yeah and thats bad. since they will never be on 3 level might as well do something different. since all russians and other slavs will still only play it. well they can keep style 3 had but id rather go with 5. it had much better gameplay. or 4 since it was also good but they have no balls
@@ScooterFrequency bro I'm sure homm community will put the music.... Not only that some of them will also rework all homm3 campaign in olden era engine. Homm3 mods are so active even to this day.
I like so far, I am at 3 min mark, that map looks like paper and has burned edges how you progress to reveal into new territory. Touches like this make soothing experience during play. Nice
everything looked good tough I hope flags showing mines ownership will be little more visible. 1:02 is good example of lacking visibility of said mines ownership
Please Ubisoft and Unfrozen make a plenty of contents after the release of this fantastic game! The Heroes fans all over the world want plenty of factions, plenty of creatures and plenty of maps and excellent stories of the campaigns.
Exploration looks pretty neat. But there's still some improvements that could be made. For example it was hard to tell at a glance if a structure was captured or not (e.g. the coal mine in the beginging - a tree was hiding the flag, and many more instances like that)
As a huge HoMM3 fan, I love this art style (and the use of classic music) - that said, I jumped back and forth between the video and H3 and one thing I really appreciate in the older games is the vibrancy of the colors, but that could also be RUclips compression. The second terrain/decoration art looks a bit washed out, if I was to nitpick.
Been playing HOMM3 for almost 25 years... actually just finished a match this evening with my brother and a few mates. The HD version on steam is outstanding. The art style and everything else is just perfect. Even though it's old and outdated, the realistic look is what helped it stand the test of time. Stick to that formula and you can't go wrong. It's what we all fell in love with, for a reason. A remake which stays true to the source material would be a guaranteed win. Like those UE5 town showcase videos on RUclips. That.... That's what we need now..... please.... someone..... 🙏
I like the art style, though I prefer graphics like H5/6/7. Highs and lows are lacking for the roads, elevation like hills and lows like beaches are much needed to make the map more alive. Control of mines is not visible, needs a flag above them. I like that there are many different places of interest to explore, like arenas and houses and stones and so on, but you can barely see some of the neutral units that guard them.
@@rollercoaster478 I think part of it is us not being familiar with everything yet. But then again some soft outlines wouldn't hurt either to add more visibility.
@@neutralggesports yeah. mines dont have any flag or anything to see who controls them. That is much needed. Other things yes might be down to unfamiliarity.
so excited for this game! only thing i want to change for now is the wings on the angel, look alittle to mecha right now, feathered wings would look better i think.
It looks quite similar to HOMM3. It would be great to see more unique features in the game. For example, a zoom option to get a closer look at the terrain and heroes would be fantastic-I really missed that in Heroes 3!
I'm on the camp of letting the devs cook and hopefully, they earn enough money at launch for Ubisoft not to close down the project prematurely. I'm hoping for the devs to support the game post-launch for a long time so they have an opportunity to listen to the community and make updates based on popular recommendations from the fans.
@ it needs to be a 4k hi resolution game at launch. This is a Vaunted franchise and worth at least that level of graphical fidelity. It doesn’t have to be AAA level but it does have to be smooth and crisp.. this is 60% on the way to being a good game with descent graphics. It needs more work but I will buy it if it improves. I am a Heroes players since youth going back to Heroes of Might and Magic I. I love this series and it’s community. Best wishes
Ага, особенно из призраков. Да и из скелетов тоже смешно выглядит. Могли бы хоть в черный перекрасить, что бы выглядело как пыль или прах. Как в пятерке - из живых вылетает кровь при ударе, из нежити черный прах, а из механизмов вроде облака пыли.
They finally understood what we were waiting for... I'm so excited by this one! If they put the soundtrack of both 2 and 3 (like the battle music from the 2 my god) that opus could be nearly perfect.
It is nice to see them going back on some aspects, the battle feels more like homm3 compared to homm4+. Although i was never a fan of the world of warcraft type art style. Would be nice if they would emulate the homm3 art style as close as possible.
If it is possible, i would like to have a function as bringing food. When a hero goes out of castle, he needs to bring food for his army, the number of army will be reduced one the food is reduced. Then we have more tactics instead of tranditional strategy, more hardcore.
@@neutralggesports i dont catch your point. But like you have a troop, you also need to calculate the logistic to supply food for the troop, like the real fight. this is my ideal for that.
I played homm3 and m&m8 a lot, so this game will be perfect for me. I just hope they did something good to the underlying systems of the game, how you lvl up, how you build up your town ect. All needs to be more complex, because complex is good :D
I didn't know it's coming until now. Good work! I think the color needs more saturation for the human realm and more contrast for the undead realm to keep in line with HOMM tradition.
Transforming towns into yours was a genius feature, hopefully they wont let it out of this game as well. More heroes in combat just like in HOMM4. Itemization just like in H4 was epic scaled up to relic category level. That river isnt looking good... pixel combat along with those mountains and trees. In 2025 you can do this better. You can preserve the original feeling by keeping the old looking, this is not mean keep them in the same pixel count as well :D In heroes 4 youve got better mountain textures and it was in 2d model just like this. The mines should be highlighted even more, they are so smooth vanishing in the entire content. When its polished and ready it will be on my whish list already. Just one more thing as an innovation: how about real day/night cycle time change? You can also set things regarding on the day change into night. Looks good! 👍
I still play Heroes IV to this day, literally today I was playing the game, it's from 2002 and it's still a difficult game to play even on the easiest difficulty, rich in details, it's a work of art, the last playable hero is 5, then it was rubbish, I hope that you leave the option of leaving the map unrevealed in the old model for those who don't want to use the model you created because this new model bothers me and I hope it really is as good as the ones ancient!
Please, dear heroes developers, add commanders or make heroes full-fledged combat units, I always liked this feature and make alternative grades of creatures like in the tribes of the east. Make creatures experience or the opportunity to get medals for them after a certain amount of experience that enhance their characteristics and add abilities to them, and make sure to make sets of artifacts. Also take a closer look at the mechanics of the classes of the heroes, you can do as in heroes IV or better with some additional conditions, for example, you can generally make the magic of the spirit of light of the elements and darkness or more diverse. You can make magic depend on the class and make certain initiation quests, so far I don't know how to do it all, but I think that you can do it through seer quests or increase inside the castle and add generated quests on the map. PS: add a karate druid;)
I love heroes 2, 3, 4 and 5 (my favorite is H5 tote). so hyped for this. art style and animations are good. maybe its just me, to my eyes faction units are not distinctive enough like H3 or H5. if there is one thing I want to be added is hero's normal attack like H5 specially for might heroes.
Finally seems to me We will get a game every HoMM3 players waited for after H3. Not have to be perfect but the style and game mechanic seems to this is the game.
I think we all want this game to be good and successful. I also think many of us are concerened because of Ubisofts involvement and their tendency to ruin every game and franchise they are involved in.
Hello everybody, I take some time to write a feedback because this project seem a lot to me. Clearly, i don't like this art style because it feel childish : what i liked in HoMM2 & 3 was they tried to create photorealistic graphics for all elements : townscreens, monsters, map objects… and this is why HoMM3 is so unique ! Making this World of Warcraft artstyle denature my favorite licence and i'm not happy with that : in Olden Era the spellbook even look like a toy. =/ Seriously, if Ubisoft doesn't want to disapoint fans once again, he has to allow Unfrozen developpers to look at tomasz Marianski and Archon Studio work, who are both more respectfull of the source. And to conclude, i want to add that - in my opinion - the success of HoMM3 Board Game is because true fans of this licence want to rediscover our favorite faction with ehanced graphics : i wish to see a wonderfull Tower town screen with all her blues circles roofs pointed to the skies in 3D, i cannot stand to discover a beautiful landscape in HD adventure map like in the board game tiles, et cætera. Anyway, i think that the art style of the game should be determined by a public pool before the developement is over, because for now i more look about Frantastic (who is actually made by the old lead designer of HoMM3). Sorry to write so much, but i'm not good in english and i trully want to be understood by Ubisoft and Undrozen. To finish with a good thing, i like the "burning paper" effect when you progress on adventure map, and i like the possibily to change the fog of war apparence. Regards, Orlulas from Brittany - France.
All people looks really blinded by nostalgia, HoMM MUST be played like a tableboard game on a "Risk" map where players turns are simultaneous during all the game, the simultaneous turn is a bandage, an awfull option that community asked for so long but which never improve things.
Looks great! The music hits the spot of nostalgia. And I'm confident that Blood from undead will not be in the final game so I personally don't care right now :)
The art style is great. Love the shell-shaded style. But I have reservations about the map design. I see no terrain elevation and no terrain decoration. Coming from Songs of Conquest, that is kind of jarring. They should focus on prettying up the map.
Looks really charming, graphics & animations are very polished and the map is very clean and easy to read its layout. Really impressed so far. I would also prefer a less 'clean' and more 'realistic' art style, still, i am more than happy with what i see here. I 'm very grateful that a team gives us after so many years a sequel to our beloved HoMM3 that seem true to its roots. I only wish people didn't act like prima donnas so much, quick to trash the whole game because of very minor and subjective complaints.
As always gamers take the first trailer they see and run with it. Not understanding that the game is still in development and won't be released until sometime between April and June
I'm so torn on this. For me, Heroes of Might and Magic got worse every time the graphics got better. In my opinion, Heroes 2 and Heroes 3 were when the game was at its peak, and after that it just went downhill. So the art style is too flashy for me, but it would be neat to have an updated combat system. I guess I'll have to see once it comes out.
There for to be coming a mod with Paul A. Romeros oroginal OST xoming to this haha. Its just so enchanting and taken from somewhere sacred, i domt know how he pulled that off with robb king.
looks nice though i would prefer more graphical clarity, especially for the long run. overally it looks quite dark and obscure which is maybe ok but i dont know, im used to homm3 where everything is bright and clear
Looks what HoMM4 should have been made. Very promising. Don't be mistaken, I liked HoMM4, very liked HoMM5, 6 and 7 too. But my heart beats for HoMM2-3.
I'm waiting for so long for this title... but guys, let's be honest. After 25 years we can't pretend to have a copy of the glorious HOMM3. It remains for sure the apex of the series (at least for the purists, even if someone would say that HOMM2 is the king). But we live in a different era, the game must be appealing for the new generations that are growing with games like LOL, very popular among young people so... They want to make money, not make a small group of nostalgic loyalists happy. Let's move on, the past is the past, we'll bring with us the good memories :)
@@ChristopherMaier. Then play HoMM3 until the day you die (probably soon old nostalgic man), and in the meantime new generations can also enjoy some new HoMM, especially since it feels that this time these new Russian devs actually managed to make a proper spiritual successor to HoMM 2/3 formula. I played all HoMMs including 1.
@@ChristopherMaier. "A literally STRAIGHT COPY would be better than this dogshit" The game is not out yet, so how can you say it's a dogshit? Take off your nostalgia glasses and give a chance to something new, because you might miss something good.
They allready did. Only 5 factions and cartonish childish game visuals. How hard is it too just copy a game ??? If what you wanna copy had 2d art stile why change it to 3D ? For me part of the magic was the 2d sprite images they used too represent the units.
Куда всё сливается?? Весь смысл такой стилизованной графики, о которой все ноют, чтобы происходящее на экране можно было удобно считывать, и оно прекрасно считывается. Тебе возможно к окулисту надо обратиться.
Абсолютно верно. Сливается всё - лут, окружение, герои, замки, ходы.... в третьих героях на 600 пикселях они и то сумели сделать так, что сразу мозг выхватывает нужное. А этот товарищ внизу обкуренный
On the one hand Im excited for a new Heroes game. One the other hand its Ubisoft, the only reason their considering this is cause there normal cash cows are sick and dying, I fully expect them to mess this up somehow. Please let me be wrong
This looks decent, but I really hope they make the art style more realisttic... That was part of the charm of Heroes 3, that you felt that it was an actual world you could live in. This gives me more of a "Warcraft" type of vibe with how the units looks. They have over-the-top armors and such... Also the town screens, especially Necropolis are a bit too much with the huge skeleton on the building, I mean, no buildings look like that. I really hope they change some of this stuff, it's not too late for it!
How would there be a lack of separate arrows when the hero moves, as in heroes 3. This is necessary to maintain the competitive spirit, because you need to count the moves.
I personally didn't like the combat animations, (for a game that's launching in 2025), like seriously, all the blood in combat is exactly the same sprite for every unit getting hit, and undead having red blood feels weird as well. I know this is super early footage, but if it's something they're displaying, make it look good at least.
Hm. I like burning effect on map, and i definitely approve how battlearena looks. It cartoonish of course, but hey, i assume it how things are done now. I am more concerned about battle balance of units and hero abilities
It's probably not going to work out. A few people will buy it, but it won't be played as much as HoMM3. You can't enter mines and leave troops there. Also, counting steps to interact with something is no longer useful because you can do it from any side with the same number of moves. HoMM3 still holds a special place in my heart, and ranked games will still be played for the next 10 years. The sound of magic is bad; it doesn't have that BOOM.
I feel like this is a mix between HOMM3 and HOMM5. the only issue i have is that these new graphics seem a bit too fantasy and some things in game may clash a lot with each other., maybe they missed the point with some of the designs from both HOMM3 and HOMM5. So to get things a little bit more understandable, the "might" aspect should feel somewhat like medieval realistic gameplay, while the "magic" aspect somewhat made of fantasy gameplay. This new game design seems a bit like a mobile game or a pure fantasy like game. For me, the reason why I loved HOMM5 was because the world wasn't entirely magical nor was entirely fantasy. I think the biggest part was the 3d design brought in a new perspective. (like the way the kingdoms are and how you can upgrade them, the 3d aspect really enhanced the way a kingdom looks and feels.) and that's the part of the reason why i love the game. Other reasons were close ups when troops attacked, and how the 3d wasn't so advanced that it clashed or contrasted to much with the rest of the graphics or designs in the game that weren't 3d. I think that while going halfway 2d and 3d with this new game is amazing, but it may end up clashing or contrasting making the game seem very poor or way too enhanced if it is not done right. Also as far as combat, i appreciate the chess board battle style a bit more than the hexagons. but that's more of a personal preference than anything else. Maybe they can put it in as an option in the game to decide to either have a hexagon gameplay or chess style gameplay. Edit: after looking at the art style a bit more, I'm starting to get used to it, it seems like my initial reaction was a bit hard.
Mountain pics are cloned, identical, trees are only 2 types, cloned, this looks primitive. I didn't get it from the start, now i understand why i have this feeling.
If you are talking about the archer I am not it is the angel unit for this game. Granted, not sure what it actually is, but we have seen at least one much more traditional looking angel design in the main trailer.
Huge yes for going back to heroes 3 style... So many years it takes them to understand...
How is this kids artwork Heroes 3 style?
yeah and thats bad. since they will never be on 3 level might as well do something different. since all russians and other slavs will still only play it. well they can keep style 3 had but id rather go with 5. it had much better gameplay. or 4 since it was also good but they have no balls
@@claudiufloroiu7957 looks quite similiar, and I love it
Oskar, what about HoMMV? It is III-style.
@@ASHFAR578looks like u don't like slavs😂 but no 1 cares🤗
The 1st thing that ppl will do with this game is modding it with Romeros music genius.
Fun fact: Romero is also a composer for Olden Era so we dont have to mod him in :)
When this comes out I'm so gonna mod HoMM3 and HoMM4 music into it
FUCK YEA!
guys please read description, UBISOFT DONT provide ANY music in this play, someone else did omg. try reading before saying missleading stuff.
But if there will be mods or something with homm3 music Im gonna be thrilled
@@ScooterFrequency bro I'm sure homm community will put the music.... Not only that some of them will also rework all homm3 campaign in olden era engine. Homm3 mods are so active even to this day.
Who tf reads descriptions?
WE all wanna mod it to get the H3 music XD
Wait, YT has descriptions???
This is amazing, so happy right now! I thought this would never happen, thank you!
I really hope that we can see a few more factions.
Dogshit makes you happy?
WOW!!! Please don't forget to include hot seat multiplayer!
There will be Hot seat they said! Also random generator, online multi everything Map Editor, Sim turns, 3 game mode.
@@FilmGamerHUN wait? online multiplayer? PLEASE PLEASE PLEASSEEEEEE. and is this on PC? I hope this turns out like an updated version of HoMM3.
I like so far, I am at 3 min mark, that map looks like paper and has burned edges how you progress to reveal into new territory. Touches like this make soothing experience during play. Nice
I would play the hell out of this. Looks so good. The HoMM3 music works so well too.
Looks like HOMM3 and HOMM 5 with some mechanic from newest Heroes. Graphic style is great for me, love it! Cannot wait for release!
I would like to see flanking mechanic from HoMM7. Maybe they will consider adding it during Early Access.
@@inquerion8867 yeah, that would be nice to have.
Yes some similar elements from H5-6-7 and from H3
This is what I've been waiting for a long time, HOMM 3 style with great graphics..🎉🎉🎉🎉🎉🎉
everything looked good tough I hope flags showing mines ownership will be little more visible. 1:02 is good example of lacking visibility of said mines ownership
How you could even see the ownership? I didn't see any change in color when the hero claimed the mine.
they should add Heroes Orchestra concerts into soundtrack
good old memories...spent hundreds of hours playing HoMM 3 :D... will surely buy it once it comes out!
I have ADHD Ive done +20K hours in Homm 3, hate everything UBISoft.
Please Ubisoft and Unfrozen make a plenty of contents after the release of this fantastic game! The Heroes fans all over the world want plenty of factions, plenty of creatures and plenty of maps and excellent stories of the campaigns.
I'm not a big fan of the art style, but if the gameplay aspect is good, I could accept it.
Much better than the art style of the latest HoMM games though...
@@bra5081seriously? artstyle of units of h7 is better .olden era looks good but have to much h5 exaggerated style not fan of this aspect….
The art style has too low readability, hard to make anything out here.
At least the units don't look horrific like in 3
Me gusta el concepto por que se parece al 3 pero en arte me gusta mas el 6
Exploration looks pretty neat. But there's still some improvements that could be made. For example it was hard to tell at a glance if a structure was captured or not (e.g. the coal mine in the beginging - a tree was hiding the flag, and many more instances like that)
As a huge HoMM3 fan, I love this art style (and the use of classic music) - that said, I jumped back and forth between the video and H3 and one thing I really appreciate in the older games is the vibrancy of the colors, but that could also be RUclips compression. The second terrain/decoration art looks a bit washed out, if I was to nitpick.
Been playing HOMM3 for almost 25 years... actually just finished a match this evening with my brother and a few mates. The HD version on steam is outstanding. The art style and everything else is just perfect. Even though it's old and outdated, the realistic look is what helped it stand the test of time. Stick to that formula and you can't go wrong. It's what we all fell in love with, for a reason.
A remake which stays true to the source material would be a guaranteed win. Like those UE5 town showcase videos on RUclips. That.... That's what we need now..... please.... someone..... 🙏
Good for you to like the HD version on Steam, many people don't like it because it wasn't the Complete version.
The HD edition is garbage!
HoMM 3 and 4 were the best games. We need more of them!
This looks really good!
Finally we get a Heroes game we all want. So excited for this!
Looks nice and clean, which is what I was hoping. If only they would add in a 3-5X combat/exploration speed.
I like the art style, though I prefer graphics like H5/6/7. Highs and lows are lacking for the roads, elevation like hills and lows like beaches are much needed to make the map more alive.
Control of mines is not visible, needs a flag above them.
I like that there are many different places of interest to explore, like arenas and houses and stones and so on, but you can barely see some of the neutral units that guard them.
@@rollercoaster478 I think part of it is us not being familiar with everything yet. But then again some soft outlines wouldn't hurt either to add more visibility.
@@neutralggesports yeah. mines dont have any flag or anything to see who controls them. That is much needed. Other things yes might be down to unfamiliarity.
looks like they learned their lesson
so excited for this game! only thing i want to change for now is the wings on the angel, look alittle to mecha right now, feathered wings would look better i think.
We've also seen an angel with feathered wings that fights with swords. It's not clear whether they are both Temple/Castle units, I'm very curious
I hope it will have a damage multiplicator in combat according to the position of the units. I really like what I've seen so far.
It looks quite similar to HOMM3. It would be great to see more unique features in the game. For example, a zoom option to get a closer look at the terrain and heroes would be fantastic-I really missed that in Heroes 3!
The graphics need to be more crisp and clean, but its close. good start.
I'm on the camp of letting the devs cook and hopefully, they earn enough money at launch for Ubisoft not to close down the project prematurely. I'm hoping for the devs to support the game post-launch for a long time so they have an opportunity to listen to the community and make updates based on popular recommendations from the fans.
@ it needs to be a 4k hi resolution game at launch. This is a Vaunted franchise and worth at least that level of graphical fidelity. It doesn’t have to be AAA level but it does have to be smooth and crisp.. this is 60% on the way to being a good game with descent graphics. It needs more work but I will buy it if it improves. I am a Heroes players since youth going back to Heroes of Might and Magic I. I love this series and it’s community. Best wishes
кровь из нежити, это конечно сильно.
реализуют что-нить типа гноя :) ... должно же что-то булькать в их телах для поддержания тел :)
Ага, особенно из призраков. Да и из скелетов тоже смешно выглядит.
Могли бы хоть в черный перекрасить, что бы выглядело как пыль или прах. Как в пятерке - из живых вылетает кровь при ударе, из нежити черный прах, а из механизмов вроде облака пыли.
@@vaalor6829 может допилят, это же пре-альфа версия игры. Общие эффекты и т.п. для демонстрации состояния дел.
about fucking time, I have spent hundreds of hours on 3,5, and 7
They finally understood what we were waiting for... I'm so excited by this one! If they put the soundtrack of both 2 and 3 (like the battle music from the 2 my god) that opus could be nearly perfect.
I would prefer an artstyle that looks like it was drawn.
Yeah I think that's exactly what is missing
I can't wait to dive into it again. Now I wish someone would trust similarly talented guys to make a modern version of Fallout 1-2.
I just hope it's not gonna be banking on nostalgia of "returning to roots" with nothing else going for it
Graph is really good. Animation is great. Music perfectly fit from classic homm. Cant wait. Hope will be map creator/editor and support for mods.
It is nice to see them going back on some aspects, the battle feels more like homm3 compared to homm4+. Although i was never a fan of the world of warcraft type art style. Would be nice if they would emulate the homm3 art style as close as possible.
If it is possible, i would like to have a function as bringing food. When a hero goes out of castle, he needs to bring food for his army, the number of army will be reduced one the food is reduced. Then we have more tactics instead of tranditional strategy, more hardcore.
You mean something like upkeep from RTS games?
@@neutralggesports i dont catch your point. But like you have a troop, you also need to calculate the logistic to supply food for the troop, like the real fight. this is my ideal for that.
I played homm3 and m&m8 a lot, so this game will be perfect for me.
I just hope they did something good to the underlying systems of the game, how you lvl up, how you build up your town ect.
All needs to be more complex, because complex is good :D
I didn't know it's coming until now. Good work! I think the color needs more saturation for the human realm and more contrast for the undead realm to keep in line with HOMM tradition.
Transforming towns into yours was a genius feature, hopefully they wont let it out of this game as well.
More heroes in combat just like in HOMM4. Itemization just like in H4 was epic scaled up to relic category level.
That river isnt looking good... pixel combat along with those mountains and trees. In 2025 you can do this better.
You can preserve the original feeling by keeping the old looking, this is not mean keep them in the same pixel count as well :D
In heroes 4 youve got better mountain textures and it was in 2d model just like this.
The mines should be highlighted even more, they are so smooth vanishing in the entire content.
When its polished and ready it will be on my whish list already.
Just one more thing as an innovation: how about real day/night cycle time change? You can also set things regarding on the day change into night.
Looks good! 👍
I still play Heroes IV to this day, literally today I was playing the game, it's from 2002 and it's still a difficult game to play even on the easiest difficulty, rich in details, it's a work of art, the last playable hero is 5, then it was rubbish, I hope that you leave the option of leaving the map unrevealed in the old model for those who don't want to use the model you created because this new model bothers me and I hope it really is as good as the ones ancient!
Thankfully, the devs showed in another video that there are multiple map reveal animations available
Seems interesting, but I really dislike the map fog... the color brightness is really off-putting. Maybe a bit more darker would fix it.
HomM 4 whe HERO is inside the battle was the best idea they had. But it didn't catch up for further games.
Looks crazy good. At last Ubisoft acknowledges what fans have asked for for 20 years, if not more.
Please, dear heroes developers, add commanders or make heroes full-fledged combat units, I always liked this feature and make alternative grades of creatures like in the tribes of the east. Make creatures experience or the opportunity to get medals for them after a certain amount of experience that enhance their characteristics and add abilities to them, and make sure to make sets of artifacts. Also take a closer look at the mechanics of the classes of the heroes, you can do as in heroes IV or better with some additional conditions, for example, you can generally make the magic of the spirit of light of the elements and darkness or more diverse. You can make magic depend on the class and make certain initiation quests, so far I don't know how to do it all, but I think that you can do it through seer quests or increase inside the castle and add generated quests on the map. PS: add a karate druid;)
Join the official Unfrozen Discord so you can tell them that.
Your wishes looks like Disciples😅
Can't wait!
Nice! Looks better in dynamic for sure, be careful picking hud style, and Thanks for spoiling winter faction!
I love heroes 2, 3, 4 and 5 (my favorite is H5 tote). so hyped for this. art style and animations are good. maybe its just me, to my eyes faction units are not distinctive enough like H3 or H5. if there is one thing I want to be added is hero's normal attack like H5 specially for might heroes.
Finally seems to me We will get a game every HoMM3 players waited for after H3. Not have to be perfect but the style and game mechanic seems to this is the game.
Hey Ubisoft if you can't handle this, don't ruin my good memories from heroes series
I think we all want this game to be good and successful. I also think many of us are concerened because of Ubisofts involvement and their tendency to ruin every game and franchise they are involved in.
Hello everybody,
I take some time to write a feedback because this project seem a lot to me. Clearly, i don't like this art style because it feel childish : what i liked in HoMM2 & 3 was they tried to create photorealistic graphics for all elements : townscreens, monsters, map objects… and this is why HoMM3 is so unique ! Making this World of Warcraft artstyle denature my favorite licence and i'm not happy with that : in Olden Era the spellbook even look like a toy. =/
Seriously, if Ubisoft doesn't want to disapoint fans once again, he has to allow Unfrozen developpers to look at tomasz Marianski and Archon Studio work, who are both more respectfull of the source. And to conclude, i want to add that - in my opinion - the success of HoMM3 Board Game is because true fans of this licence want to rediscover our favorite faction with ehanced graphics : i wish to see a wonderfull Tower town screen with all her blues circles roofs pointed to the skies in 3D, i cannot stand to discover a beautiful landscape in HD adventure map like in the board game tiles, et cætera.
Anyway, i think that the art style of the game should be determined by a public pool before the developement is over, because for now i more look about Frantastic (who is actually made by the old lead designer of HoMM3).
Sorry to write so much, but i'm not good in english and i trully want to be understood by Ubisoft and Undrozen. To finish with a good thing, i like the "burning paper" effect when you progress on adventure map, and i like the possibily to change the fog of war apparence.
Regards, Orlulas from Brittany - France.
10:24 btw please remove the skeleton blood or replace other fx to it 😅
All people looks really blinded by nostalgia, HoMM MUST be played like a tableboard game on a "Risk" map where players turns are simultaneous during all the game, the simultaneous turn is a bandage, an awfull option that community asked for so long but which never improve things.
25 years after its release im still playing HOMM3, i wont remember this in a week
finally the hexagonals are back ... rejoice !!!
Looks great! The music hits the spot of nostalgia. And I'm confident that Blood from undead will not be in the final game so I personally don't care right now :)
The art style is great. Love the shell-shaded style.
But I have reservations about the map design. I see no terrain elevation and no terrain decoration. Coming from Songs of Conquest, that is kind of jarring. They should focus on prettying up the map.
I've been waiting for this for a long time
Looks really charming, graphics & animations are very polished and the map is very clean and easy to read its layout. Really impressed so far.
I would also prefer a less 'clean' and more 'realistic' art style, still, i am more than happy with what i see here.
I 'm very grateful that a team gives us after so many years a sequel to our beloved HoMM3 that seem true to its roots.
I only wish people didn't act like prima donnas so much, quick to trash the whole game because of very minor and subjective complaints.
As always gamers take the first trailer they see and run with it. Not understanding that the game is still in development and won't be released until sometime between April and June
I'm so torn on this. For me, Heroes of Might and Magic got worse every time the graphics got better. In my opinion, Heroes 2 and Heroes 3 were when the game was at its peak, and after that it just went downhill. So the art style is too flashy for me, but it would be neat to have an updated combat system. I guess I'll have to see once it comes out.
love it for the most part!.... though im still a fan of a heroes 4 style of combat hehehe
Me too. Love them heroes getting their hands dirty.
Thats all i ever wanted, a 2D heroes!
Just like Heroes 3... remember that time 😊 Hot seat... all night long with a lot of cola 💪
I love it!
There for to be coming a mod with Paul A. Romeros oroginal OST xoming to this haha. Its just so enchanting and taken from somewhere sacred, i domt know how he pulled that off with robb king.
looks nice though i would prefer more graphical clarity, especially for the long run. overally it looks quite dark and obscure which is maybe ok but i dont know, im used to homm3 where everything is bright and clear
Looks what HoMM4 should have been made. Very promising. Don't be mistaken, I liked HoMM4, very liked HoMM5, 6 and 7 too. But my heart beats for HoMM2-3.
I'm waiting for so long for this title... but guys, let's be honest. After 25 years we can't pretend to have a copy of the glorious HOMM3. It remains for sure the apex of the series (at least for the purists, even if someone would say that HOMM2 is the king). But we live in a different era, the game must be appealing for the new generations that are growing with games like LOL, very popular among young people so... They want to make money, not make a small group of nostalgic loyalists happy. Let's move on, the past is the past, we'll bring with us the good memories :)
We don't want a copy, we just don't want something WORSE. A literally STRAIGHT COPY would be better than this dogshit.
@@ChristopherMaier. Then play HoMM3 until the day you die (probably soon old nostalgic man), and in the meantime new generations can also enjoy some new HoMM, especially since it feels that this time these new Russian devs actually managed to make a proper spiritual successor to HoMM 2/3 formula. I played all HoMMs including 1.
@@ChristopherMaier. "A literally STRAIGHT COPY would be better than this dogshit" The game is not out yet, so how can you say it's a dogshit? Take off your nostalgia glasses and give a chance to something new, because you might miss something good.
@@ChristopherMaier.just admit it, no matter how new heroes would look, nothing would satisfy you.
V is the best.
It's Ubisoft, they'll screw it up.
They allready did. Only 5 factions and cartonish childish game visuals. How hard is it too just copy a game ??? If what you wanna copy had 2d art stile why change it to 3D ? For me part of the magic was the 2d sprite images they used too represent the units.
Dont know if its max zoom out but i found it really hard to see whats things in the map are properly
히어로즈3의 냄새가 나네요. 너무 너무 기대됩니다!!
I mean it seems cool but why does it look like those annoying mobile games from ads
porque tiene ese molesto diseño grafico estilo cartoon
It's the cartoony WoW aesthetic. That style felt outdated 10 years ago, but somehow it just never ends.
Because it has garbage graphics
Its the ads that look like homm3
cause those ads actually steal from real games and false ads
выглядит супер
Enegry Explosion
hope that spelling gets fixed
вопросы только к графике , все сливается
Куда всё сливается??
Весь смысл такой стилизованной графики, о которой все ноют, чтобы происходящее на экране можно было удобно считывать, и оно прекрасно считывается. Тебе возможно к окулисту надо обратиться.
Абсолютно верно. Сливается всё - лут, окружение, герои, замки, ходы.... в третьих героях на 600 пикселях они и то сумели сделать так, что сразу мозг выхватывает нужное. А этот товарищ внизу обкуренный
On the one hand Im excited for a new Heroes game.
One the other hand its Ubisoft, the only reason their considering this is cause there normal cash cows are sick and dying, I fully expect them to mess this up somehow.
Please let me be wrong
I have mixed feelings about the visuals. What do you guys and gals think?
I actually like it.
True remake is using 2d sprites just like hhm3
This looks decent, but I really hope they make the art style more realisttic... That was part of the charm of Heroes 3, that you felt that it was an actual world you could live in. This gives me more of a "Warcraft" type of vibe with how the units looks. They have over-the-top armors and such... Also the town screens, especially Necropolis are a bit too much with the huge skeleton on the building, I mean, no buildings look like that. I really hope they change some of this stuff, it's not too late for it!
For me it reminds me more of HII with how colorful it is, which I like.
How would there be a lack of separate arrows when the hero moves, as in heroes 3. This is necessary to maintain the competitive spirit, because you need to count the moves.
look good
I personally didn't like the combat animations, (for a game that's launching in 2025), like seriously, all the blood in combat is exactly the same sprite for every unit getting hit, and undead having red blood feels weird as well. I know this is super early footage, but if it's something they're displaying, make it look good at least.
Homm 5 v3.79 engine approximately... Graphics. Heroes 7 (conquest of eo).
Those aren't tears. The air is itchy that's all.
Hm. I like burning effect on map, and i definitely approve how battlearena looks. It cartoonish of course, but hey, i assume it how things are done now. I am more concerned about battle balance of units and hero abilities
Looks better than IV-V-VI but i would rather play HoMM 3 with new towns, heroes and artifacts and such
Thankfully the homm 3 community is still active to this day
Please Ubisoft... Bring it on Consoles too. ✌️🍻 Loved HOMM 2+3.
@@xXTobiWanKenobi It will launch on just PC but keep letting your voice be heard ✌️hope they bring it to consoles too
That Firebird at 6:08 tho :P
Shut up and take my money
i love the map effect begin burned 😍
I'm in the same camp! I love stylistic renditions like that.
@@neutralggesports hope they don't change that in final build
Cautiously optimistic...
It's probably not going to work out. A few people will buy it, but it won't be played as much as HoMM3. You can't enter mines and leave troops there. Also, counting steps to interact with something is no longer useful because you can do it from any side with the same number of moves. HoMM3 still holds a special place in my heart, and ranked games will still be played for the next 10 years. The sound of magic is bad; it doesn't have that BOOM.
Meh. Not happy about the return to hex grid. Art style seems... fine. It will probably grow on me. They better have nice town screens.
I feel like this is a mix between HOMM3 and HOMM5. the only issue i have is that these new graphics seem a bit too fantasy and some things in game may clash a lot with each other., maybe they missed the point with some of the designs from both HOMM3 and HOMM5. So to get things a little bit more understandable, the "might" aspect should feel somewhat like medieval realistic gameplay, while the "magic" aspect somewhat made of fantasy gameplay. This new game design seems a bit like a mobile game or a pure fantasy like game. For me, the reason why I loved HOMM5 was because the world wasn't entirely magical nor was entirely fantasy. I think the biggest part was the 3d design brought in a new perspective. (like the way the kingdoms are and how you can upgrade them, the 3d aspect really enhanced the way a kingdom looks and feels.) and that's the part of the reason why i love the game. Other reasons were close ups when troops attacked, and how the 3d wasn't so advanced that it clashed or contrasted to much with the rest of the graphics or designs in the game that weren't 3d.
I think that while going halfway 2d and 3d with this new game is amazing, but it may end up clashing or contrasting making the game seem very poor or way too enhanced if it is not done right.
Also as far as combat, i appreciate the chess board battle style a bit more than the hexagons. but that's more of a personal preference than anything else. Maybe they can put it in as an option in the game to decide to either have a hexagon gameplay or chess style gameplay.
Edit: after looking at the art style a bit more, I'm starting to get used to it, it seems like my initial reaction was a bit hard.
@@paradoxslave1012 I agree coming off the old Heroes games this feel a bit too stylized, but I kinda grew into it too
blood came out of skeleton???
Bone marrow. Seems there was still some juice.
Even worse: from a ghost.
@@AVM26 Red colored ectoplasm...?
Music will be one of the most important aspects of this game. Ubisoft must rise to the occasion
What be soon views of the cities?
Mountain pics are cloned, identical, trees are only 2 types, cloned, this looks primitive. I didn't get it from the start, now i understand why i have this feeling.
I'll play it!
What the hheellll is up with the World of warcaft design of the angel? Completely out of place for Heroes. Artist had no idea what he was doing.
If you are talking about the archer I am not it is the angel unit for this game. Granted, not sure what it actually is, but we have seen at least one much more traditional looking angel design in the main trailer.