Hello. I integrated this system to my project, it worked. Everything is working properly now. However, I come across with this error: Blueprint Runtime Error: Accessed None trying to read property "Camera HUD". Node: "Set Visibility" Graph: "EventGraph" function: "Execute Ubergraph: FirstPersonCharacter" Blueprint: "FirstPersonCharacter" I got this error twice. Could you help me to fix this error?
Great tutorial 😀....Can you tell me how you would go about creating a working camera as part of the game......for example When my character picks up the camera, he's able to adjust the camera and film....
Could you do a video like this but where you are using a camera system and are able to switch between still cams? One of my levels has this as one of the mechanics.
Thank you so much for the tutorial, just one question, after I applied everything, I still get a little grain when my night vision camera is turned off, how do I just get grain when the night vision is turned on?
@underscore okay thanks man I'm just starting but your really good I'm documenting my progress on my channel so I'll give you a shout out when I finish this part not that people will watch but hey doesn't hurt
Really Nice tutorial! I had a question if I could have some properties on this camera like exposure or Aperture which I could change in real-time, is it possible if so Can you make a video on it or guide me to any video Link. Any help is appreciated. Thanks, Cheers from India!
Thank you, no one else has showed the night vision with the hud!
Glad I could help :)
this is just incredible!
by following all your tutos, we could already make a own game out of it, you are just awesome, keep it up!
Thanks so much. Best Night Vision tutorial
How in the earth i didn't know about your channel until now? I subscribe inmediately.
Big thanx, this is a godlike tutorial
Thanks for this nice tutorial!
How can you do this so that your character is holding a camera seeing the screen effect on the monitor
Hello. I integrated this system to my project, it worked. Everything is working properly now. However, I come across with this error: Blueprint Runtime Error: Accessed None trying to read property "Camera HUD". Node: "Set Visibility" Graph: "EventGraph" function: "Execute Ubergraph: FirstPersonCharacter" Blueprint: "FirstPersonCharacter"
I got this error twice. Could you help me to fix this error?
Hi, can you do a tutorial to recreate the system in Outlast 1 where you open the door and close the door with animation?
Please
There are a lot of tutorials, its pretty Easy
For some reason my Night Vision thing does not activate after pressing C. What do i do? I've tried redoing everything.
Great tutorial 😀....Can you tell me how you would go about creating a working camera as part of the game......for example When my character picks up the camera, he's able to adjust the camera and film....
That's a cool idea! I can definitely look into it :)
15:00 is the Widget for Fadeouts if you're coming from the Thermal Vision vid like me
Could you do a video like this but where you are using a camera system and are able to switch between still cams? One of my levels has this as one of the mechanics.
Yeah I can do that! Thanks for the suggestion!
@@underscore00 Thanks.
Thank you so much for the tutorial, just one question, after I applied everything, I still get a little grain when my night vision camera is turned off, how do I just get grain when the night vision is turned on?
Having same issue, do you remember if/how you fixed it?
Thanks mate!
Hi you are best this helps me a lot thank you man
Im glad you enjoyed it, thanks for watching :)
When I turn on the grain I see no effect of it.
Thanks so much, Great Tutorial
can I replicate this ? in multiplayer ?
Jesus,Mary , Joseph and Walter Mathau!!!!!
Your videos are amazing!!!
You win a suscriber.
Greetings from Argentina
is it possibile to achieve the whole effect as a post process material like you did with thermal vision?
there's a way to enanche the camera sensivity when the lighting gets lower?
Thanks a lot for helping, but for some reason its not working in multiplayer(
May I know how you increase the brightness of your night vision in the dark? Is it in material?
Oh, got it. It's in color grading for post process for your pawn. My bad.
Do you have a licence for the files or are they free to use commercially
I made them all myself, so they're free to use :)
@underscore okay thanks man I'm just starting but your really good I'm documenting my progress on my channel so I'll give you a shout out when I finish this part not that people will watch but hey doesn't hurt
@@OtakuCulture0 Definitely do man! Ill check it out for sure :D
the grain intensity effect doesn't work for me
Really Nice tutorial! I had a question if I could have some properties on this camera like exposure or Aperture which I could change in real-time, is it possible if so Can you make a video on it or guide me to any video Link. Any help is appreciated. Thanks, Cheers from India!
FUN FACT : the Outlast franchise was made with the Unreal Engine and we see a tutorial for the same engine. Pretty coïncidental, don't you think ?
It's still the Unreal Engine no matter the version
Ah ok ...
Can you show how to create night vision from outlast 2? And very good tutorial)
I haven't played Outlast 2. Is the night vision different in the sequel?
I haven't played Outlast 2. Is the night vision different in the sequel?
underscore yeah it different
my heart 1:48
sub+ like+ nice tutorial
i wonder if you make game using this camera night-vision thingy you get sued because its copyright claimed by red barrel studio
For me the boxes are shiny
Uff I wish there was some Kind of Tutorial like this for Unity :(
I can't follow this closely because you are going too fast for me