You should call it the “FA-2 Harpy”. F for fighter, A for attacker(since it has a heavy 30mm), 2 because it’s the second plane you built, and harpy because of the wing span/ aspect ratio. And harpy eagles are pretty powerful birds.
Thanks for the shoutout! Fantastic airplane, I love the way it looks! P.S, your engine doesn't need an intake to work. I almost never use the in-game intakes. Also, you need to change your pressure damp to a lower number on your control surfaces. It's the value that "compresses" your elevators at high speeds and makes you turn slower. Hope this can help! It reminds me a lot of one of my old designs. Can't wait to see what you come up with in the future!
Once you're more comfortable with this game, and confident in your abilities, I'd love to see a modern stealth fighter, a 'we have F-22 at home' if you will. As someone who watches Messier82, I plan to suggest the 'Legally Distinct Raptor' to him also, it would be neat to see a Novice vs Expert take on the same build.
@callumwright7459 The F-22 is actually an air superiority fighter, favoring higher maneuverability and performance over pure speed. An aircraft like the Mig-31 is an intercepter, due to it being able to fly well over Mach 2.5 which allows it to meet incoming threats very quickly, but having lower maneuverability. The F-22 uses its thrust-vectoring capabilities and stealth to win air-to-air engagements and clear the sky for other friendly aircraft over potentially hostile environments, but has a much lower top speed of around Mach 2.2. Both aircraft are designated as fighters and can be used for the other role if necessary, but we’re built to fit the specific requirements of their respective missions.
@@chuckg333 Yup, you're absolutely right, the Raptor is an 'Air Superiority Fighter', but does also serve a secondary role as an Interceptor. Of the two definitions I provided for 'Interceptor' the first is more historical, but does describe the F22 fairly accurately, the Second is more akin to the modern strategic sense of the word and is as you described. To be fair, I may delete my previous reply and amend my original post to avoid further confusion.
Nice plane ! I love the 1950s style you went for ! That said, to improve handling, I think you could move the engine more towards the "inside" of the plane (closer to the wings) as, I think, the farther away heavy objects are from the center of mass the harder it'll be for the control surfaces to change the angle of the plane on the corresponding axis (although I do not know if it is taken into account in the game's engine). An other suggestion I'd make (just to push the realistic aspect of the plane) is to change the placement of the guns to under the fuselage (kind of in a slight aerodynamic bulge for example. Or even suspended if it's possible in the game, Phantom style !) behind the air intakes, as jet engine don't really enjoy breathing in fumes from guns, makes them have a tantrum and suddenly decide to behave as fancy and expensive hair dryers rather than actual engines with usable thrust. But this last part is just nitpicking, it looks cooler with nose mounted guns in my opinion :D As for the name, as it is inspired from several planes from several nations, I suggest: PB-144 Skylance "PB" would refer to the "MD-450 Ouragan", as "MD" stands for Marcel Dassault, the creator of Dassault, a french aerospace company. So "PB" would stand for PatchBits ! The "-144" would refer to the "-86" part of the Sabre's name, as to why 144, well your subscriber count was at 14.4k when I saw this video so, instead of a date, why not use a subscriber count to date the plane in the channel's history ? :D "Skylance" would refer to the kind of names Brits/US planes have, like the Sea Vixen, Sea Hunter, STARStreak (not a plane but still, it flies !) Edit: Forgot to precise, but I discovered your channel thanks to your two Flyout videos and I gotta say it is an instant subscribe ! I'll proceed to binge the rest of the channel while flying in IL-2:BoS :D
The placement of those guns would probably cause issues with the engine sucking in fumes, and the engines of those era REALLY hated gun fumes. Even modern jet engines don't really like them.
@@PatchBits Yeah, granted, it's not as bad as the MiG-9, which literally had the 37mm gun sticking RIGHT THROUGH the middle of the intake, but flameouts are probably gonna be an issue for your jet. I suggest placing the guns on the underbelly of the fuselage in a gun pod behind the intakes, which will both reduce the risk of a flameout (if you also add some extra surfacing to shield the bottom of the intakes from the fumes), and allow you to move that ammo drum closer to the CoG, though it may need to be made smaller so the drum doesn't interfere with the flow of the intakes inside the airframe. Cannons of this era for British aircraft typically only carried around 450-500 rounds in total.
When you mentioned the wing shape being reminiscent of the F9F, it was actually what came to my mind first while watching as I play War Thunder and am a little familiar with that particular jet.
You almost made a EXACT replica of the british hawker hunter, which was the best performing post-war aircraft. It could go around 1100km/h and had almost the same turn rate. It also had 4 30mm cannons. Fun fact: the plane is still in use by the zimbabwe airforce.
If you want an easy way to make 3d intakes, try looping the segments backwards then copy pasting the exact coordinates of the loop then scale them all down a tiny bit so it's like a tube that then goes in and backwards, through itself, you should do it on the exhaust too
The missile knows where it is at all times. It knows this because it knows where it isn’t. By subtracting where it is from where it isn’t, or where it isn’t from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn’t, and arriving at a position where it wasn’t, it now is. Consequently, the position where it is, is now the position that it wasn’t, and it follows that the position that it was, is now the position that it isn’t. In the event that the position that it is in is not the position that it wasn’t, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn’t. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn’t, within reason, and it knows where it was. It now subtracts where it should be from where it wasn’t, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn’t be, and where it was, it is able to obtain the deviation and its variation, which is called error.
name idea, since the UK and Sweden worked quite a lot together on jetfighters perhaps something like: Ja-30 "lappare" (J=Jakt a=attack (jakt= fighter)(attack because i wouldn't doubt it would have some sort of pylons or bomb mounts irl) ) (30 cause it looks more advance than the J29 tunnan) (lappare=patcher refrencing your channel name) and i think i have explained everything otherwise just comment
I recommend the designation and name PJ-55 “Memphis” The P standing for Patchbits, and the J standing for jet. The 55 represents the year it would most likely be made in realistically, which would be 1955. Nice looking jet btw! It looks both British and French at the same time in a way, at least to me.
A little advice, real life jet engines tend to be a lot further forward than you might expect, with a long exhaust tube. This will let you get the centre of gravity further forward if you need it! Just have a look at a cutaway of the supermarine swift, it's engine is really close to the middle of the fuselage.
Don’t forget that the majority of max speeds for these subsonic jets was done at altitude. 950 TAS on the deck for a late 1940s jet is really fast. This is the one area I like more about SimplePlanes so far than flyout, you can edit the drag points and activation of air breaks in XML to give it more realistic acceleration, max speed, and energy bleed off. I hope these features will be available in flyout too
I would call this the "Yank the 30-mils infront of the intakes and let them succc those nice fumes in" Quite nice plane anyway, I really like the wing design. It just potentially could have the problem of the mig-9.
For non-afterburning jet aircraft, they actually perform best at sea level since there is a lot more air for the engine. As altitude increases, engine power loss has a greater effect on performance than the benefits of less drag would give. Piston engines actually perform similarly with power loss unless they use some kind of forced air induction, like a supercharger or turbocharger (devices that can feed the engine much denser air than what is found at high altitude). Afterburning engines (and rocket engines) do not suffer much performance loss with increasing altitude, as long as the afterburner is being used, so they can take advantage of the reduced drag at these altitudes.
Name idea: Supermarine Spadroon F.1 Context: A Spadroon is a light sword used by the british military during the late 17th century and early 18th century. It is also common for british aircraft designers to choose names for their planes that start with the same letter or letters as the manufacturers name also starts with so therefore the "Spadroon" would be made by Supermarine. The "F.1" means that it is a Fighter and the first model of said fighter.
This aircraft reminds me a lot of the Grumman F-9 Cougar. I'd go with P2F Merlin, P being for Patchbits, 2F being second fighter Project. Merlin the bird not the wizard
How about the "F.A-1 G-1 Cernunnos" i dervived the name from the Hunter Aircraft which it looks similar too and has a similar roll aswells as giving it a callsign that is the celtic god of the hunt , as a nod to the hunter and the fact its british
I have an idea, I've done it a few times in more simple plane design games and I'd like to see it it would work in a more realistic one. How about having some front control surfaces(similar to the ones seen on the Euro fighter I believe) and add some small jets on the ends, the idea being to improve overall agility by brute force
Id name it the NF.30 "Harpoon" and designate as a naval fighter. N standing for Naval and F standing for fighter. And 30 standing for the caliber of the guns. And harpoon just sounds cool.
Maybe the gravity center is too forward if you want turn ratio at low/medium speed, but this aircraft seems stable, what is good. Also, if you want an aircraft with low speed maneuverability (what would be essential for a close support striker) you may have to change the wings into something less angular, as the wings of a Meteor or a Shooting Star, but them will be a compromise with speed. Other option is to build your elevators on the fuselage (as your wings are mounted on the bottom) and copy the F-86 design (also, can try the full moving elevators). Focus it as a pure fighter as in that time (1944-1954) the tendency was to build more focused fighters. Nice plane anyway. I wouldn't change it's aeros, just increase the cannons firing ratio, place a nice center slot for a big bomb and maybe an air brake to use it as dive bomber. Maybe in the future a Mk2 with a little stronger engine to use it as an early cold war era interceptor. No missiles in any version... just a pure breed 1st gen jet fighter.
The plane looks like a Hawker design very much Hunteresque it's really a slightly smaller slower less armed version maybe an export version. I was thinking of reusing Hawker Hotspur as it's a jet, but as this craft is essentially a diminutive version of the Hawker Hunter maybe Huntress would be a better name.
Looks great! Could you try making a p.108 style tank hunter with an almost (or very) impractically large gun mounted on the front? Would love to see how that design could be explored!
This game looks so cool. I mentioned in the last video too but I would love to see you try and make a Fairey Gannet Its an aircraft so ugly its beautiful lol
I think you should call it the “PF-2 Mk II Sparrow”. P standing for PatchBits (pretty self explanatory), F standing for Fighter (as you said it was modeled after some early jet fighters), 2 because it is the second thing you’ve made, and Mk II because it took you two tries. I would recommend to ‘name it’ after a bird for the reason that it does indeed fly but not necessarily a Sparrow.
SA-1 "King Mamba" SA for strike aircraft 1 for the first jet aircraft youve made King Mamba cause it sounds sick (Also it would be sick if you made fictional aircraft manufacturers with their own design queues)
I would name it The GA.1 Wolf. GA as in ground attack because of its bad high altitude performance and it’s massive gun. The number isn’t very important, but I’m saying one because it is your first ground attack aircraft. The name wolf comes from its top speed and fearsome bite in the form of the guns.
Please!!!!! Do a two seated trainer version of this beautiful design of yours! It would be awesome of kind of two seater hawker hunter inspired cockpit and silver bare metal skin with training orange details and stripes!😉
You should call it the “FA-2 Harpy”. F for fighter, A for attacker(since it has a heavy 30mm), 2 because it’s the second plane you built, and harpy because of the wing span/ aspect ratio. And harpy eagles are pretty powerful birds.
FA is a slightly American designation
A more british sounding designation would be the "Harpy FGA.2" for "Fighter / Ground Attack" and ".2" being the numerical designation.
@@justinnewcomb2279 I agree I think "Harpy FGA.2" is better.
Either FGA.2 for just F.2
@@terriblename10 FGA? British 🤮? FA all day smh
Ive been waiting for flyout for a couple of months now and its great to see other people play it than M82! Would love to see more.
Where can you play it?
@@anzaca1 Nowhere, for now. The keys were all taken up for the earlier testing (what M82 and Patch are doing)
Thanks for the shoutout! Fantastic airplane, I love the way it looks! P.S, your engine doesn't need an intake to work. I almost never use the in-game intakes. Also, you need to change your pressure damp to a lower number on your control surfaces. It's the value that "compresses" your elevators at high speeds and makes you turn slower. Hope this can help! It reminds me a lot of one of my old designs. Can't wait to see what you come up with in the future!
cutie😉
Wait, why do intakes not matter?
You need to be verified at this point
@LimitlessAir verifications are at 100k subs. hes (unfortunately) not at 100k yet
Oh alr
Once you're more comfortable with this game, and confident in your abilities, I'd love to see a modern stealth fighter, a 'we have F-22 at home' if you will.
As someone who watches Messier82, I plan to suggest the 'Legally Distinct Raptor' to him also, it would be neat to see a Novice vs Expert take on the same build.
F22 is a fighter
@callumwright7459 The F-22 is actually an air superiority fighter, favoring higher maneuverability and performance over pure speed. An aircraft like the Mig-31 is an intercepter, due to it being able to fly well over Mach 2.5 which allows it to meet incoming threats very quickly, but having lower maneuverability. The F-22 uses its thrust-vectoring capabilities and stealth to win air-to-air engagements and clear the sky for other friendly aircraft over potentially hostile environments, but has a much lower top speed of around Mach 2.2. Both aircraft are designated as fighters and can be used for the other role if necessary, but we’re built to fit the specific requirements of their respective missions.
@@chuckg333 Yup, you're absolutely right, the Raptor is an 'Air Superiority Fighter', but does also serve a secondary role as an Interceptor.
Of the two definitions I provided for 'Interceptor' the first is more historical, but does describe the F22 fairly accurately, the Second is more akin to the modern strategic sense of the word and is as you described.
To be fair, I may delete my previous reply and amend my original post to avoid further confusion.
funny his comment is above yours haha
Nice plane ! I love the 1950s style you went for !
That said, to improve handling, I think you could move the engine more towards the "inside" of the plane (closer to the wings) as, I think, the farther away heavy objects are from the center of mass the harder it'll be for the control surfaces to change the angle of the plane on the corresponding axis (although I do not know if it is taken into account in the game's engine).
An other suggestion I'd make (just to push the realistic aspect of the plane) is to change the placement of the guns to under the fuselage (kind of in a slight aerodynamic bulge for example. Or even suspended if it's possible in the game, Phantom style !) behind the air intakes, as jet engine don't really enjoy breathing in fumes from guns, makes them have a tantrum and suddenly decide to behave as fancy and expensive hair dryers rather than actual engines with usable thrust. But this last part is just nitpicking, it looks cooler with nose mounted guns in my opinion :D
As for the name, as it is inspired from several planes from several nations, I suggest: PB-144 Skylance
"PB" would refer to the "MD-450 Ouragan", as "MD" stands for Marcel Dassault, the creator of Dassault, a french aerospace company. So "PB" would stand for PatchBits !
The "-144" would refer to the "-86" part of the Sabre's name, as to why 144, well your subscriber count was at 14.4k when I saw this video so, instead of a date, why not use a subscriber count to date the plane in the channel's history ? :D
"Skylance" would refer to the kind of names Brits/US planes have, like the Sea Vixen, Sea Hunter, STARStreak (not a plane but still, it flies !)
Edit: Forgot to precise, but I discovered your channel thanks to your two Flyout videos and I gotta say it is an instant subscribe ! I'll proceed to binge the rest of the channel while flying in IL-2:BoS :D
Looks like a skyhawk, very cool
The placement of those guns would probably cause issues with the engine sucking in fumes, and the engines of those era REALLY hated gun fumes. Even modern jet engines don't really like them.
Didn't even consider that!
@@PatchBits Yeah, granted, it's not as bad as the MiG-9, which literally had the 37mm gun sticking RIGHT THROUGH the middle of the intake, but flameouts are probably gonna be an issue for your jet. I suggest placing the guns on the underbelly of the fuselage in a gun pod behind the intakes, which will both reduce the risk of a flameout (if you also add some extra surfacing to shield the bottom of the intakes from the fumes), and allow you to move that ammo drum closer to the CoG, though it may need to be made smaller so the drum doesn't interfere with the flow of the intakes inside the airframe. Cannons of this era for British aircraft typically only carried around 450-500 rounds in total.
Never has KSP theme be more fitting to your videos
When you mentioned the wing shape being reminiscent of the F9F, it was actually what came to my mind first while watching as I play War Thunder and am a little familiar with that particular jet.
He copied J32
You almost made a EXACT replica of the british hawker hunter, which was the best performing post-war aircraft. It could go around 1100km/h and had almost the same turn rate. It also had 4 30mm cannons.
Fun fact: the plane is still in use by the zimbabwe airforce.
Jeez it is j32 lansen, literally a 1:1 copy
I like having the front landing gear longer than the back so that the plane naturally pitches up which makes it easier on take off.
I'm really excited for this game to release
If you want an easy way to make 3d intakes, try looping the segments backwards then copy pasting the exact coordinates of the loop then scale them all down a tiny bit so it's like a tube that then goes in and backwards, through itself, you should do it on the exhaust too
In my honest opinion this game has to come out at least for people to start constantly asking to combine it with sprocket
If you want to build tanks and planes in 1 game, there is simpleplanes
Flyout will be coming out in less than a year.
Be patient, we all saw what happened when releases were rushed.
@@enderjed2523tbf how many times have games been delayed and still shit? Not really an excuse anymore
@@narellebenson3047 Do you want a broken game?
The missile knows where it is at all times. It knows this because it knows where it isn’t. By subtracting where it is from where it isn’t, or where it isn’t from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn’t, and arriving at a position where it wasn’t, it now is. Consequently, the position where it is, is now the position that it wasn’t, and it follows that the position that it was, is now the position that it isn’t. In the event that the position that it is in is not the position that it wasn’t, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn’t. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn’t, within reason, and it knows where it was. It now subtracts where it should be from where it wasn’t, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn’t be, and where it was, it is able to obtain the deviation and its variation, which is called error.
Attack the D point!
@@PR0monkeNever!
Gramercy!
Wow your jet looks amazing 😂😂
Jets are amazing
the A-33 Patcher
MOREEE FLLLYYYOOOUUUUTRTTT!!!!! YEEESAAAAAHHHHHH
name idea, since the UK and Sweden worked quite a lot together on jetfighters perhaps something like: Ja-30 "lappare" (J=Jakt a=attack (jakt= fighter)(attack because i wouldn't doubt it would have some sort of pylons or bomb mounts irl) ) (30 cause it looks more advance than the J29 tunnan) (lappare=patcher refrencing your channel name) and i think i have explained everything otherwise just comment
De Havilland Mosquito had the J30 designation in the Swedish airforce.
That is almost a hunter, very nice
The plane you made is basically a Supermarine Swift
This game looks very detailed in terms of design. I kinda hope this releases publicly soon. It reminds me a lot of SimplePlanes.
looks nice, this game is really cool, cant wait til i can get my hands on it also this particular aircraft looks like the us P80 shooting star
I recommend the designation and name PJ-55 “Memphis”
The P standing for Patchbits, and the J standing for jet. The 55 represents the year it would most likely be made in realistically, which would be 1955. Nice looking jet btw! It looks both British and French at the same time in a way, at least to me.
Patch systems eagle for a name
it kinda reminds me of the j32 lansen which is a pretty cool swedish plane
I need more flyout content
i honestly never play these kind of games but your videos make them seem really interesting :D
A little advice, real life jet engines tend to be a lot further forward than you might expect, with a long exhaust tube. This will let you get the centre of gravity further forward if you need it! Just have a look at a cutaway of the supermarine swift, it's engine is really close to the middle of the fuselage.
keep up the good work
great video 👍 name ideas :F/A-19 Shallow demon F/A-19 Side scraper F/A-19 Fear breaker
that looks like an F-80-A5 and AV8A
I think the aircraft looks very much like the Supermarine Swift.
also i'd call this jet the P81 Asteroid, specifically an export model sold to the UK
2:12 The Me-163 joke got me there :P
Ypur videos always make me happy
Don’t forget that the majority of max speeds for these subsonic jets was done at altitude. 950 TAS on the deck for a late 1940s jet is really fast. This is the one area I like more about SimplePlanes so far than flyout, you can edit the drag points and activation of air breaks in XML to give it more realistic acceleration, max speed, and energy bleed off. I hope these features will be available in flyout too
Looks a lot like the F80 to me. Just with more swept wings and higher elevators
A rocket propelled Interceptor would be pretty neat.
Fun to see you try to put an aircraft together as always
YEEEES MORE FLYOUT CONTENT, can't wait to play it man...
Looks great! Reminiscent of the Supermarine Swift or F9F Cougar
PB-2 "Twintooth" PB for manufacturer PatchBits, second plane manufactured, twintooth designating the duel gun system.
Name it John.
omg I want this game so badly
I liked the Me163 joke. Also i love the Swift it was such a nice looking aircraft.
Always a good day when you upload
Looks super close to the swift f.1, love it
nice job man!
it kind of reminds me of an attacker mk1 with the cockpit, also it gives me sort of vampire vibes.
You should make a two engine attack aircraft next! Propeller or jet
Holy. Shit. I cannot wait to get my hands on this!
Make a twin engine fighter next
I would call this the "Yank the 30-mils infront of the intakes and let them succc those nice fumes in"
Quite nice plane anyway, I really like the wing design. It just potentially could have the problem of the mig-9.
For non-afterburning jet aircraft, they actually perform best at sea level since there is a lot more air for the engine. As altitude increases, engine power loss has a greater effect on performance than the benefits of less drag would give. Piston engines actually perform similarly with power loss unless they use some kind of forced air induction, like a supercharger or turbocharger (devices that can feed the engine much denser air than what is found at high altitude).
Afterburning engines (and rocket engines) do not suffer much performance loss with increasing altitude, as long as the afterburner is being used, so they can take advantage of the reduced drag at these altitudes.
Name idea: Supermarine Spadroon F.1
Context: A Spadroon is a light sword used by the british military during the late 17th century and early 18th century. It is also common for british aircraft designers to choose names for their planes that start with the same letter or letters as the manufacturers name also starts with so therefore the "Spadroon" would be made by Supermarine. The "F.1" means that it is a Fighter and the first model of said fighter.
This aircraft reminds me a lot of the Grumman F-9 Cougar. I'd go with P2F Merlin, P being for Patchbits, 2F being second fighter Project. Merlin the bird not the wizard
Name proposition for the British theme: Patchbit Predator F.1
How about the "F.A-1 G-1 Cernunnos" i dervived the name from the Hunter Aircraft which it looks similar too and has a similar roll aswells as giving it a callsign that is the celtic god of the hunt , as a nod to the hunter and the fact its british
Really looking forward to seeing this game progress and congrats on getting access, great to see smaller creators getting a leg up 😊
the ksp music in a flyout video is crazy
I'm happy to have just as much flyout as sproket i think most people who like tanks also like planes hihihi
It almost reminds me of a hawker hunter early in the video
Defo should be called the FA8 wasp cause it’s small with a sting
I have an idea, I've done it a few times in more simple plane design games and I'd like to see it it would work in a more realistic one. How about having some front control surfaces(similar to the ones seen on the Euro fighter I believe) and add some small jets on the ends, the idea being to improve overall agility by brute force
How about Supermarine Scouser for a name. For the lore, maybe someone from Liverpool came up with the design.
Love these vids and the commentary, keep it up ^^
Cannot wait till this comes out
You should call your plane the Shrike
Can’t wait to see if they add helicopters
They already did
Id name it the NF.30 "Harpoon" and designate as a naval fighter. N standing for Naval and F standing for fighter. And 30 standing for the caliber of the guns. And harpoon just sounds cool.
This would definitely have a Naval variant, it looks like a France navy fighter i forgot the name of.
The f120 Phoenix
Call it the (CA-922 "Vendetta") CA stands for Combat Aircraft. 922 Stands for the aircrafts top speed. And Vendetta for my favorite slipknot song
Maybe the gravity center is too forward if you want turn ratio at low/medium speed, but this aircraft seems stable, what is good. Also, if you want an aircraft with low speed maneuverability (what would be essential for a close support striker) you may have to change the wings into something less angular, as the wings of a Meteor or a Shooting Star, but them will be a compromise with speed.
Other option is to build your elevators on the fuselage (as your wings are mounted on the bottom) and copy the F-86 design (also, can try the full moving elevators). Focus it as a pure fighter as in that time (1944-1954) the tendency was to build more focused fighters.
Nice plane anyway. I wouldn't change it's aeros, just increase the cannons firing ratio, place a nice center slot for a big bomb and maybe an air brake to use it as dive bomber. Maybe in the future a Mk2 with a little stronger engine to use it as an early cold war era interceptor. No missiles in any version... just a pure breed 1st gen jet fighter.
The plane looks like a Hawker design very much Hunteresque it's really a slightly smaller slower less armed version maybe an export version. I was thinking of reusing Hawker Hotspur as it's a jet, but as this craft is essentially a diminutive version of the Hawker Hunter maybe Huntress would be a better name.
I can’t stop seeing the F-80 shooting star
It should be called the F-87 tampered soul. It's an American designed aircraft given to the British and french to customize for their needs
that kinda looks like a british shooting star, great video!
Looks great! Could you try making a p.108 style tank hunter with an almost (or very) impractically large gun mounted on the front? Would love to see how that design could be explored!
This game looks so cool. I mentioned in the last video too but I would love to see you try and make a Fairey Gannet Its an aircraft so ugly its beautiful lol
a delta wing, when?
I think you should call it the “PF-2 Mk II Sparrow”. P standing for PatchBits (pretty self explanatory), F standing for Fighter (as you said it was modeled after some early jet fighters), 2 because it is the second thing you’ve made, and Mk II because it took you two tries. I would recommend to ‘name it’ after a bird for the reason that it does indeed fly but not necessarily a Sparrow.
you should make a thunderscreech
messier vs patch!!! LETS GOOOOOO
looks like a Panther crossed wit a T33 maybe.
I thought this was an M82 video when I clicked on it so I was jumpscared when his voice didn’t sound dead inside
Looks a lot like the Hawker Hunter.
I'd call it the "Chauffeur mk1"
Call it a Stoat. Just some small fluffy critter that'll maul your fingers.
SA-1 "King Mamba"
SA for strike aircraft
1 for the first jet aircraft youve made
King Mamba cause it sounds sick
(Also it would be sick if you made fictional aircraft manufacturers with their own design queues)
Viperhawk
I would name it The GA.1 Wolf. GA as in ground attack because of its bad high altitude performance and it’s massive gun. The number isn’t very important, but I’m saying one because it is your first ground attack aircraft. The name wolf comes from its top speed and fearsome bite in the form of the guns.
this kinda looks similar to the f9f, looks awesome!
It looks a lot like the P-80 Shooting Star without the fuel pods. might just be me.
I think “Boxer” might be a good fit for a name. Hard hitting, but not as maneuverable
Please!!!!! Do a two seated trainer version of this beautiful design of yours! It would be awesome of kind of two seater hawker hunter inspired cockpit and silver bare metal skin with training orange details and stripes!😉
FA-2 (im using the same logic as another comment) Harpie Féroce, a french name for a french origin
KSP Hangar Music
Very fitting, you can hear the the many doesnt hours of used and Wasted building time.