Curl Wave in Stardust || After Effects Tutorial

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  • Опубликовано: 2 ноя 2024

Комментарии • 46

  • @textures-backgrounds-store
    @textures-backgrounds-store Год назад +1

    Amazing tutorial!

  • @GamesForNoobs
    @GamesForNoobs 3 года назад

    THIS is SO COMPLICATED WTF?!?!! WOW LOL

  • @krisrattus8707
    @krisrattus8707 3 года назад +1

    Epic. Thanks!

  • @Azuniite
    @Azuniite 2 года назад

    This is really cool!

  • @pithecusaustralo4452
    @pithecusaustralo4452 Год назад +2

    subscribed.

  • @Peem2518
    @Peem2518 3 года назад

    Very nice tutorial

  • @_rikvfx
    @_rikvfx 3 года назад +1

    Nice tutorial :)

  • @MediaProcast
    @MediaProcast 3 года назад

    Super cool!

  • @walendo
    @walendo 3 года назад +1

    Nice effect! When I am clicking "Double sided" I am not getting any difference - still black port-view... any idea why is that? other stardust settings are as in the video

    • @Taiga2
      @Taiga2  3 года назад

      There may be a bug. Disable all deformers and see if the textures are displayed on 2 sides

    • @strangefru
      @strangefru 3 года назад

      you have to change the camera pos

    • @ДарьяСеничева-ш5к
      @ДарьяСеничева-ш5к 3 года назад

      @@strangefru yes, but what are the settings of camera?

  • @osmandemir2801
    @osmandemir2801 3 года назад +3

    what is the camera setting

  • @a_23656
    @a_23656 10 месяцев назад

    i am building this after your tutorial, now the lines are not only on the plate but also in the beackground. what did i miss?

    • @Taiga2
      @Taiga2  10 месяцев назад +1

      Most likely, the plate on which they are placed, try to rotate it

    • @a_23656
      @a_23656 10 месяцев назад +1

      @@Taiga2 i guess i know what i have missed, i simply turned the eye off in the timeline, now its working 😇

    • @spencerprice
      @spencerprice 5 месяцев назад

      @@a_23656 Thank you for this! Yes turning off the "eye" on the Texture Comp that was added to the main comp. Nice!

  • @aniketkamble7751
    @aniketkamble7751 3 года назад

    Hey when i added the lines texture in the main composition I'm getting the lines in the back side of the plane as well. So what can i do so that background of the plane is only black and no lines appear are appearing ?

    • @Taiga2
      @Taiga2  3 года назад

      Hi, you project the material on 2 sides if you follow the lesson. Turn it off. If I understood your question correctly

  • @marthmystery
    @marthmystery 3 года назад

    this is nice, to great

  • @ucyuzaltms9324
    @ucyuzaltms9324 2 года назад

    you use emissive at 4:38 but there is not anything called emissive in my plugin's material part :( is there any alternative

    • @Taiga2
      @Taiga2  2 года назад

      Maybe you should update the plugin, I'm using 1.6 version

  • @vladimirk4450
    @vladimirk4450 2 года назад

    Дружище помоги, ты вроде бы русскоговорящий) Начинаю все как у тебя в уроке, но почему то на моменте создания слоя с поверхностью у меня не видна сама эта поверхность как у тебя. У тебя она почему то становится белой. Что за тип слоя ты вообще создаёшь, может я что то не то делаю? Только начинаю изучать стардаст, многого не знаю

    • @Taiga2
      @Taiga2  2 года назад +2

      Не так важно белый слой образовался или нет. Главное чтобы когда добавили текстуру она отображалась. Возможно не видно поверхности изза того что не включено отображение с 2х сторон. Я бы проверил эту настройку

  • @mattiadierickx6065
    @mattiadierickx6065 3 года назад

    is it possible to have these lines over a path that I want to create?

    • @Taiga2
      @Taiga2  3 года назад

      I think it's possible, but not in this way, which is in the lesson. You will need a node of motion and animation of the path for the point light, the lines themselves can be created auxiliary node

  • @Taiga2
    @Taiga2  2 года назад

    Since the new lessons are delayed, I decided to create a telegram channel where I share various technical tricks from current projects, mostly about the blender. t.me/taiga2xyz

  • @vrajartstudio901
    @vrajartstudio901 3 года назад

    It's Very Cool👌👌👌👌👌👌👌👌

  • @paramoires
    @paramoires 3 года назад

    Can u link ur where you downloaded stardust from

    • @Taiga2
      @Taiga2  3 года назад

      aescripts.com/stardust

  • @bullishgains201
    @bullishgains201 3 года назад

    Can you do this to follow an obj. contours

    • @Taiga2
      @Taiga2  3 года назад +1

      Not without preparation. To use the texture to draw beautiful lines on a 3D model, it must have the correct UV . This is easier to do already in the 3d editor. I hope I understood your question correctly

    • @bullishgains201
      @bullishgains201 3 года назад

      @@Taiga2 totally I get it. I'll unwrap in zbrush off a clone and export the. Correct file.

    • @Taiga2
      @Taiga2  3 года назад

      What result do you want to get?

    • @bullishgains201
      @bullishgains201 3 года назад

      @@Taiga2 like the streams or particles are running in along the surface of the 3d model.

    • @Taiga2
      @Taiga2  3 года назад +1

      If you have UV then everything is simple, just animate the lines, upload your 3d object and apply the material with the lines. You can set an additional bend for the lines. You don't have to use stardust to display the 3d model, you can load the object in element3d, and you will even have more options there. But if the UV is not quite correct, there may be buggies.
      In general, if you have c4d+x-particles, this is done in a couple of clicks. But you can do just c4d you just need to find a lesson on curl particles on surface and do it via espresso

  • @bladesofdestiny
    @bladesofdestiny 2 года назад

    how do you copy and paste the nodes????

    • @Taiga2
      @Taiga2  2 года назад +1

      ctrl+c>ctrl+v :-)

    • @bladesofdestiny
      @bladesofdestiny 2 года назад

      @@Taiga2 thanks for the reply I tried didnt work but i just found out its control D for the nodes:D Also your video ROCK!!!!

    • @Taiga2
      @Taiga2  2 года назад

      it's strange that it doesn't work(c+v), but I'm glad that you found a way out, thank you :-)