ALWAYS 9 vs PERFECT MENU - Who is better?

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  • Опубликовано: 17 сен 2024
  • Thanks to Ridge for sponsoring this video. Go to ridge.com/BEEFY and use our code "BEEFY" for 10% off on your order!
    A raging debate has been happening on Twitter about which theoretical Smash Ultimate character would be stronger: Mr. Game & Watch who's hammer ALWAYS gets a 9 or Hero with a fixed menu of the best spells, that never changes? We created a mod with both of these characters doing exactly that and put them to the test!
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Комментарии • 380

  • @BeefySmashDoods
    @BeefySmashDoods  Год назад +23

    Thanks to Ridge for sponsoring this video. Go to ridge.com/BEEFY and use our code "BEEFY" for 10% off on your order!

    • @LifenKnight
      @LifenKnight Год назад

      Magic Burst should be the 1st option
      projectile could be 2nd
      and buff should be last
      Zoom 3rd.
      If i made Hero i would make 1st always melee, 2nd ranged, 3rd buff and 4 others.

  • @WackyToaster
    @WackyToaster Год назад +272

    Extensive research into the characters *shows g&w spamming downsmash in neutral*

    • @Fvckallofyou1
      @Fvckallofyou1 Год назад +25

      down smash side b most hype confirm 🥶🥶🥶🥶🥶

  • @innocentshine2778
    @innocentshine2778 Год назад +215

    I think game&watch is more broken but Vyq's hero was just better lol, Cfive was only fishing for those side Bs but Vyq was doing good with the rest of Hero's kit as well. Also seemed hard for g&w to approach in that matchup.

    • @DisturbedNeo
      @DisturbedNeo Год назад +15

      Yeah, let's see Vyq's Hero against Poppt1's G&W, see how he fares against someone who knows that Up-Tilt combos into Side-B

    • @christianrose9166
      @christianrose9166 Год назад +6

      I mean, Vyq was also barely approaching at all. He was running and camping quite a bit, only approaching to get back mana so he could keep running and camping. In all honesty, I can understand Cfive's frustration, as Vyq's gameplan was... I don't know. The only word that comes to mind is "toxic", but that doesn't quite fit.
      Edit: After a brief consideration, "unfriendly" is how I would describe Vyq's gameplan.

    • @bob-km4uq
      @bob-km4uq Год назад +5

      He didn't use bucket once

    • @Inabathtubuv
      @Inabathtubuv Год назад +4

      @@christianrose9166 I mean when you die for almost any whiff you make, you don't exactly want to approach (especially considering how hero is naturally inclined to camp a bit)

    • @crawlinggoose
      @crawlinggoose Год назад +1

      I agree that G&W is more broken, he can throw out judge as much as he wants without any issue, but Hero's menu is useless without mana.

  • @ReiseOW
    @ReiseOW Год назад +174

    calling it now this type of thing should absolutely be a new series for you guys it would be wild to see things like joker with perma arsene vs sephiroth with perma one wing and def more examples

    • @ReiseOW
      @ReiseOW Год назад +13

      also maybe have characters against each other with perma WORST RNG and things

    • @nathanlevesque7812
      @nathanlevesque7812 Год назад +17

      monado Kirby vs unlimited deep breath Wiifit

    • @ninjapacman26
      @ninjapacman26 Год назад +7

      Peach with all stitch turnips
      Samus with always charged plasma
      DK with always charged punch
      Luigi with all misfires and/or all sweetspots up-B
      Jigglypuff with rest that actually recovers damage OR doesn't put her to sleep
      Ice Climbers with wobbling (lol)
      Captain Falcon with instant Falcon punch and/or all sweetspots knee
      Wario with always charged waft
      ROB with always charged laser
      Villager/Isabel with 5x range and damage slingshot
      Megaman with 3x range and damage buster
      Little Mac with KO punch that stays active until he dies
      Cloud with much faster charging limit
      Steve

    • @sethlast9024
      @sethlast9024 Год назад +2

      @@nathanlevesque7812 this is such a bad mu, not only does wii fit just get completely outclassed in the base matchup, but deep breathing itself sucks on wii fit as it barely increases her knockback and it doesn't fix her other character issues which is why wii fit is constantly placed in the lower tiers. However monado is a good ability because the effects are actually noticeable to the user and will play a part in the matchup. It's just gonna be base samus vs hacked kirby. It wouldn't even be close, kirby destroys.

  • @Sean1647
    @Sean1647 Год назад +553

    I feel like always crit hero and always 9 GNW would be a closer comparison.

    • @KbanjoK
      @KbanjoK Год назад +89

      Hero's smash attacks come out ridiculously slow compared to the hammer

    • @YounesLayachi
      @YounesLayachi Год назад +53

      G&W is a top tier without 9.
      Hero's smash attacks are unusable, down smash is the least bad one but it's also much weaker than the other two

    • @morrishuijgen7658
      @morrishuijgen7658 Год назад +4

      also hero cant smash attack in the air

    • @ultimaterecoil1136
      @ultimaterecoil1136 Год назад +1

      ⁠@@YounesLayachigame and watch is far from top tier. They aren’t bad or anything but the top tiers are basically overpowered and game and watch is a good but honest character. They wouldn’t be in the league of top tiers if they 9 all the time. They wouldn’t be landing those 9s in the first place because of their low range and they aren’t fast enough to compensate for that range issue. The only exceptionally good thing about game and watch normally is their crouch and it’s not enough to make them top tier.

    • @DaRealJake
      @DaRealJake Год назад +20

      @@ultimaterecoil1136bro must be a Game & Watch player if he calls Game & Watch honest 💀💀💀

  • @travisstirling2157
    @travisstirling2157 Год назад +49

    Hero is kind of missing Bounce to have a perfect down B. I wouldn't know what move to delete for it, though.

    • @unskilledgamer3642
      @unskilledgamer3642 Год назад +13

      That't why limiting Hero to only 4 spells is a bad idea. it doesn't make him better at all.

    • @johnnickfanaccount3492
      @johnnickfanaccount3492 Год назад +40

      You would have to make it so you only get zoom while offstage and then you get bounce while onstage or eomething

    • @YounesLayachi
      @YounesLayachi Год назад +1

      Delete oomph

    • @drakejoshofficialyoutubech5569
      @drakejoshofficialyoutubech5569 Год назад +2

      For a perfect Hero menu, you should have access to other spells when you have a buff like Oomph active because that way you aren't taking away good buffs like Bounce away from Hero.

    • @marzipancutter8144
      @marzipancutter8144 Год назад +1

      @@johnnickfanaccount3492 The code for that is already kinda there, since the Zoom probability changes offstage. You'd just need to crank it up to 100% and set it to 0 otherwise.

  • @Diamond_Aura
    @Diamond_Aura Год назад +31

    People have already pointed out the lack in the Hero set menu vs the G&W 9s, but for sure at least, having access to Bounce instead of Zoom while standing on stage would probably be better. Keep Zoom for midair but Bounce on stage

    • @Matanumi
      @Matanumi Год назад

      Judge 9 still fucking crushes. Simple stupid. Steal. Stocks

    • @survivorofthecurse717
      @survivorofthecurse717 Год назад +3

      Simply put, the best menu to have is Sizzle/Snooze, F Slash, PU, and Acceleratle. The order is important

  • @YounesLayachi
    @YounesLayachi Год назад +50

    VyQ is a certified hero main because he forgot to use all other special moves while focusing on menu and smash attacks xD

  • @jmagicd9831
    @jmagicd9831 Год назад +77

    The thing is:
    Hero has an opportunity cost to his set menu. Psych Up, Bounce, Snooze, Thwack, etc. All become unavailable, whereas Game and Watch doesn’t lose anything by getting free 9s.

    • @j.prt.979
      @j.prt.979 Год назад +13

      Well, he loses brain cells, but that’s fine because he didn’t have any already.

    • @YounesLayachi
      @YounesLayachi Год назад +1

      Exactly

    • @michaelescobar7064
      @michaelescobar7064 Год назад +15

      No heals from apples on a 7 💀

    • @YounesLayachi
      @YounesLayachi Год назад +4

      @@michaelescobar7064 no self-harm from 1.
      Btw, the 1 does more damage than 7 heals, because 1 scales with 1v1 multiplier while 7 does not

    • @Creepo_J
      @Creepo_J Год назад +1

      Hero should have preset sets to choose from so he has access to every spell
      Guilty gear strive Asuka test cases

  • @ABC-ik9vj
    @ABC-ik9vj Год назад +9

    Next video: Peach with unlimited bombs vs luigi with unlimited misfires

    • @D_1_O
      @D_1_O Год назад +2

      Then, Kazuya but he always has Rage vs Joker but he always has Arsene

    • @inv_hana
      @inv_hana Год назад +2

      ​and always go Terry and always 3rd wing sephi

    • @unskilledgamer3642
      @unskilledgamer3642 Год назад +3

      When is Steve with infinite materials?

    • @D_1_O
      @D_1_O Год назад +1

      @@inv_hana That one would be awesome.

    • @inv_hana
      @inv_hana Год назад +2

      Robin with infinite books
      Samus/DSamus default charged shot
      Rob Default big laser

  • @skarmcl
    @skarmcl Год назад +9

    Having Magic Burst on the best spell list is such a meme lmao

  • @crawlinggoose
    @crawlinggoose Год назад +8

    Common misconception is that 9 kills at 0%, it actually kills at 9% from center.

    • @Matanumi
      @Matanumi Год назад

      Is it 9%? Thought it was like 31-34%

    • @crawlinggoose
      @crawlinggoose Год назад +1

      @@Matanumi It is 9% from center on average weight characters. Bowser, the heaviest, should die at like 15% from center.

    • @AmandaLorenaa
      @AmandaLorenaa Год назад

      @@crawlinggoosedepends on map

    • @crawlinggoose
      @crawlinggoose Год назад

      @@AmandaLorenaa More weight dependent really, but Mii Brawler is the exact average in the weight spectrum, and he dies from Battlefield center at 9%. Other characters like Pichu, Purin, and Squirtle die at like 2%.

    • @angelmendez-rivera351
      @angelmendez-rivera351 5 месяцев назад

      I've never seen it kill that early from center stage.

  • @user-jw2it4qf2r
    @user-jw2it4qf2r Год назад +15

    I'd say it's pretty questionable for Hero to not have Psyche Up in his "perfect" menu, which he can pair with Slash and Oomph for instant shield breaks.

    • @survivorofthecurse717
      @survivorofthecurse717 Год назад +4

      Sizzle or Snooze first. Free unreactable pressure vs ledgetraps and projectile trades
      F Slash second. Can camp out characters with low jumps and approaches, and have access to killing 2 frames and ledgetraps
      PU, because pressuring shields and having stronger melee attacks is invaluable
      And lastly Accelerate because you no longer need Zoom because you can jump out of disadvantage freely. That, and the regular Acceleratle stuff

  • @abadhaiku
    @abadhaiku Год назад +15

    cFive: "We have extensively studied these characters to represent them as well as possible."
    Also cFive: *doesn't use a single forward air or down smash*

    • @arthilas_
      @arthilas_ Год назад +5

      And does not use bucket at all...

    • @ninjapacman26
      @ninjapacman26 Год назад

      He got a kill with fair @13:26

  • @an0ma1y66
    @an0ma1y66 Год назад +14

    I'm very surprised Accelerattle isn't in Hero's perfect menus

    • @christo7072
      @christo7072 Год назад

      It’s just not as oppressive as the other spells. I actually thought the same thing when I saw the selection but which spell would you replace

    • @eragon78
      @eragon78 Год назад +1

      @@christo7072 Id replace Kaboom for Bounce, and make that the perfect menu imo.
      Accelerate still has no slot though, its just not useful enough. Oomph is better becuase of the shield break potential, insane damage and kill potential, and more damage means you recharge mana faster for more magicburst
      Then again, there IS an argument for accelerate over oomph in that it lets you camp easier which means you can run away and naturally let your mana regen. Then you dont need to do high damage cuz you can just magic burst for kills instead.
      although you can also argue for replacing Zoom with accelerate. WIth that high of an air mobility, you dont really need zoom, because you can just jump back to stage from basically anywhere.
      So there are a few considerations.
      But Bounce is necessary on the perfect menu, because it literally invalidates like a third to half the cast. Its not useful in every Mu, but the ones it is useful in, its literally impossible to deal with.

    • @an0ma1y66
      @an0ma1y66 Год назад +3

      Replace zoom for accelerattle. The guy below you brought up a valid point saying that with the amount of insane air drift you get, you wouldn’t need to use zoom to recover

  • @CaTastrophy427
    @CaTastrophy427 Год назад +3

    I think Hero would be better if it wasn't a fully fixed list but a reduced-RNG list:
    slot 1 has strong hits (Kaboom, Kacrackle Slash, Hatchet Man, and Flame Slash)
    slot 2 has buffs (Oomph, Psych Up, and Accelerattle, if all three are active it becomes Hocus Pocus)
    slot 3 has utility (Zoom, Heal, Bounce, and Snooze, Zoom is guaranteed if near a blast zone. Might need to nerf Snooze then, maybe make it cost more MP or smth)
    slot 4 has jank (Whack AND Thwack, Magic Burst, and rarely Hocus Pocus)
    Just get rid of Kaklang, Metal Slash, Kamikaze, Sizz, Sizzle, and Boom entirely, and having to look at fewer spots if searching for a specific spell would be great.

  • @YounesLayachi
    @YounesLayachi Год назад +14

    The perfect menu has flame slash and psych up , for instant shield breaks and early KOs.
    Also when psych up is active, it gets replaced by another buff like bounce, acceleratle or hocus pocus only positive effects

  • @mopsik56
    @mopsik56 Год назад +112

    I don't know if somebody thought of this before me but what if every Hero skin had their own Down-B selection of spells? What do you think, would that be fun?

    • @inv_hana
      @inv_hana Год назад +5

      No only one player gets it so in competition it's would be insta banned

    • @Ser0z
      @Ser0z Год назад +19

      @@inv_hanawdym only one person gets it I don’t remember it being illegal to choose the same skin as someone else

    • @brianixchop8449
      @brianixchop8449 Год назад

      I thought this is how hero would work when he was released

    • @FrnzFrdnnd
      @FrnzFrdnnd Год назад +18

      ​@@Ser0z You can choose the same Hero in 1v1, at leasts. There's two of each one. In a 2v2 scenario, all 4 players can't choose the same Hero.

    • @MGG_10
      @MGG_10 Год назад +5

      @@Ser0z2 people can’t chose the same skin.

  • @MishKoz
    @MishKoz Год назад +10

    It's probably Game and Watch. 9 would literally be the best move in the game if you could get it every time.

    • @eragon78
      @eragon78 Год назад +1

      Full charge manaburst > 9. The only issue is it uses your mana.
      But you can easily just camp to get mana back, and with oomph hero regens mana really fast since he does more damage. So you can get a ton of manabursts.
      GnW cant really deal with a camping hero with a menu that looks like that.

    • @Matanumi
      @Matanumi Год назад

      Sorry but that's too much of a lost unless you have infinite mana
      Judge 9 is simple, stupid, deadly. Guaranteed every time stock around 34%

  • @michaelescobar7064
    @michaelescobar7064 Год назад +2

    I feel like hero with flame slash, kaboom, psyche up, and zoom is overall a stronger toolkit due to the shield break potential, speed of flame slash (wouldnt need to read the menu first which effectively makes it much faster in practice), and overall mana efficiency. Magic burst is really only effective offstage for guaranteed edgeguards due to slow startup which a guaranteed flameslash and kaboom would replace well enough while improving his onstage kit

    • @eragon78
      @eragon78 Год назад +1

      You still want bounce in the setup though, it invalidates so many characters. I think its pretty necessary to have.

    • @michaelescobar7064
      @michaelescobar7064 Год назад

      @@eragon78 which one to get rid of though... Maybe psyche up 🤔 shield breaks with flame slash is pretty key tho. Maybe getting rid of zoom as good as it is

    • @eragon78
      @eragon78 Год назад +1

      @@michaelescobar7064 not sure, depends on your set up I guess. There are a few viable options.
      I dont think you need both kaboom AND magic burst. Magic burst needs like 60+ mana to be good, and Kaboom takes nearly 30. I dont think you need both in the kit. Replace magic burst with bounce, and then you have a solid kit of Oomph/Zoom/Bounce/MagicBurst. Zoom is a low mana unbeatable recovery, Oomph is your constant buff, and bounce for any zoaner. Magic burst gives you the free kills on edge guarding/ledge trapping and tech chase reads.
      You could also instead replace magic burst and maybe zoom or Oopmh for Flame Slash and Phych Up. That combo insta breaks shields, and its like a frame 5 move or something. Make flame slash the first item in the menu so you can insta top deck it, and it becomes a very powerful get off me option that does good damage and kills super early with psych up while also breaking shields. Then you have bounce so you cant get outcamped, and without magicburst, you should have no issues on mana since the rest of your spells dont cost much other than Kaboom, which you can use as your zoning tool. So you can camp with side B and Kaboom, while having bounce on so that you cant be counter-camped, and then you use Psych up and Flameslash to instakill anyone who tries to get in on you, and they cant even shield it.
      So there are a lot of really good combos that Hero can have for his menu. But I think any perfect list has to include bounce.

  • @cullenhutchison6528
    @cullenhutchison6528 Год назад +12

    9-only G&W is probably still better, but I want to see infinite MP Hero (with all spells) instead, as well as unlimited resource Robin.
    Steve with infinite iron, gold, and diamond is something I just don't want to see on my screen.

    • @Holy-Tiramisu
      @Holy-Tiramisu Год назад

      imagine, cloud with always limit, wario with always waft, joker with always arsene... it would be fun to watch.
      wait... little mac with always ko punch. oh my god worse than steve with always diamond

    • @zpellet6326
      @zpellet6326 Год назад

      Luigi always misfire

    • @angelmendez-rivera351
      @angelmendez-rivera351 5 месяцев назад

      Hero would be better than unlimited resource Robin even if no changes were done to him.

  • @ShortSweetcakeYT
    @ShortSweetcakeYT Год назад +13

    Depends on the ability to use them tbh.
    If you're able to consistently get your combo starters as GnW, you can pull off true 0-deaths in the most insane ways.
    If you're able to manage your mana well, Hero can become dangerous and harder to take down under any normal circumstance due to guranteed menu spells for certain situations.

  • @brysonmcfaull1218
    @brysonmcfaull1218 Год назад +4

    My issue with this is that hero has more than 4 good menu moves. Like accelerattle, bounce, psych up, or even heal could have all been viable. Imagine spamming heal, or psyching up whenever you want without the drawbacks of receiving increased damage like oomph

  • @staticchimera44
    @staticchimera44 Год назад +3

    I think Hero is better here. The consistent 9s definitely make GnW's advantage state a lot more explosive, but that's all it really does. Meanwhile, Hero's buffs make his neutral, advantage state and disadvantage state all much better. It's way more versatile.

  • @AntonForSure
    @AntonForSure Год назад +2

    Let's be honest. Game and watch with the really good combo game he has could take a whole new level of advantage with always getting 9. Nair into 9, D smash into 9, etc.

    • @eragon78
      @eragon78 Год назад

      Yea, but Hero can just camp. GnW has to actually land a combo starter for that to matter. Cant land one if you cant get in because hero is camping you with Kaboom/magicBurst, on top of the fact you cant shield cuz Oomph bair and Fsmash both break shields. Fsmash even breaks full shield, bair does like 90%. Plus, Hero is a swordie, albeit a slow one, but his disjoints with oomph would be INCREDIBLY scary, and hard for GnW to get in on, plus, Hero also has side B to camp with as well.
      WIth all his insane options, itd be really hard for GnW to get in against a perfect menu hero. This makes his insanely deadly 9 much less of a threat.

  • @unskilledgamer3642
    @unskilledgamer3642 Год назад +2

    It's hard to tell which spells of Hero are the best because it's always depending on the situation. Flame Slash for a quick mid-air kill, Snooze to garantee a free Smash attack, Sizzle for a powerful snipe, Thwack because it can instakill...
    I would say limiting Hero to only 4 spells doesn't make him any better.

    • @cullenhutchison6528
      @cullenhutchison6528 Год назад +3

      There's also Bounce, which is completely useless in some matchups but is busted in others.

    • @ast8177
      @ast8177 Год назад

      reduces time to consider options and also gives you a better way to judge if or if not to use D-Special
      If i know what to get i can safely judge if it's worth to use D-Special.
      Regular Hero can't do that, you eighter get the right spell or you just miss out on an opportunity to pressure your opponent or to get out of pressure yourself with a regular attack or something.
      So it does make him better just cause RNG isn't a reliable option, even if you might lose some really good spells for some situations.

    • @omegahaxors9-11
      @omegahaxors9-11 Год назад

      There's also the element of unpredictability. You can force your opponent to focus on something else while you dig in your menu and they won't have any idea what's going to come. It was also smart they added in Kamikaze and Kaclang to prevent you from just spamming the first option in the menu for a completely impossible-to-predict attack.

  • @ARGssszzz
    @ARGssszzz Год назад +1

    Love the timing with that Sonic 3 & Knuckles ost, perfect choice !!
    Man cFive calling the emergency BO5 reminds me of all the times we had a "ONE MORE" with my friends...

  • @awxazgalacticdude
    @awxazgalacticdude Год назад +16

    I originally was always going with game and watch cuz 9 is BROKEN as hell with how early it kills, but then I actually remembered how BROKEN magic burst is being able to use it basically any time you want, so it really depends who’s playing who like always.

    • @terai984
      @terai984 Год назад +4

      G&W way better

    • @elmacho1336
      @elmacho1336 Год назад +7

      Magic burst is only really broken at like 60+ mana, and it uses all of the remaining mana in the move. Game and watch nine is just as powerful but is also quicker and can be comboed into so easily. GnW DEFO wins

    • @awxazgalacticdude
      @awxazgalacticdude Год назад +1

      @@elmacho1336 Yeah but the thing is, game and watch gotta be exactly in front of them, and hero can stand at a great distance and edge guarding is light work. Like I said, depends who’s playing

    • @blueice7906
      @blueice7906 Год назад +5

      @@awxazgalacticdude cfive wasn’t doing the combo right it’s down throw ->nair -> side b. Nine kills Mario around 9 percent at center stage. Nairs combos into nine early percent and fair combos at mid percent. Also down smash side b would kill so early. Side b around the same speed as f-smash so gnw would be better imo

    • @awxazgalacticdude
      @awxazgalacticdude Год назад +2

      @@blueice7906 I definitely agree with that, with hero you gotta always watch how much mp you have, especially since magic bursts takes it all and it’s power depends heavily on it, nine just fuckin kills for no reason and for it to be constant, I definitely see why that would be excellent. Me personally I’d do way better with game and watch than he was 😎

  • @LaunchStar340
    @LaunchStar340 Год назад +16

    Bro, those aren’t even heroes best spells 😂. I’d vote psyche up, snooze, flame slash and accelerate

    • @Gixin
      @Gixin Год назад +1

      idk kaboom is pretty freaking cracked ngl

    • @gumbothefish2267
      @gumbothefish2267 Год назад +1

      Accelerate Can be hard to use to its max without a decent amount of practice

    • @KbanjoK
      @KbanjoK Год назад

      Magic Burst is cracked

    • @LaunchStar340
      @LaunchStar340 Год назад

      @@Gixin nah, too expensive for the reward. Minimal shield damage, and can always be airdodged/rolled at ledge

    • @SamiJ1508
      @SamiJ1508 Год назад

      Magic burst has a lot more utility than snooze and I think you're underrating how good it is to have zoom as a recovery option at all times. Your list is very offensive minded. I think this one's more well-rounded. I could agree with psych up and accelerate but zoom and Magic burst are pretty obviously the best choices

  • @potat__
    @potat__ Год назад +14

    Imagine if they had rigged hocus pocus to be invincible or something

    • @nickel7o740
      @nickel7o740 Год назад

      Always giant would be interesting.

    • @zpellet6326
      @zpellet6326 Год назад +1

      Wack goes crazy on this

  • @BappO-is-me
    @BappO-is-me Год назад +1

    This is basically "frame 15 warlock punch" vs "infinite recovery and omnidirectional warlock punch"

  • @Treeko13
    @Treeko13 Год назад +3

    If hero had Thwack, Whack, Kaboom, Zoom then i would say hero

    • @Treeko13
      @Treeko13 Год назад +2

      Throw in a Snooze

    • @snuit4744
      @snuit4744 Год назад

      No wack but heal 😮

    • @billystorm5347
      @billystorm5347 Год назад

      @@snuit4744heal has a use limit per stock it would end up useless pretty quick granted would still be pretty strong

  • @CaptainFalcon333
    @CaptainFalcon333 Год назад

    4:33 How did I not know that Roy could do this before?! I have so much to learn.

  • @theinvincible5907
    @theinvincible5907 Год назад

    10:11 I looked at this and remembered that one UR2SLOW video of Sakurai designing Hero. Magic burst was intended to be unavoidable when recovering.

  • @SoulHeartRS
    @SoulHeartRS Год назад +2

    I’d argue Hocus Pocus over Zoom, if HP always Giants, Invincibility, or Restores Full Mana. I would say Heal is part of those, but that would require removing the “2 per stock” limit.

    • @YounesLayachi
      @YounesLayachi Год назад

      Zoom makes it impossible to edgeguard hero,
      With HP he can still die offstage if unable to recover.
      I'd replace oomph with HP definitely

  • @steeveedragoon
    @steeveedragoon Год назад +1

    Personally, I feel like snooze would be better than magic burst.
    Or maybe bounce. I'm leaning towards bounce, but it's not exactly perfect since a number 9f characters wouldn't care about him having bounce.
    Suggestion, bounce is there by default, but if bounce is active, then snooze will appear. These of course replacing magic burst.

  • @alsims2007
    @alsims2007 Год назад +1

    perfect menu for hero should include hocus pocus but with only the good options. actually perfect menu would be to give him 2 menus, one set when grounded and the other when aerial.

  • @Alibaba-id1cs
    @Alibaba-id1cs Год назад +1

    Tbh I thought it was clearly Game and Watch simply because the menu select wasn’t even Hero’s best moves out of the command select.
    Gnw also just gets a free spammable kill move on top of up smash down smash lol

  • @12bjorn34
    @12bjorn34 Год назад +3

    Now which is a better character:
    The Hero in this video
    Or
    Vanilla Hero with infinite mana?

    • @YounesLayachi
      @YounesLayachi Год назад

      The fixed menu hero would win.
      Being able to spam random specials isn't as strong as using the perfect special at the perfect time.
      For example kaboom would be very strong for edge guarding due to the windbox, but VyQ used MB instead.
      Flame/Kacrakle slash would make a hero impossible to approach due to their size and speed. Also good for edgeguarding.
      Whack is so cheap hero could spam it without infinite mana.

    • @Nekotaku_TV
      @Nekotaku_TV Год назад

      Not vanilla then.

  • @lastnamefirstname8655
    @lastnamefirstname8655 Год назад +2

    this is so good. thanks for testing this out, bsd! both improve lots with this consistency.

  • @nathanlevesque7812
    @nathanlevesque7812 Год назад +1

    Magic burst seems like a bad pick but I can understand not having Bounce on since that's MU dependent.

  • @maxthompson7107
    @maxthompson7107 6 месяцев назад

    I've got a few ideas on other broken characters.
    Incineroar, but his revenge status is always maxed out.
    Steve, but he has unlimited resources.
    Sora, but he always does Fire, Freeze and Thunder simultaneously.
    Luigi, but his grab has unlimited range.
    Lucario, but his aura is always at its maximum.
    Kazuya, but his Rage Drive is always active.
    Terry, but his Go Mode is always active.
    Cloud, but he can reach his limit twice as fast.
    Bayonetta, but witch time is twice as long.
    Bowser Junior and the Koopalings, but they can bring out an unlimited number of Mecha Koopas and Cannon Balls.
    Wario, but his max level waft is always ready.
    Pac-Man, but he can summon multiple hydrants at once.
    All three Mii Fighter variants if they had access to one another's moves.
    For instance, Mii Brawler with Shuriken of Light, Shakram, Lunar Launch and Absorbing Vortex and Mii Gunner with Shot Put, Onslaught, Hero Spin and Counter Throw.
    I'd be happy to allow you to use these broken buffs as part of a video showcasing ideas put in the comments sections of your videos.
    You don't have to showcase all of these characters in one video, but I'd like how broken they'd be if they were actually modded into the game.

  • @LordHypnos4
    @LordHypnos4 Год назад +15

    Now do one where Roy's flare blade is an instant full charge

    • @Matanumi
      @Matanumi Год назад

      Punished on the miss though

    • @ClassicBentobox
      @ClassicBentobox Год назад

      @@MatanumiA full charge self damages so it’s still kind of a self punishment compared to some moves

  • @stevetony6964
    @stevetony6964 Год назад +1

    So many options for sequels, unlimited waft wario, arsene only joker, steve infinite iron, basically any dlc privilege all the time.

  • @Zx30
    @Zx30 Год назад

    Hero. FREE.
    Kaboom - Insane projectile. Has windbox. Kills. Insane Range.
    Zoom - Never SD.
    Oomph - Just makes him stronger
    Magic Burst - FREE Edgeguarding and kill move

  • @alacsonsmth
    @alacsonsmth Год назад

    Ngl, I think that, rather than a static set, the true perfect hero menu would depend on the players’ position. Like, magic burst is an amazing coverage move, but it’s best used when Edgeguarding or when the Hero player is sure they can secure a hit (such as if the enemy is in their face). Otherwise, you just wasted all your mana. Personally, it feels like more of a last stock or early cheese kill. So let me suggest a more comprehensive menu moveset, including move order
    Long-mid range neutral:
    Acceleratle (replaced by bounce if accelerate is active
    Kaboom
    Sizzle-Snooze (cycles between the two)
    Oomph (replaced by Psyche Up if the buff is active) (replaced by whack if the enemy is above 100% and/or if both Atk buffs active) (replaced by hocus pocus big if both buff active and enemy not above 100%)
    Short-range neutral and advantage:
    Flame-Kacrackle Slash (cycles)
    Sizzle-Snooze (cycles)
    Magic Burst (replaced by Thwack if the enemy is above 100%) (not replaced if the opponent is offstage and you are at ledge, no matter the range)
    Hachet Man: just in case for clips ;)
    Disadvantage:
    Zoom
    Acceleratle (replaced by hocus pocus small if buff is active)
    Magic burst (replaced by kamikazee if mana is too low to recover and the enemy is nearby
    Bounce

  • @memekeeper-gaming3552
    @memekeeper-gaming3552 Год назад

    Hero :
    Powerful and fast long ranged attack
    Boosts to his attack
    Free recovery
    Sacrifice regenerating mana for a giant killing hitbox
    G&W:
    Kills you at 20 with a move he can true-combo into with moves he can spam in neutral
    This is not a fucking question, G&W is the answer

  • @PotofGlue
    @PotofGlue Год назад

    "Always have pretty good spells" vs "every hit/grab leads into an instant kill" gee i wonder whats better

  • @puggietaur
    @puggietaur Год назад +1

    hero's best menu would definitely have hocus pocus that always makes you giant

    • @Lucaryu96
      @Lucaryu96 Год назад

      Being big doesn't always mean good. The same way that being small doesn't always mean bad.

    • @puggietaur
      @puggietaur Год назад +1

      @@Lucaryu96 so when it's not good, don't choose that menu option. but a non-crit forward smash while big is an instakill so being big is often good

  • @johnnickfanaccount3492
    @johnnickfanaccount3492 Год назад +1

    Game and watch by a long shot because A, hes already better than hero, and B, hero's set menu is not that much of a buff if any while g&w is getting a huge upgrade that makes kills incredibly easy. Only menu change that would make hero busted is giving him heal every time, since normally it has a stock limit i think. That or you remove all the useless spells like metal slash, kaclang, bang, etc
    That or make his menu Zephrys in the perfect spell, like zoom offstage, kaboom at long range, kamekaze when up in stock at high %, etc

  • @PinkKoyote
    @PinkKoyote Год назад

    Just by getting rid of bounce you can tell that hero is not as good as it could be, kaboom is a very strong offensive spell, but for utility bounce negate entire moves and even match ups
    (Just to name an example, it remove G&W's fair and upair completely, two very strong moves from the character)

    • @survivorofthecurse717
      @survivorofthecurse717 Год назад

      TLDR on the perfect menu:
      Sizzle/Snooze
      Flame Slash
      Psyche Up
      Acceleratle
      Order is important

  • @jordanpearce1947
    @jordanpearce1947 Год назад +1

    "I can't dthrow combo" I bet that character studying took ages right 😂😂

  • @7evan.
    @7evan. Год назад +1

    With 24/7 zoom there is no need to actually use Hero’s up B. Was surprised that vyQ didn’t zoom consistently when he was offstage given that it’s one of the best recoveries.

    • @survivorofthecurse717
      @survivorofthecurse717 Год назад

      If we're going that route, it would be a no for 2 reasons.
      1. Woosh out of shield is amazing, so unless you mean up b to recover...
      2. Acceleratle is virtually always better than Zoom

    • @angelmendez-rivera351
      @angelmendez-rivera351 5 месяцев назад

      @@survivorofthecurse717 Acceleratle wasn't in the menu.

  • @titan5695
    @titan5695 Год назад +1

    R we forgetting that G&W can down throw, n’air, then 9 for true combo at 0%?

  • @enddorb
    @enddorb Год назад +1

    I mean, Hero wins the matchup normally (+1 I think?), and now he has a set of consistent and versatile tools which work especially well on someone stubby with good edgeguards, meanwhile G&W just has a single narrow tool with an insane risk:reward ratio. Of course Hero wins the fight between the two

  • @N910GrapeApeDK
    @N910GrapeApeDK Год назад

    He’s just F ing running 😂😂😂😂got me rolling on the floor

  • @evanpragliola4947
    @evanpragliola4947 Год назад +1

    I agree with another comment made. Acceleratle for sure is needed. And maybe psych up or snooze

  • @survivorofthecurse717
    @survivorofthecurse717 Год назад

    I'll place this down for my comment on what the perfect menu should be:
    1. Sizzle (or snooze)
    2. Flame Slash
    3. Psyche Up
    4. Acceleratle
    I'm free to discuss why this is, but ill wait for comments to ask

  • @navaha6510
    @navaha6510 Год назад +1

    At first I thought that G&W would win this because the dthrow to 9 is so powerful but after seing the magic burst spamming hero... Yeah I more on the side of Hero winning this now

    • @Matanumi
      @Matanumi Год назад +1

      Hero wins the MU more....
      Nut GW judge 9 is busted

  • @Prompt3D
    @Prompt3D Год назад

    “Perfect menu hero” and the spells are Magic Burst Kaboom oomph and zoom 💀💀💀

  • @LordYggdrasill
    @LordYggdrasill Год назад

    I don't think I saw a single G&W bucket or bury DownSmash.

  • @appleando752
    @appleando752 Год назад

    As a Hero main, the "Prefect Menu" is flawed, since you lose out on a ton of great moves like Snooze, Thack, Flame Slash, etc.
    The mod should have been removing lower duplicate spells like Bang and Sizz, bad spells like Hatchet Man, Kaklang, and Metal Slash, as well as always pulling a posative effect with Hocus Pocus.

  • @banditimaclubyou8388
    @banditimaclubyou8388 Год назад

    How is this even comparable? 9 breaks shield, beats spot dodge, kills from anywhere at like 15%, comes out relatively fast for how strong it is, lingering hitbox, can be comboed into from normals, aerials, and grab, can be used in neutral assuming that it is always going to be a 9, and probably a lot more.
    Hero arguably becomes worse when he becomes limited to 4 moves rather than what he usually has.

  • @ChocoBilly92
    @ChocoBilly92 Год назад

    Sonic tunes? Yes.
    Emergency final game with S3&K Final Boss music?
    LFG!

  • @maxthompson7107
    @maxthompson7107 6 месяцев назад

    Let's see how 9-Hammer Game And Watch and Kaboom Oomph Zoom Magic Burst Hero fair against Steve.

  • @xKingxTitus
    @xKingxTitus Год назад +1

    My mans played G&W and didn’t use a single smash attack smh

  • @omegahaxors9-11
    @omegahaxors9-11 Год назад

    In theory hero always getting reliable spells is a straight upgrade. In practice, the game already heavily biases good options to show up more often when the moment calls for it, so all you're doing is giving up the variability. Now something that would make hero extremely strong is if ideal spells always show up as you fist choice no matter what, but the other three used normal weighted random. This means you're always getting zoom offstage, always getting magic burst at the ledge, always getting metal slash when the enemy is metallic, thwack when the opponent is high %, hatchet man when opponent is shield broken etc etc.
    EDIT: Ideal attack in the first slot, Ideal Buffs in the last two slots. Normal random in the second slot.

  • @thenightmare9368
    @thenightmare9368 Год назад

    Imagine Luigi but he always Misfire, Villager that always Spike or Peach/Daisy that will always pick up Stitched Turnips, Bom-Ombs and Mr.Saturns.

    • @YounesLayachi
      @YounesLayachi Год назад +1

      Normal villager always spikes with his dair.
      What he has is a random number of turnips, which change the strength and size of the Upair and Dair hitboxes.
      The weakest dair is also small which makes it easy to miss the sweetspot. But it does spike on the sweetspot.
      The spike sound effect does not play for very weak spikes at low % like Mac's dair, pit's dair, and villager's 1 turnip dair, but it's still a spike

    • @thenightmare9368
      @thenightmare9368 Год назад

      @YounesLayachi Well you could be right but Villager does have his down B with has a chance of getting a piece of wood to throw at or extremely lucky, a piece a fruit you can eat for some health.

  • @4xzx4
    @4xzx4 Год назад

    Hero wins the G&W MU, soo...
    But yeah, I would switch Zoom for Acceleratl, since Acc is a great recovery tool too + have the crazy movement speed as well.

  • @unlikejay0
    @unlikejay0 Год назад +4

    Hero : Magic sword and extremely powerful spells
    GnW : Hammer

  • @metallikalm4336
    @metallikalm4336 Год назад

    I think GW shouldn’t chase even when hero runs for charging MP. He is super good at spacing and waiting, and has a lot of punishing combo into sideB.

  • @beeftips1628
    @beeftips1628 Год назад +1

    Magic burst is not the best spell for hero, I’d replace it with either bounce or snooze, much better than magic burst which get rid of all you mana and isn’t that powerful unless you’re at 100

    • @YounesLayachi
      @YounesLayachi Год назад

      Oh yeah I forgot snooze. Very very strong if on demand.
      Combined with kacrakle slash and whack, and your opponent will never have a chance to play xD
      Sleep -> freeze -> disintegrate.
      You could even chain 2 or 3 freezes to add damage

    • @beeftips1628
      @beeftips1628 Год назад

      @@YounesLayachi you couldn’t chain freezes, it wouldn’t reset the freeze timer but it would still do the damage.

    • @YounesLayachi
      @YounesLayachi Год назад

      @@beeftips1628 ah, didn't know that

    • @YounesLayachi
      @YounesLayachi Год назад

      @@beeftips1628 you could chain freeze info sleep into freeze ?

    • @beeftips1628
      @beeftips1628 Год назад

      @@YounesLayachi yeah I think so but it might have a tight timing, bc they can act pretty fast out of freeze

  • @klaptrap991
    @klaptrap991 2 месяца назад

    My hero picks would be
    Flame slash (frame 6 strong and very disjointed move, dosn’t cost to much 12MP)
    Psyche up (It may not be oomph, it does cost 2 points less at 14 and for me it’s personal preference. also helps flame slash)
    Zoom (obviously, 8MP)
    Hocus Pocus because I feeling lucky! 4MP Or Accelerate because the movement is good when you can get it whenever you want, 13MP

  • @bisonlord8921
    @bisonlord8921 Год назад

    Y’all the goats! Love this channel and been watching y’all for as long as I remember keep up the great content!!

  • @nydeity9100
    @nydeity9100 Год назад

    I personally would choose
    Kakrackle Slash
    Zoom
    Psych up
    Hocus Pocus.
    Hocus Pocus would keep the randomness that makes Hero so fun to play.

    • @aleanddragonITA
      @aleanddragonITA Год назад

      Hocus Pocus doesn't sounds like it's really Competitive Material

  • @plabcentral630
    @plabcentral630 Год назад

    Down throw side b at 30 would go crazy.

  • @impreza316
    @impreza316 Год назад

    technically, wouldn’t hero having hocus pocus with the super star invincibility be the best?

  • @Coleecool
    @Coleecool Год назад

    13:31 Nah bro raged fr💀

  • @FelipeKana1
    @FelipeKana1 Год назад

    Should've been Zoom, Kaboom, Oomph, Psych Up

  • @niftyspiffyguy
    @niftyspiffyguy Год назад

    I thought G&W would’ve done better in this MU because of bucket reflecting kaboom and the added KB that Hero receives from oomph, but that reach on the sword with the rest of his kit just wasn’t enough

    • @1g889
      @1g889 Год назад

      Well if you can pick all your abilities then hero would just pick bounce for reflect MUs.
      as they have tested before, if hero shoots a projectile and his opponent has a constantly active reflector as well as him having bounce, then the hero always wins the trade and the reflected projectile will always one shot the opponent.

  • @king.shen1
    @king.shen1 Год назад +1

    what about peach/daisy only pulling bobombs

  • @darioschottlender
    @darioschottlender Год назад

    I think that if you are a pro game and watch player and you know your true combos into 9 it's unstoppable

  • @limerplaz8208
    @limerplaz8208 Год назад

    Comparing the 2. G&W gets a kill conform from a down throw that kills at 10 (and remember that G&W’s dash grab range is crazy long.And that with rage it kills at 0). And Hero gets a big, super fast, strong, and safe projectile. A buff that gives him more shield damge, more kill power, and an insane boost to his raw damage. An extremely strong screen nuke. And an invincible, infinitely long recovery, that cannont be ledgetraped or edgeguarded. (Remembering that Hero take more damage when oomph is active). Leave a reply in the comments on what one you think is better:)

    • @limerplaz8208
      @limerplaz8208 Год назад

      Im thinking hero, beacause he gets 4 moves that are all super useful for different things. While G&W get a kill conform that kills at 10, that now kills 100% of the time instead of 11% of the time. (Game and watch would still be busted tho.)

  • @2thDkae
    @2thDkae Год назад

    i get everyone's like "mana burst is so OP 😠" but id actually replace it for bounce
    i feel like having a move that invalidates so many characters means of approach or defense or camping or whatever, constantly available? kinda broken
    mana burst is only good against characters that are slow and can't run away, or characters that don't have projectiles that interrupt it. and for them... kaboom does the job already lol
    also doesn't oomph make you take more damage? wouldn't psyche up be more useful, even if it's way more temporary? i assume you activate oomph when you're very much in advantage (ledge trapping type deal), but then if someone gets past you, and starts a combo, you're suddenly taking more damage than usual
    mana burst vs bounce is more preference, but isn't oomph vs psyche up more of a no brainer???
    depends on the level of play maybe?? maybe i'm just a less skilled player? i just imagine mana burst really only counters slower characters without poking options to stop the big explosion, and that combo of traits are usually reserved for the less common/less viable characters. bounce counters those mid tiers that use projectiles to start combos/get in, and top tiers often have a decent-good projectile too so i feel like bounce does more for a character that would otherwise struggle lol
    if it was increased to 5 spells (so that in the air, zoom would show up instead of oomph/psyche up/bounce/whatever, then it'd be some easier picks imo)

  • @YounesLayachi
    @YounesLayachi Год назад

    Old MacDonald had a farm, 12:00

  • @lucinamain6861
    @lucinamain6861 Год назад

    with that hero set, yea gnw is obviously better, but if it's the REAL best hero set (zoom, acceleratle, oomph, and thwack) then it's hero without a doubt cuz he has the best movement in the game, multiple RELIABLE recover options, and can always just spam instakill moves past 100.

    • @YounesLayachi
      @YounesLayachi Год назад

      Remove oomph and give him kaboom.
      Oomph is useless because hero's normals are slow, it also makes him take more damage.
      Kaboom is the best way to rack up damage on your opponent, otherwise thwack would be useless on a low% opponent.
      Thwack costs 30 MP which means you can only use it twice if you use the other commands.
      Whack might be better because it's cheaper and much faster. At close range it's unreactable, almost instant.

  • @ThePerfectKiosk
    @ThePerfectKiosk Год назад

    cFive forgetting that G&W's down special is a reflector

  • @gamenwatch6269
    @gamenwatch6269 Год назад

    GnW's 9 for sure. I am a bit biased because I do main GnW, but with how GnW can confirm into it and with the shield damage. 9 for sure, and Hero is still bind to the rules of limited mp.

  • @silverrath
    @silverrath Год назад

    I think G&W is better, Hero loses quite a few good options such as Bounce and Acceleratle and also has to deal with MP costs. G&W is top tier without Side B as someone else in the comments said, so the free 9s are just the icing on the cake.

  • @smashdriven1640
    @smashdriven1640 Год назад

    Wait, people really think Magic Burst is Hero’s most broken move? Not thwack!?

  • @jasomega2446
    @jasomega2446 Год назад +1

    FINALLY, More Nines!

  • @1g889
    @1g889 Год назад

    But what is one of his abilities is hocus pocus and he always gets a mana refil, combine that with magic burst and he is better. They are technically 2 of his abilities he can get from down b

  • @bbourfesus3412
    @bbourfesus3412 Год назад

    would love to see Game & Watches 9 vs. Little mac's KO punch.

  • @endermangames1112
    @endermangames1112 Год назад

    the thing is with hero, all moves have a good use so limiting his moves adds a weakness of predictability,but with g&w you are always hoping for that 9

  • @asdfasdfadsfasdf
    @asdfasdfadsfasdf Год назад +1

    I feel like cFive could've spammed down smash more with G&W to true confirm into the 9

  • @jakebrown6639
    @jakebrown6639 Год назад

    This is a difficult decision, but I think Game and Watch is more broken. He already has very little lag on his moves, his down smash to always 9, edge guards and ledge traps with 9 are ridiculous. I have to give this to Cfive

  • @ZincAAaaA
    @ZincAAaaA Год назад

    Other youtubers: intro in the first 30 seconds of video
    Beefy smsha dudes: intro at 11:24 B)

  • @brandonlee8123
    @brandonlee8123 Год назад

    I think having zoom at the top is better, since it will mostly be used in a quick recovery situation

  • @marshthelastmallo7738
    @marshthelastmallo7738 Год назад

    Hero down b but it always gives you invincibility from hocus pocus 💀

  • @gerardogzz5860
    @gerardogzz5860 Год назад

    13:09 CFive had like half an hour to think how to punish vyq, and then when Magic burst ends he just do a grab instead of a 9, i'm always clive's team but honestly he deserved loosing this match