How to extract Music and Sounds from Unreal Engine Games

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  • Опубликовано: 19 окт 2024

Комментарии • 136

  • @qubodupDev
    @qubodupDev  4 года назад +13

    If you want to extract uasset textures, try ruclips.net/video/TvdxSIbPz0w/видео.html I gave up on extracting textures in one case and that method did the trick instead.

    • @myelinsheathxd
      @myelinsheathxd 4 года назад

      THX!

    • @thelasthallow
      @thelasthallow 4 года назад

      i want to change audio in games, how would we re pack the files once audio is changed? im guessing this will be alot harder than it sounds but eh i can hope.

  • @TravTravRA
    @TravTravRA Год назад +12

    This has been the most helpful video, as I'm a little nervous Gundam Evolution may stop being a thing one day and don't want its sounds to go to waste, I'm working on ripping all the sounds at least for personal keepsake, possibly even uploading to Sounds Resource if I can

    • @EHerobrineE
      @EHerobrineE Год назад +2

      now that we know its leaving id love if youd upload any sounds you have to a public dropbox or something

    • @Caldoric
      @Caldoric Месяц назад

      Any chance you also got the models?

  • @FerX
    @FerX 5 лет назад +33

    I've already extracted the sound files in .uasset format but umodel doesn't let me export them. It just outputs no files in the output folder. Can you help me, please?

    • @SeanyKrabs
      @SeanyKrabs 3 года назад

      Same problem

    • @nidgithm
      @nidgithm 2 года назад +3

      make sure you checked audio under export-only classes like in 4:22 , that fixed it for me

    • @fomingera65
      @fomingera65 Год назад

      same

  • @11TheWatcher11
    @11TheWatcher11 2 года назад +3

    It sounded like you literally had no clue what your doing
    And made me download shit just to tell me that it does nothing

  • @daesz
    @daesz 3 года назад +1

    took me like 10 different vids to find a well explained guide, thanks pal

  • @MegaHellstrike
    @MegaHellstrike Год назад +1

    Thanks for the video, I only know how to play video games, not how they work haha
    Will try to extract the sounds from The Culling, a game that has been killed off years ago but had some of the funniest announcer voice lines that need to be preserved.

  • @KyleAllenMusic
    @KyleAllenMusic 5 лет назад +19

    File is encrypted and wouldn't work.

    • @JamesPlaysJP
      @JamesPlaysJP 5 лет назад

      Kyle Allen Music hm, why you here?, seems quite odd to see a popular RUclipsr here

    • @To-mos
      @To-mos 4 года назад +5

      You will need to extract the pak using the encryption key. Here is an up to date list of most common keys used.
      cs.rin.ru/forum/viewtopic.php?t=100672

    • @93camping
      @93camping 2 года назад

      @@To-mos Just my luck that the game I want encrypted don't appear to have a key..

    • @mxjuno1998
      @mxjuno1998 2 года назад

      wow you appear everywhere

  • @siirvend
    @siirvend 3 года назад +4

    Thanks for this man! I forget how to do this every time I take a break from messing with mods and always come back to this video to relearn it!

  • @Thalanox
    @Thalanox 4 года назад +3

    Oh boy... I counted at least three different tools, and you'd be making the game's file system messy, too. I already paid for the music for Soul Calibur 6 in the DLC packs. It feels like they're just making it harder to listen to it outside the game for no reason.

  • @YossarianAssyrian
    @YossarianAssyrian 3 месяца назад

    Very helpful guide! Thanks for documenting this!

  • @Gigidag77
    @Gigidag77 4 года назад +8

    No matter what version I pick, I always get "Exported 0/0 objects in 0.0 sec" >_>

    • @MartinRockstrom
      @MartinRockstrom 4 года назад

      Here's the fix for that:
      You don't need to do the first steps, just run Umodel in the game's main folder, and you can extract all you want! ;)
      Hopefully it worked, and If it didn't, i might be able to help!

    • @curotar
      @curotar 4 года назад +2

      @@MartinRockstrom It does not work

    • @MartinRockstrom
      @MartinRockstrom 4 года назад

      Are you sure? Just select “sound” in the Umodel box, and go to the main folder to your game (where the .exe file for the game is), and the run it. For me it works, just select the song you want, and export it.

    • @curotar
      @curotar 4 года назад +2

      @@MartinRockstrom Yes, I did it like you described, but it doesn't work. Maybe it's troubles with Shinobi Striker itself, but the models extract well.

    • @MartinRockstrom
      @MartinRockstrom 4 года назад +1

      Yeah, it has to be something with the game then.

  • @CherriColaV
    @CherriColaV 4 года назад +7

    Just keep getting Exported 0/0 objects in 0.0 sec

  • @nimerbushnaq7850
    @nimerbushnaq7850 5 лет назад +8

    if ueviewer cannot extract does that mean that the file is encrypted?

    • @polyvector3d
      @polyvector3d 3 года назад

      Likely there is some issue with structure definition, such as the StaticMesh data type. Encryption is possible, but the data may simply be malformed/unconfigured.

  • @RainbowsClone
    @RainbowsClone 2 месяца назад +1

    what to do if there is no bms script made for the game im trying to rip from?

  • @MrPepeDBZ
    @MrPepeDBZ 4 года назад +3

    Any idea why the Kakarot files always gets exported 0/0?

  • @mvinch101
    @mvinch101 4 года назад +7

    HOW TO DO THE OPPOSITE ? how to insert all files back to .pak. Please answer I beg you

    • @knightofcydonia1192
      @knightofcydonia1192 4 года назад +6

      Before I begin, please note that re-packing ONLY works if the edited file(s) you want to re-pack are of exact equal size to the original file you extracted from the archive, or smaller. NOT LARGER. Exactly equal to, or less than; in size to the original extracted file you are replacing.
      1.) Copy your desired NON-edited .PAK files into the same directory as your quickbms.exe application
      2.) In the same folder (wherever you have your quickbms.exe application), make a new folder, name it anything. I name mine "INPUT" without the quotes of course.
      2a.) Go inside of the folder you just created, copy your edited files here, but you must retain the directory tree structure. So purely as an example, if I had a sound file I wanted to replace for any type of procedure (not just Unreal Games), and the edited sound file originally extracted was inside of the following folder tree: Data\Assets\Sounds\YourSoundFile.wav
      Then inside of this new folder you just created, you must create a folder named Data, then inside of the Data folder, create a folder named Assets, and then inside of the Assets folder, create another folder named Sounds. Then you would put your edited sound files inside of this final folder. *ONLY PUT THE FILES YOU HAVE EDITED OR CHANGED INSIDE OF HERE*, it makes it much faster / safer.
      3.) Go back to your quickbms.exe application folder. Create a new batch file, and put the following inside of it (but replace the "SOUNDS.pak" in the following example with the name of the .PAK file you want to re-pack your edited files into):
      quickbms.exe -w -r unreal_tournament_4.bms SOUNDS.pak INPUT
      PAUSE
      Another example, if you were re-packing files into a .PAK file named "MATERIALS":
      quickbms.exe -w -r unreal_tournament_4.bms MATERIALS.pak INPUT
      PAUSE
      4.) Double click the new batch file you've now created and edited to reflect your needs, using the examples above as a guide. Let it run and complete.
      4a.) Go back to your game's install folder, navigate to where you copied your original .PAK file from, make a backup of the original unedited file here, and then move your newly re-packed, edited .PAK file into this folder, replacing the original when prompted.

  • @AdrianoTV
    @AdrianoTV Год назад

    Wow!! Excellent! Hey can you help me with a sounds in a WWV extension? They are into a wildtangent game but i cant find any solution to extract/convert/unpack that audio files.

  • @nokiyo8609
    @nokiyo8609 3 года назад +2

    Can you make a video of how to extract or obtain the images and sounds of web games in .data?? please

  • @Xtreemo
    @Xtreemo 2 года назад +1

    Unfortunately, this isn't working on Fallen Order. I try to extract and it always gives me an 'extracted 0/0 files' message.

    • @iogamesplayer
      @iogamesplayer Год назад

      Same here with the extracted 0/0 files. If you've found a solution, let me know!

    • @punpckldqd4322
      @punpckldqd4322 Год назад

      I have left a comment, that hopefully might solve your issue

  • @mindnomad
    @mindnomad 5 лет назад +7

    what if the file is over 4gb and i need an encryption key. i can't seem to find an encryption key anywhere. trying to extract tetris effect files

    • @louga31
      @louga31 4 года назад +1

      You need to open the game in a debugger to extract the key from the EXE

    • @WeepinAngel
      @WeepinAngel 3 месяца назад

      @@louga31 Open the game in a debugger? Is there a generalized debugging program or do I need a specific one for the game?

  • @AyyadanaAkbar
    @AyyadanaAkbar 11 месяцев назад +1

    waiting for the UE5 one

  • @valleyguns
    @valleyguns 4 года назад +1

    Extracted Audio Is Muted. Any Fix? Might Be the BMS Script but I'm Not Sure.

  • @BelaBM1
    @BelaBM1 3 года назад +3

    Stuck at "Exported 0/0 objects in 0.0 sec" :( just trying to get some Valorant voice lines (PTBR)

    • @finch7795
      @finch7795 3 года назад +1

      im in the same boat !!! please let me know if you ever find a fix !

    • @qubodupDev
      @qubodupDev  3 года назад

      Remember to check sound files in the beginning?

    • @BelaBM1
      @BelaBM1 3 года назад +1

      @@qubodupDev yes :/ nothing changes... maybe its a valorant thing?

    • @qubodupDev
      @qubodupDev  3 года назад +2

      looks like this will be a more complicated matter, see www.gildor.org/smf/index.php/topic,7040.msg36320.html#msg36320

  • @StarfireVR
    @StarfireVR 5 лет назад +3

    can you do tutorial for how to extracts maps from unreal engine 4 games. cause some games map mesh is by shattered pieces. like kingdom hearts 0.2

  • @humoelhumito4902
    @humoelhumito4902 Месяц назад

    what can I do if there are multiple .pack in that folder?

  • @AveryBlueRemix
    @AveryBlueRemix 5 лет назад +1

    You're a hero dude. Thank you!

  • @stuckinsidegaming
    @stuckinsidegaming 2 года назад

    I'm unfortunately not seeing how to download from larger files, and it doesn't explain what happens if an error occurs. I'm trying to extract voice audio from Postal 4 with this video, but it doesn't seem to want to work.

  • @protoge7488
    @protoge7488 Год назад

    I'm trying to extract a pak file over 10gb. However, quickbms won't even take it and umodel won't let me export any sounds

  • @durz_3769
    @durz_3769 3 года назад

    I play ark and on windows 10 the music does not play whatsoever, so I decided to go into the files and take a look, and the files are there they are Uasset files but when I open them I get all these characters and red lines do you have any clue what that means?

  • @henryheavy8044
    @henryheavy8044 3 года назад

    is there any way to unpack .pcc files? there are some ME legendary edition sound effects that I want to extract but I couldn't find the pak file or how to unlock pcc files, please help me :(

  • @Caldoric
    @Caldoric Месяц назад

    yeah, none of this works for me. i can get "physical" assets, like models and textures, but no audio. needs an update for UE5.

  • @93camping
    @93camping 2 года назад

    So, I managed to find the .pak files. Used quickbms_4ggb_files in order to unpack it. Problem is, all of the files came out on 1kb induvidually.
    I'm guessing this means that the file is encrypted or something? Just my luck...

  • @dumbeeon
    @dumbeeon 4 года назад

    thank you so much! this was very helpful and worked perfectly

  • @voodoo5191
    @voodoo5191 Год назад

    Wait, are you iwanplays??

  • @kunkles1763
    @kunkles1763 3 года назад +1

    MANY THANKS

  • @demianvnh
    @demianvnh 5 лет назад +2

    The .pak file I try to extract from seems to be encrypted, but there is a .sig file aside (1 120 KB), any clue of what I could try ?
    I wanted to do a fan music of a game based on its sounds. I can go in game and record every sound but this is so long and so much work to take the ones that don't overlap

    • @Phantom-be6xz
      @Phantom-be6xz 5 лет назад

      1:59

    • @demianvnh
      @demianvnh 5 лет назад +1

      @@Phantom-be6xz Doesn't answer my problem ??
      I already found the matching bms file (ue4 umod), the quick bms extractor just tells that it need an encryption key

    • @TheG_Boy
      @TheG_Boy 5 лет назад

      same

    • @FerX
      @FerX 5 лет назад +1

      You have to search on Google for the exact encryption key of the game you want to extract.

  • @D3FA1T1
    @D3FA1T1 2 года назад

    what about WWise Audio? i wanna extract the bnks but that definitly doesnt work

  • @cmr.3746
    @cmr.3746 4 года назад

    "please insert the content for the variable KEY" - QuickBMS requires entering key when extracting, how to do? Please help me!

  • @eiden1
    @eiden1 Год назад +1

    Error: incomplete input file 0: C:\Users\walle\Documents\QBMS\Playtime_Multiplayer-WindowsNoEditor.pak
    Can't read 7 bytes from offset 000000027e99d0c1.
    Anyway don't worry, it's possible that the BMS script has been written
    to exit in this way if it's reached the end of the archive so check it
    or contact its author or verify that all the files have been extracted.
    Please check the following coverage information to know if it's ok.
    coverage file 0 0% 2684648 10713944257 . offset 000000027e99d0c1
    Last script line before the error or that produced the error:
    160 get CHUNK_END_OFFSET longlong TOC_FILE
    coverage file 0 0% 2684648 10713944257 . offset 000000027e99d0c1

  • @FireHawkX
    @FireHawkX 5 лет назад +1

    I managed to extract the files i wanted... and i am able to read it just fine... I am searching for a way to replace one... i tried renaming a mp3 to the uexp file, which didnt work... said the header did not match... so i edited one of the original uexp file, found out it was vorbis encoding... so i converted my mp3 to ogg... the game starts (without the pak file but with all the files in the right place), but when the new sound file plays, i get "Serial size mismatch"... no idea how to fix this one next ;)
    Any suggestions? :)

    • @JM-us6mu
      @JM-us6mu 5 лет назад

      the game might might have security for all files beginning at when the executable starts , if im not wrong that called CRC check has something doing it ..

  • @lynrayy
    @lynrayy 2 года назад

    Unpacked file and...
    *** Wrong package tag (33B3096A) in file Audio/Attenuation/Door.uasset. Probably the file is encrypted.

  • @FRESHY_GG
    @FRESHY_GG 3 года назад

    I get Memory bad allocation size error when trying to export .uasset file

    • @tayteyz8876
      @tayteyz8876 3 года назад

      I get this too, did you find anything that solves the problem?

  • @Musiclover6404
    @Musiclover6404 2 года назад

    Can you make a video on how to get any console controller to work on development and assign animations/actions to the buttons with blue print..I don't code.

  • @ciphercraft6176
    @ciphercraft6176 3 года назад

    Works without encryption. Was able to do it with sirenhead

  • @nidgithm
    @nidgithm 2 года назад

    thanks, was trying to extract audio with umodel and wasnt sure why it wasnt working, turns out all i had to do was check audio at the start lol

  • @gameMNGAMING
    @gameMNGAMING 5 лет назад +1

    Can I also insert the assets of another game in my project?

  • @maceyaq616
    @maceyaq616 2 года назад

    Will it work for unreal engine 3 Batman arkham asylum?

  • @anubisbahamut
    @anubisbahamut 2 года назад

    keeps saying failed to open file doesnt work tried various times for reference im trying this with my hero ones justice 2 bgm file uasset

  • @topoftops3959
    @topoftops3959 4 года назад

    thank you so much.. is there a way to extract files from the Pak file in "Twinmotion" a 3d program?

  • @pregifted1591
    @pregifted1591 3 года назад

    can i replace the audios? using this tutorial

  • @ChristopherFranko
    @ChristopherFranko 2 месяца назад

    I love how crisp all the spit in your mouth sounds

  • @benjioffdsv
    @benjioffdsv 3 года назад +1

    thanks man

  • @DevBdytIsntTaken
    @DevBdytIsntTaken 3 месяца назад

    Before watching this video, PLEASE DO NOT DOWNLOAD QUICK BMS. Quick BMS is for UNITY GAMES ONLY NOT UNREAL. If you actually want to download audio from unreal games, go somewhere else like forums.

  • @theminecraftbro661
    @theminecraftbro661 Год назад

    Could you send me the link to Quick Ems

  • @xavirex4153
    @xavirex4153 4 года назад

    How I do It if the file is encrypted?
    I can't extract Hello Neighbour 2 Alpha 1 Windows No editor .pak file

  • @Brian27R
    @Brian27R 4 года назад

    Do the uexp files contain the same thing as asset files?

    • @qubodupDev
      @qubodupDev  4 года назад

      I believe uexp files each are only one file while asset files are collections

  • @ForgottenKryos
    @ForgottenKryos 4 года назад

    Thanks! It really help me.

  • @shriwastavshoryas
    @shriwastavshoryas 3 года назад

    Simply Thankkkkkkkkkk You !!

  • @DiamHasU
    @DiamHasU 4 года назад

    HOW COULD I EXTRACT .B2CONTAINER FILES?

    • @knightofcydonia1192
      @knightofcydonia1192 4 года назад

      You can always create your own bmsscript for any file type with just a tiny bit of hex editing. Check the quickbms site for the tutorial, it is there.

  • @DerpyHooves4
    @DerpyHooves4 5 лет назад

    It can also be done with the extension .uhx (also known as Unreal HX System) ¿?......

    • @knightofcydonia1192
      @knightofcydonia1192 4 года назад

      You can always create your own bmsscript for any file type with just a tiny bit of hex editing. Check the quickbms site for the tutorial, it is there.

  • @WolfyStudio115
    @WolfyStudio115 Год назад

    Is this still relevant?

  • @randomwrestlingthemes524
    @randomwrestlingthemes524 2 года назад

    got anyway to do PS2 games?

  • @mitschcrafter6766
    @mitschcrafter6766 4 года назад

    someone PLEASE help me find the voice files in the new spongebob game. the devs did a terrible job of putting the voice lines for different languages in their folders. nothing is as it should be and the tool Umodel just brakes when i try anything.

    • @qubodupDev
      @qubodupDev  4 года назад

      SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated? Or a different one?

  • @videohelper2299
    @videohelper2299 3 года назад

    Hi, newbie here. I am not making games. I'm making a short animation for storytelling using Unreal Cinematics/Sequencer that would eventually be posted on RUclips. Can I use the Unreal music from Epic Marketplace as soundtracks for my short animations that I would post on RUclips? Hope anyone can give me some advice. Thank you in advance.

  • @garfkrunckle589
    @garfkrunckle589 Год назад

    Does this work with security breach?

  • @knightofcydonia1192
    @knightofcydonia1192 4 года назад +4

    I think I cleaned up your comment section for you. You're welcome.

  • @coygus4422
    @coygus4422 19 дней назад

    Does anyone know if this works for UE3 games?

  • @nunescorreia888
    @nunescorreia888 3 года назад

    fsb files can be open to but not file music in 6 channels

  • @landfighter777
    @landfighter777 3 года назад +1

    It gives me a error trying to extract it even though it says says extracted 1/1 in 1.9 seconds, I was able to get into the PAK and find the music without any encryption. Any help?

    • @BelaBM1
      @BelaBM1 3 года назад

      Aaaaa I can't find a solution!! please let me know if you figure it out :(

  • @singingdeepfake6197
    @singingdeepfake6197 4 года назад +1

    WHERE IS THE FUCKING DOWNLOAD LINK ?

  • @nimerbushnaq7850
    @nimerbushnaq7850 5 лет назад

    hi i cant seem to find the bms file anywhere ??

  • @kangar1797
    @kangar1797 5 лет назад +2

    Why the RIP in the thumbnail ?

    • @qubodupDev
      @qubodupDev  5 лет назад +7

      rip, not RIP. it's a synonym for extract. like hack is for code.

    • @ikkem
      @ikkem 4 года назад

      rip from ripping

  • @KyuReaper
    @KyuReaper 5 лет назад

    Can I edit that. I mean modding.

  • @AdminHouse
    @AdminHouse 9 месяцев назад

    not working :/

  • @myelinsheathxd
    @myelinsheathxd 4 года назад

    amazing!

  • @zainiart
    @zainiart 2 года назад

    i only need UE viewer to extract to .wav format

  • @Tomyness
    @Tomyness 5 лет назад

    Good night friend, can you help me? How do I repackage wav files to a new .bank file? After modifalos I can not rebuild ... Thank you

    • @knightofcydonia1192
      @knightofcydonia1192 4 года назад +1

      Before I begin, please note that re-packing ONLY works if the edited file(s) you want to re-pack are of exact equal size to the original file you extracted from the archive, or smaller. NOT LARGER. Exactly equal to, or less than; in size to the original extracted file you are replacing.
      1.) Copy your desired NON-edited .PAK files into the same directory as your quickbms.exe application
      2.) In the same folder (wherever you have your quickbms.exe application), make a new folder, name it anything. I name mine "INPUT" without the quotes of course.
      2a.) Go inside of the folder you just created, copy your edited files here, but you must retain the directory tree structure. So purely as an example, if I had a sound file I wanted to replace for any type of procedure (not just Unreal Games), and the edited sound file originally extracted was inside of the following folder tree: Data\Assets\Sounds\YourSoundFile.wav
      Then inside of this new folder you just created, you must create a folder named Data, then inside of the Data folder, create a folder named Assets, and then inside of the Assets folder, create another folder named Sounds. Then you would put your edited sound files inside of this final folder. *ONLY PUT THE FILES YOU HAVE EDITED OR CHANGED INSIDE OF HERE*, it makes it much faster / safer.
      3.) Go back to your quickbms.exe application folder. Create a new batch file, and put the following inside of it (but replace the "SOUNDS.pak" in the following example with the name of the .PAK file you want to re-pack your edited files into):
      quickbms.exe -w -r unreal_tournament_4.bms SOUNDS.pak INPUT
      PAUSE
      Another example, if you were re-packing files into a .PAK file named "MATERIALS":
      quickbms.exe -w -r unreal_tournament_4.bms MATERIALS.pak INPUT
      PAUSE
      4.) Double click the new batch file you've now created and edited to reflect your needs, using the examples above as a guide. Let it run and complete.
      4a.) Go back to your game's install folder, navigate to where you copied your original .PAK file from, make a backup of the original unedited file here, and then move your newly re-packed, edited .PAK file into this folder, replacing the original when prompted.

  • @RetroViper
    @RetroViper 4 года назад

    I'm trying to mod Dark Deception Such a big game...

  • @loget9714
    @loget9714 2 года назад

    Can't read 1 bytes from offset 0462ee25

  • @DarthNihilusKorriban
    @DarthNihilusKorriban 4 года назад

    ahh the quick bms, as always xDD

  • @Cakey
    @Cakey Год назад

    you sound like fundy

  • @maxwellcatlol
    @maxwellcatlol Год назад

    quick bms does not work

  • @gamehancer
    @gamehancer 5 лет назад

    hi please help me