If you would like to skip the introduction to Creations and get right into the long, Creation-by-Creation discussion, gogogo 5:44! If you have any questions, feel free to leave them below, and I will do my best to answer them. If you have any requests for more Iratus guides, also let me know down below. (= The Return of the Supreme Necromancer begins tomorrow!
@@cygnia I'm afraid that I haven't made any guides in quite some time. :c They are all excellent Creations, though. If you're interested in a quick TL;DR, I'd be happy to share some quick thoughts in a comment.
@@cygnia Sure, it won't be the most comprehensive thing in the world, but I'll share how I think each one is best utilized. The Reaper is my favorite of the three, and he can work in any build that you can think of. Vigor damage? Yes. Stress damage? Yes. Both? He makes that build! It may seem odd, but I think the Reaper is one of the best 3rd/4th position units in the entire game. The most important bit of the reaper is his wrath ability (upgraded) Scythe of Oblivion, which is a disgusting execute that has damage scaling from both missing health and sanity. With that in mind, I usually just spam his Curse ability, which you can upgrade for either damage or stress depending on what your build is, and interrupt stances until I can Scythe something. I also upgrade his mana return ability to give +15 spellpower, because that stacks with his unique item the Hourglass which gives +12 spellpower stacking 4 times any time you use a spell. It's important to note that the spellpower bonus from the Hourglass will be applied to the spell you are currently casting. The most powerful combo in the whole game that can and will kill anything is to have Hourglass+Essence of Mana on the Reaper, Finger of Death something, and then Scythe of Oblivion that thing. I recently used this to clear the final level in Eternal Harvest 4. :3 The Abomination is a bit more niche than the Reaper and really only excels in a Stress team. I really enjoy using him alongside the Mummy lazer beam+Dark Knight stance combo, since he can trigger the DK stance with his debuff even through Ward and he provides the much needed finisher to that composition with his executing Wrath ability. His Wrath ability is basically the stress version of the Ghoul's wrath ability, where he'll devour anything (non boss/construct) with less than 20% stress. There's an important difference between the Ghoul, though, and that is that the Abom's wrath ability deals stress damage. The ult will deal stress damage first and THEN check if the target is below the stress threshold. With the Fate spell (guarantee crit on minion's next attack) and lots of Stress damage, you can execute something from 50~60% sanity. It's a lot of fun. The Abom isn't the tankiest boi in the world, but he is far more of a frontliner than the Reaper. Similar to the Ghoul, I would highly recommend rushing his class item which starts him off with 1 stack of his devour buff. It doesn't provide stats like the Ghoul but it does give him some sustain. You can probably replace it later for more offence/defence, but it's really good early+mid game. The Werewolf is the newest, so I'm sure that I'm still missing a few things. That said, I very recently (last stream in fact) learned quite a bit about him. He the king of the glass cannons, only really works in a physical damage build as the hypercarry, and is incredibly Wrath-intensive. His most important abilities are Blood Moon (2 turn Wrath upgrade that also gives him +25% damage), the team buff upgrade that gives him 20% damage, his backline attack, and his Ambush. If possible, you want to maintain the Blood Moon buff at all times and just swat down the backline with Catch the Laggards (backline upgrade that only hits the 4th position) and then simply Ambush things down for every following turn, using the extra turn from Blood Moon to renew the team buff or bite somebody to remove their Armor/Resistance. I'm still not wholly convinced by Catch the Laggards and personally prefer Stymie, which allows you to hit the 3rd and 4th position instead of just the 4th, but I have been told that Catch the Laggards' improved damage is necessary on higher difficulties. As I'm currently going through EH5, I'm inclined to believe it. He is a good boi that can carry you to victory but he needs a lot of support; in fact, probably all of the support you can conjure. A build that the viewer who recommends Catch the Laggers has had great success with and that I'm trying to learn is Lost Soul/Vampire/Bone Golem/Werewolf, where the Vampire exists to Grand Auspex things to allow the WW to ignore Block+Ward and the Bone Golem and Lost Soul exist to Block+Ward the Werewolf almost exclusively. It's a weird build but it was showing good potential on the highest difficulty in the game, so there has to be something there. This turned into quite the novel, but I hope that it helps!
This was helpful. I’m just starting out and haven’t unlocked very many characters but I’m doing well with the knight stance modded to proc on debuff combined with the mummy beam and the banshees damage debuff and the wraiths curse modded to hit 3 guys instead of 2.
I'm glad that it helped! The Dark Knight stance build is one of my favorite builds, and it is effective throughout the entire game. It does hit a minor obstacle at the very end of the DLC area, but there are plenty of ways around that. :3
@@jakeapplegate6642 Constructs are always a pain as a pure Stress build, but the Mummy provides a decent back-up against them, if you can shuffle their bandaged butts to the third or fourth position. You can also make great use of the Banshee's Wrath ability to stun and damage them, if you can move her ethereal sass to one of the first two positions. There is actually a build built entirely around utilizing the Banshee's Wrath ability to permanently stunlock and murderize enemies that I personally like to call "Murder Banshee". It's pretty high-risk high-reward, given her frailty, but it is a lot of fun! I would recommend giving it a spin if you can crank up your Wrath generation and have a few spare Banshee parts laying around! (:
Excellent guide. It would be great to hear your opinions on; The upgrade tree for Iratus (magic etc), A general guide for upgrading the "settlement", For some cool and fun party compositions. For good items and minion specific upgrades. Keep up the good work!
Thank you for the kind words and suggestions! I was thinking about doing a guide for the Systems of Iratus' little Crypt, to familiarize people with their home away from home. Is that close to what you were requesting? As for the latter two, I was also thinking of doing that, mostly for what I consider to be the strongest composition but I can easily expand it to a more generalized idea. I will see what I can come up with! (=
Mummy with a crows foot paired with a lost soul = death. The crows foot adds a sanity dot on enemies hit by curses. Add in the Lost Soul giving Blocks, Wards, and a -10% physical damage debuff triggers the "more sanity" effect on his beam. Add in a Dark Knight and skele in their stances.... Oh boy, clearing last level groups in under 5 rounds. And if there is a golem enemy? Mummy can switch to physical damage that crits like crazy. Pair with the skele, enemies melt.
This... is absolutely ingenius! I'm afraid my familiarity with the items is still overall lacking, which is why I didn't mention many in this video, but I hadn't thought of using the LS to buff the Mummy's Wrath ability. Would I be correct in assuming that your Skeleton was in the first slot and that your Dark Knight's stance activated on the Lost Soul's buffs?
@@enioapolinario8538 Thank you for the kind words! Let me know if you think there's another type of guide that would help spread the fun that can be had in Iratus. ^.^
Actually for the lost soul you do want to upgrade your attack since it directly increases your heal. The magic attack is negated using your magic ward ability. This way and after buffing yourself with your ult, you can easily do 50+ per heal
It is true that upping your Attack increases your healing, but that is akin to sharpening a double-edged sword. It's probably worth it in the long run, but the spell becomes incredibly dangerous if things don't go as planned. High risk-high reward is kind of the LS's thing, so maybe it is correct anyway.
I think that the Vampire is strongest as an ancillary-type character for her ability to negate Blocks/Wards and deal percentage based damage, but it's always a fun time to brawl with her. (=
Skeleton obliterates Knights late game when they get buffed (like 8-10 times) and you take away their armour. Also Shade + Wraith utlimate = meatgrinder.
I love Smite the Show-Offs Skeletons and used it to great effect in the Early Access. I haven't gotten a chance to relive it in the current series but I just reached the fourth floor, so it looks like I may yet have a chance. (:< Hah, Shade + Wraith Ult sounds like the ultimate clown fiesta -- sign me up! I apologize for the late response, my RUclips notifications have been weird lately, but thank you for your insight! (=
my build was bride / lost spirit / headhunter or vampire / dark knight. in hindsight it might be good to replace knight with vamp might not be the best but the hunter just dishes out ton of damage , bride same. 1 shots are nice from hunter
May I ask which difficulty you are playing on? This sounds like a fun physical brawling build for Cakewalk/More Pain, but I would be a little concerned about the safety of the Head Hunter and Vampire on Good Always Wins and Eternal Harvest. The Dark Knight is a decent frontliner, but I think the Bone Golem would go a long way in supporting this team. The Bride is always reliable damage, but she needs a little bit of protection, I've found. Did you have any issues with the Hunter missing? I refuse to play one without the Mechanical Eye, lol. Thank you for sharing your composition, and I'm glad that you enjoyed it! (=
lost souls = put dubious boon on your guys to get ward then you can heal them and the ward will block the damage. the ward also is good against higher floors spells
Happy to help! Some of the details are a little outdated, since this guide was before the release of the DLC and its accompanying balance patch, but the fundamentals should still be correct. I also did a video on the two DLC Creations the Abomination and the Reaper, which you can find here: ruclips.net/video/UCqs_DC-Q6I/видео.html
trying to reremeber my team... its either Banshee, Wraith, Banshee, Deathknight or Wraith Wraith Banshee Deathnight. thanks for helping me reremeber EDIT! was close but wrong. Banshee, Mummy, Mummy, DeathKnight. DebuffStance. Vampire teeth on DK. hit all enemys with debuffs so DK hits all enemies with stress attack. have a Lost Soul in training to replace mummy. move banshe up to 2nd slot to prevent first two rows from attacking as often as possible and heal DK as needed.
The DK is an absolute gigachad, so I support any build that centers around him! Unfortunately, he does struggle a little bit in the DLC but he's still my boi. (:
@@Fableheim day 4. number *mumble* reset. on the penultimate hardest. fave team is (something) (something) Mummy DeathKnight. DK has Crows Claw keeps the Mummy at full hp. no number ov stacks ov 6 sanity a turn curse. like Banshee or Abomination in 4th and Mummy or Wraith in 3rd. Banshee keeps their attack low and evasion down. abomination does the same and eats a guy now and then. Wraith curses 3/4 ov the board or back up Mummy if you don't need to swap in the mortuary now and then. we drive em crazy. got lucky and got the +3% xp if they die ov a heart attack. all this effort and I found out boiled blood on a werewolf solo makes strategy for idiots.... finished penultimate difficulty. DK, Mummy, Mummy, DK each with raven claw and +10% stress damage. everything heartattacks by third round. wait till both DK can use their A attack. Mummies use their S attack. i got 13 stacks ov crows foot from the DK's follow up attacks in one round. melted the final bosses. HATE royal gunners.... had to learn a spell JUST for them. D as needed to heal your DK. rush your DK forward to swing swords on mechanicals. Mummies do the bandage wrap attack for physical. slow but not hard..
LMAO, I did forget to mention that, huh? Alt+f4 works, but the easier way is to simply press esc > main menu > reload save file. The combat will restart from the beginning. I have used this trick many, many times during the current and brutal Eternal Harvest 5 series. ^_^
I hadn't considered that, but it makes sense that would work. I'm glad that video helped! My preferred method was setting Zombies and Skeletons on fire with the Lich. :D
As cool as that would be, the headhunter does not steal abilities. He can, technically, steal parts from enemies he kills with his upgraded Wrath ability, which is my preferred playstyle with him. (:
@@Fableheim i wanted to add, thanks for the videos.new player here, just got the game for free from epic and i was kinda lost till i watched a few of your videos. i did play darkest dungeon so i had some idea of what was going on, but...not gonna lie...the tutorial needs some work. without your videos id still be trying to figure it out instead of already being on the second floor. just unlocked the shade, im excited.
oh and the time stamps are amazing!! anytime i unlock a new minion i can just come to this video and click the corresponding time stamp to learn all about the minion i just unlocked....thanks for that a bunch. good content mate.
If you would like to skip the introduction to Creations and get right into the long, Creation-by-Creation discussion, gogogo 5:44! If you have any questions, feel free to leave them below, and I will do my best to answer them. If you have any requests for more Iratus guides, also let me know down below. (=
The Return of the Supreme Necromancer begins tomorrow!
Do you have a video on how to use Werewolves, Reapers & Abominations?
@@cygnia I'm afraid that I haven't made any guides in quite some time. :c
They are all excellent Creations, though. If you're interested in a quick TL;DR, I'd be happy to share some quick thoughts in a comment.
@@Fableheim Please do, if you have the time!
@@cygnia Sure, it won't be the most comprehensive thing in the world, but I'll share how I think each one is best utilized.
The Reaper is my favorite of the three, and he can work in any build that you can think of. Vigor damage? Yes. Stress damage? Yes. Both? He makes that build! It may seem odd, but I think the Reaper is one of the best 3rd/4th position units in the entire game. The most important bit of the reaper is his wrath ability (upgraded) Scythe of Oblivion, which is a disgusting execute that has damage scaling from both missing health and sanity. With that in mind, I usually just spam his Curse ability, which you can upgrade for either damage or stress depending on what your build is, and interrupt stances until I can Scythe something. I also upgrade his mana return ability to give +15 spellpower, because that stacks with his unique item the Hourglass which gives +12 spellpower stacking 4 times any time you use a spell. It's important to note that the spellpower bonus from the Hourglass will be applied to the spell you are currently casting. The most powerful combo in the whole game that can and will kill anything is to have Hourglass+Essence of Mana on the Reaper, Finger of Death something, and then Scythe of Oblivion that thing. I recently used this to clear the final level in Eternal Harvest 4. :3
The Abomination is a bit more niche than the Reaper and really only excels in a Stress team. I really enjoy using him alongside the Mummy lazer beam+Dark Knight stance combo, since he can trigger the DK stance with his debuff even through Ward and he provides the much needed finisher to that composition with his executing Wrath ability. His Wrath ability is basically the stress version of the Ghoul's wrath ability, where he'll devour anything (non boss/construct) with less than 20% stress. There's an important difference between the Ghoul, though, and that is that the Abom's wrath ability deals stress damage. The ult will deal stress damage first and THEN check if the target is below the stress threshold. With the Fate spell (guarantee crit on minion's next attack) and lots of Stress damage, you can execute something from 50~60% sanity. It's a lot of fun. The Abom isn't the tankiest boi in the world, but he is far more of a frontliner than the Reaper. Similar to the Ghoul, I would highly recommend rushing his class item which starts him off with 1 stack of his devour buff. It doesn't provide stats like the Ghoul but it does give him some sustain. You can probably replace it later for more offence/defence, but it's really good early+mid game.
The Werewolf is the newest, so I'm sure that I'm still missing a few things. That said, I very recently (last stream in fact) learned quite a bit about him. He the king of the glass cannons, only really works in a physical damage build as the hypercarry, and is incredibly Wrath-intensive. His most important abilities are Blood Moon (2 turn Wrath upgrade that also gives him +25% damage), the team buff upgrade that gives him 20% damage, his backline attack, and his Ambush. If possible, you want to maintain the Blood Moon buff at all times and just swat down the backline with Catch the Laggards (backline upgrade that only hits the 4th position) and then simply Ambush things down for every following turn, using the extra turn from Blood Moon to renew the team buff or bite somebody to remove their Armor/Resistance. I'm still not wholly convinced by Catch the Laggards and personally prefer Stymie, which allows you to hit the 3rd and 4th position instead of just the 4th, but I have been told that Catch the Laggards' improved damage is necessary on higher difficulties. As I'm currently going through EH5, I'm inclined to believe it. He is a good boi that can carry you to victory but he needs a lot of support; in fact, probably all of the support you can conjure. A build that the viewer who recommends Catch the Laggers has had great success with and that I'm trying to learn is Lost Soul/Vampire/Bone Golem/Werewolf, where the Vampire exists to Grand Auspex things to allow the WW to ignore Block+Ward and the Bone Golem and Lost Soul exist to Block+Ward the Werewolf almost exclusively. It's a weird build but it was showing good potential on the highest difficulty in the game, so there has to be something there.
This turned into quite the novel, but I hope that it helps!
00:00 Intro
05:56 Skeleton
08:00 Zombie
09:07 Bride of Iratus
10:35 Dark Knight
12:42 Banshee
13:44 Wraith
15:01 Features previously skipped
16:44 The Mummy
18:13 Infested
19:00 Lich
21:01 Head Hunter
22:08 Shade
24:19 Vampire
26:53 Blood Phantasm
29:10 Lost Soul
31:58 Bone Golem
33:51 Fallen Dhampir
36:28 Ghoul
39:51 Unfrozen
42:01 Black Widow
44:31 Outro
This was helpful. I’m just starting out and haven’t unlocked very many characters but I’m doing well with the knight stance modded to proc on debuff combined with the mummy beam and the banshees damage debuff and the wraiths curse modded to hit 3 guys instead of 2.
I'm glad that it helped! The Dark Knight stance build is one of my favorite builds, and it is effective throughout the entire game. It does hit a minor obstacle at the very end of the DLC area, but there are plenty of ways around that. :3
@@Fableheim yeah I just came across a couple golems and I had to do some actual damage instead of just scaring them to death lol.
@@jakeapplegate6642 Constructs are always a pain as a pure Stress build, but the Mummy provides a decent back-up against them, if you can shuffle their bandaged butts to the third or fourth position. You can also make great use of the Banshee's Wrath ability to stun and damage them, if you can move her ethereal sass to one of the first two positions. There is actually a build built entirely around utilizing the Banshee's Wrath ability to permanently stunlock and murderize enemies that I personally like to call "Murder Banshee". It's pretty high-risk high-reward, given her frailty, but it is a lot of fun! I would recommend giving it a spin if you can crank up your Wrath generation and have a few spare Banshee parts laying around! (:
Excellent guide. It would be great to hear your opinions on;
The upgrade tree for Iratus (magic etc),
A general guide for upgrading the "settlement",
For some cool and fun party compositions.
For good items and minion specific upgrades.
Keep up the good work!
Thank you for the kind words and suggestions! I was thinking about doing a guide for the Systems of Iratus' little Crypt, to familiarize people with their home away from home. Is that close to what you were requesting?
As for the latter two, I was also thinking of doing that, mostly for what I consider to be the strongest composition but I can easily expand it to a more generalized idea. I will see what I can come up with! (=
Great video. Hopefully it gets more people into the game!
Thank you for the kind words, and I hope so too! I enjoy Iratus greatly and only hope to spread the fun. ^.^
Mummy with a crows foot paired with a lost soul = death.
The crows foot adds a sanity dot on enemies hit by curses. Add in the Lost Soul giving Blocks, Wards, and a -10% physical damage debuff triggers the "more sanity" effect on his beam.
Add in a Dark Knight and skele in their stances.... Oh boy, clearing last level groups in under 5 rounds. And if there is a golem enemy? Mummy can switch to physical damage that crits like crazy. Pair with the skele, enemies melt.
This... is absolutely ingenius! I'm afraid my familiarity with the items is still overall lacking, which is why I didn't mention many in this video, but I hadn't thought of using the LS to buff the Mummy's Wrath ability. Would I be correct in assuming that your Skeleton was in the first slot and that your Dark Knight's stance activated on the Lost Soul's buffs?
You make a entire video just to help new people to unlock all minions and have fun
Fableheim 😍
#ThankYouIratus
I love this game so I'll do anything that I can do to help spread the fun! :D
@@Fableheim A beautiful work here, thank you for tanking your time :3
@@enioapolinario8538 Thank you for the kind words! Let me know if you think there's another type of guide that would help spread the fun that can be had in Iratus. ^.^
Actually for the lost soul you do want to upgrade your attack since it directly increases your heal. The magic attack is negated using your magic ward ability. This way and after buffing yourself with your ult, you can easily do 50+ per heal
It is true that upping your Attack increases your healing, but that is akin to sharpening a double-edged sword. It's probably worth it in the long run, but the spell becomes incredibly dangerous if things don't go as planned. High risk-high reward is kind of the LS's thing, so maybe it is correct anyway.
My first run was a stressbuild with skelli, banshee, infested and bride on 'more pain'
had 3 teams of them in total :D
That is what I like to call an aggressive af build, but I imagine it was quite successful!
I really like the Vampire's ability to make all your attacks ignore Wards and Blocks. Really strong against enemies that spam them.
I think that the Vampire is strongest as an ancillary-type character for her ability to negate Blocks/Wards and deal percentage based damage, but it's always a fun time to brawl with her. (=
Skeleton obliterates Knights late game when they get buffed (like 8-10 times) and you take away their armour.
Also Shade + Wraith utlimate = meatgrinder.
I love Smite the Show-Offs Skeletons and used it to great effect in the Early Access. I haven't gotten a chance to relive it in the current series but I just reached the fourth floor, so it looks like I may yet have a chance. (:<
Hah, Shade + Wraith Ult sounds like the ultimate clown fiesta -- sign me up! I apologize for the late response, my RUclips notifications have been weird lately, but thank you for your insight! (=
my build was bride / lost spirit / headhunter or vampire / dark knight. in hindsight it might be good to replace knight with vamp
might not be the best but the hunter just dishes out ton of damage , bride same. 1 shots are nice from hunter
May I ask which difficulty you are playing on? This sounds like a fun physical brawling build for Cakewalk/More Pain, but I would be a little concerned about the safety of the Head Hunter and Vampire on Good Always Wins and Eternal Harvest. The Dark Knight is a decent frontliner, but I think the Bone Golem would go a long way in supporting this team.
The Bride is always reliable damage, but she needs a little bit of protection, I've found. Did you have any issues with the Hunter missing? I refuse to play one without the Mechanical Eye, lol. Thank you for sharing your composition, and I'm glad that you enjoyed it! (=
@@Fableheim yeah it was more pain.
@@sangvinhun Ahh, that makes sense. Frontline brawling Vamp was a favourite of mine in More Pain! (=
Good good... more materials...
Every single one of Iratus' voicelines are 11/10. They did such a great job with his character.
@@Fableheim oh yeah the narration is great. I do like the Ancestor's a bit more though 😁
lost souls = put dubious boon on your guys to get ward then you can heal them and the ward will block the damage. the ward also is good against higher floors spells
Thanks for the guide
My pleasure, I hope it helped a little bit!
@@Fableheim BTW the sense of humor in you guides are pretty cool.
thank u master!!!
Happy to help! Some of the details are a little outdated, since this guide was before the release of the DLC and its accompanying balance patch, but the fundamentals should still be correct. I also did a video on the two DLC Creations the Abomination and the Reaper, which you can find here: ruclips.net/video/UCqs_DC-Q6I/видео.html
trying to reremeber my team... its either
Banshee, Wraith, Banshee, Deathknight
or
Wraith Wraith Banshee Deathnight.
thanks for helping me reremeber
EDIT! was close but wrong. Banshee, Mummy, Mummy, DeathKnight. DebuffStance. Vampire teeth on DK. hit all enemys with debuffs so DK hits all enemies with stress attack.
have a Lost Soul in training to replace mummy. move banshe up to 2nd slot to prevent first two rows from attacking as often as possible and heal DK as needed.
The DK is an absolute gigachad, so I support any build that centers around him! Unfortunately, he does struggle a little bit in the DLC but he's still my boi. (:
@@Fableheim day 4. number *mumble* reset. on the penultimate hardest. fave team is
(something) (something) Mummy DeathKnight.
DK has Crows Claw keeps the Mummy at full hp. no number ov stacks ov 6 sanity a turn curse.
like Banshee or Abomination in 4th and Mummy or Wraith in 3rd. Banshee keeps their attack low and evasion down. abomination does the same and eats a guy now and then. Wraith curses 3/4 ov the board or back up Mummy if you don't need to swap in the mortuary now and then.
we drive em crazy. got lucky and got the +3% xp if they die ov a heart attack.
all this effort and I found out boiled blood on a werewolf solo makes strategy for idiots....
finished penultimate difficulty. DK, Mummy, Mummy, DK
each with raven claw and +10% stress damage.
everything heartattacks by third round. wait till both DK can use their A attack. Mummies use their S attack. i got 13 stacks ov crows foot from the DK's follow up attacks in one round. melted the final bosses. HATE royal gunners.... had to learn a spell JUST for them.
D as needed to heal your DK. rush your DK forward to swing swords on mechanicals. Mummies do the bandage wrap attack for physical. slow but not hard..
my simple guide if one of ur minion dies in combat ALT+F4 AND reopen the game
LMAO, I did forget to mention that, huh? Alt+f4 works, but the easier way is to simply press esc > main menu > reload save file. The combat will restart from the beginning. I have used this trick many, many times during the current and brutal Eternal Harvest 5 series. ^_^
@@Fableheim that would be easier :D thanks
I 5hink using the Bone golems shield ability coumt unlocking the Ghoul. Thanks for the vid to help.
I hadn't considered that, but it makes sense that would work. I'm glad that video helped! My preferred method was setting Zombies and Skeletons on fire with the Lich. :D
fun fact: the headhunter steals abilities from the enemy
As cool as that would be, the headhunter does not steal abilities. He can, technically, steal parts from enemies he kills with his upgraded Wrath ability, which is my preferred playstyle with him. (:
@@Fableheim lol, i was making a joke mate...headhunter is an item in path of exile that steals abilities from enemies.
@@Fableheim i wanted to add, thanks for the videos.new player here, just got the game for free from epic and i was kinda lost till i watched a few of your videos. i did play darkest dungeon so i had some idea of what was going on, but...not gonna lie...the tutorial needs some work. without your videos id still be trying to figure it out instead of already being on the second floor. just unlocked the shade, im excited.
oh and the time stamps are amazing!! anytime i unlock a new minion i can just come to this video and click the corresponding time stamp to learn all about the minion i just unlocked....thanks for that a bunch. good content mate.
@@chefmarcg Sorry that one went over my head, I haven't played PoE in years, but you did spur a long think about it. XD