The Drone can see the Atlas coming up on the left. The Atlas can be seen through the smoke just before the Warhammer advances. The Mechwarrior only had himself to blame.
and then he sat there and tried to brawl it.... Its astounding how weak the stock Warhammer 6R is. 70t, with like 30 torso armor, it gets annihilated in seconds.
@@CMDRFandragon in tabletop with its much severe heat constraints it wasnt that bad, given its powerful weaponry (on long distances it could devastate Atlas with PPCs before he gets into range - LRMs werent that powerful), but yeah, trying to brawl Atlas in CQB was BAD idea.
@@karelmarkvart1517 Especially since this guy was a bloody terrible shot, missing the blasted Atlas about 85% of the time despite being in point-blank range of the thing.
Sadly, the Warhammer is a medium/long range brawler. It's main guns (arms, PPCs) have a minimum effective range and arn't very good in the city. All it has left is an assortment of 2 Machine Guns, 2 Small Lasers, 2 Medium Lasers, and a Short Range Missle 6 Pack and all those would generate heat like a bitch, and you don't want to be a standing target against an Atas.
@@jaylenharris343 rac 5s are rapid firing autocannons, if there is line of sight your just going to get your teeth broken by having a stream of heavy slugs slam into your mech before it's shot out from under you. But really in a city that's probably the worst environment for a rac.
I cant believe that this specific game wasnt made because the OG devs dared to use a freakin Warhammer for their promotion and got subsequently sued into oblivion by Harmony Gold... DAMN HARMONY GOLD! DAMN THEM ALL!!!
And then Harmony Gold lost the final battle when the courts realized they didn't actually hold copyright over anything in Battletech lore or Mechwarrior. Harmony Gold shot themselves in the foot big-time on that.
@@typoking Harmony Gold bought "all rights" from Tatsunoko Productions. But they only had distribution rights for the TV show Macross. They did not own the characters or designs or the copyright. Big West owned Macross, but Studio Nue owned the mecha designs.
0:05 The attention to detail. Look at the car on the Parking garage roof, it shakes with every step from the Warhammer. Defidently helps convey the size and weight of these war machines.
@@brycedonelan1937 I've sunk a decent amount of hours into it as well. Modded it to hell and back, because I like things like a fully unlocked Mechlab, Clan and Civil War tech. Sadly, was underwhelmed by the campaign, but the core gameplay is solid. I hear that someone is working on a VR mod, so I'm actually about to dig out my HOTAS and pedals for a full cockpit simulator setup for when that comes out.
This trailer had the most badass atlas 'skull' I've ever seen. It was like the 2001 Kane wrestler mask or Jason hockey mask went into its design. Totally intimidating.
@@themechbuilder6171 I guess that trailer was made before Alex Iglesias made a new and unified art direction for battletech universe. So this version of Atlas is gone in obscurity.
The original Warhammer design, a great Atlas redesign, the weight and feel of the mechs, realistic sizes, great effects and sound and we got nothing like this right here 10 years later... It's so sad we never got to play THIS game...
Your average FedRat mechwarrior: "Im so cocky im going to get rid of that Jenner and then will pretend I havent seen that Atlas closing until the last moment because those Kuritans dont stand a chance against my self righteousness".
MW 5 Dec 10 2019 !! Already playing the beta demo. Is nice, some AI details and missing bitching betty detailed sound but hope they will fix that soon.
@@AdranFernel it is mediocre, and as far as gameplay and mechlab is concerned is a serious step down from MW4 Merceraries. Then again that could just be my bias talking. I was expecting more or less MW4 but better. Instead we got MWO (which it would be an understatement to say that I did not give a rat's ass about) with a campaign, or more accurately with randomly generated single player missions and a story.
@@jlk461 Gameplay wise it was greatest approach of the mech combat that I have pleasure to play. Required few mods, but nothing ground breaking. Strongly recommending coop with friends. Story-wise well, it should be better. Game was interesting in few mission plus the ending itself. So I can both agree and disagree with you. Definitely the game is worth supporting as PGI is not AAA company.
Well MW4 wasn't the most perfect game out there, a few balance problems (ie the lord and savior the Clan ER large laser, Did nearly as much if not the same or more damage then gauss rifles while only being 4 tonnes...) but it was my childhood and I loved that game to bits, I am hopping to see a hybrid between MW2:M, MW4:M, and MW: O for this
Yes give those Flea and Locust Mechs melee attacks, so they can troll heavy Mechs even more by running circles around them while cutting their legs off. ^^ :P
The narrative is fun... Too close to use the Whammys PPCs effectively and getting torn up by the autocannon, but when he backed up he was no longer within the minimum range of the AS-7s LRMs.
With gunnery like that, it's no wonder they couldn't hold. A Warhammer will absolutely end an Atlas if you can get enough shots on the head and CT, or flank left and take off that side torso to cut it's damage output early.
And then they got hit with a copyright lawsuit by Harmony Gold cuz their player mech was a Warhammer. Thus they had to scrap everything. And allow the release of MWO as placeholder, before MW5 was finally able to launch.
Completely different company/team/game. This trailer was for Smith & Tinker, who got absolutely bitch-slapped by Harmony Gold. PGI's game shares the same name and franchise, and that's where the similarities end.
even in the games when you get hit by a high-caliber bullets or shell you don't really get a kick back and it doesn't really knock your omnipod targeting computer lock anymore then you get a shaking special effect filter and particle effects which is all superficial this trailer was misleading in some aspects
why wold you have en edjection seat that dosent even take you out of the danger zone of you'r mechs nuclear blast wen it goes critical. you might as well throw out the ejection seat.
Stackpoling - blowing up your reactor for any reason - isn't a thing anymore. It's called that because it was 'invented' and used quite a bit by BattleTech novel author Michael Stackpole. I know that in Total Warfare (Da Rules), they explained that it can't happen with the nuclear reactors in the BT universe. At all. Ever. But this was in 2007-ish, and Stackpoling has been around since the 1980s in BT fiction and in the rules themselves! So.... RETCON! The most recent trailer, from Piranha Games, shows a downed Raven going BLOOEY! from her ammo cooking off, but otherwise, she just... burns.
Why didn't the Warhammer just PPC the Atlas' cockpit at that range? Or straight core it? He's got 2xPPCs and SRMs which would happily core the Atlas. Although both weren't torso twisting to mitigate damage.
To bad none of this ever really happened... 1. No Drones 2. No jumping up on buildings (that I've seen anyway) 3. Mechs don't move like this in the current game 4. No ejection 5. Crit explosions are underwhelming to say the least
The floating 'eye in the sky' is the only thing that does not exist in BattleTech. I have a playtest group in England that 'invented' one of these in-house (and quite independent of this video) and started using it to break the indirect fire rules. Launch these and you don't need an observer with line of sight anymore. It breaks the 2-d environment of the game (as far as 'Mechs are concerned) in a very bad way. Although, to be honest, they might have made them easy to shoot down or something... something to balance the damn thing.
To some degree, technology goes 'backwards' in the Battletech universe. The Star League was a widespread governing body that united known space except for a good chunk of the outlying periphery. When the Star League collapsed in 2780 and General Kerensky took much of its military might with him into exile, this left the successor houses to squabble over a power vacuum. Nukes, scientist assassinations, and the willful burying/suppression of technology by some groups caused the perpetual war machine to have less and less physical means to produce these tools and for less recorded knowledge of original/unique designs to exist. Mechs are damned sturdy though and can last hundreds of years if they aren't blown to smithereens, actually, so you get advanced mechs subsisting on bare knowledge of how to maintain them, brand new mechs of lesser caliber, and frankensteined mechs created from multiple designs. Weapons too to some degree. This is also why there is interstellar communications, interstellar travel, and weeks of deployment time, all to have a bipedal tank walk up and cleave its target with a giant axe. Technology existed - it just fell out of common use, was too expensive, proved logistically unsound, it was phased out, or it was forgotten. It's not a super-realistic technological progression but that's how this one works. Eventually, the genetic progeny of Kerensky and crew return to inject the inner sphere with new stuff and 'lost-tech'. Lulls in the fighting were also able to afford further advances, mostly post-3050. This whole evolution comes to a screeching halt ~3132 with the downing of the interstellar communications network. Warfare reached new heights, factions resorted to sending their industrial mechs into battle. Think internal combustion engines instead of fusion, shoddy treads instead of nimble legs, chainsaws instead of particle projection cannons.
Great trailer. Shame about the (long-going) legal action. I doubt Battletech/Mechwarrior will ever shake-off people thinking their fusion engines will "go critical" (which actually means "nuclear reaction is stable and self-sustaining" and do not apply to fusion power) in a glorious nuclear blast (which nether nuclear or fusion engines are capable of doing) by an engine hit or by super-charging the engine like a Star Trek phaser (although, putting a hole in a fusion chamber would cause the plasma to react to the cooler air, creating a spectacular fireball). Folks might say "Its just a video game! Why are you being so nitpicky?", but I counter with "The board game it was based on always tried for hard realism, and picking apart hard sci-fi is fun!"
Malcadon actually, you might be wrong. You might have to do your own research, but it might be possible for it to "go critical", but not the way you'd expect. You see, if a Mech's reactor is destroyed, it's obviously not really gonna blow up. But, when a mech overheats, the heat causes the "coils" of the reactor to become unstable, which not only vents heat to the pilot, but also has a chance to cause the reactor to go critical, and literally blow up. But you are right in the fact that it wouldn't be a whole "mushroom cloud" explosion like we usually know, but I think the only game that really gets the reactor explosion right is MechWarrior 2. No mushroom cloud, just the mech exploding and parts flying.
@@Oppetsismiimsitsitc I think it is totally fair to have both. "Gigantic Battle Robots" with well detailed skeletal and muscular structures, detailed weapons and systems, and lots of details on how those machines were used in combat.
Subcritical: Atoms cannot achieve a Reaction. No Fusion. Critical: Atoms have achieved a perfect Reaction. Fusion. Supercritical: Atoms are reacting too much. Things will explode.
So far, amazing for 2009. And my biggest gripe, because when Piranha Games finally brought this game to fruition, it's weirdly lacking in chaotic radio chatter. Just pretty mechs quietly smashing each other and no Infantry to bamboozle you either.
If the Warhammer used his brain and fired through the smoke he could have gotten 2-3 free shots on the Atlas before retreating back to cover to cool down using it's superior speed. Afterwards it could finish off that Atlas at it's leisure. Then again in the actual Mechwarrior game it takes like 20+ PPC shots to kill an Atlas far more if it torso twists.
He's in panic. someone in panic resorts to his baser instincts, and what, according to his unconscious brain, worked before. He must had been in similar situation before, and he prevailed. Not so lucky this time.
That's such a good trailer and really got me hyped for MW5 back then. But damn... what's that Atlas loadout? It says "Atlas-C" on the display, but the "AS7-C" was only released in 3050 according to Sarna and this trailer takes places in 3015. Also, the weapons... what's that? An AC2 (maybe AC5 with boosted RoF), 6 small lasers in chainfire, dual LRM10's that don't even have min range, plus whatever is in these arm pods that the pilot doesn't even fire... with a loadout and pilot like that, even the crappy stock Warhammer should be able to take it down. There's a bit to much Micheal Bay goin' on here, but on the other side, Mechwarrior intros have always been cheesy (yet awesome) and all over the place, so...
Like many trailers they are way better than any of the actual games produced by the actual companies. After MWO, I refuse to give any more money to Piranha Games. On a side note the war hammer was screwed. They got blitzed by the op-for, and he was shouting for backup that was never going to arrive in time. He should have used cover and speed to drag the fight out.
Such a fucking crime. One of my favorite series is gonna be ruined by fucking shitty first person adaptations when they had the answer nearly ten years ago. Fuck so frustrating. Battletech (2018) was a step in the right direction tho, but the series always takes ten steps back. Just make us a fucking good game already.
Still holds up. THIS is more like the table top game to me and that's what I want damit. What we got was bullet sponge mechanics and locked weapon hardpoints, even for Omnimechs......sigh eject eject eject My only gripe about this trailer is the combat computer's voice sounds like it's wearing cat ears lol
@@MrTBSC 2 years late to your comment, damn. I just rewatched the trailer and noticed, sorry :) I'm not saying it was easy, but I do miss the more hand-tailored missions of games like MW3 and MW4 by comparison. I still like 5, don't get me wrong, but I like the old ones better.
@@AyoxinBlake well MW 5 clans will come out, at first glance to be a pure single player game. So who knows the campaign may have primarily hand taylored maps/missions this time around unlike MW 5 mercs
Well putting aside the fact that peppering an Atlas with machinegun is a exercise in futility, armed with two PPCs and can't even aim straight, what did you think was going to happen
The Drone can see the Atlas coming up on the left. The Atlas can be seen through the smoke just before the Warhammer advances. The Mechwarrior only had himself to blame.
I doubt that other guy's "oh shit" was reserved for the Jenner.
@@dingbat3440 True! I never caught that before
and then he sat there and tried to brawl it....
Its astounding how weak the stock Warhammer 6R is. 70t, with like 30 torso armor, it gets annihilated in seconds.
@@CMDRFandragon in tabletop with its much severe heat constraints it wasnt that bad, given its powerful weaponry (on long distances it could devastate Atlas with PPCs before he gets into range - LRMs werent that powerful), but yeah, trying to brawl Atlas in CQB was BAD idea.
@@karelmarkvart1517 Especially since this guy was a bloody terrible shot, missing the blasted Atlas about 85% of the time despite being in point-blank range of the thing.
this trailer still holds up so well. kudos to the people that worked on it.
Agreed.
Love how he just lays into the machine gun. Atlas mechs demand 100% of your firepower.
Sadly, the Warhammer is a medium/long range brawler. It's main guns (arms, PPCs) have a minimum effective range and arn't very good in the city. All it has left is an assortment of 2 Machine Guns, 2 Small Lasers, 2 Medium Lasers, and a Short Range Missle 6 Pack and all those would generate heat like a bitch, and you don't want to be a standing target against an Atas.
@@ScornedOne1080 Only thing worse than an Atlas is an Annihilator with 4 RAC 5s that wants you dead
@@mq5731 If I ever got pinned up against that, I would just surrender. There is no way in hell you're making me fight an Annihilator with 4 RAC 5s.
@@primal9007 Can you explain?
@@jaylenharris343 rac 5s are rapid firing autocannons, if there is line of sight your just going to get your teeth broken by having a stream of heavy slugs slam into your mech before it's shot out from under you. But really in a city that's probably the worst environment for a rac.
I cant believe that this specific game wasnt made because the OG devs dared to use a freakin Warhammer for their promotion and got subsequently sued into oblivion by Harmony Gold...
DAMN HARMONY GOLD! DAMN THEM ALL!!!
And then Harmony Gold lost the final battle when the courts realized they didn't actually hold copyright over anything in Battletech lore or Mechwarrior. Harmony Gold shot themselves in the foot big-time on that.
And it seems the owners of the designs Studio Nue actually gave permission to FASA to use these mech designs.
@@typoking Harmony Gold bought "all rights" from Tatsunoko Productions. But they only had distribution rights for the TV show Macross. They did not own the characters or designs or the copyright. Big West owned Macross, but Studio Nue owned the mecha designs.
@@typoking Thank God for small miracles!
0:05 The attention to detail. Look at the car on the Parking garage roof, it shakes with every step from the Warhammer. Defidently helps convey the size and weight of these war machines.
Still even today, this is what I want
even still this looks better than mw5 mercs.
I want this game.
i wish i had the money to make a mech game like this.
@@TheRumChum To be fair, while this vid is very impressive, there has to be some compromises when translating it to a game.
Imagine if they actually had a release with this much immersion; you'd get PTSD flashbacks from the Dechavilier Massacre!
one of the very few intros that did the universe well.
NEG! MW2, MW3, and MW4 intros were the shiznit!
I'm sad this game never came to fruition... Such good times could've been had.
Not the exact same game, but MW5: M is confirmed.
@@R4V3-0N Almost there :) Dec 10 2019
ruclips.net/video/16FT94GTEzo/видео.html
Got this game and still having a blast.
@@brycedonelan1937 I've sunk a decent amount of hours into it as well. Modded it to hell and back, because I like things like a fully unlocked Mechlab, Clan and Civil War tech. Sadly, was underwhelmed by the campaign, but the core gameplay is solid.
I hear that someone is working on a VR mod, so I'm actually about to dig out my HOTAS and pedals for a full cockpit simulator setup for when that comes out.
Does anyone else get shivers every time a mech goes critical?
I'm getting shivers
Mine come when the guy on the comm goes "Enemy forces have overrun the palace!" right when a freaking Atlas comes into view.
This trailer had the most badass atlas 'skull' I've ever seen. It was like the 2001 Kane wrestler mask or Jason hockey mask went into its design. Totally intimidating.
The Atlas skull is actually a built in feature. It was just painted bone white on purpose for extra intimidation.
Oh yeah.
Gotta love how the atlas just eats that shit
Kerensky designed the Atlas, am I the only that thinks it actually looks a bit like him?
I want THIS game. I was soo damn excited when this trailer was released. And I STILL come back to watch it.
Same
Same. It's so cool.
and then mechwarrior online....
@@themechbuilder6171 MWO is good, even if it doesn't have a singleplayer component
Mechwarrior 5 is pretty close to this id say
1:00 I can verify this is 100% accurate in the release. Enemies will spawn that close to you!
bwhahhahaha
what happened to that version of the atlas?
@@themechbuilder6171 What version exactly?
@@Scorch0017 the atlas shown in the trailer
@@themechbuilder6171 I guess that trailer was made before Alex Iglesias made a new and unified art direction for battletech universe. So this version of Atlas is gone in obscurity.
This trailer gives me shivers to this day.
Every few months, I watch this trailer and feel sad. It stills looks so exciting!
The original Warhammer design, a great Atlas redesign, the weight and feel of the mechs, realistic sizes, great effects and sound and we got nothing like this right here 10 years later...
It's so sad we never got to play THIS game...
what game? there wasn't even a an actual gameplaytrailer
Your average FedRat mechwarrior:
"Im so cocky im going to get rid of that Jenner and then will pretend I havent seen that Atlas closing until the last moment because those Kuritans dont stand a chance against my self righteousness".
Average Draconis nutjob: just used all my lrms but I still have an A/C 20 SRM 2 Large Laser and two Medium Lasers. Damn, guess I'll kamikaze then.
Maybe he was listened to Timothy Seal’s MW2 soundtrack covers and got hyped.
8 years old, still looks better than the MW5 release
Because it is a pre-render.
@@tomitiustritus6672 still the modern mw5 does not look like that
Salty AS FUCK that this game didn't make it.
+Byor Darconis (DarkAmbition) Blame Hasbro and Golden Harmony to hold onto a game and concept that died worldwide (Robotech).
Piranha games has just announced an official Mechwarrior 5 mercenaries
Yes, hype is real.
MW 5 Dec 10 2019 !! Already playing the beta demo. Is nice, some AI details and missing bitching betty detailed sound but hope they will fix that soon.
@@Fercyful i am so dissapointed in it. Comparing it with this trailer the mech feel is completeley lost by pgi =(
Wish new mw5 was more like this ...
MW5 Mercs is a good Game.
@@AdranFernel it is mediocre, and as far as gameplay and mechlab is concerned is a serious step down from MW4 Merceraries.
Then again that could just be my bias talking. I was expecting more or less MW4 but better. Instead we got MWO (which it would be an understatement to say that I did not give a rat's ass about) with a campaign, or more accurately with randomly generated single player missions and a story.
@@jlk461 Gameplay wise it was greatest approach of the mech combat that I have pleasure to play. Required few mods, but nothing ground breaking. Strongly recommending coop with friends. Story-wise well, it should be better. Game was interesting in few mission plus the ending itself. So I can both agree and disagree with you. Definitely the game is worth supporting as PGI is not AAA company.
@@Maslanyshn I am 30 year battltech and mech warrior after pgi bait and switch with the epic store i am giving this a miss
@@Shadow-Kalbo1 Your call mate.
The drone launch kinda kicks things off, anyone else get that 'feeling'?
The Blaster Beam at the end was a nice touch.
I get chills when I see the atlas appearing from the smoke holy shit
i love how mechwarrior manages to combine both a tank crew feel and the fighter jet pilot feel at the same time.
Piranha games has just announced an official Mechwarrior 5 mercenaries, only took em 15 years.
Yep just came over from that trailer. So fucking happy. Mechwarrior 4 was a perfect game
Well MW4 wasn't the most perfect game out there, a few balance problems (ie the lord and savior the Clan ER large laser, Did nearly as much if not the same or more damage then gauss rifles while only being 4 tonnes...) but it was my childhood and I loved that game to bits, I am hopping to see a hybrid between MW2:M, MW4:M, and MW: O for this
They use the redesigned universe though. I prefer the designs in this video better. Also I hope they move aways from the gameplay of MWO
... actually the gameplay of MWO is pretty close to the tabletop despite everything.
Better late than never. My 9 year old son is gonna be blown away. :)
Too bad we never got this game.
This simple Demo has more character, charm, and love put in than all of PGI's creation.
If only smith and tinker had made the game instead of piranha
yes
2018 I'm still wanting this. I saw battletech I 'm much interested in FPV Mechwarrior has to offer
I wish they'd make a Mech Warrior game where we actually had some melee combat other than just crashing into our opponents
Yes give those Flea and Locust Mechs melee attacks, so they can troll heavy Mechs even more by running circles around them while cutting their legs off. ^^ :P
@@JazzJaRa it's getting added in the next DLC time to cripple light mechs legs then pummel them to scrap with my Atlas hehehe
I'm sad, this isn't the game we got with Mechwarrior 5 :(
greatest game that never was.
If only they didn't use the Warhammer mech in the trailer, we might of had mechwarrior 5 nearly a decade ago.
The narrative is fun... Too close to use the Whammys PPCs effectively and getting torn up by the autocannon, but when he backed up he was no longer within the minimum range of the AS-7s LRMs.
What could have been...
Not the exact same game, but MW5: M is confirmed.
@@R4V3-0N too bad its meh
Ah, this soothes my heart after seeing the new MW5 :D
This game changed so many times I’m surprised it’s still any good.
can't believe this never came out.. So disappointed
mechwarrior 5 official was announced at mechcon recently
The game is out
With gunnery like that, it's no wonder they couldn't hold. A Warhammer will absolutely end an Atlas if you can get enough shots on the head and CT, or flank left and take off that side torso to cut it's damage output early.
I wish this was the game we got instead of MW:5 Mercenaries.
1:03 This is a terrifying sight to behold
My GOD!!!
Of all the words of tongue or pen, the saddest are these ‘it might have been’
this game is better than Nows 2019 Mechwarrior Game .. whos Agree guys ?
yeah true
Shame the Warhammer's pilot wouldn't survive that, he was excellent to push an Atlas that hard.
The Atlas took it easy on him. Had it opened fire earlier, and with all weapons...
The Warhammer got lucky to push it this far.
Still not enough.
The atlas kept messing up his shot
And then they got hit with a copyright lawsuit by Harmony Gold cuz their player mech was a Warhammer.
Thus they had to scrap everything. And allow the release of MWO as placeholder, before MW5 was finally able to launch.
HG does not own the designs. They onlybhave distribution rights for movie.
@@aquarius5719 HG doesnt care, they will still sue everyone that even remotely uses "their stuff"
What is needed is a group of lawyers willing to set a bait for a legal booby trap. Let them use and the countersue and claim millions.
After 8 years it's finally happening
*Altas appears*
*A cold chill runs down your spine*
MY GOOOD!
A Stalker could hurt an Atlas badly.
After 8 years in development, hopefully it would have been worth the wait.
Completely different company/team/game. This trailer was for Smith & Tinker, who got absolutely bitch-slapped by Harmony Gold. PGI's game shares the same name and franchise, and that's where the similarities end.
the atlas after destroying the warhammer: RUN
I wish I could have an Atlas with 6 sml lasers in the CT.
even in the games when you get hit by a high-caliber bullets or shell you don't really get a kick back and it doesn't really knock your omnipod targeting computer lock anymore then you get a shaking special effect filter and particle effects which is all superficial this trailer was misleading in some aspects
He missed one of PPC shot due to the Atlas AC hitting him.
i can imagine his panic. Every shot he wasted is a leap closer to his death.
Warhammer gets that close to Atlas, that Atlas pilot gonna start going hands on.
See, this is why we send Steiner "scout" Lance's at everything.
Problem solved.
better than what we got.
why wold you have en edjection seat that dosent even take you out of the danger zone of you'r mechs nuclear blast wen it goes critical. you might as well throw out the ejection seat.
It's so you can fade to white in the trailer.
Stackpoling - blowing up your reactor for any reason - isn't a thing anymore. It's called that because it was 'invented' and used quite a bit by BattleTech novel author Michael Stackpole. I know that in Total Warfare (Da Rules), they explained that it can't happen with the nuclear reactors in the BT universe. At all. Ever. But this was in 2007-ish, and Stackpoling has been around since the 1980s in BT fiction and in the rules themselves! So.... RETCON! The most recent trailer, from Piranha Games, shows a downed Raven going BLOOEY! from her ammo cooking off, but otherwise, she just... burns.
Well from memory it only is a rare occurrence... no rules in the BT universe for it from memory. But yea... it wasn't really a canon.
Actually, the Warhammer would have ejected the entire head as Battlemechs with simple ejection seats were rare.
@@TheTrueAdept nope. Full head ejection is rare. Only a few canon techs have it and the warhammer isn't one
Why didn't the Warhammer just PPC the Atlas' cockpit at that range? Or straight core it? He's got 2xPPCs and SRMs which would happily core the Atlas. Although both weren't torso twisting to mitigate damage.
Because the Warhammer pilot cheated to become mechwarrior and earned a Darwin award.
I thought I heard Vegeta at 1:21
So the game comes out but because of legal problems it no longer looks like this. Is that it?
Different companies, entirely. Trailer is by Smith & Tinker. PGI took over after S&T was forced to give it up by Harmony Gold.
@@c182SkylaneRG 👍
I guess it's finally coming out in December. Just 8 years in the making, but it doesn't look anything like this. Could be worse.
It was. Jackson is down, we need support.
Worth the wait.
this game should have come to fruition
To bad none of this ever really happened...
1. No Drones
2. No jumping up on buildings (that I've seen anyway)
3. Mechs don't move like this in the current game
4. No ejection
5. Crit explosions are underwhelming to say the least
reeealy? what a mess. I had been busy all these years and been dreaming of how I deal with everything, got the break and play it. What a miss.
This Warhammer guy had problem aiming Atlas' right eye
Um.... Why does this look better than the Mechwarrior 5 we actually got???
Interesting that in a thousand years, on a foreign planet, they have cars that pretty much look like a current-day Nissan.
It's because future is more bland and boring. The cars would get uglier and boring more and more ,same with buildings
Calling for support, the true reaction to being engaged by an Atlas
Pretty advanced tech for 3015. Isn't the Inner Sphere still in its stone age?
Atlas might be old but its still a beast.
old, but not obsolete - t850
you know nothing of battletech.
Stop pretending.
lmao.
The floating 'eye in the sky' is the only thing that does not exist in BattleTech. I have a playtest group in England that 'invented' one of these in-house (and quite independent of this video) and started using it to break the indirect fire rules. Launch these and you don't need an observer with line of sight anymore. It breaks the 2-d environment of the game (as far as 'Mechs are concerned) in a very bad way. Although, to be honest, they might have made them easy to shoot down or something... something to balance the damn thing.
To some degree, technology goes 'backwards' in the Battletech universe.
The Star League was a widespread governing body that united known space except for a good chunk of the outlying periphery. When the Star League collapsed in 2780 and General Kerensky took much of its military might with him into exile, this left the successor houses to squabble over a power vacuum. Nukes, scientist assassinations, and the willful burying/suppression of technology by some groups caused the perpetual war machine to have less and less physical means to produce these tools and for less recorded knowledge of original/unique designs to exist. Mechs are damned sturdy though and can last hundreds of years if they aren't blown to smithereens, actually, so you get advanced mechs subsisting on bare knowledge of how to maintain them, brand new mechs of lesser caliber, and frankensteined mechs created from multiple designs. Weapons too to some degree. This is also why there is interstellar communications, interstellar travel, and weeks of deployment time, all to have a bipedal tank walk up and cleave its target with a giant axe. Technology existed - it just fell out of common use, was too expensive, proved logistically unsound, it was phased out, or it was forgotten.
It's not a super-realistic technological progression but that's how this one works.
Eventually, the genetic progeny of Kerensky and crew return to inject the inner sphere with new stuff and 'lost-tech'. Lulls in the fighting were also able to afford further advances, mostly post-3050. This whole evolution comes to a screeching halt ~3132 with the downing of the interstellar communications network. Warfare reached new heights, factions resorted to sending their industrial mechs into battle. Think internal combustion engines instead of fusion, shoddy treads instead of nimble legs, chainsaws instead of particle projection cannons.
В 11-м году такая графика была мега-крутой.
Great trailer. Shame about the (long-going) legal action.
I doubt Battletech/Mechwarrior will ever shake-off people thinking their fusion engines will "go critical" (which actually means "nuclear reaction is stable and self-sustaining" and do not apply to fusion power) in a glorious nuclear blast (which nether nuclear or fusion engines are capable of doing) by an engine hit or by super-charging the engine like a Star Trek phaser (although, putting a hole in a fusion chamber would cause the plasma to react to the cooler air, creating a spectacular fireball).
Folks might say "Its just a video game! Why are you being so nitpicky?", but I counter with "The board game it was based on always tried for hard realism, and picking apart hard sci-fi is fun!"
Malcadon actually, you might be wrong. You might have to do your own research, but it might be possible for it to "go critical", but not the way you'd expect. You see, if a Mech's reactor is destroyed, it's obviously not really gonna blow up. But, when a mech overheats, the heat causes the "coils" of the reactor to become unstable, which not only vents heat to the pilot, but also has a chance to cause the reactor to go critical, and literally blow up. But you are right in the fact that it wouldn't be a whole "mushroom cloud" explosion like we usually know, but I think the only game that really gets the reactor explosion right is MechWarrior 2. No mushroom cloud, just the mech exploding and parts flying.
"Hard Realism."
Gigantic battle robots.
Pick one.
NEEEEEEEERRRRRDDDDDD!
@@Oppetsismiimsitsitc I think it is totally fair to have both. "Gigantic Battle Robots" with well detailed skeletal and muscular structures, detailed weapons and systems, and lots of details on how those machines were used in combat.
Subcritical: Atoms cannot achieve a Reaction. No Fusion.
Critical: Atoms have achieved a perfect Reaction. Fusion.
Supercritical: Atoms are reacting too much. Things will explode.
Anything sounds bad ass when you use Sputnic as audio effect
So far, amazing for 2009. And my biggest gripe, because when Piranha Games finally brought this game to fruition, it's weirdly lacking in chaotic radio chatter. Just pretty mechs quietly smashing each other and no Infantry to bamboozle you either.
i like this cockpit more then the ones in mwo
MWO is just a bad IP.
@@aiden_macleod MWO isn't an IP, MW IP is pretty good MWO is the bad game
@@happilyendme3521 You understand what I mean, and that's the important thing here.
@@aiden_macleod yeah
If the Warhammer used his brain and fired through the smoke he could have gotten 2-3 free shots on the Atlas before retreating back to cover to cool down using it's superior speed. Afterwards it could finish off that Atlas at it's leisure. Then again in the actual Mechwarrior game it takes like 20+ PPC shots to kill an Atlas far more if it torso twists.
He's in panic.
someone in panic resorts to his baser instincts, and what, according to his unconscious brain, worked before.
He must had been in similar situation before, and he prevailed.
Not so lucky this time.
@@gendoruwo6322 can't blame him, seeing an atlas right in front of him like that. I thought it was gonna punch the the shit out of the warhammer.
That's such a good trailer and really got me hyped for MW5 back then. But damn... what's that Atlas loadout? It says "Atlas-C" on the display, but the "AS7-C" was only released in 3050 according to Sarna and this trailer takes places in 3015. Also, the weapons... what's that? An AC2 (maybe AC5 with boosted RoF), 6 small lasers in chainfire, dual LRM10's that don't even have min range, plus whatever is in these arm pods that the pilot doesn't even fire... with a loadout and pilot like that, even the crappy stock Warhammer should be able to take it down. There's a bit to much Micheal Bay goin' on here, but on the other side, Mechwarrior intros have always been cheesy (yet awesome) and all over the place, so...
So this is where Titanfall got its self-destructed idea.
This game is what I want.
You pick on the little kid.
Then his mean big brother shows up.
Like many trailers they are way better than any of the actual games produced by the actual companies. After MWO, I refuse to give any more money to Piranha Games. On a side note the war hammer was screwed. They got blitzed by the op-for, and he was shouting for backup that was never going to arrive in time. He should have used cover and speed to drag the fight out.
This is the version smith and tinker were working on, til they ran out of money. Would've been a totally different game
It kinda funny how they did the intro for this the mech POV is a Warhammer the other is a Atlas basically looks like a space marine
Such a fucking crime. One of my favorite series is gonna be ruined by fucking shitty first person adaptations when they had the answer nearly ten years ago. Fuck so frustrating. Battletech (2018) was a step in the right direction tho, but the series always takes ten steps back. Just make us a fucking good game already.
This is why I play the tabletop game.
Still holds up. THIS is more like the table top game to me and that's what I want damit. What we got was bullet sponge mechanics and locked weapon hardpoints, even for Omnimechs......sigh
eject eject eject
My only gripe about this trailer is the combat computer's voice sounds like it's wearing cat ears lol
I still want this.
I know that reactor core blown up but why it locked like he got a mini nuke on board
I wonder what happened to this game and how did we end up with a shitty game like the current version
Harmony gold happened
Instead we got MWO...
How Kurita against Davion fights end in a nutshell.
When u are not in assault class and then u met an Atlas, only u can do is keep your distance with him, if the Atlas equiped with LRM, no match
Oh what could have been. And now we have procedurally generated, lazy maps. Still fun, but a far cry from what may have been a decent campaign.
right, cause it's so fucking easy to do a system for procedualy generated maps ...
@@MrTBSC 2 years late to your comment, damn. I just rewatched the trailer and noticed, sorry :) I'm not saying it was easy, but I do miss the more hand-tailored missions of games like MW3 and MW4 by comparison. I still like 5, don't get me wrong, but I like the old ones better.
@@AyoxinBlake well MW 5 clans will come out, at first glance to be a pure single player game. So who knows the campaign may have primarily hand taylored maps/missions this time around unlike MW 5 mercs
if this shit get out as single player game that will be the first game i will ever buy
31st century warfare but still driving cars 🚗 😳. Are they at least electric?
No, they use alien oil. LOL!!
I'm late to the party, but that was pretty good
that atlas looks way better than the new one.
no
@@hcy0772 Oh yes, last models of Atlas looks like a fucking japanese mech.
What, you couldn't see the Atlas coming around the corner?
And the drone too.
still so epic
That would suck to make it out alive only to parachute into the nuclear fallout.
I think we need an internet hunt to find the files for this.
1:00 the moment you realize the Jenner is an Atlas.xD
With Annihilator in this would have been a much shorter video.
Well putting aside the fact that peppering an Atlas with machinegun is a exercise in futility, armed with two PPCs and can't even aim straight, what did you think was going to happen
Ppcs are pretty hard to hit when youre inside mimum range due to feedback.
If you look close he got hit by the Atlas when he fired his first PPC.
A capsule in time.