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Blender - Export GLTF with Texture!

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  • Опубликовано: 22 сен 2023
  • Hello! This is a follow-up tutorial on my previous one about exporting glTF with Blender. Only this time I focused on showing you how to export textures embedded into your model! If you have any questions please leave them in the comment section.
    ► Grab the node setup here: zijiandesign.g...
    ► Find me here: bento.me/zjdesign

Комментарии • 29

  • @sebastianruiz1166
    @sebastianruiz1166 29 дней назад

    This helped me a lot. Thanks-!

  • @d4veejones53
    @d4veejones53 20 дней назад

    thanks for this ZJ! Just wondering do you have any workflows specificly for glass and liqudi texture for GLTF or GLB? Would love some pointers, oh and also lighting? as that seems to make a huge difference

    • @d4veejones53
      @d4veejones53 20 дней назад

      a ittle context - trying to make a product based interactive webpage for whisky, and struggling with accuracy and replicating what I see in blender compared to GLTF viewer

    • @ZJ.Design
      @ZJ.Design  4 дня назад

      I totally understand the frustration when it comes to refractive material for real-time interactive projects. I would maybe try to create the glass texture with code (or find some code online with shadertoys or other platforms). Refractive materials don't work very well when it comes to real-time rendering. Also the lighting is not comparable to cycles or even eevee. I would say maybe try using sequence frames or lower your expectation, or try to use a more stylized rendering instead of photo real style.

  • @3DJapan
    @3DJapan 3 месяца назад +1

    I have a 3D scan that I need to load into Lightwave. I'm hoping I can figure this out in blender to convert the file. I'm sure it only uses color textures, no occlusion or metallic or anything.

    • @ZJ.Design
      @ZJ.Design  Месяц назад

      You can just use the color map then, just skip the other maps. Did you figure it out eventually?

  • @brunorios853
    @brunorios853 4 месяца назад +1

    I wanna export a GLTF but my base color is a node Noise texture with a colorRamp, because I need this effect. But when I export, my material doesn`t come with this. He cames all transparent (It`s a material glasses, so I changed the transmission to 1.0.) I`m using blender 4.1, can you help me?! thank you.

    • @ZJ.Design
      @ZJ.Design  3 месяца назад

      For transmissive material, blender doesn't follow industry standards. My guess is that you might need to bake down the noise+ramp, then feed that image to the transparence color channel when using your gltf.

    • @brunorios853
      @brunorios853 3 месяца назад

      @@ZJ.Design Thank you man 🙏

  • @bebrhot9725
    @bebrhot9725 10 месяцев назад +1

    thaank you so much for this tutorial bro

  • @fatcheeseburger100
    @fatcheeseburger100 Месяц назад +2

    My mans got motion blur on a tutorial ☠️☠️☠️

  • @user-su2uo6zu3b
    @user-su2uo6zu3b 7 месяцев назад +1

    Thx a lot that's amazing. what if my ambient occlusion is too strong? can i use some node to make it lighter? or i have to bake it again? thx

    • @ZJ.Design
      @ZJ.Design  7 месяцев назад +1

      I’m not sure what’s your use case with ambient occlusion, I think you can turn down the opacity value of the map when using it

    • @user-su2uo6zu3b
      @user-su2uo6zu3b 7 месяцев назад

      @@ZJ.Design how can i turn down opacity? after bake? or before bake? because i'm using simple back and i dont see an option to lower the ao strength.. thx

  • @xearzop
    @xearzop 4 месяца назад

    Thank you for the tutorial man. I'm having trouble getting my normals to work when I use my model in AR. Do you have any ideas on how to fix that?

    • @ZJ.Design
      @ZJ.Design  3 месяца назад

      That's not enough information for me to guess. I would check if the normal maps are loaded using the correct color encodong first, most of the time it's recognized as sRGB, but it should be raw or no-encoding(none). You can try changing that and see if it works

  • @leoniddavydov2050
    @leoniddavydov2050 2 месяца назад +1

    Nice video, you need a good mic it's hard to hear you

  • @vikson2329
    @vikson2329 6 месяцев назад

    Grat tutorial, thanks! But i have a problem. I need to export a metal texture and i can’t find anywhere this AO roughness and metallness map nor this multiply node. Where can i find them? (I was searching in this whole „add” thing and i don’t have any of these. Even if i search in a search bar those aren’t there)

    • @ZJ.Design
      @ZJ.Design  6 месяцев назад

      It should be searchable if you press shift+A in the node editor. Multiply is just a “Math” node, and AO,roughness, metallness maps are image textures, they use custom png or tiffs that you made for your model. If you have just values than it will be exported by default I think.

  • @oqtps
    @oqtps 7 месяцев назад

    Great tutorial! My case: I cant exporting my texture animation. I'm using Mix Color, Math, and Value to combine several images. Do you know how I can resolve this? (Im exporting with NLA tracks, and all the actions have the same name) any guidance? HELP :(

    • @ZJ.Design
      @ZJ.Design  7 месяцев назад

      Oh as far as I know, custom nodes like Mix Color and Math are not universally supported in glTF(or any common exchange formats), so I would export the map or value and animate them using code in the front end

  • @israeljohnson2616
    @israeljohnson2616 5 месяцев назад +1

    bro sounds like hes in a water tank

  • @user-vf1sc7pq8w
    @user-vf1sc7pq8w 9 месяцев назад

    May I ask if SSS materials can be exported using GLTF? How to set it up?

    • @ZJ.Design
      @ZJ.Design  8 месяцев назад +1

      I don’t know about SSS in glTF, didn’t see anything about it in the doc

  • @bebrhot9725
    @bebrhot9725 10 месяцев назад

    the best

  • @guy_roh
    @guy_roh 10 месяцев назад +2

    The motion in the video is quite distracting.

    • @ZJ.Design
      @ZJ.Design  7 месяцев назад +1

      I've stoped recording the motion in later videos. Thought it was a good idea back then :D

  • @sanvithhegde9556
    @sanvithhegde9556 4 месяца назад

    How do i fix my meterials for glass texture with mix shader? I've send a picture of my texture set-up to your Instagram

    • @ZJ.Design
      @ZJ.Design  3 месяца назад

      Ahh, that's a huge problem. Mix shaders usually are super hard to bake down. I would suggest to strip everything away if you can, and try to make it work on a simple BSDF material