OVERWATCH HITBOXES for EVERY HERO

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  • Опубликовано: 11 май 2020
  • More hitboxes: • The Remaining Hitboxes
    ★ @spadler097 :
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    Github: github.com/pluzorminuz/ow-hitbox
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Комментарии • 2,2 тыс.

  • @writingcooper7900
    @writingcooper7900 4 года назад +3570

    This just makes me feel bad about how many shots I miss.

    • @nickspencerfishingrodd2383
      @nickspencerfishingrodd2383 4 года назад +48

      mood

    • @pijcab
      @pijcab 4 года назад +164

      You shouldn't, this doesnt represent 100% what happens in game imo. Usually players will be moving around, jumping, getting CC'ed or crouch spamming. We don't know exactly how those affect the hitoxes (animations). So even though they can look huge and unmissable here, it's not the case in game.

    • @Henbot
      @Henbot 4 года назад +24

      LUL but that wont just be hitboxes but hit reg and OW hit reg can be trash

    • @baxstar1699
      @baxstar1699 4 года назад +25

      You arent bad at shooting, everybody is just good at strafing and dodging xP

    • @christiangill6344
      @christiangill6344 4 года назад +5

      Well that depends on who you are shooting, if your shooting tanks and keep on missing then thats a problem

  • @edward584
    @edward584 4 года назад +1969

    this is actually every hero in an astronaut suit

    • @hisokamorow1816
      @hisokamorow1816 4 года назад +49

      How else are they supposed to go to space in horizon?

    • @wreckingball2297
      @wreckingball2297 4 года назад +5

      My ball actually was my astronaut suit/vehicle.

    • @asdfmontages7698
      @asdfmontages7698 4 года назад +2

      THAT’S WHAT I SAID, THANK YOU.

    • @babyrudds3793
      @babyrudds3793 4 года назад +2

      New event?

    • @horbas
      @horbas 4 года назад +6

      That means they could make an astronaut skin for every hero and it wouldn't change the hitbox but make it even more accurate o:

  • @prometheus625
    @prometheus625 4 года назад +1387

    "Lucio's hitbox is quite large, except when he starts wall-riding. At which point it disappears completely."

  • @Yojack872
    @Yojack872 4 года назад +511

    "Every Hero"
    *don't worry, Bob is too good to be a hero anyway*

    • @saltytea7367
      @saltytea7367 3 года назад +8

      A god

    • @drflexs
      @drflexs 3 года назад

      hahahahahahaahha nice one';;;;;;;)

  • @danielrhodes2492
    @danielrhodes2492 4 года назад +840

    I'm glad to know that the training bot is considered to be a DPS hero.

    • @zomfgeclipse
      @zomfgeclipse 4 года назад +133

      Sometimes I would take a training bot over my DPS team mates

    • @pikkukurreable
      @pikkukurreable 4 года назад +24

      I'm so proud of him

    • @dap9985
      @dap9985 4 года назад +19

      Can’t wait till he comes out

    • @leontoro4737
      @leontoro4737 4 года назад +8

      Maybe blizzard will make comics for them too

    • @dogfromfrance1326
      @dogfromfrance1326 4 года назад +6

      Next hero

  • @Jeffrey_Wong
    @Jeffrey_Wong 4 года назад +5308

    I think for next April Fool's day they should inflate all the heroes so their model matches the shape of the hitbox

  • @_sargentocoelho_4441
    @_sargentocoelho_4441 4 года назад +405

    Everyone flamin' torb for his hitbox, and the zen just comes in with that _double wide surprise_

  • @yourmumisaneek
    @yourmumisaneek 3 года назад +403

    “Roadhog is short and stubby”
    Roadhog is 7 foot 3

    • @Broockle
      @Broockle 2 года назад

      Stubby
      Noun
      short and thick.
      hmm gives a whole new meaning to "Short and Stubby"

  • @kenaniahwilliams6564
    @kenaniahwilliams6564 4 года назад +1000

    Though zen was a skinny legend, turns out he’s a thick queen.

    • @icantthinkofanything798
      @icantthinkofanything798 4 года назад +29

      Got me quakin

    • @moaharbor
      @moaharbor 4 года назад +95

      Honestly Blizzard why give the hero with no mobility the thiccest hit box like why

    • @bunnyk7671
      @bunnyk7671 4 года назад +52

      Mop Thief as a zen main, i also wanna know. The questions about why is zen the way he is just keep coming the more information we find

    • @kemala7840
      @kemala7840 4 года назад +23

      @@moaharbor i always think that zen is so vulnerable is completely because of his lack of mobility but i think his *thicc* hitbox play into the problem too

    • @iGo156mph
      @iGo156mph 4 года назад +2

      Zens a he?

  • @vexrow378
    @vexrow378 4 года назад +1275

    “Mei players have the smallest head in the game”. I couldn’t agree more.

    • @Kilesfactor
      @Kilesfactor 4 года назад +24

      As a pyro main, mmmmmmmmmmmmmmmmmmmm.

    • @Chanceogal
      @Chanceogal 4 года назад +5

      Ffffffair enough

    • @BooksToAshes
      @BooksToAshes 4 года назад +16

      My dirty mind took this the wrong way, oh god I need Jesus

    • @titlewave1205
      @titlewave1205 4 года назад +8

      He said , "Mei has the smallest head in the game." Not mei players. 😂

    • @evan4292
      @evan4292 4 года назад +3

      I don’t *exactly* main Mei but I did for a very long time, (around 750 levels) but I take minor offensive to this

  • @tayzonday
    @tayzonday 4 года назад +1011

    No Bob hitbox?

    • @onyxm00n41
      @onyxm00n41 3 года назад +6

      Omg hi pls reply big fan

    • @tonmaj
      @tonmaj 3 года назад +13

      Still suprised you're an overwatch player, I saw you in the overwatch league chat the other day too

    • @Neyaaa
      @Neyaaa 3 года назад +5

      @@tonmaj This man LOVES overwatch.

    • @qujnn
      @qujnn 3 года назад

      Foreal I thought they would show that

    • @tarokyfurukawa3615
      @tarokyfurukawa3615 3 года назад

      He does play tf2 so

  • @shayhasmoron
    @shayhasmoron 4 года назад +823

    I’m gonna come out of quarantine with the largest hitbox ever

  • @nednguyen1704
    @nednguyen1704 4 года назад +386

    Widow's butt: Meh
    Widow's head: I'm FAT af boi

    • @bakicci
      @bakicci 4 года назад +6

      you see monkeys tap boox? wwot

  • @WarningStrangerDanger
    @WarningStrangerDanger 4 года назад +787

    Man, Zenyatta got screwed with his hitboxes. For such a frail character, he has unfairly large hitboxes making it harder to take cover with map geometry. Maybe he would see more use in games if instead of a buff to his stats, they just buffed his hitboxes.

    • @libertyprime9307
      @libertyprime9307 4 года назад +72

      Yeah it's always been known his hurtbox is huge. The thing I never realized is how spherical the body parts are. I assumed there was a lot more tapering going on.

    • @Strongbadhomestar1
      @Strongbadhomestar1 4 года назад +96

      its even funnier to consider he only had 150 total health when the game came out lol

    • @osvaldo8393
      @osvaldo8393 4 года назад +3

      They need to make him stand up lol , that’s why almost no one plays him, and when they do they always get wrecked by a sombra, tracer, doomfist 😂

    • @WarningStrangerDanger
      @WarningStrangerDanger 4 года назад +43

      @@osvaldo8393 as Widowmaker, I always start with the Zenyatta because he is the easiest and steadiest head hitbox in the game. He has absolutely no bob or sway to it when he moves.

    • @libertyprime9307
      @libertyprime9307 4 года назад +18

      @@Strongbadhomestar1 Pretty sure Discord was like +50% damage modifier back then though. He was more of a glass cannon.

  • @ugandanknuckles9355
    @ugandanknuckles9355 4 года назад +208

    So that's why Symm dies so easily. Her thick legs give her away.

    • @thehairylarry
      @thehairylarry 4 года назад +2

      We do need a bit of 2017 in 2020

    • @eltacobandito
      @eltacobandito 3 года назад

      @@thehairylarry the good ole days

  • @budywudy9
    @budywudy9 4 года назад +560

    wrecking ball: the champ with the most accurate hitbox

    • @josewolf9884
      @josewolf9884 4 года назад +19

      His hitbox is totally aesthetic

    • @wiserlegacy3017
      @wiserlegacy3017 4 года назад +92

      The part of the dev team that had to do hit boxes must’ve been thrilled when they heard the next hero was going to be a ball.

    • @budywudy9
      @budywudy9 4 года назад +18

      The one shape they know how to use

    • @donkeykong4983
      @donkeykong4983 4 года назад

      budywudy9 facts

    • @donkeykong4983
      @donkeykong4983 4 года назад

      budywudy9 lol

  • @frostythesharkpup2754
    @frostythesharkpup2754 4 года назад +438

    "For ashe, her legs are very wide and spread apart"
    Wait a minute

  • @emmisaryofgilameir1946
    @emmisaryofgilameir1946 4 года назад +217

    Genji has his own little protective cubicle when he deflects I never thought of it like that I feel more protected now

  • @chuarh7393
    @chuarh7393 4 года назад +46

    8:41 sums up Mei mains pretty well

  • @viivasalsa7468
    @viivasalsa7468 4 года назад +998

    I’m surprise nobody is talking about how they forget about bob’s hitbox

    • @NOAHDELANEY-cy3pg
      @NOAHDELANEY-cy3pg 4 года назад +27

      underrated comment

    • @lukedoyle7142
      @lukedoyle7142 4 года назад +57

      Tbf he's static in game there's no way you can miss even with a rly accurate hitbox

    • @jayphilpot2909
      @jayphilpot2909 4 года назад +21

      Luke Doyle and he's pretty darn big too

    • @rockngrease6463
      @rockngrease6463 4 года назад +50

      @@lukedoyle7142 Just watch me.

    • @mixerx153
      @mixerx153 4 года назад +1

      Viiva Salsa yes why bob is small baby 👶 crying right now

  • @shypeOW
    @shypeOW 4 года назад +971

    I really wonder about Reinhardt's pin hitbox, as it can be completely unfair for both sides

    • @ryuko6997
      @ryuko6997 4 года назад +73

      oof ikr, i get pinned by reins in charges that if i do the EXACT same thing, i boop them instead of pinning. Or u know MY FAVORITE is charging someone HEAD ON and they still get booped instead of pinned Like WTF

    • @ArkbladeIX
      @ArkbladeIX 4 года назад +51

      It feels like either you get charged head on and they miss, or they miss the charge and suck you in lol

    • @haroldthetalkingtree7509
      @haroldthetalkingtree7509 4 года назад +8

      I want to see boop hitboxes. Like concussive blast or Lucios reverb.

    • @tiggle5485
      @tiggle5485 4 года назад +7

      *and above. I’ve been pinned as a valking mercy when rein barely touched my toes.

    • @RioRock7
      @RioRock7 4 года назад

      It’s strait up and down and it’s really skinny

  • @awddwa6544
    @awddwa6544 4 года назад +81

    Alternate title: How THICC are the Overwatch characters?

  • @Swagvadar
    @Swagvadar 4 года назад +15

    "For Ashe, her legs are very wide and spread apart" out of context karQ - 2020

  • @Styxintheriver
    @Styxintheriver 4 года назад +592

    BRUH Sym’s hitbox looks like she’s just a head with legs

    • @D.Wapher
      @D.Wapher 4 года назад +25

      My first thought too, basically a "兄".

    • @pepelarrza3877
      @pepelarrza3877 4 года назад

      Her legs hitboxs are just as thick

    • @ajgerbi
      @ajgerbi 4 года назад +32

      Persephone Hana : FR, I don’t know why they haven’t changed her hitbox after her Support -> DPS rework. The reason her hitbox was so ginormous is because the devs were worried that her former auto lock beam would be hard to play against, so they made her hitbox larger to make up for it. However, now she’s a DPS with no auto lock beam or survivability, and seems stuck with a huge hitbox that makes no sense. Wtf.

    • @DuneJumper
      @DuneJumper 4 года назад

      @@ajgerbi They forgot

    • @werewolf375
      @werewolf375 4 года назад +1

      why is it so big????

  • @KaliSharuhn
    @KaliSharuhn 4 года назад +185

    Symmetra: Has mahoosive leg hitboxes
    Me (internally, with a Symmetra voice): Impressive

  • @marshmellouwu1674
    @marshmellouwu1674 4 года назад +53

    Imagine if the hit boxes were 100% the same size as the characters. Some would be so hard to hit

    • @blaparty5514
      @blaparty5514 3 года назад +20

      Tracer, eco and baby dva would literally be impossible

  • @Tredemptation
    @Tredemptation 4 года назад +35

    Thanks plus or minus! A few things I'd be very interested in seeing:
    - Bob's hitbox
    - Rein's charge hitbox
    - Doom's punch hitbox
    - Hog's hookbox
    - Zarya's grav hitbox

    • @liaracochran7879
      @liaracochran7879 2 года назад

      Also, Zen's hit box on the secondary fire. The way his head ducks can make a huge difference

    • @janalan6167
      @janalan6167 Год назад

      ​@Liara Cochran YES he is literally so much harder to hit

  • @felipeadur
    @felipeadur 4 года назад +326

    KarQ: hitboxes for every hero
    Mercy pistol: I’m gonna end this man whole career

    • @SonOfAGunYYH
      @SonOfAGunYYH 4 года назад +13

      that joke is so fucking bad, please stop using it. i beg you.

    • @Monstertarget
      @Monstertarget 4 года назад +42

      lol you pissed off the kids

    • @terris6994
      @terris6994 4 года назад +8

      @@no-kj8dr quiet child

    • @TheSonicFan4
      @TheSonicFan4 4 года назад +3

      What about her pistol?

    • @tyzonemusic
      @tyzonemusic 4 года назад +19

      @@TheSonicFan4 His point is that the projectiles have a large hitbox, as do a bunch of projectiles in the game.

  • @dertysocks0116
    @dertysocks0116 4 года назад +110

    This is actually a scale of the overwatch heros before and after quarantine

  • @TuxedoKittay
    @TuxedoKittay 4 года назад +264

    Dang. As a Zen main, his hitbox makes me kinda mad. He’s so squishy, why?

    • @emmepombar3328
      @emmepombar3328 3 года назад +10

      Because he is a strong dps that can heal a bit.

    • @docturbright495
      @docturbright495 3 года назад +65

      @@emmepombar3328 but he already has low mobility-

    • @sham5614
      @sham5614 3 года назад +6

      I feel the same for doom, as big as zarya and sigma but half the health

    • @emmepombar3328
      @emmepombar3328 3 года назад +5

      @@sham5614 Sure, the strongest hero in the cast. But the players are still complaining about his hitbox???

    • @sham5614
      @sham5614 3 года назад +10

      @@emmepombar3328 Strongest? wait what

  • @emeseviragh9293
    @emeseviragh9293 4 года назад +30

    14:06 this can be useful for zen players as well, bc sometimes they use it to stand in front of an ulting enemy player, to block their full view

  • @user-ye3rk1lk8q
    @user-ye3rk1lk8q 4 года назад +150

    1:09 D.VA
    1:45 Orisa
    2:01 Reinhart
    2:27 Roadhog
    2:48 Sigma
    2:58 Winston
    3:47 Hammond
    4:22 Zarya
    5:08 Ashe
    5:25 Bastion
    5:55 Doomfist
    6:13 Echo
    6:29 Genji
    7:28 Hanzo
    7:44 Junkrat
    8:12 Mcree
    8:38 Satan (AKA Mei)
    8:59 Phara
    9:17 Reaper
    9:31 Soldier
    9:46 Sombra
    10:01 Symmetra (I bet $10 I spelled that wrong)
    10:15 Torb
    10:33 Tracer
    10:53 Widowmaker
    11:37 Ana
    12:02 Baptiste
    12:15 Brigitte
    12:52 Lucio
    13:05 Mercy
    13:35 Moira
    13:45 Zenyatta

  • @LitBoy420
    @LitBoy420 4 года назад +18

    Poor Zen, all that empty space actually being accounted for.

    • @donkeykong4983
      @donkeykong4983 4 года назад +1

      Jonah Ryder ikr

    • @rcordh5657
      @rcordh5657 4 года назад +1

      zen is small, not easy to spot and doesn't have step sound. bigger hitbox are more for balance

    • @trentonyoakum1627
      @trentonyoakum1627 4 года назад +3

      @@rcordh5657 i feel like a very slight reduction is necessary. Zen is in a good spot so nothing too serious

  • @triplet5375
    @triplet5375 4 года назад +195

    Id like to see a game mode that makes all character hitboxes to the exact size of the character model, how hard it would make it.. Can someone do this?

    • @rattamytata1970
      @rattamytata1970 4 года назад +16

      While it may surprise you, with the games on the game browser, the workshop is actually quite limited in its capabilities. You can't actually adjust something like character models, you can only edit gameplay mechanics (not objective related mechanics, you can only adjust objective requirements , as in assigning a win or loss by changing their conditions for activations) or add things which are available in game. For example, the basketball game mode uses kills to keep track of the points, which is the only thing the deathmatch game mode uses to decide a win or a loss. That's also why in things like superbots/doombots there aren't really new abilities, if there are they disabled the original one but put a condition like "if hero x uses ability 2" and then they create that ability using the rules system or add bonuses to the original ability. At least I think that's how it works, though I might be wrong. I'm still trying to figure out how damage buffs are implemented since overwatch uses a "set damage dealt to X" so I wonder how to make them stack and how to make them expire if attached to other effects

    • @lt3880
      @lt3880 4 года назад +9

      nobody does it because accurate is not necessarily better. two things to notice are hitboxes are made of very simple fundamental shapes (cubes, spheres, cylinders) because it makes doing the math to calculate it easier. secondly you notice leg hitboxes are much larger than arms to account for them being much more highly animated in comparison

    • @thepoofster2251
      @thepoofster2251 4 года назад +10

      It would make for a very bad feeling game. Larger hitboxes account for animation speed. If a char is zipping around you need a more generous hurtbox to give a chance of hitting. Also lag is an issue. A char is never where you think they are, they are always slightly displaced and a larger hurtbox gives the shooter a bit more wiggle room to deal with it. It feels bad whe you shoot someone but you were 1 pixel off due to lag

  • @bread4videos885
    @bread4videos885 4 года назад +10

    Zen is so thick. Love it also that explains why ana always feels like such a pain to hit when she is strafing.

  • @swartzilicousfergalicious6975
    @swartzilicousfergalicious6975 4 года назад +89

    KarQ: "Data? Data? Data?"
    Me: "daddy"

  • @Slamburgurr
    @Slamburgurr 4 года назад +42

    Rein/winston/moira/brig mains will benefit immensely from this video
    As a side note this video really highlights how distinct almost all 36 (including pilot d.va and ball/bastion transformations) silhouettes in the game look, the game might have a ton of core issues but it’s still artistically superb.

    • @ss-nu3qf
      @ss-nu3qf 4 года назад +6

      I love this part of the game a ton. Not only are the designs aesthetically distinct, when you see a character on the other side of the map, you can exactly tell who that is and therefore what to expect from them

  • @ashoif77
    @ashoif77 4 года назад +47

    I literally just laughed out loud when I saw Zenyatta's hitbox, what have they done to my boi? Its like ALL center of mass, and he has a head-hitbox more similar to Zarya or Sigma than an actual support XD

    • @michael4904
      @michael4904 4 года назад +3

      bruh im a zenyatta main and i feel sooooo much better about my KD for him

  • @innocentiuslacrim2290
    @innocentiuslacrim2290 4 года назад +1

    This is some pretty amazing data. Thank you pluzorminuz and KarQ for bringing this to us.

  • @adaraj4671
    @adaraj4671 4 года назад +140

    Symmetra's hitbox is HUUUUGE!!! ffs, its bigger than Mei's

    • @gurimisenpai2358
      @gurimisenpai2358 4 года назад

      @@WhiteFeatherr You sure thou? Dem legs be telling the truth!

    • @pedrourbano501
      @pedrourbano501 3 года назад

      @@tfgbest7763 yeah, when she is outside of combat so this is meaningless in a fight

    • @jessicabellandy5687
      @jessicabellandy5687 3 года назад

      As a symmetra main I'm sad.

    • @adaraj4671
      @adaraj4671 3 года назад

      T esT Yo, I can go matches without dying as well, but does that mean her hit box is a reasonable size compared to other characters? Nah

  • @Tobelovedisthegreatestthing
    @Tobelovedisthegreatestthing 4 года назад +49

    2:48 the way you said sigma sounds exactly like the voice actor

  • @ZaqDayton
    @ZaqDayton 4 года назад

    Pretty neat stuff, always keeping it unique with OW content! Nice job!

  • @ashoif77
    @ashoif77 4 года назад +14

    Wow this video was excellent to see, I've always wondered about this kinda stuff. Plus or Minus your awesome dude!
    Could you do future videos covering
    - Projectile hitbox sizes - Hanzo's arrows, Ana darts (friendly vs enemy) Zen's orbs, etc.
    - Area of effects/explosion hitoxes - How tall Sigma's Flux reaches, Dva bomb damage level spheres, earthshatters traveling hitbox

  • @SINotFound
    @SINotFound 4 года назад +39

    He does it again, such amazing content!

  • @froutloups118
    @froutloups118 4 года назад +40

    Bruh the effort put into this vid is insane

  • @valkenhayn412
    @valkenhayn412 4 года назад +3

    this was really interesting, nice work to everyone that made this! kinda considering switching chars to main sombra now...

  • @shanxin442
    @shanxin442 3 года назад +25

    5:50 SHEER HEART ATTACK HAS NO WEAKNESS

  • @Imabanana847
    @Imabanana847 4 года назад +35

    Would've loved to see Ana/Widow's hitbox when scoped in

    • @PierceArner
      @PierceArner 4 года назад +2

      Same for Moira during Coalescence.

    • @KandeeKush
      @KandeeKush 4 года назад

      go ask the guy who made the script i guess

  • @havel335
    @havel335 4 года назад +18

    Now we just need every hitbox for every weapon shot

  • @cynosure516
    @cynosure516 4 года назад +74

    Don't be fooled, zen's hitbox in the video isn't actually accurate. Instead, it's the size of his transcendence.

  • @anthonymuller9421
    @anthonymuller9421 4 года назад +73

    But what is rein's charge hitbox, coz I need to know how rein pinned me when I was quite far away

    • @stanisk.942
      @stanisk.942 4 года назад +5

      Big like Rein itself usually but latency/hit reg is stupid that makes charge into soap or vacuum. Even if Rein gonna charge to you on clean straight way, you could just jump up and dont get pinned sometimes. Charge is kinda unreliable.

    • @interventionsniper4430
      @interventionsniper4430 4 года назад +3

      @@stanisk.942 Agreed. There were times where I'd be next to where the Rein charged, and on the other side or in front on me would be a teammate who's seems to be closer, but I still somehow magnetize to Rein.

    • @DragonMoth34
      @DragonMoth34 3 года назад +1

      All the time ill be healing my team in the back, and along comes a rein. He charges straight through 4 teammates, knocking them away and sucking me 3 feet away into a pin. its infuriating. Same happens when i play rein. Cept i dont get pens. Ill smack someone in the chest and they get booped off to the side.

    • @jessicabellandy5687
      @jessicabellandy5687 3 года назад

      Rein only does that when he's red lol. If I'm playing rein I'll knock everyone in front of me away and pin no one.

  • @LukeKimmell
    @LukeKimmell 4 года назад +59

    This might partially explain the it felt like Hanzo was firing logs. It wasn't that he was firing tree trunks, he was aiming at secret Stay Puff marshmallow men

    • @TheBussyAnnihilator
      @TheBussyAnnihilator 4 года назад +1

      No it’s even worse than that. Not only do projectile hero’s get the advantage of massive hit boxes but their projectile also has a massive hit box compared to hitscan heros. So Hanzo, Mei, Pharah basically have double the advantage Widow or McCree have.

    • @dylant2410
      @dylant2410 4 года назад +4

      @@TheBussyAnnihilator Except the fact that Widow and McCree are both hitscan. You hit where you click. The projectiles don't have massive hitboxes, but they do have generous ones because without them it would be next to impossible to hit anybody at anything further than close range.

    • @TheBussyAnnihilator
      @TheBussyAnnihilator 4 года назад

      @@dylant2410 Correct that's why they're generous bc projectiles are harder to hit than hitscan generally

    • @Eyoldaith
      @Eyoldaith 4 года назад

      ​@@TheBussyAnnihilator The projectiles are larger than hitscan, yes, but are still inherently worse. The main reason why hitscans aren't vastly stronger is that they have damage fall-off in addition to not having to lead the targets.
      Also note: Genji shurikens and Hanzo arrows have equal hitboxes and are some of the smallest projectiles in the game after Ana's unscoped shots.

    • @TheBussyAnnihilator
      @TheBussyAnnihilator 4 года назад

      Eyoldaith Go into the practice range, play hanzo, and watch how far your crosshair can be off target while still being able to hit a headshot. Saying “they’re one of the smallest projectiles in the game” means absolutely nothing, the projectiles are still huge and ridiculously forgiving towards players who can’t hit their shots.

  • @andrewmarshall8341
    @andrewmarshall8341 4 года назад +41

    Dude srsly, after a shitty day the best feeling on earth is when KarQ uploads a new vid ♡

  • @H2KUR3N
    @H2KUR3N 4 года назад

    Thank you, I consider this the biggest work in the community, just to understand and improve.
    Would be nice to see projectiles size of different heroes

  • @micahmorri-san3249
    @micahmorri-san3249 4 года назад

    Wow, just wow. Thanks KarQ for this upload and visual data representation. Also, big kudos and shout out to Plus or Minus for the renders. Possibly the most informative video I've seen in terms of OW.
    I never did fully understand how the boxes actually worked in game, in relation to the models, I mean. Well, I mean, I had plenty guesses. But never fully understood, like how some can be so much harder to target and hit, and others really easy.
    This representation makes it so much more understandable now.
    I can see now how on many characters I'll get hit by a headshot, and not really understand WHY, when from "MY" perspective it would look like the shot, sometimes whiffs, or misses completely.
    It makes more sense now, seeing it THIS way. I can see easier now, that they may not have got my head "Directly", but where able to get the area of the box itself, and got warranted as a direct hit.
    I never would have guessed the boxes themselves had so much area to them. LOL
    Kudos for that, now when there is talk of the hit boxes, I have a much better idea and clarity of what is meant. Like some heroes to protect their heads from others, I have a better understanding of what is meant.
    I can see the difference in this, as compared to say hit-boxes that are the same exact shape & size and meshed to the actual model. Also, with how much free space to determine whether a hit or miss.
    And how shots can affect, so long as the box itself is hit, even though the shot may not be 100% pin-point accurate.
    I guess I just had always had a sort of pre-wired notion that the shot had to be spot on pin-point accurate directly to the head for it to count. And not gunna lie, for as fast paced as OW is most times, is incredibly difficult [at least for me anyway] to get those direct spot on shots. While forgetting there may be some give due to hit-box size.
    [I wonder how many shots I've made in game that actually got registered as a hit, when from p.o.v/perspective I felt sure were complete and total whiffs... lol the deep heavy sighs of frustration when you miss on a sniper class, LOL the frustration XD.]
    But, yes, this gives a much better level of understand to how a lot of it works in relation to the boxes.
    You gave a good clear description of each one, made it much easier to understand what I'm dealing with.
    Plus or Minus did a great job, for the visual representation and reference. It gives a much better view, visually, of how accuracy is determined. At least in terms of how close determines an actually hit, and far off for it to count as a miss.
    Funny, cause way back when I first learned or heard of hit-boxes in games, I initially thought, "What, an invisible box shape around my head? How is THAT a thing?" LOL xD
    Of course these days, I know much better now, like sometimes it is meshed with the model. In OW's case, I was a little surprised. I didn't expect them to have such a bubble shape to them. LOL
    Again. was a great and very informative video! I subbed right after watching. I might learn a few things I didn't fully understand before.
    Great job to both you and Plus or Minus.

  • @williamzhao2456
    @williamzhao2456 4 года назад +47

    This video should be titled: Instagram Models vs what you actually see

  • @MarvelousButter
    @MarvelousButter 4 года назад +50

    What I’ve learned: Aim for the legs

    • @lolerionark186
      @lolerionark186 4 года назад +16

      Genji used to be an adventurer like you until he took an arrow to the knee.

    • @willwunsche6940
      @willwunsche6940 4 года назад +6

      I've heard this tip before but I never realized the full extent of it till now

    • @thebananas6483
      @thebananas6483 4 года назад +5

      The leg hitboxes are only that generous because that's the part that's always moving the most, so they needed to compensate for this. It's still more consistent to go for the upper body.

    • @josefinamrn
      @josefinamrn 4 года назад +1

      no joke lol

    • @UltraPolitologo
      @UltraPolitologo 4 года назад

      With ana

  • @demonitized6208
    @demonitized6208 4 года назад +15

    Thay should have a “hitbox” game node, where every character is just a hitbox.

  • @RaizPodre
    @RaizPodre 4 года назад +5

    Winston have hitboxes for his butt.
    Widow needs this.

  • @zawarudo6777
    @zawarudo6777 4 года назад +23

    WHERES BOB’S HITBOX

  • @alainz.8098
    @alainz.8098 4 года назад +43

    Wait, you're telling me that Sigma feet don't count as headshot?!?!?

  • @_FLIP666_
    @_FLIP666_ 4 года назад

    This was really great! Well done Plus Or Minus! :D

  • @krowkovtuber
    @krowkovtuber 3 года назад +4

    i love how calming this dude’s voice is

  • @yeatle
    @yeatle 4 года назад +16

    mercy's wings block headshots alot, especially in rez

  • @V_SURF
    @V_SURF 4 года назад +4

    As usual, well explained and well edited!

  • @bryrk
    @bryrk 4 года назад +1

    i need you to understand how well you speak, you're the first person i've ever seen whose auto-generated captions are almost perfect, and i use captions on every video i watch. that's insane.

  • @stern0wl153
    @stern0wl153 4 года назад

    omg was looking for somewthing like this, thank you!

  • @musa9371
    @musa9371 4 года назад +12

    10:00 i can almost hear the symm mains crying

    • @lolerionark186
      @lolerionark186 4 года назад +2

      Zenyatta mains too.
      Those are some puffy bois

    • @radioactivecookie
      @radioactivecookie 4 года назад +4

      Rly just questioning how this game ever got taken seriously tbh. How is this a competitive game with marshmallow hit boxes?!?!? BTC even coveted this but he didn't show it was THIS bad 😭

    • @pepelarrza3877
      @pepelarrza3877 4 года назад +1

      Im already crying

    • @Phaxtolgia
      @Phaxtolgia 4 года назад

      @@radioactivecookie I really hate to make this comparison, but even TF2, another casual game like Overwatch, has more accurate hitboxes.
      Unless you're using melee.
      Melee in TF2 can go to hell.

    • @typhon6087
      @typhon6087 4 года назад

      I always thought she had one of the skinnier hitboxes.... guess I'm that good at crouch strafe spam

  • @gamershavefun8108
    @gamershavefun8108 4 года назад +10

    Everybody gangsta until Overwatch heroes turns into BayMax Squad

  • @abraham6567
    @abraham6567 3 года назад

    thanks I´m getting better and better with all your tips!

  • @natnap12
    @natnap12 4 года назад +2

    Thank you! As a rein main I found this interesting and useful to aim my shots! :D

  • @aaronbarragan8339
    @aaronbarragan8339 4 года назад +9

    Your videos are the definition of “quality over quantity”

  • @piotrbugaj5179
    @piotrbugaj5179 4 года назад +32

    Trivia: "Michelin Man" has a name: Bibendum. It comes from latin, as in his first ever design Bibendum appears with a glass, saying: Nunc est bibendum!!..

  • @theovld7721
    @theovld7721 4 года назад

    the amount of work and the quality of this video are truly impressive :o thx for the good content Mr. +or-

  • @AS-tx7sl
    @AS-tx7sl 4 года назад +1

    Thanks, KarQ! And you know this common advice looking down immediately if you see a widow decrease chance get a headshot. It's interesting in the light of these models to see how it looks like, for example, if ana turns back and looks down.

  • @raxusquin
    @raxusquin 4 года назад +57

    add training bot as a playable character

  • @TheMasterKrook
    @TheMasterKrook 4 года назад +29

    2:38 Sigma has..
    *long legs*

  • @KaizenNox
    @KaizenNox 4 года назад +3

    When I saw the back of the zen hit box I thought he was carrying cake but it was just his feet

  • @deadlybladesmith3093
    @deadlybladesmith3093 4 года назад +14

    When playing Widowmaker, I was always confused on how to headshot D.va in the mechha

  • @Lolo-nu3jx
    @Lolo-nu3jx 4 года назад +15

    Mei's head is the smallest, what a surprise.

  • @asap_di
    @asap_di 4 года назад +9

    Winston have a big hitbox
    Hanzo arrow: Pfff hold My Beer

  • @jesuszayas7
    @jesuszayas7 4 года назад

    Relevant information as always. Thanks

  • @AmandaTroutman
    @AmandaTroutman 4 года назад

    awesome video. definitely saving this.

  • @niksbalcuns6591
    @niksbalcuns6591 4 года назад +23

    wow, the hitboxes are this giant and i still cant hit a single god damn thing

  • @italiaebella6605
    @italiaebella6605 4 года назад +142

    Video: Published 32 minutes ago
    Pinned comment: 8 hours ago • (edited)

    • @petepatton7496
      @petepatton7496 4 года назад +17

      The video was private but he could still post comments

    • @RealOllyORB
      @RealOllyORB 4 года назад +3

      @@petepatton7496 yh

  • @darkjamlord
    @darkjamlord 3 года назад +2

    1:41 I love how the shots sync with the music here

  • @Teki_nashi52574
    @Teki_nashi52574 4 года назад +1

    This is a great video thanks for making it

  • @artxhema2844
    @artxhema2844 4 года назад +13

    “You can finally climb out of bronze”. Jokes on you karq i climbed out of bronze last season!

    • @-OH_
      @-OH_ 3 года назад

      No need to boast

  • @predatqr
    @predatqr 4 года назад +3

    3:02 A tip for winston mains: If you're attacking a widow by jumping, you should turn 180 degrees in the air which makes it impossible for her to give you a headshot (before you land turn your vision back to her again)

    • @josewolf9884
      @josewolf9884 4 года назад

      360 jumping sounds fun

    • @predatqr
      @predatqr 4 года назад

      @@josewolf9884 No, just turn 180 degrees and then 180 back

    • @FatherMulk
      @FatherMulk 4 года назад

      Also good to turn your back to her or any hitscan really if you get caught out in the open with no jump or bubble off cd and no cover nearby.

  • @arya_a_m
    @arya_a_m 4 года назад +1

    Interesting video! Nice job!

  • @jami2558
    @jami2558 4 года назад

    this is an awesome video, but i wish i could see some characters hitboxes while in animations, as hitbox manipulation changing of it is a thing, such as hanzo when he's aiming an arrow, as his arms seem to rise and block a portion of his head hitbox from experience. Still this is an amazing job from plus or minus to begin with, and much easier to explain hitboxes now that i have proper visual aid rather than just trial and error in custom games. Thank you so much for the video KarQ ^^

  • @airculver
    @airculver 4 года назад +6

    This video just made me depressed for missing so many shots on such gigantic targets

  • @antonymilne1346
    @antonymilne1346 4 года назад +7

    You saying "data" so many times started to sound like the underground theme in Mario games

  • @michellec.8374
    @michellec.8374 4 года назад

    this is really useful, thank you!

  • @mariadracona
    @mariadracona 4 года назад

    Thanks for making this!

  • @andytypes8271
    @andytypes8271 4 года назад +3

    extremely helpful video thank you for posting! only thing i'd like to see is animation hitbox for in scoped or attacking. like hanzo with arrow pulled back. i feel like his front crit box is obscured. Would be nice to have that confirmed.

  • @engie_maze5127
    @engie_maze5127 4 года назад +6

    4:45 winston looking like Iron Monger from Iron Man

  • @leochan6239
    @leochan6239 4 года назад

    So detailed great work

  • @brendanarp8736
    @brendanarp8736 4 года назад

    WE NEEDED THIS THANK YOU

  • @viperstrike7985
    @viperstrike7985 4 года назад +4

    All the characters hitboxes make them look like the people one the spaceship in walle