In this video I will show you how much difference is between, original STALKER games and STKLKER 2 in game locations. #stalker2 #stalkergameplay #chernobyl
Draw distance and real time shadows and those count as graphics too. Just because old stalkers werent pushing highly complex animations or extreme triangle counts doesnt mean they werent impressive graphical showcases in their own right, not to mention having all of this function with a life. Most gamers just simply cant appreciate the actual important and nuanced aspects of games when its not a giant bright explosion of pixels in your face. I would give up modern graphics GLADLY to play games that looked like 2007 but with modern hardware. Imagine how much bigger maps would be, how much higher our framerates would be, shadows, lighting effects, complex physics and lots of game mechanics interacting all the time around you. None of that is done because devs are wasting time on shiny photorealistic graphics that only work in screenshots and look and feel crappy when actually playing especially in high intensity fast paced moments when the frame rate drops and visual effects are blended into a blurry smudge of pixels by temporal anti aliasing which is hard baked into the visual effects so you cant just turn off TAA, the experience is truly broken and they use these advanced tools to cover up massive mistakes quickly and easily like bandaids
Both Clear Sky and Call of Pripyat were known for their advanced graphics, back in the day. They, along with the original Crysis, were the poster-children for a bunch of DX10’s features, especially volumetric clouds/fog and new methods for lighting. The graphics engine that GSC developed in-house was one of very few that was actually coded to work well with the DX10 standard; They got on the “unified shader” train before almost everyone else. The fact that those games look simplistic and low-poly compared to their contemporaries is due to artistic choices or failures. They were technically very capable engines at the time, and Clear Sky / Call of Pripyat needed very recent GPUs to run well. I feel like no one playing Stalker 2 today actually played the originals at launch.
У тебя нет денег на современный компьютер чтобы играть в Сталкер 2 в высоком разрешении, но ты решил заниматься сравнением и записывать эти ролики?🤦♂️🤦♂️🤦♂️
Since when has stalker been about graphics? Fools. Good video stalker!
As they want to represent the real locations authentically, the graphics play a role right from the start.
Draw distance and real time shadows and those count as graphics too. Just because old stalkers werent pushing highly complex animations or extreme triangle counts doesnt mean they werent impressive graphical showcases in their own right, not to mention having all of this function with a life. Most gamers just simply cant appreciate the actual important and nuanced aspects of games when its not a giant bright explosion of pixels in your face. I would give up modern graphics GLADLY to play games that looked like 2007 but with modern hardware. Imagine how much bigger maps would be, how much higher our framerates would be, shadows, lighting effects, complex physics and lots of game mechanics interacting all the time around you. None of that is done because devs are wasting time on shiny photorealistic graphics that only work in screenshots and look and feel crappy when actually playing especially in high intensity fast paced moments when the frame rate drops and visual effects are blended into a blurry smudge of pixels by temporal anti aliasing which is hard baked into the visual effects so you cant just turn off TAA, the experience is truly broken and they use these advanced tools to cover up massive mistakes quickly and easily like bandaids
@@JackDaniels-ex9mf the male cow defecated this take out, a load of it.
@@JackDaniels-ex9mf absolut
Both Clear Sky and Call of Pripyat were known for their advanced graphics, back in the day. They, along with the original Crysis, were the poster-children for a bunch of DX10’s features, especially volumetric clouds/fog and new methods for lighting. The graphics engine that GSC developed in-house was one of very few that was actually coded to work well with the DX10 standard; They got on the “unified shader” train before almost everyone else. The fact that those games look simplistic and low-poly compared to their contemporaries is due to artistic choices or failures. They were technically very capable engines at the time, and Clear Sky / Call of Pripyat needed very recent GPUs to run well.
I feel like no one playing Stalker 2 today actually played the originals at launch.
Stalker cop better vibes
Not bad, some pretty good stuff you've got there.
bro but you play stalker 2 on low :(
is yanov or yaniv?
Yaniv
U need to compare the freedom base in the swamp from stalker2 with the starting base in the swamps from stalker gamma
The swamps are a completely different thing
you mean stalker Clear Sky?
@@Punisher6791 yeah, my bad
Volhov*
Where is volkov is stalker 2?
And the eastern tunnel? I can't find either on the interactive map
Volkov is directly north of rostok on the left side of the road. There is a good stash in the barracks building nearby. Good hunting!
Eastern tunnnel is just north of waste procesing station
Thanks guys!
У тебя нет денег на современный компьютер чтобы играть в Сталкер 2 в высоком разрешении, но ты решил заниматься сравнением и записывать эти ролики?🤦♂️🤦♂️🤦♂️
Norm rolik, prosto bez golosa, ne bombi))))))
@qua1ntZz а голос тут причем если надо соавнивать части в высоком разешении.🤦♂️
@@large_planet зайди сравни, это просто мнение автора, лол)