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  • Опубликовано: 18 сен 2024
  • Check out the new game I'm making!
    garage-heathen...

Комментарии • 20

  • @Randomuser0283
    @Randomuser0283 Год назад +8

    And thus, a legend was born

  • @Legality8247
    @Legality8247 3 года назад +25

    What did you make the art on and how do you translate everything so well with only 2 colors

    • @garageheathen8568
      @garageheathen8568  3 года назад +28

      Thanks! I mainly use blender, photoshop and aseprite and yeah, it was a bit tricky, but careful lighting choices + dithering improve readability by a lot

  • @moneyhoney5776
    @moneyhoney5776 3 года назад +5

    Wow I didn't know the jaw was movable too, pretty neat!

  • @raialasio1574
    @raialasio1574 3 года назад +11

    So far, How many facial expressions can it detect?
    Is it gonna be as complex as the human face?
    And are you working alone on this project?

    • @garageheathen8568
      @garageheathen8568  3 года назад +11

      Hi, right now it can detect fear, surprise, disgust, anger, sadness, joy ("main" emotions, according to Ekman) and the neutral expression. Despite being not as complex as a human face (it had to be simplified to favor the game's pacing), I'd say you will be able to make any face you'd like.
      And yep, working on this alone

    • @raialasio1574
      @raialasio1574 3 года назад +2

      I see, I'll be looking forward to this.
      The concept looks interesting
      And I'm guessing this is another multiple ending game as well?
      Not that i know what the story is about but it would probably be more interesting rather than just a make a face reacting game.
      Anyways good luck on the project

    • @billyeah02
      @billyeah02 2 года назад +1

      @@garageheathen8568 Did you create the whole game alone? That's insane and motivated me so much!

    • @garageheathen8568
      @garageheathen8568  2 года назад +5

      @@billyeah02 thanks! yep, took some luck + work process optimizations :)

  • @ghoulcity117
    @ghoulcity117 2 года назад +2

    i LOVED the demo!

  • @VVVVeedee
    @VVVVeedee 3 года назад +2

    this is pretty neato

  • @urbroz
    @urbroz 9 месяцев назад

    I love this game so much, really really cool to see WIP videos!!
    I don't mean to bother you at all with this, but i really hope you made the DAEMON working on steam deck/linux some time!
    Thank you for this amazing game tho, its so fucking cool.

  • @znios1796
    @znios1796 2 года назад

    Bro i love the Game u created its just perfect

  • @mr.7182
    @mr.7182 2 года назад +1

    I have been wondering have the portraits in Who's Lila actual people and your using a tool to morph their faces or are they a just people drawn by you?

    • @vinilla02
      @vinilla02 2 года назад

      theyre AI generated faces, the website is in the credits of the game

  • @bronze1557
    @bronze1557 9 месяцев назад

    I just played this game and really really liked it and now I kinda want to recreate its system for facial modification, is it like a 2d rig or is it a bit more complex than that?

    • @garageheathen8568
      @garageheathen8568  9 месяцев назад

      Just a 2d rig with Unity's sprite bone system. The lower jaw is a different sprite to make mouth opening easier, while teeth, eye whites and pupils are different sprites. Really easy to import as a psd file - you can just set them to different layers.

    • @garageheathen8568
      @garageheathen8568  9 месяцев назад

      No one actually moves their pupils in-game so that part could've just been on the same layer as the whites. Oh well

    • @bronze1557
      @bronze1557 9 месяцев назад

      @@garageheathen8568 Cool, thanks! I was figuring something like that was happening on the eyes and teeth but I didn't realize the jaw was also separated, guess I've gotta figure out how 2d rigging works now haha

    • @garageheathen8568
      @garageheathen8568  9 месяцев назад +1

      @@bronze1557 yah it's just a little trick - you could do it without jaw separation, but it'll be a lot more annoying