there is no reason to use godot

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  • Опубликовано: 20 сен 2024
  • What is the Point of Godot? Someone please tell me I'm actually curious lol
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Комментарии • 1,8 тыс.

  • @nathanonclips
    @nathanonclips  Год назад +3401

    Yeah, so this video aged TERRIBLY 💀💀

    • @unlimitedcotton
      @unlimitedcotton Год назад +377

      idk what the odds of stumbling upon this vid and your comment right now were but i have this bottle of milk from ten months ago still standing around and it aged better than this

    • @Rateix
      @Rateix Год назад +51

      lmao i just started using it

    • @TheSoulja99boy
      @TheSoulja99boy Год назад +28

      ☠️☠️☠️

    • @Snowtic
      @Snowtic Год назад +118

      Godot is fully free with no stupid fee. i have made my point xD

    • @nigaer4360
      @nigaer4360 Год назад +7

      ​@@Snowticbro just say you're broke by the pro edition😂😂😂

  • @mmmmello6964
    @mmmmello6964 Год назад +1520

    I think the point of godot has become a lot clearer recently

    • @pielovervi
      @pielovervi Год назад +8

      Yep!

    • @MugOfHotChoco
      @MugOfHotChoco Год назад +4

      fr

    • @TheBigHeinousAnus
      @TheBigHeinousAnus Год назад +1

      this video showed up on my feed and I just snorted

    • @3dbob891
      @3dbob891 11 месяцев назад +14

      being free, so people who would never be affected by the Unity changes can now rant about unity changes and switch to a much more limited engine to get likely the same revenue as before.

    • @CrazyGamerDude17
      @CrazyGamerDude17 9 месяцев назад +20

      @@3dbob891not as limited as people say in my opinion

  • @LuanaSouza-fw1iz
    @LuanaSouza-fw1iz Год назад +2691

    Unity has a lot of features. Half are deprecated, the other half are in beta/incomplete and full of bugs from like 5 years ago

    • @ZEN467
      @ZEN467 Год назад +15

      lol

    • @Nif-kun
      @Nif-kun Год назад +177

      This is my gripe with Unity. It has become heavy over the years and I wish they just clean up the bloats. Moved to Godot for 2D projects and it's less hassle. Opens faster, runs faster, and overall a good experience in developing.

    • @Nif-kun
      @Nif-kun Год назад +1

      @@altongames1787 Speak proper english. You sound like an overly enthusiastic Unity fanboy who can't grasp the concept of experience and purpose of tools. Experience isn't misinformation, it is an occurence that can be easily proven true. Stop sucking up to a game engine that doesn't give two bits about you. Unless of course, you get paid from commenting worthless responses.

    • @Nif-kun
      @Nif-kun Год назад

      @@altongames1787 You seem to be replying on almost every single comment that supports Godot. I'm not sure whether you're mentally inept or too young to comprehend software development. You shout "lies" like a deranged lunatic when all of it can be proven true. You're more inline with a conspiracy theorist regarding Unity like it's a god. Seriously, you're not convincing people to use Unity when you act like it's a cult. Develop instead of comparing tools that has different use case and benefits. That said, you most likely haven't and most likely can't. You're the type to waste time fanboying. Better yet, probably just touch some grass.

    • @Nif-kun
      @Nif-kun Год назад

      @@altongames1787 Just gotta say, probably look in the mirror. Your words reflect yourself. You boast using the engine for four years yet you seem to not know the truth behind it. You sound more of the liar than any of the comments that I've seen. You're that insecure that you even have to like your own comment. Again, look in the mirror, and touch some grass while you're at it.

  • @Xaltotun
    @Xaltotun Год назад +545

    Personally I enjoy not getting betrayed

    • @enchanteddonut
      @enchanteddonut 4 месяца назад +3

      Thats old bro unity made up for it

    • @barbecuesos6242
      @barbecuesos6242 4 месяца назад +26

      @@enchanteddonut yes but they've proved that they're untrustworthy. It'll probably happen again someday.

    • @enchanteddonut
      @enchanteddonut 4 месяца назад +2

      @@barbecuesos6242 I mean, Riccitiello's gone

    • @caiopeluti2669
      @caiopeluti2669 4 месяца назад +13

      @@enchanteddonut The ceo was mostly likely just a scape goat there. There's no way the executive board wasn't aware of the policy...

    • @jakeboots
      @jakeboots 4 месяца назад +3

      ohh so what games did YOU developed with 1 million + download?????

  • @cozylabyt
    @cozylabyt Год назад +4101

    Here I will answer your question
    1 > It is free!
    2 > You keep 100% of your profits and royalties
    3 > It is community Driven, so the community determines the path Godot takes
    4 > It runs beautifully on any computer, so it dosen't take a 30 minutes to open a project
    5 > In my opinion it is the easiest game engine for beginners to pick up and start making games
    I picked up Godot earlier this year and just released my second commercial game on mobile, still can't believe that this game engine is free.
    By the way, the name of the game is "Brave Run", you might like it.

    • @mayankprasoontirkey369
      @mayankprasoontirkey369 Год назад +272

      sir your just explained the godot lore.

    • @alltimegaming8639
      @alltimegaming8639 Год назад +90

      Yeah your right godot is a good engine

    • @kuukkelsson_play2041
      @kuukkelsson_play2041 Год назад +80

      Downloading godot is also faster

    • @Ritoac
      @Ritoac Год назад +158

      The 2D project is a real 2D, not a 3D with static camera.

    • @revimfadli4666
      @revimfadli4666 Год назад +17

      Tbf Unity with VSCode instead of VS also doesn't take 30 minutes, but Godot is still faster

  • @wayatvideos2142
    @wayatvideos2142 Год назад +315

    Be careful saying "Unity has more features", for some of us that just translates to "Unity is bloat-ware"

  • @kimtae858
    @kimtae858 Год назад +148

    lol, this video aged like milk.

  • @ismailadyaman5168
    @ismailadyaman5168 Год назад +350

    do you see now?

  • @christianwoodbury2480
    @christianwoodbury2480 Год назад +148

    Godot loads up faster and I am impatient

    • @DARK_AMBIGUOUS
      @DARK_AMBIGUOUS 4 месяца назад +7

      When I was a kid, I liked sonic better than Mario because Mario took for ever to load

    • @mgord9518
      @mgord9518 Месяц назад +1

      ​@@DARK_AMBIGUOUSYup, it's a legitimate concern regardless of how dumb some people think it is.
      Loading times matter. The time it takes to initially launch the game, start a new game, load areas etc.

    • @madtechnocrat9234
      @madtechnocrat9234 Месяц назад +1

      This. 100% This.

  • @Gabzew
    @Gabzew Год назад +71

    Holy shit, no one expected Unity to drop the little bit of reputation that they still had so fucking hard

  • @PaoloMunoz
    @PaoloMunoz Год назад +1028

    I've been a software developer for 22 years and have been using C# (the language for Unity) for over 16 years. One would think that Unity would be a shoe-in for me. I've tried Unity many times over the years and it never felt right. Unity has always felt like it is doing something it was never designed to do and everything is barely holding together to work.
    Godot may be small (for now), but the way the code is organized and how it works is a programmer's dream. Godot's structure and design patterns makes sense not only on a functional level, but also on a philosophical level. It is an incredibly solid foundation and it'll only get bigger.

    • @reactmagic2348
      @reactmagic2348 Год назад +53

      I agree, I think godot is the most well thought out from a software patterns standpoint

    • @erichbauer3991
      @erichbauer3991 Год назад +46

      As a more novice programmer Godot is really nice to work with, just having a working code editor out of the gate with in-built documentation is so helpful

    • @hogandromgool2062
      @hogandromgool2062 Год назад +19

      I'm in the same boat as you. I could never get unity to do what I wanted it to do. Godot did everything I needed it to before I even added a script so I think I'm at home with it.

    • @NotSure10423
      @NotSure10423 Год назад +5

      Godot is a beautiful engine through and through.

    • @nowayjosedaniel
      @nowayjosedaniel Год назад +26

      Using Unity for 10 years meant always fighting against Unity Engine. Always frustrating. Always wasting my time for the dumbest reasons (UT's awfulness).
      Godot is the opposite. It does gamedev as it is suppose to be done. Godot does things the right way, so competent developers get a seamless comfy experience.
      Unity is a rough jagged path with dangerous obstacles as you race. It is a huge but dangerous track.
      Godot is a smooth, well designed racetrack. It is a small indie track, but that's fine.

  • @RainbowCornet
    @RainbowCornet Год назад +42

    "oh, that's why."

  • @EvilNickolas
    @EvilNickolas Год назад +279

    I am a very bloat-adverse software engineer... Godot is like candy to me.

    • @harukills
      @harukills Год назад +34

      godot nodes are like literal lego bricks to me, its so fun to experiment the vass majority of nodes, nodes has colour corrosponding where its from, the flow of the ui is incredibly good and the engine is very lightweight
      godot is like a game itself!

  • @andresgrimminck8674
    @andresgrimminck8674 Год назад +59

    As a coder, Godot is much more elegant and cohesive on its design. I can create my objects, scripts for my objects, nodes for my objects and all of those things are easily seen inside the editor. I actually started with Unity, but it was so confusing to me to program that I ended up using Godot because my brain can relax while creating a game on this engine.

  • @gamefabric4012
    @gamefabric4012 Год назад +634

    For me, these are some of the reasons, roughly in order of importance:
    - It has a simple and intuitive interface (from me at least) and some things are easier to setup than in UE for instance.
    - It's fast to modify and recompile the entire engine.
    - It's lightweight, and fast to update/install/open.
    - It has a very integrated scripting language with an internal editor.
    - It has a simplified shader language with a lot of built in features.
    - It's small enough that you can read and understand the source code quite easily.
    - MIT license.
    - Very enthusiastic community.
    - Free.

    • @johngiraltbedford
      @johngiraltbedford Год назад +2

      Nice. Does godot have a visual scripting tool like Play Maker or Bolt on Unity?

    • @gamefabric4012
      @gamefabric4012 Год назад +11

      @@johngiraltbedford Godot 3 has it, but I believe it was removed in Godot 4. I never used it, so I don't know how good it is in Godot 3 either.

    • @vnagfightergaming3665
      @vnagfightergaming3665 Год назад +9

      @@gamefabric4012 They plan to implement a new visual scripting because there were issue with the old one (if I remember correctly that's why they removed it).

    • @johngiraltbedford
      @johngiraltbedford Год назад +2

      @@gamefabric4012 Cool. I'm learning unity visual scripting right now and would only consider godot if it had a visual scriptor. It sounds like godot is still new compared to the other engines. Thank you for your reply :)

    • @fkeyzuwu
      @fkeyzuwu Год назад +19

      ​@@johngiraltbedford dont be afraid of coding, especially godots scripting language is super begginer friendly. just give it a shot, it really isnt that hard once you get over the initial curve

  • @core36
    @core36 Год назад +9

    Windows users talking about Linux be like:

  • @dzonemanarmy
    @dzonemanarmy Год назад +407

    Because :
    1- Godot is Lightweight, Free and Open source, Unity is not
    2- Godot provide you with more freedom then Unity
    3- Yes Godot does not provide many tools as in Unity but it get's the job done
    4- Godot is a true 2D & 3D Engine, Unity is not
    5- Unreal was launched in late 90's, Unity launched in 2007, Godot launched in 2014 ( and Godot's devs does not have money as the Epic games or Unity does ) the time and money make huge difference, you are comparing big company with millions dollars and hundreds for workers with bunch of dudes who spent free time working on something
    6- Why Godot exist ? it's the freedom that most of Unity and Apple users does not understand ( i said most )

    • @vasatruhl
      @vasatruhl Год назад +5

      So youre saying ur using it just because its open source 💀

    • @vasatruhl
      @vasatruhl Год назад +2

      @DannyLeWasTaken so you choose worse game engine just because you get updates quicker?

    • @Nif-kun
      @Nif-kun Год назад

      ​@@vasatruhl Horrible take, clearly hasn't used the engine. Imagine calling it the "worse engine", coming from an obvious Unity bloatware sucker who hasn't even made a single game. You're that uneducated that you're shitting on an actual engine. It's a tool you smooth brain. It's clearly a skill issue with you that's why you're whining about it.

    • @XMaster340
      @XMaster340 Год назад +51

      @@vasatruhl If worked with Unreal, Unity, GameMaker, Godot and many more and Godot is the only engine that actually helps me getting sh*t done! Unreal might look better and Unity might have a (paid) plugin for everything. But with Godot I'm actually making progress on my game and don't spend half the time fighting the engine. and thanks to the open source nature and the very good code quality, I can actually fix things that annoy me about the engine instead of having to find a workaround.

    • @jay-tbl
      @jay-tbl Год назад +29

      @@XMaster340 Exactly this! Unity makes me feel like I'm wasting my time grappling with a bloated heavy program instead of actually making something

  • @HulaHung
    @HulaHung Год назад +22

    Guys I think there’s a reason to use godot

  • @PossiblyAxolotl
    @PossiblyAxolotl Год назад +496

    I tried Unreal, Unity, and Godot but Godot is the only one that really clicked with me. I liked the language since it's similar to python and python is the first lang I learned, plus it's super lightweight and since it's open source anyone can make a plugin or modify the engine in any way

    • @meuscc
      @meuscc Год назад +4

      Python and gdscript just bad languages, they are toys, not real programming language

    • @Forbiiden
      @Forbiiden Год назад

      @@meuscc What kinda pro ahh mf are you?

    • @thecluelessplayer2159
      @thecluelessplayer2159 Год назад +104

      @@meuscc Ok mr "I am the only one who may have opinions"

    • @saul8510
      @saul8510 Год назад +72

      @@meuscc and why are they toys if you can solve problems with them. Programming is supposed to be that, solve the problems you have using Logic.

    • @PossiblyAxolotl
      @PossiblyAxolotl Год назад +57

      @@meuscc simply get a better opinion

  • @shine6465
    @shine6465 Год назад +51

    This video aged like milk

    • @Cubeytheawesome
      @Cubeytheawesome Год назад +3

      Yeah, I’m gonna use Godot for my game. I bet with unity I couldn’t add the part where the 2 guys kiss each other.

  • @atomixx_3857
    @atomixx_3857 Год назад +175

    Personally, I really appreciate that godot is light and quick to throw.
    I have tested unreal and unity but only with godot did I get hooked. The node and scene system offers great flexibility. Also, I develop mostly 2D games, so I don't find any limitations to using godot. I just love godot.

    • @nathanonclips
      @nathanonclips  Год назад +11

      interesting, i personally i love the object oriented side of unity but it does take quite a bit to really get used to it

    • @SLSat
      @SLSat Год назад +16

      @@nathanonclips Godot also follows the oop paradigm so it really boils down to preference

    • @Nif-kun
      @Nif-kun Год назад +8

      @@nathanonclips You can still do OOP and even combine both concepts to fit your objective. Coming from a C# development field, it melds quite nicely.

    • @ASecondGuy
      @ASecondGuy Год назад +6

      @@nathanonclips Almost everything in Godot is an object. I think you mean the entity component system. (Unity is build around that. Godot isn't)

    • @strifeclient
      @strifeclient Год назад +1

      @@nathanonclips Coming from the Java programming language, where OOP is so prevalent, I could never wrap my head around Unity in the OOP mindset, interesting to hear you had it the other day around.

  • @THExRISER
    @THExRISER Год назад +23

    More features doesn't equal better.

  • @EftaLaxa
    @EftaLaxa Год назад +61

    - Open source (which comes with massive amount of benefits - e.g. ability to inspect engine API calls and error messages to not be reliant in support, issue tracking, ability to directly open feature requests, ability to directly *implement* features you need)
    - Lightweight, instant startup, doesn't hog a massive amount of space on your comp like unreal or unity
    - Desire to contribute and work in an evolving ecosystem
    - (my favorite) Massive language binding support, you can write Godot in practically any language you like through modules or GDNative bindings. I use Rust, but there are bindings for JS, Kotlin, Haskell, Lua, Clojure, etc, etc.
    - More direct access and underlying control due to engine structure and nature of Open Source
    - Overwhelmingly positive community and great documentation
    I do wonder why you decided to make this about Godot. If your just digging on the lack of features there are literally thousands of homegrown engines and other open source project that people are using that are way behind Godot. And up until the last couple years essentially all triple-A studios used homegrown engines to have better control, so wanting more fundamental access to source code and lower level APIs in your engine is in no way a novel concept.

  • @dengeki2005
    @dengeki2005 Год назад +9

    Least obvious unity propaganda

  • @humanbeing2282
    @humanbeing2282 Год назад +140

    Unity feels like it’s designed to let you do a lot of things, like the feature set is designed around whether or not the end product works rather than how unwieldy it is to use in practice. Godot feels like it’s making the act of creating those things more enjoyable. Scenes and nodes is all I have to say.

    • @Nif-kun
      @Nif-kun Год назад

      @@altongames1787 Hey sheeple! Since you want proof of your insecurity. Just wanna tag you in this comment to refer to ther other thread.

    • @Ray-uy4ez
      @Ray-uy4ez Год назад +1

      I personally enjoy making games in Unity greatly.

    • @Stunex
      @Stunex 11 месяцев назад

      It is funny to me because so far scenes and nodes are precisely what I don't like about Godot. I hope I can get used to them after I finished my first 3D platformer but yea.. not a fan of the workflow so far, feels very cumbersome to me.

  • @ottergauze
    @ottergauze Год назад +6

    There doesn't need to be "a point" - It's another option with its own set of benefits, and so say there's "no reason to use it" is so blatantly wrong I don't even know what to say to you.

  • @question_mark
    @question_mark Год назад +14

    bro i've been using unity for almost 5 years kinda dailly, as a hobby, and wanted to try godot 4 something like a month ago when i heard that it'll support compute shaders. today i'm not planning on touching unity again, like fr x)
    for what i was doing (shaders stuff, and image and files manipulation, voxel mesh computation) i found that the apis and documentation are far cleaner and consistent on godot (especially godot 4), it is in beta and still i encountered less bugs than with unity
    and imo u may end up finding far more features in godot than in unity depending on what you are trying to do, i bringed somme stuff i developped under uity in c# (as godot supports it) and basicly every time the implementation ended up cleaner,
    i replaced several unity/c# third party scripts (even for pretty basic things like touch support and networking) with built in features of godot
    and i don't think unity is more user friendly than godot, for instance i'm pretty sure that making a 3D basic third person controller on a capsule on top of a plane and a controllable camera with unity will take me at the very least twice as much time
    i was surprised when testing godot and i really felt kinda scammed by unity x)
    i see odot like a game engine that implements the same paradigm as unity but imo in a cleaner way
    and imo the dodot's built in ui system is better than the one of unity
    but still it's nothing more than my personnal experience x) (and thus, unity should be considered deprecated)

    • @saul8510
      @saul8510 Год назад

      About the controller not sure unity cinemachine makes it way easier, although godot 4 has a témplate that gives the movement already.

  • @yakultyum3994
    @yakultyum3994 Год назад +10

    Clueless

  • @JeremiahT
    @JeremiahT Год назад +95

    “There are only two kinds of programming languages: the ones people complain about and the ones nobody uses.” ― Bjarne Stroustrup. I think this quote applies to game engines too. I've shipped games using Unreal and Unity; I got started with Game Maker; and I've tinkered with Godot. They all have some uniquely good and bad.

    • @nowayjosedaniel
      @nowayjosedaniel Год назад +12

      Godot 3 is the vastly superior engine for 2D games. Unity/Unreal are garbage for 2D and always have been.
      Godot 4 will change things, as it will become a real 3D engine to choose.
      Unity better prepare itself to go on defense in the next 5 years.

    • @devilblackdeath
      @devilblackdeath Год назад +4

      @@nowayjosedaniel I mean, if they keep up what they've been doing so far it won't even be a fight !

    • @stevendorries
      @stevendorries Год назад +1

      @@devilblackdeathI know, right?

    • @devilblackdeath
      @devilblackdeath Год назад +5

      @@stevendorries Unity somehow sabotaging themselves in the wake of Godot rising has to be one of the stupidest move ever a company has made. If the higher ups wanted to show how out of touch they were with the industry and their target : mission accomplished 100%

    • @BrgArt
      @BrgArt 11 месяцев назад +1

      @@devilblackdeath riccitiello is a ghoul. he doesn't care about unity or video game. only his quick buck.

  • @bruselperro458
    @bruselperro458 11 месяцев назад +6

    This video aged so bad lol

  • @BrannoDev
    @BrannoDev Год назад +22

    I'm a one man army so the biggest point of failure is me and my abilities 99.9% of the time. With Unity it felt like i was fighting against the engine and it just didn't feel fun. With godot it actually felt as fun to use and that's what got me across to line to competent with the engine. Extremely quick loading times, rarely ever crashes, pretty much an all in one package, intuitive node system, GDscript being extremely easy to pickup. It's just a very good engine for those who want something that prioritises the process of making games rather than the best end product performance. There's a reason i have no desire to ever learn Unreal 5.

  • @ThatsDefMe
    @ThatsDefMe Год назад +10

    Soooo, this video didn't age well

  • @rahn45
    @rahn45 Год назад +19

    I'm learning how to code/program as a hobby, and there is zero reason for me to pick up Unity or Unreal. I don't have a super computer, I don't have money to throw around, I have zero formal education in programming. I have to use Unity now and then for 3D modelling related things, but the damn thing is S-L-O-W and takes forever to load.
    Godot's node based system is also the thing that finally made coding click for me.

    • @nathanonclips
      @nathanonclips  Год назад +1

      yeah that makes sense, i think godot is the best if you don't have a beefy computer

    • @Nif-kun
      @Nif-kun Год назад +6

      ​@@nathanonclips Even with a beefy computer Unity is still slow. That's why I work with Godot for 2D projects, time spent waiting with Unity became too unnecessary.

    • @fabiosarts
      @fabiosarts Год назад +3

      ​@@Nif-kun that's right, last time i tried latest Unity 2021 versions, it took like 30 minutes to create a new project, where Unity 2017-2019 are way faster. (Once the project is created, the editor performance is very smooth)

    • @pliniojrm
      @pliniojrm Год назад

      @@fabiosarts the beaty of Godot is being lightweight. I tried UDK3, U4, U5 and i'm coming from Unity (6+ years). Unfortunately, Unity3D i recommend having 8GB RAM minimum and to be save, 16GB is the necessary depending on the scale of a project you gonna work on. So yeah. I started learning Godot4 there is 1 week from this exactly date and i'm loving it. I tried Godot3 in the past, but i think i couldn't learn for some reason. Now... uuuhhh easy, fast and simple.

    • @jook9793
      @jook9793 Год назад

      @@nathanonclips like you mentioned in the video godot has less features which can be a postive for some jsut because it makes it more simple

  • @spacewargamer4181
    @spacewargamer4181 Год назад +53

    This didn't age well.
    As expected

    • @emberdragons8244
      @emberdragons8244 5 месяцев назад

      lol that is exactly what i thought when i saw the video, i was like hummmm, that video might not be up to date

  • @astrahcat1212
    @astrahcat1212 11 месяцев назад +4

    The MIT license.
    No authentication required.

  • @nullname68
    @nullname68 Год назад +22

    There are many good reasons to use Godot for example:
    - Godot is completely free, no strings attached and no royalties.
    - You can use more languages in Godot, even languages that are not officially supported like rust (community-supported).
    - Godot is open-source (Meaning you can change it however you like).
    - Godot is light weight compared to unity or unreal engine that are painful to open up.
    If we go few years back people used to say the same about blender but look at it now. The main reason people are sticking with Godot is that with open-source projects money isn't the goal, it's to make a good tool unlike tools that are made to make money (unity).

    • @sleepdeep305
      @sleepdeep305 Год назад

      Blender is more popular than ever my dude.

    • @nullname68
      @nullname68 Год назад +3

      @@sleepdeep305 That's my point.....

    • @HonsHon
      @HonsHon Год назад +8

      ​@@sleepdeep305They are saying that people used to diss blender, but now it is popular.

    • @sleepdeep305
      @sleepdeep305 Год назад +1

      @@nullname68 At first I thought you meant that blender used to be lightweight like gotoh and the "look at it now" implied that it was now bloated like unity

  • @teawa_
    @teawa_ Год назад +2

    I don't use Gadot but more competition is never a bad thing.

  • @aladvs
    @aladvs Год назад +11

    UE5 takes up around 60 GB by itself. Godot is 80 mb. In addition, Godot's node system is very intuitive and allows me to re use code that wouldve been difficult to do previously. It's just more usable to me.

  • @theaninova
    @theaninova Год назад +41

    You could have said the same about Blender vs Maya a few years ago. In fact you can say that about any foss project that has a more fully-featured commercial counterpart. One of the main points of Godot is that it is MIT Licensed. Unity and especially Unreal are so fully featured and powerful that it becomes almost insane to use anything else, and that's the part that scares me.
    Remember what happened when Adobe software was so good they had the money to swallow competition, and then first took our ability to own their software and then made it infeasible to subscribe to anything but all of their products to justify paying ~$750 a year?
    Or when Microsoft's Windows became so dominant they tried to force everyone into using IE or Edge?
    Or when Chrome became so ubiquitous that Google had no issues blocking trackers because they were already tracking you through that?
    Or when Nvidia GPUs were so ahead of the competition they felt justified in releasing a 3GB 1060 at a time when the RX 580 had 8GB?
    ...
    Power *will* be abused, and it pains me that I don't want to use Unreal because of that.
    And then personally for Unreal, Tencent, a Chinese company bowing to the quasi-nazi CCP regime has a 40% stake in Epic Games, which makes it difficult to put actual trust in them.

    • @stevendorries
      @stevendorries Год назад +12

      It so weird how free software advocates keep telling people exactly what is going to happen and then when it does the normies look at us shocked that companies pursue short term profits over all other concerns.

    • @octav7438
      @octav7438 8 месяцев назад

      @@stevendorries I see this far more with public companies than private companies. (Unity vs Steam)

  • @JavaScripting64
    @JavaScripting64 Год назад +4

    True gigachads make their own game engine

  • @melficexd
    @melficexd Год назад +7

    Not anymore (... if it ever was anyway...)

  • @Siul_987
    @Siul_987 Год назад +3

    “Open source” is two strong words for me, as a web developer a game engine fully open source sounds compelling to me, when web has almost fully moved to open source.

  • @isaacnx
    @isaacnx Год назад +7

    >unity announces that they will charge developers PER INSTALL after a threshold
    This aged like fine wine

  • @whyabadi
    @whyabadi Год назад +8

    Sometimes, for some people, too many features is not a good thing.

  • @colinvarley2024
    @colinvarley2024 Месяц назад +3

    he sounds like hes not allowed an extra soda past 6pm

  • @socasack
    @socasack Год назад +4

    This didn't age well.... We can all now CLEARLY see why we use Godot instead of Unity.

  • @Joooooooooooosh
    @Joooooooooooosh Год назад +7

    This aged poorly 😂

  • @ElectricKitty
    @ElectricKitty Год назад +9

    I think feature creep is silly, like think about it, how many tools have most of their features unused by most? Godot is meant to be lightweight, simple and you can add anything to it as it is open source

  • @mantra1229
    @mantra1229 Год назад +6

    I thought this was released yesterday and it seemed like brilliant bait lol

  • @juanpanchoec
    @juanpanchoec Год назад +56

    Besides the "free", the "nodes", etc. that have already been mentioned... Godot is so performance efficient that you can run 2d games/animation intensive apps on 8-10 year old devices. That means a larger user base for whatever you want to build.

    • @jay-tbl
      @jay-tbl Год назад +2

      Are godot games really more performant than Unity?

    • @randomsounds2167
      @randomsounds2167 Год назад +10

      @@jay-tbl The performance of games is somewhat debatable, however, the Godot engine is definitively lighter than Unity.
      For example, Unity Hub is around 120-150 MB, and the base editor is 3GB, if you want visual studio support and essential support the size increases to about 9GB.
      Godot is currently 39.5MB zipped and around 85-100MB unzipped (78.2MB of this is from the application itself)

    • @jay-tbl
      @jay-tbl Год назад +9

      @@randomsounds2167 The editor is definitely much lighter and it runs perfectly fine on my shitty laptop

    • @randomsounds2167
      @randomsounds2167 Год назад +9

      @@jay-tbl Wooh, Sh*itty Laptop users Unite

    • @mikevanleeuwen4912
      @mikevanleeuwen4912 Год назад

      @@jay-tbl it deppends if you write a CPU or GPU heavy program, it might deppend on wich engine runs it beter.
      I remember someone debating unity was more efficient in spawning endless cubes till either would crash the program.
      Godot takes the cake in 2D games that require less CPU or GPU preformance.

  • @THExRISER
    @THExRISER Год назад +9

    Well well well...

  • @seppoday
    @seppoday Год назад +7

    Godot just clicked for me. Scripting was easy to learn. Node system was easy. On the other hand Unity didn't. Easy as that. Also I dont need 100000 tools that are in unity. I just need few.

  • @quasifex3869
    @quasifex3869 Год назад +9

    NIce bait mate

  • @unicorn_tamer
    @unicorn_tamer Год назад +4

    Wtf? Unity is full of bloat. It's so bloated, most people don't use more than half the features. Same goes for Unreal. Godot is much more minimal with a great future ahead of it and it is a much better tool than unity or UE if you learn how to use it. It is also open source, that's mostly the point of it. Unity and UE are developed by huge companies that don't really care about their users if they don't make money. In an open source project, the people using it have a lot more influnce on its' development. Also even if the developers of godot loose interest and stop developing it, the community can continue from where the original developers left it. Another thing is that both Unity and UE are 10-year-old projects when godot is quite new and is still in the polishing and refining process.

  • @EeVeE3D
    @EeVeE3D Год назад +5

    I've 10 years old machines.. tried few engines and found godot is the only one works properly...very lightweight & fast...

  • @F1nalspace
    @F1nalspace Год назад +4

    You download the godot engine as one single executable, run it and everything is included - no installer required, no DLL's, no login whatsoever.
    The entire engine is statically build and thats a good thing and thats how software should be distributed these days!
    Also the internal scripting language is very simple, but still elegant and powerful. You can write any game you want with it and if you need special features, you code it yourself and integrate it into godot.

  • @kidando
    @kidando Год назад +13

    before settling down with one engine, I went through a quite a number of them. For both 2d and 3d. At first, I thought it was important to go for an engine that "made the best looking game" but the years of struggle taught me that that doesn't make any sense. Engines are toolsets and nothing more. The output you create is more dependant on you than on the engine. So what you eventually learn (hopefully) is that you need an engine that has a tools and workflows that you find most appealing. Plus, you also want to look at a other things like license types, stability, backwards compatibility, support, documentation, the bility to work with large teams on large project etc. So at the end of the day, this i s what godot gives me that Unity and Unreal dont
    1. Small files size - 36 mb download off the bat. Then you can choose what exporters you want to add to it. I believe Unreal unzips to about 15 gb. And a simple unreal game can easily hit 500mb
    2. No sign up or internet connection required to use - No data is mined about me or my computer.
    3. Open source - Not only do I know what type of code I am allowing to run on my computer, I can change it fit my needs if I make complex projects
    4. EULA - This made me quit GameMaker and Unity. They change their revenue models whenever they want. And they keep wanting more and more stake in YOUR game. With godot, the future of your project and relationship is already determined. You won't be screwed over.
    5. Blazing Fast (compared to unreal and unity) - Start up time is extremely short. Running a project is fast as well.
    6. By game devs, for game devs - Unity and Unreal are commercial entitiies with a focus on creating a commercially viable product. Your needs net to intersect with their business goals if you want specific changes. Godot's dev team is focused on the gamedev side of things first. So as long as what you want will empower gamedev, it will be considered and eventually implemented.
    7. Game Design Philosopy (cont. of previous point) - up untill godot, I was only exposed to making games using a somewhat "coupled" approach to making games. This was a nightmare when managing large projects in say Gamemaker. Which kinda heavily promotes the coupling approach to game design. But with godot's observer pattern, you can make and mainatain large projects without worrying about game objects being very dependent on other game objects. Again, it's game devs at the helm and not business execs
    8. It's barely been in the ring yet it is a force to be reckoned with - Unity and Unreal have been around for the longest. Godot just only gained traction with crowds fairly recently. And it keeps getting better and better and in many cases adopts newer technologies faster than the other engines. It will gain those features you talk about in your video and then some.
    9. Open source is not what it used to be - Corporations may pay top dollar for the best devs that seek top dollar. But Godot has serious contributors from the games industry that are not just hobbyists. They are seasoned vets and more and more are joining the efforts of the community. Again, by devs for devs.
    10. Support extends beyond devs - Big companies are sponsoring godot and getting features implemented in the engine that make it work with their products. They believe in the project as well. That says a lot.
    11. Available everywhere - You can use it on yoru computer, browser and now android device.
    12. Easily extendable and easy to make addons for - Most game devs will find it a lot less challenging to make addons for godot once they get to know it. And you can build almost anything because the game enigine tool itself was built using godot (mind blowing I know)
    13. Great option for app development - not only can u create games, but it is a solid option for building desktop and mobile apps. It's UI tooling is really really good. And I have been developing software since 2007. And since there is push from the community to have it do will in app development... I can only imagine just how much better things will get later on.
    Honestly I could go and on... but I will reach a character limit eventually. So hopefully those can give you some insight from a godot user

  • @stevendorries
    @stevendorries Год назад +2

    Godot has the unmatchable feature of being free software. It being MIT licensed is something Unity or Unreal will never be able to match because they’re owned by companies who have no incentive to contribute to open source software

  • @pixezy8962
    @pixezy8962 Год назад +10

    1GB size projects, 10 mins to open the project, 20 non-compatible versions of the game engine in a period of 3 months, it is extremely difficult to use a cvs. I'm talking about Unity of course. Then i switched to Godot, It's just beautiful, i know it lacks of 3 renderer pipelines, cinemachine with 1000 parameters, the complex shader system. But that's actually what I love about Godot, how simple it is, and what really got me is how easy is to write shaders.

  • @MudkipWithShades
    @MudkipWithShades Год назад +14

    With Unity’s price charges recently, this video has definitely aged quite well.

  • @JekoAlpalls
    @JekoAlpalls Год назад +4

    Video aged like a grandma's fridge

  • @jotten8587
    @jotten8587 Год назад +5

    is godot pointless still?

  • @squify7226
    @squify7226 Год назад +5

    this video aged like fine wine

  • @robertonome2448
    @robertonome2448 Год назад +3

    - doesn't understand why godot is used cuz "other engines are better"
    - has never actually used any of the engines mentionted
    💀

  • @cent1111
    @cent1111 Год назад +5

    here are some reasons
    1. its free and open source
    2. very freindly community
    3. its lead developer doesnt take very big steps like for e.g Collaboration with a company for malicous software (Bonzibuddy),
    so you dont need to worry about getting hacked

  • @goldencoin9670
    @goldencoin9670 Год назад +3

    this aged so badly

  • @RyanScottForReal
    @RyanScottForReal Год назад +6

    tried unity. tried unreal. extremely hard to work with. unity has tons of issues with compatibility with is own damn self and dependencies. conflicting information all over the place. hard l harder to grow overall, not elegant, hundreds of lines to do things that godot does with a few lines. unreal when I started had zero, zero RUclipsrs and no public documentation. godot makes sense.
    godot reminds me of early blender but it's coming out of beta for version 4 and it's capabilities are up there with the best at least at core tech level.

  • @MigratedToHatManMusic
    @MigratedToHatManMusic 10 месяцев назад +5

    There's 8k dislikes on this video

  • @grim1427
    @grim1427 Год назад +2

    Satan is really powerful too. If you want to be tortured for the rest of eternity Unity or Satan are good options.

  • @AV-qr4kl
    @AV-qr4kl Год назад +3

    Open source. Nuff said.

  • @fakecubed
    @fakecubed Год назад +4

    MIT License. That's it. That's all that matters. Screw all of these asshole leeches robbing indie developers blind with other engines. If you're working at a AAA studio, go ahead and use your fancy expensive engine, which only a handful of people will actually play at max settings. Knock yourselves out. If you're anybody else, it makes absolutely no sense to cripple your potential profits, or worse yet and pay up front. Focus on making good, fun games. You can do that with Godot, so why not use Godot? Then, keep the money you earned. I would rather crawl over broken glass than use Unreal or Unity. I'd rather program a custom engine myself from scratch. Luckily, I don't have to do either of those things, because Godot exists. And Godot is good.

    • @dawsonpate7385
      @dawsonpate7385 2 месяца назад

      idk . . . i kinda wish idtech would make a general purpose engine for the masses . . . they love to optimize the crap out of their stuff and i would pay for that, but yes otherwise its a waste of money to me

  • @ArdentCadenza
    @ArdentCadenza Год назад +3

    I use it because it can run on a potato. But then I realized that when you take the time to delve into Godot, it can actually be pretty powerful. Also the free and no royalties thing, but that's different.

  • @eboatwright_
    @eboatwright_ 11 месяцев назад +3

    well this video aged like milk 💀💀

  • @sp.n7401
    @sp.n7401 Год назад +10

    On top of other points already pointed out I'd like to say since the code's open source you can get crazy engine-level modules like the voxel terrain module and still have a lightweight engine for it. Also, the ability to use any programming language to bind with it makes it potentially faster than Unity's c# and more comfortable personally. Also Unity is really trigger happy with deprecating stuff so I like consistent APIs and the inheritance structure.

  • @robertdilorenzo1183
    @robertdilorenzo1183 Год назад +2

    I think Godot's winning feature honestly is that it's open source, cause if Unity or Unreal is doing something under the hood that you don't like (i.e. it's inefficient for your needs, breaks your game, etc.), you're kinda toasted/have to just deal with it. In Godot you can see exactly how everything works and you can even go in and change any engine code you want, and that's huge. Like if you're a dev, it's literally the closest you can get to having your own engine, you can hire engine developers to make Godot into whatever you want it to be really, which is an increasingly rare thing in the games industry as most studios ditch proprietary software for Unity or Unreal.

  • @zaneg
    @zaneg Год назад +6

    I like it for a few reasons.
    In no particular order
    1. I find that it is quite fun to use
    2. It opens quickly. I can open a project in just a few seconds making it easy to just get going whenever I feel like it.
    3. It is open source, and you can see how everything works and change it.
    4. A great community of armatures learning together.
    5. Self-contained you could make an entire game with nothing but the editor. No extra software is required.
    6. Built-in documentation making it easy to learn how to use things.
    7. Great documentation in general.
    8. GDscript while the language itself is not as fast as other languages it is quite feature rich and simple.
    9. It is fun watching Godot improve. Godot is improving at a very fast rate, and it is fun to get and experiment with new features.
    10. The editor looks really nice. It might just be me, but Godot seems to have the best looking and cleanest interface of the major game engines.
    11. Other things. IDK I got tired of writing.

  • @ARandomHumanBein
    @ARandomHumanBein Год назад +4

    Godot's node and scene system is excellent!

  • @serendipinator
    @serendipinator Год назад +12

    I used Unity and Unreal for a long time and they were pretty good but what I’ve found for me is that Godot has a workflow that is more intuitive and works better. It allows me to iterate faster and work cleaner by design. I am a c# developer by trade but so far I like almost every aspect of Godot better than Unity and unreal is difficult to use outside of a larger team

  • @noahrabolli29
    @noahrabolli29 Год назад +1

    For one thing it’s completely free, like totally free. It’s easy to use, and doesn’t take an hour to open a project. Also it runs on anything.

  • @rinzle3r
    @rinzle3r Год назад +5

    This aged well 😂

  • @SocialistSenpai
    @SocialistSenpai Год назад +2

    Free and open source game engine that is incredibly powerful for 99% of game creation (You cant make something as big as GTA5 in it but that's about it). HUGE and incredibly helpful community, company that gives a shit, plus you can run the shit on a potato and still make a great game.

  • @Exhe_
    @Exhe_ 11 месяцев назад +3

    Open source, that's why

  • @soma_donat
    @soma_donat Год назад +2

    I have switched from Unity to Godot. And yes Unity is very powerful, but I couldn't progress very fast with any of my games for some reason. I tried Godot and it's a lot faster.

  • @reactmagic2348
    @reactmagic2348 Год назад +6

    the node system is really great, it allows the creation of highly maintainable software systems that run in a fully featured game engine. Less features sure, but composing nodes from other nodes is really powerful just from a software development standpoint

  • @darth_dan8886
    @darth_dan8886 Год назад +1

    Less features is not necessarily a bad thing. Less features means more streamlined interface and code that's optimised to do its one main thing, not a bit of everything.

  • @SomethingToSee101
    @SomethingToSee101 Год назад +7

    In my position the biggest pratical appeal for me (besides being free and not owned by a questionable company) is the engine itself being open to modification, unlike Unity which locks you into making some things their way and there's nothing you can do about it or you can only do some terrible hacky stuff. That being said I still use mostly Unity for work and only use Godot for hobby projects, but I'm rooting for Godot being in a point in it's development so that I can start using it for all my projects

  • @osamazynladen_
    @osamazynladen_ Год назад +1

    1. Godot is free and open source
    2. Due to it being open source there is a community that can make many modifications
    3. There are no watermarks or roadblocks that you have to pay to remove
    4. You keep all of the profits by default
    5. It is a lightweight software and can be installed and used easily

  • @readyforlol
    @readyforlol 8 месяцев назад +3

    I used to think the same way about Blender as a Maya user.
    Until I tried it.
    Haven't used Maya since.

  • @oliverdowning1543
    @oliverdowning1543 Год назад +1

    1. Open Source
    2. Lightweight
    3. Way more focussed than Unity (one renderer, one networking implementation etc...)
    4. Built in IDE and documentation
    5. GDScript (like seriously this one)
    6. True 2D
    7. GDScript again bc it's seriously that much easier
    8. Loads really quickly
    I'm running out of ideas off the top of my head but it's been a long time since I've used Unity so there are definitely more

  • @Gredran
    @Gredran Год назад +4

    Unity for every update breaks every single plugin. Anytime I followed an old tutorial, it’d be outdated very fast, like tutorials using the standard rendering vs URP.
    Also many asset store assets break every update and I always found it complicated battling Unity for that reason.
    Unreal would be my choice but I feel like computer will catch fire with a cube on the screen and then I quickly ran into memory issues.
    Godot is free COMPLETELY, veryyy lightweight, and with its 4th version, is really holding a candle to Unity and Unreal. I think the best display of Godot’s features so far is Devmar’s 3rd person shooter he’s currently working on

  • @ENJERUNEbutLIVE
    @ENJERUNEbutLIVE Год назад +2

    I cannot call myself a gamedev,im not even close to be one. I am just starting to learn about this discipline.
    With that said, at first I wanted to learn unity, because that's pretty much what everyone has done in their starts. There was a lot of tutorials out there for me to learn, but the main issue I had was that unity is pretty unintuitive, even for people who have been using it for years, so trying to learn game development in general though unity was really frustrating. Later I stumbled across people who used Godot, so just out of curiosity I tried it out, and so far, for someone like me, it feels more friendly to learn on Godot than in unity, even with the lack of tutorials compared to unity and unreal, I would say the overall design of the interface, and it's programming language GDscript may not be the best, but for someone who's just starting makes the experience of learning so much more welcoming.
    Another plus, is that to use Godot you just need to download Godot, with unity you need to download unity, then you need to download visual studio, and then you need to download the unity editor, those three elements taked me at least an hour to download each and take a lot of space on my computer compared to Godot that only took about 20 minutes to start using it. I am not saying that unity is bad, it definetly has some useful stuff and if you're someone with more experience it can be very good and you get the advantage that is pretty much an industry standard, which opens so many possibilities to have a job making games, but for someone who is here just for making simple stuff to learn, in my opinion is very good to try Godot

  • @IAmVarious
    @IAmVarious Год назад +4

    I mean when it comes to engines, you can accomplish any of the same things, just some engines make it easier than others. For example, I'm a 3D artist and so naturally I floated towards Unreal, because I could use blueprints instead of code, as well as it's easier to make cinematic pieces. It was just made for detailed 3D stuff. As for developers who just easily wanna make games, no matter how they look they'd probably choose between Unity and Godot. Some go for Unity because of it's wide accessability and the countless hours upon hours of tutorials out there. Yet, from what I've heard, Unity breaks... A lot. So, Godot would be your best option. Easier to pick up than most, can achieve at least the basics of a great game as a minimum, community driven for whatever help one would need, etc. It's truly just preference. Finding the right tools to put into your tool belt

  • @pixelotix
    @pixelotix Год назад +1

    Godoy is really well designed software that isn’t locked behind a corporate wall of both decisions and features. The things that go into Godot core are not based only on what will make people pay for it. Also some folks really like to prioritize open source in any place they reasonably can.
    It having a Linux version that is command line operable makes automating things very simple inherently.
    As there are no binary formats outside of assets, it makes it trackable in Git, which is a much nicer workflow than the SVN style workflow most game engines use.

  • @alexraeside7946
    @alexraeside7946 Год назад +5

    I'm a data scientist so the idea of a python like code and using actual python in personal projects fits me since I'm not really interested in c# plus I run it on a pretty mid spec laptop

  • @Guslink04
    @Guslink04 Год назад +1

    My reasons for using Godot over other engines are:
    1.- It has a better UX design for solo developers.
    2.- It keeps getting better and better, to gamedevs by gamedevs.
    3.- It is lightweight.
    4.- It is super easy to learn and use.
    5.- Godot's code and design patterns make your code cleaner, even if you don't know anything about design patterns and code architecture. This doesn't exist in Unity or Unreal, where you need to know about code architecture and pattern designs.

  • @tritoner1221
    @tritoner1221 11 месяцев назад +3

    Wow, this is such a high quality video; I bet you put so much effort into making it!

    • @johannjomy8764
      @johannjomy8764 11 месяцев назад

      this was before Unity screwed up

    • @tritoner1221
      @tritoner1221 11 месяцев назад +1

      @@johannjomy8764 It could've been made before the first arthropods stepped foot on land; I don't care. The amount of time it took to produce this piece of garbage is equal to, if not less than, the time it takes to record a single take (1 minute, 22 seconds in this case).

    • @nathanonclips
      @nathanonclips  9 месяцев назад

      yeah i'm gonna be honest this took about 40 minutes total to make and upload so you're not far off

  • @Sirlopsteropster
    @Sirlopsteropster Месяц назад +1

    this sounds like something a gamer who never tried game development would say

  • @whilefree
    @whilefree Год назад +4

    I'm a Unity user, trying out Godot for the first week in my life...
    Just use it for a week and you see what the point is. It's completely designed on the "observer pattern" and everything makes way more sense than the structure of Unity. It runs way smoother, and I agree Unity has more features, but if you're an indie developer making simpler games, what's the point of having an engine with tons of features you're never going to use?
    I don't have experience in Unreal, so I can't comment on that.
    The same question could be asked 6 years ago about Blender. Why use Blender when we have 3dsmax and maya and blah blah?
    Now look at blender...
    Godot is more than "enough" for an indie game. And it's going to get better and better. Why not be part of the journey?

  • @lonedri2890
    @lonedri2890 Год назад +1

    1: 100% free
    2: most beginner friendly
    3: can dev on your phone
    4: community is amazing
    5: When you start you are not going to use all those fancy features other engine make you pay for
    6: Reward creativity

  • @xedusk
    @xedusk Год назад +17

    It’s extremely easy to pick up and use. I tried Unity for years and would always need a tutorial to do anything so I couldn’t figure it out. Meanwhile, I’ve barely used any tutorials for Godot. It’s just much easier for me to figure out.

    • @NotSure10423
      @NotSure10423 Год назад +2

      Thats true. Unity is so... ahhhhh ... to find something and how it works. Even if u did this so often. And not because its a complex thing u try with Unity, no, because its ahhhhh not well orgranized. Godot shows how all should be done. Its natural.

    • @Ez-_-69.
      @Ez-_-69. Год назад

      That's skill issue bruh 🤨

    • @xedusk
      @xedusk Год назад +1

      @@Ez-_-69. I don’t think it’s a skill issue. I think Godot is just more intuitive. If it’s a skill issue, then what skill was I lacking that made it so I struggled with Unity but not with Godot?

    • @Ez-_-69.
      @Ez-_-69. Год назад

      @@xedusk not wanting to learn, learning is a part of every thing when you start a new thing you ofc need quite some time to learn it and the unity engine isn't that hard to learn i use both tbh, godot and unity when I first started godot unity felt much easier but then I learned godot in like a week and if you are always looking for tutorial then there probably problem with your coding you should learn c# first then

    • @xedusk
      @xedusk Год назад +2

      @@Ez-_-69. I spent like 4 years in Unity. It wasn’t not wanting to learn. I definitely wanted to learn. I would spend several hours every day working on stuff, even letting it cut into my sleep time more often than I would’ve preferred. Also, my coding wasn’t the problem. My coding was actually one of the things I was best at. You’re just making a bunch of assumptions.
      One of the main reasons I prefer Godot is the whole “everything is a node” bit. It just makes much more sense to me. I often felt overwhelmed and lost while trying to navigate Unity and I’m seeing other people in these comments express the same sentiment. It’s just a preference at the end of the day.