It’s worthy to note that stealth burst can’t be reflected back at you. The explosion can be reflected but you won’t be near enough to the opponent if they do so. The explosion can be absorbed however.
And thus, the end to the great Mii fighter trilogy! As a guy who loves to play all the Miis ( Major Brawler fan ), these videos have been great and very useful. Good work :)
Good guide, though it's kinda useless because everyone knows that the best Gunner moveset is Grenade Launch, Gunner Missile, Lunar Launch, and Bomb Drop for maximum KABOOM! It's kinda like playing as Snake except you don't have to worry about boring shit like cooking grenades, aiming the missile, or worrying about where your C4 is. You just spam like a Belmont but cooler because you do it while dressed up as Sinsabelle, which is Sans' head on Isabelle's body.
Mate I just picked up gunner to camp my friends for fun and uhh this is the excact move set I made, and yes they all think I’m horrible and are probably deleting my mii gunner as we speak
You can also make a point for flame pillar charge shot, because at 0 flame pillar flame pillar charge shot is true on every character and does 60%. Flame pillar charge shot is always true at any percent and does 47 percent, but kills off the side at 60 or higher. At around 90-100, flame pillar charge shot kills no matter what. Gunner missile charge shot works only at specific percents, and it is more committal and harder to execute because it’s not true if you don’t predict the enemy being hit by the missile. Having grenade launch gunner missile is better in neutral, but in my opinion having such an easy kill confirm with high damage is much better, because it is already fairly easy for gunner to win neutral due to having bomb drop and flame pillar/gunner missile.
My gunner build: -charge shot -lunar blast -bomb drop -flame pillar Extremely good for preventing pressure and approaches and also veru effective for ledge trappig and edge guarding while also having insane recovery.
The fact Mii Gunner can choose to be Samus but also just do other things is amazing. "Oh, the charge shot, bombs, and missles? Yeah, got those. And grenades, lasers, absorbers, and this gun actually helps me recover instead of me having to turn into a ball just to get by, what of it?"
I’ll always argue that gunner is just better samus if you use CS, GM, CJK and BD cuz the side and down b are my favorite frame traps (cuz missile and bomb are safe on shield at decent distances) and it allows for easy combo’s with CS and CJK. The only true advantage samus has is her grab
@@thunderstar7682 I am coming to the conclusion that we end up woth a bad Samus version if we copy her abilities because basicly almost every base stat of gunner is worse than Samus', there is a reddit thread that compares them both and samus has muuuch more advntages - I personally think the top gunner mains should stop using the Samus abilities as Samus just does it better
Laser blaze (neutral special) is definitely slept on in this video. Its hella spammable and does *five percent damage* with each bullet, which, considering how fast it can shoot, is really obnoxious for the opponent to deal with.
Imo Laser Blaze is good in a few MUs, like Steve since you can interrupt mining, forcing them to spend time and resources to build a wall in front of them
This is an amazing guide! I liked how you break down the cons as well as the pros because often people only look at the pros of a move. My personal loadout is charge shot, flame pillar, lunar launch, and bomb drop. Because of flame pillar and charge shot’s ridiculous synergy.
I like this but a few things to mention. Charge shot & sektor missile work well against reflectors, as if one gets reflected the other will cancel the projectile if you use both near the same time. Cyrax bomb/ Bomb drop I believe had super armor a while back during the first few frames of the bomb spawning. Which can allow you to tank 2 projectiles with 1 bomb if it’s necessary.
I had a feeling that needed some clearing up. Basically, those characters' ledge hang animations make it so that sometimes they poke up high enough to get hit, and sometimes they don't.
On Flame Pillar, something else to mention, it can give you a setup for a kill if it lands. Use a fully charged Charge Shot while they’re stuck in the fire. It’s not 100% consistent but it’s worked most of the times I’ve done it
I would also like to add something to the stealth burst. If you combo it with Charge Blast you can fake out your opponent by charging it up just to do a stealth burst, they may pull out a deflector or shield which may leave them open to get grabbed, which then you can do f-throw into the charge blast you had saved.
Admittedly the CJK isn't amazing but considering one of my most played characters is Luigi... stupidly shortranged but extremely powerful and fast out of shield kill moves seem to work more often than they should, even against players better than me. Also style points, so I just consider it worth it. Also, I legitimately forgot Stealth Blast exists. May have to try it out sometime.
I use Charge Shot, CJK, Stealth blast and Bomb Drop, and was pretty sad to see it being rated as unviable, cuz I use it a lot and it's a rly strong and cool move
Close range Gunner is actually pretty fun. Grenade Launch, Flame Pillar, Cannon Jump Kick, and Bomb Drop make for a Gunner who can’t exactly zone you out, but can be a menace if you get too close.
10:11 the "epic gamer spike" is pretty funny, considering it isn't a "DIE." spice that smacks tour ass down into the bottom vlast zone, rather it's a pish down rhat neutralizes any hope of recovering... Except id you have a stupid good recovery
Another upside of laser blaze: staling Similar to good fox players, having a option to quickly remove any previous staling is pretty powerful, the move itself isn't strong but the damage over time and spam ability really makes them more aggressive
Genuinely every of Mii gunner's specials are super cool and have very interesting synergies with eachother. Obviously grenade launch, gunner missile, and bomb drop have the most superior combination of stage control and recovery, and the same combination but with charge shot is equally top tier by being better samus except without a teather grab (or zair/teather recovery). I would argue flame pillar is weak with grenade launch and that it is overglorified with charge shot but actually synergizes well with laser blaze for close stage control. Laser blaze also synergizes better with cannon jump kick than the other neutral specials which are better at killing
I wish the Mii Gunner included better special attacks that are capable of killing in low percentages, These special attacks will be Metal Slug weapons, I would like them to include the Rocket Launcher, Super Granade, Enemy Chaser, Laser Gun, Flame Shot, Shot Gun, Thunder Shot, Drop Shot, and all their upgraded versions of the weapons I mentioned above with the ability to kill at 0%.
Hey thanks thisll come in handy. Ive been learning gunner as a secondary. I made a cowboy mii, his moves are: Charge shot Flame pillar Rocket jump And absorbing vortex. Thoughts? Any tips are aporeciated.
I am similar (1133), as Flame Pillar is awesome, but I use Charge Shot instead. Online, I go default Absorber (as it looks cooler), but it is annoying to then get matched into a Zelda. But when you switch to Reflector, a Bowser/Palutena is pretty much guaranteed, lol. Across all potential matchups, default Reflector probably makes more sense though (more things seem to be reflectable-only than absorbable-only), and Reflector is even a few frames quicker for turning around for Fair recoveries against non-projectile characters.
Something you forgot to mention is that if you get hit while charging Stealth Burst, it keeps going without you and automatically explodes at max range, allowing for situational combos, or sitcombs for short
That's like 90% optimal actually! If you wanted to make it 100%, you could change your down B to bomb drop, but that's a very solid combination already.
@@helios3557 Wait, it is? Neat. I might just need some Forward Air practice, I'm more used to MegaMan-style zoning, not to mention Gunner's F-air has some unique properties. I'll probably not be changing Down B though since I'm keeping a reference. This is really good to know though, thanks a lot!
Watching this after a Mii Gunner used Laser Blaze to beat Void's Sheik in SWT. Definitely a viable move. Tweek was also very impressed with the move when watching the set.
The biggest upgrade to my Gunner was a costume that made it instantaneously clear which way he/she is facing while in the air for easier Fair movement shenanigans. That, and spamming Up Tilt
id like to add that backtrow into charge shot is a really good combo. it wont catch anyone going low but it can condition away from going high or horizontally, which lets you then more easily use mii gunners spike. edit: also who made the mii gunner art
For some reason, I always preferred flame pillar over miisile. Moves like that are often a tad too technical for my taste. Also, the sheer rush you get from essentially using robins limited side-b infinitely is unrivaled (at least, for me.) when I use flame pillar with grenade launch, I can make my opponent miserable at ledge. even quickplay zeldas hate me.
I would argue that stealth burst's lack of interaction with projectiles is a pro and a con, you can theoretically hit your opponent through their projectile barrage, but on the other hand your move will not halt any of their projectiles allowing them to possibly hit you before your move hits them (the ability to deal damage to a foe on the other side of a team mate does give it a boost in usefullness during doubles with tram attack on but you could also lob grenades over a team mate to hit foes on the other side of your team mate
Thanks for the videos, now I know what to and what not to use when playing as my childhood characters, also, I checked what ability does the most damage for each Mii: 🥊: ESK [exploding side kick (don't use this piece of 💩) 🗡️: Burning blade ( I prefer the shuriken) 🔫: Charge blast.
the three sets i play are 1332 (gravity-affected projectiles are my jam) 1333 (absorbing vortex is an amazing movement option) 3333 (same as 1333 except now i have a projectile that's +10 on shield)
Bomb Drop is so bad, the best use is edgeguarding, but we can do it even better with Flame Pillar. And Echo Reflector is the same Absorbing Vortex but reflector with a bit more damage, and less range, and restore life is even best than a Reflector. Neutral-B... The option 1 it takes a long time to charge, and it's easy to evade, if something reflect and hit you (beacuse when you hit has much end lag) You can die. And the option 3 is so slow and less efective, and has a lot of lag. The Side-B Stealth Trust is hard to hit, and it leaves you vulnerable when you are using it. The missile it's nice, but Flame Pillar is superior... And is a similar thing to Laser Blaze, but with more knockback and range, but more slow and laggy.
@@helios3557 Yeah as much as I was joking, sometimes using unviable moves is still darn fun, and its always good to know its pros and cons of the moves because darn fun just gets even more fun when you know how and when to use it.
i play mii gunner way more often than i probably should... just because i like my nostalgia critic mii my explosion-prioritized moveset of 3212 has made me really good at sniping with stealth burst recently ive been experimenting with reflector instead of bomb drop but i will never get rid of bomb drop permanentely
Thanks gunner main here and I'm glad the set up i use isn't complete dog shit. This gave me the idea of creating a warpig dub class that uses stealth shot an charge shot to punish and the kick jump recovery to spike. Not exactly viable but very fun
Imo side special 2 can potentially be the best choice if mastered. Worst choice if not mastered. I've been thrown to the blast zone, shot my side b and killed my opponent that's standing on the stage while I'm still near the blast zone because they just didn't even know what hit them. Best coupled with arm rocket up b. EDIT: also, using it on a really bright stage or a stage like FD when you've mastered the aim and timing is fantastic. lol
Full list of pros and cons here: pastebin.com/GK0GgeZV
"Let me get this straight, you think that Mii gunner is the best SSBU waifu?"
"I do, and i'm tired of pretending she's not."
sans is not a waifu
@@TOKEN2000 Nonononono. Default Mii gunner. Sans is not waifu, and neither is Cuphead.
Smash 4 Mii Gunner was cuter.
fr tho
@@TOKEN2000 who said that?
13:03
"Did he just walk up slowly... and down smash?"
He did. He really did tho.
Ahem , *she*
@@skylight9860 Nah samus is a dude trust me
@@NinkoCv NOOOOOOOOOT really
@@skylight9860it’s a quote
Step 1: Wear comically large skeleton mask
Step 2: wear busty waifu or creeper outfit
2) cover yourself in bones
Step 3).Sit on an edge of a cliff
@@theotherjared9824
S’nifa
S’Knuckles
step 4: do a thumbs up
Gunner will always be Better Samus in my eyes
I like how good fan drawn Miis can look.
"Good"...
@@fredderdocto6730 silence
🤨
It’s worthy to note that stealth burst can’t be reflected back at you. The explosion can be reflected but you won’t be near enough to the opponent if they do so. The explosion can be absorbed however.
Friendship DELETED with Sans Costume, Doomguy is my new Eternal best friend
Love how well the music interacts with the action. This is definitely a definite guide!
I'm glad you think so! :)
if theres ever another game they need to add a new mii class in every fighter pass. idc if its broken, mii magician would go so hard
And thus, the end to the great Mii fighter trilogy!
As a guy who loves to play all the Miis ( Major Brawler fan ), these videos have been great and very useful. Good work :)
Good guide, though it's kinda useless because everyone knows that the best Gunner moveset is Grenade Launch, Gunner Missile, Lunar Launch, and Bomb Drop for maximum KABOOM!
It's kinda like playing as Snake except you don't have to worry about boring shit like cooking grenades, aiming the missile, or worrying about where your C4 is. You just spam like a Belmont but cooler because you do it while dressed up as Sinsabelle, which is Sans' head on Isabelle's body.
I wish more people would leave comments like this instead of "I like this moveset" with no further explanation
This genuinely made me laugh, thanks 😂
Mate I just picked up gunner to camp my friends for fun and uhh this is the excact move set I made, and yes they all think I’m horrible and are probably deleting my mii gunner as we speak
Well its all make sense with your profile pic xD
You can also make a point for flame pillar charge shot, because at 0 flame pillar flame pillar charge shot is true on every character and does 60%. Flame pillar charge shot is always true at any percent and does 47 percent, but kills off the side at 60 or higher. At around 90-100, flame pillar charge shot kills no matter what. Gunner missile charge shot works only at specific percents, and it is more committal and harder to execute because it’s not true if you don’t predict the enemy being hit by the missile. Having grenade launch gunner missile is better in neutral, but in my opinion having such an easy kill confirm with high damage is much better, because it is already fairly easy for gunner to win neutral due to having bomb drop and flame pillar/gunner missile.
Absorbing Vortex can absorb Inkling's ink.
Yes, ink.
My gunner build:
-charge shot
-lunar blast
-bomb drop
-flame pillar
Extremely good for preventing pressure and approaches and also veru effective for ledge trappig and edge guarding while also having insane recovery.
Came for hips, stayed for move list
I love how with the echo reflector one of the pros was "the year is 20XX"
The fact Mii Gunner can choose to be Samus but also just do other things is amazing. "Oh, the charge shot, bombs, and missles? Yeah, got those. And grenades, lasers, absorbers, and this gun actually helps me recover instead of me having to turn into a ball just to get by, what of it?"
You can basically do whatever you want with this character tbh
@@helios3557 Yeah, also, until I saw this video I didn't even know that stealth blast is a move, and I use it all the time now. Works great!
I’ll always argue that gunner is just better samus if you use CS, GM, CJK and BD cuz the side and down b are my favorite frame traps (cuz missile and bomb are safe on shield at decent distances) and it allows for easy combo’s with CS and CJK. The only true advantage samus has is her grab
@@thunderstar7682 I am coming to the conclusion that we end up woth a bad Samus version if we copy her abilities because basicly almost every base stat of gunner is worse than Samus', there is a reddit thread that compares them both and samus has muuuch more advntages - I personally think the top gunner mains should stop using the Samus abilities as Samus just does it better
@@Takujaki nah I’d win
Outstanding! I love the clear explanations and the pro's and con's!
I'm glad you like it! :)
Laser blaze (neutral special) is definitely slept on in this video. Its hella spammable and does *five percent damage* with each bullet, which, considering how fast it can shoot, is really obnoxious for the opponent to deal with.
Imo Laser Blaze is good in a few MUs, like Steve since you can interrupt mining, forcing them to spend time and resources to build a wall in front of them
You are criminally underrated
I main Samus and my pocket is Mii Gunner with the Samus outfit, missiles, and charge blast.
This is an amazing guide! I liked how you break down the cons as well as the pros because often people only look at the pros of a move. My personal loadout is charge shot, flame pillar, lunar launch, and bomb drop. Because of flame pillar and charge shot’s ridiculous synergy.
I like this but a few things to mention. Charge shot & sektor missile work well against reflectors, as if one gets reflected the other will cancel the projectile if you use both near the same time.
Cyrax bomb/ Bomb drop I believe had super armor a while back during the first few frames of the bomb spawning. Which can allow you to tank 2 projectiles with 1 bomb if it’s necessary.
Pretty nice guide you got going here! Keep up the good work!
I love Mii Gunner’s moves, especially the fair: “Gunner blast” move. They’re such a neat character.
Ah, Cannon Jump Kick. So bad but _so_ good
im scared of the only sometimes section of characters but other than that nice guide
I had a feeling that needed some clearing up. Basically, those characters' ledge hang animations make it so that sometimes they poke up high enough to get hit, and sometimes they don't.
So Grenade launch, miissile, arm rocket, and absorption, got it! Helpful guide
Imagine Mii games on Switch...
#Miivolution
Please Nintendo it's all I want
@@helios3557 Join the revolution! the goal is to get Nintendo to listen and we just started making plans
@@benjaminex3009 Maybe I will tbh
*I'm waiting on my Miitopia 2, Nintendo.*
#Miivolution
@@leoleo4469 Well you got a rerelease..
On Flame Pillar, something else to mention, it can give you a setup for a kill if it lands. Use a fully charged Charge Shot while they’re stuck in the fire. It’s not 100% consistent but it’s worked most of the times I’ve done it
It is completely true, just short hop at low percents and full hop at high percents
Your Mii guides are really good help me try out the other Miis
I would also like to add something to the stealth burst. If you combo it with Charge Blast you can fake out your opponent by charging it up just to do a stealth burst, they may pull out a deflector or shield which may leave them open to get grabbed, which then you can do f-throw into the charge blast you had saved.
Epic mii gunner moveset guide! Also hell yeah, I'm glad people are actually using the term sans slide. Makes me happy
This is a high quality guide! Thanks for making this!
Admittedly the CJK isn't amazing but considering one of my most played characters is Luigi... stupidly shortranged but extremely powerful and fast out of shield kill moves seem to work more often than they should, even against players better than me. Also style points, so I just consider it worth it. Also, I legitimately forgot Stealth Blast exists. May have to try it out sometime.
I use Charge Shot, CJK, Stealth blast and Bomb Drop, and was pretty sad to see it being rated as unviable, cuz I use it a lot and it's a rly strong and cool move
also u should try out stealth blast, once you get the hang of it it's pretty good
Close range Gunner is actually pretty fun. Grenade Launch, Flame Pillar, Cannon Jump Kick, and Bomb Drop make for a Gunner who can’t exactly zone you out, but can be a menace if you get too close.
10:11 the "epic gamer spike" is pretty funny, considering it isn't a "DIE." spice that smacks tour ass down into the bottom vlast zone, rather it's a pish down rhat neutralizes any hope of recovering... Except id you have a stupid good recovery
Another upside of laser blaze: staling
Similar to good fox players, having a option to quickly remove any previous staling is pretty powerful, the move itself isn't strong but the damage over time and spam ability really makes them more aggressive
Great video, 20/10 I wish there were more miis because I love these
Omg where have you been all my life!? You earn a new sub. Thank you for this.
Really cool guide! I've played gunner for a few years now and I didn't know some of this stuff, thank you!
Genuinely every of Mii gunner's specials are super cool and have very interesting synergies with eachother. Obviously grenade launch, gunner missile, and bomb drop have the most superior combination of stage control and recovery, and the same combination but with charge shot is equally top tier by being better samus except without a teather grab (or zair/teather recovery). I would argue flame pillar is weak with grenade launch and that it is overglorified with charge shot but actually synergizes well with laser blaze for close stage control. Laser blaze also synergizes better with cannon jump kick than the other neutral specials which are better at killing
Wait, this isn't Silksong news!
Cool video tho
@@michaelvisosky743 That would be a nice cherry on top but not this time
6:42 Nice pun.
Certified
I wish the Mii Gunner included better special attacks that are capable of killing in low percentages, These special attacks will be Metal Slug weapons, I would like them to include the Rocket Launcher, Super Granade, Enemy Chaser, Laser Gun, Flame Shot, Shot Gun, Thunder Shot, Drop Shot, and all their upgraded versions of the weapons I mentioned above with the ability to kill at 0%.
I always loved Gunner, I wanted to main her before Sans and Cuphead was a thing.
I'm still trying to completely main her in Sm4sh!
20XX REFERENCE DETECTED AT 12:58
truly a cool MMX-like
Miissile: I heard you like having a lotta specials, so I put more specials in your special
Glad I could help with Cannon Jump Kick and Absorbing Vortex! Thanks for the credit.
I like using Charge Blast, Flame Pillar, Cannon Jump Kick, and Echo Reflector.
I liked all three of your guides very much!
Mii gunner mains: but could I be memeing HARDER?
Hahah the Miisssile, I see what ya did there
absorbing vortex to gimp ness and lucas 🙏
YES! IT’S HERE
Hey thanks thisll come in handy. Ive been learning gunner as a secondary. I made a cowboy mii, his moves are:
Charge shot
Flame pillar
Rocket jump
And absorbing vortex.
Thoughts? Any tips are aporeciated.
cowboy on brother
Excellent work on these videos!
Moves for my gunner:
2: Lazer Blaze
1: Flame Pillar
3: Arm Cannon
3: Absorbing Vortex
I am similar (1133), as Flame Pillar is awesome, but I use Charge Shot instead.
Online, I go default Absorber (as it looks cooler), but it is annoying to then get matched into a Zelda.
But when you switch to Reflector, a Bowser/Palutena is pretty much guaranteed, lol.
Across all potential matchups, default Reflector probably makes more sense though (more things seem to be reflectable-only than absorbable-only), and Reflector is even a few frames quicker for turning around for Fair recoveries against non-projectile characters.
Vortex has much less total frames, so it is faster for turning around, only when using the hitbox to hit the enemy reflector is faster
This is amazing, 10/10. Are u gonna do a guide on the best mii costumes? :)
Thanks for the guide now that doom slayer is out I will practice the hell out of mii gunner
You better be practicing the HELL out of Gunner if you wanna be like Doomguy
@@helios3557 just because of that joke you've earned a sub
0:43-0:45 Clean Transition
This was really helpful thanks, you should try making videos talking about a specific Mii set
I might make some 1212 propaganda but that would probably be about it
11:14 one small thing against a mid weight fighter if you go down or up throw full jump cjk at around 70% it’s pretty good a killing
ITS HERE
Something you forgot to mention is that if you get hit while charging Stealth Burst, it keeps going without you and automatically explodes at max range, allowing for situational combos, or sitcombs for short
Oh baby i knew this was coming
I run 1333 but I may change it up a bit after seeing some of the tips you mentioned. Thanks.
I use Charge Blast, Gunner Missile, Arm Rocket and Echo Reflector. Not the most optimal combination but I enjoy it.
That's like 90% optimal actually! If you wanted to make it 100%, you could change your down B to bomb drop, but that's a very solid combination already.
@@helios3557 Wait, it is? Neat. I might just need some Forward Air practice, I'm more used to MegaMan-style zoning, not to mention Gunner's F-air has some unique properties. I'll probably not be changing Down B though since I'm keeping a reference. This is really good to know though, thanks a lot!
Watching this after a Mii Gunner used Laser Blaze to beat Void's Sheik in SWT. Definitely a viable move. Tweek was also very impressed with the move when watching the set.
The biggest upgrade to my Gunner was a costume that made it instantaneously clear which way he/she is facing while in the air for easier Fair movement shenanigans.
That, and spamming Up Tilt
id like to add that backtrow into charge shot is a really good combo. it wont catch anyone going low but it can condition away from going high or horizontally, which lets you then more easily use mii gunners spike.
edit: also who made the mii gunner art
When nobody got me i know The miis got me 😔🤚
Very well done video i main gunner and there’s a lot I learned from this video and I play mii gunner alot good content and I love the thumbnail
0:31 I had no idea it could do this
For some reason, I always preferred flame pillar over miisile. Moves like that are often a tad too technical for my taste. Also, the sheer rush you get from essentially using robins limited side-b infinitely is unrivaled (at least, for me.) when I use flame pillar with grenade launch, I can make my opponent miserable at ledge. even quickplay zeldas hate me.
you can also get slick belmonte combos with flame pillar + charge blast
If you aint got either sans cowboy or the funny suitcase gun on atleast 1 of your miis your doing it wrong
I would argue that stealth burst's lack of interaction with projectiles is a pro and a con, you can theoretically hit your opponent through their projectile barrage, but on the other hand your move will not halt any of their projectiles allowing them to possibly hit you before your move hits them (the ability to deal damage to a foe on the other side of a team mate does give it a boost in usefullness during doubles with tram attack on but you could also lob grenades over a team mate to hit foes on the other side of your team mate
Thanks for the videos, now I know what to and what not to use when playing as my childhood characters, also, I checked what ability does the most damage for each Mii:
🥊: ESK [exploding side kick (don't use this piece of 💩)
🗡️: Burning blade ( I prefer the shuriken)
🔫: Charge blast.
Really good video subbed
8:28
"11 frames slower... (18 vs 27)"
18+11=27 hmm yes very good mathematical calculations
I immediately clicked when I saw this.
The thumbnail?
Mii gunner is fun to play, but I just can't get used to the endlag on certain moves
the three sets i play are
1332 (gravity-affected projectiles are my jam)
1333 (absorbing vortex is an amazing movement option)
3333 (same as 1333 except now i have a projectile that's +10 on shield)
13:00 Melee Fox is proud for that
1:15 - What about Pyra, Mythra, and Sora? Where do they fit on this chart?
*The Best combination based on the video is:*
*Neutral-B:* Laser Blaze
*Side-B:* Flame Pillar
*Up-B:* Lunar Launch
*Down-B:* Absorbing Vortex
Bomb Drop is so bad, the best use is edgeguarding, but we can do it even better with Flame Pillar. And Echo Reflector is the same Absorbing Vortex but reflector with a bit more damage, and less range, and restore life is even best than a Reflector. Neutral-B... The option 1 it takes a long time to charge, and it's easy to evade, if something reflect and hit you (beacuse when you hit has much end lag) You can die. And the option 3 is so slow and less efective, and has a lot of lag. The Side-B Stealth Trust is hard to hit, and it leaves you vulnerable when you are using it. The missile it's nice, but Flame Pillar is superior... And is a similar thing to Laser Blaze, but with more knockback and range, but more slow and laggy.
So what I'm hearing is I should use fox laser, CJK, and reflector. Thank you Helios!
Exactly! Thanks for watching! :)
@@helios3557 Yeah as much as I was joking, sometimes using unviable moves is still darn fun, and its always good to know its pros and cons of the moves because darn fun just gets even more fun when you know how and when to use it.
THE *GARGANTUAN* LORD HAS SPOKEN. MISSILES ARE 10/10!
I love these videos,
i play mii gunner way more often than i probably should... just because i like my nostalgia critic mii
my explosion-prioritized moveset of 3212 has made me really good at sniping with stealth burst
recently ive been experimenting with reflector instead of bomb drop but i will never get rid of bomb drop permanentely
Awesome guide👍
Thanks gunner main here and I'm glad the set up i use isn't complete dog shit. This gave me the idea of creating a warpig dub class that uses stealth shot an charge shot to punish and the kick jump recovery to spike. Not exactly viable but very fun
i’mma be honest;
i gave my sans gunner flame pillar and absorbing vortex to make it more like ness
Imo side special 2 can potentially be the best choice if mastered. Worst choice if not mastered. I've been thrown to the blast zone, shot my side b and killed my opponent that's standing on the stage while I'm still near the blast zone because they just didn't even know what hit them. Best coupled with arm rocket up b.
EDIT: also, using it on a really bright stage or a stage like FD when you've mastered the aim and timing is fantastic. lol
There can be a maximum of two missiles on stage
Love how sans has become the mace of mii gunner
Neutral special 2 nutshell: **"YAMEROO"**
No mention that fully charged shot is usually your best combo ender and sometimes the only thing that can even combo off of stuff like fair?
I like mii gunner.
Same here man