Thanks! I mainly use blender, photoshop and aseprite and yeah, it was a bit tricky, but careful lighting choices + dithering improve readability by a lot
Hi, right now it can detect fear, surprise, disgust, anger, sadness, joy ("main" emotions, according to Ekman) and the neutral expression. Despite being not as complex as a human face (it had to be simplified to favor the game's pacing), I'd say you will be able to make any face you'd like. And yep, working on this alone
I see, I'll be looking forward to this. The concept looks interesting And I'm guessing this is another multiple ending game as well? Not that i know what the story is about but it would probably be more interesting rather than just a make a face reacting game. Anyways good luck on the project
I love this game so much, really really cool to see WIP videos!! I don't mean to bother you at all with this, but i really hope you made the DAEMON working on steam deck/linux some time! Thank you for this amazing game tho, its so fucking cool.
I have been wondering have the portraits in Who's Lila actual people and your using a tool to morph their faces or are they a just people drawn by you?
I just played this game and really really liked it and now I kinda want to recreate its system for facial modification, is it like a 2d rig or is it a bit more complex than that?
Just a 2d rig with Unity's sprite bone system. The lower jaw is a different sprite to make mouth opening easier, while teeth, eye whites and pupils are different sprites. Really easy to import as a psd file - you can just set them to different layers.
@@garageheathen8568 Cool, thanks! I was figuring something like that was happening on the eyes and teeth but I didn't realize the jaw was also separated, guess I've gotta figure out how 2d rigging works now haha
And thus, a legend was born
What did you make the art on and how do you translate everything so well with only 2 colors
Thanks! I mainly use blender, photoshop and aseprite and yeah, it was a bit tricky, but careful lighting choices + dithering improve readability by a lot
Wow I didn't know the jaw was movable too, pretty neat!
So far, How many facial expressions can it detect?
Is it gonna be as complex as the human face?
And are you working alone on this project?
Hi, right now it can detect fear, surprise, disgust, anger, sadness, joy ("main" emotions, according to Ekman) and the neutral expression. Despite being not as complex as a human face (it had to be simplified to favor the game's pacing), I'd say you will be able to make any face you'd like.
And yep, working on this alone
I see, I'll be looking forward to this.
The concept looks interesting
And I'm guessing this is another multiple ending game as well?
Not that i know what the story is about but it would probably be more interesting rather than just a make a face reacting game.
Anyways good luck on the project
@@garageheathen8568 Did you create the whole game alone? That's insane and motivated me so much!
@@billyeah02 thanks! yep, took some luck + work process optimizations :)
i LOVED the demo!
this is pretty neato
I love this game so much, really really cool to see WIP videos!!
I don't mean to bother you at all with this, but i really hope you made the DAEMON working on steam deck/linux some time!
Thank you for this amazing game tho, its so fucking cool.
Bro i love the Game u created its just perfect
I have been wondering have the portraits in Who's Lila actual people and your using a tool to morph their faces or are they a just people drawn by you?
theyre AI generated faces, the website is in the credits of the game
I just played this game and really really liked it and now I kinda want to recreate its system for facial modification, is it like a 2d rig or is it a bit more complex than that?
Just a 2d rig with Unity's sprite bone system. The lower jaw is a different sprite to make mouth opening easier, while teeth, eye whites and pupils are different sprites. Really easy to import as a psd file - you can just set them to different layers.
No one actually moves their pupils in-game so that part could've just been on the same layer as the whites. Oh well
@@garageheathen8568 Cool, thanks! I was figuring something like that was happening on the eyes and teeth but I didn't realize the jaw was also separated, guess I've gotta figure out how 2d rigging works now haha
@@bronze1557 yah it's just a little trick - you could do it without jaw separation, but it'll be a lot more annoying