actually stealthy enough and forgotten? ;)
Martin Schäfer
he's not from the core...
EDIT: dammit they DID mention the Mastermind.
Hahaha my thoughts exactly, I'm sad though, because thats the class I play most. I guess I'm just supposed to stealth until the end of time?
Ha! And yet that seems to go against type. :Yes. We rolled a 1 on that one. We haven't had anyone play one so it did slip by. We're discussing a remedy to the situation. #REMEMBERtheSWASHBUCKLER
JPruInc sneak attacking from the front FTW!
AdziPL
There are two things no one expects:
1) Sneak attacks from the front, and
2) The Spanish Inquisition
Wow...one of the PERFECT DM/Player stories that can happen in any game! When the clever player makes a good roll on a good idea...look out!
I love playing my halfling rogue. It's a tiny bit limiting not having dark vision, but so many things he can do.
Getting a rogue to define his search check really brought to light, at least at my table, just who was better suited to play the class. I had a few PC's who were just brilliant at handling traps, and hallway progression, secret doors, wall traps; awesome stuff. I love these more class-focused episodes guys, great job!!
im currently playing a level 3 rogue (Thief) level 3 warlock (Great Old One) and this character is currently wanted in town but nobody who cares about her being wanted has seen her in a week in game
Making a folk hero rogue and this is perfect. You guys are the best!
man, hearing all these examples of advanced dungeon - delving tactics and general roguery makes me really interested where I could find a comprehensive or at least starter guide of tricks and tips people have accrued playing d&d over the years - tips like using sand or flour to reveal traps, broken glass to hear footsteps, wooden blocks to block poison darts, etc. Any suggestions from the comment section on how to basically be the Batman of your party and never be caught off - guard in a dungeon or other scene? Any help at all would be appreciated!
Playing a Changling Arcane Trickster Rogue for Princes of the apocalypse. I've been able to change combat encounters into social events, and I'm able to deal reliable dammage by holding my attack and waiting for my other party members to enter the fray.
Also Uncanny Dodge is seriously some sort of witchcraft all it's own.
The player’s handbook says that movement for a player (assuming standard 30ft movement speed) is 300ft per minute. So, in 60 seconds, which is ten rounds, they move 30 feet, ten times, equalling 300ft per minute.
For a “slow” pace, enabling stealth, it says 200ft per minute, suggesting it’s 2/3, rather than half.
Fast movement is 400ft per minute.
Following the same equation, we come to 40ft per round of fast movement, and 20ft of stealthy movement.
Source: page 182 of the 5th Edition Player’s Handbook.
Aw yiss. Uploaded 14 minutes ago. Always good to hear you guys exploring the game that I love.
We delve deep into this game. All of it's treasures of knowledge are for everyone, we just happen to find it.
I love Pruitt's puns.
He is so delighted telling them.
My Thief Rogue was a man named Carlisle Fitzroy, an acrobatic extraordinaire! He sure loved to impress and show off, and he left his comfortable lifestyle as part of a travelling entertainment troupe when his curiosity was peaked with a scabbard with no blade in it. But, his curiosity also got him killed, for when he saw a silver strand in the Underdark, he touched it, rose oh so high, and then plummeted so far down, breaking his spine, and making him defenseless against the cave fisher's hungry jaws. A tragic end for a tremendous character. (Side note: Him falling was caused by the actions of a teammate, who then killed another one of my characters in the next campaign with a lightning bolt)
Thank you.
love the work y'all are doing.
I started in the old AD&D days, so when I started to DM for my son and his friends they all looked at equipment and everyone looked at me crazy when I ask if they had a 10ft pole and a bag of dead rats.
After they survived the first little dungeon they went to town and bought everyone a sack, and a 10 ft pole.
😀
I had to explain when I was taught this game everything wants to kill you.
Haha! The sooner they learn about the 10ft pole the better. Glad you'll are having fun.
Yes I chose Find Familiar as well! These videos are the best. Keep up the good work guys!
Always a solid choice. Thank you for your support!
There’s few things I love more than these two hamming it up in the intros. Oh and the D&D talk is good too ;)
The funny thing is, to me the rogue is the least likely to have a tragic backstage.
"Why are you a thief?" / "I like theft..."
You guys are the best d&d channel. The flow between you both are awesome. I imagine the games you guys run are epic! Thank you for all of these videos!
Always remember the first entry in the old DM's Guide These are only suggestions and the DM has the final say on all matters. This is not a word for word but a general wording.
I think "The Lies of Locke Lamora" would make a good rogue-centric game.
I think the stealth rules in the game are mostly pretty clear. It's all based around the hide action. You cannot hide from someone who can see you. When you hide, you roll stealth, and then are treated as an unseen attacker for everyone who's passive you beat. If someone wants to search for you as an action, they may roll a perception check. If you attack or move into line of sight you are no longer hidden. If they havent taken a round in combat yet, you get a surprise round.
I think you can build on that if you want to, but this gives a pretty quick and dirty system which can be tweaked with advantage and disadvantage to suit the situation.
Jim your thief sounds awesome! Totally jealous and I might steal some of his personality for a future character.
Paranoia can be a great survival tool.
i Know the vid is suuuuper old.... but I had to say that we have a mastermind in our party and the bastard is like a badass cop. Always first in line when dungeoning, like i f he's freakin' raiding the place and always behind our backs when fighting. I don't know how, but at first I thought he was gonna be crap, but that 30ft help is really badass.
Steven Brust's Vlad Taltos novels would be a great setting for rogues. Or just a campaign in general.
Never thought outside the box with the “tools”. This video has already been super useful just for that. My inquisitive will be even better at finding things now!
ooohhh i memba!
Really liking these new class breakdown shows guys
Oh, I love having ten foot poles, lmao. My DM always does something to take it away from me because of how ridiculous things get when I have one though. xD
My wife plays a mastermind rogue and it's very much an RP build. However, she was able to talk an Ettin into destroying a band of Orogs for her and gained a temporary ally. She is now multiclassing with a Warlock to help her with combative skills and keeping her at a range to use the Help bonus action for our other rogue:swashbuckler who walks through people and he's only level 4
We intentionally used the super vague rules for stealth in our game because we thought it would be funny to have a rogue that can just use the hide action in front of the enemy and have them react like a guard in friggin metal gear solid. "Must have been the wind that just slit my friends throat". However we use the hitting yourself critically in our game for if you roll a nat 1. So the one rogue we had managed to roll a nat 1 with a rapier and killed himself by rolling max damage on the sneak attack damage. We were level 6 at the time.
Sleight of Hand was made for the arcane trickster
No swashbuckler mention at all? . . . what is up guys swashbucklers are amazing
Aww man, no mention of the Swashbuckler? They're one of my favorite Rogue archetypes.
Instead of being the usual sneaky, backstabbing type, swashbucklers are a lot more like a duelist or fencer. They feel like a more dextrous melee combatant than a dex Fighter usually does, in my opinion.
they are talking about core rules classes I think Swashbuckler is not in the Player's handbook thus they didn't cover it
TheOtaku Prince No, they talked about the Mastermind archetype, which is from the Sword Coast Adventure Guide like the Swashbuckler.
Mastermind? Could have sworn they talked about the assassin and the arcane trickster also all of which are in the players handbook unlike the swashbuckler
At about 12:59 they mention the mastermind archetype and talk about how they'd be good in a game with no flanking rules, among other things. It's also in Sword Coast Guide
2:43, 13:00 . . . they mention the mastermind twice, at 13:00 they talk about the mastermind for around a minute
Since the Healer's Kit can be used with Fast Hands, a Thief with the Healer feat can run around stabilising his teammates back up to one hit point as a bonus action. Add the Mobile feat and they can move in, stabilise a teammate, attack their opponent, and move back out.
This can be somewhat aggravating to a DM.
This is worth pulling my laptop back out after two am :D
It's only 20 minutes..
Right, kick off the bed sheets, grab the laptop, it's Web DM
I had a rogue halfelf with with 18 int, 17 dex and 16 cha. He was good at everything, multi lingual. So much fun, he always had something up his sleeve. He was also a polygamist. So DM would roll if he had wife and kids in a city or town and if they liked me. So sometime the family would give me cover and sometimes id have an angry wife tell if the town guard where I was hiding. My favorite character ever.
the Gentlemen Bastards book series (The Lies of Locke Lamora, etc) are fantastic inspiration fodder for Rogue types, and city building, halfway into the 2nd book and its so good.
My idea for a Rogue/Thief is a combat medic with the Healer feat, using the Healer's Kit as a bonus action. Using 2 charges (action and bonus action) you can stabilize a fallen creature, giving them 1 hit point, and then giving them 1d6 + 4 + max number of hit dice (min 7, max 31).
Shadow monk (6) Assassin (11) with 3 levels of warlock (pact of the blade). Or maybe 9 levels Assassin and 5 levels warlock.
I'm currently playing an Aasimar rogue/sorcerer who serves Loki. I changed from an Arcane Rouge, to the sorcerrer at around 4th level because I quickly learned that the limits of "Mostly illusion spells" was annoying for me.
I've been playing a Rogue/Fighter. As the last player to choose, we needed the trap and front line covered in our party (ya weird!). It's been fun playing the assassin/fighter. I use a cape of the (monteback?). Something like that to give me advantage on stealth checks. As somebody that loves to play bard, druid, cleric, warlock... this is a very fun change of pace. Highly recommend the rogue!
8:40
would really like to hear other ideas on how to handle finding traps and figuring out puzzles, etc.
My current character (who is also my first) is a rogue assassin. Accidentally murdered a child and wound up in Barovia. I am the go to person for almost everything. Need to search a room? Get Huon. Need to open a door? Get Huon. Need to kill something? Huon Caspar saves the day. Assassin can sometimes seem underwhelming, but that depends on your campaign I imagine.
This is true. Effectiveness is sometimes a matter of circumstance.
Love the class series guys and the channel in general :)
Rogue assassin is crazy damage. Start with fighter so you have saving throws in con instead of dex and multi class into rogue until you have fighter2rogue3 because fighter 2 gets you action surge which lets you attack 4 times. That's not counting sneak attack bonus. After that level your Fighter to 5 for the extra attack and then rogue to 7 for increase sneak attack bonus and evasion and consider multi classing into Paladin. Damage, Damage, and more damage.
Any character can get find familiar at level 3-4 from taking the feat magic initiate
I love rogues. Favorite class by far
Never thought about the sand or flour trick. I'll have to try that next campaign i play one
Rogues do it from behind!
That water elemental ring story was just fucking great
Love the south park reference and these end of scene cuts! so fun!
Yeah, it's been a welcome addition to the show. Candid moments are very special.
Has anyone ever noticed that mask of the forest is broken for rouges or rangers because you essentially get a free stealth check if there is a rock near you I mean it's not as broken as that but it's close to that but it's fun to abuse
Doing a stealth role for the party works quite well, then depending on how bag the fail is depends on consequences - if ONE person fails (with modifiers), a guard could be alerted but not suspcious, if ALL the party fails, then the castle is alrted.
It also mitigates that if EVERYONE in the party has to role, you're much more likely to get more criticial fails; in a bankjob you may need to roll stealth FIVE times in total, but in a party of four that gives you a VERY high chance of critical fail.
TLDR: One party role for Stealth, then each player adds modifiers. Consequences dependent on how many peeps fail.
Imma be weird here and say that, were I to do it, I think I'd only roll stealth once.
Take into accounts the enemy's perception skill and your stealth skill. In all situations, the one who's making the perception check has a bonus, and various entities would cause that bonus to shrink.
All depending on which way they're looking.
If you're trying to go in a direction they're not looking, standard might be, like, +10. Modifiers would be if you're walking on something that would cause noise, like gravel, or broken glass, or what have you, giving them a bigger bonus, or if you're going at half speed, giving them a smaller bonus.
If you're trying to go in a direction they are looking, something more like +50. Bonus shrinks due to darkness, cover, what have you. Mayhaps make it so that there's a faintly visible shimmer so that they'll notice when you're invisible if they're looking hard enough. Should basically be impossible to sneak in front of someone if there's nothing impeding vision.
Then, do a check.
The perception check should win basically every time. The difference between the perception and stealth check, multiplied by five, is now the effective distance wherein the perceiver can detect the sneaker.
....
In feet.
The Adventuring Chapter in the phb has a chart for movement speeds, and it seems like you have to move at 2/3 of your normal speed (20ft for most people) to be able to use stealth.
For wererats, i prefer "The wererats of Relfren", where the guild of wererats take over a cheese factory during the city festival. :)
Play a rogue/fighter (swashbuckler/champion) who uses two whips. I love it. being sneak attack dice crits is amazing. Also though they are expensive at low level Goggles of the night are an amazing item for any character that lacks darkvision.
Use object and nat20 is the best feeling ever, I always play rogues - cause who doesn't like a chair getting nailed over a mages head? :D
As a current level 6 rogue (arcane trickster, if you must know) I wholeheartedly approve.
Also, I have wings of flying, so I am *literally* bat man.
who needs a 10 ft pole when you can just roll a cabbage down the dungeon hallway.
I love this series and have been enjoying it thoroughly
I'm glad you like us!
pass without a trace+hide in plain sight+expertise+20 dex+stroke of luck= 57 stealth
Rogue is a lot of fun. currently play an assassin/warlock. dagger tossing in off hand and en+hex action from main hand. Super bursty characther who puts out tons of damage and a lot of fun to rp the warlock bit(he fears his 2nd death after ge made a shitty deal with his patron).
Careful who you sign contracts with...
Hey guys, I'm new to DM'ing and 5e, although I used to play as a child (1st Edition rules), absolutly love this channel and watched all the videos so far. Can we post questions to you guys here or is there a better place to post?
I'm a rouge assassin
Super high dex.. stealth heavy build and crit agressive..lvl 5 and.. our campaign is 6 sessions in (4hrs each with the first 4 sessions with 4 players and the last 2 being 8 total players. We have only had 1 stealth opportunity.... as a group....a rouge. A pally. A sorc. 2 elementals one fire one water.. a 7ft orc barbarian and 2 archers.. the stealth area was against creatures when nearby they can sense you like a bat kinda thing.. honestly.. most of the time as a assassin stealth build.. I'm the one tanking.. making all of my advantage and crit attacks from stealth being useless. I even multi classes into lvl 1 warlock for ranged spells to keep myself light without crossbows and such weighing me down
6:40 that quote, I've heard that before... many many times...
I'm playing a black Dragonborn assassin wizard. It's a very interesting combination, to say the least, a good mix of physical combat and spell combat. I'm not too vulnerable either way, although if something does hit me it hits pretty hard since I'm only a level 2 at the moment. I need to go on some adventures personally with my DM to get that XP. It's a good thing we're best buds, otherwise, we would probably not be able to do that as often. She's cool with it and down for it, so I think I lucked out when we became friends.
How does Find Familiar always give you an Advantage/sneak attack on your attacks? @2:22
corman1111 : Indeed. I’m new, and I can’t figure this out either. Reading up on Find Familiar, and I don’t see anything about advantage.
I'm absolutely stealing that +1d4 self-guidance description bonus for things that are good RP but not deserving of inspiration (if you go along the lines of background earns inspiration).
I'm about to play a pure assassin because of this video.
for those interested in playing a thieves' guild game, look up the game Blades in the Dark either to play... or for inspiration for running in D&D
I think you also missed part of what you can do with Rogue. It's thematically just a high-skill class, where you get those skills from don't matter.
Scholars, War Chieftains (Particularly with Battlemaster or Barbarian dips), Detectives, traditional criminals, you can do all sorts of things with Rogues.
The assassin rogue with some ranger and some arcane archer, throw in sharpshooter. The ultimate sniper
Assassin does huge dmg, I am playing an Assassin using a bow and he does crushes everyone else in the party for damage except for the Barbarian, the Paladin is close but they only ever top him with superior action economy, but if they miss then they nerf their dmg huge. Sneak attack dmg + range pretty, cherry picking targets to get advantage and using Sharp shooter for the +10dmg.
Sounds like a great build. Ever think about multiclassing into Ranger for Hunter's Mark?
cant wait till the bard one
In my current game I'm multiclassing mastermind/fey bladelock though I'm only taking 3 rogue levels. My idea is a character that can impersonate anyone and get in anywhere, and the forgery kit profficiency, extra languages and ability to copy accents fit that nicely. Combine that with mask of many faces and the actor feat and i can get in anywhere, and i even if something should go wrong i have my warlock spells to get out of sticky situations.
Could go the ol 3.5 route where it functions as a ring of water walking until he completes some sort of mission or demonstrates some sort of trait that the ring decides to bestow its full power to him
Stealth isn't as simplified as people think and that is a major problem of the PHB. Visual Stealth requires Full Cover or Heavy Concealment, even at dim light the character is automatically spotted, no checks required, the instant they step out of Cover/Concealment, regardless of turn.