holy fucking shit this is incredible, the tie in to soulslike games, the reactivity montage, and omg all of the example clips in general must have taken so long to source. Viscose the goat
@jago1x Basic? Ive got over 5k hours in various FPS games + watched literal hundreds of videos and known plenty of high level players, this is litterally the first time I have EVER heard of this. This is the kind of game knowledge that's usually just gatekept and never spoken about, you just have to be in the know.
This girl is such an easy channel recomendation. Super in depth subject analysis with a lot of care and perspective. I wish people stoped the "daily" uploads and learn form this content.
@@savageduck5681in video review of cerapad by pingu he said that workman is bad basically because author of this layout relied only on numbers, try colemak dh, it's so much better actually. just watch the video on @pinguefied
@@savageduck5681ya, he taught me about keyboard layers and that convinced me to buy a 60% and it's been the most fun keyboard experience I've ever had. Also ur vid mouse accel, I used it for a couple months just for fun.
Through the algo I was recommended one of your aiming explanations and you singlehandedly got me into the hobby of "aim". I have been above average in any shooter I've touched in the past however always felt like "Im bad". The aim community has rekindled my love for FPS games so thank you for doing what you're doing. Actively thinking about my aim, getting into AimTrainers and following VT guides and benchmarks already has significantly made me improve in various categories after just 30h spent in kovaaks. Since that, I've watched all your videos and honestly, this one might be one of your best in sheer video-quality. Please keep doing what you're doing, you are actively helping people like me even if not everyone tells you that ;) On the topic itself, reaction time certainly plays a huge role across the board of genres and diff shooters. As you've mentioned, specifically people in tacfps blaming reaction times have always irritated me. Game knowledge/game sense can make up a lot for not having rapid reaction times and was something I've always told people however understanding terms like reading and calm aim gives a new perspective on the spectrum to further make raw reaction time less relevant. In the end a good proficiency of the fundamentals in all categories are the key, especially as they might overlap into greater aspects/concepts like static(flicking) and tracking(reading) also helps out with dynamic and tracking smoothness helping with target confirmation etc.
A ton of parallels to this in fighting games, where it's a bit more in everyone's face as a concept. It's always fun seeing people dive into it in other genres where it feels a little less explicit, but still a key part of high-level fundamentals.
Maybe but raw speed is good too, i feel awful as ive really fallen off the last couple of years, i used to be ultra fast, usually being able to react with just 70ms, but now i can barely do 150ms
I was starting to lose motivation and interest in competitive gaming and even fps gaming in general a few months back. Your videos have motivated me again to stay improving and I havent had more fun. Thanks Viscose ^^
i love that someone is finally talking about this, its something that's been so relevant in the fighting game community so its cool to see it talked about in fps games
I'll never forget watching a clip of Melio on Widowmaker strafing INTO a wall to minimize his hitbox from the animation and fake out the enemy. I've been so much more mindful of my movement since then. It's such an underdiscussed topic, so thanks for the content.
A genuinely lovely video! I got my reaction time into the low hundreds when I was doing tier 2 Apex and top-level D2, and I’ve lost that. You’ve motivated me to get back on track
The tips are so simple but great! Things like this that I overlook, but when brought up it makes sense.. Side note: I love your voice, it's so relaxing.
what a great video, I laughed, I learned, felt great for being a watchfull patient shooter. These clips are insane though, how awesome are these players.
As someone that’s watched hollow closely for years and even been coached by him this is something he preaches often when discussing his “smooth aim.” Really well thought out and explained video. Movement reading is such a simple concept and something almost everyone does irl for the most part in some form or another. But it’s somehow such an easily forgotten/overlooked aspect in aiming.
Great video! I've thought about this and talked about topics related to this with my friends for years, but mostly with different genres than shooters. I used to be a high level Rocket League player and in that game, reading the game situations and doing predictions to react faster manifests a bit differently. There's often situations where pros already jump and start flying in the air, before they even see what trajectory and speed the ball is going to have. You usually need to see how the ball is moving before jumping, because you can't adjust that much mid air. But with thousands of hours of experience, you are able to sometimes jump even before the opponent, or your teammate, hits the ball at all (called prejumping). Or even more obviously it sometimes happens when a player jumps in for a desperate save. You can make really accurate predictions with just seeing the other cars angle and how fast it's going in certain situations, or even just predicting common moves that players do. There must be something similar in fighting games as well, I think. On the surface, it looks to me like your reaction time is the most important aspect of being good. But there's a lot of pro players that are like 40 years old and winning tournaments. I bet it's also more about reading the opponent and doing guesses and predictions based on experience. You can definitely practice your "reaction time" in that sense.
After watching this video, it feels like this is the one thing I am missing. I used to play a lot of FPS games and thought I was okay because I was decent at getting flick shots, but as I started to improve at them, I began predicting too much and my aim just looks like complete slop. Definitely because I focus too much on raw aim and not how the enemy moves. I also have a problem with having the right mindset and trying to blame my failures on outside factors, and your mention about health definitely plays a role. Thanks for the insightful video :)
for some reason lately ive been thinking alot about how knowledge is, for the most part universal, and this video really helped me to kinda visualize it thank you
I think you are the best guide for any gamer... Thank you so much for uploading such a wonderful topic and before today I was always curious about "why my reaction time is 200ms" but after watching this, I should not overthink that tiny difference...❤❤❤
As someone who has recently dove deeper into aim training, insights like these can really change the perspective of aiming Incredible quality and an amazing video as always
I discovered you just recently and i stayed because I loved the way you present the information. That "rushed video" is where I first saw you, It was fs not a rushed video, LIES!!!!😂
i don't usually comment but i just wanted to point out how interesting and well made this video was, super high quality, relevant and condensed, loved the watch!
this reminds me of a summoningsalt video... kept me hooked till the very end. amazing stuff ❤ what i took away from the video (correct me if im wrong): knowing what your opponent can do and making the choices in that situation where it's more likely for X to is how you become the best of the best, along with making it as easy as possible for your brain to handle or taking coinflips (predictions) on certain stuff where if it's heads, it's great and if it's tails it's not that bad for example winning $50 on the coinflip if you win, and losing only $10 if you lose is a good coinflip to take and it takes a lot of time on the game you wanna get good at to pick up on some of the smaller things like animation changes, which is fixed by just playing more and actively paying attention on what you want to improve all in all i love this video and will most definitely check out some of the other ones🙏
Ironically I think the last comment I had left was about how sometimes footage from certain people looked like it was in slow motion and this video covers perfectly why erratic movements causes that, dope vid
(first time viewer)I think this is a video that explains preety much everything that goes into aiming really well and I think it can definitely be helpful to people starting to play fps's but I also think that all of that stuff comes preety naturally after puting some hours in any online fps :p still verry cool to have people break down things like this wich she did verry well
glad to see you mention sekiro, i actually did a playthrough of it as my first souls game recently and actually started noticing differences in character model animations in apex
ty for these videos. Always wanted to see someone make a topic on these sorta things since I thought it was pretty underrated also the amount of editing and high quality content you've been putting out is unreal cant wait for for more!
I never realised aiming was this nuanced. It's actually incredible and I completely agree with your conclusion because even though I have an average reaction time of around 120-145ms when I'm in games like Apex or Valorant my reaction times feel much slower. I guess it's because of the nuanced nature to aiming then. Fantastic video. Thank you!
Really well made video and an interesting topic. One immediate reaction I have is just how disappointing it is that aim assist is so dominant in some modern games, with this video being an example of the level of practice and mental acuity needed to actually maximize your aim/damage output on mouse and keyboard. I was a 4 ish K/D Warzone player on the original 2020 Warzone on mouse and keys and have several top 500 scores on popular Kovaak's scenarios, and I own like 30+ mice and love computer peripherals. That being said, on the newest iteration of Warzone I tried using controller for the first time, and it is absolutely shocking how much stronger it is even with only small amounts of practice. My K/D on the current iteration of Warzone is now around 6 and keeps climbing higher and higher each day, because I am learning how to properly abuse the aim assist. I have similarly tried it on Apex Legends and was pretty floored by how much mental load was freed up when I could take hitting my shots as essentially a given in any fight. The consistency it provides is something almost no mouse player can recreate. On controller I feel like the topics outlined in this video are not nearly as applicable, the rotational aim assist already pulls towards strafing players for me, which I think is such a shame. Controller players get extremely defensive about this topic, but I just think it's a bit sad how much nuance in aiming is taken out of the equation by the strength of modern aim assist (with this entire video being an extremely good example of what I mean)
Regarding "Does reaction time matter": People like to think that they reacted to a swinging enemy too slow and missed because of that. This is NOT true 99% of the time. An example: Two Osu! players can have the exact same reaction time, lets say 190ms both, but the one is an experienced player and the other one is new. Even if we isolated one single pattern in an Osu! map the new player could never react to it. But their reaction times are the same! That's because reading and timing play the biggest role, something that is widely recognized within the Osu! community but less so in the FPS space. People stressing about 10 to even 50ms of reaction time do not realize that they might react to the human benchmark test under 190ms but in game if someone captured and analyzed their reaction time it would probably be well over 350ms. When you see something new and something that you have to process longer, that ads to your reaction time. Reacting to a swinging enemy in Valorant vs a red screen switching to green are not the same...Learning timings and reading are key. Ty Viscose.
really good video I spent hours in scenarios like Air and Ground Plaza and still wasn’t able to react like Hollow, Snake and DOFF3Z are . I improved a lot but now that I seen this video I know I gotta work on my reading skills
i'd been wanting to make a video for a while now (but just haven't) about how being good at aiming in FPS isn't about how good your arm is at moving the mouse to where it needs to be. Aiming is an eye-based skill. Great video as always, viscose. EDIT: this video highlights a lot of the reason that aiming is so hard in OW too. no movement acceleration
I play a lot of games, and I was thinking that maybe, since I am learning Tekken right now, I may be able to develop my reading skills in a way that is conducive for FPS, too. Just learned to release the tension in my fingertips last night, too, so the eureka moment that I just had felt even nicer. Great video!
Completely changed my perspective on how I have looked at aiming well ngl always thought predicting is the way realising how much it hurts me. Might use this to get back into fps after a break for over 6 months now. Thank you Viscose 🙂
some of your best work yet. keep up the good work viscose. such a under talked about topic imo. I never thought I would see sekiro in one of your videos, that analogy is literally perfect.
im a simple person, i see a viscose upload...i click.
i see something Horimiya related, i get happy
pink creature
Simp fr
🥺
😄
holy fucking shit this is incredible, the tie in to soulslike games, the reactivity montage, and omg all of the example clips in general must have taken so long to source.
Viscose the goat
glaze but im here for it. Although a lot of the stuff covered in the video is pretty basic, its difficult to characterise which viscose did well
@jago1x Basic? Ive got over 5k hours in various FPS games + watched literal hundreds of videos and known plenty of high level players, this is litterally the first time I have EVER heard of this.
This is the kind of game knowledge that's usually just gatekept and never spoken about, you just have to be in the know.
Chill tf out dawg
@@realmaximusfpsfacts
This girl is such an easy channel recomendation. Super in depth subject analysis with a lot of care and perspective. I wish people stoped the "daily" uploads and learn form this content.
some of your best work yet
BROOO ngl you made me switch into workman layout because of your vid
hi :3 UwU
@@savageduck5681in video review of cerapad by pingu he said that workman is bad basically because author of this layout relied only on numbers, try colemak dh, it's so much better actually. just watch the video on @pinguefied
@ that's so cool omg, are you still using it?
@@savageduck5681ya, he taught me about keyboard layers and that convinced me to buy a 60% and it's been the most fun keyboard experience I've ever had. Also ur vid mouse accel, I used it for a couple months just for fun.
seeing sekiro in a viscose video is something i didnt expect to see today
Actually, as a sekiro player I approve
Through the algo I was recommended one of your aiming explanations and you singlehandedly got me into the hobby of "aim". I have been above average in any shooter I've touched in the past however always felt like "Im bad". The aim community has rekindled my love for FPS games so thank you for doing what you're doing. Actively thinking about my aim, getting into AimTrainers and following VT guides and benchmarks already has significantly made me improve in various categories after just 30h spent in kovaaks.
Since that, I've watched all your videos and honestly, this one might be one of your best in sheer video-quality. Please keep doing what you're doing, you are actively helping people like me even if not everyone tells you that ;)
On the topic itself, reaction time certainly plays a huge role across the board of genres and diff shooters. As you've mentioned, specifically people in tacfps blaming reaction times have always irritated me. Game knowledge/game sense can make up a lot for not having rapid reaction times and was something I've always told people however understanding terms like reading and calm aim gives a new perspective on the spectrum to further make raw reaction time less relevant. In the end a good proficiency of the fundamentals in all categories are the key, especially as they might overlap into greater aspects/concepts like static(flicking) and tracking(reading) also helps out with dynamic and tracking smoothness helping with target confirmation etc.
this is such a sweet comment, thanks so much and im so glad my vids have helped u c:
A ton of parallels to this in fighting games, where it's a bit more in everyone's face as a concept. It's always fun seeing people dive into it in other genres where it feels a little less explicit, but still a key part of high-level fundamentals.
I genuinely gave up thinking i wasn't built for this, but that video makes me realize i just had the wrong mindset.
Maybe but raw speed is good too, i feel awful as ive really fallen off the last couple of years, i used to be ultra fast, usually being able to react with just 70ms, but now i can barely do 150ms
@@thesaddestdude3575just play more if you had it once you can have it again
I was starting to lose motivation and interest in competitive gaming and even fps gaming in general a few months back. Your videos have motivated me again to stay improving and I havent had more fun. Thanks Viscose ^^
i love that someone is finally talking about this, its something that's been so relevant in the fighting game community so its cool to see it talked about in fps games
I'll never forget watching a clip of Melio on Widowmaker strafing INTO a wall to minimize his hitbox from the animation and fake out the enemy. I've been so much more mindful of my movement since then. It's such an underdiscussed topic, so thanks for the content.
A genuinely lovely video! I got my reaction time into the low hundreds when I was doing tier 2 Apex and top-level D2, and I’ve lost that. You’ve motivated me to get back on track
Very intresting to understand how people get those instant reaction tracking clips. def gonna try that in game
i found ur comment
Actually a great video about the 3rd variable which plays such a significant part in the highest levels of aim.
The tips are so simple but great! Things like this that I overlook, but when brought up it makes sense..
Side note: I love your voice, it's so relaxing.
Never seen you before, still found this gem on the home page @ 9k views - may the algorithm bless you and your fine work!
another Viscose masterpiece, something I never even think about. thanks for these videos!
what a great video, I laughed, I learned, felt great for being a watchfull patient shooter. These clips are insane though, how awesome are these players.
As someone that’s watched hollow closely for years and even been coached by him this is something he preaches often when discussing his “smooth aim.” Really well thought out and explained video. Movement reading is such a simple concept and something almost everyone does irl for the most part in some form or another. But it’s somehow such an easily forgotten/overlooked aspect in aiming.
That tip were when an enemy does a slight pause before a direction change really helped me
ty for this vid!
Great video! I've thought about this and talked about topics related to this with my friends for years, but mostly with different genres than shooters. I used to be a high level Rocket League player and in that game, reading the game situations and doing predictions to react faster manifests a bit differently. There's often situations where pros already jump and start flying in the air, before they even see what trajectory and speed the ball is going to have. You usually need to see how the ball is moving before jumping, because you can't adjust that much mid air. But with thousands of hours of experience, you are able to sometimes jump even before the opponent, or your teammate, hits the ball at all (called prejumping). Or even more obviously it sometimes happens when a player jumps in for a desperate save. You can make really accurate predictions with just seeing the other cars angle and how fast it's going in certain situations, or even just predicting common moves that players do.
There must be something similar in fighting games as well, I think. On the surface, it looks to me like your reaction time is the most important aspect of being good. But there's a lot of pro players that are like 40 years old and winning tournaments. I bet it's also more about reading the opponent and doing guesses and predictions based on experience. You can definitely practice your "reaction time" in that sense.
After watching this video, it feels like this is the one thing I am missing. I used to play a lot of FPS games and thought I was okay because I was decent at getting flick shots, but as I started to improve at them, I began predicting too much and my aim just looks like complete slop. Definitely because I focus too much on raw aim and not how the enemy moves. I also have a problem with having the right mindset and trying to blame my failures on outside factors, and your mention about health definitely plays a role. Thanks for the insightful video :)
for some reason lately ive been thinking alot about how knowledge is, for the most part universal, and this video really helped me to kinda visualize it thank you
This has been the most informative “aim” video that I’ve seen. Thank you so much for the invaluable information, you’ve made my week
tysm!!!
Usually these tip videos are absolute garbage but this was well put together and I actually learned some things. nice video
I think you are the best guide for any gamer...
Thank you so much for uploading such a wonderful topic and before today I was always curious about "why my reaction time is 200ms" but after watching this, I should not overthink that tiny difference...❤❤❤
I've been wanting to know the answer to faster reaction time in-game. It has never been so clear until now. Thank you so much!
yayy new viscose video! i started aim training because of you and i watch your videos over and over again improving each day :)
viscose videos always give me a different vibe (in a good way), and these videos always help me improve and i hope you’ll continue to upload
As someone who has recently dove deeper into aim training, insights like these can really change the perspective of aiming
Incredible quality and an amazing video as always
these guides you make are amazing, and your voice is very pleasant to listen to. Thanks for uploading
I discovered you just recently and i stayed because I loved the way you present the information. That "rushed video" is where I first saw you, It was fs not a rushed video,
LIES!!!!😂
I had 0ms delay on clicking this video as soon as I saw it on my feed. Keep up the great work Viscose!
I have to say I love how you use top aimers clips to visually explain your points, it’s really helpful.
Thank you this is the exact question I've had in my mind for a long while
First video I've seen from you and it's amazing!
i don't usually comment but i just wanted to point out how interesting and well made this video was, super high quality, relevant and condensed, loved the watch!
thanks so much!!
You're videos are so high qaulity! The definition of excellence
this reminds me of a summoningsalt video... kept me hooked till the very end. amazing stuff ❤
what i took away from the video (correct me if im wrong):
knowing what your opponent can do and making the choices in that situation where it's more likely for X to is how you become the best of the best, along with making it as easy as possible for your brain to handle
or taking coinflips (predictions) on certain stuff where if it's heads, it's great and if it's tails it's not that bad
for example winning $50 on the coinflip if you win, and losing only $10 if you lose is a good coinflip to take
and it takes a lot of time on the game you wanna get good at to pick up on some of the smaller things like animation changes, which is fixed by just playing more and actively paying attention on what you want to improve
all in all i love this video and will most definitely check out some of the other ones🙏
Ironically I think the last comment I had left was about how sometimes footage from certain people looked like it was in slow motion and this video covers perfectly why erratic movements causes that, dope vid
(first time viewer)I think this is a video that explains preety much everything that goes into aiming really well and I think it can definitely be helpful to people starting to play fps's but I also think that all of that stuff comes preety naturally after puting some hours in any online fps :p
still verry cool to have people break down things like this wich she did verry well
every time upload ik for a fact a high quality video is coming my way ty for making the content u do its very entertaining
Viscose dropping them master splinter gems
incredible work thank you so much for everything
Crazy vid! Playing Cloverrawcontrol and Extra Controsphere has helped me a lot.
best video so far, the editing improvement is so insane as well - the amount of valuable information just keeps going up each vid it's crazy
The editing and exampels makes it so easy to understand. Thx for that
Killing it with the vids, great work!
glad to see you mention sekiro, i actually did a playthrough of it as my first souls game recently and actually started noticing differences in character model animations in apex
ty for these videos. Always wanted to see someone make a topic on these sorta things since I thought it was pretty underrated also the amount of editing and high quality content you've been putting out is unreal cant wait for for more!
Perfect video, I have never understood the concept of the reading movement as well as in your video, well done!
What can't she do!! Even beating video game journalists at connecting the most random things to dark souls.
Great video mate
I never realised aiming was this nuanced. It's actually incredible and I completely agree with your conclusion because even though I have an average reaction time of around 120-145ms when I'm in games like Apex or Valorant my reaction times feel much slower. I guess it's because of the nuanced nature to aiming then. Fantastic video. Thank you!
this is genius AMAZING thank you so much!
beautiful video i’m crying tears of joy. thank you viscose
Another banger video, while I'm no great player, it was really interesting to hear about this and potentially try to apply it next time I play!
please never stop making stop these videos their so well made!!
Another Viscose banger, I love this niche in depth aiming deep dive ❤
Really well made video and an interesting topic. One immediate reaction I have is just how disappointing it is that aim assist is so dominant in some modern games, with this video being an example of the level of practice and mental acuity needed to actually maximize your aim/damage output on mouse and keyboard. I was a 4 ish K/D Warzone player on the original 2020 Warzone on mouse and keys and have several top 500 scores on popular Kovaak's scenarios, and I own like 30+ mice and love computer peripherals. That being said, on the newest iteration of Warzone I tried using controller for the first time, and it is absolutely shocking how much stronger it is even with only small amounts of practice. My K/D on the current iteration of Warzone is now around 6 and keeps climbing higher and higher each day, because I am learning how to properly abuse the aim assist. I have similarly tried it on Apex Legends and was pretty floored by how much mental load was freed up when I could take hitting my shots as essentially a given in any fight. The consistency it provides is something almost no mouse player can recreate. On controller I feel like the topics outlined in this video are not nearly as applicable, the rotational aim assist already pulls towards strafing players for me, which I think is such a shame. Controller players get extremely defensive about this topic, but I just think it's a bit sad how much nuance in aiming is taken out of the equation by the strength of modern aim assist (with this entire video being an extremely good example of what I mean)
Great video as always! Very insightful
ty for always uploading such good and informative content❤
Regarding "Does reaction time matter": People like to think that they reacted to a swinging enemy too slow and missed because of that. This is NOT true 99% of the time. An example: Two Osu! players can have the exact same reaction time, lets say 190ms both, but the one is an experienced player and the other one is new. Even if we isolated one single pattern in an Osu! map the new player could never react to it. But their reaction times are the same! That's because reading and timing play the biggest role, something that is widely recognized within the Osu! community but less so in the FPS space. People stressing about 10 to even 50ms of reaction time do not realize that they might react to the human benchmark test under 190ms but in game if someone captured and analyzed their reaction time it would probably be well over 350ms. When you see something new and something that you have to process longer, that ads to your reaction time. Reacting to a swinging enemy in Valorant vs a red screen switching to green are not the same...Learning timings and reading are key. Ty Viscose.
This is the first time I saw you and I really like it, I can tell you put alot of effort so I subbed:D
amazing content, keep up with the great work
another lovely quality video with a lot of good information, love the concepts u tend to explain in videos. Keep it up !!
really good video
I spent hours in scenarios like Air and Ground Plaza and still wasn’t able to react like Hollow, Snake and DOFF3Z are . I improved a lot but now that I seen this video I know I gotta work on my reading skills
i'd been wanting to make a video for a while now (but just haven't) about how being good at aiming in FPS isn't about how good your arm is at moving the mouse to where it needs to be. Aiming is an eye-based skill. Great video as always, viscose.
EDIT: this video highlights a lot of the reason that aiming is so hard in OW too. no movement acceleration
One of the best tracking aim tutorials!!!
thanks so much!! incredible gameplay
Bruh these videos are insane, nice work!
Such a dope vid, def gonna use/train that.
fantastic video, bud. your editing choices are so thoughtful.
Thank you :D
I was trying to fix my ttk for a while now but never thought of ingame animations... this helps allot !
You create the best aim related content on youTube. Thank you
crazy content @viscose been watching you for a while now , never dissappoint :3 , helped me a lot throughtout my Pro journey in T2 valorant
u lowkey have fried me with aiming in general and even got me to get a artisan key 83 too, goated vids ❤
Awesome video as always! Can't wait for the sensor position rabbit hole video
Very understandable and pretty informative, as usual! Good job !
Most detailed video I've ever seen on aim training, well done
THE GOAT... u convinced me to get kovaaks cant wait to start training!
Heyy never heard of your channel before, great video!!!
the undertale song at the end almost made me tear up 😭awesome video viscose good job!!!!
this genuinely opened my eyes lol
I play a lot of games, and I was thinking that maybe, since I am learning Tekken right now, I may be able to develop my reading skills in a way that is conducive for FPS, too.
Just learned to release the tension in my fingertips last night, too, so the eureka moment that I just had felt even nicer.
Great video!
Completely changed my perspective on how I have looked at aiming well ngl always thought predicting is the way realising how much it hurts me. Might use this to get back into fps after a break for over 6 months now. Thank you Viscose 🙂
Watching the 4 hour edit vid payed off, huge improvement all round.
u make by far the best vids in the aim comm
w hollow for recommending ur channel. Love ur videos
Great video as always ❤❤
the bangers videos as always
Seeing a viscose vid in my feed might be the best feeling ever
this video is SO incredible holy
wow amazing video as always
Loving the content. Learning something new every time
So glad the music from FTL is getting some love, awesome game with a sick sound track :)
have you tried the multiverse mod? its fantastic and got me back into it after a loong time
@@ViscoseOCE not yet, havent tried modding flt yet, is it workshop? may need to give it a try
@@Qeeney not on the steam workshop, but they have a very helpful forum post about how to install mods on the subset games forum post for multiverse ^^
subsetgames.com/forum/viewtopic.php?t=35332
Insane video, good work
Holy im glad some made a video about acceleration ty
I truly love these videos so much ❤
fire video ty for the explanation and guide its the first of ur videos ive seen and now im a sub :)
some of your best work yet. keep up the good work viscose. such a under talked about topic imo. I never thought I would see sekiro in one of your videos, that analogy is literally perfect.
Its pretty crazy how complicated aim is for MnK.
Meanwhile rotational aim assist for sticks completgely discards the dimension of animation reading.