I'm glad that even though IG has been discontinued or disssolved or whatever, there are still videos coming out on the channel. I enjoy getting news and documentaries, and I really like the people who made them. So this is great. :D
Really good job on explaining it clearly and on getting the footage. After a few of these, it could be a good idea to make a Part 2 for some of the topics (this one included)
My favorite hitbox/hurtbox anecdote is that the hitbox for Pac-Man and the four ghosts is just a single pixel in their center. Those hitbox pixels some times don’t overlap, resulting in Pac-Man passing harmlessly through the ghost.
Honestly I love this new direction, I found the dailies to get annoying because half of the time it wasn’t even gaming news it was really terrible jokes, this is just straight forward and fast
I need a hitscan one, next. In commentaries for Halo MCC, the developers talked about it and the differences between the generations of the same weapon. Went over my head haha
Yeah so in a souls game let's say the sword of the giant boss would have a hit box while the body of the boss has a hurt box. Because you obviously won't be attack their sword or hurting their sword it doesn't need a hurt box. And it is what they use to hurt you so it will have a hit box instead
Wonder if they'll do something on Collision meshes. The horror that is Fallout 3 and New Vegas collision meshes is a whole thing. I mean the collision mesh for a mannequin stand is ENOURMOUS compared to the object itself
Hitboxes are an outdated work-around. Collision detection should be based off of rendered graphics rather than having two separate worlds (hitbox/collision detection world and rendered graphics world) running on top of each other.
@@z9ARCEUS i swear it has to be lol hit detection in there is horrific and so sporadic. I still haven’t finished season 1 and im literally almost done with it. I quit the game last month because its broken as hell
But hitboxes only do damage during an "attack". In the example of the 2s fighting games in this video, the two character boxes touching each other does nothing to either one. One box has to be "red" - in attack mode; during a punch or kick - to deal damage to a "blue" box on the opponent, if it connects. Like vehicles in games like Warzone or Battlefield, you don't die if you touch them, you only die if they hit you with significant speed. So at some point these hit and/or hurt boxes has to change values or properties. Furthermore, i think "collision box" or something to the like has a place here to. I.e.
Casual reminder: the hitscan technique is essentially virtual duck hunt.... Ladies and gentlemen and everything else... [We're still just playing Duck Hunt] This is why there was never a sequel or a remake. And I'm okay with this. SMASH THAT DISLIKE BUTTON!
Most stupid thing about this is that modern pc's are so slow they cannot detect collisions beetween REAL INGAME models. Instead you got ADDITIONAL invisible hitboxes. Is this lame or what?
Well it's not about your PC being slow, it's about the actual model isn't necessarily colliding with the world. Objects have to have collision added to them in 3d space, just like your hurt box. That's why when you go "out of bounds" you can fall through the floor or walk through walls, because they never added collision to those objects. Either the collision box in Fortnite isn't 1:1 with the character model, or it's out of sync due to for example lag. I've never played Fortnite. But just like hit/hurt boxes they never perfectly line up with the actual character model. It was almost "revolutionary" when you could shoot a character in the empty space under their arms or between their legs, and not hit them, way back in the day. The boxes are getting more and more accurate to the visual model, but since it's two completely different systems acting at the same time, it's never 1:1
@@hylianchriss ugh. That wasnt explanation i expected. You REALLY cannot see how simplified hotboxes optimize CPU load? isnt it obvious, modern games still need MASSIVE optimaization of game engine to reach decent FPS? Look at 2 beggining sentences in your post. Objects DO NOT need adding hitboxes to them. Objects are already 3d models and cpu can calculate collisions based on THEM. Sadly like i said before, its just uneffective and slow. U get it now? :) Synchronising hitbox and model is nescesary for engine optimization but indeed stupid and kinda unfair to players shooting air and getting kills.
Gotta be a real slow week for this incredibly basic and old concept to be explained. Alas, after the downsizing I'm not surprised. I wish you the best, Inside Gaming, sadly this channel is not for me anymore.
“Projectiles” vs “hit scan”
I miss the dailies, but I'm loving this format all the same.
Yo i love these!
Zack, my secret favourite, keeping the inside gaming dream alive. What a man!
Zach is the heir to the Inside Gaming throne.
This is wonderful stuff. Keep it up!
I'm really loving this series! Please, keep them coming! I'm learning so much!
I want you to know I love this new direction for the channel. Keep up the good work guys.
I'm glad that even though IG has been discontinued or disssolved or whatever, there are still videos coming out on the channel. I enjoy getting news and documentaries, and I really like the people who made them. So this is great. :D
My valentine cards will say: I’d like to hitbox your hurtbox
Love these videos, Zack, keep it up
As a technological luddite, this was super fascinating and insightful! Thank you!
Really good job on explaining it clearly and on getting the footage.
After a few of these, it could be a good idea to make a Part 2 for some of the topics (this one included)
Didn’t know any of this. Glad you guys made a video on it! Great job!
I love videos like this. I know next to nothing about video game development so it's an interesting topic.
Love these! Keep up the great work!
These info videos are really quite good. Keep them up!
All of these vids have been super insightful!
Inside Gaming attempting a Core-A-Gaming video?
My favorite hitbox/hurtbox anecdote is that the hitbox for Pac-Man and the four ghosts is just a single pixel in their center. Those hitbox pixels some times don’t overlap, resulting in Pac-Man passing harmlessly through the ghost.
Honestly I love this new direction, I found the dailies to get annoying because half of the time it wasn’t even gaming news it was really terrible jokes, this is just straight forward and fast
I need a hitscan one, next. In commentaries for Halo MCC, the developers talked about it and the differences between the generations of the same weapon. Went over my head haha
More videos like this please!
great video! good amount of detail, not confusing, clear language. Love it Zach!
👍 for the collision pun
Remember the daily?
Miss you guys and the whole inside gaming daily team
Zack! I love you sir ! Keep inside gaming alive!!!
Excellent video
I’m more confused than I was before...
So a “Hitbox” is around the weapon, and a “Hurtbox” is around the character?
Yeah so in a souls game let's say the sword of the giant boss would have a hit box while the body of the boss has a hurt box. Because you obviously won't be attack their sword or hurting their sword it doesn't need a hurt box. And it is what they use to hurt you so it will have a hit box instead
This is awesome. Keep it up.
Hit boxes should be COMPLETELY accurate, period. the exact geometry of the body.
as a lover of fighting games this was lovely I hope you do more
Loving this new series
The Many ways to make Hit box and hurt boxes to work
1. Hit scane
2. Trigger box's
I'm sure the are more ways.
There's hitboxes and then there's the Plesioth's hip check.
I thought some weapons in games are hit scans whereas other weapons have hitboxes.
love these! wonder why they're only coming out now?
Kinda digging these.
Wonder if they'll do something on Collision meshes. The horror that is Fallout 3 and New Vegas collision meshes is a whole thing. I mean the collision mesh for a mannequin stand is ENOURMOUS compared to the object itself
I wish games would just do hit and hurt boxes that are exactly the same as the models themselves
These are like Techquicky but about video games . Noice !
Very informative, thank you.
What about the hiboxes to pick up items? In some games are the wrost.
This was great
Great video :)
This was dope
TIL that Hurt Boxes are a thing.
So much I dont know about my favorite medium.
Awesome! Great content, thank you!
pretty cool
Thanks! Now do a video about Tekken hitboxes lol
Definitely need something on hit scanning.
Can Hotboxes can be at Vector level?
WE WANT PATRICK!! BRING BACK PATRICK!!
I use socket collision.
haha thank you, great video!
Unless you are Battlefield and you don't have hitscan.
When your explaining that your not hacking show them this video
Yup...hitboxes hurtboxs...counting Frames👍
I'm kinda surprised this even warranted a video lmao
Man, this is looking just like a Core A vid
These are great!!
Very great!!
If you like surface level knowledge that everyone already knows, yeah!
what's the game on 0:35
Now I wonder why I still am subscribed here
Correction: they don’t.
Hitboxes are an outdated work-around. Collision detection should be based off of rendered graphics rather than having two separate worlds (hitbox/collision detection world and rendered graphics world) running on top of each other.
Greetings guys 🙌
they are all called colliders and its called raycast
Cod cold war must’ve been the reason this video was made
Was about to say lmao
@@z9ARCEUS i swear it has to be lol hit detection in there is horrific and so sporadic. I still haven’t finished season 1 and im literally almost done with it. I quit the game last month because its broken as hell
Rooster Teeth, what are you doing with this channel? I don't get it.
Did IG daily break up with me?
🤔
I've never heard of a hurtbox before.
Do the female skins in Fortnite have smaller hit boxes?
Enter the matrix
Y'all should title these videos Niblygon.
... but a hitbox for 1 player is a hurtbox for their opponent...
But hitboxes only do damage during an "attack". In the example of the 2s fighting games in this video, the two character boxes touching each other does nothing to either one. One box has to be "red" - in attack mode; during a punch or kick - to deal damage to a "blue" box on the opponent, if it connects. Like vehicles in games like Warzone or Battlefield, you don't die if you touch them, you only die if they hit you with significant speed. So at some point these hit and/or hurt boxes has to change values or properties.
Furthermore, i think "collision box" or something to the like has a place here to. I.e.
Most of the time they dont.
I love the new videos, but what happened to the daily? I miss hanging out with the crew.
They all left.
@@RDR911 contracts expired? Budget cuts? Downsizing?
Casual reminder: the hitscan technique is essentially virtual duck hunt....
Ladies and gentlemen and everything else...
[We're still just playing Duck Hunt]
This is why there was never a sequel or a remake.
And I'm okay with this.
SMASH THAT DISLIKE BUTTON!
E
People... don't know this? It's so simple it can literally be explained in one sentence...
Killing Daily killed this channel.
Now talk about Black Ops Cold War because the hit registration is atrocious in that game.
Most stupid thing about this is that modern pc's are so slow they cannot detect collisions beetween REAL INGAME models. Instead you got ADDITIONAL invisible hitboxes. Is this lame or what?
Well it's not about your PC being slow, it's about the actual model isn't necessarily colliding with the world. Objects have to have collision added to them in 3d space, just like your hurt box. That's why when you go "out of bounds" you can fall through the floor or walk through walls, because they never added collision to those objects.
Either the collision box in Fortnite isn't 1:1 with the character model, or it's out of sync due to for example lag. I've never played Fortnite.
But just like hit/hurt boxes they never perfectly line up with the actual character model. It was almost "revolutionary" when you could shoot a character in the empty space under their arms or between their legs, and not hit them, way back in the day. The boxes are getting more and more accurate to the visual model, but since it's two completely different systems acting at the same time, it's never 1:1
@@hylianchriss ugh. That wasnt explanation i expected. You REALLY cannot see how simplified hotboxes optimize CPU load? isnt it obvious, modern games still need MASSIVE optimaization of game engine to reach decent FPS?
Look at 2 beggining sentences in your post. Objects DO NOT need adding hitboxes to them. Objects are already 3d models and cpu can calculate collisions based on THEM. Sadly like i said before, its just uneffective and slow. U get it now? :)
Synchronising hitbox and model is nescesary for engine optimization but indeed stupid and kinda unfair to players shooting air and getting kills.
Dead by Daylight be like "What are those?" XD
Gotta be a real slow week for this incredibly basic and old concept to be explained. Alas, after the downsizing I'm not surprised. I wish you the best, Inside Gaming, sadly this channel is not for me anymore.
Guess it's time to unsub.
👋🏼🚪