Purple throws are the most fucked up thing ever. They're immoral, forbidden techniques fit only for the most degenerate of individuals, and also they are really fun and I like doing them a lot lol
There's a beautiful moment in learning BlazBlue where you go from "avoid causing purple throws because they're not optimal" to "screw it, he ain't gonna tech" and suddenly your damage goes through the roof.
I sometimes ended lambda's combos with 236A>throw back in CPEX, maybe it's just netplay scrub strat, but not many people expect it at all, so wouldn't react first time anyway
It's definitely my favorite throw system, up there with Under Night. No proximity throw shenanigans, not being insanely fast, and the reward can be huge without spending meter. I'm so happy I got back into BB.
@@glassofmilk9489 It's very similar to BBCF throws, except you can't throw in hitstun, and you just get a knockdown instead of a combo. On the other hand, it has some cool things like leaving you positive when you throw tech, being useful to GRD Break opponents using barrier and interacting with many different defensive OSs, some of them character-specific.
I'm interested in the history of how Arcsys tried to figure out how to prevent infinite blocking. From the guard tug of war, to guard primers to just giving up and saying "Fuck it here's a button to break their guard"
@@zero123alpha6 in blazblue calamity trigger, there was something called a guard libra (I think) which was like a guard bar in KOF or street fighter alpha but it was combined for both players. You can "refill" your guard bar by making the other player block.
@@zero123alpha6 guard primers are in continuum shift. you have a limited number of them (around 5), and certain attacks will remove 1 or 2. if you get to 0 and run out of barrier, you get guard broken. they come back after a while, and if you burst you lose some.
F*ck one button throws, all my homies hate one button throws If you aren't physically, spiritually and emotionally aligned with your opponent you get 6H instead
I really like the idea of purple throws in combos, you are giving up guaranteed damage for something the opponent should by all rights be able to tech (not much else to do in blockstun lol), but if you do manage to catch the opponent by surprise you get a big chunk of extra damage. And since they're not the best they are used rarely enough that they might just catch the opponent by surprise
People were saying that BB throw system was a simplification of traditional throw system, fast forward now it turn out BB throw system is actually not a simplification rather an alternate take of the traditional throw system that give different kind of depth to the game
Purple throws have been kind of my benchmark for how terrible I am at fighting games, despite the many years of experience. I am too slow to tech pruple throws, and they're probably the easiest way to make me stumble over myself. To just now find out about an even deeper layer of throw mechanics just now, is mind-boggling in many ways. Still, I'm very much looking forward to more on the topic!
best throw in fighting games almost purely because you will never ever have to deal with a throw-whiff while in their face because you input throw 1f too early after they blocked something.
Not a specialist on BB but answering your question. This mechanic has not been present in others games, outleast from the back of my mind both CT and CS did not used this mechanic, maybe in CP but I never played that entry for much longer, so yeah CF is the most proeminent game of the franchise regarding throw mechanics and much others things too! Hope that helps
Purple throws have been in all the BlazBlue fighting games afaik and I think Carl's infinite was fixed in Continuum Shift by allowing the opponent to barrier the clap (I'm not sure if the shockwave disappears after teching as well or if you're just fucked if you're ever caught without barrier) Late edit: I never actually tested Carl's infinite to check when it was removed but I doubt something that big wouldn't have been fixed ASAP
Meanwhile, KoF lets you combo into command throws. And NRS has to be the exact opposite on conventional fighting game wisdom, as always, and allow you to combo into any standing throw...in a juggle combo.
I always liked GG’s throw more (or well, I guess GG’s *old* throw, now), because it felt like it was really strong and really core to a lot of the cast. Due to a couple reasons, mostly the way longer tech window, barrier OS, and almost everyone having a grounded overhead, throw feels like kinda a seasoning that you put on your normal offense. It’s still fun cuz you always get a combo after though, even if throw is a bit hard to use as Azrael cuz of his movement
@@ehhzeh1622 It’s a lot weaker than doing dash throw with other characters because it’s a 20f window where you can’t threaten easily with normals to stop them from just mashing you out of throw
so... what you are saying is that i can just troll all the blazblue superiority i hate strive people by mentioning the throw in blockstun and the barrier tech OS? got it ;P
Purple throws are the most fucked up thing ever. They're immoral, forbidden techniques fit only for the most degenerate of individuals, and also they are really fun and I like doing them a lot lol
There's a beautiful moment in learning BlazBlue where you go from "avoid causing purple throws because they're not optimal" to "screw it, he ain't gonna tech" and suddenly your damage goes through the roof.
*CARL INFINITE INTENSTIFIES* *PURPLE THROW OF DESPAIR*
I sometimes ended lambda's combos with 236A>throw back in CPEX, maybe it's just netplay scrub strat, but not many people expect it at all, so wouldn't react first time anyway
It's definitely my favorite throw system, up there with Under Night. No proximity throw shenanigans, not being insanely fast, and the reward can be huge without spending meter. I'm so happy I got back into BB.
I'm glad you mentioned UNI. It seems like the natural evolution of the BB system, and it is my favorite throw system in the genre
What's special about under night throws?
@@qspec2002 UNI throw tech leaving you positive is such a cool little thing, on top of everything else. There's so much to love about BBCF and UNI.
@@glassofmilk9489 It's very similar to BBCF throws, except you can't throw in hitstun, and you just get a knockdown instead of a combo.
On the other hand, it has some cool things like leaving you positive when you throw tech, being useful to GRD Break opponents using barrier and interacting with many different defensive OSs, some of them character-specific.
With BBTag getting rollback I'm hyped to play it again, that game is insanely fun
BB has easily my favourite throw system in fighting games. Super interesting with a ton of layers involved, TRM is a genius mechanic.
“Blazblue is noob friendly” LMAO
it really is, compare teaching a newbie blazblue gatlings and rapids to where exactly a link window is or what a fucking FADC is.
I don't think either of those are difficult to understand, maybe to start implementing into your gameplay sure but they aren't complicated concepts
@@AlexanderMartinez-kd7cz i mean if we compare it to sf4 obviously it has less tight shit but if we compare it to dbfz or strive this games hard
I don't know if I would say "noob friendly", but once you learn the fundamentals, which are not hard to learn, you qualify as a decent player.
@@AlexanderMartinez-kd7cz FADC **shivers**
The BB series was the 1st time I ever saw you competing in anything, so seeing you putting out content for BB is pretty cool
I'm interested in the history of how Arcsys tried to figure out how to prevent infinite blocking.
From the guard tug of war, to guard primers to just giving up and saying "Fuck it here's a button to break their guard"
For blazblue or in general, also WDYM by guard tug of war?
@@zero123alpha6 in blazblue calamity trigger, there was something called a guard libra (I think) which was like a guard bar in KOF or street fighter alpha but it was combined for both players. You can "refill" your guard bar by making the other player block.
@@queenkoopaxxx Then what's guard primers?
@@zero123alpha6 guard primers are in continuum shift. you have a limited number of them (around 5), and certain attacks will remove 1 or 2. if you get to 0 and run out of barrier, you get guard broken.
they come back after a while, and if you burst you lose some.
@@queenkoopaxxx I see
F*ck one button throws, all my homies hate one button throws
If you aren't physically, spiritually and emotionally aligned with your opponent you get 6H instead
O
M
G
XD
oh hey uni has this too! except for the barrier block OS since grabbing a shield prevents you from teching the throw
I really like the idea of purple throws in combos, you are giving up guaranteed damage for something the opponent should by all rights be able to tech (not much else to do in blockstun lol), but if you do manage to catch the opponent by surprise you get a big chunk of extra damage.
And since they're not the best they are used rarely enough that they might just catch the opponent by surprise
Looping purple throws is also one of the funniest methods of bullying the opponent if you manage to get away with it
People were saying that BB throw system was a simplification of traditional throw system, fast forward now it turn out BB throw system is actually not a simplification rather an alternate take of the traditional throw system that give different kind of depth to the game
Purple throws have been kind of my benchmark for how terrible I am at fighting games, despite the many years of experience. I am too slow to tech pruple throws, and they're probably the easiest way to make me stumble over myself. To just now find out about an even deeper layer of throw mechanics just now, is mind-boggling in many ways. Still, I'm very much looking forward to more on the topic!
I hope the next arc system game is a mainline bb game
BB throw system definitely seems as if it would take getting used to, looking forward to seeing more BB content as I haven’t played this series.
Blazblue is so dope man can’t wait to see more content from LK on this game
That is a galaxy brain method of fixing the OS
Blazblue systems are so wacky and interesting
Imagine having throws in your fighting game
Tekken's throw system is my favorite out of any fighting game.
As one of the 17 Tao mains in the world, I have to say that purple throws are one of the few things we have to do some damage to the opponent...
BB throws are cool
Ending combos with a throw in MKX was always badass.
You can't do that is MK11 (absolutely unplayable garbage)
Solved the riddle of the title, Dragon Rush.
Yo the LK Mai? We love to see it even if you’re not actually playing the game again
Love all your vids man! Watch everyday! You’ve really helped me level up!
interesting I didn't even know you could tec with shield
Can you do similar video on BB teching ?
From the thumbnail....
Noel: “What are you going to do to me, onii-sama?!”
Ragna: “Just tech, dumbass.”
best throw in fighting games almost purely because you will never ever have to deal with a throw-whiff while in their face because you input throw 1f too early after they blocked something.
Has this system been in all the bb games? And when did they fix it so carl didnt just kill you.
Not a specialist on BB but answering your question.
This mechanic has not been present in others games, outleast from the back of my mind both CT and CS did not used this mechanic, maybe in CP but I never played that entry for much longer, so yeah CF is the most proeminent game of the franchise regarding throw mechanics and much others things too! Hope that helps
Purple throws have been in all the BlazBlue fighting games afaik and I think Carl's infinite was fixed in Continuum Shift by allowing the opponent to barrier the clap (I'm not sure if the shockwave disappears after teching as well or if you're just fucked if you're ever caught without barrier)
Late edit: I never actually tested Carl's infinite to check when it was removed but I doubt something that big wouldn't have been fixed ASAP
@@ThomtheCat I see, thanks for clearing it out for me as well, and yes Carl infinite Air Throw has been patched on CS, well always learning I guess!
curious what the answer to the clip at 2:26 was
Wait, you normally can't throw people who are in blockstun? I thought that's what tick throws were.
No tick throws are basically throwing someone right after block stun not during
Nope, tick throws need a delay for you opponent to leave blockstun, so you do it after a low blockstun move so it’s harder to react to
Meanwhile, KoF lets you combo into command throws. And NRS has to be the exact opposite on conventional fighting game wisdom, as always, and allow you to combo into any standing throw...in a juggle combo.
@6:17 Sets all videos to 144p.
I always liked GG’s throw more (or well, I guess GG’s *old* throw, now), because it felt like it was really strong and really core to a lot of the cast. Due to a couple reasons, mostly the way longer tech window, barrier OS, and almost everyone having a grounded overhead, throw feels like kinda a seasoning that you put on your normal offense. It’s still fun cuz you always get a combo after though, even if throw is a bit hard to use as Azrael cuz of his movement
you can just crossup throw tho
@@ehhzeh1622 It’s a lot weaker than doing dash throw with other characters because it’s a 20f window where you can’t threaten easily with normals to stop them from just mashing you out of throw
so... what you are saying is that i can just troll all the blazblue superiority i hate strive people by mentioning the throw in blockstun and the barrier tech OS?
got it ;P
i hope this game gets rollback on ps4. this game looks so fun
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