Cinema 4d 2024.4.0: New Particle Systems Quick Look!

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  • Опубликовано: 2 ноя 2024

Комментарии • 52

  • @kuunami
    @kuunami 6 месяцев назад +4

    I'm always looking forward to your tutorials when new features are released. The way you teach and explain things seems to mesh well with the way my brain works.

    • @delta_shift
      @delta_shift 6 месяцев назад +2

      I completely agree 👍🏻

    • @BTB3D
      @BTB3D  6 месяцев назад +2

      Thanks for the kind words!

  • @crableproductions5112
    @crableproductions5112 6 месяцев назад +2

    Two tutorials in a day! Thanks!

    • @BTB3D
      @BTB3D  6 месяцев назад

      It wasn't planned, but I enjoy working with the new features!

  • @TobiasSchoenke
    @TobiasSchoenke 6 месяцев назад +1

    Great explanation to a longly awaited feature set

    • @BTB3D
      @BTB3D  6 месяцев назад

      Glad it was helpful!

  • @ahmedalsagheer
    @ahmedalsagheer 2 месяца назад +2

    Thanks for the tutorial, how to emit objects instead of particles? There is no "Show objects" option like the old version.

    • @vatop1304
      @vatop1304 Месяц назад

      were you able to figure this out?

    • @ahmedalsagheer
      @ahmedalsagheer Месяц назад

      @@vatop1304 No unfortunately

  • @muser7935
    @muser7935 4 месяца назад

    Thank you , that was very helpful. I am eager to watch a tutorials explaning the differences bewtween xparticles and c4d particles . I mean the advantages and disadvantages of both plugins or features. me too I am waiting forthe liquid in c4d .

  • @delta_shift
    @delta_shift 6 месяцев назад +1

    Another great tutorial, thanks for sharing.

    • @BTB3D
      @BTB3D  6 месяцев назад +1

      You are very welcome!

  • @JcmotionDesign
    @JcmotionDesign 6 месяцев назад +2

    Merci

  • @rhasan101010
    @rhasan101010 6 месяцев назад +3

    Great!

  • @tiagocardoso4434
    @tiagocardoso4434 6 месяцев назад +1

    That's awesome but can we use rigid body in those particles and how can I see my custom particle obj on viewport like before..any idea?

    • @BTB3D
      @BTB3D  6 месяцев назад +1

      You can use rigid bodies with particles. For using your own geo as a particle. Create a cloner with the geo you want to be as a child, Set the mode to "object" in the cloner, and use the particle group as the object.

    • @tiagocardoso4434
      @tiagocardoso4434 6 месяцев назад

      @@BTB3D yea i saw on cineversity. Thanks

  • @sajjadabouei6721
    @sajjadabouei6721 5 месяцев назад

    looking forward to see more on this 🔥🔥🔥

  • @moscow8787
    @moscow8787 6 месяцев назад +1

    Thank you for the video!

    • @BTB3D
      @BTB3D  6 месяцев назад +1

      My pleasure!

  • @3dinovo2
    @3dinovo2 6 месяцев назад +2

    Excelente!

  • @bharat5194
    @bharat5194 6 месяцев назад +1

    Exciting!
    Do you think it will help with fluid sims?

    • @BTB3D
      @BTB3D  6 месяцев назад +1

      It would not surprise me at all if those came out soon.

  • @william_chidube
    @william_chidube 6 месяцев назад

    I think Blender really put the pressure on all major 3D software developers----not just C4D. But I'm so glad Maxon is rising to the challenge. The features that have come over the past 2 years have been incredible.

    • @BTB3D
      @BTB3D  5 месяцев назад +1

      I agree. More competition is better and hopefully they do something about how expensive it is.

    • @extracheesex2512
      @extracheesex2512 5 месяцев назад

      Yea true I learned c4d in university and I love it before 1 year and now cuz its very expensive for me I used blender

  • @choyoungoh
    @choyoungoh 6 месяцев назад +1

    Thanks great, Tutorial

    • @BTB3D
      @BTB3D  6 месяцев назад

      Glad you liked it!

  • @junaid4a
    @junaid4a 6 месяцев назад +1

    show object is not showing in basic emitter Cinema 4d 2024

  • @sikliztailbunch
    @sikliztailbunch 6 месяцев назад

    I am curious how they will solve a liquid sim. An entirely particle based system would probably inferiour to FLIP. But FLIP is not really particle based. I hope they add FLIP nevertheless. It would be another step for Cinema 4D to become the full monty.

    • @BTB3D
      @BTB3D  5 месяцев назад

      The fact they have a system that can work with so many particles at once and on screen is a huge step towards it.

    • @sikliztailbunch
      @sikliztailbunch 5 месяцев назад

      @@BTB3D I guess you have missed the point of my comment, because I never said it doesn´t

  • @blakewyrick4011
    @blakewyrick4011 6 месяцев назад +1

    Maxon really spoiled us with this release!

    • @BTB3D
      @BTB3D  6 месяцев назад

      I almost wonder if this was supposed to be the big feature in 2024 and it wasn’t quite ready.

    • @ZorMon
      @ZorMon 6 месяцев назад +1

      They do the same with pyro. Released with a "minor" 2023.1 update.
      But i think this is the correct aproach. I prefer well tested features released when are ready.

  • @DomBurgess
    @DomBurgess 6 месяцев назад

    Do I have to use Redshift?

    • @BTB3D
      @BTB3D  6 месяцев назад +1

      You do not, however there are different render options depending on the renderer you use.

    • @DomBurgess
      @DomBurgess 6 месяцев назад

      @@BTB3D Great! I just don't have the time or render power for Redshift all the time! :)

  • @joachimplett997
    @joachimplett997 6 месяцев назад

    How can I show/display a self-designed object/particle shape as a particle?

    • @Havealot
      @Havealot 6 месяцев назад +1

      You can use the cloner (clone onto the particle group and use multi instance mode) or the RS Object tag.

    • @joachimplett997
      @joachimplett997 6 месяцев назад

      @@Havealot thank you for your answer / idea! I will try

    • @joachimplett997
      @joachimplett997 6 месяцев назад

      It works :-) Again thank you!

    • @joachimplett997
      @joachimplett997 6 месяцев назад

      @@Havealot It works :-) Again thank you!

  • @Egoriys_Pomidoriys
    @Egoriys_Pomidoriys 6 месяцев назад

    Hi nice tutorial,you don't know how i can render particle with Arnold Render ?)

    • @BTB3D
      @BTB3D  5 месяцев назад

      If you use the cloner to create geometry that should work. Other than that maybe Arnold has a tag similar to the redshift object tag. I am not familiar with Arnold.

  • @chrissoba5104
    @chrissoba5104 5 месяцев назад

    Why i can't find this on my 2024 3.0

  • @User-pq2yn
    @User-pq2yn 6 месяцев назад

    How to emitt from emitter platonic for example?

    • @BTB3D
      @BTB3D  5 месяцев назад +1

      You need to use the Mesh Emitter

    • @User-pq2yn
      @User-pq2yn 5 месяцев назад

      @@BTB3D shoud I use a xpresso?

  • @Kranos_CG
    @Kranos_CG 6 месяцев назад

    They should provide an indie version. It's awfully overpriced now compared to Maya or MAX indie which is a full featured btw.

    • @BTB3D
      @BTB3D  6 месяцев назад +1

      They absolutely should. They have a student version, but its a pain to renew.