That odd slowing in the intersection might be from what appears to be trolley tracks. FSD is trained to not block those as well as intersections in general.
A very interesting video. Thanks for all the time stamps, it makes jumping to all the *problems* much easier. FSD v12 was released about 90 days ago, and 12.3.4 still has all kinds of issues. Robo-taxi and Level 5 Autonomy are a long ways off!
@@FSDwithme You could be right about AI. They say that Elon spent about 1 billion dollars on advanced NVidia AI hardware. And 90 days later, FSD still makes mistakes every day. Obvious mistakes. So disappointing.
Nice video, many tough situations. Oh, and a short note. FSD slows down before crossing intersections, because it tries to judge if it will have room, to pass it and not to block sideways traffic.
Not exactly a roadkill but I witnessed my 12.3.4 detecting a crow on a gloomy day without a lead car in front. At the time, it seemed to detect not only its existence but also the direction & the speed of the bird walking within a narrow one lane road and maneverored around it perfectly. I suspect that if there was a close lead car in front of me that already stepped over the roadkill drives over it, that only allows only few mili seconds for the fsd react, it would be a 50/50 just as for human drivers...
But human drivers can easily see things in the road that *FSD* *is* *blind* *to* : broken glass potholes ladder lying in the road pool of water in the right lane
@@DerekDavis213 litterrally all of those things you listed are also hard for human drivers if you are already close to the lead car that drove over it and you see it right after the lead car moved on
@@jh-qb3yb FSD cannot see those things if it is the *ONLY* car on the road. That clumsy half-blind FSD cannot detect broken glass in the road. Or water pooling in the right Lane. I saw a FSD video right here on RUclips, the dumb FSD was ready to drive thru a big pool of water, until the human driver *was* *forced* *to* *intervene* .
I gave up 5 minutes in. As was already mentioned you are still using the V11 software stack on highways/freeways and all of the "issues" you identified were preferences, not safety related. Perhaps your not clear on the concept of FSD Supervised, it's not you driving, it's the car.
That odd slowing in the intersection might be from what appears to be trolley tracks. FSD is trained to not block those as well as intersections in general.
A very interesting video. Thanks for all the time stamps, it makes jumping to all the *problems* much easier.
FSD v12 was released about 90 days ago, and 12.3.4 still has all kinds of issues. Robo-taxi and Level 5 Autonomy are a long ways off!
So many years away. But I believe AI will accelerate it so much faster than before.
@@FSDwithme You could be right about AI.
They say that Elon spent about 1 billion dollars on advanced NVidia AI hardware.
And 90 days later, FSD still makes mistakes every day. Obvious mistakes. So disappointing.
Nice video, many tough situations. Oh, and a short note. FSD slows down before crossing intersections, because it tries to judge if it will have room, to pass it and not to block sideways traffic.
That’s interesting. I didn’t notice that nearly as much on some previous versions.
Forgive the audio on this one! Still a good look into FSD's challenges. Can't wait to get 12.3.5 to see if things have improved over 12.3.4.
Glad you noticed. It sounds like being in a bathroom with echos from close walls and hard surfaces.
FSD isnt aktive on Highways - its still the V11 Stack
Not exactly a roadkill but I witnessed my 12.3.4 detecting a crow on a gloomy day without a lead car in front. At the time, it seemed to detect not only its existence but also the direction & the speed of the bird walking within a narrow one lane road and maneverored around it perfectly. I suspect that if there was a close lead car in front of me that already stepped over the roadkill drives over it, that only allows only few mili seconds for the fsd react, it would be a 50/50 just as for human drivers...
But human drivers can easily see things in the road that *FSD* *is* *blind* *to* :
broken glass
potholes
ladder lying in the road
pool of water in the right lane
@@DerekDavis213 litterrally all of those things you listed are also hard for human drivers if you are already close to the lead car that drove over it and you see it right after the lead car moved on
@@jh-qb3yb FSD cannot see those things if it is the *ONLY* car on the road. That clumsy half-blind FSD cannot detect broken glass in the road. Or water pooling in the right Lane.
I saw a FSD video right here on RUclips, the dumb FSD was ready to drive thru a big pool of water, until the human driver *was* *forced* *to* *intervene* .
Agreed. 👍🏽
you really need to switch recording place or devices, the echo effect is so annoying and it made your voice sound mushy. Great contend though
not sure why this last video had that echo, i'm tweaking to make it better for future videos... thx!
I gave up 5 minutes in. As was already mentioned you are still using the V11 software stack on highways/freeways and all of the "issues" you identified were preferences, not safety related. Perhaps your not clear on the concept of FSD Supervised, it's not you driving, it's the car.
You missed the city drive at the end. I still saw issues with the highway that were not there before. Worth mentioning regardless.