How to react faster in any game.

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  • Опубликовано: 9 фев 2025

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  • @ChizuChae
    @ChizuChae День назад +487

    im a simple person, i see a viscose upload...i click.

  • @Glenn_fps
    @Glenn_fps День назад +237

    holy fucking shit this is incredible, the tie in to soulslike games, the reactivity montage, and omg all of the example clips in general must have taken so long to source.
    Viscose the goat

    • @ViscoseOCE
      @ViscoseOCE  День назад +17

    • @jago1x
      @jago1x 20 часов назад +1

      glaze but im here for it. Although a lot of the stuff covered in the video is pretty basic, its difficult to characterise which viscose did well

    • @VoxolMystic
      @VoxolMystic 18 часов назад +3

      @jago1x Basic? Ive got over 5k hours in various FPS games + watched literal hundreds of videos and known plenty of high level players, this is litterally the first time I have EVER heard of this.
      This is the kind of game knowledge that's usually just gatekept and never spoken about, you just have to be in the know.

    • @realmaximusfps
      @realmaximusfps 18 часов назад +3

      Chill tf out dawg

    • @humorouis2297
      @humorouis2297 9 часов назад

      @@realmaximusfpsfacts

  • @elomaquiabelo
    @elomaquiabelo 15 часов назад +48

    This girl is such an easy channel recomendation. Super in depth subject analysis with a lot of care and perspective. I wish people stoped the "daily" uploads and learn form this content.

  • @pinguefy
    @pinguefy День назад +208

    some of your best work yet

    • @savageduck5681
      @savageduck5681 23 часа назад +1

      BROOO ngl you made me switch into workman layout because of your vid

    • @Yusuketh443
      @Yusuketh443 22 часа назад +1

      hi :3 UwU

    • @gifvfvvfiiffvuviffuvfivfvi
      @gifvfvvfiiffvuviffuvfivfvi 20 часов назад

      ​​@@savageduck5681in video review of cerapad by pingu he said that workman is bad basically because author of this layout relied only on numbers, try colemak dh, it's so much better actually. just watch the video on @pinguefied

    • @pinguefy
      @pinguefy 18 часов назад

      @ that's so cool omg, are you still using it?

    • @Ryoogah1
      @Ryoogah1 8 часов назад

      @@savageduck5681ya, he taught me about keyboard layers and that convinced me to buy a 60% and it's been the most fun keyboard experience I've ever had. Also ur vid mouse accel, I used it for a couple months just for fun.

  • @Lunyx_
    @Lunyx_ День назад +15

    seeing sekiro in a viscose video is something i didnt expect to see today

    • @TheRealGimynus1
      @TheRealGimynus1 13 часов назад

      Actually, as a sekiro player I approve

  • @nSanityy
    @nSanityy 20 часов назад +14

    Through the algo I was recommended one of your aiming explanations and you singlehandedly got me into the hobby of "aim". I have been above average in any shooter I've touched in the past however always felt like "Im bad". The aim community has rekindled my love for FPS games so thank you for doing what you're doing. Actively thinking about my aim, getting into AimTrainers and following VT guides and benchmarks already has significantly made me improve in various categories after just 30h spent in kovaaks.
    Since that, I've watched all your videos and honestly, this one might be one of your best in sheer video-quality. Please keep doing what you're doing, you are actively helping people like me even if not everyone tells you that ;)
    On the topic itself, reaction time certainly plays a huge role across the board of genres and diff shooters. As you've mentioned, specifically people in tacfps blaming reaction times have always irritated me. Game knowledge/game sense can make up a lot for not having rapid reaction times and was something I've always told people however understanding terms like reading and calm aim gives a new perspective on the spectrum to further make raw reaction time less relevant. In the end a good proficiency of the fundamentals in all categories are the key, especially as they might overlap into greater aspects/concepts like static(flicking) and tracking(reading) also helps out with dynamic and tracking smoothness helping with target confirmation etc.

    • @ViscoseOCE
      @ViscoseOCE  18 часов назад +4

      this is such a sweet comment, thanks so much and im so glad my vids have helped u c:

  • @Krackatoa
    @Krackatoa День назад +9

    A ton of parallels to this in fighting games, where it's a bit more in everyone's face as a concept. It's always fun seeing people dive into it in other genres where it feels a little less explicit, but still a key part of high-level fundamentals.

  • @vicey_plays
    @vicey_plays 17 часов назад +10

    I genuinely gave up thinking i wasn't built for this, but that video makes me realize i just had the wrong mindset.

    • @thesaddestdude3575
      @thesaddestdude3575 9 часов назад

      Maybe but raw speed is good too, i feel awful as ive really fallen off the last couple of years, i used to be ultra fast, usually being able to react with just 70ms, but now i can barely do 150ms

    • @katzelol
      @katzelol 7 часов назад +1

      ⁠@@thesaddestdude3575just play more if you had it once you can have it again

  • @kuraihaha
    @kuraihaha День назад +47

    I was starting to lose motivation and interest in competitive gaming and even fps gaming in general a few months back. Your videos have motivated me again to stay improving and I havent had more fun. Thanks Viscose ^^

  • @00robb
    @00robb День назад +6

    i love that someone is finally talking about this, its something that's been so relevant in the fighting game community so its cool to see it talked about in fps games

  • @psyjinx
    @psyjinx День назад +3

    I'll never forget watching a clip of Melio on Widowmaker strafing INTO a wall to minimize his hitbox from the animation and fake out the enemy. I've been so much more mindful of my movement since then. It's such an underdiscussed topic, so thanks for the content.

  • @valkaineFPS
    @valkaineFPS День назад +19

    A genuinely lovely video! I got my reaction time into the low hundreds when I was doing tier 2 Apex and top-level D2, and I’ve lost that. You’ve motivated me to get back on track

  • @Hypnotify
    @Hypnotify День назад +11

    Very intresting to understand how people get those instant reaction tracking clips. def gonna try that in game

    • @Abelitp
      @Abelitp 21 час назад

      i found ur comment

  • @lancish1
    @lancish1 14 часов назад +1

    Actually a great video about the 3rd variable which plays such a significant part in the highest levels of aim.

  • @xRiizo
    @xRiizo 19 часов назад +1

    The tips are so simple but great! Things like this that I overlook, but when brought up it makes sense..
    Side note: I love your voice, it's so relaxing.

  • @Notgoodbob
    @Notgoodbob 21 час назад +2

    Never seen you before, still found this gem on the home page @ 9k views - may the algorithm bless you and your fine work!

  • @doughcs
    @doughcs День назад +4

    another Viscose masterpiece, something I never even think about. thanks for these videos!

  • @otaviosakay3133
    @otaviosakay3133 День назад +2

    what a great video, I laughed, I learned, felt great for being a watchfull patient shooter. These clips are insane though, how awesome are these players.

  • @InfyPooh
    @InfyPooh 3 часа назад

    As someone that’s watched hollow closely for years and even been coached by him this is something he preaches often when discussing his “smooth aim.” Really well thought out and explained video. Movement reading is such a simple concept and something almost everyone does irl for the most part in some form or another. But it’s somehow such an easily forgotten/overlooked aspect in aiming.

  • @llblah
    @llblah 7 часов назад

    That tip were when an enemy does a slight pause before a direction change really helped me
    ty for this vid!

  • @BitterspitBand
    @BitterspitBand 12 часов назад

    Great video! I've thought about this and talked about topics related to this with my friends for years, but mostly with different genres than shooters. I used to be a high level Rocket League player and in that game, reading the game situations and doing predictions to react faster manifests a bit differently. There's often situations where pros already jump and start flying in the air, before they even see what trajectory and speed the ball is going to have. You usually need to see how the ball is moving before jumping, because you can't adjust that much mid air. But with thousands of hours of experience, you are able to sometimes jump even before the opponent, or your teammate, hits the ball at all (called prejumping). Or even more obviously it sometimes happens when a player jumps in for a desperate save. You can make really accurate predictions with just seeing the other cars angle and how fast it's going in certain situations, or even just predicting common moves that players do.
    There must be something similar in fighting games as well, I think. On the surface, it looks to me like your reaction time is the most important aspect of being good. But there's a lot of pro players that are like 40 years old and winning tournaments. I bet it's also more about reading the opponent and doing guesses and predictions based on experience. You can definitely practice your "reaction time" in that sense.

  • @waffle1431
    @waffle1431 19 часов назад +1

    After watching this video, it feels like this is the one thing I am missing. I used to play a lot of FPS games and thought I was okay because I was decent at getting flick shots, but as I started to improve at them, I began predicting too much and my aim just looks like complete slop. Definitely because I focus too much on raw aim and not how the enemy moves. I also have a problem with having the right mindset and trying to blame my failures on outside factors, and your mention about health definitely plays a role. Thanks for the insightful video :)

  • @slayerponage1199
    @slayerponage1199 8 часов назад

    for some reason lately ive been thinking alot about how knowledge is, for the most part universal, and this video really helped me to kinda visualize it thank you

  • @chrisr349
    @chrisr349 18 часов назад

    This has been the most informative “aim” video that I’ve seen. Thank you so much for the invaluable information, you’ve made my week

  • @vsynccx4263
    @vsynccx4263 14 часов назад

    Usually these tip videos are absolute garbage but this was well put together and I actually learned some things. nice video

  • @ad1val
    @ad1val 23 часа назад +1

    I think you are the best guide for any gamer...
    Thank you so much for uploading such a wonderful topic and before today I was always curious about "why my reaction time is 200ms" but after watching this, I should not overthink that tiny difference...❤❤❤

  • @SH4N0_
    @SH4N0_ 22 часа назад

    I've been wanting to know the answer to faster reaction time in-game. It has never been so clear until now. Thank you so much!

  • @16lennox82
    @16lennox82 День назад +1

    yayy new viscose video! i started aim training because of you and i watch your videos over and over again improving each day :)

  • @solusxj
    @solusxj 18 часов назад

    viscose videos always give me a different vibe (in a good way), and these videos always help me improve and i hope you’ll continue to upload

  • @cookeisan
    @cookeisan День назад

    As someone who has recently dove deeper into aim training, insights like these can really change the perspective of aiming
    Incredible quality and an amazing video as always

  • @Jason-ij4gp
    @Jason-ij4gp 18 часов назад

    these guides you make are amazing, and your voice is very pleasant to listen to. Thanks for uploading

  • @Nomorhere
    @Nomorhere 20 часов назад

    I discovered you just recently and i stayed because I loved the way you present the information. That "rushed video" is where I first saw you, It was fs not a rushed video,
    LIES!!!!😂

  • @ShenobiYT
    @ShenobiYT День назад +12

    I had 0ms delay on clicking this video as soon as I saw it on my feed. Keep up the great work Viscose!

  • @hypnotic_o
    @hypnotic_o День назад +1

    I have to say I love how you use top aimers clips to visually explain your points, it’s really helpful.

  • @Battle-Emil
    @Battle-Emil 18 часов назад

    Thank you this is the exact question I've had in my mind for a long while

  • @crow8185
    @crow8185 16 часов назад

    First video I've seen from you and it's amazing!

  • @Dinormous
    @Dinormous 16 часов назад

    i don't usually comment but i just wanted to point out how interesting and well made this video was, super high quality, relevant and condensed, loved the watch!

  • @savir448
    @savir448 День назад +1

    You're videos are so high qaulity! The definition of excellence

  • @jagjyot4828
    @jagjyot4828 16 часов назад

    this reminds me of a summoningsalt video... kept me hooked till the very end. amazing stuff ❤
    what i took away from the video (correct me if im wrong):
    knowing what your opponent can do and making the choices in that situation where it's more likely for X to is how you become the best of the best, along with making it as easy as possible for your brain to handle
    or taking coinflips (predictions) on certain stuff where if it's heads, it's great and if it's tails it's not that bad
    for example winning $50 on the coinflip if you win, and losing only $10 if you lose is a good coinflip to take
    and it takes a lot of time on the game you wanna get good at to pick up on some of the smaller things like animation changes, which is fixed by just playing more and actively paying attention on what you want to improve
    all in all i love this video and will most definitely check out some of the other ones🙏

  • @mwngo
    @mwngo 23 часа назад

    Ironically I think the last comment I had left was about how sometimes footage from certain people looked like it was in slow motion and this video covers perfectly why erratic movements causes that, dope vid

  • @chory1453
    @chory1453 16 часов назад

    (first time viewer)I think this is a video that explains preety much everything that goes into aiming really well and I think it can definitely be helpful to people starting to play fps's but I also think that all of that stuff comes preety naturally after puting some hours in any online fps :p
    still verry cool to have people break down things like this wich she did verry well

  • @fleepity
    @fleepity 22 часа назад

    every time upload ik for a fact a high quality video is coming my way ty for making the content u do its very entertaining

  • @SmzaFPS
    @SmzaFPS 16 часов назад +1

    Viscose dropping them master splinter gems

  • @tuturleloup
    @tuturleloup 11 часов назад

    incredible work thank you so much for everything

  • @fapazegg
    @fapazegg 20 часов назад

    Crazy vid! Playing Cloverrawcontrol and Extra Controsphere has helped me a lot.

  • @shimmyfps
    @shimmyfps 21 час назад

    best video so far, the editing improvement is so insane as well - the amount of valuable information just keeps going up each vid it's crazy

  • @zgdupvpmobile364
    @zgdupvpmobile364 День назад

    The editing and exampels makes it so easy to understand. Thx for that

  • @BulletL
    @BulletL День назад +1

    Killing it with the vids, great work!

  • @GarBageGhosteeE
    @GarBageGhosteeE День назад

    glad to see you mention sekiro, i actually did a playthrough of it as my first souls game recently and actually started noticing differences in character model animations in apex

  • @RuthlessIV
    @RuthlessIV День назад

    ty for these videos. Always wanted to see someone make a topic on these sorta things since I thought it was pretty underrated also the amount of editing and high quality content you've been putting out is unreal cant wait for for more!

  • @Helios2300
    @Helios2300 21 час назад

    Perfect video, I have never understood the concept of the reading movement as well as in your video, well done!

  • @nalak.
    @nalak. 18 часов назад +1

    What can't she do!! Even beating video game journalists at connecting the most random things to dark souls.
    Great video mate

  • @ActuallyAudacity
    @ActuallyAudacity 23 часа назад

    I never realised aiming was this nuanced. It's actually incredible and I completely agree with your conclusion because even though I have an average reaction time of around 120-145ms when I'm in games like Apex or Valorant my reaction times feel much slower. I guess it's because of the nuanced nature to aiming then. Fantastic video. Thank you!

  • @TheOneFrost
    @TheOneFrost 11 часов назад

    this is genius AMAZING thank you so much!

  • @fr4nky2
    @fr4nky2 День назад

    beautiful video i’m crying tears of joy. thank you viscose

  • @chalke37
    @chalke37 День назад

    Another banger video, while I'm no great player, it was really interesting to hear about this and potentially try to apply it next time I play!

  • @yourlocalhabibi2350
    @yourlocalhabibi2350 18 часов назад

    please never stop making stop these videos their so well made!!

  • @Enluvr11
    @Enluvr11 21 час назад

    Another Viscose banger, I love this niche in depth aiming deep dive ❤

  • @CxWxD
    @CxWxD 15 часов назад +1

    Really well made video and an interesting topic. One immediate reaction I have is just how disappointing it is that aim assist is so dominant in some modern games, with this video being an example of the level of practice and mental acuity needed to actually maximize your aim/damage output on mouse and keyboard. I was a 4 ish K/D Warzone player on the original 2020 Warzone on mouse and keys and have several top 500 scores on popular Kovaak's scenarios, and I own like 30+ mice and love computer peripherals. That being said, on the newest iteration of Warzone I tried using controller for the first time, and it is absolutely shocking how much stronger it is even with only small amounts of practice. My K/D on the current iteration of Warzone is now around 6 and keeps climbing higher and higher each day, because I am learning how to properly abuse the aim assist. I have similarly tried it on Apex Legends and was pretty floored by how much mental load was freed up when I could take hitting my shots as essentially a given in any fight. The consistency it provides is something almost no mouse player can recreate. On controller I feel like the topics outlined in this video are not nearly as applicable, the rotational aim assist already pulls towards strafing players for me, which I think is such a shame. Controller players get extremely defensive about this topic, but I just think it's a bit sad how much nuance in aiming is taken out of the equation by the strength of modern aim assist (with this entire video being an extremely good example of what I mean)

  • @StrajaDanGG
    @StrajaDanGG 23 часа назад

    Great video as always! Very insightful

  • @meowhunter
    @meowhunter 18 часов назад

    ty for always uploading such good and informative content❤

  • @chuo_jc12
    @chuo_jc12 14 часов назад +2

    Regarding "Does reaction time matter": People like to think that they reacted to a swinging enemy too slow and missed because of that. This is NOT true 99% of the time. An example: Two Osu! players can have the exact same reaction time, lets say 190ms both, but the one is an experienced player and the other one is new. Even if we isolated one single pattern in an Osu! map the new player could never react to it. But their reaction times are the same! That's because reading and timing play the biggest role, something that is widely recognized within the Osu! community but less so in the FPS space. People stressing about 10 to even 50ms of reaction time do not realize that they might react to the human benchmark test under 190ms but in game if someone captured and analyzed their reaction time it would probably be well over 350ms. When you see something new and something that you have to process longer, that ads to your reaction time. Reacting to a swinging enemy in Valorant vs a red screen switching to green are not the same...Learning timings and reading are key. Ty Viscose.

  • @savageduck5681
    @savageduck5681 23 часа назад

    This is the first time I saw you and I really like it, I can tell you put alot of effort so I subbed:D

  • @teethzinn
    @teethzinn 18 часов назад

    amazing content, keep up with the great work

  • @vertici
    @vertici День назад

    another lovely quality video with a lot of good information, love the concepts u tend to explain in videos. Keep it up !!

  • @SevereOW
    @SevereOW 17 часов назад

    really good video
    I spent hours in scenarios like Air and Ground Plaza and still wasn’t able to react like Hollow, Snake and DOFF3Z are . I improved a lot but now that I seen this video I know I gotta work on my reading skills

  • @3xplosiv0
    @3xplosiv0 15 часов назад

    i'd been wanting to make a video for a while now (but just haven't) about how being good at aiming in FPS isn't about how good your arm is at moving the mouse to where it needs to be. Aiming is an eye-based skill. Great video as always, viscose.
    EDIT: this video highlights a lot of the reason that aiming is so hard in OW too. no movement acceleration

  • @Doffez99
    @Doffez99 19 часов назад

    One of the best tracking aim tutorials!!!

    • @ViscoseOCE
      @ViscoseOCE  19 часов назад +1

      thanks so much!! incredible gameplay

  • @fongh4108
    @fongh4108 День назад

    Bruh these videos are insane, nice work!

  • @S.m1cha3l
    @S.m1cha3l 21 час назад

    Such a dope vid, def gonna use/train that.

  • @BalvarineFPS
    @BalvarineFPS 23 часа назад

    fantastic video, bud. your editing choices are so thoughtful.

  • @OWMANez
    @OWMANez День назад

    Thank you :D
    I was trying to fix my ttk for a while now but never thought of ingame animations... this helps allot !

  • @gresign2986
    @gresign2986 День назад

    You create the best aim related content on youTube. Thank you

  • @DecroitFps
    @DecroitFps 22 часа назад

    crazy content @viscose been watching you for a while now , never dissappoint :3 , helped me a lot throughtout my Pro journey in T2 valorant

  • @echo8210
    @echo8210 23 часа назад

    u lowkey have fried me with aiming in general and even got me to get a artisan key 83 too, goated vids ❤

  • @kevvondragon
    @kevvondragon День назад

    Awesome video as always! Can't wait for the sensor position rabbit hole video

  • @Klicethereal
    @Klicethereal День назад

    Very understandable and pretty informative, as usual! Good job !

  • @BusterFortnite
    @BusterFortnite 20 часов назад

    Most detailed video I've ever seen on aim training, well done

  • @stoowisoup
    @stoowisoup День назад

    THE GOAT... u convinced me to get kovaaks cant wait to start training!

  • @ArielBustilloLeón
    @ArielBustilloLeón 19 часов назад

    Heyy never heard of your channel before, great video!!!

  • @sinther
    @sinther 19 часов назад

    the undertale song at the end almost made me tear up 😭awesome video viscose good job!!!!

  • @vareyne
    @vareyne 13 часов назад

    this genuinely opened my eyes lol

  • @rinkoshirokane6602
    @rinkoshirokane6602 День назад

    I play a lot of games, and I was thinking that maybe, since I am learning Tekken right now, I may be able to develop my reading skills in a way that is conducive for FPS, too.
    Just learned to release the tension in my fingertips last night, too, so the eureka moment that I just had felt even nicer.
    Great video!

  • @Wolfrag
    @Wolfrag 21 час назад

    Completely changed my perspective on how I have looked at aiming well ngl always thought predicting is the way realising how much it hurts me. Might use this to get back into fps after a break for over 6 months now. Thank you Viscose 🙂

  • @haloshiroe
    @haloshiroe 22 часа назад

    Watching the 4 hour edit vid payed off, huge improvement all round.

  • @hazelshark9
    @hazelshark9 8 часов назад

    u make by far the best vids in the aim comm

  • @ilyraayy
    @ilyraayy 21 час назад

    w hollow for recommending ur channel. Love ur videos

  • @webnutzu
    @webnutzu 43 минуты назад

    Great video as always ❤❤

  • @Theo-ef5tx
    @Theo-ef5tx 12 часов назад

    the bangers videos as always

  • @irongo6865
    @irongo6865 17 часов назад

    Seeing a viscose vid in my feed might be the best feeling ever

  • @BeeAVillain
    @BeeAVillain День назад

    this video is SO incredible holy

  • @96hinata
    @96hinata День назад

    wow amazing video as always

  • @SamuelReynolds26
    @SamuelReynolds26 День назад

    Loving the content. Learning something new every time

  • @Qeeney
    @Qeeney День назад

    So glad the music from FTL is getting some love, awesome game with a sick sound track :)

    • @ViscoseOCE
      @ViscoseOCE  День назад +1

      have you tried the multiverse mod? its fantastic and got me back into it after a loong time

    • @Qeeney
      @Qeeney День назад

      @@ViscoseOCE not yet, havent tried modding flt yet, is it workshop? may need to give it a try

    • @pinguefy
      @pinguefy День назад +1

      @@Qeeney not on the steam workshop, but they have a very helpful forum post about how to install mods on the subset games forum post for multiverse ^^

    • @ViscoseOCE
      @ViscoseOCE  День назад +1

      subsetgames.com/forum/viewtopic.php?t=35332

  • @LucyWhiteheart_
    @LucyWhiteheart_ 19 часов назад

    Insane video, good work

  • @Snoyuki
    @Snoyuki 18 часов назад

    Holy im glad some made a video about acceleration ty

  • @Valenayt
    @Valenayt День назад

    I truly love these videos so much ❤

  • @xuminyang8802
    @xuminyang8802 День назад

    fire video ty for the explanation and guide its the first of ur videos ive seen and now im a sub :)

  • @hypnotic_o
    @hypnotic_o День назад

    some of your best work yet. keep up the good work viscose. such a under talked about topic imo. I never thought I would see sekiro in one of your videos, that analogy is literally perfect.

  • @Spurrrg
    @Spurrrg 14 часов назад +2

    Its pretty crazy how complicated aim is for MnK.
    Meanwhile rotational aim assist for sticks completgely discards the dimension of animation reading.