@@bluefaction11 there is a bug where if you loaded certain mod(s),(I don't know which one), the equipment screen will bug out and and you can't change your equipment.
@@bluefaction11actually, the moment you buy them, the modules are already mounted, you just need to select which of the 3 types (A,B,C) you want to use for battle. There's no manual selection of upgrade 1, 2 or none once you have bought the upgrade
@@sweetpoison5341not just the equipment tab. For me, all tabs were bugged out and I have to uninstall all the mods I use just to get the upgrades. Totally worth though cuz this mode is a credit and elite commander exp farm. In just 3 games, I can earn 1 million credits and some 20k elite commander exp.
I've really been enjoying the event, despite the confusion on upgrades and stuff. HOWEVER, it does scare me these mechanics will come to the base game (missiles) - remember subs started as a Halloween event.
You know dang well they're going to add cruise missiles in to the base game. They did the same thing with submarines who absolutely nobody wanted in the game.
I have a support battleship. It's pretty nice when your team comp is bad. My global heal can keep dds alive and my improved lasers deletes dds and takes out shields. I try to tank as much as I can.
What I really dislike is that you don´t get rewarded at all for supporting your team. As a support BB you give up a good chunk of your secondary power for that team heal, so other people can get points. It sucks.
I find the support Cruiser is better than the support battleship. Keeping people's shields up is imo more valuable than their health and the Orbital Strike is fucking awesome.
@McLenwe exactly that, and you get bomber squadron and that 30 %dmg buff in top of fleet heal it should be reflected, some games i tank buffed and heal took 10 kills and end up on bottom of score
Played it in the Public Test so learned what did what there. Trial and error. Quickly found BB Support was good option, particularly useful was the bot bombers that it releases. The same support modules for the BB also upgrades the DD Spy line. That is so much fun!
@Stvnpetersen You mean to tell me they DONT sail around on the ocean? **gasp** No shit it's not played much like Star Trek, it's also quite removed from Transformers and TMNT, and yet we had those collabs too. Transformers somewhat works for me more than TMNT, but StarTreHashas the benefit of having a ship named after Enterprise that they can leverage. The mechanics added for the Opersation also do a good job of giving a Star Trek vibe without having to make an entirely new game.
As shown in the division with Malta kill stealing is a real thing in this game mode. I had a match where a ship was waiting until I got every shield down and launched missiles before I could get the kill.
Lol, same happened to me as well in my sniping bb role I accidentally kill stealed and after the game got over I realised that but there wasn't anything I could do as I have no control over my secondaries.
but like i said , t'pao , with everything upgrade on second , hull on the first , get in and brawl , and you will do a shit ton of damage , killing ships without even knowing it , the secondaries are op , 12 or 13 kills
NGL. I do wish Space Battles coming back. Like having this Abilities on PvP sounds kinda fun. Event Collab Star Blazers: Space Battleship Yamato. Where you can play as 3 Factions. UNCF, Gamilas and Galantis. We will have many ships like Space Battlecruiser Kongo, Space Destroyer Yukikaze, Space Battleship Ginga, Space Battleship Andromeda and Space Battleship Yamato. Some designs also were WG made to be authentic with the series. Like Space Battleship Bismarck. Space Battleship Iowa. Each ships will have their own weapons similar to Star Trek. You can have a lot of weapons in this. Yamato will have 2 types of shells. Shock Cannon Wave Motion rounds and Shock Cannons Type 3 rounds. Type 3 has better reload than Shock Cannon by 5 seconds. Each ships have shield generated like Star Trek. Shields can deflected Energy weapons like Shock Cannons. However, if Shield is destroyed. Shock Cannons can do Twice the damage. Each ships also have special abilities. For example Yamato. Wave Motion Gun will be devastating for any players. This ability will Instantly kill any ships within 2km radius on the Beam itself. You can deflect it or block this damage, even you hide behind the islands. This OP ability can be countered by Dodging out of the way before Yamato shoot. Wave Motion Charge time before firing requires 10 seconds before firing. And after firing, Yamato will lose her shield and become extremely vulnerable for 30 seconds. This will also makes Yamato have speed reduction by 50% and limited weapons only Type 3 rounds and Space Torpedoes only. Ginga have similar Wave Motion abilities but this is more of a Buff than doing damage. When Ginga use her Wave Motion, making Entire fleet on her team becomes Invincible for 20 seconds. Ginga will also recived the same Penalty as Yamato for 20 seconds. Andromeda is special. She is basically Yamato but better. Wave Motion Gun are spread version and deal instant damage at 5km radius. But have slower charge time and have 40s of penalty after use. Gamilas has their own Space Submarines. You need to be stealthy than regular subs. As AA guns on any ships can fire on torpedoes. Hyuga is a Hybrid Space Battle Carrier. Galantis are expert in Carriers. Yamato Consumables: Fighters: Cosmo Zero, having full length of 10 aircrafts in a single squadrons. Cosmo Zero also very good at dealing with CVs. Bombers: Cosmo Tiger, a Torpedo Bombers have 10 Aircrafts in a singe strike. Cosmo Tigers have less payload than Hyuga’s aircrafts. Wave Motion Shield. Yamato can use this as a Secondary shield. Making her invincible for 10 seconds. This cannot be stack with Ginga. Yamato don’t have a Shield on her own. Warp: This ability making Yamato travel over the light speeds. She can run up to 5 Grid squares per Warping. Cooldown 2 minutes. Becareful when Warping as Warping might makes you fall into enemies territory or accidentally ram on the Astroids by accident or even accidentally ram at the enemies.
Just FYI - The BGM-109 Tomahawk Land Attack Missile (TLAM) is an American long-range, all-weather, jet-powered, subsonic cruise missile that is primarily used by the United States Navy and Royal Navy in ship and submarine-based land-attack operations. The Harpoon is an all-weather, over-the-horizon, anti-ship missile manufactured by McDonnell Douglas (now Boeing Defense, Space & Security). The will introduce Harpoons, not Tomahawks ;)
PQ DD imo is the laser for taking down shields with the photon torps to delete any ship with shields down and the reload booster to get your photo back up. This basically deletes 2 ships every 90sec and you laser the DDs to death. Also the explosion is AOE so if 2 borgs have shields down close to each other you get 2kills in one strike. Have managed to get a triple kill with this in one game. You also get heal and shield reload every 60sec so yeah. Only BB to play is
based on your gameplay with your friend a battleship with those guns and a cruiser are a great pair. The battleship can snipe the shields precisely for the reload of those tomahawks for both of you
Regarding anti-ship missiles, I actually think they are a far better alternative to the current comparable attack types/classes which are CV, subs, dutch airstrikes, and hybrids (looking at hildebrand specifically since it's dive bombers are unavoidable and very high damage) 1. CVs and hybrids spot their own targets with their damage-dealing planes. Missiles cannot spot at all. 2. CVs, hybrids, and dutch airstrikes completely ignore islands. Missiles cannot lock if the missile user is hiding behind an island, even if the target is spotted and they would otherwise be able to lob over. Missiles also cannot hit targets who are themselves hiding behind an island, even if the target is spotted. 3. Subs are the most comparable since they require open water between them and the target for their pings to work, but subs have absurd conceal values and their get-out-of-jail-free ability to dive, which a missile ship hopefully won't have! Hopefully no missile + smoke or SSGNs! That said, how damage control interacts with missiles will be a really important factor, since if you can repair the ping and immunize yourself against the already-incoming missiles, which might have a 2m reload time, they won't be hitting anything often at all. The actual damage of the missiles is also an important factor - do they do 20k? 40k? 20k is certainly tolerable to a BB, after all, they often take 10-15k salvos at tier 10 in stride, but 20k on a DD is just instant death or permanently crippling. It's hard to imagine they'll be at all dodgable, so maybe you need a double-ping on the same ship section for them to fire against a DD or CA? Honestly, as long as they don't drop the Star Trek event missiles as-is into the base game, we'll probably be fine. As for nailing the unspotted DD, hopefully they can program a clause that if the target isn't spotted, the ping doesn't work and flies right through them as not to give away their location? I'm interested to hear other people's thoughts on this, even if they differ
You brought up some very good points. I think the most toxic feature of subs and CV's is the spotting (mainly as a DD player), because there is no counterplay. If cruisers for example have missiles you could play around that as a DD, because you either know where the cruiser is or you can attack him yourself. With subs you don't know where there are and with CV's you can't just attack them. Maybe they add missiles as skillshots, kinda like the cam that follows torps or shots but with you actually steering them. They could add slow, maneuverable and low dmg missiles (easier to hit dd's) and fast, high dmg missiles (difficult to hit dd's, but hart hitting on slow ships)
Man that D Derry Decks and Tea Pow are very fun ships to screw around in. Doesn't really hurt at all that they give you an imperial fukk ton of credits too. Was actually able to afford two IJN VIII batolsheeps after a few rounds playing. Not sure about other content creators but Potato man is the first one I have seen having fun with the game mode. Refreshing.
CQB on cruiser...only photon torps difference...credit machine match after match. 10-13 kills, 700-800k avg damage...easily 500k avg. credits per battle.
my hope and belief is they are gonna go the same route that console WoT took and make the modern armor (in this case ships) a whole sperate mode where ww2 and early CW cant face mid to late CW and modern day vehicles.
yeah i definitely prefer those PVE than PVP, i had only like around 200 random matches, and the only pvp mode i want to play is 1v1 dual mode, then the rest of my time goes into coop or operations like near 10K matches
For the DD, unlock the 50pt Spy Hull 2 upgrade as soon as possible. It gives you combat instructions that give you 40% damage buff which stacks with the 35% damage buff you get from your AOE emp burst consumable. Use your emp to strip shield, trigger the instructions, then you can melt the whole spawn in second. 700k+ games without even trying. The 50pt upgrades give you the new hull for ALL the classes, so they are lot more cost efficient than they look. Don't waste time unlocking pointless modules. SAP guns plus SPY2 hulls is all you need.
Very fun game mode indeed. And a decent credit farming method as well. I can recommend the DD hull with the heal and the default shield with the phaser torps. Maybe even take 3rd option for torps since you get a reload booster as well. Get you shield killed, get the 40% buff the phaser torps damage and after the enemy shield is down nuke them out of the game with 30k torps.😂
You are the first content creator who gets the true potential for new players. Loads of credits, free XP, rewards and plenty targets to shoot at. All in a 11 minute game. if you do another vid about this mention to look at the borg spawns with 8:30 minutes togo so you know where the second waves start. Personally i like the cruiser hull with Arial bombardement. Nice for defending a cap out of reach, and cluster damage on the second wave.
The support upgrades are really good. one buff you get is an area of effect that increases damage from your team onto enemies in the selected area. and you can also get a bomber squadron that can be pretty powerful. another buff you get is a funny button that reduces all your consumable cooldowns by 70%.
I love to play the Enterprise in this one, it even made me try carrier in the base game and realising how much more arcade aka easier they made it for the Star Trek mode. :D
when i saw you and malta play this on stream together i was like "wtf is this " but now that i actually have played it myself i have to agree its a very fun mode. also you earn a ton of credits and 100% elite commander xp too!
Potato I really suggest you get the 3rd Hull Unlocked and Upgraded as is has some fun shenanigans on all of them. For the DD the third hull (Spy) hull ends up giving you a 40% and 50% main gun damage boost that stacks. The Cruiser third hull (Tactical) gives you a literal Orbital Strike. The 2nd hull for BB is the secondary Hull and it gives you a super Libertad F button (70% more damage and range). It's nutty :D
@Potato Quality You can see the module updates On your video, look at minute 37:00-38:00 You can see the survivability, primary and secondary weapons...etc pulldowns all on the right hand side...the stats will show as you upgrade, just like the normal game mode. Hope this helps.
You can view the currency via weapon chamber => Star Trek Event => Ship modules. Thereyou can see the currency for this event like you see coal in the weapon chamber and also the possible modules for the ships.
Broadside Pulse Phasers, not photons in that option... The third gun option is also my favorite for that DD. Long Live the Romulan Star Empire ! On the Vulcan Battleship, I much prefer regular phasers and photons with the second hull for speed boost so I can get along the map faster, that hull secondaries also are closer range but are more efficient. (1st hull have secs that fire further than the phasers but are not very nummerous...) and its shield regens are limited like limited DCPs on battlecruisers. The Klingon Cruiser is the overall most efficient ship if you play it properly. My tactic goes generally that way with the Vulcan ship: phaser salvo to drop enemy shields and then a photon salvo to destroy it or nearly. Those phasers are the basic phasers. I think that the game will turn into Arcade War Thunder with full tech trees towards our era. What you call the Tomahawks ARE (radar guided) Photon Torpedoes... If other ships with pulse phasers are near me and I have multiple targets with shields on and no torpedoes ready to fire, I simply use phasers to drop shields on all enemy targets so my allies can finish them quicker. Basically the three builds for each ship is long range/mid range, mid range/brawl and support. Support builds have more team orientated consummables. The most efficient way to have a fullu efficient build is to have all modules of the same build together, however, sometimes your gameplay preferences might vary and you might want to spread out the different module to customize your ship, but it will be less efficient in a given role.
I love borg invasion. Just be aware that something in Aslain mods disabled the ability to check equipment or upgrades or rewards in borg invasion. I have something that disabled all the features. So anytime I want to upgrade I have to uninstall everything and then go back in and upgrade my ship.
it must be a specific mod, nothing to do with where it came from. im 100% aslain and have no problems, while two of my buddies have the bug and they get their stuff from modstation.
The first night I played I didn't see a single DD survive a battle, and more often than not the cruisers would also die. If you got into a game and there weren't at least 3 BBs you were screwed. But it seems like the playerbase has actually figured it out now and the DDs are zooming around wrecking shit.
The tier 2 #3 hull upgrade grants combat instructions. For the the DD, this combat instruction gives +40% damage, which is bonkers. For the cruiser, it gives a -70% consumable cooldown reduction. Since the consumables are literally a suborbital nuke and a whole party shield boost, this is also bonkers. IMHO it's worth rushing this, more important than upgrading your guns even. Also note that in general, the shield DPM of the artillery guns is nearly on par with the shield DPM of the lasers, but have *vastly* improved damage against hull. So it's straight up *bad* to get the lasers on the DD or cruiser. IMHO. The cruiser has 4 turrets so it's not based on the Des Moines.
the cruiser combat instruction of the #2 hull doubles your firepower of the main guns, together with the HE artillery shells that still citadels if you aim correctly on the hull is loads of fun.
To those that bought the modules but can't see them in-game try removing these mods - Torpedo detection indicator, module state viewer, advanced HP bar, and advanced torpedo marker. I am not sure which one of those 4 is causing it but after removing them i can see the modules.
This event was qutie an enjoyable one for me. I've unlocked everything currently available just waiting for future operations. My only issue with this is the difference in exp earning between the ship classes. From what I see, DD -> Cruiser/CV -> BB. I think the scaling should be more balance for different ship class as I only feel like I should play DD for the 400k credit/game over 300k+ from the other classes. As for gameplay, BB is basically unkillable and can hold a flank or you can just sit in the middle and cover the whole map supporting where you need to. Works the same as CV and certain cruiser builds can do this as well. DD on the other hand, is so stupidly powerful compared to the other classes. If you are good with smokes/radar and don't make mistakes, you can solo a flank spawning by yourself. I've often find myself just solo holding a flank with no support.
I agree the upgrade mechanics are confusing as bleep. For example, for a given ship there are 4 quadrants of options. I was confused what that even meant. They should have a left side for configuration, and the right side of screen tells you about your end product configuration. And I still don't understand why there are two currencies. I got those "upgrades" and then had to buy one of them with the sparse coins?
I suppose it is interesting. However, with my computer down for a month, I've been too busy grinding Leyte Gulf to play the event. I still have "Battle off Samar" to finish. And the extra mission if I qualify and have time. I want the Tennessee. The Enterprise would make a nice bonus collectible, since I am worse at carriers than even cruisers.
i played one game in the DD and sank six ships - and STILL wasnt top of the team board! but i have no idea how something can say its unlocked after a match then not be unlocked at all. thats just confusing so i been reluctant to play it.
Support battle cruiser T'pau is my favorite with the missiles thought your impact is not reflected in game standards its easily visible in the ammojnt of 5 stars games.
hate me if u want but the cv makes hilariously much fun in this game mode. AND IMPORTANT: Check out the hull uprgades, they have some hidden specials like a smart bomb for dd
I've enjoyed this more than any other PVE mode, it's been great for off peak hours when the bots are rampant. I wish the rewards were a little better, the armory camo prices are ludicrous speed price.
Missiles could work if they were at tier 12 or something like it. I have played this mode some as the DD. it was a lot of fun for a while, but I enjoy the slower place of World of Warships. This modes pace, as a DD, is a little too fast for me.
I would think we would get newer versions of ships we already have for example the modernized Iowa with the c-ram and tomahawks and in that they’ll need to implement c-ram and how it would work in game
I also enjoy this event... I've been able to pull off 10-12kill games in the Cruiser with the CQB main guys and CQB hull... been a lot of fun Something to note... you don't get damage for removing shields. My fear is wg'ing add in Missiles to the main game. If they do... there needs to be some form of counter-play.
Damage to shields is actually recorded, but not in the right upper corner in the battle. But after the battle you can check post-battle statistics and there will be a sum of total damage you dealt to shields.
PQ, you might have figured it out by now but 34:59 you can see the stats below the ship where it shows all the Modules n stuff i like this mode. But as we all know some mechanics in it might go to the normal Game.. gunwise imho DD SAP CA small AP BB AP (yeah i dont care about shields. They don't give any dmg at all xD )
This update is for gaining free XP for sure (my opinion+ free XP i mean the green star i play at Turkish language so i don't know how to pronounce in English)
I have always been a Trek fan. I may give this a try despite the fact that I've been taking a break from WoWs. Wish they'd bring back asymmetric battles.
Just like subs, this is testing ground for missiles. WG doesn't care, PQ. We should all know this by now. Every bug is a feature, every problem is "working as intended".
I've had a blast with all the ships and even the CV is super fun, it seems like they have a great PVE minigame here. I just hope WG can appreciate how lazer beams and homing rockets are not going to balance in the main game.
This mode is fun 95% of the time, the other 5% is when you encounter people who come into the game and don't understand what they should do and it leads to everyone pushing to one side. This leads to bots spawning on the other side and freely capturing. It's quite annoying to only get 3 stars and even "fail". And it's not even the player's fault, this mode doesn't explain a lot of the mechanics like how enemies spawn, what the game's objective is, how the shield work and just how to play it correctly. Most people, including me, have to spend >3 games to get the basics of this mode. In the process you can be a hindrance to the rest of the team. Another thing that annoys me is that BB got nerfed base xp gain. ~500k dmg in dd will definitely give me more than 1k6 base xp, 500k dmg in bb will only give me ~1k4. Even though dealing dmg in BB is harder than in DD. My little advice is to keep your shield consumable until you really need it. And that's when an enemy launches a torp/rocket? at you. A 5-10k shield will block all that damage, but if you let it hit you without a shield you'll take 20-30k damage.
hello, I downloaded the game, created a comment, but I don't think it works for the UK, and honestly, I don't know how to play in Star Trek mode, maybe I'm missing something, or I don't know how to install. any advice would be welcome. thanks in advance
I am little confused. How i can get another modules for example to weapon slot? I know i can buy upgrade in armory, but i stll dont have any other weapon system or shield system to modify my ship.. thx for answer
you unlock the alternative modules and earn tokens as you progress the reward track. with those tokens you can then buy the modules you unlocked and install them on your ships. theres also a nasty bug if youre using certain mods that prevent you from installing upgrades. when you look in the equipment screen where you see the cross-section of your ship and it says "null" in the corners you have that bug. unfortunately i dont know which mod(s) cause this bug, all my mods come from aslains and i have no issues, but two of my friends use modstation and both have that "null" bug.
Wg really cooked with this. Love all of the ships but a a BB Main i love the BB. But the Enterprise is also a force to be recorded with. 800k is 11kills is my record. 1 Hit flyovers on cruisers is soooooooo fucking satisfying. BB record was 9Kills 700k i think.🎉🎉🎉🎉
I'm still confused by this battle mode. I have tried a few battles, and have yet to survive more than 6 minutes. I like PvE a lot, but cannot seem to progress. Thank you, PQ, for your video!
the missiles are able to one-shot the dd with full shield on the bb idk about the ca but i do know that the bb is brutal i think it has to do with the number of missiles launched
@@brewstrrr i removed 3 mods and its working now - torpedo detection indicator, module state viewer, advanced HP bar, and advanced torpedo marker. I am not sure which one of those 4 it is but after removing them i can see it.
What happens to the XP on each Star Trek ship? It is not going on the equivalent Tech Tree ship. And it is not going on the Orlan as somebody suggested. I really hope it is not vapor when the Star Trek mode is over!
I cannot access any of those tabs in the Star Trek port shown at the end of this video. I click on them but nothing happens. Anybody else having this issue?
@ontongue Yes, I did try that... Thank you for the suggestion. It did work and I was able to play the game as normal and access the tabs that weren't available to me. Unfortunately, when I went to reload the mods to play normally again, some of my mods did not work... Like the side panels in game that show the ships at the top left and right corners. That did not appear at all even after I redownloaded and reinstalled the most current mods. Not sure what's going on. Regardless, thanks for the advice 👍🏻
WG claims 100% accuracy on the laser - yet it still manages to splash the water instead of hitting the ship, where they actually are aimed at. WG should work on that. We need 5 patches of only bug fixes. No new premiums, no new ship lines, only bug fixes and new maps. Or do they not have anyone who can fix the bugs anymore, because there is noone left, who understands the spaghetti code. Then revert to WOWS before the CV rework, i.e. 2017, and start fixing thing from there.
That’s not too difficult, you just need to get enemies to shoot at you. As long as you can dodge or angle against their shots, the potential damage will rack up pretty quickly.
You can buy upgrades in the armory
Thanks, I didnt know that. But I just bought them and they still dont show up in my equipment tab. :')
@@bluefaction11 there is a bug where if you loaded certain mod(s),(I don't know which one), the equipment screen will bug out and and you can't change your equipment.
@@bluefaction11actually, the moment you buy them, the modules are already mounted, you just need to select which of the 3 types (A,B,C) you want to use for battle. There's no manual selection of upgrade 1, 2 or none once you have bought the upgrade
@@sweetpoison5341not just the equipment tab. For me, all tabs were bugged out and I have to uninstall all the mods I use just to get the upgrades. Totally worth though cuz this mode is a credit and elite commander exp farm. In just 3 games, I can earn 1 million credits and some 20k elite commander exp.
The best upgrades are in the Equipment, bottom left are the buttons.
i already played around 60 matches in this event, its indeed awesome. 860k in the DD is my record.
I've really been enjoying the event, despite the confusion on upgrades and stuff. HOWEVER, it does scare me these mechanics will come to the base game (missiles) - remember subs started as a Halloween event.
I understand the fear but the balance can't be ignored, these ship's performance are a different game. My fear is I may like the new game play better.
You know dang well they're going to add cruise missiles in to the base game. They did the same thing with submarines who absolutely nobody wanted in the game.
Not true. I went to one of the Anchors Away events a few years ago and almost everyone in the QA session was like, "where are the subs?!"
I have a support battleship. It's pretty nice when your team comp is bad. My global heal can keep dds alive and my improved lasers deletes dds and takes out shields. I try to tank as much as I can.
What I really dislike is that you don´t get rewarded at all for supporting your team. As a support BB you give up a good chunk of your secondary power for that team heal, so other people can get points. It sucks.
@McLenwe yea true. I make 250 instead of 300+ but I win more games...
I find the support Cruiser is better than the support battleship. Keeping people's shields up is imo more valuable than their health and the Orbital Strike is fucking awesome.
@McLenwe exactly that, and you get bomber squadron and that 30 %dmg buff in top of fleet heal it should be reflected, some games i tank buffed and heal took 10 kills and end up on bottom of score
Played it in the Public Test so learned what did what there. Trial and error.
Quickly found BB Support was good option, particularly useful was the bot bombers that it releases.
The same support modules for the BB also upgrades the DD Spy line. That is so much fun!
As a non-Star Trek fan, it's better than I expected.
As a Star Trek fan, it's better than I expected.
It's nothing like StarTrek!
@Stvnpetersen You mean to tell me they DONT sail around on the ocean? **gasp**
No shit it's not played much like Star Trek, it's also quite removed from Transformers and TMNT, and yet we had those collabs too. Transformers somewhat works for me more than TMNT, but StarTreHashas the benefit of having a ship named after Enterprise that they can leverage. The mechanics added for the Opersation also do a good job of giving a Star Trek vibe without having to make an entirely new game.
0:26
"Captain, they are now locking *lasers* on us."
"Lasers?"
"Yes sir."
As shown in the division with Malta kill stealing is a real thing in this game mode. I had a match where a ship was waiting until I got every shield down and launched missiles before I could get the kill.
Lol, same happened to me as well in my sniping bb role I accidentally kill stealed and after the game got over I realised that but there wasn't anything I could do as I have no control over my secondaries.
it happens , people stole my kills i had steal some kills , it just happens , i never get mad if the primary task and secodary tasks are completed
but like i said , t'pao , with everything upgrade on second , hull on the first , get in and brawl , and you will do a shit ton of damage , killing ships without even knowing it , the secondaries are op , 12 or 13 kills
Ok, I just got the brawling upgrades now and I will play brawling bb tomorrow. Thanks for your tip :)
NGL. I do wish Space Battles coming back. Like having this Abilities on PvP sounds kinda fun.
Event Collab Star Blazers: Space Battleship Yamato. Where you can play as 3 Factions. UNCF, Gamilas and Galantis. We will have many ships like Space Battlecruiser Kongo, Space Destroyer Yukikaze, Space Battleship Ginga, Space Battleship Andromeda and Space Battleship Yamato. Some designs also were WG made to be authentic with the series. Like Space Battleship Bismarck. Space Battleship Iowa.
Each ships will have their own weapons similar to Star Trek. You can have a lot of weapons in this. Yamato will have 2 types of shells. Shock Cannon Wave Motion rounds and Shock Cannons Type 3 rounds. Type 3 has better reload than Shock Cannon by 5 seconds. Each ships have shield generated like Star Trek. Shields can deflected Energy weapons like Shock Cannons. However, if Shield is destroyed. Shock Cannons can do Twice the damage. Each ships also have special abilities. For example Yamato. Wave Motion Gun will be devastating for any players. This ability will Instantly kill any ships within 2km radius on the Beam itself. You can deflect it or block this damage, even you hide behind the islands. This OP ability can be countered by Dodging out of the way before Yamato shoot. Wave Motion Charge time before firing requires 10 seconds before firing. And after firing, Yamato will lose her shield and become extremely vulnerable for 30 seconds. This will also makes Yamato have speed reduction by 50% and limited weapons only Type 3 rounds and Space Torpedoes only. Ginga have similar Wave Motion abilities but this is more of a Buff than doing damage. When Ginga use her Wave Motion, making Entire fleet on her team becomes Invincible for 20 seconds. Ginga will also recived the same Penalty as Yamato for 20 seconds. Andromeda is special. She is basically Yamato but better. Wave Motion Gun are spread version and deal instant damage at 5km radius. But have slower charge time and have 40s of penalty after use. Gamilas has their own Space Submarines. You need to be stealthy than regular subs. As AA guns on any ships can fire on torpedoes. Hyuga is a Hybrid Space Battle Carrier. Galantis are expert in Carriers.
Yamato Consumables: Fighters: Cosmo Zero, having full length of 10 aircrafts in a single squadrons. Cosmo Zero also very good at dealing with CVs. Bombers: Cosmo Tiger, a Torpedo Bombers have 10 Aircrafts in a singe strike. Cosmo Tigers have less payload than Hyuga’s aircrafts. Wave Motion Shield. Yamato can use this as a Secondary shield. Making her invincible for 10 seconds. This cannot be stack with Ginga. Yamato don’t have a Shield on her own. Warp: This ability making Yamato travel over the light speeds. She can run up to 5 Grid squares per Warping. Cooldown 2 minutes. Becareful when Warping as Warping might makes you fall into enemies territory or accidentally ram on the Astroids by accident or even accidentally ram at the enemies.
Just FYI - The BGM-109 Tomahawk Land Attack Missile (TLAM) is an American long-range, all-weather, jet-powered, subsonic cruise missile that is primarily used by the United States Navy and Royal Navy in ship and submarine-based land-attack operations.
The Harpoon is an all-weather, over-the-horizon, anti-ship missile manufactured by McDonnell Douglas (now Boeing Defense, Space & Security).
The will introduce Harpoons, not Tomahawks ;)
Tbf though, Tomahawk can be use as anti-ship missile. Japanese DDG can fire it to circumvent no offensive weapon in their constitution.
PQ DD imo is the laser for taking down shields with the photon torps to delete any ship with shields down and the reload booster to get your photo back up. This basically deletes 2 ships every 90sec and you laser the DDs to death. Also the explosion is AOE so if 2 borgs have shields down close to each other you get 2kills in one strike. Have managed to get a triple kill with this in one game.
You also get heal and shield reload every 60sec so yeah.
Only BB to play is
Had a blast playing this mod and the sheer amount of captain exp you get is so good.
I was surprised that stats applied to the Leyte Gulf grind. Blew through like 2 stages and now waiting for last stage to drop. Thanks WG!
based on your gameplay with your friend a battleship with those guns and a cruiser are a great pair. The battleship can snipe the shields precisely for the reload of those tomahawks for both of you
Regarding anti-ship missiles, I actually think they are a far better alternative to the current comparable attack types/classes which are CV, subs, dutch airstrikes, and hybrids (looking at hildebrand specifically since it's dive bombers are unavoidable and very high damage)
1. CVs and hybrids spot their own targets with their damage-dealing planes. Missiles cannot spot at all.
2. CVs, hybrids, and dutch airstrikes completely ignore islands. Missiles cannot lock if the missile user is hiding behind an island, even if the target is spotted and they would otherwise be able to lob over. Missiles also cannot hit targets who are themselves hiding behind an island, even if the target is spotted.
3. Subs are the most comparable since they require open water between them and the target for their pings to work, but subs have absurd conceal values and their get-out-of-jail-free ability to dive, which a missile ship hopefully won't have! Hopefully no missile + smoke or SSGNs!
That said, how damage control interacts with missiles will be a really important factor, since if you can repair the ping and immunize yourself against the already-incoming missiles, which might have a 2m reload time, they won't be hitting anything often at all. The actual damage of the missiles is also an important factor - do they do 20k? 40k? 20k is certainly tolerable to a BB, after all, they often take 10-15k salvos at tier 10 in stride, but 20k on a DD is just instant death or permanently crippling.
It's hard to imagine they'll be at all dodgable, so maybe you need a double-ping on the same ship section for them to fire against a DD or CA? Honestly, as long as they don't drop the Star Trek event missiles as-is into the base game, we'll probably be fine. As for nailing the unspotted DD, hopefully they can program a clause that if the target isn't spotted, the ping doesn't work and flies right through them as not to give away their location?
I'm interested to hear other people's thoughts on this, even if they differ
You brought up some very good points. I think the most toxic feature of subs and CV's is the spotting (mainly as a DD player), because there is no counterplay. If cruisers for example have missiles you could play around that as a DD, because you either know where the cruiser is or you can attack him yourself. With subs you don't know where there are and with CV's you can't just attack them.
Maybe they add missiles as skillshots, kinda like the cam that follows torps or shots but with you actually steering them. They could add slow, maneuverable and low dmg missiles (easier to hit dd's) and fast, high dmg missiles (difficult to hit dd's, but hart hitting on slow ships)
Man that D Derry Decks and Tea Pow are very fun ships to screw around in. Doesn't really hurt at all that they give you an imperial fukk ton of credits too. Was actually able to afford two IJN VIII batolsheeps after a few rounds playing.
Not sure about other content creators but Potato man is the first one I have seen having fun with the game mode. Refreshing.
CQB on cruiser...only photon torps difference...credit machine match after match. 10-13 kills, 700-800k avg damage...easily 500k avg. credits per battle.
Wow !! I am averaging around 250-350k in my sniping bb. So if I play cruisers will I earn more credits or am I not playing my bb well?
my hope and belief is they are gonna go the same route that console WoT took and make the modern armor (in this case ships) a whole sperate mode where ww2 and early CW cant face mid to late CW and modern day vehicles.
yeah i definitely prefer those PVE than PVP, i had only like around 200 random matches, and the only pvp mode i want to play is 1v1 dual mode, then the rest of my time goes into coop or operations like near 10K matches
Tomahawk and Harpoon style missiles - they MUST be working on a WOrld of MODERN war ships
For the DD, unlock the 50pt Spy Hull 2 upgrade as soon as possible. It gives you combat instructions that give you 40% damage buff which stacks with the 35% damage buff you get from your AOE emp burst consumable. Use your emp to strip shield, trigger the instructions, then you can melt the whole spawn in second. 700k+ games without even trying.
The 50pt upgrades give you the new hull for ALL the classes, so they are lot more cost efficient than they look. Don't waste time unlocking pointless modules. SAP guns plus SPY2 hulls is all you need.
Very fun game mode indeed. And a decent credit farming method as well. I can recommend the DD hull with the heal and the default shield with the phaser torps. Maybe even take 3rd option for torps since you get a reload booster as well. Get you shield killed, get the 40% buff the phaser torps damage and after the enemy shield is down nuke them out of the game with 30k torps.😂
Photon torps are fun. Have them on the T'Pau. Fun mode alright.
You are the first content creator who gets the true potential for new players. Loads of credits, free XP, rewards and plenty targets to shoot at. All in a 11 minute game. if you do another vid about this mention to look at the borg spawns with 8:30 minutes togo so you know where the second waves start. Personally i like the cruiser hull with Arial bombardement. Nice for defending a cap out of reach, and cluster damage on the second wave.
You can see upgrade descriptions in the armory. Went with the B upgrade because it said it did heavy damage to shields.
The support upgrades are really good. one buff you get is an area of effect that increases damage from your team onto enemies in the selected area. and you can also get a bomber squadron that can be pretty powerful. another buff you get is a funny button that reduces all your consumable cooldowns by 70%.
Thanks mate very good info & I agree 100% with all you said about the reward track.
The CV in this mode is great fun to play
I’ve been enjoying the cruiser with all slots 3. High alpha strike plus an orbital bombardment comes in handy
I love to play the Enterprise in this one, it even made me try carrier in the base game and realising how much more arcade aka easier they made it for the Star Trek mode. :D
when i saw you and malta play this on stream together i was like "wtf is this " but now that i actually have played it myself i have to agree its a very fun mode. also you earn a ton of credits and 100% elite commander xp too!
Potato I really suggest you get the 3rd Hull Unlocked and Upgraded as is has some fun shenanigans on all of them. For the DD the third hull (Spy) hull ends up giving you a 40% and 50% main gun damage boost that stacks. The Cruiser third hull (Tactical) gives you a literal Orbital Strike. The 2nd hull for BB is the secondary Hull and it gives you a super Libertad F button (70% more damage and range). It's nutty :D
@Potato Quality
You can see the module updates
On your video, look at minute 37:00-38:00
You can see the survivability, primary and secondary weapons...etc pulldowns all on the right hand side...the stats will show as you upgrade, just like the normal game mode.
Hope this helps.
The DD guns have super-improved pen angles: just 5-10 degrees! First and 3rd gun options have same DPM btw.
yeah, but first also gives fires. i think its easier to get higher scores with the first gun
You can view the currency via weapon chamber => Star Trek Event => Ship modules. Thereyou can see the currency for this event like you see coal in the weapon chamber and also the possible modules for the ships.
it shows if an upgrade module can be purchased, but i still dont know my running current total borg credits right?
When my neighbor comes over to ask what I'm laughing about so much you know I'm enjoying the potato patch action.
The guns sound fkn siiick, feels like im in Star Wars doing orbital bombardment
The orbital laser on the cruiser might be my favorite thing about all the upgrades
A PVP World of Warship mode with shields is just Dreadnought... I miss that game.
What happened to the enterprise replay you were going to show?
Broadside Pulse Phasers, not photons in that option...
The third gun option is also my favorite for that DD. Long Live the Romulan Star Empire !
On the Vulcan Battleship, I much prefer regular phasers and photons with the second hull for speed boost so I can get along the map faster, that hull secondaries also are closer range but are more efficient. (1st hull have secs that fire further than the phasers but are not very nummerous...) and its shield regens are limited like limited DCPs on battlecruisers.
The Klingon Cruiser is the overall most efficient ship if you play it properly.
My tactic goes generally that way with the Vulcan ship: phaser salvo to drop enemy shields and then a photon salvo to destroy it or nearly.
Those phasers are the basic phasers.
I think that the game will turn into Arcade War Thunder with full tech trees towards our era. What you call the Tomahawks ARE (radar guided) Photon Torpedoes...
If other ships with pulse phasers are near me and I have multiple targets with shields on and no torpedoes ready to fire, I simply use phasers to drop shields on all enemy targets so my allies can finish them quicker.
Basically the three builds for each ship is long range/mid range, mid range/brawl and support. Support builds have more team orientated consummables.
The most efficient way to have a fullu efficient build is to have all modules of the same build together, however, sometimes your gameplay preferences might vary and you might want to spread out the different module to customize your ship, but it will be less efficient in a given role.
I love borg invasion. Just be aware that something in Aslain mods disabled the ability to check equipment or upgrades or rewards in borg invasion. I have something that disabled all the features. So anytime I want to upgrade I have to uninstall everything and then go back in and upgrade my ship.
it must be a specific mod, nothing to do with where it came from. im 100% aslain and have no problems, while two of my buddies have the bug and they get their stuff from modstation.
The first night I played I didn't see a single DD survive a battle, and more often than not the cruisers would also die. If you got into a game and there weren't at least 3 BBs you were screwed. But it seems like the playerbase has actually figured it out now and the DDs are zooming around wrecking shit.
I’m playing maxed out BB in the 2nd line upgrades.. it’s like a German BB amazingly tanky and awesome secondaries
The tier 2 #3 hull upgrade grants combat instructions. For the the DD, this combat instruction gives +40% damage, which is bonkers. For the cruiser, it gives a -70% consumable cooldown reduction. Since the consumables are literally a suborbital nuke and a whole party shield boost, this is also bonkers. IMHO it's worth rushing this, more important than upgrading your guns even.
Also note that in general, the shield DPM of the artillery guns is nearly on par with the shield DPM of the lasers, but have *vastly* improved damage against hull. So it's straight up *bad* to get the lasers on the DD or cruiser. IMHO.
The cruiser has 4 turrets so it's not based on the Des Moines.
the cruiser combat instruction of the #2 hull doubles your firepower of the main guns, together with the HE artillery shells that still citadels if you aim correctly on the hull is loads of fun.
I like they are evolving just keep the Tiers together and it will be great to play the modern Navy in higher tiers in the future.
To those that bought the modules but can't see them in-game try removing these mods -
Torpedo detection indicator, module state viewer, advanced HP bar, and advanced torpedo marker.
I am not sure which one of those 4 is causing it but after removing them i can see the modules.
if you upgrade the hull, you open instructions or buff the consumables.
This event was qutie an enjoyable one for me. I've unlocked everything currently available just waiting for future operations. My only issue with this is the difference in exp earning between the ship classes. From what I see, DD -> Cruiser/CV -> BB. I think the scaling should be more balance for different ship class as I only feel like I should play DD for the 400k credit/game over 300k+ from the other classes.
As for gameplay, BB is basically unkillable and can hold a flank or you can just sit in the middle and cover the whole map supporting where you need to. Works the same as CV and certain cruiser builds can do this as well. DD on the other hand, is so stupidly powerful compared to the other classes. If you are good with smokes/radar and don't make mistakes, you can solo a flank spawning by yourself. I've often find myself just solo holding a flank with no support.
Question... Can we use signals in star trek mode ? seem to earn them yet can't use them
I agree the upgrade mechanics are confusing as bleep. For example, for a given ship there are 4 quadrants of options. I was confused what that even meant.
They should have a left side for configuration, and the right side of screen tells you about your end product configuration.
And I still don't understand why there are two currencies. I got those "upgrades" and then had to buy one of them with the sparse coins?
I suppose it is interesting.
However, with my computer down for a month, I've been too busy grinding Leyte Gulf to play the event. I still have "Battle off Samar" to finish. And the extra mission if I qualify and have time.
I want the Tennessee. The Enterprise would make a nice bonus collectible, since I am worse at carriers than even cruisers.
Hope wg learn from this mode and make some ops like this in the future...
i played one game in the DD and sank six ships - and STILL wasnt top of the team board! but i have no idea how something can say its unlocked after a match then not be unlocked at all. thats just confusing so i been reluctant to play it.
Support battle cruiser T'pau is my favorite with the missiles thought your impact is not reflected in game standards its easily visible in the ammojnt of 5 stars games.
The mode is fun. I do wish they would have replaced the ‘shells’ with disruptor and plasma weapons.
I would not mind surface to surface missiles if the AA can counter them or you get some Anti missile warfare system, also it should go with T10 upward
t'pao with seconds on everything and the first hull , absolute brawler
hate me if u want but the cv makes hilariously much fun in this game mode. AND IMPORTANT: Check out the hull uprgades, they have some hidden specials like a smart bomb for dd
I've enjoyed this more than any other PVE mode, it's been great for off peak hours when the bots are rampant. I wish the rewards were a little better, the armory camo prices are ludicrous speed price.
Missiles could work if they were at tier 12 or something like it.
I have played this mode some as the DD. it was a lot of fun for a while, but I enjoy the slower place of World of Warships. This modes pace, as a DD, is a little too fast for me.
I wish Gowron's lines were in Klingon.
DD with the starting torps is MUCH better than the upgrade, IMO. And yeah, the top gun upgrade.
The new battle music also goes HARD!
I want to see a Star Wars event! Hybrid venator incoming!
I would think we would get newer versions of ships we already have for example the modernized Iowa with the c-ram and tomahawks and in that they’ll need to implement c-ram and how it would work in game
Malta: “THERE’S A SECOND ONE????”
The DD is definitely the best ship to play this mode in. Fast and huge damage potential.
I also enjoy this event...
I've been able to pull off 10-12kill games in the Cruiser with the CQB main guys and CQB hull... been a lot of fun
Something to note... you don't get damage for removing shields.
My fear is wg'ing add in Missiles to the main game. If they do... there needs to be some form of counter-play.
Damage to shields is actually recorded, but not in the right upper corner in the battle. But after the battle you can check post-battle statistics and there will be a sum of total damage you dealt to shields.
PQ, you might have figured it out by now but 34:59 you can see the stats below the ship where it shows all the Modules n stuff
i like this mode. But as we all know some mechanics in it might go to the normal Game..
gunwise imho DD SAP CA small AP BB AP (yeah i dont care about shields. They don't give any dmg at all xD )
This update is for gaining free XP for sure (my opinion+ free XP i mean the green star i play at Turkish language so i don't know how to pronounce in English)
I have always been a Trek fan. I may give this a try despite the fact that I've been taking a break from WoWs. Wish they'd bring back asymmetric battles.
Which captain is better? Riker or Worf?
Just like subs, this is testing ground for missiles. WG doesn't care, PQ. We should all know this by now. Every bug is a feature, every problem is "working as intended".
I've had a blast with all the ships and even the CV is super fun, it seems like they have a great PVE minigame here. I just hope WG can appreciate how lazer beams and homing rockets are not going to balance in the main game.
Tomahawks are not ship to ship missiles. Harpoon are the current US ship to ship radar guided missiles
Hated it when they announced it but very strange it's addictive now 😂
This mode is fun 95% of the time, the other 5% is when you encounter people who come into the game and don't understand what they should do and it leads to everyone pushing to one side. This leads to bots spawning on the other side and freely capturing. It's quite annoying to only get 3 stars and even "fail". And it's not even the player's fault, this mode doesn't explain a lot of the mechanics like how enemies spawn, what the game's objective is, how the shield work and just how to play it correctly.
Most people, including me, have to spend >3 games to get the basics of this mode. In the process you can be a hindrance to the rest of the team.
Another thing that annoys me is that BB got nerfed base xp gain. ~500k dmg in dd will definitely give me more than 1k6 base xp, 500k dmg in bb will only give me ~1k4. Even though dealing dmg in BB is harder than in DD.
My little advice is to keep your shield consumable until you really need it. And that's when an enemy launches a torp/rocket? at you. A 5-10k shield will block all that damage, but if you let it hit you without a shield you'll take 20-30k damage.
Or bots, late night is LOTs of bots.
hello, I downloaded the game, created a comment, but I don't think it works for the UK, and honestly, I don't know how to play in Star Trek mode, maybe I'm missing something, or I don't know how to install.
any advice would be welcome.
thanks in advance
I am little confused. How i can get another modules for example to weapon slot? I know i can buy upgrade in armory, but i stll dont have any other weapon system or shield system to modify my ship.. thx for answer
you unlock the alternative modules and earn tokens as you progress the reward track. with those tokens you can then buy the modules you unlocked and install them on your ships.
theres also a nasty bug if youre using certain mods that prevent you from installing upgrades. when you look in the equipment screen where you see the cross-section of your ship and it says "null" in the corners you have that bug. unfortunately i dont know which mod(s) cause this bug, all my mods come from aslains and i have no issues, but two of my friends use modstation and both have that "null" bug.
@@professormoriarthus Its my case this null issue. Thank you very much. I just disable mods. Thanks again...!
@@professormoriarthus Thank-you, was very confused with the null error.
Wg really cooked with this. Love all of the ships but a a BB Main i love the BB. But the Enterprise is also a force to be recorded with. 800k is 11kills is my record. 1 Hit flyovers on cruisers is soooooooo fucking satisfying.
BB record was 9Kills 700k i think.🎉🎉🎉🎉
This is gonna be the closets thing I'm going to get to a space ship game(I'm thinking of space engineers).
PQ should try secondary cruiser!
Enterprise has a one hit kill torpedo plane (150k)
Best fun i have ever had
I’m past level 12 in rewards and should have a bunch of modules, but it just keep saying “null” around the ship in the equipment tab
Played this in PT and had a ball, which is especially unusual because generally HATE these fantasy modes (typical of Halloween).
I'm still confused by this battle mode. I have tried a few battles, and have yet to survive more than 6 minutes. I like PvE a lot, but cannot seem to progress. Thank you, PQ, for your video!
the missiles are able to one-shot the dd with full shield on the bb idk about the ca but i do know that the bb is brutal i think it has to do with the number of missiles launched
how do i get those upgrades to change weapons? all i see is null in those options even after buying those upgrade cards in the store
In the comments above they are saying it's caused by a game mod. I have this also and will remove game mods next time before playing. Very confusing.
@brewstrrr any idea what mod it is?
@@alphagone As of now no one knows which mod is causing this.
@@brewstrrr i removed 3 mods and its working now - torpedo detection indicator, module state viewer, advanced HP bar, and advanced torpedo marker. I am not sure which one of those 4 it is but after removing them i can see it.
What happens to the XP on each Star Trek ship? It is not going on the equivalent Tech Tree ship. And it is not going on the Orlan as somebody suggested. I really hope it is not vapor when the Star Trek mode is over!
I cannot access any of those tabs in the Star Trek port shown at the end of this video. I click on them but nothing happens. Anybody else having this issue?
Do you have mods? Try disabling them
@ontongue Yes, I did try that... Thank you for the suggestion. It did work and I was able to play the game as normal and access the tabs that weren't available to me. Unfortunately, when I went to reload the mods to play normally again, some of my mods did not work... Like the side panels in game that show the ships at the top left and right corners. That did not appear at all even after I redownloaded and reinstalled the most current mods. Not sure what's going on. Regardless, thanks for the advice 👍🏻
Ofc this comes out during Exam period...
"Laser beams" ? PHASER beams...c'mon, WG! PHoton Activated Star Equipment Rifle.
I am okqy with tomahawk being implemented IF I can manually control my AA and try to shoot the missile
Its a good event and decent awards.Great looking perm camos Assimilated and To boldly Go...........
gotta love 400 kt torpedoes.
WG claims 100% accuracy on the laser - yet it still manages to splash the water instead of hitting the ship, where they actually are aimed at. WG should work on that.
We need 5 patches of only bug fixes. No new premiums, no new ship lines, only bug fixes and new maps.
Or do they not have anyone who can fix the bugs anymore, because there is noone left, who understands the spaghetti code. Then revert to WOWS before the CV rework, i.e. 2017, and start fixing thing from there.
how to complete last misiion of 4th misiion chain that get 600000hp of potetial damage please help
That’s not too difficult, you just need to get enemies to shoot at you. As long as you can dodge or angle against their shots, the potential damage will rack up pretty quickly.
@@potater_king3493 thanks
I'm getting about 7k elite commander xp a battle. The Spy dd is epic 157x citadel is my max but 200+ should be doable
the cv is pretty fun