🤯 Elite Dangerous Money Making Guide - How to AFK to Billions in Elite Dangerous Odyssey
HTML-код
- Опубликовано: 14 мар 2021
- This is the complete how to AFK to Billions in Elite Dangerous Odyssey money making guide.
Now that you have seen the how to afk your way to billions in Elite Dangerous Odyssey interview I had with theBlitz. Let me show you exactly how to do it with this handy little AFK Elite Dangerous money making guide.
First let's talk about builds. The smallest ship you want to try to do this with will be a Krait MK2 with heavy engineering and a ship launched fighter with a really good NPC pilot.
You can also do this in an Anaconda but It will be MUCH better done in the Type 10. You can use the 420 build or the main type 10 build featured in the description of both videos.
The main reason why the Type 10 works so well is because of the sheer volume of hardpoints it has. When your SLF and your ship decides to fire, most of the pirates pop very quickly in the Low Res Site.
Once you have settled on a ship and build you will want to find the perfect location. In a nutshell you just need to find a low resource extraction site anywhere in the bubble.
Now that you have your low res site nailed down every surrounding star system near the system that has the low res in it will have massacre wing and solo pirate missions for your system.
Let me quickly describe how to properly wing mission stack. This will always guarantee you are making the most money possible while afking or actually playing Elite Dangerous.
The trick is to check every star system near your res system. Land on every station and check the missions boards for pirate massacre missions of a single faction type like purple hand pirates or something.
In order to get the missions to stack you can only accept one massacre mission per mission giver.
If you do it this way every single pirate you kill will count for every single mission at once, instead of one kill per mission. Most of the wing missions are under 30 - 45 kills. You will complete every single mission you have stacked while sleeping or working
You want to try to stack as many missions as possible. This means waiting for the boards to refresh at each station you visit. In most cases when you are grabbing missions, you can get two complete board flips. Understand that the mission boards refresh every 10 in game minutes. If you get to a station at say 7:34 you can quickly check the boards. Wait until the in game clock ticks over to 7:40 then check again for a new mission selection
Something that’s worth noting is that you get MANY more massacre missions once you have max faction with the mission givers. So in the beginning just stack any massacre pirate missions you can find from the nearby systems. This is just so you can build your faction with the mission givers as fast as possible if you need to. If you have extra money laying around you can also do donation missions to speed up the process.
Before you head out check the commodity boards and buy anything you want. Make sure to fill your hold all the way. Even though you have tons of point defense on your ship it’s still possible that a hatch breaker limpet can occasionally get through. The main thing you need to understand is you need bait to attract the pirates to trigger your ship and SLF to auto kill them out of defense of your loot. So if you run out of bait you are done afk farming pirates.
The next thing you will want to think about is the quality of your SLF NPC pilot. I believe theBlitz’s pilot was the rank of dangerous at the time. There is a MASSIVE difference between npc levels when it comes to their effectiveness Commanders. So the higher rank your SLF NPC the better!
It’s now time to head over to your low res site. Once you pop into the instance fly towards the center on the site. Make sure you are high enough above the rocks to ensure your point defense has a clear shot to defend your cargo. Your position is kind of key.
Once in position take all your power from your engines then put it into weapons and shields.
Set your turrets to fire at will on your ship.
Launch your SLF and set it to fire at will.
Turn your crime report off so you don’t call in extra space police!
It goes without saying but do this in solo or in a private group.
You are now ready to go afk. You can either sleep, go to work or grab a bite to eat. Your ship and SLF will take care of any pirates that decide to try to hatch break into your cargo.
When you get back to the game you can now head back to the stations to cash in your mission rewards as well as turn in all your bounties for the pirate kills. You can now go play the game and have fun knowing you just made several hundred million on autopilot.
🤯 Here is a recommended build even though I did a test with NO Engineering on the T10. bit.ly/2Q7QiPZ
📺 Join our Discord Channel!
/ discord
🔥 How to Have the Best Start! 2021 Elite Dangerous for a Solo Player!
• 🔥 Elite Dangerous New ...
#EliteDangerous #EliteDangerousAFK #EliteDangerousMoney #HawkesGaming - Игры
🔥 Check out our merch store here!
hawkes-gaming.creator-spring.com
Imagine being the pirate who just got owned and you notice the passed out commander as you drift by their canopy in your totaled yet barely survivable ship.
A few changes to the build in the description to not die so easy:
1) Dont run A rated shields - use 8C bi-weaves with thermal/fast charge
2) No beam lasers - all pulse lasers, all with long range. All with flow control except one on top and one on bottom with emissive munitions. This way you can keep your pips at 4-0-2.
3) 2 point defense on bottom with high capacity, no reason for having one on top since the limpets will need to go to the bottom of the ship to hatch break you and if you run out of ammo on the bottom one the top one wont help much
4) 4 shield boosters with heavy duty/super capacitor and 2 shield boosters with resistance augmented/force block
With this setup your shields recharge as fast as they can inflict damage, and if they do fall they recharge in less than 2 mins
Also, your lasers can shoot pretty much indefinitely and you have no heat issues if using 8A power plant with armored/thermal spread, and the 2 lasers with emissive munitions will help you not lose lock on enemies running cold.
Make sure you engineer the distributor all the way to grade 5 charge enhaced/super conduits its very important for shield recharge and for laser stability
yep bi-weaves are the way to go here.
This sounds like a well reasoned refinement. Can you post a coriolis build? I've been coming back to a rebuy after 2-3 hrs using the full engineered build; 2nd time was with 8a prismatics, probably a mistake. Didn't have any problems twice before (+8hrs afk) using partial engineering with only first 4 engineers and no prismatic. Makes me wonder if I shouldn't have bothered unlocking the rest to complete the build.
No, you don't want to run by weave because then your Shields are going to go down and recharge.. you're not in a dog fight, you're looking for sustained long-term shield strength, you need to run the biggest one you possibly can with reinforced high cap.
@@sequoia1171 Reinforce the weaker Bi-weave with Guardian Shield Boosters and remove all of your hull and module reinforcements. If your shield goes down you're going to die anyway. This way you'll still have the strength of an 8A Shield Generator with the regeneration rate of the Bi-Weave.
@@Flyingboots1 yeah I don't have any guardian stuff yet, and I have enough engineered shield boosters and an engineered shield generator as well as module and hull reinforcements everywhere, nothing has even so much as scratched me yet. And even if by some miracle someone does get me rebuy screen for this build is only like 16 million so no real harm done
Wow, actually putting the entire guide in the video description.
Respect.
BREAKING NEWS: The secret behind LAKON's Type-10 design is finally revealed and sales are on an all time high
Lakon saved from bankruptcy by laziness
will rebrand shortly to LAZYON
@@kagami3k HA good one!
@space man not exactly cheap but really worth it :D
Thing is a damn beast...
I have over 900 hours in this game and I never knew I could set my guns to auto fire!! that alone make me very grateful for you and this community that just wants to help others enjoy themselves.
@space man I had that cool moment where the Thargoid pulled me out of supercruise and looked my ship over and then vanished. I wished I didnt already know about it because that would have been twice as epic!
@@bikemessenger7 I remember when that was first reported. The guy was streaming and filmed it happening. He just about flipped a lid. We all head about it and headed down to the Pleiades to see if we could have our own encounter of the 4th kind. 07 commander
Be aware that some missions note that hostile ships may be sent after you. These ships are typically bigger ships and you may find yourself surrounded. This is why some people are dying. You need to check your coms to see what missions sent ships against you and discard those missions. You will take a small hit to rep but will make it up on others.
I think this might be the issue I had first night in. Thanks for the tip!
Ah that’s why I get a flood of pirates after me from time to time and get killed, thanx👍
@@jonnymurgatroyd856 happy to help 07
@@michellelovatt3499 same thing was happening to me. I’d be in the REZ minding my own business doing my killin’, and ships like the type 10 or Krait mk2 or FDL would pop in as if dropping on my wake, and just open up on me.... it didn’t make sense. So I checked my missions and sure enough on a couple missions I was given a message saying ships were send after me.
Note that even though you may discard those missions, whoever was sent after you in system will still pop in on you so best to fly hands on for the first wave, then afk once the coast is clear. O7
Yup, I got killed in about 15 minutes. Thanks for the heads up.
I noticed something about the difference between cargo that you carry, which attracts the pirates. I find this whole process goes a lot faster when you're holding something really valuable, even if it's just 1 ton of it. I've been buying gold, and it seems to work a lot better than other times when I carried silver.
EDIT: It seems that having more than one type of cargo works even better. Right now I have gold and silver in my inventory, and I'm pretty sure I'm getting more attention from the pirates than usual.
Aye but those hatch breaking limits though
I am just being argumentative, but I think if we tracked it all out we would find no difference between Gold and BioWaste.
I agree A J B,
I hold on to some Palladium and Gold(just one ton of each) in general as I fly around and pick up a lot of Idio... ahem! Pirates as well.
Your voice sounded familiar, then I realized you sound exactly like the host from total drama island lmao
"Alright CMDR, First person to slow their throttle at the six second mark will get immunity from the loop of shame"
And this pretty much clears up everything from our earlier comments on the previous video. The fact that you were active in that conversation and did such a good job on this video, in such a short time speaks volumes about you sir. That's the way it's done. You earned my sub. Keep up the good work Commander. o7
Yep, yep. 👍
Well I went to sleep for 7 hours. I am alive in a non engineered T10. My SLF is alive and all of my stacks are complete..
Second attempt nonengineered. After 6 hours I came back with 31% hull but alive. I went and engineered it today for tonight.
I have also heard suggestions to use a black box which cant be stolen by pirates. I didn't test that but if it works win. You can have more boosters and no point defense.
Can you please post an update on the requirement of engineering on this? As it will be a make or break for me as I am nowhere near maxing these out yet
Please let us know if the build works also when afk for a long time and with a blackbox. Got a t10 (ship name: B.R.B. Need Coffee ) already in my dock yust needed to know which wapons to use. So thank you for letting us know about this.
Looking forward to learning the results of this.
@@jekkareznikov9769 theres the first video where he does a interview of they guy creating this the build is pinned in that video with all the mods
Just getting back into the game, I'd be curious to know how it does without an engineered build.
YES! Thank you hawkes! This build will finally save me from the deathly boredom that is mining. Huge thumbs up! 👍
The way he sounds so enthusiastic and pissed at the same time though.
Holy crap, that was my fastest notification from YT ever, 9 seconds after video went live
Thanks! This clears up all the questions I had about yesterday's video.
Thank you for putting everything in the description, definitely makes it easier to follow when in game.
Thank you for great vid and tutorial!
After 3 days of testing, both "background", assisted AFK and overnight AFK I have the following observations:
1. Assisted AFK: works great for both Reg RES and Low RES - IF you can quickly switch back to the game from whatever you're doing to intervene if the fighter gets destroyed or shields are blasted to null.
3. Unassisted, full AFK: Regular RES is way too difficult for unengineered ship. Low RES - eventually you'll get a wing or a smarter, better NPC and they will get you. Even a lightly engineered gets destroyed after a while. I think engineering turrets and shields to at least G3 is a must, preferably the boosters too.
Main issue seems to be what Ivo Suarez observed: ship remaining stationary. What happens is pirates position themselves at places badly covered by turrets and just sit there and keep shooting. Two of those and while your fighter chases another one and you're gone. I tried to remedy it by turning FA off and putting the ship in a slow 3-axis rotation. Works great until someone bumps into you knocking you off your position until you slowly drift out of the RES area. Solution: FA on and a piece of string tied to the joystick pulling it slightly along X and Y axes and putting the ship in a slow rotation. Ship stays in place but you are covered from all angles and the hostiles have to maneuver around you.
If you are on PC, instead of a string you can tilt your joystick to the desired rotation, alt-tab away during it, stop touching the joystick, and alt-tab back into the game. This will trick the game into keeping the previous joystick input while being in an idle state, effectively allowing you to rotate your ship automatically without touching anything! There also could be a chance console versions have the same mechanic, just with slightly different steps (tilting the controller's joystick while it powers on, etc)
@@ChaosContrl or just turn off flght assist and add some spin manually and it will continue forever
@@HighwayUK The problem with that method is that as soon as you receive a hit from anything, your ship will now have a force applied to it, and will start drifting away or turn differently.
Some quick tips after trying this:
Build: I’ve been doing this with 8c bi weave shields, b rated power plant and have been surviving fine, this also drastically reduces cost
ebuy cost (my ship is also not engineered). Key for point defense is 1 on top of the ship, one underneath ship.
Location: picking up missions in ngalinn and going to the low res in manini (planet 5) is a good place to knock it out. NOTE: the station in ngalinn is s/m landing pads only so you need to park at a carrier near by with your type 10 and switch to a s/m ship. I flew my dbx out there and did a ship transfer of my type 10 while I board flipped. Took me 3 board flips at station to get 4 factions to give me 20 missions at 15 mil+ (so pirates are giving me credit for 4 missions at a time, meaning I need about 200 pirate kills to complete all missions, at about 10 kills every 20 minutes this shakes out to 6 hours to complete 350 mil of missions)
o7
=]
could you drop a Coriolis/Inara link so we/I can see your build?
Just came back after 9 hours, 66% hull. i did change it up after 2 hours cause i heard my SLF die, so i put the pilot in control of my type 10 and flew my SLF to hide under an asteroid with some of the systems turned off to avoid contact and put 4 pips in shield (in the SLF).
@@TWelsh-er9fv tried to post link but got removed sorry
I understand the whole point of this is to be afk, but you can make $350 million in robigo in about 3 hours. I'm on Xbox anyway, I have a feeling this may not work for me
@@sequoia1171 unfortunately I don't think it works because console has an afk timer
I did something like this years ago while in Power Play with a conda before engineering and SLF's....the only time I died was when I ran out of fuel
I love your videos, keep up the great work. I'm sure this will help a lot of other CMDR's
I was waiting for this.
The UberChad move is to use a Hutton Mug as your bait cargo.
or 8 tonnes of Bio Waste which works just fine ! ;) actually seeing the pirates ask you to drop some bio waste has made my day on many occasions !!
If I may add to your extensive detailed Howto, You can use a faster ship to gather the missions and then just grab your T10
i do it in an empirial courier lol
Sweet, I hoped I could do that. I'll be using my exploration AspX to pick up missions then. Thank you for sharing that info, CMDR. Appreciate it! o7
Another awesome video by Hawkes. Thank you my good sir.
I now work anywhere from 10-14 hours a day depending, and basically had to quit elite due to my work schedule. With this, at least I can have some small smidgen of space cheddars waiting for me when I can scrounge up half of one weekend to play Elite. I haven't been quite as successful, as I've made like 20m after an AFK session of 8 hours, rather than billions (and my un-engineered T-10 has died twice, but don't have time to work on engineering grind) but this is still any tiny degree of cash I'd have versus cash I don't.
So thank you, Hawkes. Thank you once again for continuing to be my favorite space game channel.
Time to get some engineering done. Thanks for all those ED guides!
Some suggestion: use some emissive munitions on some pulse turret, as it helps the turrets to follow the target.
I use 8C biweave with fast charge and thermal resistence, as it recharge your shields in one minute.
Thank you, I'm fairly new but common sense told me the bi weaves were a far better choice for this but as no one mentioned it I was convinced I had missed something important - some people were even talking about prismatics which seems a terrible choice
@@Welsh_Veteran_420_Z as a new player you want to use bi-weaves until you can engineer others... otherwise you'll lose shields and die before they ever come back. Prismatics might be feasible if engineered... since a Cutter has an insane amount of shield hitpoints and with engineering you can have it nearly negate energy weapons... Not sure on T10 since I didn't care for how slow it was.
@@Welsh_Veteran_420_Z Yeah Bi Weaves are better for this since you are not dogfighting, so you'd want as much shield regen as you can to recover between waves. Prismatics just give you a way bigger buffer to begin with, but the pirates have a better chance of eventually whittling them down. I don't understand why people are suggesting prismatics for AFK farm....
You have to take a "dispatch" mission first. 4t cargo is enough. The trick is that pirates do not break hatch when cargo storage contains commodities from a mission. So, one or two more shield boosters. Bi-weave shield is required for AFK.
Thank you man, great work ! I followed your build, with some minor differences - I use a Prismatic CL8 with fast recharge, and I went fully mad on modules for survivability - all my internals are armored/shielded, starting with PP, Engines, Life Support, etc - since I realized the main idea of this build is not the speed or jump range, but yes to survive and tank ad infinitum.
I exchanged from start the beams for a mix of pulse and burst, sure all LR, and I added on 3 of them, not just one, the emissive effect.
I use my own fighter since I pay her only 10% at Elite rank ( schooled her from Novice long time ago ! ) ;
So far I just watched, without intervention - the monster can hold 2 wings at once, and in the worst moment I lost just one ring from shields, and so far, in 1 h I got 24 kills, 21 of them for missions. The fighter is at full HP, also. I let here in a low yaw, some 5-10 ª / sec , in order to allow all turrets to fire.I stay with 4 on weap and 2 on sys, the Prismatic slow recharge have also the benefit of low power ....
This is probably the best guide I've ever seen for ED. Can't wait to try this!
tried it... got nuked. two times ^^
Been waiting for this ty
Well cmdrs, I've been afk-ing for a few hours now and have some observations and some issues as well. I'm doing this in Mainani, picking up missions in Ngalinn at Hickam Survey (If you've done empire rank grinding between these 2 systems you should have enough status with most factions to make all the massacre missions available to you. I'm using a mostly engineered Type-10 with no fighter, sitting about 2.5km above the low Res. Cargo in hold, turrets set to fire at will, crimes reported turned off.
1. In my first attempts I was getting zero enemy NPCs. The few that would eventually appear would inevitably get shot down by system security. However, after re-launching the game a few hours later and entering the same res, the enemy NPCs are back to healthy numbers.
2. Sometimes I get an NPC that will only sit there and shoot cargo limpets at me without my turrets engaging. I don't know if they ever run out of limpets. Maybe this is where a ship launched fighter comes into play? Also, I'd read other comments suggesting that disabling your cargo hatch and/or leaving it open would stop the limpets from taking cargo. In my experience, neither of these have worked.
3. When attacked by several NPCs at once, the turrets sometimes get confused, switching frequently between targets without actually firing. I'm wondering if this is the cause of some cmdrs getting blown up.
UPDATE: Got blown up overnight. If I had to guess, it was the turret issue mentioned earlier. Bug?
UPDATE 2: It looks like the turret issue can be remedied by constantly rotating. I set flight assist to toggle and initiated a slow pitch upwards. Think of the ship doing very gradual backflips/frontflips as opposed to rolling. This helps cover the rear of the ship. I managed to fend off 5-6 NPCs simultaneously without the turrets glitching out and without going below ~70% shields, and I'm running Bi-weaves (G5). NPCs that only fire cargo limpets are still an issue as the turrets won't engage them, but they do seem to run out of them eventually. G1 ammo capacity point defense might be necessary for long afk sessions, but at worst, you'd run out of cargo but still be alive. Hope all this info helps some of you! Fly dangerously, cmdrs. 07
In my 2 h test i have the same issues at some point they fire limpets and the point defence run out of ammo and i lost my cargo! The fighter stand still and and dont interact with someone that shoot only limpeds at you and yes he is hostile to me at this point. I think you got destroyd because you run out of fuel. thx for your post and i think is a semi afk thing , at some point you must do somthing!
@@cmdrsanastro8397 the reason that’s happening is because your slf must be ordered to “fire at will”. Only then will it attack a limpet firing enemy. And once your slf tags the ship your own ships turrets will open up on it. 07
@@jasonboughen9542 he is at "fire at will" ^^o7
@@cmdrsanastro8397 each point defense has 10,000 ammo - how do you run out? .. are your point defenses on the bottom of your ship? .. they need to be on the bottom .. A hatch-breaker limpet attacks the cargo hatch which is always on the bottom of your ship .. I have been testing this whilst at the keyboard - but not doing anything to see if the ship can handle itself (as if it were AFK) .. it seldom takes more than 8 ammo to defeat a hatch-breaker attack .. with 3 point defenses and 30k ammo - they can throw 3,750 limpets at me before they have a chance of getting my loot. Point defenses on the top of your ship will not do anything in this build since the Pirates will not be shooting missiles in a low res site.
@@jasonboughen9542 Thanks. I've been trying this with no fighter to see if it's feasible. I engineered both my point defense turrets so they're now at 15,000 ammo each, so hopefully it's enough to last a while.
Been playing the game for 5 years now but had to look up what AFK means. I have built a few turreted Type 10’s in the past that pretty much did all the killing for me but never thought about going AFK and let it do it’s thing while I’m asleep. Going give this a try again for grins and giggles.
You missed a very important point. Massacre missions only spawn within 10LY of the target system. Which makes it super misleading that you hover over a system 13LY away when you explain it.
That´s usefull to know . I wasnt aware of that. Often wondered why various systems I was in didnt have them. It also means you dont need a fule scoop or Longe range fsd . This meand that you can build it as reinforced . Also worth doing reinforced thrusters as well as armoured power module . Big ships arent fast anyway so why try to make them faster?
Maybe that's true only for the bubble? Because I've gotten masacre missions >16Ly away from the mission giver in Colonia
I did a mas mission 30k away a sec ago
I had my doubts about the efficacy of the T10 on its own but my girlfriend tried this build and she made it through the night. Can't say the same about her fighter but life goes on.
Can't you just do this on FDL or Conda? Will it really be that different?
@@Vysair maybe a Conda. You'd have to really engineer the FDL weapons to ensure you don't get killed in the night
I've been doing this for a couple of days now. Works great so far. Went with the recommended build, which is also a fun build to play with without AFK (I have been doing some find pirate missions besides the AFK missions, works also fine). I've also 'earned' almost all my ship costs back, just once I needed to do a rebuy, but that was even without AFK-ing. However: I've set it up last night, and I had a disconnect 'code sidewinder', and again this morning. I did make some changes to my graphics settings, so I don't know if that has got something to do with it, but it could also be nerved already? Anyway, it was a fun project, earned some new rankings with some factions, and I started playing Elite again - I'm addicted again, let's go for the 5.000.000.000 to buy me a fleet carrier, I'm at my first billion... Thanks for your excellent tutorial!
Ignore my previous remark about the disconnects, perhaps it was the Thursdays server reboots... It works like a charm 🙂.
@@BoukeGroenescheij How long did it take to reach 1 billion?
@@goodss2730 I earned back by buy costs of the Type-10 in two, three days... Since then I stopped AFK-ing. I'll give it a try to see if I'm patient enough to get a full billion.
Bruh, this is exactly what I've been looking for!!! I thought it could be possible in the dropship but this works so great!
Great followup video Hawkes!
Thanks to Hawkes and Blitz! You are beautiful human beings ❤️😎
100+ M in last haul of Massacre missions in LHS 1097 (Mission Giver in KOKOMAR, Karman Ring) this is amazing! This was only from the time I got up this morning too early 3AM - maybe 7AM...and yeah rep matters work that rep up and the cash will flow later.
@@Shamesticks yes there are. Missions are picked up in kokowar and pemeowa.
@@reubenbrauer7316 Yup! Flying to Burke Station in pemeowa has been the most profitable for me. Seem to offer up 40M cr massacre missions regularly. Interesting. I don't see the comment that was in my notifications that you responded to. But yeah the low res in LHS 1097 is like 3500LS at the gas giant there. For anyone else just open the system map and plot a course there the res sites will show. All 4 types are avail. Sometimes I afk with the T10 in low or others I'll farm that Haz res with the corvette.
Only one mission giver system? You need to find a system of pirates where there are at least three different systems within 10 light years that are all gunning for those pirates then go around and collect all of those missions and build up your rep.. you're wasting your time by only having one mission giving system. Go check out Ed tools and look at their massacre tool, I think you'll have a lot more success. You can knock out a 100 million in rubiga doing passenger missions in 45 minutes, you should be pulling down four or 500 million per run doing this, not only 100
@@sequoia1171 there's two systems that give missions for 1097... I've been doing this for the past 4 days afk. It's a slow start, but once rep is built up, u can get max stacks. U can take multiple missions from the same mission giver, they're just completed subsequently, not concurrently. It takes about 3-5 hours of AFK time in the Low Res location to complete all missions and it gets me anywhere from 250m-450m credits.
@@reubenbrauer7316 okay cool man just didn't want you to waste your time trying to get missions from one system Commander
I've been following your engineers guide for a while now and am stuck grinding my Combat rank for Lori Jameson. This sounds like an excellent alternative to killing Thargoid Scouts over and over again!
Thargoid scouts have been nerfed for a while. They are only master rank not elite.
So setting the weapons to fire at will takes care of the ship and sticking your pilot in the fighter boosts the protection all around. That sure beats getting slaughtered by pirates.
Thank you for sharing this method, now I can get rid of my Mostly Harmless description of my combat abilities.
ugh, you should do combat grind properly. pretty cheap to rock an elite rating you afk'ed.
@@seraphik It will show in the skill level as well . Elite pilots are elite because they can beat other elite pilots.
Just adding a note to this, long range is key to your effectiveness and survivability. Without it, npcs will hang out at somewhere between 3000 and 3500, and launch infinite limpets to sap your cargo. Long range also gets rid weapon damage falloff, which significantly depletes your dps against ships engaging your slf, or you from greater than 500m
And if I may add to that as well, even low level "long range" modifications give you a massive boost to effective range before damage falloff (G1 gets you from 0.5km all the way to 3.6km!). I didn't want to spend a fortune in engineering materials to get them all to G5, so I just got them to G3 for the experimental effects.
This is probably why I died. I was getting barraged but my turrets weren't always firing
@@Joshimitsu99 I've noticed in practice that the turrets tend to lose their tracking ability when more than 3 opponents engage you. I smell a bug
@@Joshimitsu99 I died overnight too. I'm fairly certain it was the turrets.
Long range is the single most effective mod for lasers in my honest opinion, purely due to buffing your minimum falloff from 500m to basically whatever your weapon's current max is. Basically your lasers don't have any fall off damage reduction anymore - which is awesome!
Welp, in the last few days I've gone from 1.8B to 4.5B. Will likely hit 5B tonight. A few observations:
1. An engineered Krait Mk II is more than capable of handling low res. I'm guessing a Fed Gunship will do fine also. At first I got worried dropping shield strength from 1k to ~300 but I've only seen it drop to 90%ish and recharge rate is roughly the same so it really doesn't matter. Solves the high rebuy cost problem of a Type-10. It also allows empire grinding at ngalinn/mainani where there are only medium pad stations.
2. When a pirate stays out of 3km radius, they keep launching hatch breakers without attacking. This doesn't trigger my turrets to fire back. Not a problem in itself but what can happen is that a bunch of pirates do this at the same time and I end up losing cargo because the PD can't keep up.
3. When there are many pirates nearby, my turrets shoot all of them, aggroing too many and causing death.
4. My guy in the SLF often gets himself killed
5. If I put myself in an slf and power down everything that can be powered down (everything except cockpit, power plant, composition scanner), pirates won't touch me even if my ship is parked right next to me. So I set the turrets to "target only" and set my NPC to aggressive. This solves problems 2, 3 and 4 all in one shot. It also means that I can significantly up my fire power by installing gimballed weapons.
So for point 5 you basically AFK in a SLF while the NPC pilot kills everyone with gimablled/possibly fixed weapons?
I need to try that..
How about a anaconda
@@lamontwhite2414 Anaconda should do just fine. With an even bigger power distributor than the type-10 it will have no problem keeping up with damage spikes. With resistance engineered shield boosters you should be pretty much bulletproof
Ok so I tried that, and I don't recommend using a cutter, it turns slowly so less time on target, and when it boosts, it goes 4km away from the fight
Next day it was on rebuy screen
@@kwonj126 thank you
Great as usual ! Waiting till next morning to see if the built last enough to...heuu...reach the target ! 😁
This is so cool.
I would suggest, doing a direct, unedited timelapse of farming for a few hours. And a T10 build used for this would be cool specially, considering this is not enginneered.
Anyways thanks for sharing.
I'm guessing just turreted pulse/burst lasers everywhere.
New player question for all of this. Can you AFK farm with this build in a wing and if so will your ships defend each other?
Ok, so there are few things I changed. Bi-weave with thermal resist/fast charge, only 2 point defence under the ship and rest shield boosters (3xheavy duty/super capacitors, 3xresist aug/force block). I tried to aim for less absolute shield value but more resistance, so I can tank decent enough while regenating shield quickly.
About hardpoints: Went all pulse lasers with long range/flow control, except 1 medium on top and 1 medium on bottom being emissive munitions.
The build works perfectly in low res, however don't expect to earn too much from bounties as I earned only 20m at the end of 5 hours from bounties alone. Missions need more reputation to pay more. And sometimes in low res, there will be empty moments that take more time than usual. One time I waited 15 minutes for any wanted ships to spawn. Sometimes they swarm you, sometimes there are none.
Another problem is with the fighter, they tend to just fly quite far away if the enemy is making evasive manuevers. One time slf got 13km away in a HIGH res and there were a conda and a clipper attacking me I had to get out. I believe the build can very well do normal res sites with a decent slf pilot. I haven't come across a system that has regular res and nearby systems that give missions yet so I haven't tried, but I am almost sure It can do regular res.
About the build I modified : s.orbis.zone/dsay . You can go efficient weapons with flow control if you want to squeeze a little bit more damage out of this build but I don't think It's necessary. You can use guardian shield boosters instead of hrp if you want to do high/haz res and maybe switch from bi-weave to regular shields. But I do not think haz res is doable with the amount of dps we have.
This is really cool im testing it out now I may experiment with the engineering to tweek it a bit
I think a shield tank is better than the build posted. Change out the armor to military composite, downgrade the thrusters to D to offset that cost if you want. Then replace all of the module and hull reinforcements with guardian shield reinforcement. For better recharge time, make all of the boosters resistance augmented instead of having some heavy duty.
oh shit right on can do this on my conda, just remembered..
Heavy duty DOESN'T affect your recharge speed. It's beacuse your shield has more juice, it appears to recharhe slower (in percents) but it doesn't.
My ship got destroyed the first time i did it. Got overwhelmed by the pirates and couldn't get out in time. Not afk but focusing on other things such as streams and Videos.
Been doing this for about a week. Wasn't even engineered until last night. It's almost stupid how effective this is. I can make way more money by NOT playing than I ever realistically could actually playing. Perfect embodiment of Elite.
Just tried it for last two days. Too many cops and barely any pirates show up.
@@johnshepard7630 turn report crimes against me off and make sure you have valuable cargo in your hold if its not working you are doing something wrong.
i find this perfect for me. i have a type 10, and im in middle school so i need to do homework. but while i do hw i can afk like this and make millions. thanks for posting this
Out of curiosity. You mention that you can do this with the krait mk2. Would you be able to share the build of it considering it has to be heavily engineered for this, or make a video on it. Love what you’re doing commander. I’ve learned a lot and got into elite dangerous because of you. 🖤
Alright, I've spent the last week min-maxing this build and I believe I've come up with the absolute best shield setup.
1. Get rid of all Hull, Module, and Shield Cell Banks and replace them with the biggest Guardian Shield Reinforcements that you can.
2. You can get rid of the Docking Computer and Supercruise Assist if you want for extra Guardian Shield Reinforcements, I didn't because I'm lazy lmao!
3. You only need an 8T Cargo Rack no need for a bigger one, save the bigger slots for better Guardian Shield Reinforcements.
4. Keep the 6C Fighter Hanger no sense in downgrading since Guardian Shield Reinforcements only go up to grade 5.
5. Use a 8C Bi-Weave Shield generator Engineered for Thermal Resist and Fast Charge.
6. Use 7 Shield Boosters, 5 Engineered with Resistance Augmented and Super Capacitors and 2 with Heavy Duty and Super Capacitors.
7. Place one Point Defense on the bottom left front of the ship.
8. Have all 9 Pulse Lasers Engineered for Long Range and Oversized but have 2 of the medium Pulse Lasers have Emissive Munitions instead of Oversized and make sure you have one on top of the ship and another on the bottom for maximum coverage.
9. Power Plant must be Overcharged with Thermal Spread.
10. Power Distributor needs to be Charge Enhanced with Super Conduits.
11. Enjoy your nearly indestructible PVE Type-10 dubbed "The Nokia"
Bonus - Here is the Coriolis link for the build.
coriolis.io/outfit/type_10_defender?code=A0putpFplkdusff61f1f1f1f1c1c1c19190404040404040403B71Kfm1K1J1J1F023x1K1K3w.Iw18ZXEA.Aw18ZXEA.H4sIAAAAAAAAA2P8Z8%2FAwPCXFUj8qQUSHEc4GRj4bb79%2Fy%2B2gJ%2BB4T%2FTPzG4fAmQ4Ff59f%2B%2FiNzv%2F%2F9FQfISG1gYGJQLxIEqmf9JwVVWwFQK7eBmYBCpEQWqvAOU%2Bc%2F6zxKuqBFIcPL8%2B%2F%2Bfa4ogA4MiiKUEYqmCWGog1n%2BOf%2BFw5V1AQisASIDNBBsnKaAOVMRJjCIuYhRxE6OIhxhFvEiKOHAp4iNGET8x1gkQo0jwnztc0Rwgwb2EDRhLAcCoFASxJEAxrwJi%2FRciWqUw0SpFiFYpSrRKsX%2BuKCr5QZ4VMiiFKpK%2FwQdUJE6MIsl%2FfnBFWSBFoMQtCLJTBZy4%2FzNgAwBZrkU3PQMAAA%3D%3D.CwegDCBM4gbKAOEAzApgE1QJwIYBsB9AYwHssA3VAFytRBAGYExQI2g%3D&bn=The%20Nokia
can you link your full coriolis build for this?
@@caesaria Sure can. I've updated the original post with the link to the build.
How confident are you with this build? It looks amazing but don't want to waste my engineering materials. Also which system did you go to and how many credits do you make per run?
@@sillyrunner1 I'm extremely confident in this building I've tested it several days it can do low extraction sites no problem it can do hazardous extraction sites as long as you're there to babysit it and low conflict zones. The only thing you can change is due to the power plant being overcharged all of the pulse lasers other than the two that have emissive munitions you can change to oversized for a little extra DPS since you no longer have to worry about power draw. Good luck out there commander o7.
@@sillyrunner1 the DPS change from changing to oversized compared to flow control is only a 2.2 increase but it is the only thing left to do to min-max the whole build.
This saved elite for me. I love the game, dont get me wrong. I just hate the grind. I paint as well, I don't like buying paints and brushes and materials. I like painting. This lets me paint in Elite as much as I like. Thank you.
It still works, even though odyssey PD are bugged. The key to doing this is: get a transport mission so NPCs can't take your cargo. The only issue I have is system defense force going after the pirates before I can even start shooting them, but that's only occasionally
This is where the fun begins
Hello there
you forgot one very important point: Deploy Hardpoints. I manged to forget to deploy them twice. Luckily i survived both times due to my Elite SLF-Pilot but it hurt the performance of my farm quite badly, as you can imagine. My advice would be to just supervise the farm, eat least until the first pirate has gone to pirate-heaven. Especially if your mind is as chaotic as mine. ;-)
How profitable is this? I'm guessing even with constant pirate streams it would be fairly slow since those 'lesser' pirate bounties are normally around 100k and under mark?
Basically how many hours of AFK would it take to return on investment the 500-600mil it cost you to buy and outfit the T10?
@@Volkaer been awhile since i played E:D so i dont know how it is now but you make tons of credits this way. The investment in the T10 you get back superquick. See: the bounty is just nice bonusmoney. What pays the bills is the missions. Just watch the vid, it explains in detail how its done.
And: dont fly without rebuy. Cause sometimes it can go wrong. You can hit a policevessel by accident or you get a lucky piratestreak and its too much for your build or you forget to deploy hardpoints or you forget to swap distributorpoints etc. Its not like you cant die doing this. If it happens its usually not a big deal though as you keep the missions, which is where the money is at.
@@Volkaer just rewatched the vid and got 2 things i would want to add:
1. If you have no fighterpilot yet: NEVER hire a pilot above the lowest rank cause they get way more expensieve than the others when they level up. Even though a low-ranked pilot wont do a lot in this they level up superquick. In general i takes a bit to build up performance as you build up your factionstanding and get higher-paying missions. So dont wonder if your first run is not as lucrative as you hope it is and dont drop a spot until given the chance to farm at 100% factionstanding.
2. There are 2 best spots to do this, as far as i know but i never tried to hoard missions the way hawks does here. I would advice for a beginner to utilize one of the gotospots first and then decide how far you wanna take it. My prefered is picking up missions in Ngalinn and hunting on low-ressites in Mainani. Altough that spot sucks a bit if you dont have a carrier. In that case you would have to park a small ship on anothers carrier to be able to grab missions and rewards as down there the next large station is a fair bit away.
The second spot to pick up missions is Qama. I forgot what system it sends you to but its 4ly away or something and Qama has a big station right when you drop in. So logistically its the easier system. The downside here is that you dont have a low-ressite to hunt. You need to hunt at the navbeacon which just doesnt work aswell and also i believe there are feds there taking away some kills etc. But if you dont have a high level fighterpilot or cant afford to fully engineer your t10 qama may actually be the better spot.
@@joethesheep4675 You have no idea how much time and credits I've spent hiring and disbanding NPC pilots, until I finally got one that is "remotely" ok looking, and doesn't remind me of something that escaped human experimentation lab.
@@joethesheep4675 Yeah I get the stacking missions part - been doing that for years (usually when you have to track down a bunch of bandits, you inevitably end up killing dozen others of the same faction). Just doesn't seem like a lot, unless you go to every single station (but then you'll have to fly around every single station claiming the reward), as it pays a couple mil or a bit more per mission...
You are The Best for money making in Elite Dangerous Universe! Thanks!
Thanks Cmdr Hawkes, this was very useful. I already had a fully engineered T10, although I have a weapons focused distributor and a 6A prismatic. Cheers buddy and take care
Yeah , Im a bit the same . I currently have focused oversize lasers. 4 of . Since turretts are inherently weak so , I was compnsating . I have other waepons I can take off and was going to put more lasers on. I havent got enough mats to re engineer the weapons with out farmng first and I want to take a crack at this now . Ive got 8a prismatic grade 5 3000 and 6000 hull so I should be ok for a few hours of afk
(Edited comment) so I had issues with the point defense systems. But there is a way around it. Pick up 1 transport mission like meds. Because it's a quest item they can't get to it unless they blow me up.
hmm... that´s a good tip actually.
Playing in horizons also seems to solve the issue.
I can verify that large ships will show up randomly, regardless if you have wing missions or not. I was lucky to be at the keys when a 4 pack with two large ships showed up and attacked. Stay safe out there, commanders.
this is great set up my my massacre missions the night before and when I go to school (for about 4 hours) it does it all while I'm gone the I only have a partly upgraded type 10 but I would say that the distributor and the power plant are a must and the beam lasers with thermal vent are very nice too.
Howdy, Hawkes! Always appreciate your content! Finding quite some fun in the Type 10 AFK build, just added a Prismatic Shield for extra durability. Build was easy, finding the best system was a different story. Wanted to update on some things I found: the system you have been using does not seem to have a Low Res site anymore, they must have shuffled the belts at some point. There are almost no systems in the bubble anymore where you can collect missions from SEVERAL systems to hunt pirates in ONE system. Seems to be more a case of one system giving mission for only one other system. And then there are different tiers of comfort and efficiency relating to number of stations in the mission giving system, distance to star, etc. The system I chose after some research: Mission giver: METZILI, Low Res site to hunt in BZ CETI. There are 4 mission giver stations in Metzili, all close to star, all with L pads. The Low Res site is close to the star in BZ Ceti and I get scanned/attacked literally every minute. Still running some tests and numbers but the last round I did took about 2 hrs to complete all missions and yielded around 200m - so not bad. Anyways, thanks for the inspiration!
Hi! Does this system still work?
My ship is getting hammered. I've got a semi engineer ship. I've even tried the type 10 build. I've lost about 300m plus and minus several million from rebuy these past three days...
Yeah, me too.
It seems like a few weeks after this came out, the NPCs in low rez sites are extremely tough or I've had 10 to 15 swarm my ship and destroy it before I could do anything. Also after about 5 minutes my fighter stood responding to any threats, or my turrets decide not to shoot.
Okay ive been testing this. Non engineered T10. First I recommend going to the systems hawk points out in the video. Finding your first massacre missions can take a while. Fortunately once you turn in your first missions it gets much easier. Okay first I would not leave a non engineered T10 alone for long. Best to check up on it periodically while you do stuff around the house or watching something. This works great if you actually fly the ship and target ships. You will encounter lag at some point. I believe this is because of all the wreckage adding up over time. Just warp out and back in. I do not have enough engineers to offer an assessment for an engineered T10.
I tried this three times. The first two times I did it without engineering. The second time I almost died. I came back with 31% hull and no SLF.
You are right about the lag. Logging out to menu then back in clears it up for me. I usually just dump my cargo then go cash in the missions and bounties.
On the 3rd run I did go engineered. All of my weapons are long range 4 although long range 1 or 2 would probably be fine. The beams have thermal vent and the lasers have thermal shock.
All of my shield boosters are Heavy duty g5 with supercapacitors.
I didn't go thermal like in the build for shields. I went with reinforced g5 high cap.
The distributor is charge enhanced with super conduits.
I can say it was worth engineering it for sure. I came back 100% shields and hull. When I watched for a while the long range lasers and beams are super space cheese. Nobody escapes lol!
@@HawkesGaming Oh I should add that I use a Krait Phantom to pick up the missions. With its smaller size I can land at more stations for a better chance at getting more missions. Not to mention it can land and take off much faster as well. Just leave the T10 in the system you're using it in.
@@hungryowl1559 Yeah Chup has two stations one being a medium. There are loads of missions there.
@@hungryowl1559 Yeah, I've been using the Phantom around Nanabozho to pick up massacre missions. I've gotten some factions to Ally but all the factions don't seem to give combat mission/massacre missions. Maybe they need ally too, but I haven't seen any yet. Also, as far as I can tell, you can only get massacre missions for Nanabozho in Ay Indi, Chop Kamui, and Arare (only stations less than 10Ly away.) There aren't enough stations with enough factions giving out massacre missions to get 20 massacre missions from single factions each. Maybe I just need to grind more to get everyone to ally before it'll be viable for making money. Right now, not making more than 30 mil. I've allied the factions that have given out massacre missions but they 1/3 drop Nanabozho quests and even after waiting 30 minutes at each station for as many board flips, still slim pickings.
Tough 600 Mil investment. Hoping it pays out eventually.
@@sirus804 normally ill just do one round toneach station in those systems you mentioned. Ground and small stations included. Most ive gotten is 12 missions. If you actually fly the ship and choose targets its quite effective even in regular res sites. So yeah i dont afk with it. I'm very surprised how well it performs.
Woop woop lovin it great turn around King Hawkes thank you 👍
I’m with unmodded military grade composite bulkhead, hull reinforcement packages (as per recommended build BUT modded with G5 heavy duty + deep plating). To take risks and enhance profit, I hired the cheapest (weakest) NPC crew.
After 5 hours of sleep, my type 10 is down to 78% hull left and SLF was gone.
See there is a problem I am facing rnow, it was 12 am when I watched the video so I watched as I was going to bed and now I can't fucking sleep with this thing in my mind 😭😭.
Ty Hawkes for the video luv u and ur content as always 👍
I HAVE NEVER BEEN SO ENTHUSED TO BUY THE TYPE 10 UNTIL NOW! QUICK, BEFORE THEY PATCH IT!!!!!
the only patch they can do is a T10 nerf, but they can't patch it cause he is already shit af excepted for doing this
@@emosreno2101 But they can ban you for it if im not mistaken they did it to multiple players in the past and it does not matter if you are in solo because even players in solo were banned for it i think. Making money in elite is already kinda easy so why use method like this if you do not have time to play then just do not play elite and go play some kind of game which is not really time intensive like e-sports games is my oppinion. And if for some reason somebody would say to get carrier then my oppinion is that they do not need it i understand that there are reasons to get carrier but right now a lot of players own carrier pretty much just because they can and that is retarded mindset why to get something you do NOT need. Getting everything in elite is kinda easy people need to put some time into it but in about an week or two you can get pretty much everything you want in this game and as i said before if somebody just does not have a time for that than just do not play this game. I know few people which are resetting their account like every month and are playing again and i know from their experience that people can get things really fast. This video is encouraging potencionally bannable thing and sorry to say that but very toxic game mindset in my oppinion. Is elite grindy YES but do you need to grind a lot for things ehhh not really maybe just for the rank to get corvette and cutter. Grinding in elite is like grinding copper block but for example in case of GTA V online or Warframe it is like grinding tungsten block and sometimes you just need to wait a day until your grinder will cool down in case of warframe but main problem of grinding in elite is that it is much more boring than in case of this other games.
@@likilike501 strange cause in fact, you only use tools that are in game, without any exploit or usebug or third party software. there is no violations of community rules
@@emosreno2101 Yeah as i said "i think". Im not 100% sure because it was a while but still i would not be suprised if somebody would be banned for it because it is pretty much abusing game mechanics for automation of the game.
@@emosreno2101 And still this video is promoting toxic mindset and i do not like it.
Dude. You're a legend. Thanks!
Wildly helpful. Thank you so much!
Its actually more effective to hire an npc pilot at harmless and then train Them. They Will take a much lower cut of profits
I'm doing this on a engeneerd corvette with ginbels and left the pilot flying the mother's hip. Launched my self close to an asteroid and turned off every module on the lf expert for sensor and life support and the pirates don't even detect me.
Thats lit lmao just let the homie fly 😂
I plan on giving this method a try tbh.
I started doing this AFK method on 4/13/2021 with a combat rating of Mostly Harmless. I played for 2 days without engineering and died twice. Since then, I've engineered the ship as shown and I now only die once every 3 days or so. But I make over 200 Million each time I AFK, so I don't mind paying for a new ship when I die. As of 5/4/2021, I've made 3.1 Billion. Thanks @Hawkes Gaming for the information and video.
This does work, it’s quite tidy. I can complete a full stack of wing missions while at work and collect g4 mats. At home I can grab a new stack for the next day
In testing at a low REZ site, most of the pirates show up, scan, apologize for the intrusion, and leave. Perhaps with the massacre missions it is different? The ship works great if I tell my fighter to go after them.
do you have valuable cargo on your ship? they only attack if they scan something worth stealing
you have to buy some "valuable stuff", my first try was the same as yours since I had some low value cargo loaded. Once I exchanged it with something better they "like" me more :)
Put narcotics on the ship. Pirates love drugs
Yea, this happened on my first test...i went with something cheap (in case I got blown into space dust). After that i went back and loaded up on the most expensive cargo at the station, now the pirates are tripping on each other to get to my cargo.
Can we just say what this really is ....its a sting operation in space you lure pirates in with promises of fortune then pwn them mamoth attack power
Hey Hawkes, I didn't even realise untill one of my friends pointed it out.
Seems my completely fresh Carrier is parked right next to Space Cheddar One :)
I remember doing this when the type 10 went on sale.
Worked great for me. lightly engineered T10 (Although I wonder if the cutter wouldn't do better.. might try that tonight)
The Key factors:
Have VALUABLE cargo (I use 16xgold and lose about 5 per 8 hours of AFK)
Have at least THREE point defense turrets
Have a good shield (8A) strongly recommend engineered or biweave
Turreted Beam lasers need VENTING experimental or they will overheat your ship on chaffers
Turreted Pulse lasers need FLOW CONTROL experimental or they will overheat your ship on chaffers
A good power distributor 7A Weapon-Focused with Super conduits on mine (borrowed it from my miner)
A decent pilot (expert or better) on ATTACK AT WILL
SET YOUR TURRETS TO FIRE AT WILL (If you want to instigate a fight just target a wanted ship, set your fighter to "focus on target" and the turrets will do the rest)
Turn off "report crimes against me"... there are enough OP cops at LOW-RES sites as it is
Make sure your weapons are OUT and your fighter is deployed before you go AFK!
Lastly: Make sure you're at at LOW-RES site and have lots of missions for pirates in that area. Sure, the pirates are low-level and don't give much in the way of bounties, but that's not why you are there. It's for the missions.
The ultimate fate of the t10: good for memes only, useless for everything else(although I do use mine as my primary large ship of choice for doing things and combat, because it is a novelty)
That thargoid fight with it was pretty cool though: ruclips.net/video/I9Lhf-jepdA/видео.html
seems like i finally have a use for my type 10.
Very nice info!
i would just like to add that you can stack massacre missions from same npc, as soon you complete one kills count for the next one.
You can stack massacre missions from the same NPC mission giver, but they need to be at different stations you can't stack two from the same station from the same mission giver
Does anyone have a Krait mk2 build for AFK?
Been doing this for about an hour in a Cutter with no problems. Full long range Burst Lasers G3 Long Range, otherwise only partly engineered.
Probably not as efficient as the T10 but still viable. Going to do a longer, monitored test tomorrow while I do an assignment then maybe leave her out for the night to see how she does.
Okay done several sessions of this now, mostly monitored while studying, once afk while sleeping. The cutter works perfectly fine, 100% shields and hull when I returned.
I tried it at High Res and it needed constant monitoring, medium Res worked but I wouldn't leave it there myself. Low Res was perfectly safe. The ship is not fully engineered but here is my build, with plenty of room for improvement. I use burst lasers because they have lower distro drawn and higher armour piercing than pulse. Pips are 3/0/3, SLF is ranked Deadly:
edsy.org/#/L=F_BabacS0H4C0S00,E_eG48W_W0E_eG48W_W0E_eG48W_W0EzEG48m_W0EzEG48m_W0EzEG48m_W0EzEG48m_W0,DBwG44rm20DBwG44b_W0DBwG44b_W0DBwG44b_W0DBwG48r_W0CzY04DBwG48r_W0DBwG48r_W0,9p3H44m_W0ADIH47K_W0ASwG45I_W0Ag_04Ax404BAEG43L_W0BPsG430xJ0Bcg14,16y1416y14,7XQG474_W055U041tO045WC040AA14mpU6D21422U140nG14,Le_0Richelieu,RICHE
For Imperials: I've been getting missions from Bragur. The factions here give missions for Gende and Amitrite, both of which have LowRes sites. They're also controlled by ALD so if you're rank 2 or above with her you'll get 20% bonus to your bounties.
Avoid missions to Siriaba which only has HazRez and HighRez sites, and Nysa where the LowRes site is over 400kls away.
Bi-weave with fast charge and high resistances seems to help a lot. Afked for a couple hours while watching videos. Never had my shield lose even a single ring. I might go up to a medium RES.
Ever bump up res?
Tried in medium - they are able to kill you if strong wing of three appears and there are no police nerby. So it's OK when you are supervising the game, not so much AFK. I have fully engineered T-10 with bi-weaves thermal res and fast recharge and my fighter pilot is deadly, flying in taipan.
I use my conda with mil armor, no engineering and all just pulse turret lasers with 1 fighter.
works for me
Might try my vette then save a bit of money lol
How many times have you done it
@@Gjoe735 been doing it even today when I feel lazy playing, just let it float there while I watch anime or get work done. I got a fighter with master combat rank and 2 5D hull reinforcement just in case. weapons and armor not engineered. :)
@@mikezclips6735 problem is i gotta buy that military armor
which SLF is being used/recommended cause i've got the plasma repeater ones stocked at the moment and im wondering if theres a better one
Tapin with 2 x beans and a heat sink is the best with at least a 150,000 hired master pilot.
thanks man, your videos help so much
@@HawkesGaming If the energy weapons from the Type 10 take down the shields of attacking ships, the fixed multi-cannon Condor with Chaff is a good option too, as it does most damage to hulls with shields down.
we were doing something similar to this years ago ... surprised it still works
Loved the video and the description. Thank you for posting. That being said, I noted that this video is a couple years old, and when I try this now, my ship is shooting the cops in the belt somehow too? When that happens, I end up getting toasted by them. Is this something new?
Anyone else missing the massacre missions? I find low-res sites and then no one has missions in systems around it.
this should be in the video you can use this tool edtools.cc/pve also recommend picking up missions in a M/S ship
Ngalinn - Mainani
Can I use the build you have linked in the description without Engineering or should I change something in the build?
I did this test with no engineering only good modules like in the build.
@@HawkesGaming Thanks a lot and again great video. Also huge thanks to Blitz's build and discovery. ^^
@@HawkesGaming how do you get enough power? I'm about 4MW short in the exact same build.
@@whiskeysk if you have supercruise assist turn it to priority 4 along with the cargo hatch.
@@HawkesGaming that going to be enough on the unengineered build? I got docking computer, supercruise etc all turned to priority 4, just didn't feel it would be enough. Testing time :) thanks!
just joined the discord and prepped a cutter build, cant wait
First off, I want to apologize, my last comment looked like I was being more critical of this guide than I am-I love your videos, and am a subscriber. You are one of my favorite RUclipsrs, and everything you put out is quality info, including this video; everything you said does work, but there are some details that make a huge difference in success. I have taken the concept and dialed it in so that it's really solid now (today I made over $200 Million), so I thought I'd share what I have found.
Like I said yesterday, I did not feel like I could be completely comfortable going afk when using the T10; I came back to the rebuy screen too often for it to be profitable. I went pretty far into engineering the T10 trying to make it work, but it still wasn't completely dependable. It would have no problem with the normal Low Res npc's, but if you take the winged missions, every once and a while you get a wing of 3 or 4 npc's with real teeth, and they would quickly overwhelm my 8A grade 5 reinforced shield, so I am convinced that the T10 absolutely needs the prismatic shield to be dependable. No matter what I did to the type 10, I could not make it durable enough for the heavy npc's. But I did find a fix...
The Anaconda! I realize that it has one less hardpoint, you can't get a turret for the huge hardpoint, and it may seem to have less optimal hp positions than the type 10, but the Anaconda takes out enemies much faster, and here's why: the Type 10 is running an 8A shield generator with a 7A power distributer, while the Anaconda is running 7A shields and 8A power distributer. What this means is that the Anaconda can put just two pips to weapons and almost infinitely fire them if every hardpoint is fitted with pulse laser turrets; the type 10 didn't perform as well even with 3 pips to weapons. What this also means is that you can put 4 pips to shields on the Anaconda and your weapons will keep firing; type 10 couldn't do that either. I have been afking my Anaconda for the last 24 hours straight, and nothing has broken its shields.
That's what it looks like on paper, and it works even better in practice. I am pretty confident that an unengineered, A-rated Anaconda is completely up to the task and I know for a fact that it works much better than my highly engineered T10.
Also, just a random list of small details that are important (most were mentioned in the video, but I did not realize how important these tidbits would turn out to be):
--use only pulse lasers, you can fire them forever on 2 pips to weapons
--your npc pilot rank makes a huge difference as they end up killing 2/3 of the hostiles themselves! So far, the best fighter seems to be the F63 Condor (Aegis F)
--Turn police reporting on! I found that if the police are doing their own thing, they tend to just kill wanted npc's on site, but if you leave on reporting crimes against me, cops tend to wait until the npc attacks me before attacking the npc, making it much more likely that I will get credit for the kill as well, however I have not formally tested this hypothesis to confirm. I can say that I have had a lot fewer problems with police when I leave the setting on.
CDR Hawkes, I am not the guru that you are, I am still learning, but I am getting much more solid results with the Anaconda (made another $25 million credits just in the time I took to write this post, not one rebuy since I swapped out the T10). I am here to learn and share knowledge and if I am missing something, please let me know, but I'd urge you to try the Anaconda and see what you think (maybe you already have for all I know)... o7
Just as I posted this, some of those mission npc's attacked my afk Anaconda, 2 FDL's and a Federal Gunship all at once, they only took one ring off shields before we took them out...
People say the type 10 has the highest dps. I say try using fixed on it lol
Being serious though m8 great vid. The money grind turns alot of people off this is great for those creds.
holy shit techno viking plays ED?
i have a T10 tht uses the most basic meta pvp stuff lmao rails pacifiers PAs and it works lmaooo, only thing it has the shit agility of the cutter, half the sheild for its class, and makes the gunship look like usain bolt
@@tinodeeck8238 what else would he play ... 🤣 ✨
1:03 anywhere in the bubble
me who is currently at Sag A* : (
lol ı am at beagle point.
Well if you make your way over to Colonia there's plenty of this action going on
Where in Colonia is this happening?
@@sillyrunner1 there are a couple of different possibilities. You need to go get on the Ed tools website and use the massacre tool and set Colonia as a nearby star system reference and a short list of viable massacre locations should pop up. I should mention that these missions obviously are not as plentiful out here, and you might struggle to fill up your mission board at first and sometimes you may not feel it at all because there aren't that many stations and factions out here to get missions from. But if you're just looking to make some extra cheddar while you're taking a nap, there's no harm in stacking as many missions as you can find and tossing your type 10 Pirate Popper out there in the low res for a little while. It's a really great way to acquire manufactured parts while you're out here too, because there is no davs hope in Colonia
@@sequoia1171 Oh wow ok. Which massacre tool did you use? I've seen some spreadsheets but that's all
When I do this, I turn flight assist off and put the ship into a slow roll, helps with those few ships that sit in a weapons blind spot.
I did this with the Type 10 (used the T10 you have in this video description), worked great in a low res....after 4 hours of observing, I got bored....and went to a high res....BIG MISTAKE, I survived by the skin of my teeth and only because system security showed up, and I was able to limp out of there. And that was the very first pirate that showed up.