Is the MMR System broken in Hunt: Showdown? @Home

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  • Опубликовано: 18 окт 2024

Комментарии • 450

  • @liamoreilly9138
    @liamoreilly9138 Год назад +74

    Feel like you just kinda dodged the first question? We know how MMR works. They recently and purposely changed the mmr brackets, as stated in the question. I find it incredibly disingenuous of you to just shrug it off and answer a different question.

    • @HomeReel
      @HomeReel  Год назад +67

      Fair, I'm not trying to dodge the question. What I was trying to say, and maybe didn't explain well enough, is that the tuning in the background is incomplete and the player count isn't ideal for a robust MMR system yet. We will likely be seeing more changes in the near future as Update 1.13 gets closer. Sorry if that came across as disingenuous!

    • @liamoreilly9138
      @liamoreilly9138 Год назад +19

      Thank you really appreciate it! Yeah what ever switch they made they need to turn it back lol

    • @samburke5789
      @samburke5789 Год назад +9

      So the answer to the question is: Yes. It is broken.

    • @samburke5789
      @samburke5789 Год назад +5

      Or: "under construction"...

    • @downunderdudes5227
      @downunderdudes5227 Год назад +3

      @@samburke5789 In oceana servers it doesn't work as intended. You can que in trios and get all brackets in between. The consensus is there is only two MMR Brackets.

  • @xeinytv6374
    @xeinytv6374 Год назад +115

    I've been talking with friends about how cool it would be if Night Maps had some more interesting changes that made it different than just, "Day map but dark." For instance. Instead of ducks in the water, Bullfrogs? They wouldn't fly away but they would maybe go hopping and splashing off into the brush. Another idea would be, different AI behavior. Bee's aren't very active at night, so maybe hives would sleep and wouldn't activate as easily, but if they are disturbed the bees would be more aggressive. Perhaps Hellhounds would also "Sleep" and be stationary in a small pack unless disturbed. Perhaps introduce a grunt type that at Night can run and track hunters as well as an immolator? Of course all of these ideas are just, Ideas and would be expanded upon, but the big point here is Night Maps could have way more interesting aspects.

    • @noahhunter7400
      @noahhunter7400 Год назад +7

      Man these are great suggestions

    • @fishy9447
      @fishy9447 Год назад +2

      If you want him to see this I think you should add the @home tag to your comment

    • @LeRoyt97
      @LeRoyt97 Год назад

      I like these ideas

    • @Mrdestiny17
      @Mrdestiny17 Год назад +5

      I'd think having the hell hounds wander a lot more/be more aggressive at night. As if they are actively hunting. Maybe add some howls that can be heard from a further distance as a sound trap when they find someone. It would put me on edge hearing hell hounds howling in the distance like hyenas/coyotes (I've had a coyote pack on the hunt run through my camp sight. Its horrifying) It doesnt make sense to me that a monster called a "Hell Hound" pretty much does a quiet howl like a hound dog hearing a guitar when you can hear crows and chickens from like 2 compounds away

    • @wishiwascooler
      @wishiwascooler Год назад +3

      I like the frogs idea, as well as some others. I've thought for a long time they need to completely revamp night to be something akin to a hard mode or something. More agressive grunts/more numerous. Maybe have a kind of alternate objective like a portal that is spawning in ai that can be closed by the players for a secondary objective maybe with a miniboss event. Could be interesting to shake up the night time mode and make it more than just the maps but dark.

  • @lasseliten642
    @lasseliten642 Год назад +208

    I think dead hunters should start attracting grunts to feed on them after a set amount of time, or they could spawn actual vultures.

    • @CarlitoJr408
      @CarlitoJr408 Год назад +12

      Hell yeah. Best idea yet

    • @Spider_Monkey00
      @Spider_Monkey00 Год назад +24

      That honestly sounds brilliant. Just how people want to know where a dead body was but Some thing like darksight would be a bit to busted imo. But vultures landing around the general area can give the proper infromation needed that people want but not giving exact details and could be like crows relanding where if theres still activity there they wont land

    • @Hellothere149able
      @Hellothere149able Год назад +17

      I love the idea of vultures circling the remains of a gunfight.

    • @MrMilitary219
      @MrMilitary219 Год назад +1

      I love this idea, if it were vultures it could be a new sound design that would tell those near an old body got revived!

    • @Mr_Fancypants
      @Mr_Fancypants Год назад +3

      How about my idea: a perk called " Macabre " that allows you to see bodies in a range of 5m using dark sight.
      3 points as a price

  • @misterio3678
    @misterio3678 Год назад +17

    I liked when the MMR showed you your actual MMR with half stars, it was easier to understand. as a 4.5 star player, it makes sense that you find 3 to 5 stars players, since a 3 star can actually be a 3.8 star and a 5 star could be a 4.6 star player. Or something like that.
    Also I loved your idea with the bats; It would make a lot of sense in belfries and churches and some basements too!

  • @DJ-fk1xf
    @DJ-fk1xf Год назад +55

    I'd love for crytek to add an inspect animation on the weapons so we can better appreciate our skins :)

    • @wishiwascooler
      @wishiwascooler Год назад

      This would be really cool and seems so obvious

    • @pixelcrust
      @pixelcrust Год назад

      id like to see that too, but unless they are working on those animations already, it would take a while

    • @DJ5780
      @DJ5780 Год назад

      Yesss

  • @thelawley1
    @thelawley1 Год назад +70

    I recently went up to 5 stars which at first was a big deal for me as i dont really try hard and more just have fun with my friends as a duo or trio and instantly after ranking up me and my friends were just going against people who were just constantly try harding it felt like. Every game there were avtomats and crown and kings with whole teams using them. It was just such a huge difference in playstyle for all our games going forward and its really just made us dread ever ranking up again to the point where we've actually been playing less of hunt recently.

    • @onsonsweemey8032
      @onsonsweemey8032 Год назад +1

      I have been stuck in High MMR since the system got put out (apparently they always had one). Started at six stars day one, but I will drop down to five and go back to six throughout playing during the night. I often wonder a lot what it is like to be in middle or lower lobbys because in my opinion, it does kind of kill the fun a lot running into avtos, nitro, etc. when I just want to play silly loadouts sometimes. Also, another side effect I noticed if my friend and I are both six, is that we end up in a lot of dead games during the night on duo. There probably only one other team and a solo (all high five or six) or there is no one at all, so when that happens, the system is a huge let down.

    • @suleimansufianov5702
      @suleimansufianov5702 Год назад +9

      Avto should be deleted.

    • @xyriliawhitestrake7263
      @xyriliawhitestrake7263 Год назад +2

      Popping into 5 star for the first time, going into a trio lobby with my 4 star duo buddy, hearing avtos from multiple directions by our first clue, saying nah fuck that, extracting and just seeing a list of 5 and 6 stars in trios was the last time I played hunt and my buddy has been disinterested in playing since.

    • @Nobody-dl4tm
      @Nobody-dl4tm Год назад +3

      I frequently get stuck in high MMR and I fucking hate it. It ruins our enjoyment of the game because we also dont try hard, we just like to screw around and experiment and have fun. 5/6 star lobbies are not fun, and I dont care enough to be competative.
      PS: this would BE FIXED IF WE GOT DIFFERENT GAME MODES AND CUSTOM LOBBIES ALREADY!

    • @prophetmoshpitgaming4943
      @prophetmoshpitgaming4943 Год назад +2

      Yeah this game is absolutely fun and everything about it amazing, and after 6000 hours I’ve found the only thing I hate about it is the other players. Lol

  • @bcrushed6338
    @bcrushed6338 Год назад +23

    My thoughts on the matchmaking system:
    I think de matchmaker itself is working okay, the problem of the system is rather the speed at which Our personal rating changes. I regularly drop two stars from 5 to 3 in just one day as well as the other way around. This is way to fast in my opinion. One bad day and you drop hard, the next day you stomp those poor 3 star guys you shouldnt be matched with. I also encountered other 3 star players which clearly didn't belong in the 3 star bracket, i assume they had similar experiences to me.
    So i think trying to adjust the speed in which you climb or fall would help a lot for all players.
    Additionally there are ways to exploit the sStem that should be erased. For example quickplay has no matchmaking, but changes your rating, run in a few times and just die and you will drop pretty fast without changing your kda or other stats, since they are separate.

    • @leeham6230
      @leeham6230 Год назад

      This is the next step for improving the game, and it seems so obvious.

    • @itscetriolojhoo4920
      @itscetriolojhoo4920 Год назад

      Same issue me and my friend are encountering, i fluctuate between 3 and 5 stars, he between 4 and 5 at a really fast pace.
      Imo the 4 star mmr is the most fucked up one, there are either fresh player which don't know map but shoot well so they rack up mmr or players with 5k+ kills which will wallbang me across 2 compounds by just hearing a step

    • @ArkadyAdamowski
      @ArkadyAdamowski Год назад

      Its the opposite for me, I will die 10 times in a row with no kill, and I still don't go down in mmr

  • @alexbrand4284
    @alexbrand4284 Год назад +38

    I would like to see flame arrows. Or, the ability to light arrows on fire by standing close enough to something that's burning.
    Edit: I would also like to see shotgun ammo that deals poison, similar to the poison bolts, leaving a poison cloud. Could deal significantly less damage. I just think it'd be neat. I'm also still desperately wanting more blusgeoning melee weapons, like a throwing hammer or a club.

    • @rednirabkriv5376
      @rednirabkriv5376 Год назад +1

      Bro you are creative i think you just spoke everyones mind

    • @MrGochira
      @MrGochira Год назад +3

      Boomerang in the tool slot.

    • @bknight3391
      @bknight3391 Год назад +3

      Getting a blackjack/club small blunt melee would be dope

    • @alexbrand4284
      @alexbrand4284 Год назад +5

      And for the love of God, let me dual wield machetes.

    • @RK9th
      @RK9th Год назад +2

      I'd love a weird shotgun poison spray custom ammo

  • @Dark_Kevlarian
    @Dark_Kevlarian Год назад +15

    I would love to see an Armory Grunt akin to the Medic Grunt. An ultra rare grunt that would drop an ammo box when killed. Honestly it just seems the most logical after the medic grunt.
    Also, though they're not new, I think they should add headlamp grunts to Pitching.

    • @Jagrofes
      @Jagrofes Год назад +2

      It is very rare, but it is possible for the new Saddle Bags to give Ammo Boxes.
      I’ve seen it twice, but it is still incredibly rare.

    • @caiuzdanigga3335
      @caiuzdanigga3335 Год назад

      i want a cavalry grunt with a saber that is more dangerous damage-wise and range of its attacks

  • @brantgarman2194
    @brantgarman2194 Год назад +4

    Wow! I didnt expect to be featured, yet alone first question. Thank you for taking the time to adress my thoughts.
    I really do love this game, and I want to see it suceed. I love the community and the gameplay immensely.

    • @HomeReel
      @HomeReel  Год назад +3

      Thanks for the question!

  • @thereplyguyreviews
    @thereplyguyreviews Год назад +4

    Been playing bomblance recently, 2 things came to mind
    1 - why not allow the xbow draw speed to help with that as well
    2 - why not allow animation cancel while reloading with bomblance to melee before the animation is finished, kinda sucks to get run up and done up and you can't do a quick swing for maybe a trade

    • @NeFjuS
      @NeFjuS Год назад

      i would say yes to the first thing and no to the 2nd. Animation canceling seems ok but you are the one that is initiating the reaload, you need to think about it, the disadvantage that comes with the slow reload needs to be there imo.

  • @williammell845
    @williammell845 Год назад +18

    I think the most frustrating part is the random teammates vs premades part of matchmaking. I have a group of maybe 6 people that I am always gaming with. when I was try-harding it was pretty common for our team of 3 to be the only team without a 6* player. I even have a picture on my phone of one post match lobby where our team was two 5* players and a third player who'd just dropped to 4*, and every other player in the entire game was a 3-man team of 6* players. No solos, no duos.
    Comms will definitely give you the edge up on a team that isn't using discord, but individual game sense and skill is a lot stronger of an effect at the level we're at that comms. It doesn't matter if we all push together if we all will be spotted first and killed from outside our engagement range by players who are significantly better than us while we are between compounds. I think skill-based matchmaking is currently overvaluing comms.

    • @HomeReel
      @HomeReel  Год назад +13

      A lot of people don't like Random trios, but I like how casual it feels. I can play the game, work on quests, and maybe have a few good moments without having to sweat my brains out. That MMR penalty probably explains why it feels that way

    • @williammell845
      @williammell845 Год назад +7

      @@HomeReel I always play it differently, when I random I'm trying to do well and not let people down. And when I play with my friends I wanna just have some fun and work on my quests lol.

    • @Mrdestiny17
      @Mrdestiny17 Год назад

      @@HomeReel I only ever play random trios, less than 20 quick play/solo matches and I have almost a million bounty. I love random que. Positives and Negatives

  • @Jeradogaming
    @Jeradogaming Год назад +4

    I've been saying since this game came out it would be really cool to have an electric chair victim as some kind of AI or boss with electricity damage that would hurt you and slow you down. They could make tripwire electrical traps that go off and do roughly the same thing as the boss is electricity as well as using the water to amplify certain aspects of electricity damage would be pretty cool

  • @casulatgame
    @casulatgame Год назад +7

    For the meat bomb, I could see the decoys doing something similar. They are not used much currently, so having a radius where it attracts ai would make it more useful, imo.

    • @nicholasmosteller6760
      @nicholasmosteller6760 Год назад +3

      This. Could be little bags of meat in little glass vials that break on impact. Maybe just attract grunts specifically, who already have animations to drop down low to eat.

    • @NoobSaibotVII
      @NoobSaibotVII Год назад +2

      Decoys do engage with AI already.

    • @nobleradical2158
      @nobleradical2158 Год назад

      Chaos bombs and blank fires already do this. I assume the difference here is that meat bombs would be less noisy?

  • @C454D
    @C454D Год назад +5

    I do think a firebomb crossbow ammo would complete the crossbow, though it would need to be done carefully as being able to bombard a team in a layer with fire so heavily could be quite annoying to face. Certainly a strategy though.
    Personally, I would like to see some sort of ultimate utility compact ammo single shot rifle, where it had access to all custom ammo types for rifles but compact level. It isn't about being devastating, it is about being able to select the right shot for the job. Failing that, it would be a rifle CHEAPER than the springfield that could offer a deadeye variant and hammer variant. Likely not going to happen but I think it would be cool and fitting for hunt, a desperate hunter who only had some cheap a balls varmint rifle and this surplus nagant he found on some other dead guy coming to try his luck at the hunt.

    • @misterio3678
      @misterio3678 Год назад +1

      Yes, please, more meme weapons. I love the idea of a single shot compact rifle. Imagine headshotting some Avto-wielding Cain with that thing!

  • @jonathanwilson490
    @jonathanwilson490 Год назад +3

    I'd like to see rock salt ammo for shotguns, it would probably cause less damage than regular ammo and lack penetration, but could cause choke bomb style hit punch to the target for a duration dependent on the damage done, not sure if it would be too popular, but i could see it being used in romero/rival handcannons to give you the opportunity to push with a different weapon.

  • @Spelonker
    @Spelonker Год назад

    Not sure about electrical ammo, but electricity in the map could do with a bit more thought. I like that broken electric fixtures can spark oil slicks, so perhaps similar low damage traps like exposed wiring that can stun an enemy hunter or mob for a moment, maybe even an Immolator type mob that explodes into a shockwave of stunning electricity, or just making more use of intense lights like the spotlight as a type of visual cover at night. Or a variant for close range guns that has an underbarrel flashlight to dazzle the opponent with (the electric lamp can do this now, but turning it on and off is too much of a pain and a quick press of the X button would be better imo). Maybe you could have electrical map hazards that are essentially Flash Bombs if shot at.

  • @HomeReel
    @HomeReel  Год назад +13

    Yes, that was a double kill on the barrel.
    Only a few hours left for the giveaway: gleam.io/THhEV/bounty-bash-giveaway-12-wednesday-6pm-est-homereel

  • @stevenreinhart6259
    @stevenreinhart6259 Год назад +4

    maybe for custom ammo we can get an ammo that prevents sprint for 1 sec, or maybe a vitality shot on the hand crossbow

    • @SXBIGtime
      @SXBIGtime Год назад +2

      Vitality shot on crossbow is the funniest ive heard in a while and now i need in the game

    • @todaythisjustin
      @todaythisjustin Год назад +1

      A vitality shot on the crossbow but it still causes bleed after the fact 😂

  • @dr.richarddicknificentm.d.5532
    @dr.richarddicknificentm.d.5532 Год назад +3

    I think one of the real lynchpins for MMR being kinda ass in Hunts implementation is how the ranges are set up. 4 star is pathetically small, so you can very easily find yourself in limbo between 4 and 5 if youre even somewhat above average or even have a string of good games (sometimes even just one good game). Part of me honestly thinks the reason this range is so small is to create a feedback loop where you see you ranked up and feel good about yourself, but maybe Im just cynical.
    Another major issue as well is having 6 stars be with literally anybody else, since usually there is such a massive divide between even 5 star and 6 star players with just how much higher the ranges can be. This also isnt even mentioning how the meta changes when you get to 6 star and how much money most if not all 6 star players have since by that point, you're just gonna see them running incredibly expensive weapons that they can afford like theyre nothing because they just never prestige.
    I think the ranges need some serious adjustment, 4 star should be much wider of a range and there is literally no reason for the 6 star MMR range to be as utterly massive as it is when even within that rank you can see a difference between the people who play the game like normal human beings and people (strong word here) like YS clan, KD/stat farmers and similar groups. Getting to 5 stars and especially 6 stars feels like a punishment for people who do still want to play for fun only to get stuck in lobbies where the meta and quality of matches switches so drastically that I know dozens of people who have lost enjoyment of the game because of it.

  • @Moewenfels
    @Moewenfels Год назад +4

    One thing that grinds my gears is that.. i believe the Elo-System as it came from Chess is THE single best matchmaking system for gaming, because so far nobody found a better solution.
    But in Hunt it seems a bit off, i believe it would be better if MMR changes would be cut by half or even two thirds, so making up and down is slower.
    As it is now, every kill and death is ONE full Chess match in MMR changes, IF they didnt already account for that.
    Because i personally am moving ALL OVER 90% of the MMR range, one week i'm a 3 star, one week im a 5 star.
    Thats feels really off to me.
    I also believe Crytek would prevent a LOT of confusion, if they displayed the exact, current MMR level right beside the stars.
    Also: theres GOT to be a magical line between 4 and 5 stars right? When i play as high 4 and barely ever see 5 stars, as soon as i move 2 MMR points into 5 stars, its FULL of 5 stars, where as the matchmaking based on the MMR numbers should NOT see such a big discrepancy.
    Something doesnt add up, or i'm too blind to see it.

    • @CarlitoJr408
      @CarlitoJr408 Год назад +1

      They said they are changing the mmr... Or altering it at least. But def gonna be a change.

    • @TheYoutubeMage
      @TheYoutubeMage Год назад +1

      I've got an all five star lobby as a group of three and four star, because around that range everyone is a sweat and a try hard with meta weapons, while I just run a hand crossbow with choke round for the fun of it.

  • @AllesPat
    @AllesPat Год назад +6

    My problem with the MMR is, that the main goal of the game, to kill the boss and escape, does nothing for your MMR.

  • @Moewenfels
    @Moewenfels Год назад +5

    I wonder if this mob idea would be any fun:
    Sometimes in a compound sits some kind of witchdoctor. They provide Grunts with stronger stats, speed and a Hive-mind.
    Maybe you can hear ominous music from a ritual being performed to locate the Doc and they will fight with some kind of Melee weapon, maybe even Bomblances on rare occasion.
    Improved Grunts gain red eyes if the differen behaviour isnt enough to spot them.
    This way newer players can avoid the compound or approach with more caution and maybe those Grunts provide a better challenge for oldtimers of the game.
    They could also be more aware and reactive to sounds, which might turn that PvPvE fight into a real hellride.

  • @mozkuthehermit5909
    @mozkuthehermit5909 Год назад +2

    Hey Home, there is already some restrictions on bunny hopping, trying to rapidly hopping will nerf your next ramping action like next jump or running so it really isnt a problem like before
    There is one technique that feels like semi bunny hopping but it really isnt so cant really say what that question was at 10:53
    If you space out how often you jump technically you can bunny hop by defination indefinedly but then it would be just running and few times jumping and that cannot be called bunny hopping

  • @Haze_FPS
    @Haze_FPS Год назад +2

    I personnaly grew with the Hunt back at the times where MMR was nonexistent, and that made my every game a psychological warfare where i needed to improve in analysing the playstyle and determine aganist who am i playing. MMR imo is just broken because ppl are abusing it falling to 3 or 4 stars and then dominating lower mmr players that belong to the mmr bracket

  • @MrMilitary219
    @MrMilitary219 Год назад +4

    What would you think if they changed the choke bomb mechanics to blur vision (something similar to when you are poisoned) and possibly add a very minor amount of damaged (say like 2/3hp) if you stayed in the choke cloud for too long (15/20/etc seconds).
    This could open the door for more choke bolt usage and even add something like a choke trap mine! Which could be useful with denying routes it a more interesting way!

    • @craviel7360
      @craviel7360 Год назад +2

      Since it makes you cough so much they could have it pause stamina Regen or maybe drain stamina

    • @MrMilitary219
      @MrMilitary219 Год назад +1

      @@craviel7360 that would be interesting, especially when you throw choking to listen if a hunter gets revived

  • @dc_raynor4748
    @dc_raynor4748 Год назад

    I was not prepared for a "Helldivers" callout in a Hunt video, RC Bray would be a great narrator.

  • @ToxicPancake88
    @ToxicPancake88 Год назад +1

    A small interior noise trap like bats and rats would be a fun little detail for sure imo. Would love that.

  • @mathieugirod6485
    @mathieugirod6485 Год назад +1

    For the "Help people to find the sniper part" they could always implement a system similar to dead by daylight where more and more crows would land near someone who would camp in one area for too long forcing him to relocate often or risk being overwelmed by too many crows who would be starlted easily.
    Another option including birds would be to have buzzards/vultures flying overhead in random patterns at first but if someone stop and camp for too long the buzzard would start flying in smaller and smaller circle giving a general idea of where the camping hunter would be until the cicrle is so small that you would be able to pinpoint it without trouble.
    They could also had both at the same time ofc it would become overwelming for the one camping but.... well let's just say that having caught long range scope kd farmers on the move not twice but thrice now and everytime they basically died on top of one another without showing any ability to fight or adapt i don't think anyone would show any pity at this point if this two options ended up being implemented.

  • @M4x.1520
    @M4x.1520 Год назад +1

    I think the “meat bomb” could be used as a Defense option to quickly reposition grunts either away from your side of the compound to make space or in front of an entrance to lock it down

    • @RSCALES11
      @RSCALES11 Год назад

      Or just make chaos bombs attract grunts and other ai

  • @Eggu-san
    @Eggu-san Год назад +5

    Fire Arrows this has to be a thing soon and the more fire related perks

  • @FenoTheFox
    @FenoTheFox Год назад

    Did you get a new microphone? Or maybe messed with some settings? It sounds noticably nicer and more clear in this video for some reason!

  • @BrainGrapes
    @BrainGrapes Год назад +1

    What do you think about players dropping a random trait they’re holding on death. And if they get revived and 2 people have picked up his dropped trait, they don’t get it anymore

  • @cordelbowers2668
    @cordelbowers2668 Год назад +1

    I'd love to see more weather in the game! The maps on fire were amazing, but I'd love to see like a down pour of rain or hell even snow.

  • @ginebraman
    @ginebraman Год назад

    About bunny hoping, correct me if I’m wrong, but it does not happen. You do not gain speed nor can jump a lot before getting tired, so it’s more efficient to just run

  • @AurumChuChu
    @AurumChuChu Год назад

    Bats sound like a great idea, as another form of indoor sound trap. There's a lot more outdoor sound traps than indoor, and bats flying out of creepy old buildings would fit the aesthetic.
    From a gameplay perspective, bats could give some visual clutter to hunters that run inside a building too quickly. Personally, I envision a cloud of bats flying out of the nearest door/hole in the roof when a hunter startles them, giving other players intel on where the hunter is. Crows/ducks give a general location, whereas bats would indicate a more specific position (inside a building, or inside a specific room). To balance them out with crows, they could be a little harder to startle. Maybe sneaking directly under them wouldn't startle them, but running and/or shooting would cause them to fly away like other sound traps. Beastface could allow you to run close to them without startling them.
    Also, you could roleplay as Batman with the Beastface trait lol

  • @jrivera8575
    @jrivera8575 Год назад

    Lmao you killed me in the gameplay for this video weeks ago and I just now watched and noticed. GGs fam.

  • @XShrike0
    @XShrike0 Год назад

    I seem to be mostly a do random trios when my friends aren't playing. I am mostly a 3 star player. I once dropped down to 2 star when there was an event and one of the quests was requiring certain ammo and/or weapon damage. It was making me play loadouts that I didn't like. I was also play very aggressive, probably stupidly so, because I kept either getting dropped first or missing all the action. The first time I made it to 4 star I didn't realize it until afterwards. The first thing I noticed was how much more aggressive my teammates were and how much more aware everyone was. Got dropped, knocked out of the match, and dropped down to 3 star. I have only been 4 star a handful of times since.

  • @WADETEC
    @WADETEC Год назад

    I appreciate their commitment to their ascetic. Most games eventually sell out to whatever people will buy and have rainbows and what not in what's supposed to be a gritty game

  • @jonathanschneider8108
    @jonathanschneider8108 Год назад

    About the matchmaking randomness:
    You mentioned that the amount of similary skilled players is kind of random, which i agree to. The "Algorithm" for this to be true would work a bit like
    < have a waiting queue
    find out how many players you need to establish a match
    - enough meany you have more then 5 players within the maximal bracket distance
    - this distance is some combination of time waited and the mmr rank difference
    wait until enough players have entered this queue
    establish a math with these players and remove them from the queue
    >
    The problem is, that someone who has no fitting playmates in the queue the propability of him playing against someone much stronger rises.
    An alternative solution might be to time the match start time to a fixed frequency.
    The longer this frequency gets, the more players there will be to bee choose from to build "ideal" lobbys.
    This also would make waiting times more transparent. If a match starts every 20 Minutes, in the worst case scenario you would need to wait 20 minutes. On the other hand this time wouldn't be that horrible since you have a definitive timer when the next match starts to take a short drink/food/toilet/.. break. This waiting time should follow a normalDestribiution resulting in a very propable 10 minute queue time. This time is just an example and could be parameterized by the current average player count. Also some transparency about the current queue size could be interesting. Since they had choosable alternative queue modes to test the new system there might be some room for more experiments ?
    tl:dr - increase queue times, make matches start synchronized and add a timer until the definitive match. show how many players are queing

  • @privateprofessor1212
    @privateprofessor1212 Год назад +1

    Me and my buddys always talked about a perk where yoy could see dead hunters in darksight. I think it would be a nice light info perk that wouldnt break the game and help me figure out where everyone i killed is at.

  • @rolandjaeger7310
    @rolandjaeger7310 Год назад +1

    I think hunters need more inertia as it would prevent people from pulling the crazy sudden 180 degree turns that piss me off so much

  • @FoxLunar
    @FoxLunar Год назад

    I think ultimately the community has a ton of smart dedicated people with fantastic ideas....that will never be heard or given a second look as more skins are pumped out.

  • @hungryhedgehog4201
    @hungryhedgehog4201 Год назад +1

    I think the Crossbow could use some more ammo types to make it more of a utility weapon, poison or fire comes to mind.

  • @WeissKacper
    @WeissKacper Год назад

    Q1 - When you mentioned issues with MMR I realised that after the change, random teams got worse probably due to that as well. And lately I was complaining to my friends about "Are random teammates getting worse, or is just me having higher expectations without realising it?"

    • @sebastianzax-gadara4958
      @sebastianzax-gadara4958 Год назад +1

      Randoms have been significantly worse since the chances to the MMR. And I feel it's much easier to get ridiculous amounts of money lately, so everyone's running Nitros and Avtos.

  • @bloodshade1650
    @bloodshade1650 Год назад +3

    Maybe the meat bomb could be altered into something like the blood cocktails from bloodborne, which attract beasts and act as a sort of decoy. this would allow players to lead bosses and other ai away from them and makes it easier to fight or avoid them.

    • @nobleradical2158
      @nobleradical2158 Год назад

      Chaos bombs and blank fires already do this.

    • @bloodshade1650
      @bloodshade1650 Год назад +1

      @@nobleradical2158 do they cause the ai to attack the air/the area the stuff landed in?
      because that's what the cocktails did.
      beasts completely ignored the player and instead attacked wherever the cocktail landed.

    • @bloodshade1650
      @bloodshade1650 Год назад +1

      @@nobleradical2158 but thanks for the info.
      didn't know those existed.

    • @nobleradical2158
      @nobleradical2158 Год назад

      ​@@bloodshade1650 It's not quite like the blood cocktail, they won't ignore you if you throw it while they're looking at you. But if you're out of sight they'll go towards the noise.

    • @bloodshade1650
      @bloodshade1650 Год назад +1

      @@nobleradical2158 I see.
      Still good to know.

  • @orka5352
    @orka5352 Год назад +2

    Do you think adding a better blunt melee weapon would be nice? Same price range as the axe,Sabre, and machete but does similar damage (or more) than the Mosin obrez mace and less than the sledge. I think we have a damage gap there with cool skins potential

    • @sandnoodles
      @sandnoodles Год назад +1

      Like a club/baton with a wide sweep instead of stab with the sabre

    • @orka5352
      @orka5352 Год назад

      @@sandnoodles yeah exactly that. I just feel that area of damage isnt represented outside of the obrez. think of the skin potential though, indian war clubs, a literal wooden plank with nails or something, the billy club. I think it'd be an easy weapon to add for them that could also generate revenue more than some skins

  • @srednimax4200
    @srednimax4200 Год назад

    Chaos bomb can attract nearby grunts. Once i used it to lure them into building and thanks to them i know where the player was hiding.

  • @pseudosaint8393
    @pseudosaint8393 Год назад

    I like the idea of a coagulation shot that does essentially what the antidote does but for bleed damage. Also before the bomb lance got special ammo I thought it would be cool to get bola ammo that would make the affected player have to hold the action key to stop the slowed effect like how you would stop the bleed. It would make for an interesting combo that doesn't make it inherently more or less powerful than the other ammo types.

  • @Dom-dq8ru
    @Dom-dq8ru Год назад

    My trio and I all agree that the greatest addition to this game would be random packs of turkeys brandishing Romero hand cannons. Shotgun Turkey supremacy

  • @Btoast45
    @Btoast45 Год назад +1

    Do you see Crytek exploring new settings for map design?
    For example Alamo style map set in the desert and the monsters could be adapted to that environment (like water devils are now sand devils and theres spots of sand you have to be cautious crossing). The maps kinda all feel the same to me, which makes sense cuz they all use similar assets and the game’s setting is mainly the swamp

    • @Spider_Monkey00
      @Spider_Monkey00 Год назад +1

      We have basically no details about it. But in late 2023 most likely sometime 2024 there is supposed to be a new map added thats a different type of biome (maybe not the exact word used but its good enough iirc)

  • @bknight3391
    @bknight3391 Год назад +1

    Most of my experiences against 6 star enemies have not been very fun. The MMR system doesn't feel like it properly addresses player experience. I have about 500 hours in the game, hover between 3 and 5 star most of the time.
    Playing against similarly ranked players with 8k hours really shows the game experience difference. I might be mechanically more skilled than a random player, but I don't know all the compounds down to the peeks, etc. I didn't, for example, realize that you literally cannot see people on top of Carmick from certain points within the west side tunnels, due to the camera position, but they can see your legs/body in those same positions.
    I don't know bullet velocities of all guns to the degree they do, so leading shots at long ranges puts me at a disadvantage just due to sheer experience difference. One thing I did learn, though it took a while to come around to this, was that I don't have to play the game others want me to play. This game allows you to just walk away from things without "losing." Getting used to choosing when to participate and when not to, and then learning how to force people to play your game instead of the one they want to play, is a big part of this game. You don't have to rush a boss lair where there are 3 guys waiting with crowns/avto.
    The MMR system could use some work for sure, mostly I think around modifying MMR gain/loss for people depending on play time. How that would work, I'm not sure.

  • @acidfish322
    @acidfish322 Год назад

    I completely agree that electric something (ammo or some kind of equipment) would be sick! It could work similar to shock sticks in current cod, like when u get hit by it u tense up, start to move slower and squeeze the trigger, for most of guns it wouldn't be a problem as most of them are one shot or semi automatic, but imagine what would happen when u hit avtomat user with it, funny addition and minor but effective counter, win win

  • @Weckacore
    @Weckacore Год назад

    Thing to realize about the MMR graph is that the sections aren't consistent. The MODE MMR might be 4, but the range of 3 starts is 300 points, as opposed to 150

  • @imawdeeotherside
    @imawdeeotherside Год назад +1

    Personally i think bloodlines trailer was hinting at more stat tracking for the individual hunters and or weapons. Pipe dream maybe, but that was my first thought

  • @ms.blackfire2927
    @ms.blackfire2927 Год назад

    I have personally suggested a poison slug AMMO Type
    basically just a large poison bullet which kind of also functions like poison bolts on the crossbow? where it leaves behind a small poison cloud
    and another ammo type i would like to see on shotguns is door breach shotgun shells which deals less damage to players but in one shot can destroy any door or window

  • @NeFjuS
    @NeFjuS Год назад

    there are not really ammo types that slow the enemy when shot. So there could be a bola type of shot on a crosbow ? Maybe a grapling hook type of situation ? ( that would fit more in a tool slot tho) but lets say there are only defined spots that you can grappel to so you dont abuse the mechanic too much. Another idea i have are caltrop shot with a crosbow or it could be a tool that you throw... there could be another sound trap that you can step on and it makes a sound, maybe if you can drop glass ?

  • @quentinpeladeau2535
    @quentinpeladeau2535 Год назад

    The Snake-shot pistol comment triggered some hidden PTSD from COD.

  • @collaide
    @collaide Год назад

    Like a month ago, i was usually between 3 and 4 stars, and one day in particular literally EVERY quickplay game I played I was the lowest rated player. I'm talking games full of majority 6-star players, a couple 5-star and ME. Didn't get a single kill or more than one clue in 10 games.

  • @beardedhoser
    @beardedhoser Год назад +2

    Great video. I do think Fire arrows feel like a natural ammo type for the game. We will see.

  • @bboylinxcs
    @bboylinxcs Год назад

    Fire arrows would be awesome but they should keep the traditional hunt feel by forcing the character to pull the arrow out and light a rag on the end which is time-consuming just like reloading a revolver, or maybe have a trait that allows you to like them quickly and campfires are oil spill fires by touching the arrow to the flame

  • @bricevitez2501
    @bricevitez2501 Год назад

    I have 165 hours logged in Hunt and am your average 3-4 star player. I love the idea of the meat bomb, but increase its range to 150meters or something and don't have the AI automatically aware of player locations, but rather do their run/investigate state to the meat bomb location, attacking anyone they notice on the way. Clearing or keeping monsters in an area, boss or not, has its strategic advantages and disadvantages. For example you can use monsters as soft barriers and warning systems, but it can be risky and restrict your mobility opportunities. This mechanic would accentuate those choices.

  • @ShuraYoshida
    @ShuraYoshida Год назад +3

    Your last answer made me think we need a Vampire/Bat Boss. Like some creepy bat humanoid.
    With claw attacks it would cause bleed and have a jump attack holding the player down while sucking their blood (maybe removing a bar at a time?), Perhaps it plays too similar to the assassin or spider, but I think the creature could fit the world. Imagine giving a use to the shoulder lamp and flashes against it to stun it, since every boss has a weakness.

  • @Sulfarius
    @Sulfarius Год назад +1

    On another note I think weapons like Avtomat and other prototype guns shouldn't be able to be bought at all but only acquired as contraband in rare spawn locations. Maybe an area sometimes designated as such in rare cases. Would create another area that people fight over and change game play a little bit. I just think it's a little immersion breaking when everyone is running around with these weapons.

    • @_jus_alexander_
      @_jus_alexander_ Год назад

      Really like this idea, a weapons cache type of wagon or something like resupplies and they have random spots to spawn but can have guns that aren't accessible normally.

  • @Shadowreaper8435
    @Shadowreaper8435 Год назад +1

    Unfortunately bats as you describe them would not be easy to make. You'd either have to create an incredibly sophisticated script to guide the bats out of the building without flying through walls, which would take too long to create and would potentially eat some performance, or you would have to manually set every possible route for every possible spawn, which would also take too long and would add additional development time every time they change something about the map
    It would be cool, but it's probably just not worth it for crytek

  • @alternateaccount6913
    @alternateaccount6913 Год назад

    Do you think that levering is overrated? personally at any distance I could use levering with a winny thats not the terminus I feel like it would be better to either just ads or switch to melee

  • @Fearless_Beggar
    @Fearless_Beggar Год назад

    Bomblance with the custom ammo is basically a silenced shotgun...
    Bunnyhopping/movement has been nerfed hard already...
    A bag of funky meat as a throwable would be awesome for distracting a pack of dogs to move quicker around the map... Could also be useful to keep that new gator distracted for a couple of seconds...

  • @mushu1208
    @mushu1208 Год назад

    I feel like "meat bomb" actually exist in the form of "chaos bomb", which actually attracts AI via fuse sound and then loud gunshot sounds. Not quite popular consumable I'll say.

  • @todaythisjustin
    @todaythisjustin Год назад

    What do folks think about a throwable oil flask that can ignite from incendiary rounds, or alert traps or any other flamecausing thing.
    Could be thrown at a hunter to force them to be a one tap to ignite with incendiary rounds.
    Or could be thrown on the ground and ignited later as a trap.
    Maybe if thrown at a hunter, their vision can be blurred for a moment like when poisoned?

  • @PsychCow
    @PsychCow Год назад

    I've wanted fire arrows in the game for a while, I just struggle to figure out how to balance it? Does it light you on fire with one shot? Because then it can't be a direct upgrade to regular arrows, so obviously more drop over distance, but less damage too? Would it not one tap at close range? Just real hard to balance

    • @HomeReel
      @HomeReel  Год назад

      Maybe no bleed effect? Instantly cauterizes the wound

  • @C1024
    @C1024 Год назад

    i would love some Smokebombs to screen vision. It would be nice against snipers. If you dye it red or orange it would alert other hunters that you are there.
    And 2 Slot Tools like a Spear that you can poke with for longer ranges but you can also throw it ,without the trait i dont remeber the name of. And you can of course make burning spears. You have to pick them up. Would benefit from the blade seer trait.
    Maybe we could also add some potions that you could put on meele weapons like poison or fire damage. Will only stay on for 2 minutes or so.
    That would also work with the voodoo style of the game or bring in some maorie tribes.

  • @jeffisgay4eva
    @jeffisgay4eva Год назад

    I had the idea for like a "bait" bomb for the ai a while ago. A use you forgot would be to get all the compound ai in 1 spot to kill them easily.

  • @man.breaking73
    @man.breaking73 Год назад

    I think if they do add snake shot to the game it should be an effective tool for clearing water devils, since that’s the closest thing to the uses of it in real life. But I’ve but I’ve heard that water devils aren’t much of a threat so maybe that wouldn’t really matter or come up much in matches, but in my eyes a more effective ai killer for pistols that don’t have poison ammo would be a good niche or use for snake shot to fill.

  • @danheskia3987
    @danheskia3987 Год назад

    I would definitely like to see new ammo types. Other and my own ideas for this that I've liked the sound of are fire arrows for the bow that set hunters on fire with one shot, radioactive or acidic bullets that deal significant damage over a long but limited time (can't be cancelled by heals) and explosive slugs that can't one shot but do significant damage over a large area (enough to two tap with splash alone). Also Crytek needs to add fmj for both the nagant pistol and bornheim which also deserves dumdum.

  • @stoopification
    @stoopification Год назад

    If hit with a fire arrow would it cause bleed and fire damage? Could be OP

  • @troll5262
    @troll5262 Год назад

    Still want sand bombs as an alternative to chokes for putting out fire. Mini-firebomb arrows(or bolts). Dynamite traps(100 damage, on a short fuse with a small radius similar to explosive shots). Trip trap that just makes hunters fall over(like when spider pounches you). Blunt melee tool akin to heavy knife. Blunt melee weapon(s). Silenced Bornheim(maybe also silenced match). Bornheim 'uppercut' with medium ammo that sports high velocity variants. An uncoupled(from other weapons) long ammo pistol like a two/four shot derringer style with a slow reload, bad recoil and a bit of sway(and low damage, 120 or less). And so much more...
    Would also love an ammo rebalance. Give each ammo their own niche. Such as Long ammo being fast with low damage drop off but not too high pen. Medium having the highest pen but slower than long and lower ammo count than compact. Compact having a lot of ammo and generally being cheap weapons. Making the ammo types side-grades rather than upgrades would be nice. And something done to Explosive Ammo to make it not... shit. Oh, and make any non-single shot/special/shotgun weapon deal 124 or less damage. 125+ reserved for weapons that have a trade-off for it like the single shot things and shotguns.

  • @gonzalosanemeterio3861
    @gonzalosanemeterio3861 Год назад

    My oppinion is you can have two ways to play this game; you can take seriously your k/d or just can have fun and play for fun.

  • @siegodervalhalla7303
    @siegodervalhalla7303 Год назад +1

    I'm a thoroughly average player with a 1.08 K/D at the high end of 3 stars. I have a lot of fun playing Hunt in 3 star lobbies, even the occasional 3/4 star duo isn't a big deal. But sometimes I have a really good streak, bump up to 4 stars, and playing full lobbies of 4 and 5 stars is awful and clearly way above my skill level. It just feels really bad to know I'm going to get curbstomped for 4 or 5 games before finally dropping back down to 3 stars where I belong. It feels like I'm being punished for doing well and makes me not want to play.
    Maybe break the rankings into 10 or 12 star system so the increase in matchmaking difficulty is more gradual?

  • @indigodilkagf2642
    @indigodilkagf2642 Год назад

    I got a question think I’ll ever be able to switch my legendary skins from one account to another like switching from Xbox to PlayStation?

  • @elliejohnson2786
    @elliejohnson2786 Год назад

    For ammo types: I'm just spitballing here, but Spitzer already exists, and what is it? FMJ + High velocity, with a damage nerf. So what about other combinational ammo types? FMJ + Fire? Takes longer to ignite and has less damage, but it can pierce walls, letting you spray a surface and potentially ignite a hunter. It'd be a slight buff to the pvp usability of fire, but fire is already really bad in pvp to begin with so it'd be niche.
    With all the bomb lance usage we've seen lately, we might get another one of those. Maybe a giant poison grenade attachment or something similar. Both existing custom ammo types for bomb lance are just shotguns, whereas the original projectile is fundamentally different. It's a bit weird and disjointed when you think about it.

  • @Crisw8mc
    @Crisw8mc Год назад

    The best idea for new ammo is choke ammo, along the trait to hold the breath for a few seconds.

  • @piratex90
    @piratex90 Год назад

    How would you feel about a new trap that are 2 or 3 snap traps that can cause the enemy hunter to be slowed or locked in place for 2 to 3 seconds or have these snap trap attach to the enemy hunter and until they take it off you can hear the chain of the snap trap jingling as they run
    And how would you feel about if the boss wouldnt spawn until 3 clues have been found so no one can spawn on the boss and kill it and leave right away and also once a clue has been discovered it cant be gotten by another team. i think if they added that then there might be more pvp

  • @bradniemiec8032
    @bradniemiec8032 Год назад

    Huuge mentioned recently that the bell curve image shown in game is a static image. Not an actual representation of the elo of players.

  • @incompletex
    @incompletex Год назад

    Thing with the MMR is - we need more players to get more fair matches, specially for PS5 and Xbox Series X. On Console u fight 5 and 6 Stars 24/7 as a 4 Star and u get crushed in 4-5 matches in a raw. If you are a Down to 3 Stars u destroy the entire map and then u go instand back to 4 Star and get crushed 5-6 Games again.... Fun.

  • @TravisTraps
    @TravisTraps Год назад +3

    MMR been feeling a lil' wonky lately.

  • @logangant7732
    @logangant7732 Год назад

    This would explain why i’ve been having good games recently

  • @robertpetersenbach6373
    @robertpetersenbach6373 Год назад

    Any thoughts on a smoke grenade add?

  • @G33KSP34K
    @G33KSP34K Год назад

    My main thing, is simply that there is a HUGE gap in game and map knowledge between 4 and 5 star players. As their opponent, I can FEEL when they either "Get it" or don't. Some teams can't wallbang, can't hear or deduce where players are, have poor rotates and routing through the map, etc. Those players fall over quickly against someone who has this knowledge. Then you go against 5 stars and they simply understand the game. They rotate well, they cover revives, they pre-emptively know where you will peak, they attempt wallbangs, etc. The game feels completely different between these two levels of teams. I tend to bounce between 4 and 5 stars as a Solo player, and the difference in how games go is NIGHT AND DAY between these two teams.
    This is where my issue overall is. That gap of map and game knowledge seems to be so huge, that the skill level of your opponents can flip real quickly when you play in that MMR range. You can destroy a team of fairly unaware players, and the following match you get destroyed by a team in the know.

  • @Mr.Fox1213
    @Mr.Fox1213 Год назад +1

    Gunplay over Movement, especially in a game like this! Ive got actual movement shooters already

  • @stinkbreeze8113
    @stinkbreeze8113 Год назад

    A MMR perspective from a extremely small minority, the console solo player. Occasional I enjoy the thrill and challenge of queuing in to trios vs solos but recently it’s been more brutal than ever with the MMR debuff being non existent. As a solo 5*, the vast majority of my games I’m paired up against teams consisting of 5 and 6* with a higher match mmr than mine. Prior to the mmr rework this occasionally happened but was less frequent. Do you think this is do to lower player count or possibly another issue that effected console during their recent mmr rework? Keep up the great content! Thanks

  • @lymanjr100
    @lymanjr100 Год назад

    I think a kool ammo type would be something that affects stamina, because there isn't a counter i can think of that effects stamina directly.

  • @bboylinxcs
    @bboylinxcs Год назад

    Billy story should have the voice of Bill the butcher forms gangs of New York. FYI we have a silent shotgun crossbow shot bolts lol

  • @masonradinovich993
    @masonradinovich993 Год назад

    Snake shot for medium pistols would be badass

  • @carterbush6953
    @carterbush6953 Год назад

    Corrupted horses, makes no sense that horses don't eventually turn into horrifying monsters. they are literally just a noise trap laying around but I feel like they could become a terrifying foe if lore applied to them.

  • @TheMeowse
    @TheMeowse Год назад

    The addition of solo revive highlighted how much work the MMR system needs. No idea who thought giving players an easy way to derank up to 4x faster would not be used to cheese matchmaking. People keep telling me it's not as big of a problem as I think, yet at the same time they keep complaining they're being thrown into games with people a star or even two above their current rank or running into people who punch way above what their MMR suggests in terms of movement, knowledge and aim. You can easily see it happen when 6-star streamers with 2-3 KD suddenly spend a good amount of time in 3-4 star lobbies, getting several kills every single match yet not gaining any MMR and that's without trying to intentionally get farmed. They've implemented solo revive without changing MMR to not fluctuate so rapidly first.

  • @ShotgunSurgeon
    @ShotgunSurgeon Год назад

    +1 for mention hell divers. Love all of Nicolas's books.

  • @drugsarebad97
    @drugsarebad97 Год назад +3

    I like the mmr because it feels like a real skill transition between star levels. I find 4 star lobbies the most fun but my skill usually puts me in 5 star, which sucks when you invite a friend cuz it makes the lobby a little harder. The best lobbies are 4 star with a friend or 5 star with randoms/solo.

    • @mustardsouls1005
      @mustardsouls1005 Год назад

      I got into 6 star for one match, the team me and my 5 star friend immediately ran into a team of grannies, all running avto. I immediately fell back to 5 star.

    • @drugsarebad97
      @drugsarebad97 Год назад

      @@mustardsouls1005 yeah most people using avto at 6 star are using mouse and keyboard most likley.

    • @mustardsouls1005
      @mustardsouls1005 Год назад

      @@drugsarebad97 I mean, I was playing on pc

  • @estreet83
    @estreet83 Год назад +1

    I've been matched against 3-star hunters with 3,000 kills and triple my hours in Hunt.

  • @PsychCow
    @PsychCow Год назад

    Rachta just dropped a video where he plays with a crytek dev, and the guy said that the MMR system is based on a chess mmr system of all things, and that it fluctuates much more than they want it to right now. So I assume that will change soon, but they did not talk about running into players that massively out skill you.

  • @DoenerHans
    @DoenerHans Год назад

    The Meatbomb would be something i wanted for a while, like the Monkeybomb in CoD Zombies. And honestly if you throw that thing without AI around thats a skill issue.