The most insane part about this run, is there is still room for improvement. Your line on the first section of the course is immaculate. Job well done.
Amazing driving!! Also I love how (except shortcuts through spectators) this game does not permit players to make world record runs by “breaking the rules” like Absolute Drift Zen Edition did… In ADZE the top 3 players on the global leaderboard for some tracks had spun around themselves throughout the course, clearly not making a good drift run but beating the game using a loophole… it was annoying to know that there was no truly legit way of making a world record if players had found this kind of loophole, even if the closest I ever got was 5th place…. I much much more appreciate knowing that the reason I’ll never break a world record is because the record is held by you who is better at driving than I’ll ever be… This is one thing AOR does better than ADZE (though both games are amazing)
I love this game, and that's impressive driving! I notice you don't use any handbrake on the hairpins at all, and don't really drift it through the tight bends.... it looks so smooth it's almost as if you are using a steering wheel to turn.Nice!
Thank you! 🙏 Yeah using up all the grip is generally the way to go in art of rally. The game doesn't really simulate gravel/dirt either beyond "less grip than asphalt".
Generally losing grip is always un-optimal. You want to push your tires right up to the point where they'd lose grip and hold there. Tires sort of slide a little when you're close to losing grip, called having a slip-angle, you can use this to help turn/rotate the car a little easier. One way to tell is that if your tires are leaving fully black lines, then you've lost grip. Feint light gray lines left by tires is generally fine, though you'd want to minimize that too.
Well tbh some of it might still be the entry level cars. g2 cars have excessively low grip, the 86 is also one of the harder to control cars. The best cars in the mid groups feel a lot better, but it's also true that aor cars have less grip than real ones, sliding is also extra bad.
Pretty much. I think as long as there's extra grip, and rpms low enough to not hit limiter when clutching, there's a benefit. I'm not exactly how much clutch is beneficial though, but some of it definitely is. I'd estimate it to be worth around 1s/1min of stage on average.
It's similar to what you can do with a real car. If your rpms are low enough that you're out of the powerzone, you can tap the clutch to increase revs, and then deliver them through a partially sliding clutch resulting in more power. Doing this to the extent I do in game would ofc destroy a clutch in no time. In aor, the powerzone is right at the very top, which is why it's still useful so high in the rev range, basically anytime you can tap it shortly enough that you don't hit the limiter, you'll get a tiny boost. It's usefulness in game is unintentional, but it would apparently be difficult to fix without completely removing the clutch, so it's unlikely to be 'fixed'.
@@proporo1999 Crazy. Didn't know it, but makes sense to me. Though, I must say, it makes the videos a bit less enjoyable to watch. But I understand, that world record achievements need every possible bit of advantage.
@@CptJackZ Yeah, when there's a known built in feature that let's you go faster, in a speed based game, can't really expect leaderboard hunters to not use it. 👨🔬 Certainly takes a bit away from the realism. But on the other hand I do find it quite fun. It's something more to do, adds an interesting layer of challenge. Kinda like playing a rhythm game while driving a car. 😄
Ahhhhh, yes. Rally records. Jumping 20 feet off course or turning in 100 feet early just to make a corner 40 mph faster than taking a normal line would require. Well done 👏
Drifting is considerably slower, both in real life and in simulation games, than grip. art of rally isn't a full-fledged sim, but is close enough that you don't really want to drift. It is possible, and it both looks and feels really cool. This, however, is a speedrun, so it is omitted.
@@plantelo huh, how is it omitted? He drifts almost every corner. Also as many great AC players made me belive, drifting the right way is faster than most people make it out to be, often matching and sometimes exceding the times of gripping with the right track and car.
Man I'm playing this game wondering how so many people do better than me then I watch this run and I'm like "oh, ok"
?
its trackmania at this point 🤣
1:33 the tofu is ruined i'm afraid
that landing was pretty smooth tho
I could hear the Eurobeat
Me
Yes.yes.yes
The most insane part about this run, is there is still room for improvement. Your line on the first section of the course is immaculate. Job well done.
Great skills my brother🔥👏🏻👌🏻
Amazing driving!!
Also I love how (except shortcuts through spectators) this game does not permit players to make world record runs by “breaking the rules” like Absolute Drift Zen Edition did… In ADZE the top 3 players on the global leaderboard for some tracks had spun around themselves throughout the course, clearly not making a good drift run but beating the game using a loophole… it was annoying to know that there was no truly legit way of making a world record if players had found this kind of loophole, even if the closest I ever got was 5th place….
I much much more appreciate knowing that the reason I’ll never break a world record is because the record is held by you who is better at driving than I’ll ever be… This is one thing AOR does better than ADZE (though both games are amazing)
I love this game, and that's impressive driving! I notice you don't use any handbrake on the hairpins at all, and don't really drift it through the tight bends.... it looks so smooth it's almost as if you are using a steering wheel to turn.Nice!
Thank you! 🙏 Yeah using up all the grip is generally the way to go in art of rally. The game doesn't really simulate gravel/dirt either beyond "less grip than asphalt".
@@proporo1999what’s the y and b button on Xbox? I notice you’re tapping both simultaneously when you’re going up through the gears
@@grazstarr B is for gear up, A for down, Y is clutch.
A fair amount of clutch spam is necessary for best acceleration in aor.
Haha, WR 86 goes WEE-OO WEE-OO WEE-OO
1:05 Someone said clean run.
The near miss at 2:01 tho
I was going for the red pole next to the fence. You get points for those, right? 😎
@@proporo1999 wait are you joking or is that actually what you were doing 😦
@@bleuebloom I would of course never joke about such a serious matter! 🙅♂️😐
@@proporo1999 WHAT ur crazy at this game, the fact you can drift the car that precise like omg
The car sounds like it’s crying
Impressive time with the original! :O
Great!!! 👍🏻
bruh putting it in long gear and clutching gives you insane speed i'm 7sec off that so i'm gonna try it
Clutch is certainly big, I'd estimate it's worth about 1s per minute of stage on average.
Send it 🔥👍
Eurobeat intensifies!
The real ghost of Akina!
Takumi Fujiwara
Clean run!
How do you know how far you can slide the car before you are losing too much speed?
Generally losing grip is always un-optimal. You want to push your tires right up to the point where they'd lose grip and hold there. Tires sort of slide a little when you're close to losing grip, called having a slip-angle, you can use this to help turn/rotate the car a little easier.
One way to tell is that if your tires are leaving fully black lines, then you've lost grip. Feint light gray lines left by tires is generally fine, though you'd want to minimize that too.
Dang your fast
Thank you! 🙏
This game feels like you're driving on ice. I thought it was just my
Well tbh some of it might still be the entry level cars. g2 cars have excessively low grip, the 86 is also one of the harder to control cars.
The best cars in the mid groups feel a lot better, but it's also true that aor cars have less grip than real ones, sliding is also extra bad.
joga muito !
are you just continually clutch kicking on straights? does that make you accelerate faster?
Pretty much. I think as long as there's extra grip, and rpms low enough to not hit limiter when clutching, there's a benefit.
I'm not exactly how much clutch is beneficial though, but some of it definitely is.
I'd estimate it to be worth around 1s/1min of stage on average.
Clara morgane motor
What is it with the clutch, that you do?
It's similar to what you can do with a real car. If your rpms are low enough that you're out of the powerzone, you can tap the clutch to increase revs, and then deliver them through a partially sliding clutch resulting in more power. Doing this to the extent I do in game would ofc destroy a clutch in no time.
In aor, the powerzone is right at the very top, which is why it's still useful so high in the rev range, basically anytime you can tap it shortly enough that you don't hit the limiter, you'll get a tiny boost.
It's usefulness in game is unintentional, but it would apparently be difficult to fix without completely removing the clutch, so it's unlikely to be 'fixed'.
You use a lot of technic
@@proporo1999 Crazy. Didn't know it, but makes sense to me.
Though, I must say, it makes the videos a bit less enjoyable to watch. But I understand, that world record achievements need every possible bit of advantage.
@@CptJackZ Yeah, when there's a known built in feature that let's you go faster, in a speed based game, can't really expect leaderboard hunters to not use it. 👨🔬
Certainly takes a bit away from the realism. But on the other hand I do find it quite fun. It's something more to do, adds an interesting layer of challenge. Kinda like playing a rhythm game while driving a car. 😄
Ahhhhh, yes. Rally records. Jumping 20 feet off course or turning in 100 feet early just to make a corner 40 mph faster than taking a normal line would require. Well done 👏
Rally records?? 🤔
These are time attack leaderboard records in a rally themed arcade game.
setting please XD
I use these:
Gamepad
0% stability | 10% abs | 100% counter-steer
0% deadzones | 70% sensitivity throttle/steering 85% brakes
Camera:
View 1 | FOV 44 | Rotation 100% | Shake 0%
@@proporo1999 alright thanks
Do people not use the clutch?
Do top art of rally players use assists? Is it allowed?
nice run, but i dont think u quite got the concept of clutch kick lol...
I personally call it clutch boosting, in aor there's benefit to constant clutch taps due to weird power curve and stuff. Basically speedrunning tech.
Beautiful graphics, awful sound.
u can't even drift mate
He doesn't need to, It's rally not drift
drifting is slow
Drifting is considerably slower, both in real life and in simulation games, than grip. art of rally isn't a full-fledged sim, but is close enough that you don't really want to drift. It is possible, and it both looks and feels really cool. This, however, is a speedrun, so it is omitted.
@@plantelo huh, how is it omitted? He drifts almost every corner. Also as many great AC players made me belive, drifting the right way is faster than most people make it out to be, often matching and sometimes exceding the times of gripping with the right track and car.