that was a very competitive heavy episode. thank you farfa for pulling the breakes every now and then and clarify so people like me got the chance to follow up and not get left behind at some point
What makes me admire PAK in the first place is how he understands the game mechanics to its finest especially during his YCS-WINNING deck profile explanation on Prank Kids, its playstyle, how to chain block and many more. which is quite rare since he's just like a year or two in the game
I mean, if you go to locals and events you are bound to make a few, you just gotta be able to link up with them in a way that works for everyone, discord being a great tool to communicate with people that you can't physically go see, the bigger issue is getting in a testing circle of like minded players that push each other to play better and improve, some players just don't have that drive or want to dedicate the time.
And yeah, open decklist just seems awful for a Bo3 format where you're specifically trying to surprise people with your card choices both before(to win the blind and gain advantage) AND after siding(where you know if you're going first or second after a loss and switching around cards accordingly). Maybe for a Bo1 it makes more sense since that gives you options to strategize in a situation where any mistake in gameplay can prove instantly fatal, knowing if you have to play around hand traps or board breakers will force you to set up specific boards and the opponent to order their interactions to play around what board they managed to set up, removing a lot of the extra variance inherent in that style of format that people complain about. And honestly feels more skillful than blind siding even if it makes deck building TOO important compared to execution.
I've been playing the paper card game for 8 years now on a casual level, and even tho I love the game, the points Josh raised at 23:32-24:31 is exactly one of the single biggest things that's kept me from diving into the competitive scene. I dont have an issue with the side deck conceptually, but the way it's used in modern yugioh honestly takes a lot of the fun out of it for me.
Yeah, I think they're right about the "all in" approach to board breakers and hand traps this format. Good use of hand traps can just be turn ending for the Snake-Eye engine(especially on pure builds that don't have many side lines to work with, essentially "bricking" on their hand traps), and doesn't give good targets for your board breakers right now. Your goal with Board Breakers then is to shut off their interaction with your setup(by attacking their GY and backrow rather than just the field ironically enough), use the monsters on the field against them(whether it's as resources or beaters), and attack for game before they can rebuild. Any hand traps you ARE playing then should just be Crossout targets meant to punish excessive use of the things.
Things like open lists works for things like Pokemon VGC because you cant guarantee which 4 of 6 mons a player will bring to the game, but when you only have 15 spots to flex into in only games 2 and 3, it gives the going first player so much more agency
tbf, the reason the VGC now has open team lists is only because of terrastalizing cause every pokemon can do it and the variance of 1/6 mons changing to 1/18 types is just too much to plan for when strategizing your turns
some other card game also sometimes implement open list on top cut, bcs the game is slower in turn, and that cause more layered thinking and approach for players. But I totally agree with pak&josh, for modern yugioh open decklist is not good and giving first player too much advantage.
23:35 I would like to push back on what Josh said here about the side deck. The side deck in Yu-Gi-Oh is pretty much an exact copy and paste of the Magic sideboard, just as many games have taken inspiration for things from Magic and big blowout cards is exactly what Magic's sideboard was for, that is where you run your Gloom, Circles of Protection, and Boil. Yu-Gi-Oh had blowout cards in the early days as well, they were just more main deckable.
Is there a way to also get this fed to the RUclips Music feed? I can't seem to find it amongst other podcasts i listen to on that side, but either way thanks for the great content y'all!
Learning a lot here. I’m learning the basics of infernoble, in masterduel, got full snake eyes during my pulls trying to get the infernobles so will learn pure snake eyes next. Good to know I can skip chasing the rescue ace cards next pack and just stick to pure snake eyes worst comes to worst since pak said it was too bricky
Rescue Ace issue in MD is it's missing emergence and preventer, the issue with R-Ace in TCG is Preventer got limited, a few players on teams that did well, were playing sinful spoils rescue ace, but yes opening to many of the cards you want to be setting off turbulence can equate to bricks, the decks still got its strengths though, but RN in MD, it's just not nearly as good without the cards it's missing, and unless they hit the snake-eye engine, it will not be as solid as pure snake-eye, the absence of other power cards like S:P little knight and Ty-phon also lowers the skill ceiling, as you can't just make an S:P before committing to turbulence so if they go to imperm or veiler it, no sp to tag out so it still resolves
44:20 no farfa, most people will not put more effort into the game knowingly that there is a deck that when played correctly insta wins turn 1, they will play shifter.
More than a little late to the party here, but it is interesting how, important, it seems, networking can be in such a game. PAK is obviously an amazing player, but it seems like after he was on the radar, he was a part of "The Club" as it were. Its then also interesting to hear such people dissmiss the idea the friends scouting others cards compared to open decklists
A question for all those who feel that the game is hostile to newer players at the competitive level: Where do you propose all the new faces in tops are coming from? Also "How am I selling these cards without knowing how to play them?" and what followed is the most important mindset to have in any customer facing business. EVERYONE needs to internalize that kind of thinking.
I don't think the game is hostile to new players at the competitive level. Going from a core player (someone who attends locals and has a routine investment in the game beyond casually buying some packs to play at the kitchen table level) to competitive is simple, the biggest barrier for them is financial cost and capacity to travel. Yugioh's biggest new player barrier isn't existing player to competitive player, it's non-player to player. That's why YCS attendance is way up but new player influx is down. Existing players are becoming competitive but the playerbase total isn't growing.
I play it as part of my super poly package, garura, mudragon, equiste, there is a large amount of pure and fire king snake eye, as well as branded and a few mannadium hold outs at my locals, so games 2 and 3 super poly comes in to break the board
afaik some other card game also sometimes implement open list on top cut, bcs the game is slower in turn, and that cause more layered thinking and approach for players. But I totally agree with pak&josh, for modern yugioh open decklist is not good and giving first player too much advantage.
Josh, Runick is such an niché and specific deck ... can you please make one episode just about the best runick variants jk ... fk runick, fk lab , fk VS , they are just stun decks with more steps
Snake eye is just the best deck because Konami made it more broken than any other deck. Just a bunch of dual purpose 1 card combo starters that are also extenders. Just get lucky and outgrind your opponent through their handtraps in the mirror and win. I wouldnt really call it a more skilled deck than others. Kashtira you actually have to think about actions you take vs each deck. Its literally one banish and one Extra deck rip. How you use your Monsters and Extra Deck has to be skillful to win. Unless you drop shifter then yeah thats not very skillful. At least its not pay to win lol
I only play masterduel and even I know snake-eye is completely broken ... not really familiar with voiceless , but snake eyes is tier 0 100% ... pretty boring format imo
Are you willing to step up to any of the event champions in person and say to their face that they 'didn't actually win' and need to wake up, or something?
@@jshtng78 It's an expensive tier zero format. The winning option for the vast majority of players is to wait it out. And realistically I do think some of the major tournament winners are total losers outside of Yugioh but that's not the point of the comment.
that was a very competitive heavy episode. thank you farfa for pulling the breakes every now and then and clarify so people like me got the chance to follow up and not get left behind at some point
Paks 'Ballin on a budget' are always a treat. They truly show how far raw skill can get you, even when you only play 3x structure deck.
Skill is very important not everyone has billions
What makes me admire PAK in the first place is how he understands the game mechanics to its finest especially during his YCS-WINNING deck profile explanation on Prank Kids, its playstyle, how to chain block and many more. which is quite rare since he's just like a year or two in the game
Man its unbeliviable how good of a host josh is the man is the GOAT
sir Pak bring always good content in yugioh. salute from Chile!
Chile Mentioned 🎉
Bruh Farfa and Josh waking up the entire community literally and figuratively
As someone who lives in eastern standard time, yes
7:17 yeah friends. I need those
I mean, if you go to locals and events you are bound to make a few, you just gotta be able to link up with them in a way that works for everyone, discord being a great tool to communicate with people that you can't physically go see, the bigger issue is getting in a testing circle of like minded players that push each other to play better and improve, some players just don't have that drive or want to dedicate the time.
This was a really good episode, my favorite one so far.
And I couldn't be further from a competitive player.
And yeah, open decklist just seems awful for a Bo3 format where you're specifically trying to surprise people with your card choices both before(to win the blind and gain advantage) AND after siding(where you know if you're going first or second after a loss and switching around cards accordingly).
Maybe for a Bo1 it makes more sense since that gives you options to strategize in a situation where any mistake in gameplay can prove instantly fatal, knowing if you have to play around hand traps or board breakers will force you to set up specific boards and the opponent to order their interactions to play around what board they managed to set up, removing a lot of the extra variance inherent in that style of format that people complain about. And honestly feels more skillful than blind siding even if it makes deck building TOO important compared to execution.
Great motivation words from Pak
I just found this series. Amazing episode, lmao link summoning was a trip to come back to 😂
I've been playing the paper card game for 8 years now on a casual level, and even tho I love the game, the points Josh raised at 23:32-24:31 is exactly one of the single biggest things that's kept me from diving into the competitive scene.
I dont have an issue with the side deck conceptually, but the way it's used in modern yugioh honestly takes a lot of the fun out of it for me.
Nesh on ycs stream would be insane
wow i didn't knew that pak was a 'recent' player
Yeah, I think they're right about the "all in" approach to board breakers and hand traps this format. Good use of hand traps can just be turn ending for the Snake-Eye engine(especially on pure builds that don't have many side lines to work with, essentially "bricking" on their hand traps), and doesn't give good targets for your board breakers right now. Your goal with Board Breakers then is to shut off their interaction with your setup(by attacking their GY and backrow rather than just the field ironically enough), use the monsters on the field against them(whether it's as resources or beaters), and attack for game before they can rebuild. Any hand traps you ARE playing then should just be Crossout targets meant to punish excessive use of the things.
Amazing quality video! Bravo to all three of u
Things like open lists works for things like Pokemon VGC because you cant guarantee which 4 of 6 mons a player will bring to the game, but when you only have 15 spots to flex into in only games 2 and 3, it gives the going first player so much more agency
tbf, the reason the VGC now has open team lists is only because of terrastalizing cause every pokemon can do it and the variance of 1/6 mons changing to 1/18 types is just too much to plan for when strategizing your turns
some other card game also sometimes implement open list on top cut, bcs the game is slower in turn, and that cause more layered thinking and approach for players. But I totally agree with pak&josh, for modern yugioh open decklist is not good and giving first player too much advantage.
23:35 I would like to push back on what Josh said here about the side deck. The side deck in Yu-Gi-Oh is pretty much an exact copy and paste of the Magic sideboard, just as many games have taken inspiration for things from Magic and big blowout cards is exactly what Magic's sideboard was for, that is where you run your Gloom, Circles of Protection, and Boil. Yu-Gi-Oh had blowout cards in the early days as well, they were just more main deckable.
You guys need an intro and outro
Theme song?
Paks been my favorite duelist for a while- definitely made me push to be more competitive
That Sam text comment had me on the floor
Is there a way to also get this fed to the RUclips Music feed? I can't seem to find it amongst other podcasts i listen to on that side, but either way thanks for the great content y'all!
Learning a lot here. I’m learning the basics of infernoble, in masterduel, got full snake eyes during my pulls trying to get the infernobles so will learn pure snake eyes next.
Good to know I can skip chasing the rescue ace cards next pack and just stick to pure snake eyes worst comes to worst since pak said it was too bricky
Rescue Ace issue in MD is it's missing emergence and preventer, the issue with R-Ace in TCG is Preventer got limited, a few players on teams that did well, were playing sinful spoils rescue ace, but yes opening to many of the cards you want to be setting off turbulence can equate to bricks, the decks still got its strengths though, but RN in MD, it's just not nearly as good without the cards it's missing, and unless they hit the snake-eye engine, it will not be as solid as pure snake-eye, the absence of other power cards like S:P little knight and Ty-phon also lowers the skill ceiling, as you can't just make an S:P before committing to turbulence so if they go to imperm or veiler it, no sp to tag out so it still resolves
44:20 no farfa, most people will not put more effort into the game knowingly that there is a deck that when played correctly insta wins turn 1, they will play shifter.
PAKAWAT Clap
More than a little late to the party here, but it is interesting how, important, it seems, networking can be in such a game. PAK is obviously an amazing player, but it seems like after he was on the radar, he was a part of "The Club" as it were. Its then also interesting to hear such people dissmiss the idea the friends scouting others cards compared to open decklists
Thought this was post YCS Las Vegas but great nonetheless
A question for all those who feel that the game is hostile to newer players at the competitive level: Where do you propose all the new faces in tops are coming from?
Also "How am I selling these cards without knowing how to play them?" and what followed is the most important mindset to have in any customer facing business. EVERYONE needs to internalize that kind of thinking.
I don't think the game is hostile to new players at the competitive level. Going from a core player (someone who attends locals and has a routine investment in the game beyond casually buying some packs to play at the kitchen table level) to competitive is simple, the biggest barrier for them is financial cost and capacity to travel.
Yugioh's biggest new player barrier isn't existing player to competitive player, it's non-player to player. That's why YCS attendance is way up but new player influx is down. Existing players are becoming competitive but the playerbase total isn't growing.
Technically you can superpoly Baronne and Savage, but you have to summon Draco-Equiste, which only works for those two monsters. No one plays it tho
I play it as part of my super poly package, garura, mudragon, equiste, there is a large amount of pure and fire king snake eye, as well as branded and a few mannadium hold outs at my locals, so games 2 and 3 super poly comes in to break the board
pak the goat in the making
Like but like and like like you know and like bro just like... jesus bro can't leave "like" alone 😂
Pak’s the best great episode
2:50 another based take
This content is the best
afaik some other card game also sometimes implement open list on top cut, bcs the game is slower in turn, and that cause more layered thinking and approach for players. But I totally agree with pak&josh, for modern yugioh open decklist is not good and giving first player too much advantage.
Nice podcast 😎🎉
Honorary guu cast episode?
34:00
Great podcast but the questions asked were really long and guests shouldn’t be interrupted lol.
Nice collab, waiting for more guess, bring aps paul (great name) or the G megacapital
What would be the topic with those guests?
crazy cause mathmech was the problem
Josh, Runick is such an niché and specific deck ... can you please make one episode just about the best runick variants
jk ... fk runick, fk lab , fk VS , they are just stun decks with more steps
QCR > UTR
Snake eye is just the best deck because Konami made it more broken than any other deck. Just a bunch of dual purpose 1 card combo starters that are also extenders. Just get lucky and outgrind your opponent through their handtraps in the mirror and win. I wouldnt really call it a more skilled deck than others. Kashtira you actually have to think about actions you take vs each deck. Its literally one banish and one Extra deck rip. How you use your Monsters and Extra Deck has to be skillful to win. Unless you drop shifter then yeah thats not very skillful. At least its not pay to win lol
I only play masterduel and even I know snake-eye is completely broken ... not really familiar with voiceless , but snake eyes is tier 0 100% ... pretty boring format imo
The real way to win is to not play.
Are you willing to step up to any of the event champions in person and say to their face that they 'didn't actually win' and need to wake up, or something?
@@jshtng78 It's an expensive tier zero format. The winning option for the vast majority of players is to wait it out.
And realistically I do think some of the major tournament winners are total losers outside of Yugioh but that's not the point of the comment.
tribute me ,daddy
What
Average master duelist