Is This THE BEST Scrap Farm in ALL of Astroneer?!

Поделиться
HTML-код
  • Опубликовано: 16 сен 2024

Комментарии • 37

  • @gamesforlife36
    @gamesforlife36  8 месяцев назад +1

    How often do you use Scrap Farms in Astroneer?
    If your answer was "not enough", then you need to go take a look at my Automation Playlist: ruclips.net/p/PL1_QN2e4gB8fBiMdeda3lI4L5DGRPf7Au&si=ElJo8CY-6gwPtVP4

    • @janbendo4299
      @janbendo4299 8 месяцев назад +1

      Everyday and every time.

    • @gamesforlife36
      @gamesforlife36  8 месяцев назад

      @@janbendo4299 That's the right answer!🫡

    • @KohnerStewart
      @KohnerStewart 7 месяцев назад +1

      All the time

    • @gamesforlife36
      @gamesforlife36  7 месяцев назад

      @@KohnerStewart Same🫡

    • @DanimalUpchurch
      @DanimalUpchurch 7 месяцев назад +1

      I have automated scrap to everything factory, so Everytime I need any resource, it came from scrap.
      I love my automated scrap to everything factory.

  • @choco_sanity9028
    @choco_sanity9028 Месяц назад +3

    One problem with the farm. If you don’t have delay repeater and you leave your farm. If there isn’t enough storage the items will pile on the floor. Too much and you’ll have it everywhere else around the map. Currently cleaning it all up. Honestly slight net positive. Because one it works two don’t have to waist good astronium

    • @gamesforlife36
      @gamesforlife36  Месяц назад

      @@choco_sanity9028 Yeah, I only realised the issue after building it and publishing the video.

  • @AidenCorvas
    @AidenCorvas 8 месяцев назад +3

    Awesome design. My own (and this is just my humble alien preference) is slightly different. After each trade platform I have a arm that takes the jets off and put them on a medium storage thinggie and that storage has two storage sensors on them. One goes to a power switch that is between the last astronium arm and the trade platform that turns the first part off power wise as soon as a jet gets out on the storage so that it can unload the jets and not drop. Then from there I have two more arms to take the keys and feed them into 8 small scrappers with the second storage sensor set to each of the arms that feed the 8 scrappers (8 small scrappers for 8 jets) to turn them off when done loading. With a t platform at the end with the 8 scrappers on and the large container. And so I have three of those set up and get tons of scrap as well (I’m still working out the bugs in my train though. Yours is so much simpler then what I’m using with 4 large canisters at the both ends and the train itself). Anyway. That’s my set up. I like the 8 smalls instead of the one large. Like I said it’s just my humble alien preference. But once again another amazing video and thank you again. I love your videos (as I’m sure you can tell as I always comment lol). I should try your train set up on my Christmas event part for the two astronium containers I need there (one for scrap one for the event itself). Hrmm. Maybe today I may try! You’re amazing. Keep making videos and can’t wait to see what you do this year.

    • @gamesforlife36
      @gamesforlife36  8 месяцев назад +2

      Thank you for all the support!🫶
      It means a lot!🤝

  • @Layers58
    @Layers58 8 месяцев назад +8

    underrated channel

  • @TheSuperBonbons
    @TheSuperBonbons 7 дней назад

    I found a solution to fix the overflow problem.
    I first added a glowstick on one of the 2 slots of the Medium Platform A and rerouted the connections from the Storage Detector on this Medium Platform A to only be connected to the Count Repeater. Then I set the Storage Detector to Full or Not Full and set the Count Repeater to 8
    I then connected the Count Repeater to the Trade Platform.
    After that I replaced the Trade Platform's Large Platform A for a Large Platform C., added a Medium Storage on one side and blocked the other with 2 glowsticks.
    Then I placed a Storage Detector (there's 2 in total) set to Full or Empty to the Medium Storage. Wich I then connected to the arm feeding the Trade Platform.
    Lastly I started it by manually launching a trade for Solid-Fuel Jump Jet to kickstart the farm.
    This solution turns off the arm feeding the Trade Platform after a rocket has landed and turns it back on when all it's loot is off the unloading zone (the Medium Storage)
    That way the trading platform cannot be loaded with Astronium as long as there isn't place for the next drop of Solid-Fuel Jump.

  • @Game_Blox9999
    @Game_Blox9999 4 месяца назад +1

    One thing I'd recommend is that you should lock the platforms in place once you get it oriented correctly. That way, they aren't at risk of being moved if you're prone to misclicks. I lock down the platforms regardless of whether I'm in the area a lot or not.

    • @gamesforlife36
      @gamesforlife36  4 месяца назад

      You're right. I really should do it. But I always forget😅

  • @thats_cool101
    @thats_cool101 8 месяцев назад +1

    Sweet video man keep it up!!

    • @gamesforlife36
      @gamesforlife36  8 месяцев назад

      Thanks for the support!🫡 I appreciate it!🤝

  • @bartcabaret1621
    @bartcabaret1621 Месяц назад +1

    I’ll try to build this in my own world but it will take some time. It’s pretty big

    • @gamesforlife36
      @gamesforlife36  29 дней назад

      @@bartcabaret1621 It does require a bit of time.

  • @awkwardsilence4427
    @awkwardsilence4427 2 месяца назад +1

    Has the most recent update screw this setup up? Or am I missing something? I’m running into an issue from the trade platform to the shredder. 4 Astronium trades for 8 solid jet fuel thrusters, right? And the extra large shredder has a maximum capacity of 4 small items that can be shredded at the same time. So 4 gets put on the shredder, 2 are held in waiting by the auto arms…and then 2 gets left on the rocket and fall to the ground once the 4 Astronium gets loaded onto the rocket.
    I tried adding a large shredder to the mix to account for those 2 that get left over. And it works…for the first go-around or two. But it seems that the rocket returns slightly quicker than the shredder shreds, so after just a few rounds a thruster isn’t grabbed in quite enough time due to a thruster not quite getting finished in the shredder and it falls to the ground. So now I don’t know what else to do.

    • @gamesforlife36
      @gamesforlife36  2 месяца назад

      That kinda used to happen to me as well. But only after a couple cycles.

    • @novoca1n3
      @novoca1n3 2 месяца назад +1

      Yes I'm having the exact same issue you've described. Always end up with thrusters on the ground. No amount of tweaking fixes the problem

    • @awkwardsilence4427
      @awkwardsilence4427 2 месяца назад +1

      @@novoca1n3
      Yep. And for me with this setup, it only got worse and worse as time passed.
      I did find a different setup from the RUclips channel “WorldClassJerk” (it also has some kind of kanji on either end of that) that’s worked perfectly for me. I guess technically it wouldn’t be _quite_ as fast as how this one is suppose to work (since it won’t load new trading material until _after_ the end trade has been fully removed), but that’s a price I’m totally willing to pay for something that’s more reliable. Plus, it’s more compact.

    • @novoca1n3
      @novoca1n3 2 месяца назад

      @@awkwardsilence4427 yeah I've been looking at his yo. Will give it a go

    • @gamesforlife36
      @gamesforlife36  2 месяца назад

      @@novoca1n3 I think we need to double the XL shredders and the auto-arms🤷‍♂️

  • @KohnerStewart
    @KohnerStewart 7 месяцев назад +1

    Gonna use this but gonna take me a while to build

  • @huauua5414
    @huauua5414 4 месяца назад +1

    Theres a simple mod that makes the medium container hold up to 500 and the big ones up to 5000 of each ressource. still doesnt include event-stuff :c

  • @fjkrulerxd7493
    @fjkrulerxd7493 8 месяцев назад +1

    Waiting