[Arknights] SilverAsh VS Mostima

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  • Опубликовано: 30 мар 2021
  • use both of them already good
    soundtrack used : • [브금대통령](액션/생존/fps) Bat...
    #Arknights​ #アークナイツ​ #明日方舟​ #명일방주
  • ИгрыИгры

Комментарии • 93

  • @seveneighths1278
    @seveneighths1278 3 года назад +73

    Problem: Can’t decide between using Mostima or SilverAsh.
    Solution: Use both.

  • @seiyuch.
    @seiyuch. 3 года назад +118

    I also think Mostima could use some sort of buff, deploying her in a number of situations is a bit underwhelming usually... love her so much though!

    • @Revoltine
      @Revoltine 3 года назад +11

      It's a problem with her archetype, really... Exorbitant deployment cost, low ASPD which leads to lower DPS output compared to other AoE archetypes even with clustering, being ranged (ranged tiles are a precious resource in some maps), and low impact skills outside of dealing damage (with the exception of Skyfire ofc).

  • @Verko_A
    @Verko_A 3 года назад +91

    I think she's fine, just lower the damn SP Cost and give a slightly higher attack speed to make them feel a little more relevant. Mostima excels more on crowd control than damage.

    • @rachmatzulfiqar
      @rachmatzulfiqar 3 года назад +8

      Yeah, suzuran have a skill that slow literally everything to crawl, make them take more damage and it only cost her 50 sp(talent reduction included) ,mostima S3 is just her dealing damage and it cost like 1 million SP, this is not fair.

    • @antisaltknight887
      @antisaltknight887 3 года назад +10

      They really aren't, Mostima is rated as one of the worst 6* since more than a year and only above Skadi.
      The video didn't mention a lot of the advantages SA has (and issue Mostima has) , as a ranged guard, from better positioning (which makes huges difference in a tower defense) and effective range.
      Mostima is a poor helidrop, her 32 dp cost, her 22s delay between drop and when she can procs her S3 even with her main talent, her natural 70s redeployment makes her a terrible helidrop greatly limiting her flexibility.
      Her huge cooldown without the flexibility to reposition her within a reasonable amount of time, has well as her really limited performance without her S3, means she spend most of her time as a liability.
      Mostima range is terrible as all AoE guard only helped by her 3rd skill.
      Her best CC use was for her 2nd skill before Suzuran arrived.
      And that is when she has to compete with the likes of Angelina, Suzuran, Eyjafalla and now Dusk, who all do better by a lot what she does or bring thing she can't do.
      It can't be objectively said that she is fine when she does the same but way worse as her 6* competition with far less flexibility/higher cost than them and thus while being as expensive as every other 6*.
      There is a reason the trio of the worst 6* have been nicknamed the "moody blues" in CN for a long time now.
      She is like one of the character that need the most a buff, especially among 6* and only below Skadi.

  • @dspellcaster1027
    @dspellcaster1027 3 года назад +76

    Still love Mostima and is my favorite operator.

    • @sceaid
      @sceaid 3 года назад +4

      I can see it in your pfp

    • @antisaltknight887
      @antisaltknight887 3 года назад +8

      Her and Skadi are among my favorite as well, which is really bothersome when they happen to be so shafted meta wise.
      That will teach me liking interesting character... (well patience, one day she will get a buff...)

    • @dspellcaster1027
      @dspellcaster1027 3 года назад +3

      @@antisaltknight887 I know! All my favorites are shafted!

    • @Username-qu1jt
      @Username-qu1jt 3 года назад +3

      Hehe shaft

  • @marielcarey4288
    @marielcarey4288 3 года назад +37

    Let the Schwing Wars begin 😩😩

  • @nanofate8662
    @nanofate8662 3 года назад +113

    High af angel vs Catboy Bruce Wayne
    Also, give AOE Casters some debuffs.

  • @longmap100
    @longmap100 3 года назад +39

    I really think the most of Mos problems come from her archetype , i mean you have to spend 30+ cost for a unit with specialize in support and cc

  • @ra6765
    @ra6765 3 года назад +42

    Anyone noticed that Mostima's voice is quieter than literally everyone else?

    • @nc3057
      @nc3057 3 года назад

      Skadi?

    • @keilstar222
      @keilstar222 3 года назад

      I think so too. Especially noticeable when using skills.

    • @ashleyloreto8790
      @ashleyloreto8790 3 года назад

      One of the reasons why I don’t like her. Her voice lines annoy me more than NANODA cause of how quiet they are.

    • @ra6765
      @ra6765 3 года назад +2

      @@ashleyloreto8790 yeah that's also what I thought. Nanoda is actually pretty cute though ngl

  • @Specialshark
    @Specialshark 3 года назад +3

    1:28 Indeed ang giving mostima the same apsd as SA upon skill activation could make it so that she's more comparable to SA somehow

  • @kuncara
    @kuncara 3 года назад +9

    thought at first its gonna an april fools video. Well, imo, both of them are balanced when compared to each other due to most enemies have low res than defense. So Mostima got advantage that her attack is an art.

  • @kurgtz6052
    @kurgtz6052 3 года назад +16

    Why silverash vs mostima
    If it could be silverash and mostima

  • @iyanosphere
    @iyanosphere 3 года назад +1

    Ah.. I always love content about this Mr. and Mrs. Schwing Schwing

  • @misscharmy
    @misscharmy 3 года назад +10

    “NANJI-

  • @taufikhidayatullah3221
    @taufikhidayatullah3221 3 года назад +6

    i am more to the question of :
    why do they give extra range to AOE Sniper in compare to ST Sniper but decreased range to AOE Caster in compare to ST Caster??

  • @aris0up
    @aris0up 3 года назад +11

    mostima's my fave and i bring her to every map now ever since i got her and she's honestly not bad. a bit awkward to use but i was kinda surprised to see she was still good after all the flak she keeps getting. if she just had a bit less sp requirement or had a bit faster atspd i think that'd already do wonders for her

  • @htv_therealog8243
    @htv_therealog8243 3 года назад

    Lyrics:
    SHWING SHWING SHWING SHWING
    SHWING SHWING SHWING
    SHWING SHWING

  • @zekkenxd9809
    @zekkenxd9809 3 года назад +5

    Mostima! Mostima!

  • @Yosh-
    @Yosh- 3 года назад +1

    Mostima s3 m3: Skill Effect
    Attack Range increases, attacks turn into ripples that spread outward, ATK +170%, increases the effect of the second talent by 3x, and attacks knock targets back slightly
    * The Force Level of the Shift is 0 (Weak)
    SP Cost: 110 Initial SP: 80
    SilverAsh s3 m3: Skill Effect
    DEF -70%; ATK +200%; Range expands; Attacks at most 6 targets simultaneously (regarded as Melee Attack)
    * This Defense modifier is multiplicative, not additive.
    SP Cost: 90 Initial SP: 75

  • @Tuetenbratwurst
    @Tuetenbratwurst 3 года назад +2

    Her S2 is still op I think she is really good but you need good Vanguards like Myrtle for sure. I don't find her to be lacking but rather she can make op units like eyja even more op. Stopping units completly in their track and dealing dmg per sec is also a good burst. I wouldn't mind a buff regardless because I'm a fan but Skadi deserves a buff more than any other 6*.

  • @ShiraFuyu2022
    @ShiraFuyu2022 3 года назад +1

    All she needs is an aspd boost and she'll probably do as good as good as Silverash, considering her S3 has no target limit

  • @ariqsyauqi4117
    @ariqsyauqi4117 3 года назад

    Glad i got both

  • @yoake8870
    @yoake8870 3 года назад +2

    Need up some dmg for mosti , idk basic atc or percentage of the skill

  • @skaede7789
    @skaede7789 3 года назад +1

    Ah yes Janitorknights

  • @argene652
    @argene652 3 года назад +2

    if ptilopsis doesn't exist mostima would be alot more viable.

    • @lovableairheadmile6809
      @lovableairheadmile6809 2 года назад

      Her talent gives more sp gen for casters though.... Rather if ejya didn't exist there would be room for aoe caster S2 of ejya killed aoe casters cause resist shred and aoe

  • @activefrost1970
    @activefrost1970 3 года назад +4

    I feel like if they added a stun, bind, RES shred, any decent debuff really, to mostima's s3 that would instantly justify the high sp cost

  • @dylanj950
    @dylanj950 3 года назад +2

    I think AoE casters need buffed attack power and lowered DP cost, personally.

  • @vincecomuna
    @vincecomuna 3 года назад

    Unfair comparison, tbh.
    Mostima never really had a chance, but I like the sound of the bells.

  • @hermanwillem7057
    @hermanwillem7057 3 года назад

    Her s3 atk is already good, the talent enhancement is superb. She only need faster atk spd (literally every aoe caster and personally for me dusk) and lower sp cost (and again personally dusk need that too, ffs she doesn't have the sp talent yet her s3 sp cost is the same as mos).

    • @hermanwillem7057
      @hermanwillem7057 3 года назад

      And no her dp cost is not a problem, at this point in the game everyone will most likely have m3 myrtle and elysium which can make short work of that, evidence in cc3 and 4 where mudrock is used (30+ do cost too but no problemo). You may argue with "but mudrock has more utility than mos!!!", Dude, mostima cc is the best out of all caster even better than dusk in some cases, she still need work on the initial sp cost but that s3 or s2 can be really worth it if : higher atk spd, lower sp cost and more initial sp. Even in high risk cc

  • @CH--LeNangucTri
    @CH--LeNangucTri 3 года назад +1

    Arguably,mostima normal atk is more impactful than SA normal atk since she is an aoe caster
    But SA is cheaper in DP and mostima have to be place on high tile
    Mostima+Ange S3 cause flinch that cancel enemies atk
    Conclusion:Waifu>Meta

  • @forget3100
    @forget3100 3 года назад

    One test you should do is a buff variation test. Since it looks like Mostima and Silver Ash does proximately the same to the heavy armored guys, I wonder if Warfarin/Aak's buffs do better for slower arts damage or faster physical damage.

    • @wind64a39
      @wind64a39 3 года назад

      SilverAsh scales better with Attack buffs, due to how Defense and Resistance are calculated.

  • @Angelina-San
    @Angelina-San 3 года назад

    SLIVERO!
    ASSO!

  • @DylanoRevs
    @DylanoRevs 3 года назад

    Schwing schwing vs Bong bong

  • @marielcarey4288
    @marielcarey4288 3 года назад +13

    SilverAsh! SilverAsh!

  • @Dyzygy
    @Dyzygy 3 года назад +3

    I decided to write a .doc on what Operators I think should be buffed, why they’d need it, and how I’d do it instead of just letting it all buzz around my head
    The thing about AoE Casters is they’re not meant to be Core Arts DPS units.
    Their job is to help clean up weaker Trash mobs before they overwhelm your Guards/Defenders, while your ST Caster focuses on the Bulkier Elite mobs
    Instead of boosting her DPS, I think she should have the SP cost of her S3 reduced to 80. She’d be able to cast her Skill on Deployment at M3, and Recast it a little less frequently than Suzy’s S3

    • @uchihaobito223
      @uchihaobito223 3 года назад

      i think all AoE caster need atleast some debuff in their kit

    • @Dyzygy
      @Dyzygy 3 года назад

      @@uchihaobito223
      Most of them already provide some Utility through Buffs, Stuns, Stall, or Debuffs in one way or another. The only ones that focus almost exclusively on Damage output are Gitano, Lava, and “Cooler Lava”
      I think the unique utility they already provide should be enhanced, rather than having them all crowd in on Leonhardt’s Debuff speciality
      For example, I think Skyfire’s S2 should enhance the effect of her Arts Sniper Talent. It would boost her damage, sure, but more importantly it would also buff Melee Arts units.
      It would perhaps make someone consider using Skyfire over Eyja in certain scenarios or team compositions

  • @Adam-bc1un
    @Adam-bc1un 3 года назад

    this is why mostima is stronk but situational, like she cleans high def mobs clusters better than silver ash.
    but we dont see that almost 90% of the time.

  • @jonl.9968
    @jonl.9968 3 года назад

    I've M3 both Mostima's skills. What I would do to have her buffed...

  • @lycanbladefang4768
    @lycanbladefang4768 3 года назад +4

    It's pretty balanced between the two, giving them both separate roles in certain situations that call for them
    -SilverAsh:
    Is a land unit, which is the majority tile in almost every stage, making his positioning very convenient.
    Despite having a limited target count in his attacks, his swing speed is fast which is very effective in cleaning small mobs such as slugs or even drones.
    However, he loses armor, making him vulnerable to high attack enemies and because that's he's on land he will have to face direct attacks when an enemy gets to him and risk being smacked out of the field
    -Mostima:
    Is a range area caster unit, her attack deals art damage which is effective against heavily armored enemies and can hit all of her targets.
    Her swing speed might be slow but it has the push back plus area slow properties, granting her better control on slow-moving enemies which are usually the heavy armored.
    Being a caster/range unit limits her positioning and requires more detailed calculation on her placement.
    Is it the same argument between Exusiai and Ash
    One is better for mob sweep and one is better for tank sweep.

    • @tortoise-chan
      @tortoise-chan 3 года назад +1

      I assume you mean that SA is good for tank sweep and Mostima is good at mob sweep. I agree but I don't think its really balanced tbh
      She needs approximately 13 targets to out-DPS SA, not accounting for armor. Plus, if they are low health mobs, they die right away so realistically the average target count over the skill duration will almost never be above 6 or 7: in other words, she is very rarely better at pure DPS.
      The example in the video (SK-5) is a good one. It shows pretty much exactly her ideal use case: lots of armored mobs with no blockers. But if you actually did that stage, you'd have blockers (since her skill duration doesn't last forever), and if you are blocking enemies SA is pretty much just better. The mobs wont leak since you have blockers, and he kills the tanks faster, keeping your blockers alive. Her other good use case is on Wraith Leaders since they have high DEF and are unblockable, but they typically come in small waves, not 10+ at once, meaning her skill uptime doesn't fit the content very well.
      It isn't really balanced at all. This is coming from someone who E2'd mostima early on and loves the character. Even if you think the above are reasonable tradeoffs, where mostima trades some DPS for CC (which is optimistic at best) - you still have to remember that she also costs nearly twice as much to deploy, is squishier, has limited deployment (highground tiles), and does less DPS when her skill is down. Its really sad trying to use her in high-difficulty content. She just doesn't feel necessary

  • @miichan19
    @miichan19 3 года назад

    mostima just need enemy debuff -50% def instead of that slow

  • @pengendapetsilverash6883
    @pengendapetsilverash6883 3 года назад

    That why I want Blueberry pie

  • @alexmemita2210
    @alexmemita2210 3 года назад

    Silver has superior attack speed but limmited targets

  • @amethystmarz1880
    @amethystmarz1880 3 года назад

    Boiii you need to try dusk, nian's sister. shes strong af

  • @alioth2024
    @alioth2024 2 года назад

    Do you still have the epoque wallpaper?

    • @Lamsun29
      @Lamsun29  2 года назад

      go google gamepress mostima

    • @alioth2024
      @alioth2024 2 года назад

      @@Lamsun29 thank you 😆

  • @user-it5pq2br4p
    @user-it5pq2br4p 3 года назад

    이것도 만우절 영상이네

  • @JesusRampen
    @JesusRampen 3 года назад

    You lack speed. Although their damage is about the same (when compared with the Heavy Defender Leader), SA swings faster than Mostima, making him better at killing fast enemies; in contrast, Mostima has slow and knockback (weak) to stall them. Fast enemies usually have weight 1 meaning they can be easily pushed. The difference can be seen when fighting against slow debuff enemies (ie. FN)

  • @crandor6
    @crandor6 3 года назад +3

    1) SA has significantly lower DP cost
    2a) optimized use of SA is helidrop so regen doesn't really matter
    2b) Furthermore, SA lowers everyone's redeployment time by 10% which further strengthens the helidrop strategy.
    2c) ofc one could do the same for Mostima by having them both on the same team.... but then you’d still be using SA and using Mostima for this strategy would be redundant if SA is on team anyway.
    3) Mostima's s3 is niche. And she often just used for her s2. And even by then she's a niche choice for most maps whereas SA dominates as a generalist. Although she's packs a lot of utility in situations where one can's deploy ground or sniper units.
    4) c’mon.... the pair you showcased weren’t even on the same level
    5a) With both at s3m3. SA has higher initial DP than Mostima (75/90) vs. (80/110)
    5b) SA only needs to wait 15s after deployment to schwing-schwing whereas Mostima needs 18s (yes I did account for her passive)
    6) Then there’s attack per activation. Assuming one lets both finish their skills. SA attacks a total of 23 times during his skill whereas Mostima only does 9.
    7) SA’s skill also lasts 3s more than Mostima's.
    8) The “cleaning” you showed is a scenario that will NEVER happen realistically.
    8a) Situations where you can deploy ground units. this won't ever be a problem. Since the enemies that SA couldn't get initially, will get hit eventually. And even those enemies managed to outlive SA's s3's duration, by the time SA's s3 is done SA has comepletely dwindled the enemy troops and the remaining ones are rarely not a threat.
    8b) If such scenario should happen (which it won’t cuz you don’t just have SA out and no one else) you still wouldn’t use Mostima s3. You either use her s2 instead. Or use Eyja’s s3. Don’t have an Eyja yourself? Get one from support
    I don’t get this comparison at all since they both fit 2 completely different roles. If one doesn’t have SA they can’t just substitute him out with Mostima. Once again, Mostima is mainly used for her s2 and her utility (oh and she slows enemies with her attacks) and sees niche uses normally.
    I shouldn’t dictate who one should use and/or how to use them. This just meta/optimal POV speaking.

  • @BgDepp
    @BgDepp 3 года назад

    I see ayerscarpe, wdyt bout him?

    • @Mustang1730
      @Mustang1730 3 года назад

      he's strong honestly, his talent is good for supporting your dps, you can also use him as dps but need defender or aoe guard for better damage output bcs his 2nd skill only attacks blocked enemies

  • @napiski2260
    @napiski2260 3 года назад

    IMO All aoe casters need a base ATKSPD increase and a slight dp cost reduction;
    Something like a 10-20% attack interval reduction and around 3-5dp cost reduction (and balancing out the skills that perform just well by giving them a debuff that reverts the buff)

  • @ant3710
    @ant3710 3 года назад +3

    Buff Surtr when?

  • @antisaltknight887
    @antisaltknight887 3 года назад +1

    Mostima having not much as an helidrop is fine but she need to have way lower sp cost if it is going to be the case.
    Her S2 is not good enough with its lacking range to have also such massive cooldown for such short duration.
    A lot of the thing not touched here are:
    -SA has lower dp, lower redeployment and higher starting sp and can take advantage of common sp buff (while Mostima can't stack it), meaning as an helidrop, SA will need less than 76 second to reuse his skill, which is less than Mostima which need 92s as an Helidrop (78 without redeployment), while costing 66% more dp.
    -Ranged unit are far more limited by tiles most of the time but compensate by having way better range.
    Ranged caster are the opposite, which makes their positioning a pain and in a tower defense, position is half the job and her issue as a bad helidrop make it even more difficult.
    And obviously, not being a melee means she has no way to effectively block enemies, just slow them enough, which wouldn't be an issue if it wasn't for her lacking dps.
    The issue is not just her skill dps, sp and "cleaning" but the fact that she has a positioning even more rigid than Ifrit but unlike Ifrit which makes up by ridiculous firepower and a unique pattern.
    So like Ifrit, some map allow Ifrit to shine and some completely shut her potential.
    The difference is that Ifrit work so well, that when you find a Ifrit spot, not giving it to her is a huge loss.
    But when you find a Mostima spot, you still are better off with Angelina, Eyjafalla, Suzuran, etc, which are operator that are a lot more flexible in most map.
    Her archetype would be fine if her skill were busted.
    Her skillset would be fine if her archetype was really good.
    But a lacking skillset + a lacking archetype and you got yourself one of the moody blues, one of the three worst 6* in Arknight over a year.
    She really need a buff, why is that, that the two strongest operators lore wise, make up two-third of the three worst 6*.
    Is that to hype a buff, because she really deserve one.

  • @noitcaerava
    @noitcaerava 3 года назад

    Mostima is 50:50 dps & slower. And the slow effect is in expanded range (not on hit like angelina) so she's balanced

    • @TokinoSora10thApostle
      @TokinoSora10thApostle 3 года назад +6

      However, the slow effects is very minuscule to be fully utilized as a slower unit with such a massive DP cost, plus her range only expands during her short skill duration with massive SP cost which overall decrease the optimal usage of her as s3 is a 1 time use short arts-nuke. Her role as a slower is barely visible, which is why i often replace her with manticore s1. Her skill 2 however, is good but not that powerful. She need a buff to be called balanced.

    • @noitcaerava
      @noitcaerava 3 года назад

      Yep like i said, she's not pure slower or dps, so the performance also 50:50. Wait for next aoe caster (summoner) which has high SP cost, she has long duration too but (if im not wrong) reduced her atk spd

    • @TokinoSora10thApostle
      @TokinoSora10thApostle 3 года назад +2

      @@noitcaerava yea, but 6 star usually rated at how well they are not only their roles, but also another archetype. Example blaze as aoe-guard + solo lane defender, Ifrit as dps aoe caster + debuffer, Thorns as anti drone + solo lane defender, and saria as defender + medic + debuffer.
      They are good if not really outstanding on multiple roles (100:100 if not 100:150), Mostima however, not being particularly good at any roles she's assigned. Even if she's good, the stage that would make her shine as CC-role rarely exists. She's almost like having skadi case but worse.

    • @noitcaerava
      @noitcaerava 3 года назад

      That because mostima also has talent 0.4 SP regen to all caster. So if use s3 -> slower, push, dps, and SP regen.. Isn't that too much? She build for support other
      Blaze, she's solo player. Hasn't support talent
      Thorn, his talent (with 2s delay) is a minus for his S3 range+atk spd
      Ifrit, is a bit situasional with her unique range
      Saria, well is already OP
      Take a look at suzuran with 0.4 SP regen to all supporter, her S3 build for support only with no dps, so it's maximized

    • @chromantium5210
      @chromantium5210 3 года назад

      @@noitcaerava if i need to go mastery for mostima, go for s2 or s3? let say i lack of firepower cause i dont have blaze, thorn, surtr, even ceobe

  • @MuStCoMmEnT09
    @MuStCoMmEnT09 3 года назад +4

    wishing for buffs is fine but I do think we should be careful with them. Too many buffs can lead to some painful power creep if we're too greedy, which could ruin a lot of what makes the game great. For the sake of true balance, you should never compare units to the top of the pack. (Silverash, Eyja, Saria, Surtr, etc)
    I think if aoe casters get buffed we should also consider buffing sniper snipers. A lot of them are really neat, and I use firewatch a ton, but. Also Matterhorn (% healing on S1 would be good), frostleaf(?), Savage(is pretty intentionally undertuned for some reason, just needs mild numbers love), tsukinogi, (swire needs to buff herself with her own talent and she'd be fine, maybe buff her talent by 2%), and a lot of other types of changes would also need to be for many units who arguably need the love much more than say, Mostima.
    And keep in mind that once you start buffing units across the board, you'll start to get new units that simply aren't as good as the others anymore. Even though they'd have been fine before, they'll get used less and less simply because of people wanting to use stronger options, and the cycle continues until everything forces the game itself to adapt to keep up with the constantly rising power level. And then even more units that were good/fine before which would never be able to convince somebody that they need a buff would begin to rot entirely.

  • @yuarkin
    @yuarkin 3 года назад +1

    Mostima! Mostima!