Blender Subsurface Scattering Tutorial

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  • Опубликовано: 29 окт 2024

Комментарии • 18

  • @mariarudenko9787
    @mariarudenko9787 9 месяцев назад +2

    Hi Abraham!
    Exactly this video I was looking for.
    You are a great teacher, I also take your courses on Udemy.
    Love from Ukraine ❤

    • @AbeLeal3D
      @AbeLeal3D  9 месяцев назад

      Thank you! We moved away from Udemy to our own website now - www.abeleal3d.com/

  • @andressaez9018
    @andressaez9018 8 месяцев назад

    Muchas gracias, buen tutorial! Saludos!!

  • @ivanaguirre9866
    @ivanaguirre9866 3 месяца назад

    Hello Abe! where it is in blender 4.2 version? becausa just only apear the subsurface but i cant change color ,i have to make another bsdf,do you have any idea?

  • @shivangipriya4153
    @shivangipriya4153 2 месяца назад

    thank you so much.. you are always the best. Please any video from your side that we make a character like Forzen character I mean like Disney .. I am sure you can do it ..Thank you

  • @xylionstudio
    @xylionstudio Год назад +2

    Spectacular, once again. But just one detail, and I think it always happens with all tutorials, and it is the issue of the scales at which the tutorial is being carried out, I think it is a detail that is left to interpretation and the viewer or user wants to repeat it and It doesn't turn out the same, the disagreement begins, I only tell you this in a constructive way. successes

    • @AbeLeal3D
      @AbeLeal3D  Год назад

      You are totally right I forgot to mention that and it is truly important.
      The scale of the object will affect the intensity of the SSS . Working on real world scale is adviced

  • @CekTopGaZa1988
    @CekTopGaZa1988 9 месяцев назад

    Thanks! Helped a lot!

  • @philosophyfrog2653
    @philosophyfrog2653 9 месяцев назад

    Are you using the latest version of blender? My nodes do not look the same as yours. For example I can't set a "sursurface colour", only RGB values and I also have a scale setting and something called "Anisotropy". It is set to "Random Walk" same as yours.

    • @AbeLeal3D
      @AbeLeal3D  9 месяцев назад

      no my friend! this was record in blender 3.6, so some things have changed in 4.0

    • @philosophyfrog2653
      @philosophyfrog2653 9 месяцев назад

      If anyone else is wondering about this I found this video. It explains subsurface scattering in 4.0 in good detail ruclips.net/video/9i-gqWbcS3Q/видео.html

  • @noiryork101
    @noiryork101 Год назад +1

    ¡Muy buen video, Abe! justo estaba trabajando esa parte el día de ayer pero ¿por qué no usar el shader Subsurface Scattering?

    • @AbeLeal3D
      @AbeLeal3D  Год назад +1

      Siento que ese shader es un poco más complejo y útil para una piel aún mucho más realista. Para algo básico como este personaje y el estilo toon un ass básico considero es más que suficiente, pero ambas son excelentes opciones

  • @humaun1573
    @humaun1573 Год назад

    Always love your video. love from Bangladesh❤

    • @AbeLeal3D
      @AbeLeal3D  Год назад

      thanks for the support! Love from Mexico!

  • @roberthintz4017
    @roberthintz4017 9 месяцев назад

    Can you do an updated version for 4.0?

    • @AbeLeal3D
      @AbeLeal3D  9 месяцев назад +2

      Yes will do!

    • @Bazihar
      @Bazihar 9 месяцев назад +2

      @@AbeLeal3D thanks buddy, i need to know how this sh works on 4.0